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Dream Land is always spelt as such when referring to the central location on Planet Popstar. Anytime it's spelt as one word, it's referring to something else (e.g. the Eternal Dreamland level in Triple Deluxe).


** Certain games (''[[VideoGame/KirbySuperStar Super Star]], Amazing Mirror, Squeak Squad, Return to Dreamland'') have a habit of placing usually three "[[PowerUp Copy Essences]]" in the room before a boss encounter -- though only occasionally are health powerups included. One game features a room with nothing but a Sword Copy Essence -- and sure enough, the very next room contains Meta Knight, ready to duel you.

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** Certain games (''[[VideoGame/KirbySuperStar Super Star]], Amazing Mirror, Squeak Squad, Star]]'', ''Amazing Mirror'', ''Squeak Squad'', Return to Dreamland'') Dream Land'') have a habit of placing usually three or four "[[PowerUp Copy Essences]]" in the room before a boss encounter -- though only occasionally are health powerups power-ups included. One game features a room with nothing but a Sword Copy Essence -- and sure enough, the very next room contains Meta Knight, ready to duel you.



*** There's a pedestal lined with four empty Copy Essence stands, upon which you can stand and revert your current abilities and Friends into Copy Essences. There are also a few abilities from enemies just beyond as well. You might as well just write the words "BOSS AHEAD" in 300-foot tall neon green letters if you're going to go that far.
*** [[spoiler:[[BossRush The Ultimate Choice's]] [[HarderThanHard Soul Melter EX]] difficulty level gives the player more health and better healing items than the "normal" Soul Melter does. That along with final boss music playing in the ''rest areas'' should tell you everything about [[ThisIsGonnaSuck the fun party up ahead.]]]]

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*** There's a Reset Platform, a pedestal lined with four empty Copy Essence stands, upon which you can stand and revert your current abilities and Friends into Copy Essences. There are also a few abilities from enemies just beyond as well. You might as well just write the words "BOSS AHEAD" in 300-foot tall neon green letters if you're going to go that far.
*** [[spoiler:[[BossRush The Ultimate Choice's]] [[HarderThanHard Soul Melter EX]] difficulty level gives the player more health and better healing items than the "normal" Soul Melter difficulty does. That along with final boss or end-game music playing in the ''rest areas'' should tell you everything about [[ThisIsGonnaSuck the fun party up ahead.]]]]

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* ''VideoGame/{{LISA}}: The Painful RPG'': [[TheVeryDefinitelyFinalDungeon Rando Land]] is ''full'' of diesel engines to make powerful Diesel Firebombs, and sacks containing Rando Rations (completely heals a player's HP and MP) littered about in plain sight. [[spoiler:By this point in the game, you're alone and likely missing an arm or two. Shortly after this, Brad fights against ''twenty-four'' members of Rando's army (although near the end, most of them are too scared of Brad's rampage to attack) and finally Rando himself, a man strong enough to shrug off a motorcycle rammed in his back.]]

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* ''VideoGame/{{LISA}}: The Painful RPG'': RPG'':
** When completing Area 1, the game hands two party members to Brad for free. Said party members are a depressed JokeCharacter with low accuracy and a MasterOfNone. They come right before Buzzo's SadisticChoice and the Russian Roulette warehouse, where it is possible to permanently lose party members.
**
[[TheVeryDefinitelyFinalDungeon Rando Land]] is ''full'' of diesel engines to make powerful Diesel Firebombs, and sacks containing Rando Rations (completely heals a player's HP and MP) littered about in plain sight. [[spoiler:By this point in the game, you're alone and likely missing an arm or two. Shortly after this, Brad fights against ''twenty-four'' members of Rando's army (although near the end, most of them are too scared of Brad's rampage to attack) and finally Rando himself, a man strong enough to shrug off a motorcycle rammed in his back.]]
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** Subverted with electricians and carpenters when they have to do Code Tests in school where they are asked a question and made to go throught the (at least) phone book thick codebook to find not only an answer, but a code reference as well. True the codebook has all the answers, but the test is meant to guage your ability to find and interpret the code itself, not your knowledge of the subject. Most apprentices claim code tests are ''harder'' than normal tests. And no, just knowing the answer is not enough so you can forget about CuttingTheKnot and answering questions based on personal knowledge and experience: even a correct answer is worth no points without the correct code reference (though a correct code reference yet a wrong answer is [[AntiFrustrationFeatures typically worth partial credit]] as you proved you can at least use the code book).

