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4[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/Demake_SmashBros64_Cropped_Final_3556.JPG]]
5[[caption-width-right:322:Above, [[VideoGame/SuperSmashBros64 the real deal (1999).]]\
6Below, the [[VideoGame/SuperSmashLand fan-made demake (2011)]].]]
7
8The polar opposite of a VideoGameRemake. While a remake strives to offer an updated version of the game, both from a technical and a gameplay standpoint, a demake is a type of FanGame that's purposefully built as an interpretation of how the game may have been, were it conceived and produced during a previous hardware or software generation. This means simpler graphics and sound, and simplified gameplay although the basics are mostly kept, often translated from 3D to 2D. It is often a SelfImposedChallenge for the creators, who try to work with as few resources as programmers had back in the old days - some even program the demakes on the original old hardware, to produce newer games with a NostalgiaFilter. It's also interesting to try seeing if newer mechanics can work in less technically advanced games.
9
10Due to their nature of being based on copyrighted material, demakes are usually fan-made and {{freeware|Games}}. This hasn’t saved a few from [[ScrewedByTheLawyers getting Cease & Desist letters]]. There are also the Chinese bootleg [[Platform/NintendoEntertainmentSystem NES]] ports, with varying degrees of quality. The rise of RetroGaming, however, has made some official productions appear. Beside real and playable games, there are artists who have fun creating mock-up pictures of demade games, often taking the original resolution and palette limitations of old gaming machines into account.
11
12A subtrope of {{Retraux}}, though some go the extra mile by being [[HomebrewVideoGames on the original hardware]].
13
14----
15!!Examples
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17[[foldercontrol]]
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19[[folder:Playable]]
20* In 2008, [=TIGSource=] held the Bootleg Demakes Competition. Beside taking both major and indie games into consideration, many of the resulting games' titles are very hilarious. Due to a site restructuring some time later, the index page of the compo is long gone, but [[http://forums.tigsource.com/index.php?board=22.0 the dedicated forum is still up]] and, beside torrents of the complete archive, it’s worth tracking some games that were eventually updated. There's also [[http://iceyboard.no-ip.org/projects/demakes_list/ a list of the games and their inspirators.]]
21** ''VideoGame/AlwasAwakening'' was originally designed as an NES era throwback game. The creators later released an actual NES port.
22** ''VideoGame/GangGarrison2'', an excellent demake of ''VideoGame/TeamFortress2'', has gone on to become the most popular of the bunch, also thanks its posting in 4Chan, where some users started modding it without consent. The authors, however, welcomed their contributions and the game has been constantly updated.
23** ''[[http://www.tikipod.com/rockboshers Rock Boshers]]'' is a Platform/ZXSpectrum-ized ''VideoGame/RedFaction'' (the original FPS, not the more recent episodes), so retro it has a Victorian {{Steampunk}} theme. In 2014, it was expanded into a full commercial release on PC, [=PS4=] and Vita, called ''Rock Boshers DX'' and with an alternate graphical mode that makes it more similar to games on 8 bit consoles.
24** ''[[http://superflatgames.com/wordpress/?page_id=139 Soundless Mountain II]]'' translates ''VideoGame/SilentHill2'' superbly. But don't get too attached to it, since, sadly, it covers only the first phases of the story.
25** ''[[http://forums.tigsource.com/index.php?topic=2391.0 Super 3D Portals 6]]'': ''VideoGame/{{Portal}}'' as a genuine Platform/Atari2600 ROM! Requires two joysticks to be played but the gameplay is translated superbly.
26** ''S.T.A.C.K.E.R.'' takes only the inventory management of ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' and mixes it...with ''VideoGame/{{Tetris}}''.
27** ''[[https://forums.tigsource.com/index.php?topic=2822.0 Squish]]'' is the [[Platform/PlayStationPortable PSP]] puzzler ''VideoGame/{{Crush}}'', rendered in 2D and given graphics like a shareware title from the early 1990s.
28** ''[[http://livelyivy.com/?p=84 Little Girl in Underland]]'', or what may have happened if Soviets found ''VideoGame/AmericanMcGeesAlice'' and [[ThisIsYourPremiseOnDrugs turned it into a Communist propaganda game]].
29** A few more recommendations [[http://www.veoh.com/watch/v15921762HMk6drZt?h1=008+-+TIGSource+Bootleg+Demakes+Competition here.]]
30* Website/GameJolt's 2010 [[http://gamejolt.com/blog/indie-game-demake-contest-results/24/ demake competition]] was interesting since it was focused solely on indie games – which are often retro-styled already.
31** The winner, ''Warning Foregone'', is a simplified ''VideoGame/WarningForever'' that's still quite fun. The competition version was later updated with more features and can be played [[http://www.newgrounds.com/portal/view/560752 on Newgrounds.]]
32** The runner-up, ''Sulkeis'', deserved its place because it's not just a lower-tech ''VideoGame/{{Seiklus}}'': while shorter and less varied, it's got completely new levels and situations that weren't present in the original (like the water streams erupting after one of the treasures is found).
33** Among the other games an honorable mention goes to ''VideoGame/PlantsVsZombies [[http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796 Retro,]]'' a nice rendition of how the game could have been if it was published in 1986, even if it's a limited EndlessGame.
34* [[http://ericruthgames.weebly.com/games.html Eric Ruth's]] ''Pixel Force'' series, famous game franchises as if they were released on the NES in TheEighties. Unfortunately they also share an annoying keyboard control scheme (and it can't be changed, but do a Google search for joy-to-key if you have a joypad). So far he has produced three: ''VideoGame/Left4Dead'' as an overhead shooter for one or two players, and with the locales of the first game reproduced quite faithfully; the first ''Franchise/{{Halo}}'' as a ''{{VideoGame/Contra}}''-esque platform/shooter, with a few overhead sections on vehicles and appropriately chip-tuned musical themes; and ''VideoGame/DJHero'', complete with hit songs from the era. The latter [[ScrewedByTheLawyers got pulled]] because of Universal Music complaining about the chiptune rendition of the ''Franchise/{{Ghostbusters}}'' theme.
35* Ruth has produced further demakes, although they are not part of the ''Pixel Force'' series. One is ''VideoGame/TeamFortressArcade'': ''VideoGame/TeamFortress2'' as a side-scrolling, arcade-style BeatEmUp.
36* Ruth's most recent game is ''VideoGame/SeriousSam: [[http://www.desura.com/games/serious-sam-the-greek-encounter The Greek Encounter,]]'' an overhead shooter in the signature 8-bit style. It's part of Croteam and Devolver Digital's initative that has produced several indie games based on the franchise.
37* ''[[http://megaman.wikia.com/wiki/Rockman_7_Famicom Rockman 7FC]]'' and ''[[http://megaman.wikia.com/wiki/Rockman_8_Famicom Rockman 8FC,]]'' which de-make the only two non-8Bit entries of the ''VideoGame/MegaManClassic'' series. Interestingly, 7FC predates Capcom's own ''VideoGame/MegaMan9'', while 8FC was released between ''9'' and ''10''.
