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* ''ComicBook/GreenLantern'': The Green Lantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow. Being able to overcome the Yellow weakness is basically a rite of passage for Green Lanterns, so for the most part only newbies would be completely helpless against a Sinestro Corp member.)

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* ''ComicBook/GreenLantern'': The Green Lantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though Then again, this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow. Being able to overcome the Yellow weakness is basically a rite of passage for Green Lanterns, so for the most part only newbies would be completely helpless against a Sinestro Corp member.)
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Alphabetizing example(s), General clarification on work content


* The Franchise/GreenLantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow. Being able to overcome the Yellow weakness is basically a rite of passage for Green Lanterns, so for the most part only newbies would be completely helpless against a Sinestro Corp member.)

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* ''ComicBook/TheFlash'': The Franchise/GreenLantern Corps Flash has a LogicalWeakness against cold-based attacks; coldness is down to molecules lacking movement, so freezing the Flash robs them of their speed. Captain Cold, his sister Golden Glider, and her partners Chilblaine have repeatedly defeated Sinestro all weaponized this, but the Flash still often ends up on top. This is due to Barry Allen often outsmarting them, or in the case of his LegacyCharacter, Wally West, outfighting them using his determination and his organization, sheer power. In fact, despite the Green Lanterns Chillblaine being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow. Being able to overcome the Yellow weakness is basically a rite of passage for Green Lanterns, so for the most part only newbies ManOfKryptonite, Wally would be completely helpless against treat him like a Sinestro Corp member.)JokeCharacter because they were never very smart and usually, Glider only picked them (there was more than one) because she thought they were hot.



* Franchise/TheFlash has a LogicalWeakness against cold-based attacks; coldness is down to molecules lacking movement, so freezing the Flash robs them of their speed. Captain Cold, his sister Golden Glider, and her partners Chilblaine have all weaponized this, but the Flash still often ends up on top. This is due to Barry Allen often outsmarting them, or in the case of his LegacyCharacter, ComicBook/WallyWest, outfighting them using his determination and sheer power. In fact, despite Chillblaine being basically a ManOfKryptonite, Wally would treat him like a JokeCharacter because they were never very smart and usually, Glider only picked them (there was more than one) because she thought they were hot.

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* Franchise/TheFlash has ''ComicBook/GreenLantern'': The Green Lantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a LogicalWeakness Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against cold-based attacks; coldness is down Yellow. Being able to molecules lacking movement, so freezing overcome the Flash robs them of their speed. Captain Cold, his sister Golden Glider, and her partners Chilblaine have all weaponized this, but the Flash still often ends up on top. This Yellow weakness is due to Barry Allen often outsmarting them, or in the case of his LegacyCharacter, ComicBook/WallyWest, outfighting them using his determination and sheer power. In fact, despite Chillblaine being basically a ManOfKryptonite, Wally rite of passage for Green Lanterns, so for the most part only newbies would treat him like be completely helpless against a JokeCharacter because they were never very smart and usually, Glider only picked them (there was more than one) because she thought they were hot.Sinestro Corp member.)
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* The Franchise/GreenLantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow.)

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* The Franchise/GreenLantern Corps have repeatedly defeated Sinestro and his organization, despite the Green Lanterns being weak to the colour yellow and the Sinestro Corps' ability to generate yellow objects. (Though this is more about the emotional side of the spectrum: Yellow means Fear and Green means Willpower. If a Green Lantern's Willpower is stronger than their Fear, they circumvent the weakness the Green Lantern rings have against Yellow. Being able to overcome the Yellow weakness is basically a rite of passage for Green Lanterns, so for the most part only newbies would be completely helpless against a Sinestro Corp member.)
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** In [[ComicBook/{{Invincible}} Omni-Man]] vs. [[ComicBook/TheBoys Homelander]], [[spoiler:it's noted that Homelander does have two of Omni-Man's weaknesses in extreme heat (via his EyeBeams) and loud sounds that could disrupt their equilibrium (via [[MakeMeWannaShout sonic scream]]). Neither would have made much difference against Omni-Man, who was [[CurbStompBattle billions of times stronger, tougher, and faster]], and the eye beams were deemed to be ''far'' weaker than the prolonged heat from a sun's surface needed to take out a Viltrumite]].

