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* In ''VideoGame/ShinMegamiTenseiIIINocturne'' the previous system of alignment is discarded in favour of three specific philosophies: Shijima (a WorldOfSilence), Musubi (everyone is isolated in their own personal LotusEaterMachine), and Yosuga (a meritocracy where MightMakesRight). You can also reject this set-up by [[spoiler:resetting the world to the way it was, leaving it as the Vortex World forever, or setting your sights on destroying ''the system itself'']].

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* In ''VideoGame/ShinMegamiTenseiIIINocturne'' the previous system of alignment is discarded in favour of three specific philosophies: Shijima (a WorldOfSilence), Musubi (everyone is isolated in their own personal LotusEaterMachine), and Yosuga (a meritocracy where MightMakesRight). You can also reject this set-up by [[spoiler:resetting the world to the way it was, leaving it as the Vortex World forever, or setting your sights on destroying ''the system itself'']]. It's worth noting that while Musubi is completely original, the goals of Shijima and Yosuga are that of [[OrderVersusChaos Law and Chaos]] in most other games, making this the old alignment system stripped of any pretense of either alignment being anything but a radical extreme with a third axis in play.
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** ''TabletopGame/WerewolfTheForsaken'' has Harmony, which is about whether you are more a creature of the physical or the spiritual world. Notably, the ideal is Harmony 5 (perfect balance between the two).
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* In ''Videogame/DiscoElysium'', the player can align themselves to four different political ideologies through dialog options: Communism, Fascism, Ultraliberalism (equivalent to Libertarianism), and Moralism (equivalent to Centrism). All of them will make the player a StrawCharacter of some sort, but being a Moralist [[NeutralityBacklash earns you the contempt of everyone for being a fence-sitter]]. There are also different personality types such as [[ApologisesALot Sorry Cop]], [[ObsessivelyNormal Boring Cop]], and [[TheEndIsNigh Apocalypse Cop]] that the player can also become. There's also nothing preventing you from being both [[CommieNazi a Communist and Fascist]], which will get commented on in the ending.

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* In ''Videogame/DiscoElysium'', the player can align themselves to four different political ideologies through dialog options: Communism, Fascism, Ultraliberalism (equivalent to Libertarianism), and Moralism (equivalent to Centrism). All of them will make the player a StrawCharacter of some sort, but being a Moralist [[NeutralityBacklash earns you the contempt of everyone for being a fence-sitter]]. There are also different personality types such as [[ApologisesALot Sorry Cop]], [[ObsessivelyNormal Boring Cop]], and [[TheEndIsNigh Apocalypse Cop]] that the player can also become. There's also nothing preventing you from being both [[CommieNazi [[CommieNazis a Communist and Fascist]], which will get commented on in the ending.
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* In ''Videogame/DiscoElysium'', the player can align themselves to four different political ideologies through dialog options: Communism, Fascism, Ultraliberalism (equivalent to Libertarianism), and Moralism (equivalent to Centrism). All of them will make the player a StrawCharacter of some sort, but being a Moralist [[NeutralityBacklash earns you the contempt of everyone for being a fence-sitter]]. There are also different personality types such as [[ApologisesALot Sorry Cop]], [[ObsessivelyNormal Boring Cop]], and [[TheEndIsNigh Apocalypse Cop]] that the player can also become.

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* In ''Videogame/DiscoElysium'', the player can align themselves to four different political ideologies through dialog options: Communism, Fascism, Ultraliberalism (equivalent to Libertarianism), and Moralism (equivalent to Centrism). All of them will make the player a StrawCharacter of some sort, but being a Moralist [[NeutralityBacklash earns you the contempt of everyone for being a fence-sitter]]. There are also different personality types such as [[ApologisesALot Sorry Cop]], [[ObsessivelyNormal Boring Cop]], and [[TheEndIsNigh Apocalypse Cop]] that the player can also become. There's also nothing preventing you from being both [[CommieNazi a Communist and Fascist]], which will get commented on in the ending.

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* Creator/ScottAdams (of ''ComicStrip/{{Dilbert}}'' fame) wrote ''The Joy of Work'', which includes a section on boss alignments: Competent Harmless, Incompetent Harmless, Competent Evil, and Incompetent Evil.

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* Creator/ScottAdams Creator/{{Scott Adams|Cartoonist}} (of ''ComicStrip/{{Dilbert}}'' fame) wrote ''The Joy of Work'', which includes a section on boss alignments: Competent Harmless, Incompetent Harmless, Competent Evil, and Incompetent Evil.

