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It's not always played for scares though; sometimes it's just a convenient visual shorthand for indicating where something moving underground -- such as MoleMen, or a DrillTank -- happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot.

Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually ''consumed'' the earth, undermining the ground above it. [[note]]If [[NoConservationofMass any level of physics at all is implied]], the first suggests that the stable ground was dense enough to need to be pushed out of the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed. [[/note]]

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It's not always played for scares scares, though; sometimes sometimes, it's just a convenient visual shorthand for indicating where something moving underground -- such as MoleMen, or a DrillTank -- happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot.

Sometimes Sometimes, the effect will be the ground bulging up as if something has been forced through it, while other times times, it will be subsidence, as if the monster has actually ''consumed'' the earth, undermining the ground above it. [[note]]If [[NoConservationofMass any level of physics at all is implied]], the first suggests that the stable ground was dense enough to need to be pushed out of the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed. [[/note]]
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* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar.

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* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar. ''VideoGame/DuneSpiceWars'' shows a red danger sign above anything that might be effected, implying a worm detected some other way, and wavy sand to show roughly where the worm is at the moment.
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* Scorponok in ''Film/{{Transformers}}''.
* The Driller in ''Film/TransformersDarkOfTheMoon''. ''Big'' wormsign.

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* Scorponok in ''Film/{{Transformers}}''.
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the ''Film/TransformersFilmSeries''.
**
The Driller in ''Film/TransformersDarkOfTheMoon''. ''Big'' wormsign.
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* ''Film/EdgeOfTomorrow''. When Cage is in the caravan park, he sees a telephone pole in the distance topple as the Mimics waiting in ambush start to swarm towards him. They're also shown churning up dirt (or water, when an attack force is swimming down the Thames) whenever they attack en masse.

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