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[[caption-width-right:300:Wait till ya meet Reptile, Smoke, Noob Saibot, Ermac, Rain, Chameleon...]]

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[[caption-width-right:300:Wait till 'til ya meet Reptile, Smoke, Noob Saibot, Ermac, Rain, Chameleon...]]
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Trope was cut/disambiguated due to cleanup


* ''Webcomic/ManlyGuysDoingManlyThings'': As noted early on, pallet swapping CommanderBadass ends up making him resemble the artist's father. She promptly [[http://thepunchlineismachismo.com/archives/comic/06282010 turned him into recurring character]], [[CanadaEh Canadian Guy]]. The in-universe explanation is that [[spoiler:Canadian Guy is an [[ArtificialHuman unsanctioned regional bootleg]] of the Commander]].

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* ''Webcomic/ManlyGuysDoingManlyThings'': As noted early on, pallet swapping CommanderBadass ends up making him resemble the artist's father. She promptly [[http://thepunchlineismachismo.com/archives/comic/06282010 turned him into recurring character]], [[CanadaEh Canadian Guy]].Guy. The in-universe explanation is that [[spoiler:Canadian Guy is an [[ArtificialHuman unsanctioned regional bootleg]] of the Commander]].

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* ''Film/TheLostWorldJurassicPark'':
** The ''Mamenchisaurus'' that briefly appear during the stampede scene were made by stretching out the ''Brachiosaurus'' model from the [[Film/JurassicPark1993 first movie]].
** The male and female ''Tyrannosaurus'' are slightly recoloured versions of the same animatronics and CG models, which is a notable change from the novel, which states how the male is smaller and scrawnier.

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* ''Franchise/JurassicPark'':
**
''Film/TheLostWorldJurassicPark'':
** *** The ''Mamenchisaurus'' that briefly appear during the stampede scene were made by stretching out the ''Brachiosaurus'' model from the [[Film/JurassicPark1993 first movie]].
** *** The male and female ''Tyrannosaurus'' are slightly recoloured versions of the same animatronics and CG models, which is a notable change from the novel, which states how the male is smaller and scrawnier.scrawnier.
** ''Film/JurassicPark3'': The ''Triceratops'' CGI model made for the movie is a modified ''Stegosaurus'', resulting in an unusually long face and body. This isn't noticeable in the film itself, as the ''Triceratops'' are only seen in the distance as background animals for a few seconds.
** ''Film/JurassicWorld'': The holographic ''Dilophosaurus'' is a modified Blue the ''Velociraptor'' CG model, and her blue stripes are clearly visible on its body.

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* About two-thirds of the original ''Franchise/MastersOfTheUniverse'' toyline reused parts from the original He-Man and Skeletor toys. This is a big reason for the WorldOfMuscleMen look of the franchise; just about every male character has the exact same bulging biceps.
* The ''[[Franchise/MarvelUniverse Marvel Legends]]'' and ''[[ComicBook/DCUniverse DC Universe]]'' lines and their permutations tend to have a number of "generic" bodies (slim but muscular man, fairly muscular man, beefcake man) that they reuse for any character whose design can be boiled down to "buff guy in spandex." Swap out the head, add some accessories, change the paint and plastic colors, and suddenly a lot of characters look the same.
* Many themed [[http://web.archive.org/web/20190418114019/http://merkurtoys.cz/en/ Merkur]] sets (such as the Army, Safari, and Farm sets) are the same parts painted a different colour.

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* About two-thirds The Jack Russell terriers Bennett and Yank, who are pet dogs of Molly [=McIntire=] and Emily Bennett of the original ''Franchise/MastersOfTheUniverse'' toyline reused parts from the original He-Man and Skeletor toys. This is a big reason for the WorldOfMuscleMen look of the franchise; just about every male character has the exact same bulging biceps.
* The ''[[Franchise/MarvelUniverse Marvel Legends]]'' and ''[[ComicBook/DCUniverse DC Universe]]'' lines and their permutations tend to have a number of "generic" bodies (slim but muscular man, fairly muscular man, beefcake man) that they reuse for any character whose design can be boiled down to "buff guy in spandex." Swap out the head, add some accessories, change the paint and plastic colors, and suddenly a lot of characters look the same.
* Many themed [[http://web.archive.org/web/20190418114019/http://merkurtoys.cz/en/ Merkur]] sets (such as the Army, Safari, and Farm sets)
Literature/AmericanGirlsCollection respectively, are palette swaps of each other, bearing the same parts painted a different colour.coat pattern with the colors inverted.



* The Jack Russell terriers Bennett and Yank, who are pet dogs of Molly [=McIntire=] and Emily Bennett of the Literature/AmericanGirlsCollection respectively, are palette swaps of each other, bearing the same coat pattern with the colors inverted.

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* The Jack Russell terriers Bennett Some Toys/{{Lalaloopsy}} bases can be used several times, with only the colours changed. For instance, Mittens Fluff 'n' Stuff, Spot Splatter Splash, and Yank, who are pet dogs of Molly [=McIntire=] and Emily Bennett of the Literature/AmericanGirlsCollection respectively, are palette swaps of each other, bearing Peanut Big Top all use the same coat pattern "pigtails with bows" mold, just in different colours (brown skin, blue hair, and white bows for Mittens, brown skin, yellow hair, and red bows for Spot, and fair skin, purple hair, and red bows for Peanut). However, for some other molds, such as the colors inverted. "updo with accessory", require some tweaks to be used again, ex. Jewel Sparkles' tiara had to be swapped out for a bow when re-used for Bea Spells-a-Lot.
* About two-thirds of the original ''Franchise/MastersOfTheUniverse'' toyline reused parts from the original He-Man and Skeletor toys. This is a big reason for the WorldOfMuscleMen look of the franchise; just about every male character has the exact same bulging biceps.
* The ''[[Franchise/MarvelUniverse Marvel Legends]]'' and ''[[ComicBook/DCUniverse DC Universe]]'' lines and their permutations tend to have a number of "generic" bodies (slim but muscular man, fairly muscular man, beefcake man) that they reuse for any character whose design can be boiled down to "buff guy in spandex." Swap out the head, add some accessories, change the paint and plastic colors, and suddenly a lot of characters look the same.
* Many themed [[http://web.archive.org/web/20190418114019/http://merkurtoys.cz/en/ Merkur]] sets (such as the Army, Safari, and Farm sets) are the same parts painted a different colour.

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Splitting into subpage.


[[index]]
* PaletteSwap/VideoGames
[[/index]]




[[folder:[=4X=]]]
* The Sheredyn of ''VideoGame/EndlessSpace'' were original a clone of the United Empire, albeit with [[BlingBlingBang gold/red/black ships]] rather than [[StandardHumanSpaceship gunmetal gray]], and were exclusive to the [[LimitedSpecialCollectorsUltimateEdition Emperor Edition]] of the game. Following the release of the ''Disharmony'' ExpansionPack, all owners of the base game were upgraded to the Emperor Edition, and the Sheredyn received a unique Affinity and bonuses separate (but similar) to the United Empire, though their ships remain as palette swap.
* ''VideoGame/EndlessLegend'' continues the tradition with the Mezari, exclusive to owners of the [[LimitedSpecialCollectorsUltimateEdition Founder Pack]] for an [[VideoGame/DungeonOfTheEndless entirely different spinoff game]]. They have a unique leader in the diplomacy screen and alternate texture layouts for their units, but are otherwise identical to the Vaulters.

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[[folder:[=4X=]]]
* The Sheredyn of ''VideoGame/EndlessSpace'' were original a clone of the United Empire, albeit with [[BlingBlingBang gold/red/black ships]] rather than [[StandardHumanSpaceship gunmetal gray]], and were exclusive to the [[LimitedSpecialCollectorsUltimateEdition Emperor Edition]] of the game. Following the release of the ''Disharmony'' ExpansionPack, all owners of the base
!!Non-video game were upgraded to the Emperor Edition, and the Sheredyn received a unique Affinity and bonuses separate (but similar) to the United Empire, though examples:

[[folder:Advertising]]
* Every year people get ads in
their ships remain as palette swap.
* ''VideoGame/EndlessLegend'' continues
newspapers showing collectibles for the tradition big local pro or college sports team. Ceramic villages with the Mezari, exclusive to owners of team logo on it, Santa wearing the [[LimitedSpecialCollectorsUltimateEdition Founder Pack]] jersey, etc. What you don't really see until you go online to their website is almost every city got the same ad for an [[VideoGame/DungeonOfTheEndless entirely the same village and often the only thing different spinoff game]]. They in the picture is the team logo and colors.
** USC and UCLA
have a unique leader in particularly intense rivalry to where any merchandise deal one university gets is soon followed by the diplomacy screen and alternate texture layouts for their units, but are otherwise identical same deal with the other. They turn to the Vaulters.same manufacturer most of the time, and as a result, the products are exactly the same, only with different packaging and images printed on them.
* Proto, the mascot of Advertising/{{Protegent}}, is a palette swap of Whyatt from ''WesternAnimation/SuperWhy''.



[[folder:Action Adventure]]
* ''VideoGame/AnodyneTwoReturnToDust'': PlayedForDrama. [[spoiler:Zera, Nova's ReplacementGoldfish looks exactly like Nova except their skin is darker, their visor is gold, and their skirt is red instead of green.]]
* In ''VideoGame/BlasterMaster'', the Stage 6 and 7 bosses are palette swaps of the Stage 2 and 4 bosses, respectively. The palette-swapped versions were [[ThatOneBoss very hard to beat]].
* The ''VideoGame/BlasterMasterZero'' games get this pretty bad; every boss in the second game is fought at least twice, and they still bring some of them back for the third!
* ''VideoGame/BlossomTalesTheSleepingKing'': True to the early [[Franchise/TheLegendOfZelda Zelda]] games it's paying tribute to, most later enemies are simply recolored versions of earlier ones, with maybe a few more hit points or a new attribute.
* ''Franchise/{{Castlevania}}'': The handheld games since ''VideoGame/CastlevaniaHarmonyOfDissonance'' have been accused of palette swapping (some point out the Saturn Port of ''VideoGame/CastlevaniaSymphonyOfTheNight'' had Maria's spells being copied out of ''Gradius'' games, showing that this practice has been around much longer then most initially suspected). The palette swapping of the Metroidvania games shares a common source point: ''VideoGame/CastlevaniaRondoOfBlood''. Almost everything else is from ''VideoGame/CastlevaniaSymphonyOfTheNight'' instead. This is literally sprite reuse going from 1993 to about now. Harmony was worst about this though: many enemies had level 2 and even level 3 versions.
* ''VideoGame/CaveStory'':
** Puu Black is a recolored form of [[DevelopmentGag Balrog's earlier existence in the game's beta as Puu]].
** In the [=WiiWare=]/Steam version, the protagonist's costume is a different color, depending on what difficulty level you're playing. In Easy mode, the red tones in his outfit are now Yellow and in hard mode, they are now Blue, his skin is Tan and is blonde.
** The enemies you encounter in First Cave [[UndergroundMonkey reappear in multiple colors throughout the game.]]
* ''VideoGame/EarthDefenseForce2025'': The game and the first DLC make extensive use of larger palette swapped elite enemies.
* In ''VideoGame/GoldenAxe Warrior'', most enemies appear in at least two of the three basic colors: green, blue and red.
* ''VideoGame/TheHobbit2003'': Several of the dwarves look the same except for their hoods. The book doesn't give them any more traits than that either.
* ''VideoGame/IslandSaver'':
** The Golden Eggs share the same sprite as the Nest Eggs, only golden-coloured. Similarly, there are two different kinds of Fishberry in the game that can be distinguished by the tail colour - green tailed berries are for the turtles on Sandy Island and purple-tailed berries are for the Pteranodon on Dinosaur Island.
** This can be done intentionally with bankimals by shooting paintballs purchased from Pigby's store at them.
* ''VideoGame/KeithCourageInAlphaZones'': The FinalBoss is a gold-colored version of the Area 4 boss accompanied by an invincible purple [[AttackDrone walker drone]].
* ''VideoGame/LegacyOfTheWizard'': Many of the game's colorful dungeons use a specific color scheme for similar background sprites.
* ''VideoGame/TheLegendOfSpyro'':
** Apes are recolored to fit the various levels they are found in, without affecting their strength or abilities. In the first game there are gray, unadorned Apes in the Swamp, frosty white ones in fur coats in Dante's Freezer, red ones in {{Mayincatec}} costumes in the Tall Plains, golden-furred ones in iron armor in the Munitions Forge, and white ones with spiky purple armor in Concurrent Skies. The second has Apes in ninja clothes during the Dragon Temple attack and purple-furred and -armored ones in the Mountain Fortress.
** The Apes' dreadwing mounts similarly appear in regionally-appropriate palettes, with blue-grey ones with tan manes in Dante's Freezer, blue ones with orange wings and manes in the Tall Plains, dark purple ones with lighter, more reddish wings and manes in the Munitions Forge, and gray ones with cyan manes and pink wings in Concurrent Skies.
** A number of minibosses -- the Ice King, Electric King, Executioner and Elemental Spirits -- use the same base model of a giant armored warrior, just with different colorations and elemental effects.
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Elemental Dragon is a recolor of Cynder's giant form from ''A New Beginning'', minus her jewelry and plus a translucent effect. In-universe, this is specifically because it takes the form of its foes' greatest fears and, at the time, Spyro's is the thought of Cynder returning to evil.
* ''Franchise/TheLegendOfZelda'':
** It's common to palette swap even ''Link'' for his different tunics or mails. Same style and cut, different color. Like the fire-proof tunic (red), and the [[AWizardDidIt inexplicable]] ''water-breathing tunic'' (blue). It wasn't until ''VideoGame/TheLegendOfZeldaTwilightPrincess'' that the different tunics actually looked different beyond their colors.
** ''VideoGame/TheLegendOfZeldaI'': Most monsters come in red and blue, with one color (usually blue) being tougher than the other.
** ''VideoGame/ZeldaIITheAdventureOfLink'': Orange is added for weaker variants of enemies, with red being stronger than orange and blue being stronger than red, though with armed enemies the weapons often change with the color (such as the orange variant of the Daira enemy in Death Mountain swinging its axe at Link and the red variant ''throwing'' axes at him).
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two elemental versions of Wizzrobe (ice and fire). The ice version is the MiniBoss of Snowhead Temple, while the fire version appears as a miniboss in Ikana Castle and is [[DegradedBoss degraded]] to an enemy in Stone Tower Temple.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': There are two forms of Geozard, green and red. The red one is stronger, to the point that it's a MiniBoss.
** ''VideoGame/TheLegendOfZeldaSkywardSword'':
*** The first few enemies Link faces in Lanayru Mine and Lanayru Desert are electric versions of monsters he met in Faron Woods and/or Eldin Volcano: Electro Spume, Thunder Keese, Yellow [=ChuChu=], Technoblin. Afterwards, he finds more unique enemies.
*** The primary bestiary in the sixth dungeon, Fire Sanctuary, consists of dark-purple versions of enemies (Cursed Spume, Dark Keese, Dark Lizalfos), while the boss Ghirahim ([[RecurringBoss first fought in Skyview Temple]]) takes a form that has some parts of his body turned black. Notably, the dungeon is still [[LethalLavaLand fire-themed]]. There's also the Cursed Bokoblin, but it only appears in the Ancient Cistern.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** The monsters come in red (green for the Lizalfos), blue, black, and silver (with the DLC adding gold) and get progressively stronger along that spectrum, with their [[RedEyesTakeWarning eyes also getting progressively redder]].
*** Pebblits and Taluses come in purely aesthetic color variants depending on where they're found -- most are the same light grey as most common rocks, but others are dark gray, sandstone-red, or mossy green, and one Talus found in the Zora's Domain area is blue like the local rocks.
*** Most of the dogs found around stables are colored like border collies, but a few are a uniform dark grey or light tan instead.
*** Most of the small ambient critters, such as pigeons, sparrows, lizards and various insects, have several recolors each found in different areas of Hyrule.
** ''VideoGame/HyruleWarriors'': Fiery Aeralfos are [[PlayingWithFire flaming]] red-versions of Aeralfos. Icy Big Poes are [[AnIcePerson icy]] blue-versions of Big Poes.
* ''VideoGame/TombRaiderIII'' has Sophia Leigh, one of the artifact holders, whose face texture looks exactly like Lara's although Sophia has makeup.
* Three of the bosses in ''VideoGame/WonderBoyInMonsterLand'' have their sprites reused later in the game, [[TheGrimReaper Death]] becomes the Poor God, who steals your gold coins, the Giant Kong is palette-swapped as the Snow Kong, who summons ice cube-throwing Mini-Kongs instead of throwing rocks, and the Red Knight has Blue and Silver variations.

