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* the VisualNovel ''VisualNovel/SevenKingdomsThePrincessProblem''

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* the VisualNovel ''VisualNovel/SevenKingdomsThePrincessProblem''''VisualNovel/SevenKingdomsThePrincessProblem''

If an internal link led you here, please change it to point to the specific article. Thanks!
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* the VisualNovel SevenKingdomsThePrincessProblem

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* the VisualNovel SevenKingdomsThePrincessProblem''VisualNovel/SevenKingdomsThePrincessProblem''
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* the VideoGame ''VideoGame/SevenKingdoms''

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* the VideoGame ''VideoGame/SevenKingdoms''''VideoGame/SevenKingdoms''
* the VisualNovel SevenKingdomsThePrincessProblem
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* the VidoeGame ''VideoGame/SevenKingdoms''

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* the VidoeGame VideoGame ''VideoGame/SevenKingdoms''

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[[redirect:VideoGame/SevenKingdoms]]

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[[redirect:VideoGame/SevenKingdoms]]Seven Kingdoms could refer to:
* the band Music/SevenKingdoms
* the VidoeGame ''VideoGame/SevenKingdoms''

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moved to Video Game namespace


SevenKingdoms is a Real Time Strategy game, published by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... send spies to your rivals to get information to your enemies or other benefits. There's also monsters named Fryhtans which roamed through the lands that you can kick in the butt and get money for it. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

Later on, there's a patch which includes 3 civilizations, yet the name is ''still'' Seven Kingdoms: Egyptians, Mughuls and Zulus. It's then released under the expansion pack 'Ancient Adversaries.

There's also a sequel named Seven Kingdoms 2: Fryhtan Wars. Gone are the Mayans, Mughuls and Zulus... and the naval option that was available in the first game. Enter new Civilizations Celt, Roman, Carthaginian, Indian and Mongol, as well as civilization-specific units (such as [[BareFistedMonk Shaolin Monk]] for Chinese, {{Ninja}} for Japanese, etc) and a more close-to-myth Greater Beings (such as Amaterasu for the Japanese instead of the generic 'Mind Turner'). The biggest feature, however, is to play as the Fryhtans themselves, giving off a new gaming experience.

There's also a new game named Seven Kingdoms Conquest. According to sources... it tanked.

Not to be confused with [[Music/SevenKingdoms the band]].

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Tropes associated with this:
* ArbitraryHeadcountLimit: Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.
* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two, but subverts the trope by claiming that there are now seven kingdoms... of Frythans.
* CrossoverCosmology: Qi Lin, Isis, Mithra, Amaterasu, Thor... to name a few of the Greater Beings.
* DeusExMachina: By the second game, the Greater Beings can give you unpredictable miracles.
* ExcusePlot: More like 'Plot? What Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything.
* FakeDifficulty: In the second game, human kingdoms need money to build buildings and war machines, train enemy troops, pay workers, pay maintainence costs for war machines buildings, and hire mercenaries at inns. The only three ways to make money are to tax your towns (which gets you a few pennies), have a mine and factory to manufacture goods to sell, or kill things. Thus if you can't find a clay, iron or copper deposit to build a mine on, you're going to constantly have to send your troops into combat to make money to keep building up your forces.
* GodsNeedPrayerBadly: How to get the Greater Beings' help.
* HornyVikings
* KarmaMeter: The reputation meter.
* LuckBasedMission: A lot of missions are randomly generated, so victory boils down to being fortunate enough to spawn in the right spot with resources or towns nearby.
* TheMole: You can train and send them in.
* OdaNobunaga: Being one generic Japanese hero unit (so is ToyotomiHideyoshi and TokugawaIeyasu)
* ScrewTheRulesIHaveMoney: You send spies to enemy fort and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game.
** ScrewTheMoneyIHaveRules: Failure in bribery (as in, bribing a loyal general with low money) will result your spy getting executed.
* YouRequireMoreVespeneGas: You can make goods from three different resources (Clay, Iron and Copper), and these resources are finite.
* ZergRush: In the second game, most missions against Fryhtans give you a few minutes breathing room to take your army and settlers, found your opening town or two and build your first couple of forts, before the Fryhtans send almost all their forces down your throat. Survive the opening onslaught and the rest of the mission will be much less hectic.
----

to:

SevenKingdoms is a Real Time Strategy game, published by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... send spies to your rivals to get information to your enemies or other benefits. There's also monsters named Fryhtans which roamed through the lands that you can kick in the butt and get money for it. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

Later on, there's a patch which includes 3 civilizations, yet the name is ''still'' Seven Kingdoms: Egyptians, Mughuls and Zulus. It's then released under the expansion pack 'Ancient Adversaries.