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** In [[ComicBook/{{Invincible}} Omni-Man]] vs. [[ComicBook/TheBoys Homelander]], [[spoiler:it's noted that Homelander does have two of Omni-Man's weaknesses in extreme heat (via his EyeBeams) and loud sounds that could disrupt their equilibrium (via [[MakeMeWannaShout sonic scream]]).SuperScream). Neither would have made much difference against Omni-Man, who was [[CurbStompBattle billions of times stronger, tougher, and faster]], and the eye beams were deemed to be ''far'' weaker than the prolonged heat from a sun's surface needed to take out a Viltrumite]].
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** ''Scarlet and Violet'' DLC ''The Indigo Disk'' introduces the Blueberry Academy League EliteFour who invokes this with their canonical ranking: Each member wields a type that should have been advantageous over the type of the member ranked above them (in order from weakest to strongest, we have Crispin's Fire which should have been advantageous over Amarys' Steel, which should have been advantageous over Lacey's Fairy, which should have been advantageous over Drayton's Dragon). This is just one indicator of how much of skilled battlers they are that they can overcome type disadvantages.

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That's a terrible tactic except against a few units with low ammo supply. Anti-Air and regular tanks have NINE rounds of primary fire and can be easily reloaded. Anti-Air vs Mech is more Mutual Disadvantage given neither unit is entirely specialized in fighting the other.


* ''VideoGame/NintendoWars'':
** Attacking anti-air units with infantry or tanks with recons, which can only do scratch-damage at best to said anti-air or tank units, remains a valid tactic because it forces them to ''expend ammo''. Used strategically you can cripple that unit's offensive power and either force your opponent to draw back to resupply or swoop in with a better unit and blow the now ammo-less offender away without being counterattacked. Bombers also completely eviscerate anti-airs if they strike first, but [[RocketTagGameplay only if they strike first]]. It also charges your CO Power meter which, again, can turn the tide of a battle if used strategically.
** Also, in ''[[VideoGame/NintendoWars Advance Wars]]'', if they strike first, bombers can neutralize anti-air tanks and cruisers while taking minimal damage in return. Mechs can also cripple anti-airs (which are very effective against foot units) without losing too much health. Not the case in ''Super Famicom Wars'', where units fire simultaneously (both will be crippled).

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* ''VideoGame/NintendoWars'':
** Attacking anti-air
Air units in ''VideoGame/NintendoWars'' are mobile enough to avoid the attack range of ground-based AntiAir, even attacking indirect-fire units with infantry or tanks with recons, which can only do scratch-damage at best to said anti-air or tank units, remains a valid tactic because it forces them to ''expend ammo''. Used strategically you can cripple that unit's offensive power and either force your opponent to draw back to resupply or swoop in with a better unit and blow the now ammo-less offender away without being counterattacked. Bombers also completely eviscerate anti-airs impunity. In ''Advance Wars'' if they strike a Bomber strikes first, but [[RocketTagGameplay only if they strike first]]. It also charges your CO Power meter which, again, can turn the tide of a battle if used strategically.
** Also, in ''[[VideoGame/NintendoWars Advance Wars]]'', if they strike first, bombers
it can neutralize anti-air tanks Anti-Air guns and cruisers Cruisers while taking minimal damage in return. Mechs can also cripple anti-airs (which are very effective against foot units) without losing too much health.return. Not the case in ''Super Famicom Wars'', where units fire simultaneously (both will be crippled).



** Pretenders deal 0.5x damage from Casters while taking neutral damage from them. Hephaestion's skill, For He is Another Iskandar (Fake), changes it so that she deals double damage to and receives half damage from Casters for three turns.

