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* ''VisualNovel/DanganronpaTriggerHappyHavoc'' [[https://meatabex.deviantart.com/art/Dangan-Ronpa-8-Bit-Mockup-MUSIC-VIDEO-BELOW-464964582 as a classic RPG.]]

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* ''VisualNovel/DanganronpaTriggerHappyHavoc'' [[https://meatabex.deviantart.com/art/Dangan-Ronpa-8-Bit-Mockup-MUSIC-VIDEO-BELOW-464964582 as a classic RPG.RPG]] and ''VisualNovel/DanganronpaV3KillingHarmony'''s Debate Scrum [[https://www.youtube.com/watch?v=HYHGjzVfvj8 in an NES game.]]
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Trope was cut/disambiguated due to cleanup


* ''VideoGame/{{Fallout 3}}'' [[https://web.archive.org/web/20111218101845/http://www.bethsoft.com/jpn/fo/fo_quest/index.html as a JRPG]]. Made by Bethsoft themselves to introduce the Japanese public to the game.

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* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' [[https://web.archive.org/web/20111218101845/http://www.bethsoft.com/jpn/fo/fo_quest/index.html as a JRPG]]. Made by Bethsoft themselves to introduce the Japanese public to the game.



* ''[[http://iplayif.com/?story=http://www.meltsner.com/random/Champion%20of%20Guitars.z5 Champion of Guitars]]'', an hilarious TextAdventure take on ''VideoGame/GuitarHero''.

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* ''[[http://iplayif.com/?story=http://www.meltsner.com/random/Champion%20of%20Guitars.z5 Champion of Guitars]]'', an a hilarious TextAdventure take on ''VideoGame/GuitarHero''.



* ''VideoGame/SewerShark'' is an infamous [[FullMotionVideo FMV game]]. [[http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions]] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a Platform/{{Commodore 64}}, Platform/ZXSpectrum, or Platform/AmstradCPC game.

to:

* ''VideoGame/SewerShark'' is an infamous [[FullMotionVideo FMV game]].InteractiveMovie. [[http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions]] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a Platform/{{Commodore 64}}, Platform/ZXSpectrum, or Platform/AmstradCPC game.



* In anticipation of the release of ''VideoGame/{{Borderlands 2}}'', Gearbox released ''[[http://www.wubwub.eu/demake.php The Border Lands,]]'' even presenting it as "the 1989 16-bit original".

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* In anticipation of the release of ''VideoGame/{{Borderlands 2}}'', ''VideoGame/Borderlands2'', Gearbox released ''[[http://www.wubwub.eu/demake.php The Border Lands,]]'' even presenting it as "the 1989 16-bit original".



* ''[[https://www.youtube.com/watch?v=FF97uSXCprc VS Puyo Puyo Sun]]'' is a port of VideoGame/PuyoPuyoSun to the Genesis, commisioned by Sega themselves for the Genesis Mini 2. As the name suggests it consists only of the game's versus mode (with no CPU opponents), a single-player endless mode, and the audio quality is much lower, but the fact that they were able to get a game designed for the Saturn to run on the Genesis with almost no loss in visual quality is nothing short of impressive. They were even planning for it to be a full port of the game but simply didn't have time to finish the rest.

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* ''[[https://www.youtube.com/watch?v=FF97uSXCprc VS Puyo Puyo Sun]]'' is a port of VideoGame/PuyoPuyoSun ''VideoGame/PuyoPuyoSun'' to the Genesis, commisioned by Sega themselves for the Genesis Mini 2. As the name suggests it consists only of the game's versus mode (with no CPU opponents), a single-player endless mode, and the audio quality is much lower, but the fact that they were able to get a game designed for the Saturn to run on the Genesis with almost no loss in visual quality is nothing short of impressive. They were even planning for it to be a full port of the game but simply didn't have time to finish the rest.



* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' [[https://www.youtube.com/watch?v=VdA8bSsE9eo for TI-84 calculators,]] although given the limits of the hardware, it hasn't really have much to do with the original.

