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* ''VisualNovel/SayaNoUta'' has three endings, and they are all {{Bad Ending}}s:

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* ''VisualNovel/SayaNoUta'' ''VisualNovel/DraKoi'' has four endings: There's a good ending where you picked all the right options, a bad ending where you either failed to go on the date or made the wrong final choice but still complete the story, and then there are two bad endings that [[NoFinalBossForYou skip the final fight]]. Either you get killed or the dragon does, based on which of the fights you refused to step in and help out.
* ''VisualNovel/TheSongOfSaya''
has three endings, and they are all {{Bad Ending}}s:



* ''VisualNovel/DraKoi'' has four endings: There's a good ending where you picked all the right options, a bad ending where you either failed to go on the date or made the wrong final choice but still complete the story, and then there are two bad endings that [[NoFinalBossForYou skip the final fight]]. Either you get killed or the dragon does, based on which of the fights you refused to step in and help out.



* ''VisualNovel/DramaticalMurder'' has over ten different endings: a good ending and at least one bad ending for each [[YaoiGenre boyfriend]], with a SecretCharacter (two in the UsefulNotes/PlayStationVita UpdatedRerelease) becoming available after you finish all the other routes. Notable for the bad endings being [[NightmareFuel absolutely]] [[FateWorseThanDeath horrible]].

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* ''VisualNovel/DramaticalMurder'' has over ten different endings: a good ending and at least one bad ending for each [[YaoiGenre boyfriend]], with a SecretCharacter (two in the UsefulNotes/PlayStationVita Platform/PlayStationVita UpdatedRerelease) becoming available after you finish all the other routes. Notable for the bad endings being [[NightmareFuel absolutely]] [[FateWorseThanDeath horrible]].



** This is, however, subverted in Kagetsu Tohya. Very often they lead you to a situation that looks ''very'' much like it should be a Bad End, such as being eaten by a Jaguar in Arcueid's room (ItMakesSenseInContext... [[ItMakesJustAsMuchSenseInContext wait, no it doesn't]]) or having your head pulled off. Yet these are actually all necessary parts of the continuing storyline. If you want to defeat your nightmare, Nanaya, you have to let him kill you a whole bunch. The next day simply starts like any other.

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** This is, however, subverted in Kagetsu Tohya.''Kagetsu Tohya''. Very often they lead you to a situation that looks ''very'' much like it should be a Bad End, such as being eaten by a Jaguar in Arcueid's room (ItMakesSenseInContext... [[ItMakesJustAsMuchSenseInContext wait, no it doesn't]]) or having your head pulled off. Yet these are actually all necessary parts of the continuing storyline. If you want to defeat your nightmare, Nanaya, you have to let him kill you a whole bunch. The next day simply starts like any other.



*** “Bad End: Wings of Hope”. [[spoiler:Choosing to kill Mikuri Will lead to Demonica cutting off Mikuri’s feet. Before Demonica can do anything to Hotarou, Megi (who appears to be a robot) shoots and kills Demonica. With everyone safe, Mikuri gives Hotarou the key to the underground tunnels and urges he and Tsuna leave the shelter.]]

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*** “Bad End: Wings of Hope”. [[spoiler:Choosing to kill Mikuri Will will lead to Demonica cutting off Mikuri’s feet. Before Demonica can do anything to Hotarou, Megi (who appears to be a robot) shoots and kills Demonica. With everyone safe, Mikuri gives Hotarou the key to the underground tunnels and urges he him and Tsuna to leave the shelter.]]



** "Sacrifice" has [[spoiler:Morgan sacrifice herself to defeat Evelyn. Tara is devastated by her girlfriend's death, and goes home with Abigail and Madison, feeling jealous of the other two(and guilty about it), but hiding it. Madison feels guilty about Morgan's death, but Abigail reassures her that Tara doesn't blame her, and Madison makes an effort to bridge the gap between herself and Tara.]]

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** "Sacrifice" has [[spoiler:Morgan sacrifice herself to defeat Evelyn. Tara is devastated by her girlfriend's death, and goes home with Abigail and Madison, feeling jealous of the other two(and two (and guilty about it), but hiding it. Madison feels guilty about Morgan's death, but Abigail reassures her that Tara doesn't blame her, and Madison makes an effort to bridge the gap between herself and Tara.]]