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[[folder:Action Adventure]]
[[folder:Anime & Manga]]
* ''VideoGame/AnodyneTwoReturnToDust'': PlayedForDrama. [[spoiler:Zera, Nova's ReplacementGoldfish looks exactly like Nova except their skin is darker, their visor is gold, and their skirt is red instead ''Anime/CControl'' has several facets of green.[[http://images1.wikia.nocookie.net/__cb20110603165740/soulcontrol/images/7/73/Masakaki_sea.jpg one]] [[http://animeotaku.animeblogger.net/wp-content/uploads/2011/05/C_masakaki2-e1304591765298.jpg basic]] [[http://26.media.tumblr.com/tumblr_ln1m8bmEsk1qanb6ao1_500.png design.]]
* In ''VideoGame/BlasterMaster'', the Stage 6 and 7 bosses are palette swaps of the Stage 2 and 4 bosses, respectively. The palette-swapped versions were [[ThatOneBoss very hard to beat]].
* The ''VideoGame/BlasterMasterZero'' games get this pretty bad; every boss Tendou sisters in the second game is fought at least twice, and they still bring some ''Anime/DayBreakIllusion'' are triplets, which sort of justifies them back for the third!
* ''VideoGame/BlossomTalesTheSleepingKing'': True to the early [[Franchise/TheLegendOfZelda Zelda]] games it's paying tribute to, most later enemies are simply recolored versions of earlier ones, with maybe a few more hit points or a new attribute.
* ''Franchise/{{Castlevania}}'': The handheld games since ''VideoGame/CastlevaniaHarmonyOfDissonance'' have been accused of palette swapping (some point out the Saturn Port of ''VideoGame/CastlevaniaSymphonyOfTheNight'' had Maria's spells
often being copied out of ''Gradius'' games, showing that this practice literally copy-pasted and colour-tweaked. Also, Etia and Ariel's outfits are identical except for colour and the pattern on their circle-things.
* Manga/{{Devilman}}
has been around much longer then most initially suspected). The palette swapping of the Metroidvania games shares a common source point: ''VideoGame/CastlevaniaRondoOfBlood''. Almost everything else is from ''VideoGame/CastlevaniaSymphonyOfTheNight'' instead. This [[TheHero Akira Fudo]], and [[BigBadFriend Ryo Asuka]], when they both appear, Ryo is literally sprite reuse going from 1993 to about now. Harmony was worst about this though: many enemies had level 2 and even level 3 versions.
* ''VideoGame/CaveStory'':
** Puu Black is
a recolored form of [[DevelopmentGag Balrog's earlier existence in the game's beta as Puu]].
** In the [=WiiWare=]/Steam version, the protagonist's costume is a
blond Akira, luckily, other adaptations give them different color, depending on what difficulty level you're playing. In Easy mode, haircuts... Most of the red tones in his outfit are now Yellow and in hard mode, they are now Blue, his skin is Tan and is blonde.
** The enemies you encounter in First Cave [[UndergroundMonkey reappear in multiple colors
time.
* Common
throughout the game.''Franchise/{{Digimon}}'' franchise; though it has well over one thousand {{mon}}s, it is slightly padded with palette swaps:
** Perhaps the most understandable examples are the EvilCounterpart palette swaps, darker versions of certain heroic Digimon. The most prominent example, both in the anime and otherwise, is ''Anime/DigimonAdventure02'''s [=BlackWarGreymon=], whose contrast with [[TheHero the actual WarGreymon]] was [[MirrorMatch played up for all it was worth]].
** Sometimes, the difference in color is used to denote a variant of a different level, attribute type, or associated with different elements/powers. For example, [[http://wikimon.net/Otamamon Otamamon's]] has water powers and is of the Virus attribute, while [[http://wikimon.net/Otamamon_%28Red%29 Otamamon Red]] is associated with fire and is of the Data attribute. Both are of the Child level. On the other hand, sometimes there are less reasonable instances: there's [[http://wikimon.net/Monochromon Monochromon]], an Adult, and [[http://wikimon.net/Vermillimon Vermillimon]], a red Monochromon of the Perfect level. There are many more examples.
*** ''VideoGame/DigimonWorld'' is ''horrible'' about doing this to differentiate random enemy Digimon from recruitable ones. You can ''recruit'' [[http://wikimon.net/Betamon Betamon]] and [[http://wikimon.net/Drimogemon Drimogemon]] (frog and drill-nosed mole, basically). You ''fight'' [[http://wikimon.net/Modoki_Betamon ModokiBetamon]] and [[http://wikimon.net/Nise_Drimogemon NiseDrimogemon.]] (Modoki means 'seems like' or 'looks like;' Nise means 'false.') The only difference at all between them is that [=ModokiBetamon=] is a ''slightly different shade of green'' and [=NiseDrimogemon=] ''has a mustache instead of whiskers.''
*** If they're bad, [[http://wikimon.net/Soulmon Soulmon]] is worse. The only difference between him and [[http://wikimon.net/Bakemon Bakemon]] would be a pointy sorcerer's hat.
*** Not as bad as [[http://wikimon.net/Gottsumon Gottsumon]], a Child-level {{golem}} Digimon who has two palette swaps, [[http://wikimon.net/Icemon Icemon]] and [[http://wikimon.net/Insekimon Insekimon]]. At least Icemon (Adult-level) is clearly white as opposed to Gottsumon's grey so you can easily tell them apart, but Insekimon is distinguished from Gottsumon and Icemon solely by being ''a slightly lighter shade of grey with a green tinge'', and what really takes the cake is that he is a Perfect. You heard correctly, [[ExaggeratedTrope a Perfect is a palette swap of a Child]]. This was lampshaded neatly in ''Anime/DigimonDataSquad'' - when Gottsumon evolves to Insekimon, Yoshino comments that all that seems to have changed is his colour.
*** [[http://www.wikimon.net/Gururumon Gururumon]] has to be Bandai [[ParodiedTrope poking fun at themselves]] over this practice. The difference between [[http://www.wikimon.net/Garurumon Garurumon]] and Gururumon is that Gururumon's blue stripes are ''slightly more purplish in hue''; I ''dare'' you to tell them apart if you don't have their pictures/trading cards side by side. Many are the fans who thought that "Gururumon" was just a typo.
*** There's also [[http://www.wikimon.net/Clear_Agumon ClearAgumon]], which is basically a transparent [[http://www.wikimon.net/Toy_Agumon ToyAgumon]]! Incidentally, they also have an EvilCounterpart [[http://www.wikimon.net/Toy_Agumon_Black palette swap]].
*** [[http://www.wikimon.net/Vegimon Vegimon]] has two palette swaps: [[http://www.wikimon.net/Zassoumon Zassoumon]] and [[http://www.wikimon.net/Red_Vegimon RedVegimon]]. [=RedVegimon=], at least, has the decency to differ in design somewhat insofar as having large clubs at the end of its tentacles instead, but otherwise it just looks like a Vegimon that is [[SarcasmMode blue.
]]
* ''VideoGame/EarthDefenseForce2025'': The game and *** ''Anime/DigimonXrosWarsTheYoungHuntersWhoLeaptThroughTime'' marks the first DLC make extensive use debut of larger such a palette swapped elite enemies.
* In ''VideoGame/GoldenAxe Warrior'',
swap as a main character in the anime - Ryouma Mogami's partner is [[http://www.wikimon.net/Psychemon Psychemon]], a rather [[RealMenWearPink garish]] palette swap of a particularly famous former main character, [[Anime/DigimonAdventure Gabumon]].
*** ''Anime/DigimonAdventureTri'' has a mysterious villain who drives much of the series' plot and normally looks like [[spoiler:an evil version of Gennai wearing a black version of his outfit]]. While disguised as [[spoiler:the Digimon Kaiser]], he summons a purple version of Imperialdramon to cover his escape while kidnapping [[SixthRanger Meicoomon]].
** The third kind is random recolourings which serve no purpose at all, are given little to no context, are not differentiated from the main Digimon at all, and seem to be there for the hell of it. Like in ''VideoGame/DigimonWorld3''. The ''entire'' Amaterasu Server (before you free it) is a DarkWorld-themed palette swap of the Asuka Server, and
most enemies appear of the Digimon in it are palette swaps of the ones from Asuka.
* The ''Anime/FutureCardBuddyfight'' anime does this whenever more than one of the same monster appears in a single match. With Drum, at least, it's
at least two explained as him being part of the three basic colors: green, blue and red.
* ''VideoGame/TheHobbit2003'': Several
an entire clan of the dwarves dragons that all look the same except for their hoods. The book doesn't give them any more traits than that either.
* ''VideoGame/IslandSaver'':
** The Golden Eggs share the same sprite as the Nest Eggs, only golden-coloured. Similarly, there are two different kinds of Fishberry in the game that can be distinguished by the tail colour - green tailed berries are for the turtles on Sandy Island and purple-tailed berries are for the Pteranodon on Dinosaur Island.
** This can be done intentionally with bankimals by shooting paintballs purchased
aside from Pigby's store differently-colored hair and armor. Gemclone also generally appears as a [[ExactlyWhatItSaysOnTheTin blue, crystalline copy]] of the monster whose SuperMode they are copying at them.
the time.
* ''VideoGame/KeithCourageInAlphaZones'': ''Literature/KazeNoStigma'': [[spoiler:Ryuuya Kazamaki]] is this for main protagonist [[BlowYouAway Kazuma Yagami]].
* Shion, the heroine of the NonSerialMovie ''Anime/NarutoShippudenTheMovie'', is aside from hair and eye color identical to Hinata Hyuga, one of the supporting characters of the main series. They even both have [[MagicalEye pupil-less magical eyes]].
*
The FinalBoss "Rose Bride dress" of ''Anime/RevolutionaryGirlUtena'': The original dress is red and worn by [[ExtremeDoormat Anthy]] during the duels. In the first ending sequence [[spoiler:and in episode 38]], Utena wears a gold-colored light pink version of the Area 4 boss accompanied by an invincible purple [[AttackDrone walker drone]].
* ''VideoGame/LegacyOfTheWizard'': Many of
dress, and in the game's colorful dungeons use third story arc, [[AttentionWhore Kozue]] and [[BrokenBird Shiori]] gain dresses that match their hair colors (indigo and purple, respectively).
* ''Manga/SgtFrog'': It's used
a specific color scheme lot in the anime for similar background sprites.
* ''VideoGame/TheLegendOfSpyro'':
** Apes are recolored to fit the various levels they are found in, without affecting their strength or abilities. In the first game there are gray, unadorned Apes in the Swamp, frosty white ones in fur coats in Dante's Freezer, red ones in {{Mayincatec}} costumes in the Tall Plains, golden-furred ones in iron armor in the Munitions Forge, and white ones
Keronians, which generally share a few sets of generic designs (eyes with spiky purple armor in Concurrent Skies. The second has Apes in ninja clothes during small irises, star emblems, hats similar to Keroro's or Kururu's, headphones included.
** Later episodes also use it for random background aliens.
* During ''Anime/YuGiOh'''s DOMA Arc, Jonouchi/[[DubNameChange Joey]] adds
the Dragon Temple attack and purple-furred and -armored ones in the Mountain Fortress.
** The Apes' dreadwing mounts similarly appear in regionally-appropriate palettes,
Blue Flame Swordsman to his arsenal. This is, unsurprisingly, ExactlyWhatItSaysOnTheTin--a blue Palette Swap of his already existing card, Flame Swordsman, with blue-grey ones with tan manes in Dante's Freezer, blue ones with orange wings and manes in the Tall Plains, dark purple ones with lighter, more reddish wings and manes in the Munitions Forge, and gray ones with cyan manes and pink wings in Concurrent Skies.
** A number of minibosses -- the Ice King, Electric King, Executioner and Elemental Spirits -- use the
exact same base model of a giant armored warrior, just with different colorations and elemental effects.
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Elemental Dragon is a recolor of Cynder's giant form from ''A New Beginning'', minus her jewelry and
stat (ATK: 1800, DEF: 1600, Level: 5). On the plus a translucent effect. In-universe, this is specifically because side it takes the form of its foes' greatest fears and, at the time, Spyro's is the thought of Cynder returning to evil.
* ''Franchise/TheLegendOfZelda'':
** It's common to palette swap even ''Link'' for his different tunics or mails. Same style and cut, different color. Like the fire-proof tunic (red), and the [[AWizardDidIt inexplicable]] ''water-breathing tunic'' (blue). It wasn't until ''VideoGame/TheLegendOfZeldaTwilightPrincess''
does have a useful ability that the different tunics actually looked different beyond their colors.
** ''VideoGame/TheLegendOfZeldaI'': Most monsters come in red and blue, with one color (usually blue) being tougher than the other.
** ''VideoGame/ZeldaIITheAdventureOfLink'': Orange is added for weaker variants of enemies, with red being stronger than orange and blue being stronger than red, though with armed enemies the weapons often change with the color (such as the orange variant of the Daira enemy in Death Mountain swinging its axe at Link and the red variant ''throwing'' axes at him).
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two elemental versions of Wizzrobe (ice and fire). The ice version is the MiniBoss of Snowhead Temple, while the fire version appears as a miniboss in Ikana Castle and is [[DegradedBoss degraded]] to an enemy in Stone Tower Temple.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': There are two forms of Geozard, green and red. The red one is stronger, to the point that
original card does not possess--when it's a MiniBoss.
** ''VideoGame/TheLegendOfZeldaSkywardSword'':
*** The first few enemies Link faces in Lanayru Mine and Lanayru Desert are electric versions of monsters he met in Faron Woods and/or Eldin Volcano: Electro Spume, Thunder Keese, Yellow [=ChuChu=], Technoblin. Afterwards, he finds more unique enemies.
*** The primary bestiary in
sent to the sixth dungeon, Fire Sanctuary, consists Graveyard it allows Jonouchi to summon a regular Flame Swordsman to take its place.
* ''Anime/YuGiOh5Ds'': Fake Jack Atlas's three fake copies
of dark-purple versions of enemies (Cursed Spume, Dark Keese, Dark Lizalfos), while the boss Ghirahim ([[RecurringBoss first fought in Skyview Temple]]) takes a form Red Daemon's Dragon have color palettes that has some parts of his body turned black. Notably, the dungeon is are anything but red despite still [[LethalLavaLand fire-themed]]. There's also the Cursed Bokoblin, but it only appears in the Ancient Cistern.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** The monsters come in red (green for the Lizalfos), blue, black, and silver (with the DLC adding gold) and get progressively stronger along that spectrum, with their [[RedEyesTakeWarning eyes also getting progressively redder]].
*** Pebblits and Taluses come in purely aesthetic color variants depending on where they're found -- most are
carrying the same light grey as most common rocks, but others are dark gray, sandstone-red, or mossy green, and one Talus found in the Zora's Domain area is name. They're purple, blue like and yellow. Fake Jack himself has darker colors than the local rocks.
*** Most of the dogs found around stables are colored like border collies, but a few are a uniform dark grey or light tan instead.
*** Most of the small ambient critters, such as pigeons, sparrows, lizards and various insects, have several recolors each found in different areas of Hyrule.
** ''VideoGame/HyruleWarriors'': Fiery Aeralfos are [[PlayingWithFire flaming]] red-versions of Aeralfos. Icy Big Poes are [[AnIcePerson icy]] blue-versions of Big Poes.
* ''VideoGame/TombRaiderIII'' has Sophia Leigh, one of the artifact holders, whose face texture looks exactly like Lara's although Sophia has makeup.
* Three of the bosses in ''VideoGame/WonderBoyInMonsterLand'' have their sprites reused later in the game, [[TheGrimReaper Death]] becomes the Poor God, who steals your gold coins, the Giant Kong is palette-swapped as the Snow Kong, who summons ice cube-throwing Mini-Kongs instead of throwing rocks, and the Red Knight has Blue and Silver variations.
original Jack Atlas.



[[folder:Action Game]]
* The ''VideoGame/{{Bomberman}}'' series generally gives the combatants their color based on their player slot (Player 1 is white, Player 2 is black, Player 3 is red, etc.) A notable variation of this is the FanGame ''VideoGame/PowerBomberman'', where the palette swaps give a few characters such as [[Anime/BombermanJetters Hige Hige Combatant]] new outfits, and others like [[VideoGame/BombermanLand Land Bomberman]] change their design entirely.
* ''VideoGame/TheBugsBunnyCrazyCastle'' (a port of a Famicom Disk System game starring Roger Rabbit-don't ask) has differently-colored enemies of the same type that behave slightly differently.
* The ''Special Edition'' of ''VideoGame/DevilMayCry3DantesAwakening'' plays this perfectly straight. When playing as Vergil and you come to the boss battles against Vergil (the game is usually played as Dante, with the Vergil playability a feature of the Special Edition), the Vergil you fight is dressed in red instead of his usual blue. Apparently it's to give the impression that you're fighting Dante, but the only difference between the two versions is the colour; the boss' moveset remains the same.
* ''VideoGame/DevilMayCry4'':
** The only difference between Bael and Dagon lies in their color palette; the former has a white body with a blue Rusalka, which are inverted by the latter. This is even {{lampshade|Hanging}}d by Dagon's Boss File description:
--->"A demon much like a Bael, adaptation has caused it to evolve a different body color. This proves to be the only difference between the two, including the particularly weak tongue."
** When playing as Dante in the Bloody Palace mode, an all-black MirrorBoss will be fought in the 101st floor.
** In the ''Special Edition'', all of the playable characters' EX costumes are just palette swaps of another character's color themes; EX Nero has Vergil's colors, EX Dante has ''[[VideoGame/DMCDevilMayCry DmC]]'' Dante's colors, EX Vergil has a red theme just like his red-clad boss version when playing as him in the ''Special Edition'' of ''Devil May Cry 3'', while EX Lady and EX Trish simply reference each other's default colors.
* ''VideoGame/DevilMayCry5'':
** The "mirage" versions of Goliath, Artemis, and Cavaliere Angelo are completely recolored in a ghostly pale white to differentiate them from their original counterparts.
** Alternate "EX" costumes don't modify much detail apart from changing the color palette, although there are subtle exceptions. Most of these costumes are just palette swaps of pre-existing color themes from the previous games; EX Dante has ''[[VideoGame/DMCDevilMayCry DmC]]'' Dante's colors, EX Nero has Credo's colors from ''[=DMC4=]'', EX Trish has Gloria's colors when she was disguised in ''[=DMC4=]'', EX Lady simply references Trish's default colors, and EX Vergil references his color palette from ''[=DMC3=]''.
* ''VideoGame/{{Rengoku}}'': The boss of [[spoiler:HEAVEN-66]] is just Gryphus but blue instead of red.
* In the ''VideoGame/RollingThunder'' series, the attack patterns and hit points of the [[{{mooks}} Maskers]] can be determined by the colors of their clothes and hoods.
* Steve's jacket in ''VideoGame/{{Shatterhand}}'' turns from green to red when he buys the double strength PowerUp.

to:

[[folder:Action Game]]
[[folder:Asian Animation]]
* ''Animation/NoonboryAndTheSuper7'':
** All of the Dotoris look identical, with only their hats being different colours.
**
The ''VideoGame/{{Bomberman}}'' series generally gives Builder Borys all have the combatants same character model, just with different skin and clothing colours (one is pink-skinned wearing red, one is yellow-skinned wearing orange, and one is cream-skinned wearing pink).
* ''Animation/PleasantGoatAndBigBigWolf'':
** Wolffy's grandfather Yellow Wolf looks ''exactly'' like Wolffy, but colored yellow. IdenticalGrandson indeed.
** The Rainbow Beans from the season ''Flying Island: The Sky Adventure'' are all literally the same character, right down to their {{cephalothorax}}-like designs. The only thing that distinguishes them is
their color based on their player slot (Player 1 is white, Player 2 is black, Player 3 is red, etc.) A notable variation of this is the FanGame ''VideoGame/PowerBomberman'', where the palette swaps give a few characters such as [[Anime/BombermanJetters Hige Hige Combatant]] new outfits, and others like [[VideoGame/BombermanLand Land Bomberman]] change their design entirely.
* ''VideoGame/TheBugsBunnyCrazyCastle'' (a port of a Famicom Disk System game starring Roger Rabbit-don't ask) has differently-colored enemies of the same type that behave slightly differently.
* The ''Special Edition'' of ''VideoGame/DevilMayCry3DantesAwakening'' plays this perfectly straight. When playing as Vergil and you come to the boss battles against Vergil (the game is usually played as Dante,
schemes, with the Vergil playability a feature of the Special Edition), the Vergil you fight is dressed in red instead of his usual blue. Apparently it's to give the impression that you're fighting Dante, but the only difference between the two versions is the colour; the boss' moveset remains the same.
* ''VideoGame/DevilMayCry4'':
** The only difference between Bael and Dagon lies in their color palette; the former has a white body with a blue Rusalka, which are inverted by the latter. This is even {{lampshade|Hanging}}d by Dagon's Boss File description:
--->"A demon much like a Bael, adaptation has caused it to evolve a different body color. This proves to be the only difference between the two, including the particularly weak tongue."
** When playing as Dante in the Bloody Palace mode, an all-black MirrorBoss will be fought in the 101st floor.
** In the ''Special Edition'', all of the playable characters' EX costumes are just palette swaps of another character's color themes; EX Nero has Vergil's colors, EX Dante has ''[[VideoGame/DMCDevilMayCry DmC]]'' Dante's colors, EX Vergil has a red theme just like his red-clad boss version when playing as him in the ''Special Edition'' of ''Devil May Cry 3'', while EX Lady and EX Trish simply reference
each other's default colors.
* ''VideoGame/DevilMayCry5'':
** The "mirage" versions of Goliath, Artemis, and Cavaliere Angelo are completely recolored in a ghostly pale white
one made to differentiate them from their original counterparts.
** Alternate "EX" costumes don't modify much detail apart from changing the color palette, although there are subtle exceptions. Most of these costumes are just palette swaps of pre-existing color themes from the previous games; EX Dante has ''[[VideoGame/DMCDevilMayCry DmC]]'' Dante's colors, EX Nero has Credo's colors from ''[=DMC4=]'', EX Trish has Gloria's colors when she was disguised in ''[=DMC4=]'', EX Lady simply references Trish's default colors, and EX Vergil references his color palette from ''[=DMC3=]''.
* ''VideoGame/{{Rengoku}}'': The boss of [[spoiler:HEAVEN-66]] is just Gryphus but blue instead of red.
* In the ''VideoGame/RollingThunder'' series, the attack patterns and hit points of the [[{{mooks}} Maskers]] can be determined by
match the colors of their clothes and hoods.
* Steve's jacket in ''VideoGame/{{Shatterhand}}'' turns from green to red when he buys
the double strength PowerUp.rainbow.