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* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' [[https://www.youtube.com/watch?v=VdA8bSsE9eo for TI-84 calculators,]] although given the limits of the hardware, it hasn't doesn't really have much to do with the original.
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Spelling/grammar fix(es)


** More recently, [=OpenXCOM=] hosted a mod ([[http://openxcom.org/forum/index.php/topic,2913.0.html?PHPSESSID=ejhtbvp1lhnmi7i47ml3g265t5 "XenoOPs"]]) for ''UFO Defense'' which made it look and play like [[VideoGame/XCOMEnemyUnknown Fireaxis XCOM]].

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** More recently, [=OpenXCOM=] hosted a mod ([[http://openxcom.org/forum/index.php/topic,2913.0.html?PHPSESSID=ejhtbvp1lhnmi7i47ml3g265t5 "XenoOPs"]]) for ''UFO Defense'' which made it look and play like [[VideoGame/XCOMEnemyUnknown Fireaxis XCOM]].Firaxis' ''VideoGame/XCOMEnemyUnknown''.
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** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short demake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits.

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** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short demake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits. Even the flashlight works, in a fashion.
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Namespacing.


Due to their nature of being based on copyrighted material, demakes are usually fan-made and {{freeware|Games}}. This hasn’t saved a few from [[ScrewedByTheLawyers getting Cease & Desist letters]]. There are also the Chinese bootleg [[UsefulNotes/NintendoEntertainmentSystem NES]] ports, with varying degrees of quality. The rise of RetroGaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.

to:

Due to their nature of being based on copyrighted material, demakes are usually fan-made and {{freeware|Games}}. This hasn’t saved a few from [[ScrewedByTheLawyers getting Cease & Desist letters]]. There are also the Chinese bootleg [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] ports, with varying degrees of quality. The rise of RetroGaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.



** ''[[http://www.tikipod.com/rockboshers Rock Boshers]]'' is a UsefulNotes/ZXSpectrum-ized ''VideoGame/RedFaction'' (the original FPS, not the more recent episodes), so retro it has a Victorian {{Steampunk}} theme. In 2014, it was expanded into a full commercial release on PC, [=PS4=] and Vita, called ''Rock Boshers DX'' and with an alternate graphical mode that makes it more similar to games on 8 bit consoles.

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** ''[[http://www.tikipod.com/rockboshers Rock Boshers]]'' is a UsefulNotes/ZXSpectrum-ized Platform/ZXSpectrum-ized ''VideoGame/RedFaction'' (the original FPS, not the more recent episodes), so retro it has a Victorian {{Steampunk}} theme. In 2014, it was expanded into a full commercial release on PC, [=PS4=] and Vita, called ''Rock Boshers DX'' and with an alternate graphical mode that makes it more similar to games on 8 bit consoles.



** ''[[http://forums.tigsource.com/index.php?topic=2391.0 Super 3D Portals 6]]'': ''VideoGame/{{Portal}}'' as a genuine UsefulNotes/Atari2600 ROM! Requires two joysticks to be played but the gameplay is translated superbly.

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** ''[[http://forums.tigsource.com/index.php?topic=2391.0 Super 3D Portals 6]]'': ''VideoGame/{{Portal}}'' as a genuine UsefulNotes/Atari2600 Platform/Atari2600 ROM! Requires two joysticks to be played but the gameplay is translated superbly.



** ''[[https://forums.tigsource.com/index.php?topic=2822.0 Squish]]'' is the [[UsefulNotes/PlayStationPortable PSP]] puzzler ''VideoGame/{{Crush}}'', rendered in 2D and given graphics like a shareware title from the early 1990s.

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** ''[[https://forums.tigsource.com/index.php?topic=2822.0 Squish]]'' is the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] puzzler ''VideoGame/{{Crush}}'', rendered in 2D and given graphics like a shareware title from the early 1990s.



* Bringing ''Franchise/TombRaider'' to UsefulNotes/Atari2600 or so specifics (it's a bit above that, however) resulted in ''[[http://jayenkai.socoder.net/GameList.php?ShowJust=206 Retro Raider]]'', basically ''VideoGame/{{Pitfall}}'' with guns.

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* Bringing ''Franchise/TombRaider'' to UsefulNotes/Atari2600 Platform/Atari2600 or so specifics (it's a bit above that, however) resulted in ''[[http://jayenkai.socoder.net/GameList.php?ShowJust=206 Retro Raider]]'', basically ''VideoGame/{{Pitfall}}'' with guns.