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** Subverted with electricians and carpenters when they have to do Code Tests in school where they are asked a question and made to go throught the (at least) phone book thick codebook to find not only an answer, but a code reference as well. True the codebook has all the answers, but the test is meant to guage gauge your ability to find and interpret the code itself, not your knowledge of the subject. Most apprentices claim code tests are ''harder'' than normal tests. And no, just knowing the answer is not enough so you can forget about CuttingTheKnot and answering questions based on personal knowledge and experience: even a correct answer is worth no points without the correct code reference (though a correct code reference yet a wrong answer is [[AntiFrustrationFeatures typically worth partial credit]] as you proved you can at least use the code book).
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* ''VideoGame/ShantaeAndTheSevenSirens'': The final SavePoint's RewardingVandalism pots give a full {{Mana}} restoration and a full HitPoint restoration, right before the final boss.

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Word Cruft. Also, Monster Hunter games are part of the RPG genre, not Action


* ''VideoGame/MonsterHunterWorld'':
** After a full year of free gameplay updates, ''Iceborne'' finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break its horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worse is that, after you (eventually) beat it in the special assignment (which only requires you to get it to 75% HP, and that's still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity altogether.
** There's an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.



* ''VideoGame/{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout? You're going to need it all against the ''eight fucking Maulotaurs'' that the game throws at you for the final battle.

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* ''VideoGame/{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout? You're going to need it all against the ''eight fucking Maulotaurs'' that the game throws at you for the final battle.



* If you are playing a ''Franchise/MegaMan'' game and you see an extra life and/or an E-Tank without a bottomless pit or a horde of instant death spikes around, you can pretty much know for sure that you'll find an insane platforming segment right in the following screen. Or a boss that will kill you in less than 30 seconds. Or both.

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* ''Franchise/MegaMan'':
**
If you are you're playing a ''Franchise/MegaMan'' game and you see an extra life and/or an E-Tank without a bottomless pit or a horde of instant death spikes around, you can pretty much know for sure that you'll find an insane platforming segment right in the following screen. Or a boss that will kill you in less than 30 seconds. Or both.



* ''VideoGame/MonsterHunter'':
** ''VideoGame/MonsterHunter4'': Before leaving Harth on the ''Arluq'', you're warned to prepare thoroughly in case something goes wrong. [[spoiler:Sure enough, that "something goes wrong" is "Gore Magala attacks the ship and you have to repel it."]] Note that in subsequent voyages, you don't get the same warning, and nothing bad happens on the way.
** ''VideoGame/MonsterHunterWorld'':
*** After a full year of free gameplay updates, ''Iceborne'' finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break its horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worse is that, after you (eventually) beat it in the special assignment (which only requires you to get it to 75% HP, and that's still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity altogether.
*** There's an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.



** ''VideoGame/TalesOfTheAbyss'' did it too (first?), with yellow save points, and green save points that made a different sound effect.
*** The item version is played with a bit during a specific portion of the game. The mineshaft in Akzeriuth is absolutely full of loot, with InexplicableTreasureChests at the end of pretty much every one of the numerous sidepaths, and since there are no puzzles or particularly difficult enemies it's a bit unnerving. The fact that there's a save point at the bottom that looks ''red'' because of the thick miasma does not help. [[spoiler: [[SubvertedTrope There isn't a boss fight.]] What's there [[DoubleSubversion is one of the biggest]] {{Wham Episode}}s in JRPG history, which [[PermanentlyMissableContent renders the entire area inaccessible afterward]].]]