[[folder:Beat 'em Up]]
* ''VideoGame/CaptainCommando'': Plenty to go around. For example, three of the bosses, Shtrom, Shtrom Jr, and Druk, are all the same body with different colors- purple, yellow, and pink respectively.
* '''Exaggerated''' in ''VideoGame/CosmoPoliceGalivan''. The game has mooks in each stage, but appearance-wise (excluding bosses) there's actually only '''4''' enemy designs - the skinny "Shade" foes (ninja-like mooks with WolverineClaws), the caveman-like "Oger", the robotic "Borg" and perhaps the only one that's remotely unique, the StarfishAliens-esque "Grader". The entirety of the game have you fighting recoloured, palette-swapped incarnations of these four, over and over again, for around eight levels (or at least 40 minutes of gameplay). What's more baffling is that it's not like the game suffers from graphic limitations - the backgrounds have plenty of scary-looking foes, like those reptilian horse-creatures in the amusement park stage, the [[FlyingSeafoodSpecial flying oversized piranhas]], the skull-headed giants armed with gigantic swords and SnakePeople creatures, but in the context of the game itself, these are either background objects the players couldn't interact with or statues meant to fill up space.
* ''VideoGame/CyborgJustice'': The player character can choose torso, weapon and legs which are interchangeable and used by virtually every other cyborg in every level at some point including bosses. The only unique enemy in the entire game is the end boss who is a [[BrainInAJar giant brain]]. If you play with two players, then player 1 is primary gold and player 2 is primarily purple.
* The arcade version of ''VideoGame/DoubleDragon'', in addition to [[ColorCodedMultiplayer the two player characters]] (Billy and Jimmy Lee), has a set of three enemy mooks (Williams, Rowper and Abobo) that it uses for every stage, but with a different palette each time, along with the occasional black variants. The two bosses, who are themselves head swaps of other characters, reappear in the final two stages as well (in particular, the third boss is the first boss with green skin). The only enemies who don't have palette swapped variants are Linda (who wears the same purple outfit in all of her appearances) and Machine Gun Willy (the final boss).
* ''VideoGame/FairyBloom'': V3.03 has red versions of the protagonist as the enemy horde's components.
* The character designs in ''VideoGame/FearIsVigilance'' are basically limited to three: male, female, and Marcy in disguise. Everything else is palette swapping.
* ''VideoGame/FinalFight'' mostly averts this by making variants of the same enemy {{head swap}}s as well, but there are a few notable exception:
** Roxy is just Poison with orange hair and everyone in the Andore clan are identical except for the colors of their clothing (lavender for the standard Andore, red for Junior, gold for Father, black for Uncle and blue for Grandpa). There are also red-clothed variants of Holly Wood who carries Molotov cocktails instead of his usual knives.
** ''Final Fight 2'' for the SNES has a cheat code that allows both players to use the same character if selected, distinguishing the second player with a different palette.
** The GBA version of the original game, ''Final Fight One'', also allowed two players to choose the same character after defeating a certain number of enemies.
* Some of the enemies from ''VideoGame/TheGladiator'' are just modified sprites of each other, notably the bandit legions which are TheGoomba - brown for foot soldiers, reds are sergeants, greens have ranged attacks, etc. For the heroes, the Shang-guan sisters, Shang-Guan Jin and Shang-Guan Xue, are palette-swapped as well, though there's an in-universe justification that they're twin sisters (on different sides).
* ''VideoGame/GoldenAxe'' has a huge amount of palette-swapped characters, from the mooks to the bosses to the [[PowerupMount Bizzarians]] to the energy-replenishing elves.
* Some of the enemies from ''VideoGame/JitsuSquad'' are recolored versions of existing sprites. Notably, the green-clad [[TheGoomba goomba-variety]] ninja gets recoloured as brown versions armed with WolverineClaws and blue versions who uses bombs. There's also the recurring red {{Oni}} enemy, and their green brethren in the final stage, using the same sprites.
* ''VideoGame/{{Legionnaire}}'' have numerous enemies which are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).
* ''Series/MightyMorphinPowerRangers'' for the SNES did this. While the unmorphed rangers are distinct from each other, when they morph, the suit they wear is basically Jason's (Red Ranger) suit colored five different colors. You can tell because of how the helmet looks, how buff the less physical rangers get, and the fact that Kimberly (Pink Ranger) doesn't have her skirt.
* Negative Mazinger from ''VideoGame/MazinSagaMutantFighter'' is a clone of your titular character, recoloured white instead of blue, but otherwise using your own sprite all the way. You also face a BossRush late into the game, where the revived bosses are just recoloured sprites of the bosses' previous forms.
* In ''VideoGame/NinjaCombat'' for the Platform/NeoGeo, the main characters, Joe and Hayabusa, are red and blue palette swaps of each other. This LazyArtist technique is painfully obvious in the cutscenes, which have obviously the same renderings of these characters being horizontally flipped and palette-swapped between shots.
* The arcade version of ''VideoGame/NinjaGaiden'' (aka ''Shadow Warriors'') features six stages, the same four staple adversaries, a few novelties here and there, three distinct end of stage bosses, one final boss, and a different palette for each stage. There are also ninja mooks who are just palette swaps of the player characters ([[ColorCodedMultiplayer who are already themselves palette swaps of each other]]).
* ''VideoGame/RiverCityRansom'' recycles the same enemy gang of nine members by changing the colors of their t-shirts, as well as modifying their stats and attack patterns.
* ''VideoGame/KarateBlazers'' recycles the sprites for it's mooks. Notably, there's an unnamed dreadlocked enemy (which gamers call "Jamaican thugs") which uses the same head [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaican.png three]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans.png times]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans2.png over]].
* In ''VideoGame/RoboArmy'', while the player characters' humanoid forms are {{Head Swap}}s, their Super Buggy forms are identical except in color. One enemy is a green version of the second player character.
* ''VideoGame/ShuiHuFengYunZhuan'', an unofficial Chinese remake of ''VideoGame/KnightsOfTheRound'' (based on Literature/TheWaterMargin), blatantly plagiarizes sprites from various games as their enemies and bosses, to laughable levels (and [[SuspiciouslySimilarSong nicking some musical scores here and there too]]). There's notably bald axe-wielding mooks lifted from ''VideoGame/GoldenAxe'', spear-wielding enemies taken from ''VideoGame/KnightsOfTheRound'', and shielded soldiers from ''VideoGame/TheKingOfDragons'', with some minor edits here and there. Even without prior context of the plagiarism, something still feels a bit off in the game, since it's set in Ancient China, yet enemy soldiers are wearing Medieval armor that looks more fitting for the Authurian Era, holding long lances fitting for European knights, or viking-like shields and armours, because they're practically transplanted from a bunch of unrelated games set in Europe.
* The ''VideoGame/StreetsOfRage'' series used palette swaps for enemies very often
** In the "Dueling" mode featured in the sequels, the second player is assigned a different palette if he chooses the same character as the first player.
** In the first game, Onihime and Yasha (aka Mona and Lisa), the twin bosses in Round 5, were both palette swaps of Blaze but with a green outfit instead of red. In Round 8, they appear one more time with a dark purple outfit. When the twins returned in ''Streets of Rage 3'', they were given a unique design.
** In the third game, the boss of Round 3 was a robot copy of Axel, only difference was his gloves were purple instead of red so that players who played in co-op wouldn't attack each other by mistake if one of them was playing as Axel.
** Also in the third game, Shiva and Roo (plus [[CampGay Ash]] in the Japanese version) change palettes when [[HeelFaceTurn they become player characters]].
* ''VideoGame/TheSuperSpy'', owing to it being an ''old'' arcade title, will constantly reuse sprites for enemies. The recurring balaclava-clad mooks, for example, are faceless goons in black, blue, purple, white armor, and sometimes a mix of colours.
* The Foot Clan ninjas in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' come in numerous colors in addition to the standard purple variant from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1980s animated series]]. The Foot Soldiers are [[ColourCodedForYourConvenience color coded]] to indicate their weapons of choice. For example, the white Foot Soldiers attack with katanas, while the orange ones wield boomerangs.

to:

[[folder:Beat 'em Up]]
[[folder:Comic Books]]
* ''VideoGame/CaptainCommando'': Plenty to go around. For example, three ''ComicBook/AstroCity'': The EvilSorcerer Infidel once did ''[[NoodleIncident something]]'' that gave Samaritan a blue costume and red hair (instead of his normal red-costume-and-blue-hair ensemble).
* ''ComicBook/SpiderMan'': The Hobgoblin is effectively a palette swap
of the bosses, Shtrom, Shtrom Jr, and Druk, are all the same body Green Goblin, albeit with different colors- purple, yellow, and pink respectively.
* '''Exaggerated''' in ''VideoGame/CosmoPoliceGalivan''. The game has mooks in each stage, but appearance-wise (excluding bosses) there's actually only '''4''' enemy designs -
a hooded cape. There is an in-story reason, as the skinny "Shade" foes (ninja-like mooks with WolverineClaws), person behind the caveman-like "Oger", the robotic "Borg" and perhaps the only one that's remotely unique, the StarfishAliens-esque "Grader". The entirety of the game have you fighting recoloured, palette-swapped incarnations of these four, over and over again, for around eight levels (or at least 40 minutes of gameplay). What's more baffling is that it's not like the game suffers from graphic limitations - the backgrounds have plenty of scary-looking foes, like those reptilian horse-creatures in the amusement park stage, the [[FlyingSeafoodSpecial flying oversized piranhas]], the skull-headed giants armed with gigantic swords and SnakePeople creatures, but in the context of the game itself, these are either background objects the players couldn't interact with or statues meant to fill up space.
* ''VideoGame/CyborgJustice'': The player character can choose torso, weapon and legs which are interchangeable and used by virtually every other cyborg in every level at some point including bosses. The only unique enemy in the entire game is the end boss who is a [[BrainInAJar giant brain]]. If you play with two players, then player 1 is primary gold and player 2 is primarily purple.
* The arcade version of ''VideoGame/DoubleDragon'', in addition to [[ColorCodedMultiplayer the two player characters]] (Billy and Jimmy Lee), has a set of three enemy mooks (Williams, Rowper and Abobo) that
Hobgoblin mask intentionally dyed it uses for every stage, but with a different palette each time, along with the occasional black variants. The two bosses, who are themselves head swaps of other characters, reappear in the final two stages as well (in particular, the third boss is the first boss with green skin). The only enemies who don't have palette swapped variants are Linda (who wears the same purple outfit in all of her appearances) and Machine Gun Willy (the final boss).
* ''VideoGame/FairyBloom'': V3.03 has red versions of the protagonist as the enemy horde's components.
* The character designs in ''VideoGame/FearIsVigilance'' are basically limited to three: male, female, and Marcy in disguise. Everything else is palette swapping.
* ''VideoGame/FinalFight'' mostly averts this by making variants of the same enemy {{head swap}}s as well, but there are a few notable exception:
** Roxy is just Poison with orange hair and everyone in the Andore clan are identical except for the colors of their clothing (lavender for the standard Andore, red for Junior, gold for Father, black for Uncle and blue for Grandpa). There are also red-clothed variants of Holly Wood who carries Molotov cocktails instead of his usual knives.
** ''Final Fight 2'' for the SNES has a cheat code that allows both players to use the same character if selected, distinguishing the second player with a different palette.
** The GBA version of the original game, ''Final Fight One'', also allowed two players to choose the same character after defeating a certain number of enemies.
* Some of the enemies from ''VideoGame/TheGladiator'' are just modified sprites of each other, notably the bandit legions which are TheGoomba - brown for foot soldiers, reds are sergeants, greens have ranged attacks, etc. For the heroes, the Shang-guan sisters, Shang-Guan Jin and Shang-Guan Xue, are palette-swapped as well, though there's an in-universe justification that they're twin sisters (on different sides).
color.
* ''VideoGame/GoldenAxe'' ''ComicBook/UltimateMarvel'': In ''[[ComicBook/TheUltimates Ultimate Comics: Avengers]]'', Gregory Stark is introduced as Tony's twin brother. He has a huge amount of palette-swapped characters, from the mooks to the bosses to the [[PowerupMount Bizzarians]] to the energy-replenishing elves.
* Some of the enemies from ''VideoGame/JitsuSquad'' are recolored versions of existing sprites. Notably, the green-clad [[TheGoomba goomba-variety]] ninja gets recoloured as brown versions armed with WolverineClaws
blond hair and blue versions who uses bombs. There's also the recurring red {{Oni}} enemy, and their green brethren in the final stage, using the same sprites.
* ''VideoGame/{{Legionnaire}}'' have numerous enemies which are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, uses the same body but wear different-coloured robes (one
wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).
* ''Series/MightyMorphinPowerRangers'' for the SNES did this. While the unmorphed rangers are distinct from each other, when they morph, the suit they wear is basically Jason's (Red Ranger) suit colored five different colors. You can tell because of how the helmet looks, how buff the less physical rangers get, and the fact that Kimberly (Pink Ranger) doesn't have her skirt.
* Negative Mazinger from ''VideoGame/MazinSagaMutantFighter'' is a clone of your titular character, recoloured
white instead of blue, but otherwise using your own sprite all suits.
* ''ComicBook/WonderWoman'': In
the way. You also face a BossRush late into the game, where the revived bosses are just recoloured sprites of the bosses' previous forms.
* In ''VideoGame/NinjaCombat'' for the Platform/NeoGeo, the main characters, Joe
short-lived ContinuityReboot ''ComicBook/WonderWomanOdyssey'' ComicBook/{{Artemis}}'s costume and Hayabusa, are red and blue palette swaps of each other. This LazyArtist technique is painfully obvious in the cutscenes, which have obviously the same renderings of these characters being horizontally flipped and palette-swapped between shots.
* The arcade version of ''VideoGame/NinjaGaiden'' (aka ''Shadow Warriors'') features six stages, the same four staple adversaries, a few novelties here and there, three distinct end of stage bosses, one final boss, and a different palette for each stage. There are also ninja mooks who are just palette swaps of the player characters ([[ColorCodedMultiplayer who are already themselves palette swaps of each other]]).
* ''VideoGame/RiverCityRansom'' recycles the same enemy gang of nine members by changing the colors of their t-shirts, as well as modifying their stats and attack patterns.
* ''VideoGame/KarateBlazers'' recycles the sprites for it's mooks. Notably, there's an unnamed dreadlocked enemy (which gamers call "Jamaican thugs") which uses the same head [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaican.png three]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans.png times]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans2.png over]].
* In ''VideoGame/RoboArmy'', while the player characters' humanoid forms are {{Head Swap}}s, their Super Buggy forms
build are identical except to Diana's in color. One enemy is a green version of the second player character.
* ''VideoGame/ShuiHuFengYunZhuan'', an unofficial Chinese remake of ''VideoGame/KnightsOfTheRound'' (based on Literature/TheWaterMargin), blatantly plagiarizes sprites from various games as their enemies and bosses, to laughable levels (and [[SuspiciouslySimilarSong nicking some musical scores here and there too]]). There's notably bald axe-wielding mooks lifted from ''VideoGame/GoldenAxe'', spear-wielding enemies taken from ''VideoGame/KnightsOfTheRound'', and shielded soldiers from ''VideoGame/TheKingOfDragons'', with some minor edits here and there. Even without prior context of the plagiarism, something still feels a bit off in the game, since it's set in Ancient China, yet enemy soldiers are wearing Medieval armor that looks more fitting for the Authurian Era, holding long lances fitting for European knights, or viking-like shields and armours, because they're practically transplanted from a bunch of unrelated games set in Europe.
* The ''VideoGame/StreetsOfRage'' series used palette swaps for enemies very often
** In the "Dueling" mode featured in the sequels, the second player is assigned a different palette if he chooses the same character as the first player.
** In the first game, Onihime and Yasha (aka Mona and Lisa), the twin bosses in Round 5, were both palette swaps of Blaze
all but with a green outfit instead of red. In Round 8, they appear one more time with a dark purple outfit. When the twins returned in ''Streets of Rage 3'', they were given a unique design.
** In the third game, the boss of Round 3 was a robot copy of Axel, only difference was his gloves were purple instead of red so that players who played in co-op wouldn't attack each other by mistake if one of them was playing
coloration, to reflect her former status as Axel.
** Also in the third game, Shiva and Roo (plus [[CampGay Ash]] in the Japanese version) change palettes when [[HeelFaceTurn they become player characters]].
* ''VideoGame/TheSuperSpy'', owing to it being an ''old'' arcade title, will constantly reuse sprites for enemies. The recurring balaclava-clad mooks, for example, are faceless goons in black, blue, purple, white armor, and sometimes a mix of colours.
* The Foot Clan ninjas in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' come in numerous colors in addition to the standard purple variant from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1980s animated series]]. The Foot Soldiers are [[ColourCodedForYourConvenience color coded]] to indicate their weapons of choice. For example, the white Foot Soldiers attack with katanas, while the orange ones wield boomerangs.
Diana's rival.



[[folder:Edutainment Game]]
* In ''Disney's Math Quest with WesternAnimation/{{Aladdin}}'', the Wizard Pharaoh Very Ankh-Amman appears as a ghostly mummy head with a different color scheme each time you meet him.

to:

[[folder:Edutainment Game]]
[[folder:Fan Works]]
* In ''Disney's Math Quest with WesternAnimation/{{Aladdin}}'', the Wizard Pharaoh Very Ankh-Amman appears ''Fanfic/CalvinAndHobbesTheSeries'' has Thunderstorm, who is described as a ghostly mummy head his brother Brainstorm with a different color scheme black lab coat and jet-black hair.
* In ''[[https://www.fanfiction.net/s/11817831/5/Contractual-Obligations Contractual Obligations]]'' Harry and Tom wear green and silver bonding robes with the colors reversed.
* In ''[[https://www.fanfiction.net/s/5010827/7/Expelled Expelled]]'' Harry wears a gold robe with red trim for his marriage to Hermione, while her father has a red robe with gold trim.
* In ''[[https://www.fanfiction.net/s/13884311/19/Finding-Heather Finding Heather]]'' Padma and Parvati wear pink/orange and orange/pink dresses at the Yule Ball.
* In ''[[https://www.fanfiction.net/s/11994562/9/Harry-Hadrian-Snape-and-the-Sorceror-s-Stone Harry Hadrian Snape and the Sorcerer's Stone]]'' when Harry and Draco go to Diagon Alley for first-year school supplies, Draco is wearing a silver robe with green accents, while Harry's is green with silver accents.
* In ''[[https://www.fanfiction.net/s/12110387/2/How-Harry-Got-a-Date How Harry Got a Date]]'' Padma's Yule Ball robe is orange with a pink sash, while Parvati's is pink with an orange sash.
* In ''[[https://archiveofourown.org/works/14469255/chapters/36425685#workskin Let's Try Again]]'' Fred and George's Animagus forms are red foxes with black tips on their ears and tails, while Hadrian's is a black fox with red tips on its ears and tail.
* ''Fanfic/MyBravePonyStarfleetMagic'': According to the author's vids and artwork, many of the characters greatly look like
each time you meet him.other with the only differences being colour and hairstyles. In the stories themselves, characters are often described by their similarities to others, such as Cerise Wonder being someone "whom greatly resembled princess Cadance-- same color, same mane style, even same voice-- but Cerise had a golden horn like Lightning had."
* ''Fanfic/OjamajoDoremiRiseOfTheShadows'': The Shadows all look ''exactly'' like their Light Halves, except for color; most of them just have darker colors than their Light Halves. Black Queen and Evil Rin take this a step further; the former replaces all the white on the Queen's garb with black while the latter is black, gray, and silver.
* ''[[http://nickfanon.wikia.com/wiki/SuperSaiyanKirby_Adventures SuperSaiyanKirby Adventures]]'' has Anti-[=SuperSaiyanKirby=], who's literally the main character with some changed colors.
** That's just the tip of the iceberg. There's also Mattboo Sux, Sidney, Casy, "Evil Pac-man 64 clone", etc.
** That may be explained by the fact that the original character designs were made in MS paint.
* In ''[[https://www.fanfiction.net/s/9849511/5/Veiled-Threat Veiled Threat]]'' Harry's Animagus form is a black phoenix with red wingtips and Ginny's is a red phoenix with black wingtips.
* ''The Matrix'' homemade pinball machine was made by altering a ''Pinball/JohnnyMnemonic'' machine in this way, and a ''Pinball/{{Genie}}'''s theme was [[http://www.pinballnews.com/learn/ramones/index.html repurposed]] into that of ''Music/TheRamones''. This is the preferred method for aspiring creators who don't have enough technical knowledge or money to build one from scratch and no intention to sell.