* Another ''Guitar Hero'' demake: ''[[http://www.synthdreams.com/shredz64.php Shredz64]]''. It needs some specific hardware though, to plug a guitar controller to the UsefulNotes/{{Commodore 64}}!

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* Another ''Guitar Hero'' demake: ''[[http://www.synthdreams.com/shredz64.php Shredz64]]''. It needs some specific hardware though, to plug a guitar controller to the UsefulNotes/{{Commodore Platform/{{Commodore 64}}!



* ''[[http://flipskip.com/ThievingRaccoon.swf Thieving Raccoon]]'': ''VideoGame/SlyCooper'' as a UsefulNotes/GameAndWatch.

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* ''[[http://flipskip.com/ThievingRaccoon.swf Thieving Raccoon]]'': ''VideoGame/SlyCooper'' as a UsefulNotes/GameAndWatch.Platform/GameAndWatch.



* ''[[https://www.jamiefuller.com/portal Portal]]'' on the UsefulNotes/Commodore64. Playable on both emulators and original hardware, it maintains a modern control scheme (keyboard to move Chell, mouse or joystick to direct and shoot portals), it offers 20 chambers and a chiptune rendition of the ending song once you clear them.

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* ''[[https://www.jamiefuller.com/portal Portal]]'' on the UsefulNotes/Commodore64.Platform/Commodore64. Playable on both emulators and original hardware, it maintains a modern control scheme (keyboard to move Chell, mouse or joystick to direct and shoot portals), it offers 20 chambers and a chiptune rendition of the ending song once you clear them.



* ''VideoGame/SewerShark'' is an infamous [[FullMotionVideo FMV game]]. [[http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions]] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum, or UsefulNotes/AmstradCPC game.

to:

* ''VideoGame/SewerShark'' is an infamous [[FullMotionVideo FMV game]]. [[http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions]] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a UsefulNotes/{{Commodore Platform/{{Commodore 64}}, UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, or UsefulNotes/AmstradCPC Platform/AmstradCPC game.



* ''VideoGame/SuperSmashLand'', ''VideoGame/SuperSmashBros'' as it would've been on the UsefulNotes/GameBoy.
* ''[[http://www.pineight.com/lu/Luminesweeper Luminesweeper]]'', a GBA demake of ''VideoGame/{{Lumines}}'' made as a protest against the high price of the UsefulNotes/PlayStationPortable at launch.
* ''[[http://noname.c64.org/csdb/release/?id=103143 C64nabalt]]'' is an unofficial port of ''VideoGame/{{Canabalt}}'' on the UsefulNotes/{{Commodore 64}}. It lacks sound effects, as well as some fine graphical details (but that would have been asking too much), but the rest is intact from the scrolling speed to the music, excellently ported to the SID chip.
* Even if not a straight demake but a spin-off of the main game, ''[[http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]]'' aka ''[[ExactlyWhatItSaysOnTheTin Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''VisualNovel/SteinsGate'', it is made to emulate the style of the Japanese adventure games of the 1980s on UsefulNotes/PC88 computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [[https://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]]

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* ''VideoGame/SuperSmashLand'', ''VideoGame/SuperSmashBros'' as it would've been on the UsefulNotes/GameBoy.
Platform/GameBoy.
* ''[[http://www.pineight.com/lu/Luminesweeper Luminesweeper]]'', a GBA demake of ''VideoGame/{{Lumines}}'' made as a protest against the high price of the UsefulNotes/PlayStationPortable Platform/PlayStationPortable at launch.
* ''[[http://noname.c64.org/csdb/release/?id=103143 C64nabalt]]'' is an unofficial port of ''VideoGame/{{Canabalt}}'' on the UsefulNotes/{{Commodore Platform/{{Commodore 64}}. It lacks sound effects, as well as some fine graphical details (but that would have been asking too much), but the rest is intact from the scrolling speed to the music, excellently ported to the SID chip.
* Even if not a straight demake but a spin-off of the main game, ''[[http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]]'' aka ''[[ExactlyWhatItSaysOnTheTin Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''VisualNovel/SteinsGate'', it is made to emulate the style of the Japanese adventure games of the 1980s on UsefulNotes/PC88 Platform/PC88 computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [[https://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]]



* ''[[http://cascaras.tumblr.com/post/9095462676/microsomnium-game-watch Microsomnium]]'' is ''VideoGame/{{Psychosomnium}}'', a small game by Creator/{{Cactus}} (of ''[[VideoGame/MondoMedicals Mondo]]'' [[VideoGame/MondoAgency Games]], ''VideoGame/CleanAsia'' and ''VideoGame/HotlineMiami'' fame), as a UsefulNotes/GameAndWatch handheld.