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** ''VideoGame/TalesOfTheAbyss'' did it too (first?), with yellow save points, and green save points that made a different sound effect.
***
effect. The item version is played with a bit during a specific portion of the game. The mineshaft in Akzeriuth is absolutely full of loot, with InexplicableTreasureChests at the end of pretty much every one of the numerous sidepaths, and since there are no puzzles or particularly difficult enemies it's a bit unnerving. The fact that there's a save point at the bottom that looks ''red'' because of the thick miasma does not help. [[spoiler: [[SubvertedTrope There isn't a boss fight.]] What's there [[DoubleSubversion is one of the biggest]] {{Wham Episode}}s in JRPG history, which [[PermanentlyMissableContent renders the entire area inaccessible afterward]].]]



* If the ''Franchise/KingdomHearts'' series does this, it's at least more subtle than other games, as ''all'' save points regenerate health and magic, no matter where they are. The more obvious clue is your characters all walking around independently and talking to you.
** The practice is spoofed in the ''Chain of Memories'' manga where, right before the fight with Marluxia, Sora and Co. come across a ''vending machine'' full of health and mana potions. And they get several for free.
* ''VideoGame/DragonAgeOrigins'' often averts this, being quite unforgiving at certain points of the game, if the player didn't think to stock up enough healing poultices, but plays it straight in a couple of points, as well, like just before the final battle with the Archdemon, where you encounter a storage room full of useful items - in locked chests. Hopefully you remembered to take your rogue along.

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* If the ''Franchise/KingdomHearts'' series does this, it's at least more subtle than other games, as ''all'' save points regenerate health and magic, no matter where they are. The more obvious clue is your characters all walking around independently and talking to you.
**
you. The practice is spoofed in the ''Chain of Memories'' manga where, right before the fight with Marluxia, Sora and Co. come across a ''vending machine'' full of health and mana potions. And they get several for free.
* ''VideoGame/DragonAgeOrigins'' ''VideoGame/DragonAgeOrigins'':
** The game
often averts this, being quite unforgiving at certain points of the game, if the player didn't think to stock up enough healing poultices, but plays it straight in a couple of points, as well, like just before the final battle with the Archdemon, where you encounter a storage room full of useful items - in locked chests. Hopefully you remembered to take your rogue along.



* ''VideoGame/DragonAgeII'', on the other hand, auto saves before huge battles. When walking along a path and you see the save icon appear, you become suspicious that a dragon is about to attack you...
** Single corpses and skeletons also tend to drop multiple potions and droughts before big boss battles, like the Ancient Rock Wraith.

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* ''VideoGame/DragonAgeII'', on the other hand, auto saves before huge battles. When walking along a path and you see the save icon appear, you become suspicious that a dragon is about to attack you...
**
you... Single corpses and skeletons also tend to drop multiple potions and droughts before big boss battles, like the Ancient Rock Wraith.



* As you can save pretty much anywhere in ''VideoGame/SandsOfDestruction'', the game is fairly generous in providing healing points before boss battles.

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* As you can save pretty much almost anywhere in ''VideoGame/SandsOfDestruction'', the game is fairly generous in providing healing points before boss battles.
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* Anytime you enter an area in ''VideoGame/{{Borderlands}}'', there's an ammo, health, and possibly a gun vending machine. The other times you usually see them is right before dead-ends on the map where a boss is waiting.

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* ''VideoGame/DoubleOhSevenRacing'' does this in the third mission. It starts with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal massive damage to Bond.
* ''VideoGame/ANNOMutationem'': The Corn brothers of Corn & Corn, cyborgs with corn cobbs for heads, pop up [[WeAreEverywhere all over the place]] in sewers and secret labs they have no business being in, to sell HealthPotion drinks and sometimes serve as a workbench, to make sure the player doesn't run out of supplies.



* ''VideoGame/MonsterHunterWorld'':
** After a full year of free gameplay updates, ''Iceborne'' finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break its horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worse is that, after you (eventually) beat it in the special assignment (which only requires you to get it to 75% HP, and that's still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity altogether.
** There's an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.



* ''VideoGame/MonsterHunterWorld'':
** After a full year of free gameplay updates, ''Iceborne'' finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break its horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worse is that, after you (eventually) beat it in the special assignment (which only requires you to get it to 75% HP, and that's still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity altogether.
** There's an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.