38* Capcom also produced ''VideoGame/DarkVoid Zero''. While not technically the same game but a prequel, it brings the action and flight mechanics in pixelated 2D. Many people found it more interesting than the main game.
39* The infamous Chinese ''VideoGame/FinalFantasyVII'' for the NES. Visually, it doesn't even resemble an 8-bit rendition of the original, but at least it manages to convey the story of the original. [[http://www.romhacking.net/hacks/1657/ A patch]] has been made to translate it into English and make it more faithful to the original.
40* The Chinese ''VideoGame/ChronoTrigger'' NES bootleg, even more infamous because it's an incomplete game (it ends after the fight with Magus).
41* ''Shen Qi De Mao Zi'' looks like a Famicom backport of ''VideoGame/TheLegendOfZeldaTheMinishCap'', but is a NintendoHard turn-based RPG instead of an action adventure game.
42* ''Franchise/{{Halo}}'' has had a demake as early as 2004: ''VideoGame/HaloZero'' ([[https://web.archive.org/web/20130730102145/http://www.dobermannsoftware.net/games/halozero/ a link]]).
43* ''Halo 2600'', available both as [[http://www.atariage.com/forums/topic/166916-halo-for-the-2600-released-at-cge-download-the-game-here/ a rom]] and [[http://www.codemystics.com/halo2600/ in Flash.]] A few cartridges have also been produced. Ironically, it's made by Ed Fries, a former Microsoft employee who was instrumental in bringing Bungie to Microsoft in the early 2000s.
44* Not a full product but a GameMod: ''VideoGame/BioShock1'''s Arcadia map [[http://vectorpoem.com/news/?p=68 created]] in ''VideoGame/DoomII: Hell on Earth'' by its original level designer.
45* Bringing ''Franchise/TombRaider'' to Platform/Atari2600 or so specifics (it's a bit above that, however) resulted in ''[[http://jayenkai.socoder.net/GameList.php?ShowJust=206 Retro Raider]]'', basically ''VideoGame/{{Pitfall}}'' with guns.
46* ''[[http://www.dpadhero.com/Home.html D-Pad Hero]]'', two demakes of the ''VideoGame/GuitarHero'' franchise to play with a NES emulator.
47* Another ''Guitar Hero'' demake: ''[[http://www.synthdreams.com/shredz64.php Shredz64]]''. It needs some specific hardware though, to plug a guitar controller to the Platform/{{Commodore 64}}!
48* ''VideoGame/{{VVVVVV}}'' has a [[http://distractionware.com/forum/index.php?topic=234.0 list of demakes in its own forum]]; given its already got simple graphics, two of them had to resort to ASCII graphics. The other, ''VVVV'', is a 4-kilobyte Java rendition by [[VideoGame/{{Minecraft}} Notch]].
49* ''VideoGame/Fallout3'' [[https://web.archive.org/web/20111218101845/http://www.bethsoft.com/jpn/fo/fo_quest/index.html as a JRPG]]. Made by Bethsoft themselves to introduce the Japanese public to the game.
50* ''VideoGame/{{Minecraft}}'' users couldn't resist the temptation to remake maps from other games in cubed glory. [[http://technabob.com/blog/2011/01/27/halo-minecraft-fps-demake-of-the-day/ Here's an example]] with a multiplayer map of the first ''Halo''.
51* ''VideoGame/PortalTheFlashVersion'', a 2-D Flash version of ''VideoGame/{{Portal}}'', is an unusual example in that it was actually released ''before'' the game it's a demake of (''The Flash Version'' released on October 9, 2007; ''Portal'' itself came out a day later). Later zigzagged by a map pack for the original game closely based on its levels.
52* ''VideoGame/FinalFantasyX'', an [[https://www.youtube.com/watch?v=TtuWaZUUmF8 NES-like demake (headphones warning)]] that barely qualifies, given that it only has three themes, two maps, and no battles or interaction. It might PC executable given how the Chinese(?) text is rendered as glitched ASCII.
53* ''VideoGame/ResidentEvil'', the [[https://www.youtube.com/watch?v=9i8glSGxHvk NES bootleg]] with a combat system based on ''VideoGame/ResidentEvilGaiden''.
54** Another one [[http://www.the-horror.com/forums/showthread.php?9088-Resident-Evil-Demake-Project-(Like-Nes) as a 8 bit RPG]] (made with RPG Maker), seemingly taking the graphics from the NES bootleg demake.
55* ''[[http://www.minecraftforum.net/topic/55110-minecraft-de-make-powerpoint-made-my-n-craft-4600-dls/ My-N-Craft]]'', a ''Minecraft'' demake made with... Microsoft Powerpoint?!
56* Among the countless hacks of ''VideoGame/SuperMarioBros1'', ''[[http://www.patater.com/minimal-mario Minimal Mario]]'' makes the graphics as '''really''' minimalistic.
57* ''[[http://amon26.site11.com/1_5_Games.html MooD]]'', an arena shooter. The game it refers to is [[VideoGame/{{Doom}} quite obvious]].
58* ''[[http://www.mojang.com/notch/j4k/l4kd/ Left 4K Dead]]'', another mini-demake by Notch.
59* ''[[http://flipskip.com/ThievingRaccoon.swf Thieving Raccoon]]'': ''VideoGame/SlyCooper'' as a Platform/GameAndWatch.
60* Another Game & Watch demake: ''VideoGame/GodOfWar'' becomes ''[[http://www.newgrounds.com/portal/view/535548 Greek & Wicked]]''.
61* ''VideoGame/DonkeyKongCountry1'', the [[https://www.youtube.com/watch?v=r6agVJf-Ew8 NES bootleg.]] The graphics are actually ported well.
62* ''VideoGame/CounterStrike [[http://www.cs2d.com/index.php 2D]]'' is a top down shooter in the vein of ''VideoGame/HotlineMiami''.
63* ''VideoGame/MegaMan1 [[http://www.gamesetwatch.com/2009/07/download_mega_man_2600_demo.php 2600]]'', made in 2007 to run on an authentic machine, although it's only a short demo.
64* ''VideoGame/{{Wolfenstein|3D}} [[http://wonder-tonic.com/wolf1d/ 1-D]]''. Wait, what?
65* ''VideoGame/Wolfenstein3D'''s first level has been ported to Pico-8. [[https://www.lexaloffle.com/bbs/?tid=28423 You can play it here.]]
66* ''Codename Gordon'', a Flash platformer made to resemble the first phases of ''VideoGame/HalfLife2'', back when the latter was still in production — in fact, some of those sections were removed in the final product. It's also a humorous take on the game — faithful to his SilentProtagonist role, Gordon Freeman has only emoticons to use in dialogues, and characters tell him [[BreakingTheFourthWall the world has lost a dimension]]. Originally a fangame, it impressed Valve so much they used it as an official promotional product. The official site is defunct but the game is still among Steam's free games.
67** There's also ''[[http://www.moddb.com/games/half-life-2d Half-Life 2D,]]'' but it's quite a lousy game.