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* ''[[http://cascaras.tumblr.com/post/9095462676/microsomnium-game-watch Microsomnium]]'' is ''VideoGame/{{Psychosomnium}}'', a small game by Creator/{{Cactus}} (of ''[[VideoGame/MondoMedicals Mondo]]'' [[VideoGame/MondoAgency Games]], ''VideoGame/CleanAsia'' and ''VideoGame/HotlineMiami'' fame), as a UsefulNotes/GameAndWatch Platform/GameAndWatch handheld.



* ''VideoGame/VirtuaFighter 2 [[UsefulNotes/SegaGenesis Genesis]],'' an official port of the classic beat-'em-up, [[ArtifactTitle minus the polygonal graphics]].

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* ''VideoGame/VirtuaFighter 2 [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]],'' an official port of the classic beat-'em-up, [[ArtifactTitle minus the polygonal graphics]].



* [[http://indiestatik.com/2013/12/01/micro-hexagon/ Micro Hexagon]], a UsefulNotes/{{Commodore 64}} version of ''VideoGame/SuperHexagon''.
* [[http://www.superbreadbox.com/ Super Bread Box]] is a UsefulNotes/{{Commodore 64}} rendition of ''VideoGame/SuperCrateBox''. Originally created for a competition, it has been expanded for a commercial release and is available as a digital download or a physical cartridge.

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* [[http://indiestatik.com/2013/12/01/micro-hexagon/ Micro Hexagon]], a UsefulNotes/{{Commodore Platform/{{Commodore 64}} version of ''VideoGame/SuperHexagon''.
* [[http://www.superbreadbox.com/ Super Bread Box]] is a UsefulNotes/{{Commodore Platform/{{Commodore 64}} rendition of ''VideoGame/SuperCrateBox''. Originally created for a competition, it has been expanded for a commercial release and is available as a digital download or a physical cartridge.



* {{Creator/Sega}}'s ''Hang-On Jr'' is an interesting early case of an official demake. Released six months after the original ''Hang-On'', it has the same gameplay but different courses and severely cut-down graphics and sound, due to it running on a much inferior hardware similar to the UsefulNotes/SegaMasterSystem - in fact, this version is more or less an upgrade of the Master System one, which was released by Sega shortly after the arcade one.
* ''VideoGame/FlappyBird'' [[http://sos.gd/flappy64/ has been ported]] to the UsefulNotes/{{Commodore 64}}.
* ''VideoGame/LAbbayeDesMorts'' is a game styled as a UsefulNotes/ZXSpectrum program already, but to fit on ''actual'' Spectrum it had to undergo a few slight but still noticeable downgrades. The result [[http://www.worldofspectrum.org/forums/showthread.php?t=37049&page=30 can be downloaded here.]]
* The first two ''VideoGame/{{XCOM}}'' games (''[[VideoGame/XCOMUFODefense UFO: Enemy Unknown]]'') had unofficial Russian UsefulNotes/ZXSpectrum versions by Vyacheslav "Copper Feet" Mednonogov. Each fit a single TR-DOS floppy.

to:

* {{Creator/Sega}}'s ''Hang-On Jr'' is an interesting early case of an official demake. Released six months after the original ''Hang-On'', it has the same gameplay but different courses and severely cut-down graphics and sound, due to it running on a much inferior hardware similar to the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem - in fact, this version is more or less an upgrade of the Master System one, which was released by Sega shortly after the arcade one.
* ''VideoGame/FlappyBird'' [[http://sos.gd/flappy64/ has been ported]] to the UsefulNotes/{{Commodore Platform/{{Commodore 64}}.
* ''VideoGame/LAbbayeDesMorts'' is a game styled as a UsefulNotes/ZXSpectrum Platform/ZXSpectrum program already, but to fit on ''actual'' Spectrum it had to undergo a few slight but still noticeable downgrades. The result [[http://www.worldofspectrum.org/forums/showthread.php?t=37049&page=30 can be downloaded here.]]
* The first two ''VideoGame/{{XCOM}}'' games (''[[VideoGame/XCOMUFODefense UFO: Enemy Unknown]]'') had unofficial Russian UsefulNotes/ZXSpectrum Platform/ZXSpectrum versions by Vyacheslav "Copper Feet" Mednonogov. Each fit a single TR-DOS floppy.