[[folder:Action Adventure]]
* ''VideoGame/DoubleOhSevenRacing'' does this in the third mission. It starts with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal massive damage to Bond.
[[/folder]]
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* ''VideoGame/SeriousSam'' plays it straight, and exaggerates it with a single health pill creating a swarm of monsters. There is also the occasional LampshadeHanging, such as Sam expecting an immediate ambush upon reaching a dead end full of good items. ''Serious Sam 3: BFE'' makes this even more blatant by adding ''VideoGame/HalfLife2''-style infinite-ammo crates for rockets or C4 packs; whenever the player encounters one of these crates, it's usually a sign there will be Khnum nearby, as they only take damage from high explosives.

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* ''VideoGame/SeriousSam'' plays it straight, and exaggerates it with a single health pill creating a swarm of monsters. There is also the occasional LampshadeHanging, such as Sam expecting an immediate ambush upon reaching a dead end full of good items. ''Serious Sam 3: BFE'' ''VideoGame/SeriousSam3BFE'' makes this even more blatant by adding ''VideoGame/HalfLife2''-style infinite-ammo crates for rockets or C4 packs; whenever the player encounters one of these crates, it's usually a sign there will be Khnum nearby, as they only take damage from high explosives.
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* ''VideoGame/MonsterHunterWorld:

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* ''VideoGame/MonsterHunterWorld:''VideoGame/MonsterHunterWorld'':
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* In ''VideoGame/DungeonsAndDragonsOnline'', one of the first quests (possibly a JustifiedTutorial) has you investigating disturbances in [[http://ddowiki.com/page/Heyton%27s_Rest Heyton's Rest]], the family tomb of [[EccentricMentor Lars]] [[BigHam Heyton]]. At the beginning, you need to deal with cultists of the Devourer, who are busy disinterring corpses from the tomb, and are easily dispatchable with any weapon. About a third of the way into the tomb, you encounter a chest with a longsword and mace. Why? Because you'll soon encounter zombies and skeletons which take reduced damage from attacks except from slashing and bludgeoning ones respectively.

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* In ''VideoGame/DungeonsAndDragonsOnline'', one of the first quests (possibly a JustifiedTutorial) has you investigating disturbances in [[http://ddowiki.com/page/Heyton%27s_Rest Heyton's Rest]], the family tomb of [[EccentricMentor Lars]] [[BigHam [[LargeHam Heyton]]. At the beginning, you need to deal with cultists of the Devourer, who are busy disinterring corpses from the tomb, and are easily dispatchable with any weapon. About a third of the way into the tomb, you encounter a chest with a longsword and mace. Why? Because you'll soon encounter zombies and skeletons which take reduced damage from attacks except from slashing and bludgeoning ones respectively.
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* ''VideoGame/VermintideII'': The distribution of pickups is semi-random and based on the difficulty level, but each map usually has [[UniversalAmmunition ammunition]], at least some [[HealingPotion healing items]], and sometimes a potion or bomb on the approach to the final BossBattle or equivalent challenge.
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* In ''VideoGame/{{DRL}},'' the start of the [[HellGate Phobos Anomaly]] area has several suits of armor, a handful of medkits, and some rocket launcher ammo. The only two enemies in the level are the BashBrothers, a pair of Elite Cyberdemons.

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* In ''VideoGame/{{DRL}},'' the start of the [[HellGate Phobos Anomaly]] area has several suits of armor, a handful of medkits, and some rocket launcher ammo. The only two enemies You're going to need it -- even on the easier difficulties where you don't have to face off against Lost Souls, Cacodemons and Pinky Demons in the level are room beyond, you still have to fight the BashBrothers, boss of the area, the [[DualBoss Bruiser Brothers]], a pair of Elite Cyberdemons.elite Barons of Hell.
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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you accrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnintentionallyUnwinnable don't screw yourself over when you used only one save slot]]) for that eventuality.