* ''VisualNovel/KaraNoShoujo'' has no real good ending and a lot of downer endings. There are only two or three endings that can really qualify as bittersweet... [[spoiler:and the true ending is not really one of them.]]



** The [[WhatCouldHaveBeen leaked beta]] is infamous for having endings where the characters die. In Shizune's endings the Bad End has [[spoiler:Shizune [[DeathByDespair dying]] of dehydration not long after Misha's suicide.]] In the Good End [[spoiler:Hisao inspires Shizune to move forward and live on. It ends with them talking about future baby names, particularly naming their kids [[DeadGuyJunior after Misha]].]] All two of Hanako's Bad Ends involve [[spoiler:[[TheHeroDies Hisao]]]] dying while the Neutral End has [[spoiler:Hanako]] committing suicide. The Good End instead [[spoiler:revolves around Hanako dealing with her DarkAndTroubledPast. It ends on a happy note with implications of BabiesEverAfter]].

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** The [[WhatCouldHaveBeen leaked beta]] is infamous for having endings where the characters die. In Shizune's endings the Bad End has [[spoiler:Shizune [[DeathByDespair dying]] of dehydration not long after Misha's suicide.]] In the Good End [[spoiler:Hisao inspires Shizune to move forward and live on. It ends with them talking about future baby names, particularly naming their kids [[DeadGuyJunior after Misha]].]] All two Both of Hanako's Bad Ends involve [[spoiler:[[TheHeroDies Hisao]]]] dying while the Neutral End has [[spoiler:Hanako]] committing suicide. The Good End instead [[spoiler:revolves around Hanako dealing with her DarkAndTroubledPast. It ends on a happy note with implications of BabiesEverAfter]].



** '''Maki's Good Ending:''' [[spoiler:Harua has a fight with Maki, and then takes the laptop.]]

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** '''Maki's Good Ending:''' [[spoiler:Harua [[spoiler:Haru has a fight with Maki, and then takes the laptop.]]



** ''last day of spring'' has 5 endings. Unlike ''one night, hot springs'', however, the first 4 are [[BadEnding Bad Endings]] of sorts which can be triggered from April 2nd to April 5th, with the last ending in April 6th being the GoldenEnding.

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** ''last day of spring'' has 5 endings. Unlike ''one night, hot springs'', however, the first 4 are [[BadEnding Bad Endings]] {{Bad Ending}}s of sorts which can be triggered from April 2nd to April 5th, with the last ending in April 6th being the GoldenEnding.



* ''VisualNovel/PlumbersDontWearTies'' had this. Besides the Hollywood ending, there are other endings. WebVideo/TheAngryVideoGameNerd, aka Creator/JamesRolfe, got to the final choice screen in the game, but he ended up picking, "Gimme something different," and James Rolfe demands for another game and throws it. Taco Man, on the other hand, does not choose the chase scene, and instead picks a option that led to an ending that was never '''EVER''' selected in the Angry Video Game Nerd's review.

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* ''VisualNovel/PlumbersDontWearTies'' had this. Besides the Hollywood ending, there are other endings. WebVideo/TheAngryVideoGameNerd, aka Creator/JamesRolfe, got to the final choice screen in the game, but he ended up picking, "Gimme something different," and James Rolfe demands for another game and throws it. Taco Man, on the other hand, does not choose the chase scene, and instead picks a an option that led to an ending that was never '''EVER''' selected in the Angry Video Game Nerd's review.



* ''VisualNovel/TheShell'' has no real good ending and a lot of downer endings. There are only two or three endings that can really qualify as bittersweet... [[spoiler:and the true ending is not really one of them.]]



* The ''VisualNovel/{{Yarudora}}'' series, an [[FullMotionVideo interactive anime]] visual novel franchise by Sony initially released in 1998, had this trope as one of its big specialities. Each ''Yarudora'' game would sport ''lots'' of Endings, divided in 3 categories: Good (usually 3 to 5 ones), Normal (usually 3 to 5 ones too), and Bad (usually 17 to 20 ones; ''VisualNovel/YukiwariNoHana'' had '''32'''). This series, and its first game, ''VisualNovel/DoubleCast'', in particular (due not only to the interactive anime style and the numerous gruesome bad endings, but also because [[spoiler:''Double Cast'''s main heroine is ultimately revealed to have a {{Yandere}} SplitPersonality]], were so revolutionary at the time, they would become a primary inspiration for the creators of ''VisualNovel/SchoolDays'' cited above.