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** Pretenders deal 0.5x damage from to Casters while taking neutral damage from them. Hephaestion's skill, For He is Another Iskandar (Fake), changes it so that she deals double damage to and receives half damage from Casters for three turns.
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** Durant, which was specifically designed to be Heatmor’s prey, will more often than not outclass Heatmor due to its superior Speed, high Attack, and the ability to learn [[DishingOutDirt Dig]], which would spell doom for the [[GlassCannon defensively-lacking]] Heatmor.

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** Durant, which a Bug/Steel-type ant, was specifically designed to be Heatmor’s prey, the prey of Heatmor, a Fire-type anteater. Yet Durant will more often than not outclass Heatmor due to its superior Speed, high Attack, and the ability to learn [[DishingOutDirt Dig]], which would spell doom for the [[GlassCannon defensively-lacking]] Heatmor.
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** ''VideoGame/PokemonScarletAndViolet'''s Terastalisation mechanic allows trainers to change their Pokémon's type to a different one, allowing, for example, a Water type to become a Fire type and both resist and deal super effective damage to the Grass types it would normally be weak to. While this isn't played entirely straight here (as this is effectively changing Scissors into Paper), a straighter instance of this trope can also occur with Terastalisation due to the fact that Terastalised Pokémon can still use moves of their base type(s) and gain a Same Type Attack Bonus (STAB), allowing for that Fire type Pokémon to still use powerful Water attacks to deal with the Ground-types that would threaten a regular Fire type. Some of the gym leaders will use this to their advantage-- for instance, Grass-type gym leader Brassius' ace is a Rock-type Sudowoodo that he Terastalises into a Grass type, but which can still use Rock-type attacks with STAB to deal with weaker Fire type Pokémon.
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** Also in ''Anime/DigimonAdventure02'', [=SkullSatanmon=] easily knocks out eight other Ultimates, including [=MagnaAngemon=] and Angewomon, each with a single hit.

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** Also in ''Anime/DigimonAdventure02'', [=SkullSatanmon=] [=SkullSatamon=] easily knocks out eight other Ultimates, including [=MagnaAngemon=] and Angewomon, each with a single hit.
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* In ''Franchise/{{Digimon}}'', angel Digimon possess HolyHandGrenade powers that are [[HolyBurnsEvil particularly effective]] against [[FallenAngel fallen]] [[EvilCounterpart counterparts]], further reinforcing the existing [[ElementalRockPaperScissors advantage that Vaccine-type Digimon enjoy over Virus-type Digimon]]. However, FallenAngel Digimon are still consistently portrayed as being stronger than their angelic counterparts. It may be that they [[SuperpoweredEvilSide gain power]] in [[DealWithTheDevil exchange]] for their corruption.
** In ''Anime/DigimonAdventure'', Devimon easily dispatches six other Champion-level Digimon. Angemon is only able to defeat Devimon by both absorbing the combined powers of all the Digidestined and [[HeroicSacrifice sacrificing himself]].
** ''Anime/DigimonAdventure'' also features [=LadyDevimon=], who is capable of simultaneously taking on three other Ultimates (including Angewomon), two Champions, and one Rookie in a single fight. [=LadyDevimon=] defeats Angewomon one-on-one, requiring [=AtlurKabuterimon=] to step in and save Angewomon.
** This happens again in ''Anime/DigimonAdventure02'', with [=LadyDevimon=] overpowering Angewomon in their second CatFight by twisting Angewomon's arms painfully against her sides, once again requiring Angewomon's allies to save her.
** Also in ''Anime/DigimonAdventure02'', [=SkullSatanmon=] easily knocks out eight other Ultimates, including [=MagnaAngemon=] and Angewomon, each with a single hit.
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Misuse