68* ''[[http://cutstuff.net/blog/?page_id=26 ZPortal]]'', the gameplay of ''VideoGame/{{Portal|1}}'' brought in the ''VideoGame/{{Doom}}'' engine through the [=GZDoom=] source port. [[https://www.youtube.com/watch?v=jGzjvifGb4c See a trailer.]] Interestingly, the project started before the actual release of the original ''VideoGame/{{Portal}}'' and was based on how the game appeared in the first videos released by Valve. The authors are the same as ''[[http://cutstuff.net/mm8bdm Mega Man 8-bit Deathmatch.]]''
69* ''[[https://www.jamiefuller.com/portal Portal]]'' on the Platform/Commodore64. Playable on both emulators and original hardware, it maintains a modern control scheme (keyboard to move Chell, mouse or joystick to direct and shoot portals), it offers 20 chambers and a chiptune rendition of the ending song once you clear them.
70* ''[[http://cymonsgames.com/asciiportal ASCIIpOrtal]]'': [[http://www.dobermannsoftware.net/games/halozero source code site.]]
71* ''[[http://sites.google.com/site/pebbleoftime/ Pebble of Time,]]'' a demake of ''VideoGame/RockOfAges'' made by ''VideoGame/ZenoClash'' developers Ace Team as an AprilFoolsDay joke. It was released with a fake press release from an angry indie developer claiming Ace Team stole their idea.
72* ''[[http://www.hpfun.com/flash-games/shooting/doomparody.html Doom Parody,]]'' a Flash {{Gamebook|s}}-esque take on ''Doom'' with static images and limited animation.
73* ''[[http://www.textadventures.co.uk/review/112/ King's Quest V - The Text Adventure]]''. Which is... well... a TextAdventure version of ''VideoGame/KingsQuestV''.
74* There are at least a couple of ''Doom'' reinterpretations as a 2D platformer: the Russian-made ''[[http://doom.wikia.com/wiki/Doom_2D Doom 2D]]'' (now [[http://doom2d.org/index/news remade]]) and ''[[http://dukesoft.nl/doom2d/index.php Doom 2D - Knee deep in the dead.]]''
75* ''[[http://doom.wikia.com/wiki/Wolfendoom_%28Wolfenstein%29 Wolfendoom]]''. Instead of being just ''Doom'' backported into its predecessor for better or worse, it has an original and long storyline narrated in the internal "Read This!", putting B.J. Blazkowicz's IdenticalGrandson as a military consultant for UAC.
76* ''VideoGame/{{Doom}}''
77** ''[[https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v257-new Doom 4 Vanilla]]'' brings the weapons and enemies from ''VideoGame/DOOM2016'' into classic ''Doom''. You can even play it on ''real'' MS-DOS hardware. There's also ''[[https://www.moddb.com/mods/d4d-doom4-for-doom Doom 4 Doom.]]'' While ''Doom 4 Vanilla'' makes no changes to the gameplay, ''[=D4D=]'' brings in elements like weapon mods and glory kills.
78** ''[[https://www.doomworld.com/forum/topic/117191-dbp28-fear-and-loathing/ DBP 28: Fear and Loathing]]'' is a short demake of ''VideoGame/Doom3'' in ''VideoGame/DoomII''. Notably, the mod runs on limit-removing compatibility, meaning all the tricks and events happen in the original engine -- it doesn't need any advanced source port features[[note]]conveyor belts, colored lighting, slopes, dynamic lights, etc.[[/note]] other than the removal of static engine limits. Even the flashlight works, in a fashion.
79* ''[[VideoGame/PacMan Pac]]-[[http://www.pac-txt.com/ Txt]]'', in the style of a text-based adventure game.
80* [[http://hawxgame.uk.ubi.com/hawx2-mini-game.php An official 8-bit game]] for ''Tom Clancy's HAWX 2''. It even allows you to unlock some exclusive content in the main game.
81* ''[[http://iplayif.com/?story=http://www.meltsner.com/random/Champion%20of%20Guitars.z5 Champion of Guitars]]'', a hilarious TextAdventure take on ''VideoGame/GuitarHero''.
82* ''G-Force'' is an overhead 2D rendition of ''VideoGame/{{Tempest}}'', the most recent versions exactly, given the AmazingTechnicolorBattlefield. Interestingly, it is also based on a little-known home computer game with the same name, dating back to circa 1983, which already tried to translate the gameplay with one less dimension. No more official page but can be found [[http://freeware.remakes.org/index.php?genre=&rand=0&sl=&al=G here.]]
83* Edmund [=McMillen=], creator of ''[[VideoGame/MeatBoy Super Meat Boy]]'', asked some fellow indie developers to draw title screens for warp zones, with the basic idea "if ''Super Meat Boy'' was your game". Among them Terry Cavanagh, who had so much fun he decided to throw in a little game out of it, looking a lot like his own ''VideoGame/{{VVVVVV}}''. [[http://distractionware.com/blog/?p=1930 You can try it here.]]
84* ''VideoGame/SewerShark'' is an infamous InteractiveMovie. [[http://www.parkproductions.btinternet.co.uk/sewershark.htm The demake by Park Productions]] turns it into a vertical scrolling shooter, nothing exceptional but certainly more playable than the original. In a nice touch, you can choose to have it look like it's a Platform/{{Commodore 64}}, Platform/ZXSpectrum, or Platform/AmstradCPC game.
85* Classic shooter ''VideoGame/{{Centipede}}'' was turned into [[http://iplayif.com/?story=http://raddial.com/if/games/centipede.z5 a text adventure]] that vividly dramatizes a hellish BugWar. (Contrary to popular belief, this game '''is''' winnable.)
86* ''VideoGame/SuperSmashLand'', ''VideoGame/SuperSmashBros'' as it would've been on the Platform/GameBoy.
87* ''[[http://www.pineight.com/lu/Luminesweeper Luminesweeper]]'', a GBA demake of ''VideoGame/{{Lumines}}'' made as a protest against the high price of the Platform/PlayStationPortable at launch.
88* ''[[http://noname.c64.org/csdb/release/?id=103143 C64nabalt]]'' is an unofficial port of ''VideoGame/{{Canabalt}}'' on the Platform/{{Commodore 64}}. It lacks sound effects, as well as some fine graphical details (but that would have been asking too much), but the rest is intact from the scrolling speed to the music, excellently ported to the SID chip.
89* Even if not a straight demake but a spin-off of the main game, ''[[http://gigasdrop.jp/game/sg8bit/ Steins;Gate: Henikuukan no Octet]]'' aka ''[[ExactlyWhatItSaysOnTheTin Steins;Gate 8 Bit]]'' is more than worth a mention. An extension of the True End of ''VisualNovel/SteinsGate'', it is made to emulate the style of the Japanese adventure games of the 1980s on Platform/PC88 computers. So, commands entered with a text parser (and like in the old games, they have to be written in English while the rest of the text is in Japanese), FM synth music, simple line art, few and somewhat gaudy colors, even scanlines. [[https://www.youtube.com/watch?v=E7hpNM6Z34o Look at a clip to get a better idea.]]
90* ''[[http://www.newgrounds.com/portal/view/548516 RunMan GB]]'' is a simplistic one-button game based on ''VideoGame/RunManRaceAroundTheWorld''. However, beside the lack of color the graphics are oddly better than the original in some ways.