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* The ''VisualNovel/{{Yarudora}}'' series, an [[FullMotionVideo [[InteractiveMovie interactive anime]] visual novel franchise by Sony initially released in 1998, had this trope as one of its big specialities. Each ''Yarudora'' game would sport ''lots'' of Endings, divided in 3 categories: Good (usually 3 to 5 ones), Normal (usually 3 to 5 ones too), and Bad (usually 17 to 20 ones; ''VisualNovel/YukiwariNoHana'' had '''32'''). This series, and its first game, ''VisualNovel/DoubleCast'', in particular (due not only to the interactive anime style and the numerous gruesome bad endings, but also because [[spoiler:''Double Cast'''s main heroine is ultimately revealed to have a {{Yandere}} SplitPersonality]], were so revolutionary at the time, they would become a primary inspiration for the creators of ''VisualNovel/SchoolDays'' cited above.
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* ''VisualNovel/AStarInHerEyes'': Clodious tells Lyra he wants to be more then friends.
** [[spoiler:The DownerEnding has Lyra brainwash Clodiuis into leaving and forgetting everything that happened that night.]]
** [[spoiler:The BittersweetEnding has Clodius leave for the night but remembers what she told him.]]
** [[spoiler:The HappyEnding has Clodius stay the night with Lyra.]]


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* ''VisualNovel/ShesABitSluggish'': Dori tells Andrew she has to leave to spend time with her roommate, who tells her to stay given that [[WithFriendsLikeThese the roommate is not a good friend]].
** [[spoiler:The DownerEnding has Dori slap Andrew and storm off.]]
** [[spoiler:The BittersweetEnding has Dori leave but promise to see Andrew tomorrow.]]
** [[spoiler:The HappyEnding has Dori stay with Andrew.]]
* ''VisualNovel/SheLikesYouAlotl'':
** [[spoiler:The DownerEnding Farelie declare she does not want to do the Spartan Run.]]
** [[spoiler:The BittersweetEnding has Farelie enter the Spartan Run but quit halfway through.]]
** [[spoiler:The HappyEnding has Farelie complete the Spartan Run with flying colors, and she develops a newfound appreciation for exercise.]]

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* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in the game, depending on your choices, ranging from good to bad to romance based, with each ending generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending.However, in some of the endings, they are intertwined.

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* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there ''VisualNovel/HerJentleHiness'': There are a variety of different endings in the game, depending on your choices, ranging from good to bad to romance based, with each ending generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending.ending. However, in some of the endings, they are intertwined.



* ''VisualNovel/NineHoursNinePersonsNineDoors'' features 5 endings (technically 6, but one of them is just a NonStandardGameOver if you try to get the GoldenEnding too early), with an extra bad ending in the mobile port. Most of them are of the "Bad End" variety, featuring the player's untimely death. The "Safe" ending isn't really "good," but it explains certain plot points and is necessary for completion to get the True Ending. [[spoiler:They're ''all'' canon, as the game is being controlled by a little girl with the ability to ''see through time,'' and it was exploring multiple possibilities in order to determine the best route to ensure her survival nine years in the past.]]
** [[VisualNovel/VirtuesLastReward The sequel]] has a whopping ''24 endings''. In order to facilitate easily exploring them, it uses a branching game pathway that allows you to go back to points where you make storyline-altering decisions and re-do them. [[spoiler:As in the first game, they're all canon, and the 'scene select' feature is an ability of the protagonist rather than a convenience for the player.]]
** [[VisualNovel/ZeroTimeDilemma The third installment in the series]] has over ''30'' endings, with 7 "main" endings, 2 secret endings, and many more game overs. [[spoiler:Once again, all of the main endings are canon, and this time even some of the game overs are canon too!]]



** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story: [[spoiler:by ascending (or rather, returning) to godhood alongside her, keeping her and yourself trapped in the loops, slaying her once and for all, or convincing her that you should both live together as mortals]]. There are also some endings that can be achieved much earlier but only under specific circumstances: [[spoiler:slaying the princess before ever meeting the entity and accepting the reward of eternity in a void by yourself, and refusing to encounter the altered princess in Chapter II every time to keep the entity powerless]].