There's also a sequel named Seven Kingdoms 2: Fryhtan Wars. Gone are the Mayans, Mughuls and Zulus... and the naval option that was available in the first game. Enter new Civilizations Celt, Roman, Carthaginian, Indian and Mongol, as well as civilization-specific units (such as [[BareFistedMonk Shaolin Monk]] for Chinese, {{Ninja}} for Japanese, etc) and a more close-to-myth Greater Beings (such as Amaterasu for the Japanese instead of the generic 'Mind Turner'). The biggest feature, however, is to play as the Fryhtans themselves, giving off a new gaming experience.

There's also a new game named Seven Kingdoms Conquest. According to sources... it tanked.

Not to be confused with [[Music/SevenKingdoms the band]].

-----
Tropes associated with this:
* ArbitraryHeadcountLimit: Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.
* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two, but subverts the trope by claiming that there are now seven kingdoms... of Frythans.
* CrossoverCosmology: Qi Lin, Isis, Mithra, Amaterasu, Thor... to name a few of the Greater Beings.
* DeusExMachina: By the second game, the Greater Beings can give you unpredictable miracles.
* ExcusePlot: More like 'Plot? What Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything.
* FakeDifficulty: In the second game, human kingdoms need money to build buildings and war machines, train enemy troops, pay workers, pay maintainence costs for war machines buildings, and hire mercenaries at inns. The only three ways to make money are to tax your towns (which gets you a few pennies), have a mine and factory to manufacture goods to sell, or kill things. Thus if you can't find a clay, iron or copper deposit to build a mine on, you're going to constantly have to send your troops into combat to make money to keep building up your forces.
* GodsNeedPrayerBadly: How to get the Greater Beings' help.
* HornyVikings
* KarmaMeter: The reputation meter.
* LuckBasedMission: A lot of missions are randomly generated, so victory boils down to being fortunate enough to spawn in the right spot with resources or towns nearby.
* TheMole: You can train and send them in.
* OdaNobunaga: Being one generic Japanese hero unit (so is ToyotomiHideyoshi and TokugawaIeyasu)
* ScrewTheRulesIHaveMoney: You send spies to enemy fort and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game.
** ScrewTheMoneyIHaveRules: Failure in bribery (as in, bribing a loyal general with low money) will result your spy getting executed.
* YouRequireMoreVespeneGas: You can make goods from three different resources (Clay, Iron and Copper), and these resources are finite.
* ZergRush: In the second game, most missions against Fryhtans give you a few minutes breathing room to take your army and settlers, found your opening town or two and build your first couple of forts, before the Fryhtans send almost all their forces down your throat. Survive the opening onslaught and the rest of the mission will be much less hectic.
----
[[redirect:VideoGame/SevenKingdoms]]
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* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two.

to:

* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two.two, but subverts the trope by claiming that there are now seven kingdoms... of Frythans.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: In the second game, human kingdoms need money to build buildings and war machines, train enemy troops, pay workers, pay maintainence costs for war machines buildings, and hire mercenaries at inns. The only three ways to make money are to tax your towns (which gets you a few pennies), have a mine and factory to manufacture goods to sell, or kill things. Thus if you can't find a clay, iron or copper deposit to build a mine on, you're going to constantly have to send your troops into combat to make money to keep building up your forces.

Added: 486

Changed: 919

Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit - Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.
* CrossoverCosmology (Qi Lin, Isis, Mithra, Amaterasu, Thor... to name a few of the Greater Beings)
* DeusExMachina (By the second game, the Greater Beings can give you unpredictable miracles)
* ExcusePlot (More like 'Plot? What Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything)
* GodsNeedPrayerBadly (how to get the Greater Beings' help)

to:

* ArbitraryHeadcountLimit - ArbitraryHeadcountLimit: Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.
* CrossoverCosmology (Qi CrossoverCosmology: Qi Lin, Isis, Mithra, Amaterasu, Thor... to name a few of the Greater Beings)
Beings.
* DeusExMachina (By DeusExMachina: By the second game, the Greater Beings can give you unpredictable miracles)
miracles.
* ExcusePlot (More ExcusePlot: More like 'Plot? What Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything)
everything.
* GodsNeedPrayerBadly (how GodsNeedPrayerBadly: How to get the Greater Beings' help)help.



