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* In ''VideoGame/FireEmblemThreeHouses'', just before the FinalBattle of the Crimson Flower route, Edelgard will speak with [[PlayerCharacter Byleth]] about [[spoiler:Byleth's nature as a vessel for the goddess Sothis, and why Edelgard thought Byleth wouldn't join her]]. Unusually for this game, a dialogue prompt will allow you to ask Edelgard to repeat hat she has just told you.
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* ''VideoGame/JimmyAndThePulsatingMass:'' Every single time you come across [[ExpositionFairy Information Guy]] either in person or on a computer monitor, he'll finish his speech with "Would you like me to repeat that?", including after [[TeensAreMonsters Buck]] reduces him to a ghost. [[spoiler: Near the end of the game it's revealed that "Information Guy" is actually a whole species of [[InexplicablyIdenticalIndividuals identical short-tailed monkeys]] who [[ExploitedTrope evolved into doing this trope in order to steal bananas more easily.]]]] You can even find an instance of him that ''[[ExaggeratedTrope only]]'' asks if you want him to repeat himself.
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[[AC:Webcomic]]
* ''Webcomic/BrawlInTheFamily'''s strip #333, ''[[http://brawlinthefamily.keenspot.com/comic/333-advice/ Advice]]'', plays out pretty much the exact scenario that many a player of ''Ocarina of Time'' would have experienced, only giving it an in-universe explanation.
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* ''VideoGame/EarthBound'', meanwhile, parodies it viciously. When Buzz Buzz gives his ''dying words'', you have the option to have him repeat the entire thing (including all his wheezing and panting!) as many times as you like, and he won't die until you tell him to stop; in the original Japanese, even says something like "Now, then... I’m about to die now, but do you want to hear all that over again?" And when Everdred does the same, he'll ''refuse'' to repeat everything he just said even if you ask. [[spoiler:(And he wasn't even really dying!)]]
** ''VideoGame/{{Mother 3}}'' plays it more straight when [[spoiler:Leder gives the surprisingly long explanation of the history of Nowhere Islands;]] he'll confirm that you understand each part before continuing to the next.
** As if the developers were especially fearful of forgetful players, ''VideoGame/{{Mother 3}}'' even has ''key items'' that contain the repeatable words of some characters. For example, the Stinkbug's Memory lets you hear everything [[spoiler: Leder]] says again at any time.

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* ''VideoGame/EarthBound'', meanwhile, ''VideoGame/{{EarthBound|1994}}'' parodies it viciously. When Buzz Buzz gives his ''dying words'', you have the option to have him repeat the entire thing (including all his wheezing and panting!) as many times as you like, and he won't die until you tell him to stop; in the original Japanese, even says something like "Now, then... I’m about to die now, but do you want to hear all that over again?" And when Everdred does the same, he'll ''refuse'' to repeat everything he just said even if you ask. [[spoiler:(And he wasn't even really dying!)]]
** ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' plays it more straight when [[spoiler:Leder gives the surprisingly long explanation of the history of Nowhere Islands;]] he'll confirm that you understand each part before continuing to the next.
** As if the developers were especially fearful of forgetful players, ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' even has ''key items'' that contain the repeatable words of some characters. For example, the Stinkbug's Memory lets you hear everything [[spoiler: Leder]] says again at any time.

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[[AC:Western Animation]]
* Inversion: In the ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' debut "Fur Out Furlough," Dick Dastardly asks the General over the phone to repeat his previous statement about a 30-day furlough to whoever stops the pigeon.




[[folder: Western Animation]]
* Inversion: In the ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' debut "Fur Out Furlough," Dick Dastardly asks the General over the phone to repeat his previous statement about a 30-day furlough to whoever stops the pigeon.
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'''Dave Bulmer:''' Not one for reading then?

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'''Dave Bulmer:''' Not one for reading reading, then?
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[[folder: Western Animation]]
* Inversion: In the ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' debut "Fur Out Furlough," Dick Dastardly asks the General over the phone to repeat his previous statement about a 30-day furlough to whoever stops the pigeon.
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[[AC:[[LiveActionFilms Films -- Live-Action]]]]


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[[AC:Comedy]]
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* The 2012 remake of ''VideoGame/LaMulana'' is guilty of this. Elder Xelpud will sometimes e-mail the player to return from the ruins to give him important information. Said information always ends with "You wanna hear that again?" Naturally, the default option is for him to repeat himself. Game, I understand you're meant to be a love letter to oldschool gaming, but we do ''not'' want to be reminded of the owl from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. Fortunately, the game's fast text speed makes it far less likely for gamers to lose patience and start mashing the button to skip...unless you're playing the original 2005 version, in which case the text scrolls slowly and painfully.