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** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story: [[spoiler:by ascending [[spoiler:ascending (or rather, returning) to godhood alongside her, keeping her and yourself trapped in the loops, slaying her once and for all, or convincing her that you should both live together as mortals]]. There are also some endings that can be achieved much earlier but only under specific circumstances: [[spoiler:slaying the princess before ever meeting the entity and accepting the reward of eternity in a void by yourself, and refusing to encounter the altered princess in Chapter II every time to keep the entity powerless]].


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* ''VisualNovel/ZeroEscape'':
** ''VisualNovel/NineHoursNinePersonsNineDoors'' features 5 endings (technically 6, but one of them is just a NonStandardGameOver if you try to get the GoldenEnding too early), with an extra bad ending in the mobile port. Most of them are of the "Bad End" variety, featuring the player's untimely death. The "Safe" ending isn't really "good," but it explains certain plot points and is necessary for completion to get the True Ending. [[spoiler:They're ''all'' canon, as the game is being controlled by a little girl with the ability to ''see through time,'' and it was exploring multiple possibilities in order to determine the best route to ensure her survival nine years in the past.]]
** ''VisualNovel/VirtuesLastReward'' has a whopping ''24 endings''. In order to facilitate easily exploring them, it uses a branching game pathway that allows you to go back to points where you make storyline-altering decisions and re-do them. [[spoiler:As in the first game, they're all canon, and the 'scene select' feature is an ability of the protagonist rather than a convenience for the player.]]
** ''VisualNovel/ZeroTimeDilemma'' has over ''30'' endings, with 7 "main" endings, 2 secret endings, and many more game overs. [[spoiler:Once again, all of the main endings are canon, and this time even some of the game overs are canon too!]]
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** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story, such as by ascending ([[spoiler:or rather, returning]]) to godhood alongside it, keeping it and yourself trapped forever, slaying it once and for all, or convincing it that you should both live together as mortals.

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** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story, such as by story: [[spoiler:by ascending ([[spoiler:or (or rather, returning]]) returning) to godhood alongside it, her, keeping it her and yourself trapped forever, in the loops, slaying it her once and for all, or convincing it her that you should both live together as mortals.mortals]]. There are also some endings that can be achieved much earlier but only under specific circumstances: [[spoiler:slaying the princess before ever meeting the entity and accepting the reward of eternity in a void by yourself, and refusing to encounter the altered princess in Chapter II every time to keep the entity powerless]].

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* ''VisualNovel/SlayThePrincess'' has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II [[spoiler: after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpathicEnvironment]].

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* ''VisualNovel/SlayThePrincess'' ''VisualNovel/SlayThePrincess''
** The demo
has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II [[spoiler: after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpathicEnvironment]].EmpathicEnvironment.
** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story, such as by ascending ([[spoiler:or rather, returning]]) to godhood alongside it, keeping it and yourself trapped forever, slaying it once and for all, or convincing it that you should both live together as mortals.
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* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in this game, depending on your choices, ranging from good to bad to romance based, with each ending generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending.However, in some of the endings, they are intertwined.

to:

* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in this the game, depending on your choices, ranging from good to bad to romance based, with each ending generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending.However, in some of the endings, they are intertwined.
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Wording


* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in this game, depending on your choices, ranging from good to bad to romance based, each ending has generally two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending. In some of the endings, however, they are intertwined.

to:

* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in this game, depending on your choices, ranging from good to bad to romance based, with each ending has generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending. In ending.However, in some of the endings, however, they are intertwined.
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added Her Jentle Hi-ness

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* ''VisualNovel/HerJentleHiness'' In Her Jentle Hi-ness there are a variety of different endings in this game, depending on your choices, ranging from good to bad to romance based, each ending has generally two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending. In some of the endings, however, they are intertwined.
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None


* ''VisualNovel/SlayThePrincess'' has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II [[spoiler: after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpatheticEnvironment]].

to:

* ''VisualNovel/SlayThePrincess'' has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II [[spoiler: after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpatheticEnvironment]].EmpathicEnvironment]].
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* ''VisualNovel/SlayThePrincess'' has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II [[spoiler: after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpatheticEnvironment]].
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** ''VisualNovel/SweetPool'', made by the same company, has six endings, depending on how much you gave into your "instinct" or "reason". Notable for ''none'' of the endings being happy; the ''least'' depressing one has Youji [[HeroicSacrifice sacrifice himself]] to save Tetsuo, and [[DidNotGetTheGirl even the "true end" is soul-crushingly sad.]]