[[folder:Fighting Game]]
* ''VideoGame/AkatsukiBlitzkampf'':
** In the earlier versions, Adler and [[spoiler:his clones]] the Elektrosoldats had almost exactly the same sprites, portraits, voices, etc. When Adler was made playable the sprites were still similar, but there were noticeable differences in their stand and walking animations, [[MovesetClone their moves started to change]], [[VocalEvolution and Adler's voice got much deeper.]]
** [[spoiler:Perfecti]] used to be a ''blatant'' palette swap of [[spoiler:Mycale]], plus a BattleAura. The UpdatedRerelease ''Ausf. Achse'' solves this and made them completely different from then on.
* ''VideoGame/BlazBlue'' takes the palette-swapping tendencies of fighting games and runs right off the rails with them, often designing alternate color schemes to be [[ShoutOut visual references to other franchises]]. Observe [[MightyGlacier Tager]] as Anime/GaoGaiGar, [[ShrinkingViolet Noel]] as [[Anime/{{FLCL}} Major Kitsurabami]], [[LittleMissSnarker Rachel]] as [[Music/{{Vocaloid}} Hatsune Miku]], [[LadyOfWar Es]] as [[WebAnimation/{{RWBY}} Ruby Rose]], and [[EyesAlwaysShut Hazama]] as [[Music/MichaelJackson a Smooth Criminal]]. There's more, but the full list would probably eat the page. There's also Ragna as [[Manga/{{Gintama}} Sakata Gintoki]]. Made even better as they share the same [[Creator/TomokazuSugita voice actor]] (as parodied [[https://www.youtube.com/watch?v=uZj2_YelvMg here]]).
** There's also Lambda-11, who's pretty much this to Nu-13, down to sharing the same moveset. This could be excused in ''Continuum Shift'' due to the latter having fallen into the Cauldron at the end of ''Calamity Trigger'', with the former taking her place. Then their roles got swapped in ''Chronophantasma'', with Nu taking Lambda's place for story reasons. Following the latter's return in ''Chronophantasma Extend'', her moveset received some overhauls to differentiate her more from Nu.
** And then there's Mu-12, who shares a similar sprite with Nu and Lambda with some difference, though she has a more different moveset utilizing {{Attack Drone}}s as opposed to sword-spamming the opponent.
** ''VideoGame/BlazBlueCrossTagBattle'' took it a step father with character palettes that referenced ''each other'' (so now Ruby could be in Es' colors too), or other characters from their respective series'.
* ''VideoGame/BloodStorm'' sported secret characters that were, for the most part, mere palette swaps of the ordinarily available characters with slightly different moves.
* Capcom's ''[[VideoGame/CapcomVs Versus]]'' series do this, both {{mirror match}} style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features ComicBook/WarMachine, who is a palette swap of ComicBook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters -- [=MSHvsSF=] featured ComicBook/USAgent as a ComicBook/CaptainAmerica swap, for example. Others are more esoteric, like ''[=MvC=]'''s Orange Hulk and Red Venom, which some fans justify by suggesting they're meant to be stand-ins for ComicBook/TheThing and ComicBook/{{Carnage}}.
** In '' VideoGame/MarvelVsCapcom3'', some of the palette swaps also double as {{Mythology Gag}}s. See WholeCostumeReference.
** Some of the "powered up" boss characters in the ''VideoGame/SNKVsCapcom'' series are utilize recolored sprites, such as Shin Akuma and Evil Ryu. The major exception is ''VideoGame/SNKVsCapcomMatchOfTheMillennium'', where Evil Ryu was actually given a distinct sprite from normal Ryu.
** ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes'': The Marvel secret characters are different palette swaps of the Hulk (gives him his ''Marvel Super Heroes'' movelist and properties), War Machine (has incredible defense and armor, now fires missiles instead of lasers) and Venom (becomes the fastest and weakest character in the game), while the Capcom side has Shadow Lady (a [[UnwillingRoboticisation roboticized]] [[ReforgedIntoAMinion and brainwashed]] Chun-Li transformed into a cyborg ala Shadow), [[VideoGame/{{Darkstalkers}} Lilith-Mode Morrigan]] (Morrigan with Lilith's color scheme and properties) and [[VideoGame/MegaManClassic Roll]] (a JokeCharacter who has Mega Man's movelist).
* ''VideoGame/ClayFighter'':
** The first game handled this very oddly, with the color your character was being tied to what controller port you used to play the game (as Player 1, you would never face computers using their "default" palette; this was reversed if you were Player 2). Starting with the ''Tournament Edition'' update palette swap selection was handled more like it is in ''Street Fighter'', where you pick a color based on the button used to choose a character. There are also palette swap stages, where the second fights against Taffy, Tiny and Bonker as well as the N. Boss fight (who shares his stage with The Blob) having different palettes on their stages.
** In the second game, there is an EvilTwin palette swap of every playable character that serves as each character's last boss.
* The original ''VideoGame/EternalChampions'' notably didn't have any. The sequel had palette swaps, {{Head Swap}}s and even leg (Riptide has Jetta's stance and Shadow's legs) swaps.
* When Bandai released ''Franchise/{{Gundam}}: The Battle Master 2'' in the US as ''Gundam Battle Assault'', they replaced one of the mecha with the titular Gundam from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' in order to cash in on the show's then successful run on Cartoon Network. Despite going through the trouble of making a separate sprite for it, however, they gave it the same moveset as the Zeta Gundam. Further annoying is the fact that its super move involves grabbing the opponent instead of shooting its {{BFG}}.
* ''VideoGame/InjusticeGodsAmongUs'': The [[AffirmativeActionLegacy John Stewart]] ComicBook/GreenLantern appears as an alternate skin for Hal Jordan. He has the exact same moves and animations, just with a different appearance and voice. ''VideoGame/Injustice2'' expands on this as Premium Skins and gave more characters alternate skins with the same moveset but different everything else. It includes both different identities for the same superhero (Ex. Jay Garrick skin for ComicBook/TheFlash) and characters with very similar themes (Ex. ComicBook/MrFreeze skin for Captain Cold).
* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' and its sequel ''Gears of Destiny'', the three Materials are not just recolors of the ChromaticArrangement trio, but full-on {{Evil Twin}}s with distinct personalities. The [[Anime/MagicalGirlLyricalNanohaReflection movie]] [[Anime/MagicalGirlLyricalNanohaDetonation adaptations]] gave slightly more individualized weapons and armor so that they weren't straight copies, though their status as dopplgangers remains.
* Several champions in ''VideoGame/MarvelContestOfChampions'' are obvious palette swaps for each other, often an alternate version of the same character. For instance, X-Force ComicBook/{{Deadpool}} has the exact same power set as regular Deadpool with a different colored uniform, and WWII Captain America is this for regular Captain America. The Vision also has both a comics version of his costume and one based on the movie version in ''Film/AvengersAgeOfUltron''. Palette swapped characters are also generally {{Moveset Clone}}s of each other.
* A large percentage of the fighters in ''VideoGame/MeltyBlood'' are alternate versions of the same character (for [[{{Doppelganger}} one reason]] or [[SuperPoweredEvilSide another]]), so many of them share a lot of attack animations with the other. However, the degree of them being a MovesetClone varies.
* ''[[VideoGame/GundamVsSeries Mobile Suit Gundam Extreme Vs. Full Boost]]'' had a variation on this with '''Pilot''' Swaps rather than Palette Swaps, [[HumongousMecha mobile suits]] which were mostly {{Moveset Clone}}s of existing MS with minor tweaks and entirely new voice clips. For example, [[Anime/MobileSuitGundamZZ Elle Vianno]]'s Gundam Mk-II can't become the Super Gundam like [[Anime/MobileSuitZetaGundam Emma Sheen]]'s, but instead she gets extra {{Assist Character}}s. Pilot swaps were also generally lower cost, giving them some strategic value; some examples, like Lacus Clyne's version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice Gundam]], were actually preferred over the standard version for this reason.
* ''VideoGame/Legend1994'' have the two main heroes, Kaor and Igor, being recycled sprites of each other's models, wearing the exact same armour (in different colours) and having the exact same animations. The only distinguishing factor is that Kaor uses a sword while Igor wields an ax, but that's it.
* ''Franchise/MortalKombat'' was one of the most notorious examples of this trope with its "Palette Swap {{Ninja}}s". There was an increasing number of ninja characters of three basic types -- male (Scorpion, Sub-Zero [seen above], Reptile, Noob Saibot, Ermac, Rain, Chameleon), female (Kitana, Mileena, Jade, Khameleon), [[CyberNinja cyborg]] (Smoke, Cyrax, Sektor) -- in the games, almost all of whom used the same basic set of sprites, with the color scheme altered to match the individual character. Illustrated [[https://mortalkombat.fandom.com/wiki/Palette_Swap here]]. With the transition from sprites to polygons in ''VideoGame/MortalKombat4'' and beyond, the various ninjas have been redesigned to give them more individualized looks, especially with Reptile and Rain. According to Ed Boon, they did this originally because the software they were working with didn't have enough memory for too many individualized characters, but they figured out that filming only one ninja (Daniel Pesina) with only a few different animation cycles for special moves and such functioned as a workaround to this memory limitation. Thus, the multicolored ninjas were born.
** ''[[VideoGame/MortalKombat3 Mortal Kombat Trilogy]]'' was seriously getting short on colours for male ninjas: Classic Sub-Zero (blue), Scorpion (yellow), Reptile (green), Rain ([[StealthPun purple]]), Noob Saibot (black), Ermac (red), and Human Smoke (gray). In {{mirror match}}es, the twin was usually a slightly different shade of the same colour.
** The original MK had this in the case of Sonya Blade's MirrorMatch (the other Sonya being dressed in red). Notable that she was the ''only'' one to have this. All other characters just got shaded slightly darker.
** Note that the default ninjas in all four [=2D=] ''Mortal Kombat'' games for the arcade (counting the original version of ''3'' and the ''Ultimate'' edition separately) actually had different fighting stances from each other (see the trope image of Scorpion vs Sub-Zero for an example), so they were not full-fledged palette swaps. However, the hidden variants played this straight.
*** In the first game, Reptile used Scorpion's fighting stance.
*** In ''Mortal Kombat II'', Smoke uses Reptile's stance, Noob Saibot uses Scorpion's, and Jade uses Kitana's.
*** In ''Mortal Kombat 3'', Smoke uses Sektor's stance. Since none of the "human" ninjas were in the third game initially, Noob was instead a palette swap of Kano and had no special moves.
*** In ''Ultimate'', all three female ninjas used their own stances; Noob, Ermac, Masked Sub-Zero, and Human Smoke used Scorpion's.
*** Rain was originally created as a red herring in the arcade version of ''Ultimate [=MK3=]'', only showing up in the game's attract mode running towards Shao Kahn. The 16-bit console ports made him an actual fighter in gameplay, but his idle stance was not consistent between the two versions. The SNES version has him using Scorpion's stance, while on the Genesis he uses Reptile's. The same holds true in ''Trilogy'', where he uses Scorpion's stance on the [=PlayStation=] version and the later Saturn and PC ports derived from it, while on the [=N64=] version he uses Reptile's.
*** In ''Trilogy'', Khameleon and Chameleon's stances would reflect who they were currently copying.
** In ''VideoGame/MortalKombat11'', Shang Tsung has the ability to transform into various ninjas and use their abilities. All his ninja transformations have him transform into their classic looks, even his fatal blow has him exclusively use moves from Sub-Zero, Scorpion and finally, Noob Saibot. He can also use Ermac's Force Lift, Rain's Superkick, Reptile's slide and Smoke's projectile parry.
* ''VideoGame/MyLittlePonyFightingIsMagic Tribute Edition'' includes palette swaps of some of the characters to make them look like other characters (see also WholeCostumeReference). For instance: palette swaps of Twilight Sparkle make her look like Twilight Velvet and Lyra, palette swaps of Applejack make her look like Granny Smith, Big [=McIntosh=] and Cheerilee, a palette swap of Pinkie Pie makes her look like Cheese Sandwich and a palette swap of Rainbow Dash makes her look like Spitfire.
* Creator/EpicMegagames' fighting game ''VideoGame/OneMustFall'' makes extensive use of palette swaps.
** The game has 11 distinct (sprite) models of robots, but many more colour-schemes, all of which are achieved by changing parts of the game palette. In tournament mode, you can customize your robot's colour-scheme in three areas, and the game provides you with 16 colours to choose from.
** There is an external free tool that lets you create your own tournaments, and you can give the computer opponents anything you like for their colour-schemes by editing the palette of the picture to go with their character.
* ''VideoGame/PhantomBreaker'' has two characters who are quite literally this: White Mikoto to regular Mikoto and L to M[[note]]in fact, they initially started out as alternate palettes when selecting certain styles before becoming their own characters[[/note]]. They have noticeably different personalities compared to their originals (while Mikoto is a MartialPacifist, White Mikoto is more brash and aggressive. L meanwhile is more benevolent in comparison to the AxCrazy M). In addition, they're also locked into certain styles when selecting them (White Mikoto is locked to [[MightyGlacier Hard style]], while L is locked to [[FragileSpeedster Quick]]).
* ''VideoGame/PokkenTournament'' does this if you fight a character using the same Pokémon as yours. You can choose to make yours a different color as well. Sometimes it's the shiny form, but sometimes it's a different color completely. Pikachu also gets its Pikachu Libre variant and you can choose Shadow Mewtwo after completing the story.
* ''VideoGame/PrimalRage'' does this for the stages where you're fighting the character you chose to play as. Does have a benefit there as it helps you stay sure of who's who. In addition, Blizzard and Chaos seem to be palette swaps of each other, as do Sauron and Diablo.
* A famous example of the skin-color aspect of this trope was the character Nakoruru from the FightingGame ''VideoGame/SamuraiShodown''. The swapped palette used on her portrait in the character select screen made her look like her own EvilTwin. Naturally, the idea quickly entered {{Fanon}}, and ''Samurai Shodown V'' [[AscendedFanon actually turned "Evil Nakoruru"]] into her [[EnemyWithout own character]] and the local [[AntiHero anti-heroine]], Rera. This was most likely also a result of SNK actually intending the "Slash/Bust" division to represent good and evil sides (or at least different personalities), never being able to pull it off, and ultimately simply deciding to just make a couple variant characters and call it a day. The other, BTW, is Rastesumaru, a much, ''much'' different version of Haohmaru. (He has purple skin, for one. He's completely psycho, for another.)
* ''VideoGame/{{Skullgirls}}'':
** There are 25 palettes for every playable character (with one hidden exception), some of which are OfficialFanSubmittedContent and [[ReferenceOverdosed many, many]] of which are referential. More distinctly, it also has an alternate palette for its story mode boss and a ''shifting rainbow'' palette for one of its characters, [[{{Pun}} Double]].
** Initially just an [[AprilFoolsDay April Fools']] character, Fukua, a clone of ''their'' pre-existing character Filia was created as a jab at the popularity of palette swaps. Despite being a palette swap, she has a ''very'' different moveset, although it reuses Filia's assets, for example by making one of her projectiles shoot a ghostly clone of her, and giving her two command grabs that have the same animation as her normal grab but different startup times and damage. Also, nearly all of ''her'' palettes are referential to ''other games' palette swap characters''.
* ''VideoGame/SoulSeries'':
** The character Kilik is a Palette Swap -- in the [[MovesetClone "shared motion data"]] sense -- of Seong Mi-na, but the games make it seem as if ''Mi-na'' is the clone character: with the exception of ''Soulcalibur III'', Kilik is always available from the start whereas Mi-na needs to be unlocked, and many of the moves they do ([[DivergentCharacterEvolution or did]]) share weren't added to Mi-na's move list until ''after'' Kilik's debut in ''Soulcalibur''. (This is explained in-game by both characters using the same fighting style: Ling-Sheng Su since [[spoiler:Mi-na's master, Kong Xiuqiang, is a runaway monk from the Li-Sheng Su temple where Kilik spent his childhood, with Mi-na later training under Edge Master, Kilik's master, for a time prior to events of ''Soulcalibur III'']].) Kilik's appearance in Stage 2 of Mi-na's ''Soulcalibur IV'' story has him [[LampshadeHanging call attention to this little conundrum]].
-->'''Kilik:''' "That move! It's one of mine."
** Hwang is an odd case. In the original game, ''Soul Edge'', he was a "motion swap" of Mitsurugi for Korean localization. In ''Soulcalibur'', he became a swap of Xianghua, but shared some kicks with Seong Mi-na (as they both trained under Mi-na father, Seong Han-myeong). By ''Soulcalibur III'', he was the representative of the Chinese Sword style.
** Succeeding Hwang as Mitsurugi's localization replacement is Arthur, a Blond English-born Samurai. He returned in ''Soulcalibur III'' as the representative of the Katana Moveset. He also appears in ''Soulcalibur VI'' as part of a set of Side Quests where the PlayerCharacter initially thinks rumors about him are referring to Mitsurugi.
** Actual palette-swapping entered the ''Soulcalibur'' series with Custom Characters, as well as the ability to alter the colors worn by the standard fighters. Meanwhile, ''VideoGame/{{Tekken}} 5'' offered color choices along with custom items as unlockables.
** A bizarre instance in ''Soulcalibur VI'' cropped up involving GuestFighter 2B from ''VideoGame/NierAutomata''. Since palette swaps are near-omnipresent in fighting games she was given an alt color with black hair, dark skin and white clothing. Creator/YokoTaro loved this alt color so much he dubbed her "2P"[[note]]A {{Pun}} on "2P color" and the naming scheme for [=YoRHa=] androids[[/note]]. "2P" wound up working her way into [[CanonImmigrant pseudo-canon status]] for her home franchise, making an appearance as a separate character in the ''[=YoRHa: Dark Apocalypse=]'' questline in ''VideoGame/FinalFantasyXIV'' and getting her own merchandise.
* ''Franchise/StreetFighter'':
** When the series started featuring [[MirrorMatch same character matches]] (beginning with ''VideoGame/StreetFighterII: Champion Edition''), the game changes the palette of one player to distinguish it from the other. Depending on the character, some alternate palettes will simply change the color of the character's clothing (i.e. Ryu's gi and bandanna), while others (such as Dhalsim's and Blanka's) will change the character's skin tone to improbable colors such as blue or grey. (Though in the case of Blanka, his natural green is impossible in real life).
** ''Super Street Fighter II: The New Challengers'' in particular features eight palettes for each character, matching the maximum number of players allowed in the game's Tournament Battle mode. However, the control panel only has seven buttons for each player (six attack buttons and Start), so the eighth palette can only be chosen by pressing any button and holding it down for a few seconds.
** ''Super Street Fighter II Turbo'' gave all of the returning fighters a new default palette (such as Ryu's black gi and yellow headband or Ken's silver gi). An unusual design choice, given that all the promotional art for ''Super Turbo'' and even the game's intro and ending sequences still depict the game's cast in their traditional colors. To seemingly compensate for this, each of the 16 main fighters now has a "classic" counterpart that sticks to their traditional palette while also retaining their move set from ''New Challengers'' (meaning that also lack the ability to use Super Combos). Some of the later console ports, such as ''Revival'' and ''HD Remix'', went back to the traditional default palette.
** ''Ultra Street Fighter II'' adds Evil Ryu from the ''Alpha'' series and Violent Ken from ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', who in this game are palette swaps of the standard Ryu and Ken.
** In the arcade version of ''VideoGame/StreetFighterAlpha 2'', the character's palette changes depending on whether the player is using the Manual fighting style (three-level Super gauges) or Auto (one-level gauges, simpler inputs for Super Combos and Alpha Counters and auto-blocking). This was carried over to ''Alpha 3'', when the fighting styles were expanded to A-ism (Alpha-style), X-ism (Super Turbo-style) and V-ism (Variable Combo-style).
** Some versions of ''Alpha 2'' (specifically the U.S. arcade release and the ''Zero 2 Alpha'' released in Asia) allowed players to control alternate versions of certain characters such as Zangief, Dhalsim, Ryu, Ken, classic outfit Chun-Li, Sagat and M. Bison who used their movesets from ''Street Fighter II Dash'' and had alternate color schemes. Evil Ryu and Shin Akuma were also palette-swaps of their regular counterparts.
** In ''VideoGame/StreetFighterIII 3rd Strike'', there are a total 13 palettes for each character (except for Gill, who only has two). There are six standard palettes chosen by simply pressing any of the attack buttons, six alternate palettes chosen by holding Start and pressing any of the other buttons and a hidden [=13th=] palette selected by pressing [=LP+MK+HP=].
* The ''VideoGame/SuperSmashBros'' games use this for alternative costumes, and [[ColorCodedMultiplayer if players choose the same characters for team battles, the brightness on the characters are changed.]] But some characters get additional costumes in addition to different color palettes, which in some cases are enough to transform them into different characters:
** ''VideoGame/SuperSmashBros64'': Since this game, [[VideoGame/SuperMarioWorld Yoshi]] has had his green color as his default and many alternate color swaps, and the games give many hints that every different color is actually a different Yoshi. In ''64'' and ''Melee'', his eggs are always green, but from ''Brawl'' onwards, the eggs match the skin color of the Yoshi.
** ''VideoGame/SuperSmashBrosBrawl'':
*** [[VideoGame/KidIcarus Pit]] has a "fallen angel" costume, which turns his clothes and wings black and served as the inspiration for [[VideoGame/KidIcarusUprising Dark Pit]]. It eventually came full circle with Dark Pit's inclusion in ''3DS/Wii U'', where he played as a MovesetClone of Pit and had a color variation that made his clothes resemble Pit's.
*** [[VideoGame/WarioWare Wario]]'s costumes are divided between his overalls from [[Franchise/SuperMarioBros the main series]] and the biker jacket outfit he wears in his own games.
*** In Japan, [[VideoGame/RoboticOperatingBuddy R.O.B.]] was sold with red and white colors, to match the Famicom; outside Japan, he was silver and grey to match the NES. Both colors are available in ''Smash'', his red and white colors were the main palette in all versions; but after that, versions outside Japan make the grey color his main palette.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'':
*** Since they have the option in their original games, the [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], the [[VideoGame/AnimalCrossing Villager]] and [[VideoGame/FireEmblemFates Corrin]] all have variants for both genders.
*** One of [[VideoGame/PunchOut Little Mac]]'s costumes is his wireframe appearance from the original arcade game and another his sweater from the NES game intro, with another one that combines both.
*** [[VideoGame/XenobladeChronicles1 Shulk]] has the swimwear he puts on when he has nothing equipped, while [[Franchise/{{Metroid}} Zero Suit Samus]] has shorts based on the 100% endings for ''VideoGame/MetroidZeroMission'' and ''VideoGame/MetroidFusion''.
*** [[VideoGame/SuperMarioSunshine Bowser Jr.]] doesn't have a color swap, his seven variations change him for any of [[VideoGame/SuperMarioBros3 the Koopalings]], who are even referred to by name by the game's announcer.
*** Four of [[VideoGame/{{Pikmin}} Olimar]]'s costumes change him for [[VideoGame/Pikmin3 Alph]].
*** [[VideoGame/FinalFantasyVII Cloud]]'s costumes are divided between his ''Final Fantasy VII'' look and ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' look, with the latter also having variants where his left arm is covered or not.
*** Likewise, VideoGame/{{Bayonetta}} defaults to her ''VideoGame/Bayonetta2'' look, with her original look being an alternate. The ''Bayonetta 2'' look also has a variant themed after Jeanne.
** ''VideoGame/SuperSmashBrosUltimate'':
*** [[Franchise/{{Splatoon}} Inkling]] and [[VideoGame/FireEmblemThreeHouses Byleth]] have palette swaps for the male and female avatars. The [[VideoGame/PokemonRedAndBlue Pokémon Trainer]] got the same treatment when returning in this game. The Inklings are such {{Action Fashionista}}s that they aren't content with a mere Palette Swap, instead each variant color comes with its own outfit. It's also notable that Pikachu and Jigglypuff use different headgear for their Palette Swaps in all of the series. Same is applied to Pichu.
*** [[Franchise/SuperMarioBros Mario]] receives two alternate costumes in the form of his [[VideoGame/SuperMarioMaker Builder]] and [[VideoGame/SuperMarioOdyssey Wedding]] outfits.
*** [[Franchise/TheLegendOfZelda Link]]'s default look became that of the Champion Tunic from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with the Wild Tunic from said game AKA his iconic green look, as a costume in half of his alts.
*** [[Franchise/{{Pokemon}} Pikachu]] also gets [[VideoGame/PokemonRubyAndSapphire Pikachu Libre]] as an alternative. One of [[VideoGame/PokemonGoldAndSilver Pichu]]'s costumes turn it into Spiky-Eared Pichu from ''[=HeartGold=] and [=SoulSilver=]''.
*** [[Franchise/FireEmblem Ike]]'s alts are divided between his looks from ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. Uniquely, his voice even differs depending on the costume.
*** Yoshi gets his hand-crafted appearance from ''VideoGame/YoshisCraftedWorld''.
*** Newcomers [[Franchise/{{Metroid}} Ridley]] and [[VideoGame/AnimalCrossingNewLeaf Isabelle]] have alternates that turn the former into [[VideoGame/MetroidPrime Meta Ridley]] and give the latter her winter uniform.
*** Half of [[Franchise/SuperMarioBros Piranha Plant]]'s alts replace its pot for a Warp Pipe.
*** [[VideoGame/Persona5 Joker]] can change into his school uniform.
*** The Hero from ''VideoGame/DragonQuest'' alternates between the protagonists of ''VideoGame/DragonQuestXI'' (as the default), ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestVIII'' respectively.
*** Steve from ''VideoGame/{{Minecraft}}'' has costumes that swap him for Alex, a zombie and an Enderman.
*** Two of [[VideoGame/FinalFantasyVII Sephiroth]]'s alternate costumes have him battle shirtless.
*** [[Franchise/{{Tekken}} Kazuya]]'s default costume is his appearance from ''VideoGame/Tekken5'' and ''Tekken 6'', with an alternate costume based on his corporate appearance from ''VideoGame/Tekken7''.
*** [[Franchise/KingdomHearts Sora]] has costumes based on his appearance from the first ''[[VideoGame/KingdomHeartsI Kingdom Hearts]]'', ''[[VideoGame/KingdomHeartsII II]]'', ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', ''[[VideoGame/KingdomHeartsIII III]]'', [[WesternAnimation/SteamboatWillie Timeless River]], and [[SuperMode Valor, Wisdom, and Ultimate Forms]].
* ''VideoGame/SuperSmashBrosCrusade'':
** The game has its characters' palette swaps resemble other characters. Examples: Mario -> Dr. Mario, Peach -> Shadow Queen, Bowser -> Dark Bowser, Mewtwo -> Charizard, Ryu -> Ken, Goku -> Piccolo.
** One of Waluigi's palette swaps has been interp reted as being inspired by either Creator/SuperMarioGlitchy4 or ''Webcomic/BrawlInTheFamily''.
* ''VideoGame/SuperSmashFlash'':
** The original game didn't have playable palette swaps, but the MultiMookMelee modes used playable characters colored pure grey.
** ''Super Smash Flash 2'' initially settled for shifting RGB/HSV channels, which applied to whole sprites at once and resulted in strange effects like [[AmazingTechnicolorPopulation turning characters' skin green along with their clothes]]; eventually full palette swaps were developed and began to be implemented. As in ''Crusade'', some palette swaps are based on other characters ([[VideoGame/PokemonGoldAndSilver Pichu]] becomes [[VideoGame/PokemonRubyAndSapphire Plusle, Minun]], or [[VideoGame/PokemonSunAndMoon Mimikyu]]; Manga/{{Naruto}} becomes [[Manga/MyHeroAcademia Izuku]] or [[Webcomic/OnePunchMan Saitama]]). As well, characters who debuted on the [[Platform/NintendoEntertainmentSystem NES]] or [[Platform/GameBoy Game Boy (Color)]] have {{Retraux}} palette swaps that match their original appearances, complete with system limitations.
* ''VideoGame/{{Tekken}}'':
** Mokujin (''Tekken 3'') and Combot (''Tekken 4''), [[DittoFighter which randomly emulated all the characters fighting styles]], one per round, and Unknown (''[[DreamMatchGame Tekken Tag Tournament]]''), who looked sort of like Jun Kazama (thus leading many to believe she ''was'' Jun, only subject to DemonicPossession [[note]]according to WordOfGod, Unknown was meant to be Jun's sister, but this was dropped when ''TTT'' became a spin-off[[/note]]), but could only emulate about 15 or so characters out of the 30+ available (and, in addition to the resemblance, always started with Jun's moveset, further bolstering the fan theory). However, pressing down on the right stick on the [=PS2=] controller (R3, as it is) would let you change fighting styles on the fly instead of having to tag out and back in all the time. Notably, ''Tekken Tag Tournament 2'' leaves Mokujin as the only mimic character on the roster; Combot is instead retooled as an AllYourPowersCombined-type who can use an amalgamation of other characters moves in the vein of [[VideoGame/VirtuaFighter Dural]] (essentially, what ''Tekken 4'' states Combot was meant to do instead of simple mimicry due to software bugs), while Unknown uses a variation of Jun's moveset combined with more supernatural influences like stage hazards created from the goop that covers her body (as [[spoiler:this incarnation of Unknown actually ''is'' Jun gone OneWingedAngel]]).
** Mokujin itself has two palette swaps in the more traditional "colour variation" sense. Tetsujin is an iron version of the wooden puppet, appearing only in the ''Tag Tournament'' spin-offs. Kinjin is a gold version with a crown, a moustache, and a slightly different appearance who only appears in ''Tekken Revolution''.
** Namco's games also did tend to have fighters who shared many moves. Examples include the Jack "clones" (ironically, of the ones with that label, only Kuma's been in all the games in some playable form), as well as characters with similar styles in game (Anna and Nina Williams, King and Armour King, Yoshimitsu and Kunimitsu). [[DivergentCharacterEvolution They've been working on making each character more unique, though.]]
** ''Tekken 3'' introduced a [[LegacyCharacter new generation of fighters]] who had stances and fighting styles taken from previous characters that had [[DroppedABridgeOnHim supposedly killed off]]. So Hwoarang was meant to be a replacement for Baek, Bryan Fury for Bruce Irvin, Xiaoyu for Wang, and so on. When the predecessors [[OnlyMostlyDead returned in future installments]], Namco altered the various characters accordingly to prevent redundancies. Tiger Jackson was also a Palette Swap of Eddy Gordo, even though they both debuted in the same game.
** Christie Monteiro from ''Tekken 4'' was introduced as a replacement for Eddy, while Asuka Kazama from ''Tekken 5'' was meant to be a replacement for her MIA relative, Jun Kazama.
** In ''Tekken 2'', most characters had two separate character models to give them an alternate costume but Kuma, being a bear, just had a different-coloured texture that gave him a white coat. In future titles Kuma's alternate costume was replaced with MovesetClone Panda.
* ''VideoGame/ThemsFightinHerds'': The playable ungulates all have alternate color palettes, with a lot of them being {{Whole Costume Reference}}s to [[ShoutOut/ThemsFightinHerds other works]], whether made by the devs or as a backer reward.
* In ''VideoGame/VerdictGuilty'', each playable character has a second character who is this.

