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Changed line(s) 4,6 (click to see context) from:
[[quoteright:295:[[VideoGame/PlantsVsZombies https://static.tvtropes.org/pmwiki/pub/images/pvz_walnut.png]]]]
[[caption-width-right:295:A Wallnut cracking under pressure.]]
[[caption-width-right:295:A Wallnut cracking under pressure.]]
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[[caption-width-right:295:A
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Changed line(s) 414,415 (click to see context) from:
-->''(When looking undamaged)'': "It's-a me, ''player name''!"
-->''(When low on HP)'': "Oh boy, this is gonna hurt, isn't it?"
-->''(When low on HP)'': "Oh boy, this is gonna hurt, isn't it?"
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-->''(When looking undamaged)'': "It's-a me, ''player name''!"
-->''(Whenname''!"\\
''(When low on HP)'': "Oh boy, this is gonna hurt, isn't it?"
-->''(When
''(When low on HP)'': "Oh boy, this is gonna hurt, isn't it?"
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* ''VideoGame/{{Minecraft}}'': In versions 1.15 and later, the Iron Golem's texture appears more cracked as they take damage, which serves as an indicator to player that they need to reverse this by repairing them with iron ingots.
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** Since ''VideoGame/PokemonXAndY'', this has been extended to all status effects. A Pokemon will glow yellow with occasional sparks when paralyzed, red with small flames when burned, purple with bubbles when poisoned, and white with a solid block of ice around it when frozen. When asleep, its eyes will close.
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Spelling/grammar fix(es)
Changed line(s) 14,15 (click to see context) from:
When done well, having the health of character and enemies can serve a purpose of a diagetic HUD which can often help with the immersion. In addition, rather than player's eyes having constantly wander to enemy's health bar, the health can be checked by just focusing on the enemy, making the user interface less cluttered.
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When done well, having the health of character the player and the enemies displayed on themselves can serve a purpose of a diagetic HUD which can often help with the immersion. In addition, rather than player's eyes having constantly wander to enemy's health bar, the health can be checked by just focusing on the enemy, making the user interface less cluttered.
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Added Illbleed.
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* In ''VideoGame/{{Illbleed}}'', characters at 30% of their maximum health will start clutching at their shoulder as they start staggering on movement, slowing them down significantly. Once they reach 10%, they now limp and clutch at their torso as they're slowed down even further. At this level, the selected character will start freaking out when idle.
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When done well
When done well, having the health of character and enemies can serve a purpose of a diagetic HUD which can often help with the immersion. In addition, rather than player's eyes having constantly wander to enemy's health bar, the health can be checked by just focusing on the enemy, making the user interface less cluttered.
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* '''Color change:''' The simplest form of showing damage is [[PaletteSwap changing color palette]]. Flashing when being on low health also counts in this category. Usually many older and simpler games or games needing to keep age ratings low belong to this category.
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* '''Color change:''' The simplest form of showing damage is by adding a tint (usually red or orange) to the characters or [[PaletteSwap changing color palette]]. Flashing when being on low health also counts in this category. Usually many older and simpler games or games needing to keep age ratings low belong to this category.
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Changed line(s) 351,352 (click to see context) from:
* The original ''VideoGame/FZero'' has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, ''your top speed will decrease''. Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer CriticalExistenceFailure.
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* The original ''VideoGame/FZero'' ''VideoGame/FZero1990'' has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, ''your top speed will decrease''. Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer CriticalExistenceFailure.
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* The evil exes in ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' start flashing yellow when their health gets low. When just a few more hits will finish them off, they flash yellow and red.
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* The evil exes in ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' start flashing yellow when their health gets low. When just a few more hits will finish them off, they flash yellow and red.