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* The 2012 remake of ''VideoGame/LaMulana'' is guilty of this. Elder Xelpud will sometimes e-mail the player to return from the ruins to give him important information. Said information always ends with "You wanna hear that again?" Naturally, the default option is for him to repeat himself. Game, I we understand you're meant to be a love letter to oldschool gaming, but we do ''not'' want to be reminded of the owl from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. Fortunately, the game's fast text speed makes it far less likely for gamers to lose patience and start mashing the button to skip...unless you're playing the original 2005 version, in which case the text scrolls slowly and painfully.
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* ''VideoGame/LaMulana2'': There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always either "Yes, I want to hear it again" or "No, I don't understand". Every. Single. Time.

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* ''VideoGame/LaMulana2'': ''VideoGame/LaMulana2'' gets pretty carried away with this. There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always either "Yes, I want to hear it again" or "No, I don't understand". Every. Single. Time.
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* A classic joke starts with the setup "Pete and Repeat were walking down the street. Pete fell down, who's left?" and the unsuspecting victim answers "Repeat" and the joke-teller asks again "Pete and Repeat were walking down the street. Pete fell down, who's left?" The person again answers "Repeat" and the cycle continues until the victim figures out that Repeat isn't just Pete's friend's name in this context. This may also be the UrExample of this trope.
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Up To Eleven is a defunct trope


* ''VideoGame/LaMulana2'', meanwhile, takes this trope UpToEleven. There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always either "Yes, I want to hear it again" or "No, I don't understand". Every. Single. Time.

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* ''VideoGame/LaMulana2'', meanwhile, takes this trope UpToEleven. ''VideoGame/LaMulana2'': There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always either "Yes, I want to hear it again" or "No, I don't understand". Every. Single. Time.
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* The ''Zelda'' series has many examples of this.

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* The ''Zelda'' series ''Franchise/TheLegendOfZelda'' franchise has many examples of this.this trope.
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* ''VideoGame/OctopathTraveler'' has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the active party members. After resting there, the game remains on the Rest/Exit choice screen with the cursor defaulting to "Rest", even though there's no benefit to resting (and paying) again, although the player can simply press "B" to exit.

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* ''VideoGame/OctopathTraveler'' has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the active party members. After resting there, the game remains on the Rest/Exit choice screen with the cursor defaulting to "Rest", even though there's no benefit to resting (and paying) again, although it's [[DownplayedTrope downplayed]] as the player can simply press "B" to exit.
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Sinkhole


''[[HomePage No]]''

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''[[HomePage No]]''''No''
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* ''VideoGame/LaMulana2'', meanwhile, takes this trope UpToEleven. There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always "Yes, I want to hear it again". Every. Single. Time.

to:

* ''VideoGame/LaMulana2'', meanwhile, takes this trope UpToEleven. There are multiple [=NPC=]s who give explanations and then ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular [=NPC=]s found in the ruins...they all do it. And the default option is always either "Yes, I want to hear it again".again" or "No, I don't understand". Every. Single. Time.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the crystals in the dark world. Obtaining each crystal will reveal part of the story, after which a question is asked: "Do you understand?" with the options being "Yes" and "Not at all." Fortunately, the default option is "Yes."



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the crystals in the dark world. Obtaining each crystal will reveal part of the story, after which a question is asked: "Do you understand?" with the options being "Yes" and "Not at all." Fortunately, the default option is "Yes."



*** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example. His advice tends to be [[WallOfText very long and spans multiple dialogue boxes]], which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).