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** In ''VideoGame/FateGrandOrder'', [[TheHedonist Saber]] [[AttentionWhore Nero]] can be summoned in her spandex-and-chains "bride" costume. In this form, her alignment is officially "[[LoveFreak Chaotic Bride]]" as opposed to her normal Chaotic Good. In addition, Tamamo no Mae has a swimsuit Lancer version whose official alignment is "Neutral Summer". Later Summer additions would also gain the Summer alignment, albeit not all of them.

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** In ''VideoGame/FateGrandOrder'', ''VideoGame/FateGrandOrder''
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[[TheHedonist Saber]] [[AttentionWhore Nero]] can be summoned in her spandex-and-chains "bride" costume. In this form, her alignment is officially "[[LoveFreak Chaotic Bride]]" as opposed to her normal Chaotic Good. In addition, Tamamo no Mae has a swimsuit Lancer version whose official alignment is "Neutral Summer". Later Summer additions would also gain the Summer alignment, albeit not all of them.
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* ''TabletopGame/{{Recon}}'' features its own alignment chart relating to the player characters being [=U.S.=] soldiers in the Vietnam War. There's three general alignments: Idealistic (Roughly Neutral Good), Opportunistic (Roughly Neutral, with a note that the player is devoted to their teammates) and Malignant (Roughly Neutral Evil, but in a selfish pain-in-the-ass way.) Each alignment has one or two more focused derivative alignments: Idealistic-Pacifist, (StupidGood) Opportunistic-Righteous (LawfulNeutral [[MyCountryRightOrWrong Ultra-Patriot]]), Opportunistic-Karmic (Neutral BloodKnight), and Malignant-Psychotic (Chaotic Evil)

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''TabletopGame/DCHeroes'' calls their system "Motivation", which included over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[KillEmAll Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.

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* ''TabletopGame/DCHeroes'' calls their system "Motivation", which included over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[KillEmAll Nihilist]], Nihilist, [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.
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On the other hand, the caregiver failing to meet the needs of the child and not being available or reliable will cause the child to get an insecure attachment style. Seeing there exist several ways to mess up the aforementioned conditions, the insecure style can be further classified into anxious, avoidant, and fearful-avoidant. BreadEggsAndBreadedEggs indeed.\\

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On the other hand, the caregiver failing to meet the needs of the child and not being available or reliable will cause the child to get an insecure attachment style. Seeing there exist several ways to mess up the aforementioned conditions, the insecure style can be further classified into anxious, avoidant, and fearful-avoidant. BreadEggsAndBreadedEggs BreadEggsBreadedEggs indeed.\\
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* The [[https://en.wikipedia.org/wiki/Attachment_in_adults Attachment Theory]] is a psychological framework that states animals in general and human beings, in particular, develop four attachment styles pertaining to their social relationships, especially the intimate ones. And it all depends on the nature of the relationship with their primary caregiver in the early stages of development. How reliable and available the caregiver was and how frequently love was provided by the caregiver are the key factors. Usually, the attachment style formed towards the caregiver will stick during adulthood, though traumatic experiences might change it.\\
The attachment styles can be divided first into two categories: secure and insecure. If the caregiver was consistently reliable and available to the (emotional and physiological) needs of the child while also supplying them with love, then the child is likely to develop a secure attachment style. Will trust their companions to look after them (reliability), will be able to reciprocate love without major complications (love and availability), and will communicate their emotional needs as well as hear those of their companions.\\
On the other hand, the caregiver failing to meet the needs of the child and not being available or reliable will cause the child to get an insecure attachment style. Seeing there exist several ways to mess up the aforementioned conditions, the insecure style can be further classified into anxious, avoidant, and fearful-avoidant. BreadEggsAndBreadedEggs indeed.\\
The anxious style is clingy to their companions and always paranoid about being abandoned. This style is characterized by low self-esteem (feeling not worthy of love) and constantly seeking love because they trust other people to meet their unfulfilled emotional needs. They are able to communicate said needs and reciprocate love but are too emotionally dependent.\\
The avoidant style is standoffish and struggling to reciprocate love and commit to relationships. This style is characterized by an established sense of self-worth but a huge distrust towards other people in matters of meeting their emotional needs, often rejecting love altogether. They can't communicate their needs and will often neglect their companions' needs.\\
The fearful-avoidant is both -- it doesn't trust other people to meet their emotional needs no feels like it's deserving of love. This style sends mixed messages to their companions, reaching out only to isolate themself. They can't reciprocate love in a reliable manner, won't communicate their needs, but demand love nonetheless.

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