91* ''[[http://cascaras.tumblr.com/post/9095462676/microsomnium-game-watch Microsomnium]]'' is ''VideoGame/{{Psychosomnium}}'', a small game by Creator/{{Cactus}} (of ''[[VideoGame/MondoMedicals Mondo]]'' [[VideoGame/MondoAgency Games]], ''VideoGame/CleanAsia'' and ''VideoGame/HotlineMiami'' fame), as a Platform/GameAndWatch handheld.
92* ''VideoGame/SuperMarioWorld'' may be [[http://allahweh.wordpress.com/2011/10/05/this-weeks-world-of-unlicensed-games-focuses-on-a-rare-famicom-treat/ the most well-known]] among Chinese NES bootlegs, due to its replicating many elements of the original. Interestingly, the bootleg has a prototype which saw mass release and a finished version only found on one cart.
93* ''Franchise/SonicTheHedgehog 2D'', a 2D version of ''VideoGame/SonicTheHedgehog2006''. [[https://archive.org/details/sth2dinstall Currently, only Sonic's story is playable.]]
94* ''[[http://www.holmadegames.com/bitofwar.html Bit of War.]]'' Originally this ''VideoGame/GodOfWar'' demake was an ugly Flash game but it has been since redone completely, going for a SuperDeformed style, graphics close to NES specs, and a wacky story with Kratos clashing with gods of other civilizations. It is both playable online and downloadable.
95* ''[[http://glest.org/en/index.php Glest,]]'' a freeware game engine for RealTimeStrategy games, [[http://gamejolt.com/open-source/games/strategy-sim/glest-demake/2842/ remade in 2D.]]
96* ''VideoGame/VirtuaFighter 2 [[Platform/SegaGenesis Genesis]],'' an official port of the classic beat-'em-up, [[ArtifactTitle minus the polygonal graphics]].
97** Similarly ''Virtua Fighter 10th Anniversary'' is the fourth installment in the series with the graphics and mechanics of the original.
98* In anticipation of the release of ''VideoGame/Borderlands2'', Gearbox released ''[[http://www.wubwub.eu/demake.php The Border Lands,]]'' even presenting it as "the 1989 16-bit original".
99* ''[[http://www.jsjoust.com/ Johann Sebastian Joust]]'' is a physical party game for motion controllers in development. ''[[http://www.pippinbarr.com/games/ludwigvonbeatdown/LudwigVonBeatdown.html Ludwing Von Beatdown]]'' is a flash game that manages to reproduce its rules closely while using very simple aesthetics and sound.
100* ''[[http://www.atariage.com/forums/topic/202398-super-mario-2600-entire-world-1-demo/ Princess Rescue]]'', ''VideoGame/SuperMarioBros1'' on the Atari 2600. The author managed to put growing, Koopas to stomp and push, and even satisfying renditions of the iconic music themes. [[https://www.youtube.com/watch?v=Pmlghxf-Ios Video here.]]
101* Similarly, there's ''[[https://atariage.com/store/index.php?l=product_detail&p=1052 Zippy the Porcupine]]'' a ''Franchise/SonicTheHedgehog'' game on the Atari 2600.
102* ''[[VideoGame/{{Tyrian}} Tyrian 2000]]'' was going to have a Game Boy port, fully compatible with Game Boy Color and Super Game Boy (as in: able to give distinct colors to everything), but got cancelled near completion as the developers got interested in the Game Boy Advance and started porting Tyrian to it, only to hit a dead end and give up. Years later, a developer of Tyrian published the ROM for download on his very site, along with the last release of the actual game. The GBA port is not even 20% complete, thus being very glitchy and having bad graphics, but the Game Boy Color/Classic one is pretty much complete, including randomly unlocking encyclopedia entries! Both ports and the original PC game can be [[https://web.archive.org/web/20080625061600/http://www.freewebs.com/worldtreegames found here.]]
103* Many [=J2ME=] mobile games, Especially ''VideoGame/CastlevaniaDawnOfSorrow'' and ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'', ''Franchise/MegaMan'' and various games developed by Creator/{{Gameloft}}. But, if one were to list all mobile games that qualify for this trope, it would be too long to not have its own subtrope.
104* [[http://indiestatik.com/2013/12/01/micro-hexagon/ Micro Hexagon]], a Platform/{{Commodore 64}} version of ''VideoGame/SuperHexagon''.
105* [[http://www.superbreadbox.com/ Super Bread Box]] is a Platform/{{Commodore 64}} rendition of ''VideoGame/SuperCrateBox''. Originally created for a competition, it has been expanded for a commercial release and is available as a digital download or a physical cartridge.
106* [[https://www.youtube.com/watch?v=nBF9adagYcI The Molten Core]] was an April's Fool joke by Blizzard: a ''VideoGame/WorldOfWarcraft'' game made like it ran on an Atari 2600. A few months later, however, [[https://www.youtube.com/watch?v=1lPwQ0MUCuc someone made it real.]]
107* The [[http://www.ludumdare.com/compo/minild-50/ Mini Ludum Dare 50]] in March 2014 was themed on demakes, and resulted in 85 entries (some underwent further updates after the cempo).
108** ''[[http://ludumdare.com/compo/minild-50/?action=preview&uid=20504 The Stanly Parable LD Demix]]'' takes ''VideoGame/TheStanleyParable'' as interactive fiction back to its roots as a text-based adventure. Of course, this being ''The Stanley Parable'', the game retains its paradoxical theme of control and freedom and has {{Easter Egg}}s not unlike the original game.
109* {{Creator/Sega}}'s ''Hang-On Jr'' is an interesting early case of an official demake. Released six months after the original ''Hang-On'', it has the same gameplay but different courses and severely cut-down graphics and sound, due to it running on a much inferior hardware similar to the Platform/SegaMasterSystem - in fact, this version is more or less an upgrade of the Master System one, which was released by Sega shortly after the arcade one.
110* ''VideoGame/FlappyBird'' [[http://sos.gd/flappy64/ has been ported]] to the Platform/{{Commodore 64}}.
111* ''VideoGame/LAbbayeDesMorts'' is a game styled as a Platform/ZXSpectrum program already, but to fit on ''actual'' Spectrum it had to undergo a few slight but still noticeable downgrades. The result [[http://www.worldofspectrum.org/forums/showthread.php?t=37049&page=30 can be downloaded here.]]
112* The first two ''VideoGame/{{XCOM}}'' games (''[[VideoGame/XCOMUFODefense UFO: Enemy Unknown]]'') had unofficial Russian Platform/ZXSpectrum versions by Vyacheslav "Copper Feet" Mednonogov. Each fit a single TR-DOS floppy.
113** ''[[http://www.worldofspectrum.org/infoseekid.cgi?id=0013106 UFO: Enemy Unknown,]]'' 1995. Featured [[https://www.youtube.com/watch?v=6IcF7j9KskA real-time battles]] with a '''[[OneManParty single]]''' operative.
114** ''[[http://www.worldofspectrum.org/infoseekid.cgi?id=0013107 UFO 2: Devils of Abyss,]]'' 1996. Had [[https://www.youtube.com/watch?v=_MwtkrwNEos turn-based squad combat,]] like its inspiration.