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*** The TropeCodifier is Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example.owl]]. His advice tends to be [[WallOfText very long and spans multiple dialogue boxes]], which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
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* ''VideoGame/OctopathTraveler'' has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the party, active and inactive members. After resting there, the game remains on the Rest/Exit choice screen, with the cursor defaulting to "Rest" even though there's no benefit to resting (and paying) again.

to:

* ''VideoGame/OctopathTraveler'' has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the party, active and inactive party members. After resting there, the game remains on the Rest/Exit choice screen, screen with the cursor defaulting to "Rest" "Rest", even though there's no benefit to resting (and paying) again.again, although the player can simply press "B" to exit.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EarthBound'', meanwhile, parodies it viciously. When Buzz Buzz gives his ''dying words'', you have the option to have him repeat the entire thing (including all his wheezing and panting!) as many times as you like, and he won't die until you tell him to stop; in the original Japanese, even says something like "Now, then... I’m about to die now, but do you want to hear all that over again?" And when Everdred does the same, he'll ''refuse'' to repeat everything he just said even if you ask.

to:

* ''VideoGame/EarthBound'', meanwhile, parodies it viciously. When Buzz Buzz gives his ''dying words'', you have the option to have him repeat the entire thing (including all his wheezing and panting!) as many times as you like, and he won't die until you tell him to stop; in the original Japanese, even says something like "Now, then... I’m about to die now, but do you want to hear all that over again?" And when Everdred does the same, he'll ''refuse'' to repeat everything he just said even if you ask. [[spoiler:(And he wasn't even really dying!)]]



* Parodied in ''VideoGame/{{Undertale}}''. When Papyrus explains the rules to the tile puzzle, he asks if you got that. If you tell him you didn't, his explanation changes, and he loses track of the tiles. When he asks again, you now have the option to say you understand ''even less''. If you do, he gives up and leaves a note with explanations and asks you to do this puzzle once you understand them. However, the machine that activates the puzzle isn't even working and the explanations are illegible.

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* Parodied in ''VideoGame/{{Undertale}}''. When Papyrus explains the rules to the tile puzzle, he asks if you got that. If you tell him you didn't, his explanation changes, and he loses track of the tiles. When he asks again, you now have the option to say you understand ''even less''. If you do, he gives up and leaves a note with explanations and asks you to do this puzzle once you understand them. However, the machine that activates the puzzle isn't even working (it would be if you had let him activate it himself... well, for certain definitions of "working") and the explanations are illegible.
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* ''VideoGame/OctopathTraveler'' has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the party, active and inactive members. After resting there, the game remains on the Rest/Exit choice screen, with the cursor defaulting to "Rest" even though there's no benefit to resting (and paying) again.

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Added Zelda A Link to the Past example. I also grouped up all the Zelda games under a single topic bullet point.


* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has many examples of this trope:
** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example. His advice tends to be [[WallOfText very long and spans multiple dialogue boxes]], which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
** The two Composer Brothers at the Graveyard, Flat and Sharp, will tell you how they came to compose the Sun's Song and [[spoiler:gave their lives]] to protect their secret from [[BigBad Ganondorf]], and then they will ask if you want to hear what they said again, with "Yes" being the default option.
** After listened to Saria's advice after playing Saria's Song, the game will ask you if you want to hear her advice again. The default? "Yes", of course.
** After playing at the Bombchu Bowling Alley, the operator will ask you if you want to play again. If you're spamming "A" to skip the text describing the prize you won (if you won), you could easily select the default, "Yes". Making this mistake is especially frustrating because each game costs you 30 Rupees.
** What's perhaps most infuriating about it, however, is that, despite the annoyance of all of this reaching [[MemeticMutation memetic status]], ''none of it'' was changed in the 3DS [[UpdatedRerelease remake]]. Perhaps [[TrollingCreator Nintendo indeed likes to watch you suffer]]. Well, at least they made the text scroll faster.
* In ''VideoGame/TheLegendOfZeldaOracleGames'', characters who tell you "secrets" used to link the games ask if you want to hear the secret again.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the audacity to ask "Would you like to hear the explanation again?" when explaining how the [[ManaMeter energy gauge]] works. Guess what the cursor defaults to? If you guessed "Yes", feel free to throw your [[UsefulNotes/Nintendo3DS 3DS]] across the room in frustration--because [[GoneHorriblyRight you were right]]. Can [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kaepora Gaebora]] communicate telepathically?