* KarmaMeter (The reputation meter)
* TheMole (You can train and send them in)
* OdaNobunaga (being one generic Japanese hero unit (so is ToyotomiHideyoshi and TokugawaIeyasu))
* ScrewTheRulesIHaveMoney (You send spies to enemy fort and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game)
** ScrewTheMoneyIHaveRules (Failure in bribery (as in, bribing a loyal general with low money) will result your spy getting executed)
* YouRequireMoreVespeneGas - You can make goods from three different resources (Clay, Iron and Copper), and these resources are finite.

to:

* KarmaMeter (The KarmaMeter: The reputation meter)
meter.
* TheMole (You LuckBasedMission: A lot of missions are randomly generated, so victory boils down to being fortunate enough to spawn in the right spot with resources or towns nearby.
* TheMole: You
can train and send them in)
in.
* OdaNobunaga (being OdaNobunaga: Being one generic Japanese hero unit (so is ToyotomiHideyoshi and TokugawaIeyasu))
TokugawaIeyasu)
* ScrewTheRulesIHaveMoney (You ScrewTheRulesIHaveMoney: You send spies to enemy fort and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game)
game.
** ScrewTheMoneyIHaveRules (Failure ScrewTheMoneyIHaveRules: Failure in bribery (as in, bribing a loyal general with low money) will result your spy getting executed)
executed.
* YouRequireMoreVespeneGas - YouRequireMoreVespeneGas: You can make goods from three different resources (Clay, Iron and Copper), and these resources are finite.finite.
* ZergRush: In the second game, most missions against Fryhtans give you a few minutes breathing room to take your army and settlers, found your opening town or two and build your first couple of forts, before the Fryhtans send almost all their forces down your throat. Survive the opening onslaught and the rest of the mission will be much less hectic.

Added: 434

Changed: 95

Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit - Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.



* ExcusePlot (More like 'Plot? What Plot?')

to:

* ExcusePlot (More like 'Plot? What Plot?')Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything)


Added DiffLines:

* YouRequireMoreVespeneGas - You can make goods from three different resources (Clay, Iron and Copper), and these resources are finite.
Is there an issue? Send a MessageReason:
None


* MagnificentBastard (You. YES, YOU! In fact, in the second game, you can send high level spies and make neighboring kingdoms get into war and you get to watch the chaos unfold as you just stay there getting friendly/neutral with all of them, all the money goes to your pocket for your forces to eventually and you guessed it, TakeOverTheWorld -- '''[[ThatGuyWithTheGlasses OF]] [[MemeticMutation COURSE!!!]]''' -- All in all, this game ''teaches you'' how to become a MagnificentBastard)
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Added DiffLines:

Not to be confused with [[Music/SevenKingdoms the band]].
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* GodNeedsPrayerBadly (how to get the Greater Beings' help)

to:

* GodNeedsPrayerBadly GodsNeedPrayerBadly (how to get the Greater Beings' help)
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* OdaNobunaga (being one generic Japanese hero unit (so is Toyotomi Hideyoshi and Tokugawa Ieyasu))

to:

* OdaNobunaga (being one generic Japanese hero unit (so is Toyotomi Hideyoshi ToyotomiHideyoshi and Tokugawa Ieyasu))TokugawaIeyasu))
Is there an issue? Send a MessageReason:
now now, no blaming. What is another game similar to 7K that it is not unique?


SevenKingdoms is a [[BlatantLies unique]] breed of Real Time Strategy game, published by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... send spies to your rivals to get information to your enemies or other benefits. There's also monsters named Fryhtans which roamed through the lands that you can kick in the butt and get money for it. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

to:

SevenKingdoms is a [[BlatantLies unique]] breed of Real Time Strategy game, published by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... send spies to your rivals to get information to your enemies or other benefits. There's also monsters named Fryhtans which roamed through the lands that you can kick in the butt and get money for it. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

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