* Combat in ''VideoGame/RenownedExplorers'' has a mood system where the party gets buffs or debuffs based on their attitude relative to thier opponents' attitude (Friendly beats Devious, Devious beats Agressive, Agressive beats Freindly). In general being in the inferior attitude gives a large penalty to your defenses. However several items and crew abilities subvert this by reducing or negating the defense penalty when you're in a specific inferior attitude.
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** In "Franchise/TeenageMutantNinjaTurtles Battle Royale", all of the turtles (other than Michelangelo, the worst Turtle by far in every relevant category) have unique strengths: in particular, Raphael holds an advantage over Leonardo (his sai are made to block and destroy swords like Leonardo's katanas), and Donatello over Raphael (his staff has the longest range of all the turtles' weapons, while Raphael has the shortest). Despite this, Raphael manages to kill Donatello when Leonardo distracts him, and Leonardo then wins the final clash due to Raphael having been exhausted by fighting Donatello for most of the fight.
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** Winged units are weak to bows, but bow users usually can't attack at close range, and winged units have a Move advantage. This tends to end poorly for bow users, unless specific effort is made to get the archer to a point where they can directly counteract them. There's also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter-attacking with javelins that ''will'' hit the archers. [[ZigZaggedTrope]] However, this is unlikely though, as, while Pegasus Knights ''are'' quite fast, Archers are the most accurate class in the entire game. Likewise, this scenario depends on the game and the unit. For example, in ''Three Houses'', those who develop their bow skill can equip the Close Counter ability, which allows them to counterattack adjacent units, and bow-wielding bosses can often counterattack at any distance.

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** Winged units are weak to bows, but bow users usually can't attack at close range, and winged units have a Move advantage. This tends to end poorly for bow users, unless specific effort is made to get the archer to a point where they can directly counteract them. There's also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter-attacking with javelins that ''will'' hit the archers. [[ZigZaggedTrope]] However, [[ZigZaggedTrope However]], this is unlikely though, as, while Pegasus Knights ''are'' quite fast, Archers are the most accurate class in the entire game. Likewise, this scenario depends on the game and the unit. For example, in ''Three Houses'', those who develop their bow skill can equip the Close Counter ability, which allows them to counterattack adjacent units, and bow-wielding bosses can often counterattack at any distance.
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Improper usage of Low Tier Letdown.


** Winged units are weak to bows, but bow users usually can't attack at close range[[note]]This depends on the game and the unit. For example, in ''Three Houses'', those who develop their bow skill can equip the Close Counter ability, which allows them to counterattack adjacent units, and bow-wielding bosses can often counterattack at any distance[[/note]], and winged units have a Move advantage. This tends to end poorly for bow users, and it's part of why exclusive bow users are a LowTierLetdown. There's also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter-attacking with javelins that ''will'' hit the archers. This is unlikely though, as, while Pegasus Knights ''are'' quite fast, Archers are the most accurate class in the entire game.

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** Winged units are weak to bows, but bow users usually can't attack at close range[[note]]This depends on the game and the unit. For example, in ''Three Houses'', those who develop their bow skill can equip the Close Counter ability, which allows them to counterattack adjacent units, and bow-wielding bosses can often counterattack at any distance[[/note]], range, and winged units have a Move advantage. This tends to end poorly for bow users, and it's part of why exclusive bow users are unless specific effort is made to get the archer to a LowTierLetdown.point where they can directly counteract them. There's also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter-attacking with javelins that ''will'' hit the archers. This [[ZigZaggedTrope]] However, this is unlikely though, as, while Pegasus Knights ''are'' quite fast, Archers are the most accurate class in the entire game.game. Likewise, this scenario depends on the game and the unit. For example, in ''Three Houses'', those who develop their bow skill can equip the Close Counter ability, which allows them to counterattack adjacent units, and bow-wielding bosses can often counterattack at any distance.
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** ''VideoGame/DisgaeaHourOfDarkness'' was the only game in the series that played this trope somewhat straight. Every game has four main elements (Fire, Water, Wind, and Star). No unit is resistant or weak to Star, acting as a neutral element. The other three, however, are specifically labeled on your unit's element window. Whenever you create a unit from the Dark Assembly, it is always set to 50% for one element (resistant), -50% for another (weak), and 0% for the third (neutral). Later titles in the series did away with this, as Star eventually ''would'' be considered on the element tables, and eventually even ''weapons'' were included, with each class and unique character having its own resistances and weaknesses baked into the class itself rather than just random per creation.
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** A far more straightforward example is his first battle with [[WorldsStrongestMan Kaido]]. Being rubber as mentioned, Luffy is also nearly impervious to blunt force trauma. Kaido's opening move is to smack Luffy with a huge club, channeling what appears to be lightning through it for good measure. [[OneHitKill Down goes Luffy]].