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' The ''Zelda'' series has many examples of this trope:
this.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the audacity to ask "Would you like to hear the explanation again?" when explaining how the [[ManaMeter energy gauge]] works. Guess what the cursor defaults to? If you guessed "Yes", feel free to throw your [[UsefulNotes/Nintendo3DS 3DS]] across the room in frustration--because [[GoneHorriblyRight you were right]]. Can [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kaepora Gaebora]] communicate telepathically?
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the crystals in the dark world. Obtaining each crystal will reveal part of the story, after which a question is asked: "Do you understand?" with the options being "Yes" and "Not at all." Fortunately, the default option is "Yes."
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
***
Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example. His advice tends to be [[WallOfText very long and spans multiple dialogue boxes]], which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
** *** The two Composer Brothers at the Graveyard, Flat and Sharp, will tell you how they came to compose the Sun's Song and [[spoiler:gave their lives]] to protect their secret from [[BigBad Ganondorf]], and then they will ask if you want to hear what they said again, with "Yes" being the default option.
** *** After listened to Saria's advice after playing Saria's Song, the game will ask you if you want to hear her advice again. The default? "Yes", of course.
** *** After playing at the Bombchu Bowling Alley, the operator will ask you if you want to play again. If you're spamming "A" to skip the text describing the prize you won (if you won), you could easily select the default, "Yes". Making this mistake is especially frustrating because each game costs you 30 Rupees.
** *** What's perhaps most infuriating about it, however, is that, despite the annoyance of all of this reaching [[MemeticMutation memetic status]], ''none of it'' was changed in the 3DS [[UpdatedRerelease remake]]. Perhaps [[TrollingCreator Nintendo indeed likes to watch you suffer]]. Well, at least they made the text scroll faster.
* ** In ''VideoGame/TheLegendOfZeldaOracleGames'', characters who tell you "secrets" used to link the games ask if you want to hear the secret again.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the audacity to ask "Would you like to hear the explanation again?" when explaining how the [[ManaMeter energy gauge]] works. Guess what the cursor defaults to? If you guessed "Yes", feel free to throw your [[UsefulNotes/Nintendo3DS 3DS]] across the room in frustration--because [[GoneHorriblyRight you were right]]. Can [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kaepora Gaebora]] communicate telepathically?
again.
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None


** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).

to:

** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's—and this trope's—most famous example. His advice tends to be [[WallOfText very long and spans multiple dialogue boxes, boxes]], which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
Is there an issue? Send a MessageReason:
None


** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's most famous example, as well as this trope's most famous example. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).

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** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's most famous example, as well as game's—and this trope's most trope's—most famous example. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "Yes" or "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
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** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's most famous example, as well as this trope's most famous example. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he always asks if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "yes" or "no", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel, and he won't bother you as an adult (because he's [[spoiler:actually Rauru, the Sage of Light]]).

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** Kaepora Gaebora, the [[TheOwlKnowingOne advice-spewing owl]], is the game's most famous example, as well as this trope's most famous example. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow ScrollingText, means it takes a while to finish. Unlike most other characters, he'll talk to you when you encounter him automatically (''i.e.'' you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always asks ask if you want to hear him again, and the cursor will ''always'' default to the option that makes him repeat himself. And he changes the questions up -- sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said again?" -- so you can't just aim for "yes" "Yes" or "no", "No", because the answer will be different depending on the question. It's all enough to make him one of the game's most famously annoying characters, and works about the game often joke about him this way (like in [[http://brawlinthefamily.keenspot.com/comic/333-advice/ this]] ''Webcomic/BrawlInTheFamily'' comic). Fortunately, [[AntiFrustrationFeatures you can press B to skip to the end]] once he completes a full spiel, and he spiel. Unfortunately, [[GuideDangIt the game never tells you the B button can be used to skip to the end of text]]. He won't bother you as an adult adult, though (because he's [[spoiler:actually Rauru, the Sage of Light]]).
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Only a few have repeating be the default option.


* With some "secrets" used for linking ''VideoGame/TheLegendOfZeldaOracleGames'', the person who tells you asks if you want to hear the secret again, with the cursor starting over "OK".

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* With some In ''VideoGame/TheLegendOfZeldaOracleGames'', characters who tell you "secrets" used for linking ''VideoGame/TheLegendOfZeldaOracleGames'', to link the person who tells you asks games ask if you want to hear the secret again, with the cursor starting over "OK".again.

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