to:

[[folder:Fighting Game]]
[[folder:Films -- Animated]]
* ''VideoGame/AkatsukiBlitzkampf'':
Franchise/{{Barbie}} [[WesternAnimation/{{Barbie}} movies]]:
** In the earlier versions, Adler and [[spoiler:his clones]] the Elektrosoldats had almost exactly the same sprites, portraits, voices, etc. When Adler was made playable the sprites were still similar, but there were noticeable differences in their stand and walking animations, [[MovesetClone their moves started to change]], [[VocalEvolution and Adler's voice got much deeper.]]
** [[spoiler:Perfecti]] used to be a ''blatant'' palette swap of [[spoiler:Mycale]], plus a BattleAura. The UpdatedRerelease ''Ausf. Achse'' solves this and made them completely different from then on.
* ''VideoGame/BlazBlue'' takes the palette-swapping tendencies of fighting games and runs right off the rails with them, often designing alternate color schemes to be [[ShoutOut visual references to other franchises]]. Observe [[MightyGlacier Tager]] as Anime/GaoGaiGar, [[ShrinkingViolet Noel]] as [[Anime/{{FLCL}} Major Kitsurabami]], [[LittleMissSnarker Rachel]] as [[Music/{{Vocaloid}} Hatsune Miku]], [[LadyOfWar Es]] as [[WebAnimation/{{RWBY}} Ruby Rose]], and [[EyesAlwaysShut Hazama]] as [[Music/MichaelJackson a Smooth Criminal]]. There's more, but the full list would probably eat the page. There's also Ragna as [[Manga/{{Gintama}} Sakata Gintoki]]. Made even better as they share the same [[Creator/TomokazuSugita voice actor]] (as parodied [[https://www.youtube.com/watch?v=uZj2_YelvMg here]]).
** There's also Lambda-11, who's pretty much this to Nu-13, down to sharing the same moveset. This could be excused in ''Continuum Shift'' due to the latter having fallen into the Cauldron at the end of ''Calamity Trigger'', with the former taking her place. Then their roles got swapped in ''Chronophantasma'', with Nu taking Lambda's place for story reasons. Following the latter's return in ''Chronophantasma Extend'', her moveset received some overhauls to differentiate her more from Nu.
** And then there's Mu-12, who shares a similar sprite with Nu and Lambda with some difference, though she has a more different moveset utilizing {{Attack Drone}}s as opposed to sword-spamming the opponent.
** ''VideoGame/BlazBlueCrossTagBattle'' took it a step father with character palettes that referenced ''each other'' (so now Ruby could be in Es' colors too), or other characters from their respective series'.
* ''VideoGame/BloodStorm'' sported secret characters that were, for the most part, mere palette swaps of the ordinarily available characters with slightly different moves.
* Capcom's ''[[VideoGame/CapcomVs Versus]]'' series do this, both {{mirror match}} style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features ComicBook/WarMachine, who is a palette swap of ComicBook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters -- [=MSHvsSF=] featured ComicBook/USAgent as a ComicBook/CaptainAmerica swap, for example. Others are more esoteric, like ''[=MvC=]'''s Orange Hulk and Red Venom, which some fans justify by suggesting they're meant to be stand-ins for ComicBook/TheThing and ComicBook/{{Carnage}}.
** In '' VideoGame/MarvelVsCapcom3'', some of the palette swaps also double as {{Mythology Gag}}s. See WholeCostumeReference.
** Some of the "powered up" boss characters in the ''VideoGame/SNKVsCapcom'' series are utilize recolored sprites, such as Shin Akuma and Evil Ryu. The major exception is ''VideoGame/SNKVsCapcomMatchOfTheMillennium'', where Evil Ryu was actually given a distinct sprite from normal Ryu.
** ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes'': The Marvel secret characters are different palette swaps of the Hulk (gives him his ''Marvel Super Heroes'' movelist and properties), War Machine (has incredible defense and armor, now fires missiles instead of lasers) and Venom (becomes the fastest and weakest character in the game), while the Capcom side has Shadow Lady (a [[UnwillingRoboticisation roboticized]] [[ReforgedIntoAMinion and brainwashed]] Chun-Li transformed into a cyborg ala Shadow), [[VideoGame/{{Darkstalkers}} Lilith-Mode Morrigan]] (Morrigan with Lilith's color scheme and properties) and [[VideoGame/MegaManClassic Roll]] (a JokeCharacter who has Mega Man's movelist).
* ''VideoGame/ClayFighter'':
** The first game handled this very oddly, with the color your character was being tied to what controller port you used to play the game (as Player 1, you would never face computers using their "default" palette; this was reversed if you were Player 2). Starting with the ''Tournament Edition'' update palette swap selection was handled more like it is in ''Street Fighter'', where you pick a color based on the button used to choose a character. There are also palette swap stages, where the second fights against Taffy, Tiny and Bonker as well as the N. Boss fight (who shares his stage with The Blob) having different palettes on their stages.
** In the second game, there is an EvilTwin palette swap of every playable character that serves as each character's last boss.
* The original ''VideoGame/EternalChampions'' notably didn't have any. The sequel had palette swaps, {{Head Swap}}s and even leg (Riptide has Jetta's stance and Shadow's legs) swaps.
* When Bandai released ''Franchise/{{Gundam}}: The Battle Master 2'' in the US as ''Gundam Battle Assault'', they replaced one of the mecha with the titular Gundam from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' in order to cash in on the show's then successful run on Cartoon Network. Despite going through the trouble of making a separate sprite for it, however, they gave it the same moveset as the Zeta Gundam. Further annoying is the fact that its super move involves grabbing the opponent instead of shooting its {{BFG}}.
* ''VideoGame/InjusticeGodsAmongUs'': The [[AffirmativeActionLegacy John Stewart]] ComicBook/GreenLantern appears as an alternate skin for Hal Jordan. He has the exact same moves and animations, just with a different appearance and voice. ''VideoGame/Injustice2'' expands on this as Premium Skins and gave more characters alternate skins with the same moveset but different everything else. It includes both different identities for the same superhero (Ex. Jay Garrick skin for ComicBook/TheFlash) and characters with very similar themes (Ex. ComicBook/MrFreeze skin for Captain Cold).
* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' and its sequel ''Gears of Destiny'', the three Materials are not just recolors of the ChromaticArrangement trio, but full-on {{Evil Twin}}s with distinct personalities. The [[Anime/MagicalGirlLyricalNanohaReflection movie]] [[Anime/MagicalGirlLyricalNanohaDetonation adaptations]] gave slightly more individualized weapons and armor so that they weren't straight copies, though their status as dopplgangers remains.
*
Several champions in ''VideoGame/MarvelContestOfChampions'' are obvious palette swaps for each other, often an alternate version of the same character. For instance, X-Force ComicBook/{{Deadpool}} has the exact same power set as regular Deadpool with a different colored uniform, and WWII Captain America is this for regular Captain America. The Vision also has both a comics version of his costume and one based on the movie version princesses in ''Film/AvengersAgeOfUltron''. Palette swapped characters ''WesternAnimation/BarbieInTheTwelveDancingPrincesses'' are also generally {{Moveset Clone}}s of each other.
* A large percentage of the fighters in ''VideoGame/MeltyBlood'' are alternate versions of the same character (for [[{{Doppelganger}} one reason]] or [[SuperPoweredEvilSide another]]), so many of them share a lot of attack animations with the other. However, the degree of them being a MovesetClone varies.
* ''[[VideoGame/GundamVsSeries Mobile Suit Gundam Extreme Vs. Full Boost]]'' had a variation on this with '''Pilot''' Swaps rather than Palette Swaps, [[HumongousMecha mobile suits]] which were mostly {{Moveset Clone}}s of existing MS with minor tweaks and entirely new voice clips. For example, [[Anime/MobileSuitGundamZZ Elle Vianno]]'s Gundam Mk-II can't become the Super Gundam like [[Anime/MobileSuitZetaGundam Emma Sheen]]'s, but instead she gets extra {{Assist Character}}s. Pilot swaps were also generally lower cost, giving them some strategic value; some examples, like Lacus Clyne's version of the [[Anime/MobileSuitGundamSEEDDestiny Infinite Justice Gundam]], were actually preferred over the standard version for this reason.
* ''VideoGame/Legend1994'' have the two main heroes, Kaor and Igor, being recycled sprites of each other's models, wearing the exact same armour (in different colours) and having the exact same animations. The only distinguishing factor is that Kaor uses a sword while Igor wields an ax, but that's it.
* ''Franchise/MortalKombat'' was one of the most notorious examples of this trope with its "Palette Swap {{Ninja}}s". There was an increasing number of ninja characters of three basic types -- male (Scorpion, Sub-Zero [seen above], Reptile, Noob Saibot, Ermac, Rain, Chameleon), female (Kitana, Mileena, Jade, Khameleon), [[CyberNinja cyborg]] (Smoke, Cyrax, Sektor) -- in the games, almost all of whom used the same basic set of sprites, with the color scheme altered to match the individual character. Illustrated [[https://mortalkombat.fandom.com/wiki/Palette_Swap here]]. With the transition from sprites to polygons in ''VideoGame/MortalKombat4'' and beyond, the various ninjas have been redesigned to give them more individualized looks, especially with Reptile and Rain. According to Ed Boon, they did this originally because the software they were working with didn't have enough memory for too many individualized characters, but they figured out that filming only one ninja (Daniel Pesina) with only a few different animation cycles for special moves and such functioned as a workaround to this memory limitation. Thus, the multicolored ninjas were born.
** ''[[VideoGame/MortalKombat3 Mortal Kombat Trilogy]]'' was seriously getting short on colours for male ninjas: Classic Sub-Zero (blue), Scorpion (yellow), Reptile (green), Rain ([[StealthPun purple]]), Noob Saibot (black), Ermac (red), and Human Smoke (gray). In {{mirror match}}es, the twin was usually a slightly different shade of the same colour.
** The original MK had this in the case of Sonya Blade's MirrorMatch (the other Sonya being dressed in red). Notable that she was the ''only'' one to have this. All other characters just got shaded slightly darker.
** Note that the default ninjas in all four [=2D=] ''Mortal Kombat'' games for the arcade (counting the original version of ''3'' and the ''Ultimate'' edition separately) actually had different fighting stances from each other (see the trope image of Scorpion vs Sub-Zero for an example), so they were not full-fledged palette swaps. However, the hidden variants played this straight.
*** In the first game, Reptile used Scorpion's fighting stance.
*** In ''Mortal Kombat II'', Smoke uses Reptile's stance, Noob Saibot uses Scorpion's, and Jade uses Kitana's.
*** In ''Mortal Kombat 3'', Smoke uses Sektor's stance. Since none of the "human" ninjas were in the third game initially, Noob was instead a palette swap of Kano and had no special moves.
*** In ''Ultimate'', all three female ninjas used their own stances; Noob, Ermac, Masked Sub-Zero, and Human Smoke used Scorpion's.
*** Rain was originally created as a red herring in the arcade version of ''Ultimate [=MK3=]'', only showing up in the game's attract mode running towards Shao Kahn. The 16-bit console ports made him an actual fighter in gameplay, but his idle stance was not consistent between the two versions. The SNES version has him using Scorpion's stance, while on the Genesis he uses Reptile's. The same holds true in ''Trilogy'', where he uses Scorpion's stance on the [=PlayStation=] version and the later Saturn and PC ports derived from it, while on the [=N64=] version he uses Reptile's.
*** In ''Trilogy'', Khameleon and Chameleon's stances would reflect who they were currently copying.
** In ''VideoGame/MortalKombat11'', Shang Tsung has the ability to transform into various ninjas and use their abilities. All his ninja transformations have him transform into their classic looks, even his fatal blow has him exclusively use moves from Sub-Zero, Scorpion and finally, Noob Saibot. He can also use Ermac's Force Lift, Rain's Superkick, Reptile's slide and Smoke's projectile parry.
* ''VideoGame/MyLittlePonyFightingIsMagic Tribute Edition'' includes palette swaps of some of the characters to make them look like other characters (see also WholeCostumeReference). For instance: palette swaps of Twilight Sparkle make her look like Twilight Velvet and Lyra, palette swaps of Applejack make her look like Granny Smith, Big [=McIntosh=] and Cheerilee, a palette swap of Pinkie Pie makes her look like Cheese Sandwich and a palette swap of Rainbow Dash makes her look like Spitfire.
* Creator/EpicMegagames' fighting game ''VideoGame/OneMustFall'' makes extensive use of palette swaps.
** The game has 11 distinct (sprite) models of robots, but many more colour-schemes, all of which are achieved by changing parts of the game palette. In tournament mode, you can customize your robot's colour-scheme in three areas, and the game provides you with 16 colours to choose from.
** There is an external free tool that lets you create your own tournaments, and you can give the computer opponents anything you like for their colour-schemes by editing the palette of the picture to go with their character.
* ''VideoGame/PhantomBreaker'' has two characters who are quite literally this: White Mikoto to regular Mikoto and L to M[[note]]in fact, they initially started out as alternate palettes when selecting certain styles before becoming their own characters[[/note]]. They have noticeably different personalities compared to their originals (while Mikoto is a MartialPacifist, White Mikoto is more brash and aggressive. L meanwhile is more benevolent in comparison to the AxCrazy M). In addition, they're also locked into certain styles when selecting them (White Mikoto is locked to [[MightyGlacier Hard style]], while L is locked to [[FragileSpeedster Quick]]).
* ''VideoGame/PokkenTournament'' does this if you fight a character using the same Pokémon as yours. You can choose to make yours a different color as well. Sometimes it's the shiny form, but sometimes it's a different color completely. Pikachu also gets its Pikachu Libre variant and you can choose Shadow Mewtwo after completing the story.
* ''VideoGame/PrimalRage'' does this for the stages where you're fighting the character you chose to play as. Does have a benefit there as it helps you stay sure of who's who. In addition, Blizzard and Chaos seem to be
palette swaps of each other, as do Sauron most noticeably twins Hadley and Diablo.
Isla, and triplets Janessa, Kathleen, and Lacey.
** In ''WesternAnimation/BarbieInAChristmasCarol'', the time and space vortexes the Ghosts of Christmas use are identical effects, just yellow for past, green for present, and red for future. Also, the twins wears identical {{Pimped Out Dress}}es, save for different colors, such as having [[FluffyFashionFeathers feather headdresses]], one {{pink|MeansFeminine}} and the other [[TrueBlueFemininity blue]].
* A famous example Little John from ''WesternAnimation/RobinHood1973'' is basically Baloo from ''WesternAnimation/TheJungleBook1967'' but with brown fur (instead of gray) and wearing clothing. Not only that, but they also share the same voice actor.
* The character model for Queen Iduna from ''WesternAnimation/{{Frozen|2013}}'' bears a striking resemblance to Elsa, such as her wearing her hair in a crown-twist bun (only with brunette hair instead of platinum blonde).
* WordOfGod for ''WesternAnimation/SpiderManIntoTheSpiderVerse'' revealed that the silhouette
of the skin-color aspect of this trope Lizard from Spider-Gwen's flashback was made by ''heavily'' modifying the character Nakoruru from the FightingGame ''VideoGame/SamuraiShodown''. The swapped palette used on her portrait in the character select screen made her look like her own EvilTwin. Naturally, the idea quickly entered {{Fanon}}, and ''Samurai Shodown V'' [[AscendedFanon actually turned "Evil Nakoruru"]] into her [[EnemyWithout own character]] and the local [[AntiHero anti-heroine]], Rera. This was most likely also a result of SNK actually intending the "Slash/Bust" division to represent good and evil sides (or at least different personalities), never being able to pull it off, and ultimately simply deciding to just make a couple variant characters and call it a day. The other, BTW, is Rastesumaru, a much, ''much'' different version of Haohmaru. (He has purple skin, for one. He's completely psycho, for another.)
* ''VideoGame/{{Skullgirls}}'':
** There are 25 palettes for every playable character (with one hidden exception), some of which are OfficialFanSubmittedContent and [[ReferenceOverdosed many, many]] of which are referential. More distinctly, it also has an alternate palette for its story mode boss and a ''shifting rainbow'' palette for one of its characters, [[{{Pun}} Double]].
** Initially just an [[AprilFoolsDay April Fools']] character, Fukua, a clone of ''their'' pre-existing character Filia was created as a jab at the popularity of palette swaps. Despite being a palette swap, she has a ''very'' different moveset, although it reuses Filia's assets, for example by making one of her projectiles shoot a ghostly clone of her, and giving her two command grabs that have the same animation as her normal grab but different startup times and damage. Also, nearly all of ''her'' palettes are referential to ''other games' palette swap characters''.
* ''VideoGame/SoulSeries'':