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** A far more straightforward example is his first battle with [[WorldsStrongestMan Kaido]]. Being rubber as mentioned, Luffy is also nearly impervious to blunt force trauma. Kaido's opening move is to smack Luffy with a huge club, channeling what appears to be lightning through it for good measure. [[OneHitKill Down goes Luffy]]. [[spoiler:It's later revealed that Kaido was actually infusing his club with [[AwesomenessIsAForce Conqueror's Haki]], which made his attack devastatingly powerful.]]
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* ''Manga/FullmetalAlchemist'': Colonel Mustang vs Lust. Lust breaks a water main and soaks Mustang, to prevent him from using his [[PlayingWithFire fire powers]] against her. [[spoiler:Except that Mustang's power doesn't involve some classical elemental model of fire, he controls ''[[ScientificallyUnderstandableSorcery oxygen and hydrogen]]''. Though getting him wet kept him from making a spark to ignite them, all he has to do is borrow his lieutenant's cigarette lighter to use all that water to make ''even more'' fire.]]

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* ''Manga/FullmetalAlchemist'': Colonel Mustang vs Lust. Lust breaks a water main and soaks Mustang, to prevent him from using his [[PlayingWithFire fire powers]] against her. [[spoiler:Except that Mustang's power doesn't involve some classical elemental model of fire, he controls ''[[ScientificallyUnderstandableSorcery oxygen and hydrogen]]''. Though getting him wet kept him from making a spark to ignite them, all he has to do is borrow his lieutenant's cigarette lighter to use alchemically break down all that water into its' component gases before collapsing them again to make ''even more'' fire.]]

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Being cut per TRS


Often the reason people sometimes have cases of ElementalIgnorance, if they can win consistently in spite of their supposed disadvantage. Alternatively, if someone is a PoorPredictableRock and knows it, they can train specially to fend against the element that's supposed to counter them, diversifying their skills while remaining true to their art -- and often providing a nasty shock for opponents who think they'll have an easy fight simply on the grounds of having the counter element.

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Often the reason people sometimes have cases of ElementalIgnorance, deliberately put themselves at a disadvantage, if they can win consistently in spite of their supposed disadvantage. Alternatively, if someone is a PoorPredictableRock and knows it, they can train specially to fend against the element that's supposed to counter them, diversifying their skills while remaining true to their art -- and often providing a nasty shock for opponents who think they'll have an easy fight simply on the grounds of having the counter element.
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* ''Manga/BakiTheGrappler'': Played literally when Baki and [[ArchnemesisDad Yujiro]] have a bout of rock-paper-scissors over [[SeriousBusiness who will do the dishes]]. When Baki plays rock to Yujiro's scissors and thinks he's won, Yujiro promptly uses his scissors to twist Baki's fingers until his rock turns into paper. He then quotes the trope by pointing out how there are scissors in this world that can cut through rock.
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They've been changed.