* ''VideoGame/PokemonGo'' is being demade into a form for the UsefulNotes/SegaDreamcast's Visual Memory Unit.

to:

* ''VideoGame/PokemonGo'' is being demade into a form for the UsefulNotes/SegaDreamcast's Platform/SegaDreamcast's Visual Memory Unit.



* Among the best and most popular mock-ups are [[http://www.geekosystem.com/8-bit-game-demakes/ the works]] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[VideoGame/{{Minecraft}} Mojang]], also with useful comparisons with the originals. Among them: ''VideoGame/BrutalLegend'' running on the SCUMM engine, ''VideoGame/{{Bayonetta}}''[='s=] arcade shmup, ''VideoGame/DeadSpace'' on the original UsefulNotes/GameBoy, and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' like the series never left the UsefulNotes/{{MSX}}.

to:

* Among the best and most popular mock-ups are [[http://www.geekosystem.com/8-bit-game-demakes/ the works]] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[VideoGame/{{Minecraft}} Mojang]], also with useful comparisons with the originals. Among them: ''VideoGame/BrutalLegend'' running on the SCUMM engine, ''VideoGame/{{Bayonetta}}''[='s=] arcade shmup, ''VideoGame/DeadSpace'' on the original UsefulNotes/GameBoy, Platform/GameBoy, and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' like the series never left the UsefulNotes/{{MSX}}.Platform/{{MSX}}.



* What if ''VisualNovel/KatawaShoujo'' was one of the glut of {{eroge}} on the UsefulNotes/PC98? [[https://web.archive.org/web/20180405052524/http://shimmie.katawa-shoujo.com/post/view/1907 Take a look here.]]

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* What if ''VisualNovel/KatawaShoujo'' was one of the glut of {{eroge}} on the UsefulNotes/PC98? Platform/PC98? [[https://web.archive.org/web/20180405052524/http://shimmie.katawa-shoujo.com/post/view/1907 Take a look here.]]



* An AprilFoolsDay post on the ''VideoGame/{{Skullgirls}}'' website announced ''[[http://skullgirls.com/2012/04/skullgals-coming-to-handheldgaming-systems-in-early-2013/ Skullgals]]'' for the UsefulNotes/NeoGeoPocket Color (a reference to ''VideoGame/SNKGalsFighters'' on the same system).

to:

* An AprilFoolsDay post on the ''VideoGame/{{Skullgirls}}'' website announced ''[[http://skullgirls.com/2012/04/skullgals-coming-to-handheldgaming-systems-in-early-2013/ Skullgals]]'' for the UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket Color (a reference to ''VideoGame/SNKGalsFighters'' on the same system).



* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' on the N64, and many more.

to:

* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 Platform/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation Platform/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' on the N64, and many more.
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General clarification on works content


* ''VideoGame/PortalTheFlashVersion'', a bit more technically advanced than the previously listed two. Later zigzagged by mappack for original game closely based on its levels.

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* ''VideoGame/PortalTheFlashVersion'', a bit more technically advanced than 2-D Flash version of ''VideoGame/{{Portal}}'', is an unusual example in that it was actually released ''before'' the previously listed two. game it's a demake of (''The Flash Version'' released on October 9, 2007; ''Portal'' itself came out a day later). Later zigzagged by mappack a map pack for the original game closely based on its levels.
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* Among the best and most popular mock-ups are [[http://www.geekosystem.com/8-bit-game-demakes/ the works]] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[VideoGame/{{Minecraft}} Mojang]], also with useful comparisons with the originals. Among them: ''VideoGame/BrutalLegend'' running on the SCUMM engine, ''VideoGame/{{Bayonetta}}''[='s=] arcade shmup, ''VideoGame/DeadSpace'' on the original UsefulNotes/GameBoy, and ''VideoGame/MetalGearSolid4'' like the series never left the UsefulNotes/{{MSX}}.

to:

* Among the best and most popular mock-ups are [[http://www.geekosystem.com/8-bit-game-demakes/ the works]] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[VideoGame/{{Minecraft}} Mojang]], also with useful comparisons with the originals. Among them: ''VideoGame/BrutalLegend'' running on the SCUMM engine, ''VideoGame/{{Bayonetta}}''[='s=] arcade shmup, ''VideoGame/DeadSpace'' on the original UsefulNotes/GameBoy, and ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' like the series never left the UsefulNotes/{{MSX}}.