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** ''VisualNovel/SweetPool'', made by the same company, has six endings, depending on how much you gave into your "instinct" or "reason". Notable for ''none'' of the endings being happy; the ''least'' depressing one has Youji [[HeroicSacrifice sacrifice himself]] to save Tetsuo, and [[DidNotGetTheGirl [[DidNotGetTheGuy even the "true end" is soul-crushingly sad.]]



** [[TrueEnding Good End]] ([[spoiler:Be nice to Strawberry, don't eat Strawbunny, and read Strawberry's diary after she ties you up]]): [[spoiler:Strawberry turns out to be NotEvilJustMisunderstood, and the protagonist stays with her in her bakery]].

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** [[TrueEnding [[GoldenEnding Good End]] ([[spoiler:Be nice to Strawberry, don't eat Strawbunny, and read Strawberry's diary after she ties you up]]): [[spoiler:Strawberry turns out to be NotEvilJustMisunderstood, and the protagonist stays with her in her bakery]].
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* ''VisualNovel/TrappedWithJester'' has 4 main endings and 2 alternate ones, making 6 endings in total.
** Ending 1: "Our Vow - Until Death Do Us Part". Jester considers the protagonist's kiss bold, officially introduces himself as a demon at their service, and grants back their memories to ravish on their soul's contempt. He tells them to close their eyes as he slays the carriage drivers, and makes a pact to raze the world together, considering it a marriage vow, breakable only by death.
** Ending 1B: "My Master". Jester realises that asking to take the protagonist home with him is rude since he hasn't introduced himself yet. He does so, and says it's a pleasure to meet his dear master. He asks them to close their eyes and kills the carriage drivers, before inviting his master to come with him.
** Ending 2: "A Blasphemous Partnership". Jester gives back the protagonist's memories of their betraying family, filling them with a thirst for revenge. He stretches out his hand and there is only the option to accept it, and the sacrilegious demon and his monarch engage in a violent path.
** Ending 3: "An Obedient Pet". Jester decides to forego the contract and take the protagonist as a pet instead. [[MortonsFork Regardless of whether you take his hand or stay silent]], they follow him as there's no where else to go, and simply figure that anywhere is better than here.
** Ending 3B: "An Unwilling Pet". Jester decides to take the protagonist as a pet against their will, whisking them away and saying that he'll take good care of them.
** Ending 4: "You're Boring :(". Dissatisfy Jester and he says that "answering the summons of a prissy noble [was a] waste". He leaves, causing the protagonist to fall back to eternal sleep.
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* ''VisualNovel/KokoroNoDokiDokiSenpai'' has five endings that the player can achieve once they reach the Sakura Blossom Cherry Blossom Festival:
** Happy End: [[spoiler:Player-kun realizes that he's gay and marries Emo-kun]].
** Neutral End: [[spoiler:Player-kun, Moku-chan, Emo-kun, and Largo-senpai watch fireworks]].
** Bad Ends: Either [[spoiler:Moku-chan falls in love with Largo-senpai]], [[spoiler:Player-kun gets stoned to death]], or [[spoiler:Player-kun burns to death]]. The last ending is canon according to the sequel.

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** ''VisualNovel/FateStayNight'' has three different scenarios which branch out depending on several choices in the beginning of the story. The first route has a single True Ending, while the latter two have multiple endings that depend on your relationship with a specific character -- one route (UBW) has a Good End and a True End (both rather optimistic), while the other (HF) has a True End (positive) and a Normal End ([[TearJerker ungodly]] [[DownerEnding depressing]]). There are 40 numbered Bad Ends followed by a "Taiga Dojo" sequence that either gives advice to the player or admonishes you for getting a stupidly-obvious choice wrong. One dojo even criticizes the player for looking up the very specific steps needed to reach that dojo and purposely seeking it out. Each sequence gives a "stamp" which are collected to unlock extra bonus videos.
*** Oh, and also once you get every death stamp and every game ending, you unlock the continuation of the Fate Route ending, revealing it to be both a Good and True end ([[spoiler:Shirou [[TogetherInDeath reunites with]] Saber in Avalon, letting them [[DiedHappilyEverAfter be together for eternity]] in what amounts to FSN's version of heaven.]]) Certainly a step up for the first Fate ending.

