Is there an issue? Send a MessageReason:
Added page quote
Changed line(s) 7 (click to see context) from:
to:
->'''Ratchet:''' Looks like Otto overlooked one thing; I'm not half as good without you.\\
'''Clank:''' True.
-->-- ''VideoGame/RatchetAndClankSizeMatters''
'''Clank:''' True.
-->-- ''VideoGame/RatchetAndClankSizeMatters''
Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* ''VideoGame/MetalGearSolid4'' has Metal Gear Mk. II and Mk. III, tiny robots who turn invisible while following Snake around.
to:
* ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has Metal Gear Mk. II and Mk. III, tiny robots who turn invisible while following Snake around.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* 808 from ''VideoGame/HiFiRush'', while normally a robot cat, can turn into a floating sphere drone to keep up with Chai and his platforming antics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53,54 (click to see context) from:
** Huepow the ring spirit from ''VideoGame/{{Klonoa}}: Door to Phantomile.'' He's a floating blue orb who stays in Klonoa's ring during gameplay, but comes out to talk during cutscenes.
** Lolo from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is also an example. Despite being human(ish), she also has the ability to enter Klonoa's ring during gameplay segments.
** Lolo from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is also an example. Despite being human(ish), she also has the ability to enter Klonoa's ring during gameplay segments.
to:
** Huepow the ring spirit from ''VideoGame/{{Klonoa}}: Door to Phantomile.'' ''VideoGame/KlonoaDoorToPhantomile''. He's a floating blue orb who stays in Klonoa's ring during gameplay, but comes out to talk during cutscenes.
** Lolo from''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is also an example.''VideoGame/Klonoa2LunateasVeil''. Despite being human(ish), she also has the ability to enter Klonoa's ring during gameplay segments.
** Lolo from
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,11 (click to see context) from:
Friends are nice to have, but for a PlatformGame hero, they can be hard to keep. With all the difficult running, jumping, and sliding you have to do, what if your {{sidekick}} can't keep up? He could fall down a pit, get stuck behind a door, be left behind by a moving platform, or dozens of other inconveniences that get in the way of keeping an adventuring party together. But there's a solution to those problems.
A Platforming Pocket Pal is an [[NonPlayerCompanion adventuring companion]] in an action game who, for whatever reason, is not hindered by the action segments. It could be a small flying or shoulder-mounted creature, or an AttackAnimal that easily follows you wherever you run and jump to. It could be a sentient magic item that the hero carries around, or a high-tech device with artificial intelligence worn as an accessory. It could even be a ghost or spirit of some sort. Regardless of the reason, the benefit of the Platforming Pocket Pal is that the game makers can add another character and more complexity to the plot without having to worry about him getting left behind or being limited in how they design levels. They may or may not have direct impact on gameplay, but it doesn't matter.
A Platforming Pocket Pal is an [[NonPlayerCompanion adventuring companion]] in an action game who, for whatever reason, is not hindered by the action segments. It could be a small flying or shoulder-mounted creature, or an AttackAnimal that easily follows you wherever you run and jump to. It could be a sentient magic item that the hero carries around, or a high-tech device with artificial intelligence worn as an accessory. It could even be a ghost or spirit of some sort. Regardless of the reason, the benefit of the Platforming Pocket Pal is that the game makers can add another character and more complexity to the plot without having to worry about him getting left behind or being limited in how they design levels. They may or may not have direct impact on gameplay, but it doesn't matter.
to:
Friends are nice to have, but for a PlatformGame hero, they can be hard to keep. With all the difficult running, jumping, and sliding you have to do, what if your {{sidekick}} can't keep up? He They could fall down a pit, get stuck behind a door, be left behind by a moving platform, or dozens of other inconveniences that get in the way of keeping an adventuring party together. But there's a solution to those problems.
A Platforming Pocket Pal is an [[NonPlayerCompanion adventuring companion]] in an action game who, for whatever reason, is not hindered by the action segments. It could be a small flying or shoulder-mounted creature, or an AttackAnimal that easily follows you wherever you run and jump to. It could be a sentient magic item that the hero carries around, or a high-tech device with artificial intelligence worn as an accessory. It could even be a ghost or spirit of some sort. Regardless of the reason, the benefit of the Platforming Pocket Pal is that the game makers can add another character and more complexity to the plot without having to worry abouthim them getting left behind or being limited in how they design levels. They may or may not have direct impact on gameplay, but it doesn't matter.
A Platforming Pocket Pal is an [[NonPlayerCompanion adventuring companion]] in an action game who, for whatever reason, is not hindered by the action segments. It could be a small flying or shoulder-mounted creature, or an AttackAnimal that easily follows you wherever you run and jump to. It could be a sentient magic item that the hero carries around, or a high-tech device with artificial intelligence worn as an accessory. It could even be a ghost or spirit of some sort. Regardless of the reason, the benefit of the Platforming Pocket Pal is that the game makers can add another character and more complexity to the plot without having to worry about
Changed line(s) 20 (click to see context) from:
* ''VideoGame/CaveStory'' has sections where you work with Curly; she moves, fires, and takes damage same as you do, but she can't be killed. [[spoiler:At least, not while still fighting with you.]] In the [[BonusLevelOfHell bonus level]], however, she follows the trope more closely, as she is strapped to your character's back.
to:
* ''VideoGame/CaveStory'' has sections where you work with Curly; she moves, fires, and takes damage same as you do, but she can't be killed. [[spoiler:At least, not while still fighting with you.]] In the [[BonusLevelOfHell bonus level]], BrutalBonusLevel, however, she follows the trope more closely, as she is strapped to your character's back.