115** More recently, [=OpenXCOM=] hosted a mod ([[http://openxcom.org/forum/index.php/topic,2913.0.html?PHPSESSID=ejhtbvp1lhnmi7i47ml3g265t5 "XenoOPs"]]) for ''UFO Defense'' which made it look and play like Firaxis' ''VideoGame/XCOMEnemyUnknown''.
116* ''[[https://nusan.itch.io/alone-in-pico Alone in Pico]]'' is a simplified reproduction - there is no combat - of the two initial floors of Derceto mansion in ''VideoGame/AloneInTheDark1992''. What makes it impressive is that it's made with [[http://www.lexaloffle.com/pico-8.php Pico-8]], a small and voluntarily limited game engine that you wouldn't have believed to be capable of handling even simple 3D graphics. The author even got the support and suggestions of Frederick Raynal, the original creator of the game.
117* [[http://store.steampowered.com/app/364230/ Lucius Demake]] is an official demake of the first episode of ''{{VideoGame/Lucius}}''. Impressed by a mock-up made by a fan that reimagined the game as a top-down adventure from the days of the Commodore 64, developer Shiver Games decided to make an entire game out of it and even hired said fan to create all the graphics.
118* [[https://nothke.itch.io/normans-sky Norman's Sky,]] manages to squeeze one of the aspects of ''VideoGame/NoMansSky'' - the ability to reach and land on any celestial body you can see with seamless transitions - in a 64x64 pixels window. It was made for a game jam, months before the actual game's release.
119* A case of the demake being more popular than the original: 2048, which is technically a demake of a clone (1024) of Threes. Each put their own twist on the basic "combine numbered tiles" ruleset to make the game interesting. 1024 used a hole in the middle of the board, Threes used two different kinds of initial pieces, and 2048 used mandatory "as far as it will go" movement. 2048, the most "action packed" of the three, was and remains the most popular, even though it is the most primitive (in graphic design terms) of the three as well.
120* ''[[https://rgcddev.itch.io/luftrauserz LuftrauserZ]]'' is an official Commodore 64 version of ''{{VideoGame/Luftrausers}}''. It's quite faithful, plays very fast, and can also be acquired as a physical edition.
121* ''[[https://gamejolt.com/games/mega-man-2-atari-de-make/224058 Mega Man 2 on Atari.]]''
122* ''[[http://atariage.com/forums/topic/205442-release-castlevania Castlevania on Atari.]]''
123* [[https://98demake.itch.io/pt98 P.T.98,]] a recreation of the iconic looping hallway from the ''VideoGame/SilentHills'' playable teaser if it was on the original [=PlayStation=] in 1998, from the person behind [=98DEMAKE=] in the "Mock-ups" folder below.
124* ''Super Sanctum TD'', a top-down pixel art adaptation of ''VideoGame/{{Sanctum}}'' released a few weeks in advance of ''Sanctum 2.'' While it doesn't replicate the FPS elements that make the actual ''Sanctum'' games stand out in the TowerDefense genre, it incorporates most of the enemies and towers from them into a perfectly playable conventional TD game.
125* ''VideoGame/FiveNightsAtFreddys - [[https://gamejolt.com/games/fnaf_pocket_horror/393981 Pocket Horror]]'' if it was on the Game Boy Color.
126* ''VideoGame/DevolverBootleg'' is a collection of demakes of various Creator/DevolverDigital games.
127* ''VideoGame/PacMan Championship Edition'' got an official demake in 2020's ''VideoGame/NamcoMuseum Archives Vol. 1'', as an 11th bonus game along with the classic ones, including the original ''Pac-Man''.
128* ''[[https://maxatrillionator.itch.io/yarntown Yarntown]]'' reproduces a small part of ''VideoGame/{{Bloodborne}}'', including two boss fights, with a top-down view and gameplay similar to a 2D ''[[Franchise/TheLegendOfZelda Zelda]]'' game.
129* 2020 saw the release of not one, but two NES style demakes of the first two ''Franchise/TouhouProject'' games, that being ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' and ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'' respectively. They retain the same names in both English and Japanese, but with the added suffix of "NES Demake" in English and "Famicom Demake" in Japanese. They play almost exactly like their originals but mimic the Famicom Disk System hardware. Demakes of ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''VideoGame/TouhouGensokyoLotusLandStory'', and ''VideoGame/TouhouKaikidanMysticSquare'' also exist.
130* ''[[https://b0tster.itch.io/bbpsx BloodbornePSX]]'' recreates ''VideoGame/{{Bloodborne}}'' in the style of [=PlayStation=] games, up to the end of Central Yharnam, plus some new additions.
131* ''[[https://www.youtube.com/watch?v=FF97uSXCprc VS Puyo Puyo Sun]]'' is a port of ''VideoGame/PuyoPuyoSun'' to the Genesis, commisioned by Sega themselves for the Genesis Mini 2. As the name suggests it consists only of the game's versus mode (with no CPU opponents), a single-player endless mode, and the audio quality is much lower, but the fact that they were able to get a game designed for the Saturn to run on the Genesis with almost no loss in visual quality is nothing short of impressive. They were even planning for it to be a full port of the game but simply didn't have time to finish the rest.
132[[/folder]]
133
134[[folder:Projects]]
135* ''[[https://web.archive.org/web/20161108170134/http://cmioe.blogspot.com Curse of Monkey Island Classic Edition,]]'' a project to recreate ''VideoGame/TheCurseOfMonkeyIsland'' similar to the first two ''VideoGame/MonkeyIsland'' games. A small demo was made available but the project was abandoned in late 2011.
136* A group of Japanese fans is working on a ''VideoGame/FinalFantasyVII'' NES-like demake to put the Chinese bootleg to shame. [[https://www.youtube.com/watch?v=PDfmCi4DXQ8 Some footage has circulated]] and already shows a much better look – the sprites are redrawn or at least well-edited, for a start, and seems to have implemented most of the mechanics, like Materia. Unfortunately, it may never see the light of the day due to [[Creator/SquareEnix Squenix]] putting an eye on it. Crossing fingers that it manages to reach completion and a translation (hey, someone translated even the Chinese bootleg!).
137** There's also a complex ''VideoGame/FinalFantasyI'' NES hack project in progress.
138* ''[[http://metroid-database.com/fanapps.php Minitroid]]'' (scroll down a little), only a tech demo so far.
139* There was a project for a ''VideoGame/MetroidPrime 2D,'' which would hve turned the Gamecube game into a traditional sidescrolling 2D Metroid, but it was taken down following a cease and desist from Nintendo.
140* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[http://www.zfgc.com/forum/index.php?topic=1568.0 for Game Boy Color.]] Never went beyond the demo.
141* ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] 2D'' has been done a lot by different people, there's even a full list [[http://zfgc.com/forum/index.php?topic=904.0 here.]] [[http://www.oot-2d.com This one]] had a demo released, but seems to have been abandoned since 2016.
142* ''[[http://www.roflgames.com/gamePageFableous.htm Fableous,]]'' a ''VideoGame/{{Fable|I}}'' demake. May not progress further than the demo.