** The character Kilik is a Palette Swap -- in the [[MovesetClone "shared motion data"]] sense -- of Seong Mi-na, but the games make it seem as if ''Mi-na'' is the clone character: with the exception of ''Soulcalibur III'', Kilik is always available from the start whereas Mi-na needs to be unlocked, and many of the moves they do ([[DivergentCharacterEvolution or did]]) share weren't added to Mi-na's move list until ''after'' Kilik's debut in ''Soulcalibur''. (This is explained in-game by both characters using the same fighting style: Ling-Sheng Su since [[spoiler:Mi-na's master, Kong Xiuqiang, is a runaway monk from the Li-Sheng Su temple where Kilik spent his childhood, with Mi-na later training under Edge Master, Kilik's master, for a time prior to events of ''Soulcalibur III'']].) Kilik's appearance in Stage 2 of Mi-na's ''Soulcalibur IV'' story has him [[LampshadeHanging call attention to this little conundrum]].
-->'''Kilik:''' "That move! It's one of mine."
** Hwang is an odd case. In the original game, ''Soul Edge'', he was a "motion swap" of Mitsurugi for Korean localization. In ''Soulcalibur'', he became a swap of Xianghua, but shared some kicks with Seong Mi-na (as they both trained under Mi-na father, Seong Han-myeong). By ''Soulcalibur III'', he was the representative of the Chinese Sword style.
** Succeeding Hwang as Mitsurugi's localization replacement is Arthur, a Blond English-born Samurai. He returned in ''Soulcalibur III'' as the representative of the Katana Moveset. He also appears in ''Soulcalibur VI'' as part of a set of Side Quests where the PlayerCharacter initially thinks rumors about him are referring to Mitsurugi.
** Actual palette-swapping entered the ''Soulcalibur'' series with Custom Characters, as well as the ability to alter the colors worn by the standard fighters. Meanwhile, ''VideoGame/{{Tekken}} 5'' offered color choices along with custom items as unlockables.
** A bizarre instance in ''Soulcalibur VI'' cropped up involving GuestFighter 2B from ''VideoGame/NierAutomata''. Since palette swaps are near-omnipresent in fighting games she was given an alt color with black hair, dark skin and white clothing. Creator/YokoTaro loved this alt color so much he dubbed her "2P"[[note]]A {{Pun}} on "2P color" and the naming scheme for [=YoRHa=] androids[[/note]]. "2P" wound up working her way into [[CanonImmigrant pseudo-canon status]] for her home franchise, making an appearance as a separate character in the ''[=YoRHa: Dark Apocalypse=]'' questline in ''VideoGame/FinalFantasyXIV'' and getting her own merchandise.
* ''Franchise/StreetFighter'':
** When the series started featuring [[MirrorMatch same character matches]] (beginning with ''VideoGame/StreetFighterII: Champion Edition''), the game changes the palette of one player to distinguish it from the other. Depending on the character, some alternate palettes will simply change the color of the character's clothing (i.e. Ryu's gi and bandanna), while others (such as Dhalsim's and Blanka's) will change the character's skin tone to improbable colors such as blue or grey. (Though in the case of Blanka, his natural green is impossible in real life).
** ''Super Street Fighter II: The New Challengers'' in particular features eight palettes for each character, matching the maximum number of players allowed in the game's Tournament Battle mode. However, the control panel only has seven buttons for each player (six attack buttons and Start), so the eighth palette can only be chosen by pressing any button and holding it down for a few seconds.
** ''Super Street Fighter II Turbo'' gave all of the returning fighters a new default palette (such as Ryu's black gi and yellow headband or Ken's silver gi). An unusual design choice, given that all the promotional art for ''Super Turbo'' and even the game's intro and ending sequences still depict the game's cast in their traditional colors. To seemingly compensate for this, each of the 16 main fighters now has a "classic" counterpart that sticks to their traditional palette while also retaining their move set from ''New Challengers'' (meaning that also lack the ability to use Super Combos). Some of the later console ports, such as ''Revival'' and ''HD Remix'', went back to the traditional default palette.
** ''Ultra Street Fighter II'' adds Evil Ryu from the ''Alpha'' series and Violent Ken from ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', who in this game are palette swaps of the standard Ryu and Ken.
** In the arcade version of ''VideoGame/StreetFighterAlpha 2'', the character's palette changes depending on whether the player is using the Manual fighting style (three-level Super gauges) or Auto (one-level gauges, simpler inputs for Super Combos and Alpha Counters and auto-blocking). This was carried over to ''Alpha 3'', when the fighting styles were expanded to A-ism (Alpha-style), X-ism (Super Turbo-style) and V-ism (Variable Combo-style).
** Some versions of ''Alpha 2'' (specifically the U.S. arcade release and the ''Zero 2 Alpha'' released in Asia) allowed players to control alternate versions of certain characters such as Zangief, Dhalsim, Ryu, Ken, classic outfit Chun-Li, Sagat and M. Bison who used their movesets from ''Street Fighter II Dash'' and had alternate color schemes. Evil Ryu and Shin Akuma were also palette-swaps of their regular counterparts.
** In ''VideoGame/StreetFighterIII 3rd Strike'', there are a total 13 palettes for each character (except for Gill, who only has two). There are six standard palettes chosen by simply pressing any of the attack buttons, six alternate palettes chosen by holding Start and pressing any of the other buttons and a hidden [=13th=] palette selected by pressing [=LP+MK+HP=].
* The ''VideoGame/SuperSmashBros'' games use this for alternative costumes, and [[ColorCodedMultiplayer if players choose the same characters for team battles, the brightness on the characters are changed.]] But some characters get additional costumes in addition to different color palettes, which in some cases are enough to transform them into different characters:
** ''VideoGame/SuperSmashBros64'': Since this game, [[VideoGame/SuperMarioWorld Yoshi]] has had his green color as his default and many alternate color swaps, and the games give many hints that every different color is actually a different Yoshi. In ''64'' and ''Melee'', his eggs are always green, but from ''Brawl'' onwards, the eggs match the skin color of the Yoshi.
** ''VideoGame/SuperSmashBrosBrawl'':
*** [[VideoGame/KidIcarus Pit]] has a "fallen angel" costume, which turns his clothes and wings black and served as the inspiration for [[VideoGame/KidIcarusUprising Dark Pit]]. It eventually came full circle with Dark Pit's inclusion in ''3DS/Wii U'', where he played as a MovesetClone of Pit and had a color variation that made his clothes resemble Pit's.
*** [[VideoGame/WarioWare Wario]]'s costumes are divided between his overalls from [[Franchise/SuperMarioBros the main series]] and the biker jacket outfit he wears in his own games.
*** In Japan, [[VideoGame/RoboticOperatingBuddy R.O.B.]] was sold with red and white colors, to match the Famicom; outside Japan, he was silver and grey to match the NES. Both colors are available in ''Smash'', his red and white colors were the main palette in all versions; but after that, versions outside Japan make the grey color his main palette.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'':
*** Since they have the option in their original games, the [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], the [[VideoGame/AnimalCrossing Villager]] and [[VideoGame/FireEmblemFates Corrin]] all have variants for both genders.
*** One of [[VideoGame/PunchOut Little Mac]]'s costumes is his wireframe appearance from the original arcade game and another his sweater from the NES game intro, with another one that combines both.
*** [[VideoGame/XenobladeChronicles1 Shulk]] has the swimwear he puts on when he has nothing equipped, while [[Franchise/{{Metroid}} Zero Suit Samus]] has shorts based on the 100% endings for ''VideoGame/MetroidZeroMission'' and ''VideoGame/MetroidFusion''.
*** [[VideoGame/SuperMarioSunshine Bowser Jr.]] doesn't have a color swap, his seven variations change him for any of [[VideoGame/SuperMarioBros3 the Koopalings]], who are even referred to by name by the game's announcer.
*** Four of [[VideoGame/{{Pikmin}} Olimar]]'s costumes change him for [[VideoGame/Pikmin3 Alph]].
*** [[VideoGame/FinalFantasyVII Cloud]]'s costumes are divided between his ''Final Fantasy VII'' look and ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' look, with the latter also having variants where his left arm is covered or not.
*** Likewise, VideoGame/{{Bayonetta}} defaults to her ''VideoGame/Bayonetta2'' look, with her original look being an alternate. The ''Bayonetta 2'' look also has a variant themed after Jeanne.
** ''VideoGame/SuperSmashBrosUltimate'':
*** [[Franchise/{{Splatoon}} Inkling]] and [[VideoGame/FireEmblemThreeHouses Byleth]] have palette swaps
model for the male and female avatars. The [[VideoGame/PokemonRedAndBlue Pokémon Trainer]] got the same treatment when returning in Green Goblin (helped by this game. The Inklings are such {{Action Fashionista}}s that they aren't content with a mere Palette Swap, instead each variant color comes with its own outfit. It's also notable that Pikachu and Jigglypuff use different headgear for their Palette Swaps in all of the series. Same is applied to Pichu.
*** [[Franchise/SuperMarioBros Mario]] receives two alternate costumes in the form of his [[VideoGame/SuperMarioMaker Builder]] and [[VideoGame/SuperMarioOdyssey Wedding]] outfits.
*** [[Franchise/TheLegendOfZelda Link]]'s default look became that of the Champion Tunic from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with the Wild Tunic from said game AKA his iconic green look, as a costume in half of his alts.
*** [[Franchise/{{Pokemon}} Pikachu]] also gets [[VideoGame/PokemonRubyAndSapphire Pikachu Libre]] as an alternative. One of [[VideoGame/PokemonGoldAndSilver Pichu]]'s costumes turn it into Spiky-Eared Pichu from ''[=HeartGold=] and [=SoulSilver=]''.
*** [[Franchise/FireEmblem Ike]]'s alts are divided between his looks from ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. Uniquely, his voice even differs depending on the costume.
*** Yoshi gets his hand-crafted appearance from ''VideoGame/YoshisCraftedWorld''.
*** Newcomers [[Franchise/{{Metroid}} Ridley]] and [[VideoGame/AnimalCrossingNewLeaf Isabelle]] have alternates that turn the former into [[VideoGame/MetroidPrime Meta Ridley]] and give the latter her winter uniform.
*** Half of [[Franchise/SuperMarioBros Piranha Plant]]'s alts replace its pot for a Warp Pipe.
*** [[VideoGame/Persona5 Joker]] can change into his school uniform.
*** The Hero from ''VideoGame/DragonQuest'' alternates between the protagonists of ''VideoGame/DragonQuestXI'' (as the default), ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestVIII'' respectively.
*** Steve from ''VideoGame/{{Minecraft}}'' has costumes that swap him for Alex, a zombie and an Enderman.
*** Two of [[VideoGame/FinalFantasyVII Sephiroth]]'s alternate costumes have him battle shirtless.
*** [[Franchise/{{Tekken}} Kazuya]]'s default costume is his appearance from ''VideoGame/Tekken5'' and ''Tekken 6'', with an alternate costume based on his corporate appearance from ''VideoGame/Tekken7''.
*** [[Franchise/KingdomHearts Sora]] has costumes based on his appearance from the first ''[[VideoGame/KingdomHeartsI Kingdom Hearts]]'', ''[[VideoGame/KingdomHeartsII II]]'', ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', ''[[VideoGame/KingdomHeartsIII III]]'', [[WesternAnimation/SteamboatWillie Timeless River]], and [[SuperMode Valor, Wisdom, and Ultimate Forms]].
* ''VideoGame/SuperSmashBrosCrusade'':
** The game has its characters' palette swaps resemble other characters. Examples: Mario -> Dr. Mario, Peach -> Shadow Queen, Bowser -> Dark Bowser, Mewtwo -> Charizard, Ryu -> Ken, Goku -> Piccolo.
** One of Waluigi's palette swaps has been interp reted as being inspired by either Creator/SuperMarioGlitchy4 or ''Webcomic/BrawlInTheFamily''.
* ''VideoGame/SuperSmashFlash'':
** The original game didn't have playable palette swaps, but the MultiMookMelee modes used playable characters colored pure grey.
** ''Super Smash Flash 2'' initially settled for shifting RGB/HSV channels, which applied to whole sprites at once and resulted in strange effects like [[AmazingTechnicolorPopulation turning characters' skin green along with their clothes]]; eventually full palette swaps were developed and began to be implemented. As in ''Crusade'', some palette swaps are based on other characters ([[VideoGame/PokemonGoldAndSilver Pichu]] becomes [[VideoGame/PokemonRubyAndSapphire Plusle, Minun]], or [[VideoGame/PokemonSunAndMoon Mimikyu]]; Manga/{{Naruto}} becomes [[Manga/MyHeroAcademia Izuku]] or [[Webcomic/OnePunchMan Saitama]]). As well, characters who debuted on the [[Platform/NintendoEntertainmentSystem NES]] or [[Platform/GameBoy Game Boy (Color)]] have {{Retraux}} palette swaps that match their original appearances, complete with system limitations.
* ''VideoGame/{{Tekken}}'':
** Mokujin (''Tekken 3'') and Combot (''Tekken 4''), [[DittoFighter which randomly emulated all the characters fighting styles]], one per round, and Unknown (''[[DreamMatchGame Tekken Tag Tournament]]''), who looked sort of like Jun Kazama (thus leading many to believe she ''was'' Jun, only subject to DemonicPossession [[note]]according to WordOfGod, Unknown was meant to be Jun's sister, but this was dropped when ''TTT'' became a spin-off[[/note]]), but could only emulate about 15 or so characters out of the 30+ available (and, in addition to the resemblance, always started with Jun's moveset, further bolstering the fan theory). However, pressing down on the right stick on the [=PS2=] controller (R3, as it is) would let you change fighting styles on the fly instead of having to tag out and back in all the time. Notably, ''Tekken Tag Tournament 2'' leaves Mokujin as the only mimic character on the roster; Combot is instead retooled as an AllYourPowersCombined-type who can use an amalgamation of other characters moves in the vein of [[VideoGame/VirtuaFighter Dural]] (essentially, what ''Tekken 4'' states Combot was meant to do instead of simple mimicry due to software bugs), while Unknown uses a variation of Jun's moveset combined with more supernatural influences like stage hazards created from the goop that covers her body (as [[spoiler:this
incarnation of Unknown Goblin being a hulking and brutish monster based on the ''ComicBook/UltimateSpiderMan'' version).
* Rapunzel's wedding dress in ''WesternAnimation/TangledEverAfter'' is
actually ''is'' Jun gone OneWingedAngel]]).
** Mokujin itself has two palette swaps
her homecoming celebration dress colored white instead of pink.
* The villain
in the more traditional "colour variation" sense. Tetsujin is an iron version of the wooden puppet, appearing only in the ''Tag Tournament'' spin-offs. Kinjin is a gold version with a crown, a moustache, and a slightly different appearance who only appears in ''Tekken Revolution''.
** Namco's games also did tend to have fighters who shared many moves. Examples include the Jack "clones" (ironically, of the ones with that label, only Kuma's been in all the games in some playable form), as well as characters with similar styles in game (Anna and Nina Williams, King and Armour King, Yoshimitsu and Kunimitsu). [[DivergentCharacterEvolution They've been working on making each character more unique, though.]]
** ''Tekken 3'' introduced a [[LegacyCharacter new generation of fighters]] who had stances and fighting styles taken from previous characters that had [[DroppedABridgeOnHim supposedly killed off]]. So Hwoarang was meant to be a replacement for Baek, Bryan Fury for Bruce Irvin, Xiaoyu for Wang, and so on. When the predecessors [[OnlyMostlyDead returned in future installments]], Namco altered the various characters accordingly to prevent redundancies. Tiger Jackson was also a
''WesternAnimation/TeenTitansTroubleInTokyo'' summoned several Palette Swap Swapped copies of Eddy Gordo, even though they both debuted in previously created villains for the same game.
** Christie Monteiro from ''Tekken 4''
final battle.
* Andy's birthday guests in ''WesternAnimation/ToyStory1'' are recolors of his model with the occasional baseball cap. Given how Pixar
was introduced as a replacement for Eddy, while Asuka Kazama from ''Tekken 5'' was meant to be a replacement for her MIA relative, Jun Kazama.
** In ''Tekken 2'', most characters had two separate character
struggling with humanoid models at the time, this was to give them an alternate costume but Kuma, being a bear, just had a different-coloured texture that gave him a be expected.
* In ''WesternAnimation/TurningRed'', each of the members of 4*Town wear
white coat. In future titles Kuma's alternate costume was replaced with MovesetClone Panda.
versions of their usual clothes when performing at the [=SkyDome=].
* ''VideoGame/ThemsFightinHerds'': The playable ungulates all ''WesternAnimation/WreckItRalph'' used this for several of the background ''Sugar Rush'' racers. Both meta and in-game. Of course, when you have alternate color palettes, with a lot racing game featuring tons of them being {{Whole Costume Reference}}s characters, and especially one from 1997, this is to [[ShoutOut/ThemsFightinHerds other works]], whether made by the devs or as a backer reward.
* In ''VideoGame/VerdictGuilty'', each playable character has a second character who is this.
be expected.