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** ''VisualNovel/FateStayNight'' has three different scenarios which branch out depending on several choices in the beginning of the story. The first route has a single True Ending, while the latter two have multiple endings that depend on your relationship with a specific character -- one route (UBW) has a Good End and a True End (both rather optimistic), while the other (HF) has a True End (positive) and a Normal End ([[TearJerker ungodly]] [[DownerEnding depressing]]). There are 40 numbered Bad Ends followed by a "Taiga Dojo" sequence that either gives advice to the player or admonishes you for getting a stupidly-obvious choice wrong. One dojo even criticizes the player for looking up the very specific steps needed to reach that dojo and purposely seeking it out. Each sequence gives a "stamp" which are collected to unlock extra bonus videos.
*** Oh, and also once
videos. Once you get every death stamp and every game ending, you unlock the continuation of the Fate Route ending, revealing it to be both a Good and True end ([[spoiler:Shirou [[TogetherInDeath reunites with]] Saber in Avalon, letting them [[DiedHappilyEverAfter be together for eternity]] in what amounts to FSN's version of heaven.]]) Certainly a step up for the first Fate ending.
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*** Let's Not Think About This: [[spoiler:Manami denies being aroace by answering the quiz questions like an allosexual/alloromantic would. She believes that she's just overthinking Erika's joke about doing something "more than just kissing" with Haru, and that she still likes Tatsuya, even if they don't do things couples would usually do. Manami then decides to sleep it off.]]
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*** Let's Be a Better Friend: [[spoiler:Manami finds out that Haru and Erika are dating and decides to support them in their new relationship, but feels unsure about herself.]]
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*** Let's Think About This Later: [[spoiler:Manami is reluctant to ask Haru or Erika why they have been acting "weird" for the past few days, deciding to talk about "this nothing" the next day.]]

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*** Let's Think About This Later: [[spoiler:Manami is reluctant to ask Haru or Erika why they have she has been acting "weird" with Haru for the past few days, deciding to talk about "this nothing" the next day.]]
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*** Let's Think About This Later: [[spoiler:Manami is reluctant to ask Haru or Erika why they have been acting "weird" for the past few days, deciding to talk about "this nothing" the next day.]]

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*** Let's Get Pancakes: [[spoiler:Manami tells Haru or Erika about the gift, unaware of why the latter's acting oddly towards the other lately. Manami then invites Tatsuya to have pancakes with them the next day.]]

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*** Let's Get Pancakes: [[spoiler:Manami tells Haru or Erika about the gift, gift the former gave to Erika, unaware of why the latter's Haru's acting oddly towards the other Erika lately. Manami then invites Tatsuya to have pancakes with them the next day.]]
*** Let's Make Banana Bread: [[spoiler:Manami asks Erika if Haru had fun at the theme park the other day, not realizing why Erika and Haru have been acting strangely recently. She then arranges with Tatsuya to bake banana bread with them the next day.
]]
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Added DiffLines:

*** Let's Get Pancakes: [[spoiler:Manami tells Haru or Erika about the gift, unaware of why the latter's acting oddly towards the other lately. Manami then invites Tatsuya to have pancakes with them the next day.]]
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*** Let's Talk Again Tomorrow: [[spoiler:While having breakfast with Haru, Manami tells her that Tatsuya would like to see her and Erika again. Manami then thinks of staying in for the rest of the day, unsure about her plans with Tatsuya later, telling him that she'll talk about it the next day.]]

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*** Let's Talk Again Tomorrow: [[spoiler:While having breakfast hanging out with Haru, Haru or Erika, Manami tells her that Tatsuya would like to see her and Erika again.her friend again, unaware that they're dating. Manami then thinks of staying in for the rest of the day, unsure about her plans with Tatsuya later, telling him that she'll talk about it the next day.]]

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