Changed line(s) 73 (click to see context) from:
* In ''Franchise/KingdomHearts'', [[WesternAnimation/{{Pinocchio}} Jiminy Cricket]] serves this role for Sora. He keeps a journal of the game's events and rarely appears in cutscenes.
to:
Added DiffLines:
[[folder:Third-Person Shooter]]
* The Tenno in ''VideoGame/{{Warframe}}'' can go out on their missions with sentinels, tiny drones that provide support while dutifully flying over the Tenno's shoulder, effortlessly keeping up the pace with their incredible acrobatics. Alternatively, the Tenno can use kubrows or kavats, who can't keep up the pace like sentinels can, but have other advantages like being able to be resurrected infinitely.
[[/folder]]
* The Tenno in ''VideoGame/{{Warframe}}'' can go out on their missions with sentinels, tiny drones that provide support while dutifully flying over the Tenno's shoulder, effortlessly keeping up the pace with their incredible acrobatics. Alternatively, the Tenno can use kubrows or kavats, who can't keep up the pace like sentinels can, but have other advantages like being able to be resurrected infinitely.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
** The tradition started with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', which gave Link the FairyCompanion Navi to [[NinjaButterfly give him advice]].
to:
** The tradition started with ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', which gave Link the FairyCompanion Navi to [[NinjaButterfly [[ExpositionFairy give him advice]].
Changed line(s) 27 (click to see context) from:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' had SuspiciouslySimilarSubsitute to Navi, Ciel.
to:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' had SuspiciouslySimilarSubsitute SuspiciouslySimilarSubstitute to Navi, Ciel.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' had SuspiciouslySimilarSubsitute to Navi, Ciel.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has Princess Zelda, as a incorporeal spirit.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' had the spirit of the Master Sword; Fi.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has Princess Zelda, as a incorporeal spirit.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' had the spirit of the Master Sword; Fi.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [=RPGs=] in the ''Franchise/SuperMarioBros'' series, specifically the ''VideoGame/MarioAndLuigi'' and ''VideoGame/PaperMario'' series each have their own forms.
** The ''Mario & Luigi'' series, starting with ''Partners in Time'', gives you a sentient suitcase named Stuffwell that carries your inventory and rarely interacts with the player to give them hints. He's replaced from ''Bowser's Inside Story'' onward with the much more active Star Sprite, Starlow.
** The first two ''Paper Mario'' games give you your Party Members, with one out at all times and all of whom have special overworld abilities such as providing detailed information, carrying Mario over gaps, or altering the environment to remove obstacles. As mentioned in the Platformer Folder, ''Super Paper Mario'' gives you the Pixls to replicate this functionality; and after returning to an overhauled RPG system, some previous Party Member functions are stripped down and condensed into Kersti in ''Sticker Star'', Huey in ''Color Splash'', and Olivia in ''Origami King''.
** The ''Mario & Luigi'' series, starting with ''Partners in Time'', gives you a sentient suitcase named Stuffwell that carries your inventory and rarely interacts with the player to give them hints. He's replaced from ''Bowser's Inside Story'' onward with the much more active Star Sprite, Starlow.
** The first two ''Paper Mario'' games give you your Party Members, with one out at all times and all of whom have special overworld abilities such as providing detailed information, carrying Mario over gaps, or altering the environment to remove obstacles. As mentioned in the Platformer Folder, ''Super Paper Mario'' gives you the Pixls to replicate this functionality; and after returning to an overhauled RPG system, some previous Party Member functions are stripped down and condensed into Kersti in ''Sticker Star'', Huey in ''Color Splash'', and Olivia in ''Origami King''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot4ItsAboutTime'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank2002'', ''VideoGame/BanjoKazooie'']]
to:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot4ItsAboutTime'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank2002'', ''VideoGame/RatchetAndClank2002'', ''VideoGame/BanjoKazooie'']]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot4ItsAboutTime'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank'', ''VideoGame/BanjoKazooie'']]
to:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot4ItsAboutTime'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank'', ''Franchise/RatchetAndClank2002'', ''VideoGame/BanjoKazooie'']]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank'', ''VideoGame/BanjoKazooie'']]
to:
[[caption-width-right:350:Clockwise from top left: ''VideoGame/CrashBandicoot'', ''VideoGame/CrashBandicoot4ItsAboutTime'', ''VideoGame/JakAndDaxter'', ''Franchise/RatchetAndClank'', ''VideoGame/BanjoKazooie'']]
Is there an issue? Send a MessageReason:
Added Super Mario Galaxy
Added DiffLines:
** ''VideoGame/SuperMarioGalaxy'' has a little Luma that lies under Mario's hat, which grants him a SpinAttack move.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** In ''VideoGame/RatchetAndClankRiftApart'', Clank takes this role for Rivet in the first half of the game, and Ratchet eventually finds Kit, who fills the role for him. The rough half-time point is when Ratchet and Rivet finally meet, and swap buddies, with Clank returning to Ratchet, and Kit joining Rivet.