[[folder:First-Person Shooter]]
* ''VideoGame/BioShock'' only had a few distinct Splicer models, with palette swapping used (mostly on their clothes) to make them [[OnlySixFaces slightly]] less identical. Of all the characters in the first game, only Sander Cohen, Andrew Ryan, and Frank Fontaine in his final boss form have a unique model. This would be largely averted in the [[VideoGame/BioShock2 sequel]], where most of the game's principal characters have their own model.
* ''VideoGame/{{Blood}}'':
** The only visual difference between various types of cultists is the color of their robes: regular cultists wear brown robes, fanatics wear black robes, acolytes wear green robes, zealots wear blue robes and the priest wears red robes.
** Stone gargoyles look exactly like regular gargoyles, except that they have a different texture and are bigger in size.
* ''VideoGame/{{Borderlands}}'':
** Visually, this is the only difference between gun brands. Each manufacturer has a palette with a few variations.
--->Atlas: White with black contrasts.\\
Dahl: Military camo (shades of green, bluish-grey, or brown with dark brown).\\
Hyperion: Bright red or crimson, sometimes with grey details.\\
Jakobs: Reddish-orange or brown, like wood.\\
Maliwan: Blue of varying hues.\\
S&S: Yellow, sometimes faded orange with pale yellow contrasts.\\
Tediore: Light grey of slightly varying hues.\\
Torgue: Grey to jet, like raw iron and steel.\\
Vladof: Bright orange with steel-grey or white highlights.
** In a more general sense that goes beyond the first game, there are bright lines or accessories with colors that denote the element the weapon fires. Fire elemental guns have them in red, electric ones get them in vibrant blue, corrosives are green, explosives were yellow (before Torgue took the element for itself from ''VideoGame/Borderlands2'' and on), slag is purple, and ice is light blue.
* In ''VideoGame/Conduit2'', the models of the soldiers are all the same, but the armor they wear is chosen randomly.
* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'': The game uses palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static.
** ''VideoGame/DoomII'': A palette swap was used to create the Hell Knight from the Baron of Hell; however, both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, has "classes" of enemies that change palettes according to their type and subsequent difficulty.
* BUILD Engine games, such as ''VideoGame/DukeNukem3D'' and ''VideoGame/ShadowWarrior'', make use of palette changes on sprites and surfaces for a number of uses.
** A number of surfaces which basically look the same, but have something a different colour (such as a row of tiles on a wall) use an internal palette change to provide more graphical variety without needing to include more textures.
** Coloured lighting uses a palette change over the whole palette of anything in the area in question.
** The ever-common alien Troopers and Captains in ''Duke Nukem 3D'' use the same sprites, but different internal palettes. The base sprites use blue for the uniform, but the Troopers use a palette that replaces it with green and the captains use one that replaces it with red.
** On a similar note, the different colours of the trousers on the player sprites in multiplayer games are the result of palette swaps.
** Putting the same palette used for blue light onto a sprite such as a weapon or switch in the level editor will (at least for ''Duke Nukem 3D'') make that sprite only appear in deathmatch games.
** Different palettes on special sprites which control level functionality can have various effects, ranging from simply changing the colour of a light to making a teleporter that doesn't show the usual teleporter effects, to determining what kind of enemy teleports in.
** Palette swaps combined with translucency are also used to give the enemies shadows. Squash a copy of the sprite vertically, put it on the ground, put an all-black palette on it, then make it translucent. Some levels also use all-black translucent palette swaps of sprites to add nice shadows to certain areas.
** Then there are user-made levels which give oddly-coloured enemies via palette swaps just for the fun of it. Some sadistic authors put the all-black palette on the enemies and make them transparent. Great, now you're fighting almost-invisible aliens.
* ''VideoGame/HalfLife2'': The Overwatch transhuman infantry serving guard duty in Nova Prospekt prison have a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in).
* The original ''Franchise/{{Halo}}'' trilogy does this with almost all of its Covenant enemies, with you being able to tell how powerful they are simply by the color of their armor/shields. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. ''VideoGame/Halo3'' started to move away from this by giving each Brute rank a different set of armor (though each rank was also split into different colored sub-ranks), and games from ''VideoGame/HaloReach'' onward have extended this to basically every Covenant species (with EliteMooks getting the fanciest suits, obviously).
* ''VideoGame/Halo5Guardians''[='s=] Warzone has a lot of boss enemies, but most of them are just palette-swapped versions of regular foes.
* Ebitan, one of the zombies in ''VideoGame/HouseOfTheDead 2'', comes in three different colours; green, brown and black. Kageo also has multiple skins.
* ''VideoGame/Left4Dead2'':
** The laser sights and special ammo using the same world model, but with different textures.
** The common infected use similar models, but have different skin/clothes colors. [[VideoGame/Left4Dead The original game]] only did this with their shirts.
* The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.
* Several of the enemies in ''VideoGame/{{Overload}}'' have super variants, characterized by a red glow, increased armor and considerably stronger weaponry.
* ''VideoGame/PAYDAYTheHeist'':
** The game has the Clown mask model recycled for other masks and use different textures, namely the Golden and Secret masks.
** Dallas' Vyse mask is also the Clown mask retextured while Hoxton's Vyse mask is a different textured version of his Beeef mask. Chain's Vyse mask is the same model as the Moderator and Overkill/Dev mask and those two masks are palette swaps of each other. The Alienware masks are a single model with different textures as well.
* ''VideoGame/PerfectDark'' for the N64 had Joanna (the main character) and her head-swap Velvet (controlled by Player 2 during Co-Op Mode). Since they were both Carrington Institute agents, they both wore the same uniform.
* ''VideoGame/TeamFortress2'':
** Not only are the classes identical save their team colour, at least three levels contain what are basically palette swapped bases, with changed materials and propaganda posters. Not only that, but the September 30, 2010 update allows players to paint their hats.
** Player-created maps are sometimes guilty of this as well. There are several variations of 2fort with the exactly same layout, but one is at nighttime, etc.
** Every Capture the Flag map is just two bases that are exactly the same except they're mirrored and palette-swapped, with a few paths in between that connect them.
** There was actually a contest to "dress up" a Valve-designed map that only had basic geometry. The winners of which were later used for the Mann Manor Halloween update.
** Several other maps also had Halloween versions.
** Referenced in the Developer's Commentary. They noted that, for balance's sake and outside of Attack/Defend maps, they had to make both the RED and BLU bases identical, as otherwise it would offer a tactical advantage to one team over another. To help players not get lost however, they had a strict set of materials, colors and styles they could use for each side; Red was wooden, red (obviously), and used sheet metal and hay. Blu, on the other hand, used concrete and industrial pressed metal, as well as having an overall blue tone. Red was also suppose to be more rustic while blu was more industrial design-wise.
* ''VideoGame/{{Turok}} 2: Seeds of Evil'' has a few of these; the Cave Worm is a giant version of the Swamp Worm, the Fireborn is a fiery version of the Endtrail, the Blind One Sentinels are a palette swap of the Flesh Eater Sentinels, and the Trooper is a palette swap of the Mantid Soldier.
* ''VideoGame/WolfensteinIITheNewColossus'':
** ''[[GameWithinAGame Wolfstone 3D]]'', the Nazis' parody of ''VideoGame/Wolfenstein3D'', borrows a lot of the Palette Swapped versions of the original ''Wolf 3D'' characters. Examples include:
*** Elite Hans = B.J. Blazkowicz
*** U.S. Army soldier = Guard
*** Russian soldier = Schutzstaffel
*** Naval officer = Officer
*** Set Roth = Dr. Schabbs, with a {{beard|OfEvil}} and a white lab coat
*** Fake B.J. = Fake Hitler
*** B.J. "Terror-Billy" Blazkowicz = Adolf Hitler, though more like Staatmeister
*** Bombate = Otto Giftmacher
*** Caroline Becker = Gretel Grosse
*** Anya Oliwa = Gretel Grosse, but with the weapons of General Fettgesicht

to:

[[folder:First-Person Shooter]]
[[folder:Films -- Live-Action]]
* ''VideoGame/BioShock'' only had a few distinct Splicer models, with palette swapping used (mostly on their clothes) to make them [[OnlySixFaces slightly]] less identical. Of all the characters ''Film/CharlieAndTheChocolateFactory'' - The machine guns (which are black) in the first game, only Sander Cohen, Andrew Ryan, and Frank Fontaine in his final boss form have a unique model. This would be largely averted Exploding Candy scene in the [[VideoGame/BioShock2 sequel]], where most of elevator show up in the game's principal characters have ''very next sequence'' in white as the cameras in the Television Chocolate room.
* ''Film/ChildrensPartyAtThePalace'' has Mary Poppins, who first appears wearing a black coat when she chastises the Baddies for
their own model.
attempted sabotage. Later during the "Supercalifragilisticexpialidocious" performance, her coat is blue instead.
* ''VideoGame/{{Blood}}'':
**
''Film/GhostbustersII'': The only visual difference Ghostbusters have dark gray coveralls which go along with their standard khaki coveralls.
* ''Film/GrandmasBoy2006'', which is about video game designers, references this tendency when one tester recommends differentiating
between various two types of cultists is the color of their robes: regular cultists wear brown robes, fanatics wear black robes, acolytes wear green robes, zealots wear blue robes and the priest wears red robes.
** Stone gargoyles look exactly like regular gargoyles, except that they have a different texture and are bigger in size.
* ''VideoGame/{{Borderlands}}'':
** Visually, this is the only difference between gun brands. Each manufacturer has a palette with a few variations.
--->Atlas: White with black contrasts.\\
Dahl: Military camo (shades of green, bluish-grey, or brown with dark brown).\\
Hyperion: Bright red or crimson, sometimes with grey details.\\
Jakobs: Reddish-orange or brown, like wood.\\
Maliwan: Blue of varying hues.\\
S&S: Yellow, sometimes faded orange with pale yellow contrasts.\\
Tediore: Light grey of slightly varying hues.\\
Torgue: Grey to jet, like raw iron and steel.\\
Vladof: Bright orange with steel-grey or white highlights.
** In a more general sense that goes beyond the first game, there are bright lines or accessories with colors that denote the element the weapon fires. Fire elemental guns have them in red, electric ones get them in vibrant blue, corrosives are green, explosives were yellow (before Torgue took the element for itself from ''VideoGame/Borderlands2'' and on), slag is purple, and ice is light blue.
* In ''VideoGame/Conduit2'', the models of the soldiers are all the same, but the armor they wear is chosen randomly.
* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'': The game uses palette swaps mostly for
enemies by changing the uniform color colors of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of them.
* ''Film/TheLostWorldJurassicPark'':
** The ''Mamenchisaurus'' that briefly appear during
the monsters: stampede scene were made by stretching out the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static.
** ''VideoGame/DoomII'': A palette swap was used to create the Hell Knight
''Brachiosaurus'' model from the Baron of Hell; however, both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, has "classes" of enemies that change palettes according to their type and subsequent difficulty.
* BUILD Engine games, such as ''VideoGame/DukeNukem3D'' and ''VideoGame/ShadowWarrior'', make use of palette changes on sprites and surfaces for a number of uses.
** A number of surfaces which basically look the same, but have something a different colour (such as a row of tiles on a wall) use an internal palette change to provide more graphical variety without needing to include more textures.
** Coloured lighting uses a palette change over the whole palette of anything in the area in question.
[[Film/JurassicPark1993 first movie]].
** The ever-common alien Troopers male and Captains in ''Duke Nukem 3D'' use the same sprites, but different internal palettes. The base sprites use blue for the uniform, but the Troopers use a palette that replaces it with green and the captains use one that replaces it with red.
** On a similar note, the different colours of the trousers on the player sprites in multiplayer games
female ''Tyrannosaurus'' are the result of palette swaps.
** Putting the same palette used for blue light onto a sprite such as a weapon or switch in the level editor will (at least for ''Duke Nukem 3D'') make that sprite only appear in deathmatch games.
** Different palettes on special sprites which control level functionality can have various effects, ranging from simply changing the colour of a light to making a teleporter that doesn't show the usual teleporter effects, to determining what kind of enemy teleports in.
** Palette swaps combined with translucency are also used to give the enemies shadows. Squash a copy of the sprite vertically, put it on the ground, put an all-black palette on it, then make it translucent. Some levels also use all-black translucent palette swaps of sprites to add nice shadows to certain areas.
** Then there are user-made levels which give oddly-coloured enemies via palette swaps just for the fun of it. Some sadistic authors put the all-black palette on the enemies and make them transparent. Great, now you're fighting almost-invisible aliens.
* ''VideoGame/HalfLife2'': The Overwatch transhuman infantry serving guard duty in Nova Prospekt prison have a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in).
* The original ''Franchise/{{Halo}}'' trilogy does this with almost all of its Covenant enemies, with you being able to tell how powerful they are simply by the color of their armor/shields. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. ''VideoGame/Halo3'' started to move away from this by giving each Brute rank a different set of armor (though each rank was also split into different colored sub-ranks), and games from ''VideoGame/HaloReach'' onward have extended this to basically every Covenant species (with EliteMooks getting the fanciest suits, obviously).
* ''VideoGame/Halo5Guardians''[='s=] Warzone has a lot of boss enemies, but most of them are just palette-swapped
slightly recoloured versions of regular foes.
* Ebitan, one of
the zombies same animatronics and CG models, which is a notable change from the novel, which states how the male is smaller and scrawnier.
* Brad and Janet's guest rooms
in ''VideoGame/HouseOfTheDead 2'', comes in three ''Film/TheRockyHorrorPictureShow''. {{Lampshade|Hanging}}d by an [[AudienceParticipation audience callback]] ("same room, different colours; green, brown lighting, cheap movie!")
* The Starfleet uniforms seen in ''Film/StarTrekFirstContact'' are an inversion of the uniforms worn on ''Series/StarTrekDeepSpaceNine''
and black. Kageo also has multiple skins.
* ''VideoGame/Left4Dead2'':
** The laser sights and special ammo using the same world model, but
''Series/StarTrekVoyager'', being predominantly black with different textures.gray shoulders and colored shirts, unlike [=DS9=]/Voyager's uniforms which had gray shirts and colored shoulders. The [=DS9=] crew would shortly switch to these uniforms for the rest of the series, whereas Voyager's crew, stuck in the Delta Quadrant, stuck with their uniforms till the end, though subsequent episodes involving the Federation at home featured these uniforms.
* ''Film/XMenDaysOfFuturePast'':
** Magneto always had some red and/or purple colour on his outfit, but in 2023 his uniform is completely black and grey, signifying that he's now part of the X-Men.
** Costume designer Louise Mingenbach described [[http://www.gq.com/entertainment/fashion/201405/x-men-days-of-future-past-costumes#slide=2 Past Xavier's switch from his brown-and-pink casual wear to his more formal blues and greys]] that is typically associated with the character in the other movies.