* [[http://i191.photobucket.com/albums/z262/littlemaths/mgs4id6.jpg Hilarious rendition]] of how ''VideoGame/MetalGearSolid4'' may have been years ago, complete with IntentionalEngrishForFunny.

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* [[http://i191.photobucket.com/albums/z262/littlemaths/mgs4id6.jpg Hilarious rendition]] of how ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' may have been years ago, complete with IntentionalEngrishForFunny.
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** ''Film/{{Creed}}'' for NES.

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** ''Film/{{Creed}}'' ''Film/{{Creed|2015}}'' for NES.
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** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short remake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits.

to:

** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short remake demake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits.

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* ''[[https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v257-new Doom 4 Vanilla]]'' brings the weapons and enemies from ''VideoGame/DOOM2016'' into Classic Doom. You can even play it on ''real'' MS-DOS hardware.
** There's also ''[[https://www.moddb.com/mods/d4d-doom4-for-doom Doom 4 Doom.]]'' While ''Doom 4 Vanilla'' makes no changes to the gameplay, ''[=D4D=]'' brings in elements like weapon mods and glory kills.

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* ''VideoGame/{{Doom}}''
**
''[[https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v257-new Doom 4 Vanilla]]'' brings the weapons and enemies from ''VideoGame/DOOM2016'' into Classic Doom. classic ''Doom''. You can even play it on ''real'' MS-DOS hardware.
**
hardware. There's also ''[[https://www.moddb.com/mods/d4d-doom4-for-doom Doom 4 Doom.]]'' While ''Doom 4 Vanilla'' makes no changes to the gameplay, ''[=D4D=]'' brings in elements like weapon mods and glory kills.kills.
** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short remake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits.
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** ''Film/PiratesOfTheCaribbean'' for NES with glitching anti-piracy protection.

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** ''Film/PiratesOfTheCaribbean'' ''Franchise/PiratesOfTheCaribbean'' for NES with glitching anti-piracy protection.
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* ''VideoGame/SonicTheHedgehog 2D'', a 2D version of ''VideoGame/SonicTheHedgehog2006''. [[https://archive.org/details/sth2dinstall Currently, only Sonic's story is playable.]]

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* ''VideoGame/SonicTheHedgehog ''Franchise/SonicTheHedgehog 2D'', a 2D version of ''VideoGame/SonicTheHedgehog2006''. [[https://archive.org/details/sth2dinstall Currently, only Sonic's story is playable.]]



* Similarly, there's ''[[https://atariage.com/store/index.php?l=product_detail&p=1052 Zippy the Porcupine]]'' a ''VideoGame/SonicTheHedgehog'' game on the Atari 2600.

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* Similarly, there's ''[[https://atariage.com/store/index.php?l=product_detail&p=1052 Zippy the Porcupine]]'' a ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' game on the Atari 2600.
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* In 1990, Attic Entertainment Software produced ''VideoGame/LordsOfDoom'' for the 16-bit generation. Another studio, Sense of Wonder, was hired to make an 8-bit version. Rather than making a mere port, Sense of Wonder made several creative changes that make the 8-bit version a separate experience from the 16-bit version.
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Added DiffLines:

* In 1990, Attic Entertainment Software produced ''VideoGame/LordsOfDoom'' for the 16-bit generation. Another studio, Sense of Wonder, was hired to make an 8-bit version. Rather than making a mere port, Sense of Wonder made several creative changes that make the 8-bit version a separate experience from the 16-bit version.
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* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', and many more.

to:

* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' on the N64, and many more.
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* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a teaser trailer]] for the sequel to "VideoGame/TheLegendOfZeldaBreathOfTheWild 64", and many more.

to:

* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly UsefulNotes/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as UsefulNotes/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer]] trailer for the sequel to "VideoGame/TheLegendOfZeldaBreathOfTheWild 64", ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', and many more.

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