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* UsefulNotes/{{Dice}}: Players roll these to determine or influence certain events in the game.

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* UsefulNotes/{{Dice}}: MediaNotes/{{Dice}}: Players roll these to determine or influence certain events in the game.
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* ArtisticLicenseChess: Authors tend to get the details of playing chess wrong.

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-> ''"Only a game designed by nerds would have 'charisma' as a fantasy power."''

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-> ''"Only ->''"Only a game designed by nerds would have 'charisma' as a fantasy power."''



* ActionInitiative\\
The players' in-game Initiative stat determines who goes in which order.
* AdventureFriendlyWorld\\
How the game's setting is designed to justify the gameplay mechanics.
* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
* AscendedHouseRules\\
A house rule becomes an official rule.
* CompetitiveBalance\\
Players can select different roles to play in a game, with different abilities.
* DeckClogger\\
A card designed to clog up your deck (or deck analogue).
* DiagonalSpeedBoost\\
On a square movement grid, moving diagonally is faster than otherwise.
* UsefulNotes/{{Dice}}\\
Players roll these to determine or influence certain events in the game.
* DigitalTabletopGameAdaptation\\
An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
* DraftingMechanic\\
A mechanic where players pick resources from common pools.
* ExtraTurn\\
A rule that allows you to take an extra turn after you already acted.
* ExtrinsicGoFirstRule\\
Who goes first is determined by something outside the game itself.
* FirstPlayerAdvantageMitigation\\
The first player will often have an advantage. These mechanics try to balance it out.
* HitPoints\\
A stat that tells you how close your in-game avatar is to dying.
* JuniorVariant\\
Simplified board game variants made for kids.
* LiteralWildCard\\
A resource whose main function is to be substituted for one of the player's choosing.
* LuckManipulationMechanic\\
A rule that allows you to retry a botched dice roll.
* NoUnifiedRuleset\\
A traditional game that doesn't have a definitive, official version.
* OfficialGameVariant\\
A game comes with an official variant in addition to the main ruleset.
* PopularGameVariant\\
A popular unofficial ruleset.
* RollAndMove \\
Roll one or two dice, and move according to the result.
* ScoringPoints\\
Complete in-game objectives to get abstract points and win the game.
* SoloTabletopGame\\
In which the rules allow a tabletop game to be played by a single player.
* TabletopGameAI\\
A non-digital algorithm that can sub in for a human player.
* ThreeApproachSystem\\
Players can choose from three different gameplay styles.
* TrickTakingCardGame\\
Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
* TurnBasedCombat\\
Combat is abstracted as combatants taking turns to strike at each other.

to:

* ActionInitiative\\
ActionInitiative: The players' in-game Initiative stat determines who goes in which order.
* AdventureFriendlyWorld\\
AdventureFriendlyWorld: How the game's setting is designed to justify the gameplay mechanics.
* AntiHoarding\\
AntiHoarding: Gameplay mechanics that discourage hoarding up in-game resources.
* AscendedHouseRules\\
AscendedHouseRules: A house rule becomes an official rule.
* CompetitiveBalance\\
CompetitiveBalance: Players can select different roles to play in a game, with different abilities.
* DeckClogger\\
DeckClogger: A card designed to clog up your deck (or deck analogue).
* DiagonalSpeedBoost\\
DiagonalSpeedBoost: On a square movement grid, moving diagonally is faster than otherwise.
* UsefulNotes/{{Dice}}\\
UsefulNotes/{{Dice}}: Players roll these to determine or influence certain events in the game.
* DigitalTabletopGameAdaptation\\
DigitalTabletopGameAdaptation: An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
* DraftingMechanic\\
DraftingMechanic: A mechanic where players pick resources from common pools.
* ExtraTurn\\
ExtraTurn: A rule that allows you to take an extra turn after you already acted.
* ExtrinsicGoFirstRule\\
ExtrinsicGoFirstRule: Who goes first is determined by something outside the game itself.
* FirstPlayerAdvantageMitigation\\
FirstPlayerAdvantageMitigation: The first player will often have an advantage. These mechanics try to balance it out.
* HitPoints\\
HitPoints: A stat that tells you how close your in-game avatar is to dying.
* JuniorVariant\\
JuniorVariant: Simplified board game variants made for kids.
* LiteralWildCard\\
LiteralWildCard: A resource whose main function is to be substituted for one of the player's choosing.
* LuckManipulationMechanic\\
LuckManipulationMechanic: A rule that allows you to retry a botched dice roll.
* NoUnifiedRuleset\\
NoUnifiedRuleset: A traditional game that doesn't have a definitive, official version.
* OfficialGameVariant\\
OfficialGameVariant: A game comes with an official variant in addition to the main ruleset.
* PopularGameVariant\\
PopularGameVariant: A popular unofficial ruleset.
* RollAndMove \\
: Roll one or two dice, and move according to the result.
* ScoringPoints\\
ScoringPoints: Complete in-game objectives to get abstract points and win the game.
* SoloTabletopGame\\
SoloTabletopGame: In which the rules allow a tabletop game to be played by a single player.
* TabletopGameAI\\
TabletopGameAI: A non-digital algorithm that can sub in for a human player.
* ThreeApproachSystem\\
ThreeApproachSystem: Players can choose from three different gameplay styles.
* TrickTakingCardGame\\
TrickTakingCardGame: Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
* TurnBasedCombat\\
TurnBasedCombat: Combat is abstracted as combatants taking turns to strike at each other.
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Added DiffLines:

* ThreeApproachSystem\\
Players can choose from three different gameplay styles.
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None

Added DiffLines:

* DeckClogger\\
A card designed to clog up your deck (or deck analogue).
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Board game variants made for kids.

to:

Board Simplified board game variants made for kids.
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Added DiffLines:

* JuniorVariant\\
Board game variants made for kids.

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