143* ''[[https://www.youtube.com/watch?v=maKeNL4TndY Limbit,]]'' a programming exercise that won't see any release beside this video.
144* Someone is trying to "demake" ''VideoGame/{{VVVVVV}}'' [[http://www.yoyogames.com/games/150803-vvvvvv-demake in Game Maker.]]
145* [[http://www.pokecommunity.com/showthread.php?t=233565 A project of hacking]] ''VideoGame/PokemonFireRed'' to create a demake of ''VideoGame/PokemonBlackAndWhite''.
146* ''Grand Theftendo'' deserves a special mention. The project started in the early 2000s as a reproduction of a good chunk of ''VideoGame/GrandTheftAutoIII'' on the NES, and it looked to be really impressive for the system. Then the author decided to expand the project and moved on to ''VideoGame/RetroCityRampage''. However, he showed ''Grand Theftendo'' to the public in March 2011.
147** ''VideoGame/RetroCityRampage'' got its own demake: '' Retro City Rampage 486'', a port of the game actually made for vintage 486 (or even a 386 with a math co-processor) computers running MS-DOS. It's released on a 3.5" floppy and even supports Gravis gamepads.
148* From the [=TIGSource=] Compo forums, some projects that [[WhatCouldHaveBeen didn't make the deadline and were abandoned]]: a NES ''VideoGame/GodOfWar'' ([[http://img.photobucket.com/albums/v120/Kevincow25/screen.png here]]), ''[[VideoGame/Wolfenstein3D WolfSD]]'' ([[http://img145.imageshack.us/img145/6109/wolfsdtm9.gif here]]), and ''[[VideoGame/BioShock Rapture]]'' ([[http://i191.photobucket.com/albums/z262/littlemaths/rapture1.png here]] and [[http://i191.photobucket.com/albums/z262/littlemaths/bioshock_nes.png here]]).
149** A couple more: ''[[http://img223.imageshack.us/img223/584/sonofromeons1.jpg Son of Romeo,]]'' a ''VideoGame/PrinceOfPersiaTheSandsOfTime'' clone made in Klik & Play, the limited predecessor to Games Factory and Multimedia Fusion; and especially a CGA ''VideoGame/TheLegendOfZeldaI'' made with programming tools of the era that never went beyond [[http://www.vimeo.com/1506696 this video,]] sadly.
150** Except there IS a ''[=BioShock=]'' demake in 2D, but was only released for [=J2ME=] phones (while Verizon VCAST users got the 3D one), and only covers the first third of the game. The two other parts? Promised but never made true. The password it gives you in the end does NOTHING.
151* [[http://www.bigbluecup.com/games.php?action=detail&id=1345 A VGA demake]] of ''[[VideoGame/TheSilverLining King's Quest IX: The Silver Lining]]''. Never got past a demo with audio clips from ''VideoGame/TheSilverLining'' itself, and it seems the author never intended it to be more than just a spoof of the criticisms directed at the new unofficial episode. Apparently he's now working on a remake of ''VideoGame/KingsQuestIV''.
152* ''[[http://madosi.wordpress.com/2010/07/24/summer-is-silly/ Insomnia Dracula]]'', dead project of a ''VideoGame/{{Hasslevania}}'' demake.
153* ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]: [[http://aroojiobrow.blogspot.com/ Shades of the Nuclear Plant Explosion.]]''
154* ''[[http://info.sonicretro.org/Sonic_2_-_The_Hybridization_Project Sonic 2: The Hybridization Project,]]'' a romhack of ''VideoGame/SonicTheHedgehog2'' that ports the graphics and levels of the [[VideoGame/SonicTheHedgehog28Bit 8-bit version]] to the Genesis.
155* [[VideoGame/{{Minecraft}} Notch]] attempted a Java demake of ''VideoGame/TheLostVikings'', but it didn't go past [[http://www.java-gaming.org/index.php?topic=22335.0 the early stages.]]
156* ''[[http://noname.c64.org/csdb/release/?id=87696 Heartlight 64,]]'' demake of a DOS ''VideoGame/BoulderDash'' clone from the early 1990s.
157* ''VideoGame/{{Uncharted}} [[http://www.moddb.com/games/uncharted-demake Demake]]'', made with the intention of looking like it was released on the Game Boy Color. [[https://www.youtube.com/watch?v=oliLTUNbrjc Some test footage here.]]
158* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' [[https://www.youtube.com/watch?v=VdA8bSsE9eo for TI-84 calculators,]] although given the limits of the hardware, it doesn't really have much to do with the original.
159* ''[[http://www.moddb.com/games/haloowaw Out With A Whimper,]]'' yet another ''Franchise/{{Halo}}'' with 2D graphics (which look excellent so far).
160* ''Ultimate Mortal Kombat 3'' [[http://www.retrogamenetwork.com/2014/10/05/ultimate-mortal-kombat-3-brings-the-classic-entry-to-the-nintendo-game-boy-color-handheld/ for Game Boy Color.]] An original homebrew project that runs on the real Game Boy and Game Boy Color (dual compatible).
161* ''VideoGame/PokemonGo'' is being demade into a form for the Platform/SegaDreamcast's Visual Memory Unit.
162* ''{{VideoGame/Limbo}}'' on the Commodore 64. [[https://www.youtube.com/watch?v=8b1GgY7c7q4 The minute of footage posted by the developer]] is really impressive.
163* ''[[http://www.moddb.com/mods/half-life-2-classic Half-Life 2: Classic]]'' strives to recreate [[VideoGame/HalfLife2 the second episode of the series]] with the engine of the first. A demo with the first chapter is currently out.
164* ''[[https://www.youtube.com/watch?v=mpDnRF2CDQ4 Kirby on Atari 2600.]]''
165* ''[[https://www.youtube.com/watch?v=GimHl9vJ1rY The Legend of Zelda 2600.]]''
166* ''[[https://www.youtube.com/watch?v=Js0jyvvJAgc NES style 8-Bit Splatoon.]]''
167* ''[[https://www.youtube.com/watch?v=lhueQ8VGiQU Splatoon as an 8-bit side scroller.]]''
168* ''[[https://www.reddit.com/r/splatoon/comments/3te61d/splatood_a_splatooninspired_demake_for_the_nes SplatooD, a splatoon-inspired demake for the NES.]]''
169* ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' AGI (using a TextParser interface and far simpler graphics/audio), gameplay videos are available [[https://www.youtube.com/channel/UCWXjW2OGUTzrzLp28aMHtDQ here]] but it seems stuck in DevelopmentHell.
170[[/folder]]
171
172[[folder:Mock-ups]]
173* ''VideoGame/AngryBirds'' [[http://www.penneydesign.com/folio_im_angrybirds90s.html in 1992.]]
174* [[http://uk.gamespy.com/articles/101/1011636p1.html Atari 2600 covers]] of "old classics" like ''VideoGame/ResidentEvil5'' and ''VideoGame/GodOfWar 3''.