* ''VideoGame/{{Temtem}}'': Koish with the Iridesence trait have their weaknesses and resistances reversed. Chromeon's Pigment Inverter trait has the opposite effect: it reverses the weaknesses and resistances of the Temtem it's attacking.
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* In ''Manga/MyHeroAcademia'', the League of Villains attack the USJ and bring a Nomu designed to absorb [[WorldsStrongestMan All Might's]] attacks. All Might points out that the Nomu is not designed to ''nullify'' All Might's strength, so he just hits the Nomu repeatedly at full power, eventually destroying it. The League is [[ThisCannotBe actually boggled]] that this happened and run away immediately afterwards[[note]][[PyrrhicVictory Unfortunately for All Might, this victory screws him over in the long term]], because [[HeroicRROD he burned through his Quirk's waning reserves a lot faster]][[/note]].

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* In ''Manga/MyHeroAcademia'', the League of Villains attack the USJ and bring a Nomu designed to absorb [[WorldsStrongestMan All Might's]] attacks. All Might points out that the Nomu is not designed to ''nullify'' All Might's strength, so he just hits the Nomu repeatedly at full power, eventually destroying it.[[ATwinkleInTheSky sending it flying]]. The League is [[ThisCannotBe actually boggled]] that this happened and run away immediately afterwards[[note]][[PyrrhicVictory Unfortunately for All Might, this victory screws him over in the long term]], because [[HeroicRROD he burned through his Quirk's waning reserves a lot faster]][[/note]].
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* In ''Manga/MyHeroAcademia'', the League of Villains attack the USJ and bring a Nomu designed to absorb [[WorldsStrongestMan All Might's]] attacks. All Might points out that the Nomu is not designed to ''nullify'' All Might's strength, so he just hits the Nomu repeatedly at full power, eventually destroying it. The League is [[ItCannotBe actually boggled]] that this happened and run away immediately afterwards[[note]][[PyrrhicVictory Unfortunately for All Might, this victory screws him over in the long term]], because [[HeroicRROD he burned through his Quirk's waning reserves a lot faster]][[/note]].

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* In ''Manga/MyHeroAcademia'', the League of Villains attack the USJ and bring a Nomu designed to absorb [[WorldsStrongestMan All Might's]] attacks. All Might points out that the Nomu is not designed to ''nullify'' All Might's strength, so he just hits the Nomu repeatedly at full power, eventually destroying it. The League is [[ItCannotBe [[ThisCannotBe actually boggled]] that this happened and run away immediately afterwards[[note]][[PyrrhicVictory Unfortunately for All Might, this victory screws him over in the long term]], because [[HeroicRROD he burned through his Quirk's waning reserves a lot faster]][[/note]].
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* In ''Manga/MyHeroAcademia'', the League of Villains attack the USJ and bring a Nomu designed to absorb [[WorldsStrongestMan All Might's]] attacks. All Might points out that the Nomu is not designed to ''nullify'' All Might's strength, so he just hits the Nomu repeatedly at full power, eventually destroying it. The League is [[ItCannotBe actually boggled]] that this happened and run away immediately afterwards[[note]][[PyrrhicVictory Unfortunately for All Might, this victory screws him over in the long term]], because [[HeroicRROD he burned through his Quirk's waning reserves a lot faster]][[/note]].
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* In the ''WesternAnimation/CatDog'' episode "Flea or Die" When CatDog gets infested with fleas and Cat refuses a flea dip, they're given a flea collar to share that only works to fully rid one brother of fleas when they wear it up around their waist rather than in the center of their body. Their bickering over who gets to wear the belt results in the fleas having more and more openings to multiply on the unprotected brother until there's so many of them that the belt as no effect whatsoever and they end up having to take the flea dip anyway.