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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you accrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether endure whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnintentionallyUnwinnable don't screw yourself over when if you used use only one save slot]]) for that eventuality.
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These works are entirely unrelated to each other, so adding the latter two as sub-bullets of the former one just because the play the trope similarly is unacceptable


** ''VideoGame/Doom3'' got absurd with it.
*** Every time you spotted ammo or health just laying somewhere, you could bet that somewhere behind you a door would slide open and something horrifying would shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were scripted to show up if and ''only if'' you get the goods, so more often than not the best strategy for saving ammo is ''not picking it up in the first place''.

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** ''VideoGame/Doom3'' got absurd with it.
''VideoGame/Doom3'':
*** Every time you spotted spot ammo or health just laying somewhere, you could can bet that somewhere behind you a door would will slide open and something horrifying would will shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were are scripted to show up if and ''only if'' you get the goods, so more often than not the best strategy for saving ammo is ''not picking it up in the first place''.



** ''VideoGame/JediKnightJediAcademy'' did this as well. There are blaster turrets set up twice on Hoth and once on Vjun. If you take control of them, the game spawns, respectively, a horde of snowtroopers, an AT-ST, or 8 Hazard Troopers. If you ignore them (especially likely on Vjun, given the only enemies in that area were trying to use that turret on you a second before), nothing happens.
** ''VideoGame/{{Blood}} 2'' also had this rather laughable variant with the first Invisibility talisman, which is set down a short hallway and spawns an enemy at the entrance to that hallway once you pick it up for the sole purpose of demonstrating that it makes you invisible - ignore it and nothing spawns. Interestingly, most other talismans are placed more intelligently, such as the first Willpower (which cuts incoming damage by 95%) being set before the player drops through a skylight and then rushes through an area with tons of enemies armed with [[MoreDakka machine pistols]].

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** ''VideoGame/JediKnightJediAcademy'' did this as well. * ''VideoGame/JediKnightJediAcademy'': There are blaster turrets set up twice on Hoth and once on Vjun. If you take control of them, the game spawns, respectively, a horde of snowtroopers, an AT-ST, or 8 Hazard Troopers. If you ignore them (especially likely on Vjun, given the only enemies in that area were trying to use that turret on you a second before), nothing happens.
** * ''VideoGame/{{Blood}} 2'' also had this rather laughable variant with the The first Invisibility talisman, which talisman is set down a short hallway and spawns an enemy at the entrance to that hallway once you pick it up for the sole purpose of demonstrating that it makes you invisible - ignore it and nothing spawns. Interestingly, most other talismans are placed more intelligently, such as the first Willpower (which cuts incoming damage by 95%) being set before the player drops through a skylight and then rushes through an area with tons of enemies armed with [[MoreDakka machine pistols]].
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--> '''BTD5 Round 18 Pre-round Comment:''' Have some free money with 80 greens coming up next.

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--> '''BTD5 '''[=BTD5=] Round 18 Pre-round Comment:''' Have some free money with 80 greens coming up next.
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* ''VideoGame/BloonsTowerDefense'': Some rounds send many weaker bloons for you to get some cash to prepare for later hard rounds.
--> '''BTD5 Round 18 Pre-round Comment:''' Have some free money with 80 greens coming up next.
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* In the final level of the 1998 FirstPersonShooter ''VideoGame/SiN'', the player (who was tricked into a trap in the previous level) begins in a meat cart riding out into what looks like an empty cavern. You are then dropped into a pool of water, which leads to a massive cache of ammo, all the weapons in the game and a generous supply of health packs. Great, you say!...then you walk outside and see that the several-foot tall mutated father of the main antagonist is walking towards you with a tri-projectile rocket launcher. ''[[OhCrap And the door to the supply room just closed behind you]]''.

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* In the final level of the 1998 FirstPersonShooter ''VideoGame/SiN'', ''[[VideoGame/SiN1998 SiN]]'', the player (who was tricked into a trap in the previous level) begins in a meat cart riding out into what looks like an empty cavern. You are then dropped into a pool of water, which leads to a massive cache of ammo, all the weapons in the game and a generous supply of health packs. Great, you say!...then you walk outside and see that the several-foot tall mutated father of the main antagonist is walking towards you with a tri-projectile rocket launcher. ''[[OhCrap And the door to the supply room just closed behind you]]''.