175* Among the best and most popular mock-ups are [[http://www.geekosystem.com/8-bit-game-demakes/ the works]] of Swedish artist Junkboy (alias Markus Toivonen, art director at [[VideoGame/{{Minecraft}} Mojang]], also with useful comparisons with the originals. Among them: ''VideoGame/BrutalLegend'' running on the SCUMM engine, ''VideoGame/{{Bayonetta}}''[='s=] arcade shmup, ''VideoGame/DeadSpace'' on the original Platform/GameBoy, and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' like the series never left the Platform/{{MSX}}.
176** He later made some more: ''VideoGame/{{Vanquish}}'' ([[http://www.pixeljoint.com/pixelart/56823.htm here]]), ''VideoGame/SuperMarioGalaxy2'', and ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'' ([[http://www.gamesetwatch.com/2011/02/junkboy_demakes_uncharted_3_su.php here]]).
177** [[http://www.destructoid.com/scope-this-halo-pixel-demake-from-mojang-s-art-director-219219.phtml Latest additions]]: ''Franchise/{{Halo}}'' and ''VideoGame/ShadowsOfTheDamned''.
178* In 2007, Pixelation held a competition based on [[http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0 mock-up renditions of known games]] on the old Game Boy. (You have to click each pic several times to make it big enough). Of note is ''S.T.A.L.K.E.R.'' as a free-roaming RPG with turn-based battles.
179* During the aforementioned [=TIGSource=] compo, [[http://forums.tigsource.com/index.php?topic=2554.0 a few mock-ups were posted.]] ''S.T.A.L.K.E.R.'' with the Sierra AGI Engine is the best.
180* [[http://www.pixeljoint.com/pixelart/41899.htm Mock-up]] of an 8-bit ''VideoGame/HalfLife1''.
181* [[http://www.pixeljoint.com/p/24058.htm This Pixel Joint user]] made a few characters of ''VideoGame/WorldOfWarcraft'' as they'd appear if the game used an engine like ''VideoGame/UltimaOnline''.
182* ''VideoGame/MetroidOtherM'' [[http://www.pixeljoint.com/pixelart/56040.htm mock-up.]]
183* ''VideoGame/AlienSwarm'' [[http://www.pixeljoint.com/pixelart/57366.htm in monochrome.]]
184* [[http://www.pixeljoint.com/pixelart/51088.htm Another vision]] of a NES ''VideoGame/SilentHill2''.
185* The first ''VideoGame/MonkeyIsland'' on the earliest Nintendo portables: [[http://www.pixeljoint.com/pixelart/28278.htm Game Boy]] (notice the great pun in the title) and [[http://www.pixeljoint.com/pixelart/54631.htm Virtual Boy.]] Also, ''Curse of VideoGame/MonkeyIsland'' [[http://www.pixeljoint.com/pixelart/62154.htm on the Game Boy.]]
186* ''[[VideoGame/SeventhDragon 7th Dragon]]'', [[http://www.pixeljoint.com/pixelart/47006.htm GB edition.]]
187* [[https://www.youtube.com/watch?v=Mb-HGpXpZcA Fake 8-bit demake]] of ''VideoGame/AlanWake''. On the game's official forums there was also [[http://forum.alanwake.com/showthread.php?t=6461 an April's Fool joke]] that the video underwent a {{Defictionalization}}: there was an actual downloadable file but, soon after the game started, a fake glitch made the player think it crashed the system before mocking him.
188* ''VideoGame/{{Portal 2}}'' on the [[http://agentmidnight.deviantart.com/art/Now-You-re-Thinking-With-Retro-205999794 NES.]]
189* From a community manager of the Lionhead forums, ''VideoGame/FableIII'' [[http://lionhead.com/forums/p/302132/3652618.aspx#3652618 in 1985.]]
190* What if ''VideoGame/{{Starcraft}}'' [[https://www.youtube.com/watch?v=8B16eAS1dwA was made in 1984?]] (Notice the description.)
191* ''VideoGame/KingdomHeartsI'' [[http://bg87.deviantart.com/art/Kingdom-Hearts-Game-boy-demake-94078845 for Game Boy]] and ''VideoGame/KingdomHeartsII'' [[https://www.youtube.com/watch?v=IMzRcDfyRA0 for NES.]]
192* [[http://forums.yoyogames.com/forums/3/topics/56819 A small Game Boy demakes contest]] at [=YoYoGames=].
193* [[http://www.rpg2s.net/forum/index.php?showtopic=11969 Another Game Boy demakes contest]] from an Italian forum. Notice there's also ''VideoGame/BigRigsOverTheRoadRacing''.
194* [[http://i191.photobucket.com/albums/z262/littlemaths/mgs4id6.jpg Hilarious rendition]] of how ''VideoGame/MetalGearSolid4GunsOfThePatriots'' may have been years ago, complete with IntentionalEngrishForFunny.
195* Also the first ''VideoGame/MetalGearSolid'' [[http://www.pixeljoint.com/pixelart/43128.htm on the MSX.]]
196* From Website/DeviantArt user Badassbill: ''VideoGame/ChildrenOfMana'' [[http://badassbill.deviantart.com/art/C64-Children-of-Mana-72778066 on the C64,]] ''VideoGame/LuigisMansion'' [[http://badassbill.deviantart.com/art/Mansionvania-Vacuum-of-Sorrow-181500907 on the GBA]] and crossed with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' [[http://badassbill.deviantart.com/art/OOT-2D-Mock-up-31140085 in the style]] of ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', and ''VideoGame/BioShock1'' [[http://badassbill.deviantart.com/art/Bioshock-NES-184001861 looking too good for 1986.]]
197* [[http://yarooze.blogspot.com/2009/04/silent-hill-2-for-gb-arrives-in-april.html An elaborate April Fool's mock-up]] of a Game Boy ''VideoGame/SilentHill2'', complete with a great 8-bit remix of the tunes.
198* The cover for the Game Jolt Indie Demake competition was [[http://knitetgantt.deviantart.com/art/GJ-Indie-Game-Demake-Compo-169731172 this rendition]] of ''VideoGame/CaveStory'' with even less pixels.
199* Website/SomethingAwful's Photoshop Phriday presents [[http://www.somethingawful.com/d/photoshop-phriday/retrofitted-gaming-classics.php Retrofitted Gaming Classics.]]
200* The original ''VideoGame/{{Warcraft}}'' [[http://jinndemonevil.deviantart.com/art/Warcraft-CGA-265092855 in CGA graphics.]] Orcs and Humans are distinguished by the two different 4-color palettes used.
201* What if ''VisualNovel/KatawaShoujo'' was one of the glut of {{eroge}} on the Platform/PC98? [[https://web.archive.org/web/20180405052524/http://shimmie.katawa-shoujo.com/post/view/1907 Take a look here.]]
202** [[http://ks.renai.us/viewtopic.php?f=3&t=2565 A thread from the official forum]] with some little mock-ups, like a SNES version (something made with RPG Maker 2000).
203* ''VisualNovel/DanganronpaTriggerHappyHavoc'' [[https://meatabex.deviantart.com/art/Dangan-Ronpa-8-Bit-Mockup-MUSIC-VIDEO-BELOW-464964582 as a classic RPG]] and ''VisualNovel/DanganronpaV3KillingHarmony'''s Debate Scrum [[https://www.youtube.com/watch?v=HYHGjzVfvj8 in an NES game.]]