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* In the ''WesternAnimation/CatDog'' episode "Flea or Die" When CatDog [=CatDog=] gets infested with fleas and Cat refuses a flea dip, they're given a flea collar to share that only works to fully rid one brother of fleas when they wear it up around their waist rather than in the center of their body. Their bickering over who gets to wear the belt results in the fleas having more and more openings to multiply on the unprotected brother until there's so many of them that the belt as no effect whatsoever and they end up having to take the flea dip anyway.
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* ''Manga/YuYuHakusho'': Yusuke fights Suzaku, who zaps him a few times with his ShockAndAwe powers. Yusuke puts his rubber soled shoes over his hands as a shield, but Suzaku's sidekick Murugu laughs and points out Suzaku's lightning is strong enough to tear through rubber like tissue paper. Yusuke knew that and just wanted to lure Suzaku in close so he could blast him with his Spirit Gun point blank.

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Two entries in Nintendo Wars. Moving them to be two second-level indent under "Nintendo Wars" on first-level bullet.


* ''VideoGame/NintendoWars'': Attacking anti-air units with infantry or tanks with recons, which can only do scratch-damage at best to said anti-air or tank units, remains a valid tactic because it forces them to ''expend ammo''. Used strategically you can cripple that unit's offensive power and either force your opponent to draw back to resupply or swoop in with a better unit and blow the now ammo-less offender away without being counterattacked. Bombers also completely eviscerate anti-airs if they strike first, but [[RocketTagGameplay only if they strike first]]. It also charges your CO Power meter which, again, can turn the tide of a battle if used strategically.

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* ''VideoGame/NintendoWars'': ''VideoGame/NintendoWars'':
**
Attacking anti-air units with infantry or tanks with recons, which can only do scratch-damage at best to said anti-air or tank units, remains a valid tactic because it forces them to ''expend ammo''. Used strategically you can cripple that unit's offensive power and either force your opponent to draw back to resupply or swoop in with a better unit and blow the now ammo-less offender away without being counterattacked. Bombers also completely eviscerate anti-airs if they strike first, but [[RocketTagGameplay only if they strike first]]. It also charges your CO Power meter which, again, can turn the tide of a battle if used strategically.
** Also, in ''[[VideoGame/NintendoWars Advance Wars]]'', if they strike first, bombers can neutralize anti-air tanks and cruisers while taking minimal damage in return. Mechs can also cripple anti-airs (which are very effective against foot units) without losing too much health. Not the case in ''Super Famicom Wars'', where units fire simultaneously (both will be crippled).



* In ''[[VideoGame/NintendoWars Advance Wars]]'', if they strike first, bombers can neutralize anti-air tanks and cruisers while taking minimal damage in return. Mechs can also cripple anti-airs (which are very effective against foot units) without losing too much health. Not the case in ''Super Famicom Wars'', where units fire simultaneously (both will be crippled).

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** And if you fold even common paper a certain number of times, then the resulting thick wad will be virtually impenetrable to anything that isn't as cutting as a laser, never mind to ordinary scissors. Not to mention the fibres that make up paper will dull a steel blade quite quickly, so scissors can be ruined if there's enough paper to cut.

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** And if you fold even common paper a certain number of times, then the resulting thick wad will be virtually impenetrable to anything that isn't as cutting as a laser, never mind to ordinary scissors. Not to mention the fibres that make up paper will dull a steel blade quite quickly, so scissors can be ruined if there's enough paper to cut. Or if the paper's thick enough, literally break the scissors.
** As explained on Seinfeld by Kramer's friend Mickey, a SurprisinglyRealisticOutcome that could happen is rock flies right through paper (not allowing it a chance to cover the rock).
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Dark Chick has been disambiguated


** Natsu is able to withstand any of [[TheDarkChick Totomaru]]'s fire spells as he devours fire. Totomaru reacts by using a special fire that smells like garbage. During the same battle, Natsu manages to beat Totomaru's flame control out of [[HeroicWillpower sheer will.]]

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** Natsu is able to withstand any of [[TheDarkChick Totomaru]]'s Totomaru's fire spells as he devours fire. Totomaru reacts by using a special fire that smells like garbage. During the same battle, Natsu manages to beat Totomaru's flame control out of [[HeroicWillpower sheer will.]]

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