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The grammar was off in this entry


* After a full year of free gameplay updates ''VideoGame/MonsterHunterWorld'' Iceborne finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break it's horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worst is that after you (eventually) beat it in the special assignment (which only requires you to get it to 75% hp, which is still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity all together.
** The same game has an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.

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* ''VideoGame/MonsterHunterWorld:
**
After a full year of free gameplay updates ''VideoGame/MonsterHunterWorld'' Iceborne updates, ''Iceborne'' finally ends with the arrival of [[TheDreaded Fatalis]]. When you get the special assignment to fight it, you are given five carts instead of the standard three. It's extremely suspicious because even previous dreaded monsters like Extreme Behemoth, Alatreon, and Safi'Jiva didn't warrant this. Turns out this is just so players can get used to the fact that Fatalis is by far the most ''difficult monster in the entire game.'' It has at roughly a dozen one-shot kill moves, is insanely hard-hitting and unforgivingly fast in it's attack combos. And if you've managed to get to half-health and haven't managed to break it's its horns at least once, it will enter a super-charged mode, where every single fire attack can be an instant cart, regardless of whatever resistance you have. It should also be mentioned that the typical hunt time of 50 minutes is cut down to half an hour, giving you no breathing room and forcing you to plan how you fight it very carefully. And what's worst worse is that that, after you (eventually) beat it in the special assignment (which only requires you to get it to 75% hp, which is HP, and that's still extremely difficult solo), the event quest that comes after ''does not'' give you the mercy of five carts, taking away the generosity all together.altogether.
** The same game has There's an event quest that pits you against a Tempered Furious Rajang, which ''also'' gives you five carts. It has considerably less health than Fatalis. ''Unlike'' Fatalis, the arena you fight it in has ''nothing'' you can use against it, it's far more agile, and all of its attacks can still smack you flat in two hits, even with Fatalis gear.
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** ''VideoGame/MarioAndLuigiPartnersInTime'' has no less than ''three'' save points close by eachother and separated only by cutscenes just before the final boss, in addition to giving you three of every special item and multiple amounts of every healing item in the game.

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** ''VideoGame/MarioAndLuigiPartnersInTime'' has no less than ''three'' save points close by eachother each other and separated only by cutscenes just before the final boss, in addition to giving you three of every special item and multiple amounts of every healing item in the game.
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* ''VideoGame/{{Skylanders}} Spyro's Adventure'': Right before the final boss, Eon will tell you that all of the Skylanders you used in the level preceding the boss have been healed up to their max health, including those who were defeated. No other game in the series replenished your Skylanders' health before the final boss, as the developers likely expected you to have enough Skylanders by this point that you can lose some of them in the final level.
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* ''VideoGame/LuigisMansion'' will often have a powerful healing item before the boss of each chapter.

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* ''VideoGame/LuigisMansion'' ''VideoGame/LuigisMansion1'' will often have a powerful healing item before the boss of each chapter.
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Crosswicking

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[[folder:Party Game]]
* ''VideoGame/MarioParty10'': Right before the Homestretch of Chaos Castle in Mario Party mode, Blue Toad will give all players a chance to roll a roulette for a free Special Dice Block, something he doesn't do on any of the other boards. The Homestretch that follows is the most dangerous board segment in the entire game, with over half the spaces costing players that land on them to lose half their Mini-Stars.
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* The BonusDungeon in ''VideoGame/KlonoaDoorToPhantomile'' Balue's Tower, hands you ''nine extra lives right at the beginning.'' While not a "boss," per se, consider that fair warning for [[PlatformHell what you're getting yourself into.]] 9-packs of lives occur at regular intervals throughout the level as well, usually just before long sections of horrible jumping puzzles.

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* The BonusDungeon in ''VideoGame/KlonoaDoorToPhantomile'' ''VideoGame/KlonoaDoorToPhantomile'', Balue's Tower, hands you ''nine extra lives right at the beginning.'' While not a "boss," per se, consider that fair warning for [[PlatformHell what you're getting yourself into.]] 9-packs of lives occur at regular intervals throughout the level as well, usually just before long sections of horrible jumping puzzles.

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