204* ''VideoGame/GrimFandango'' [[http://howtonotsuckatgamedesign.com/bible/?p=176 around 1990.]]
205* [[http://pieceoftoast.deviantart.com/gallery/ Pieceoftoast]] has produced pixelated 2D renditions of some scenes from ''VideoGame/HalfLife2'', ''VideoGame/BioShock1'', ''VideoGame/MassEffect2'', ''VideoGame/Portal2'' and ''VideoGame/DeusExHumanRevolution''.
206* [[https://gtk666.deviantart.com/art/Indie-Game-GameBoy-Demake-290184225 Game Boy renditions]] of two indie games: ''VideoGame/BlocksThatMatter'' and ''VideoGame/TheBindingOfIsaac''.
207* [[http://www.leblogdukitsch.com/2012/09/26/gamekitsch-le-projet-72-pins/ NES cartridges]] of ''VideoGame/BioShock1'', ''Assassin's Creed'', ''Skyrim'', and more.
208* [[http://fnep.deviantart.com/art/Skyrim-Demake-274203352 Pixelized]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.
209* What if ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' [[https://www.youtube.com/watch?v=fIYOlEJ6lRo was made in 1991?]]
210* ''VideoGame/GrandTheftAutoViceCity'''s final mission [[https://www.youtube.com/watch?v=lZ2z-VM22rM on Commodore 64]]
211* An AprilFoolsDay post on the ''VideoGame/{{Skullgirls}}'' website announced ''[[http://skullgirls.com/2012/04/skullgals-coming-to-handheldgaming-systems-in-early-2013/ Skullgals]]'' for the Platform/NeoGeoPocket Color (a reference to ''VideoGame/SNKGalsFighters'' on the same system).
212* Creator/{{SNK}} created a site which offered comparison screenshots of fictional ports of ''VideoGame/PsychoSoldier'' to analogues of the Famicom, Sega Mark III, FM-7, MSX and PC Engine. The RealLife systems were all current when ''Psycho Soldier'' was new, but it was never ported to any of them.
213* ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[http://www.pixiv.net/member_illust.php?mode=medium&illust_id=33541279 as if it was made on the NES.]]
214* ''VideoGame/DarkSouls'' [[http://cyangmou.deviantart.com/art/Super-Londo-Bros-390995427 as a 2D Diablo clone.]]
215* ''VideoGame/TheLegendOfZeldaSkywardSword'' for [[https://www.zeldadungeon.net/skyward-sword-for-the-nintendo-game-boy/ Game Boy.]]
216* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' [[https://youtu.be/exwdh57hGCI on the Game Boy Color.]]
217* ''VideoGame/MalditaCastilla'' [[http://locomalito.com/images/cool_stuff/maldita_castilla_spectrum.jpg as a ZX Spectrum game.]] Made as an April Fool.
218* ''VideoGame/MetroidOtherM'' [[http://metroid2remake.blogspot.com/2013/03/just-one-cart.html as an NES game,]] created for AprilFoolsDay.
219* [[http://www.starryexpanse.com Starry Expanse,]] a fan project to remake ''VideoGame/{{Riven}}'' in the Unreal Engine, has released blog posts on [[AprilFoolsDay April Fools' Days]] announcing switches to the ''VideoGame/{{Doom}}'' engine and the OS of an ancient mobile phone.
220* The [=YouTube=] channel [[https://www.youtube.com/channel/UC4vIcQOyHOcjCgEAVsjenxg 98DEMAKE]] makes videos of games if they were made in 1998 on the original [=PlayStation=].
221* [[https://www.youtube.com/playlist?list=PLPPka3SOYFYeQOxgBa7bOinujQ4ecIW5v Nintendo Wire's De-Make Series of videos]] shows how famous Nintendo games would have looked on older Nintendo systems (or even newer, as with ''Ocarina of Time'' on the GBA).
222* [[http://the-regressor.tumblr.com/ The Regressor]] has made many low-poly Platform/Nintendo64 models of ''Franchise/{{Splatoon}}'' as [[http://the-regressor.tumblr.com/post/126950603392/download-splatoon-64-character-models-here here]] as well as Platform/PlayStation 1 versions of ''VideoGame/{{Undertale}}'' characters (see videos of the Neutral Route FinalBoss [[https://www.youtube.com/watch?v=sr4qEf-PwJs here]] and the Genocide Route one [[https://www.youtube.com/watch?v=kXery1Pnxjo here]]), [[https://www.youtube.com/watch?v=8KTvjRe5vyA a recreation]] of the teaser trailer for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' on the N64, and many more.
223* [[http://archive.legendsofglory.com/demakes/index.htm Screenshots]] from ''VideoGame/QuestForGlory'' games III, IV and V redone in EGA style of the first two games.
224* A good portion of [[http://www.cracked.com/photoplasty_608_35-famous-video-games-if-they-were-made-in-different-eras/ this]] {{Website/Cracked}} collection.
225* ''[[https://www.youtube.com/channel/UCpzHE1Jo-_Igft69WVschaA/videos Fictional Bad Games]]'' series by Penney Pixels are 2-3 minute videos of games from late 1980s as tie-ins for 2010s films:
226** ''Film/{{Gravity}}'' arcade game for NES.
227** ''Series/StrangerThings: Point-and-Click Adventure'' styled after ''VideoGame/ManiacMansion'' for Atari ST.
228** ''Series/StrangerThings 2'' as a buggy NES platformer.
229** ''Film/RogueOne: Scarif Beach Resort Building Simulator'' — a Star Wars-themed ''VideoGame/SimCity'' ripoff.
230** ''Stephen King's [[Film/It2017 IT]]: The Hide & Seek Adventure'' as a glitchy NES platformer by people who neither saw the films nor read the novel.
231** ''Jurassic Quest: Film/JurassicWorld'' as a Creator/{{Sierra}} EGA SCI game (''VideoGame/SpaceQuestIIIThePiratesOfPestulon'', ''VideoGame/CodenameIceman'' and such) with EverythingTryingToKillYou.
232** ''Film/MammaMia Kart Racer'' for NES.
233** ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' as an early SCUMM game (like ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'').
234** ''California Games'' for NES with a 2018 facelift — now with spinners, self-balancing scooters and Facebook likes. One of 2 videos not based on a film.
235** ''Film/{{Creed|2015}}'' for NES.
236** ''Film/Joker2019'' in the style of the original ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards''. Staircase and taxis included.
237** ''Film/TheDarkKnight'' for Commodore 64. With unclear goal and a lot of bugs — even breaking [=YouTube=].
238** ''Franchise/PiratesOfTheCaribbean'' for NES with glitching anti-piracy protection.
239** ''VideoGame/Cyberpunk2077'' for Sega Mega Drive glitching after being ported to previous generation Sega Master System. Another non-film video.
240* The [[https://www.youtube.com/watch?v=fQrBSO74DzA Retro-spective Trailer]] for ''VideoGame/LightningReturnsFinalFantasyXIII'' re-imaines ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' as SNES games.
241[[/folder]]

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