** The common infected use similar models, but have different skin/clothes colors. [[VideoGame/Left4Dead The original game]] only did this with their shirts.
* The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.
* Several
--->"At the beginning of the enemies in ''VideoGame/{{Overload}}'' have super variants, characterized by a red glow, increased armor film, Charles is medicating, and considerably stronger weaponry.
* ''VideoGame/PAYDAYTheHeist'':
** The game has the Clown mask model recycled for other masks and use different textures, namely the Golden and Secret masks.
** Dallas' Vyse mask is also the Clown mask retextured while Hoxton's Vyse mask is a different textured version of his Beeef mask. Chain's Vyse mask is the same model as the Moderator and Overkill/Dev mask and those two masks are palette swaps of each other. The Alienware masks are a single model with different textures as well.
* ''VideoGame/PerfectDark'' for the N64
very possibly on hallucinogens, so we had Joanna (the main character) and her head-swap Velvet (controlled by Player 2 during Co-Op Mode). Since they were both Carrington Institute agents, they both wore the same uniform.
* ''VideoGame/TeamFortress2'':
** Not only are the classes identical save their team colour, at least three levels contain what are basically palette swapped bases, with changed materials and propaganda posters. Not only that, but the September 30, 2010 update allows players to paint their hats.
** Player-created maps are sometimes guilty of this as well. There are several variations of 2fort with the exactly same layout, but one is at nighttime, etc.
** Every Capture the Flag map is just two bases
that are exactly the same except they're mirrored and palette-swapped, with a few paths come through in between his shirt. As he pulls himself together, he wears a nice blue oxford like all good, put-together men--a progression from that connect them.
** There was actually a contest to "dress up" a Valve-designed map that only had basic geometry. The winners of which were later used for the Mann Manor Halloween update.
** Several other maps also had Halloween versions.
** Referenced in the Developer's Commentary. They noted that, for balance's sake and outside of Attack/Defend maps, they had to make both the RED and BLU bases identical, as otherwise it would offer a tactical advantage to one team over another. To help players not get lost however, they had a strict set of materials, colors and styles they could use for each side; Red was wooden, red (obviously), and used sheet metal and hay. Blu, on the other hand, used concrete and industrial pressed metal, as well as having an overall blue tone. Red was also suppose to be more rustic while blu was more industrial design-wise.
* ''VideoGame/{{Turok}} 2: Seeds of Evil'' has a few of these; the Cave Worm is a giant version of the Swamp Worm, the Fireborn is a fiery version of the Endtrail, the Blind One Sentinels are a palette swap of the Flesh Eater Sentinels, and the Trooper is a palette swap of the Mantid Soldier.
* ''VideoGame/WolfensteinIITheNewColossus'':
** ''[[GameWithinAGame Wolfstone 3D]]'', the Nazis' parody of ''VideoGame/Wolfenstein3D'', borrows a lot of the Palette Swapped versions of the original ''Wolf 3D'' characters. Examples include:
*** Elite Hans = B.J. Blazkowicz
*** U.S. Army soldier = Guard
*** Russian soldier = Schutzstaffel
*** Naval officer = Officer
*** Set Roth = Dr. Schabbs, with a {{beard|OfEvil}} and a white lab coat
*** Fake B.J. = Fake Hitler
*** B.J. "Terror-Billy" Blazkowicz = Adolf Hitler, though more like Staatmeister
*** Bombate = Otto Giftmacher
*** Caroline Becker = Gretel Grosse
*** Anya Oliwa = Gretel Grosse, but with the weapons of General Fettgesicht
psychedelic Cat Stevens-wear."



[[folder:General]]
* In ''VisualNovel/BurlyMenAtSea'', the three Beard brothers are distinguished only by the different colours of their huge beards and co-ordinated boots.
* ''VideoGame/{{DRL}}'' has "nightmare" demons, imps, cacodemons, arachnotrons and even arch-viles on higher difficulties and in deeper levels. They are dark blue, faster and tougher, they deal a lot more damage, and worst of all, they're silent.
* The Game Boy Color, Game Boy Advance, and the Super Game Boy (for the SNES) allowed users to palette-swap original Game Boy games entirely (at least the ones that weren't designed to take advantage of the color features of the devices).
* ''VideoGame/PokemonMasters'': When you power up some Sync Pairs enough, they become 6☆ EX Sync Pairs. This is signified by changing the colors of the trainer's outfit, usually to match their Pokémon.
* ''VideoGame/{{Tapper}}'': Several later levels are mirror images of earlier levels. The customers sometimes have different skin/costume colors as well in a level (the sports bar has this happen), and after level 1 in the Rootbeer Tapper version, the palette-swapping of customers becomes ubiquitous: there are typically around four different shapes customers can come in, and then around three palette swaps for each of these shapes, varying the visuals by changing the color of their hair, clothing, and skin.
* Some old games palette swap ''everything'' after each level to give the player a sense of progress. ''Desert Falcon'' for the Atari 2600 looped between about eight colors as enemies moved slightly faster, so even field below changed from yellow to green to pink. Even the NES version of ''VideoGame/{{Tetris}}'' does this as the game's level increases.

to:

[[folder:General]]
[[folder:Food]]
* In ''VisualNovel/BurlyMenAtSea'', Many multicolored candies, such as gummy bears, are this. Though some will swear otherwise, many colored candies all have the three Beard brothers are distinguished only by same flavor unless explicitly advertised otherwise.
* Novelty cake pans in special shapes (of
the sort often used to make children's birthday cakes) often come with a little insert suggesting how the pan can be used to create numerous different colours of their huge beards and co-ordinated boots.
* ''VideoGame/{{DRL}}'' has "nightmare" demons, imps, cacodemons, arachnotrons and even arch-viles on higher difficulties and in deeper levels. They are dark blue, faster and tougher, they deal a lot more damage, and worst of all, they're silent.
* The Game Boy Color, Game Boy Advance, and
cake designs. Given the Super Game Boy (for baker's creativity will be somewhat limited by the SNES) allowed users to palette-swap original Game Boy games entirely (at least the ones that weren't designed to take advantage shape of the color features of the devices).
* ''VideoGame/PokemonMasters'': When you power up some Sync Pairs enough, they become 6☆ EX Sync Pairs. This is signified by changing the colors of the trainer's outfit, usually to match their Pokémon.
* ''VideoGame/{{Tapper}}'': Several later levels
pan, these "alternative design" suggestions are mirror images of earlier levels. The customers sometimes have different skin/costume colors as well in a level (the sports bar has this happen), and after level 1 in the Rootbeer Tapper version, the palette-swapping of customers becomes ubiquitous: there are typically around four different shapes customers can come in, and then around three inevitably just palette swaps of whatever the "main" cake design is. So for each of these shapes, varying example, if the visuals by changing pan is shaped like a truck, the color of their hair, clothing, and skin.
* Some old games palette swap ''everything'' after each level to give the player a sense of progress. ''Desert Falcon'' for the Atari 2600 looped between about eight
alternative suggestions may be an "army truck" in camouflage colors as enemies moved slightly faster, so even field below changed from yellow to green to pink. Even or an "ambulance" which is just the NES version of ''VideoGame/{{Tetris}}'' does this as the game's level increases.truck in white with a red cross on it.



[[folder:Hack and Slash]]
* The ''VideoGame/{{Diablo}}'' series is infamous for this, frequently featuring the same enemy 3-5 times by recoloring and renaming it.
* ''VideoGame/DynastyWarriors'' and its spinoffs use this frequently. Most generic units and officers are recolors of each other, and several games give each playable character a second color palette to use. The DLC maps for ''VideoGame/HyruleWarriors'' and its subsequent releases turned this into an art form, adding over a hundred unlockable recolors for most of the cast, most of which reference different characters from across the Zelda franchise.

to:

[[folder:Hack and Slash]]
[[folder:Literature]]
* The ''VideoGame/{{Diablo}}'' series is infamous for this, frequently featuring ''Literature/TheFold'' explores the same enemy 3-5 times by recoloring and renaming it.
* ''VideoGame/DynastyWarriors'' and its spinoffs use this frequently. Most generic units and officers are recolors
possibility of each other, and duplicates from an alternate dimension, several games give each playable character a second color palette to use. The DLC maps for ''VideoGame/HyruleWarriors'' and its subsequent releases turned this into an art form, adding over a hundred unlockable recolors for most of the cast, most of which reference different characters from across are palette swapped for clarity and convenience.
* Leareth in
the Zelda franchise.''Literature/LastHeraldMageTrilogy'' magically models his face and body and picks a wardrobe meant to closely resemble those of his great enemy, Herald-Mage Vanyel. But where Van has silver eyes, MysticalWhiteHair, and wears Herald's Whites Leareth's eyes, hair, and clothes are all black. This is done as a show of how much power he has, that he can spend some on taunting a foe by becoming his dark reflection.



[[folder:Idle Game]]
* In ''VideoGame/CrushCrush'', [[spoiler:the Dark One]] looks like a {{goth}} reskin of Mio which she lampshades in her introduction cutscene by saying that her appearing almost identical to another game character is [[SuspiciouslySpecificDenial most definitely]] not the game devs being lazy or making an in-joke.

to:

[[folder:Idle Game]]
[[folder:Live-Action TV]]
* ''Series/TheBarrier'': In a presentation including photos of children who were taken away from their parents by the government under false pretenses, some photos are altered to change the color of the subject's eyes and/or hair. One boy has very light blond hair in the presentation despite his real hair being significantly darker, while a girl with relatively light hair has it much darker on her presentation photo.
* This is the difference in the ''Series/{{Community}}'' episode "[[Recap/CommunityS1E17PhysicalEducation Physical Education]]" between [[spoiler:Abed]] and his IdenticalStranger, Joey. [[spoiler:Or, in other words, Brown Joey and White Abed.]]
* In ''VideoGame/CrushCrush'', [[spoiler:the Dark One]] looks like a {{goth}} reskin of Mio ''Series/DenjiSentaiMegaranger'', the suits, which she lampshades often have some sort of variety per season, are rather homogenous this time around save color. Perhaps a moment of FridgeBrilliance, since this season was about video games, particularly ones made in the mid-90s.
* ''Series/DinosaurPlanet'': The show heavily reused the [=CG=] models of the animals for different species in each episode to cut down on cost, and only with slight colour changes. ''Allodaposuchus'' and ''Notosuchus'', ''Aucasaurus'' and ''Tarascosaurus'', ''Saltasaurus'' and the unnamed titanosaurs in "Pod's Travels", ''Alvarezsaurus'' and ''Shuvuuia'', ''Troodon'' and the unnamed troodontids in "Pod's Travels'' to name some.
* ''Franchise/KamenRider'' frequently recycles its [[PeopleInRubberSuits rubber suits]], since these costumes are expensive and repainting them is cheap. At times this is the suits used for each MonsterOfTheWeek, but more commonly the components of a Rider suit that has become obsoleted by the story, such as a MidSeasonUpgrade form, will be recycled for a new form. With the advent of direct-to-DVD movies giving secondary Riders a day in the limelight, this trend became much more prominent, as each movie often only has the budget for a single brand-new costume per film while everyone else who gets a new outfit will use repainted or slightly retooled parts of old costumes.
** Gold Drive from ''Series/KamenRiderDrive'' is a very literal EvilKnockoff of the title hero created by the BigBad stealing Belt-san's tech (a recurring theme with him).
** ''Series/KamenRiderExAid'' has Kamen Rider Genm, a palette-swapped SuperPrototype of the title character, as part of its videogame theme. Multiple crossovers feature Genm being mistaken for Ex-Aid or vice-versa.
* In the ''Series/{{Psych}}'' episode "We'd like to thank the academy", Shawn shoots two civilian cardboard cutouts in a training exercise. His justifications:
-->"The first woman with the groceries was exiting a library that doesn't allow snacks. I know this because we've tried on several occasions. And the second woman was simply a replica of the first woman, but they painted
her face brown, which is both offensive and suspicious."
* By the time of ''Series/KikaiSentaiZenkaiger'', it's has become quite obvious that ''Franchise/SuperSentai'' not longer has the budget to create unique monster suits so all we've got are the same body suits with a different head and/or weapon. Even so, there's still plenty of palette swaps like Milk World being a dairy themed repaint of Bullfighting World or Carrot World being an orange version of Daikon World.
* ''Series/PlanetDinosaur'' is a rather heavy offender in this category: ''Rugops'' and ''Skorpiovenator''; ''Saurornithoides'', ''Troodon'', and ''Bradycneme''; ''Sinornithosaurus'' and ''Rahonavis''; ''Jeholosaurus'' and the small ornithopods in "The New Giants" (likely ''Gasparinisaura''); all of the generic pterosaurs, with the exception of ''Hatzegopteryx''; ''Allosaurus'' and ''Saurophaganax'' (this one is at least justified, as ''Saurophaganax'' might just be a giant ''Allosaurus'' species).
* ''Series/PrehistoricPark'' did this with the ''same species''; the adult ''Tyrannosaurus'' uses the same body of the juveniles, only with a different head, because they did not have the budget to make two ''Tyrannosaurus'' models. This results in the adults looking too slim and lanky compared to the real animal. They also recoloured the ''T. rex'' orange to make the ''Albertosaurus'' in the later episode. Baby and juvenile ''Triceratops'' are also depicted as being identical to adults, but fossils of baby and juvenile ''Triceratops'' show they were very different looking (for one, the horns started as nubs, grew curving upwards initially, before curving back down close to adulthood, and the bony frill is initially much shorter and downturned).
* In ''Series/TokusouSentaiDekaranger'' and ''Series/PowerRangersSPD,'' MakeMyMonsterGrow mostly took the year off, in favor of each [[MonsterOfTheWeek alien criminal of the week]] having his or her own HumongousMecha. While the monster suits each looked original, the mecha started to repeat themselves, with minor details, and yes, colors, changed. (A few times, there wasn't even a repaint!)) ''Two'' once-used monster suits per week was just not gonna happen.
** The ''Dark Rangers'' in ''Series/MightyMorphinPowerRangers'' were simply repainted Putty costumes. They were unimpressive at best.
* The Trickster in ''Series/TheSarahJaneAdventures'' actually invokes this in [[Recap/TheSarahJaneAdventuresS3E5E6TheWeddingOfSarahJaneSmith ''The Wedding of Sarah Jane Smith]],'' appearing in white instead of his usual black to [[spoiler:Peter Dalton]] as an angel. Lampshaded by the Doctor.
* ''Series/StarTrekTheNextGeneration'' introduced Starfleet Academy cadet uniforms that were largely a partial palette swap of the standard Starfleet uniform, moving the department color from the upper body and sleeves to the shoulder yoke and leaving the rest of the uniform black, while adding large pockets on the pant legs. When it came time for ''Series/StarTrekDeepSpaceNine'' to send Nog off to the Academy, the cadet uniform's primary color was swapped from black to gray, in order to contrast against [=DS9=]'s black jumpsuits. Following the
introduction cutscene by of the ''[[Film/StarTrekFirstContact First Contact]]'' uniforms on [=DS9=], new cadet uniforms were introduced; the outer uniform was a gray version on the movie version, with quilted shoulders and divisional stripes on the sleeve cuffs, but with the department colors on the shoulders and the gray undershirts of the original [=DS9=] uniform.
* ''Series/WalkingWithDinosaurs'' was guilty of this, with about half the animals being copies of each other. Similar looking animals were just these, while certain animals only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin.
** All the large theropods, ''Allosaurus'', ''Eustreptospondylus'', and the dwarf polar allosaur, are recycled, having only modified heads and different colours, with the exception of the ''Tyrannosaurus''. The polar allosaur is at least somewhat justified, as it was thought to be a close relative of ''Allosaurus'' ([[ScienceMarchesOn at the time]]). The spinoff, ''Series/TheBalladOfBigAl'', gave ''Allosaurus'' a new model, however.
** All the small ornithopods, ''Dryosaurus'', ''Othnielia'', ''Leaellynasaura'', and the unnamed Hell Creek ornithopods (possibly ''Thescelosaurus'') use the same model, only with different colours (this makes the narration
saying that her appearing almost identical to another game character is [[SuspiciouslySpecificDenial most definitely]] not ''Leaellynasaura'' has especially large eyes an InformedAttribute, since all of them have the game devs same eyes). Well, except the Hell Creek ornithopods, which are literally just the ''Othnielia'', even with the same colours.
** All the small pterosaurs, ''Peteinosaurus'', ''Anurognathus'', and ''Rhamphorhynchus'', use the same body, only with swapped heads, tails, and colours. Same goes for all the large pterosaurs, ''Ornithocheirus'', ''Tapejara'', ''Quetzalcoatlus'', and unnamed ''Pteranodon''-like pterosaurs. This is in spite of the fact none of these are closely related to one another, which hits ''Quetzalcoatlus'' especially bad, since the fact it's a hastily-made copy of ''Ornithocheirus'' is extremely obvious, as the animators didn't even have time to edit out the teeth!
** ''Iguanodon'', ''Muttaburrasaurus'', and ''Anatotitan'' use the same model, but with changed heads and colours (and for the ''Muttaburrasaurus'', changed forelimbs), which results in ''Anatotitan'' having way too bulky arms with thumb spikes. The ''Anatotitan'' model was further recycled for ''Saurolophus'' in the spinoff, ''Series/ChasedByDinosaurs'', where they didn't even bother to change the colours or fix the mistake with the forelimbs, just adding a small crest to the head. There are two ''Iguanodon'' species shown, which differ only by colouration (although the North American ''Iguanodon'' species is known as ''Dakotadon'' [[ScienceMarchesOn nowadays]]).
** The ''Utahraptor'' and the Hell Creek dromaeosaurs (identified in supplementary material as ''Dromaeosaurus'') use the same model, but with different colouration (the model
being lazy or making an in-joke.based on ''Deinonychus'', since the two dromaeosaur species in the series were not known from good remains, [[ScienceMarchesOn at the time]]).
** The ''Diplodocus'' was recycled for the ''Apatosaurus'' in the spinoff, ''The Ballad of Big Al'', giving it a shorter neck, a darker colouration, and removing the spines along the back, but leaving the head and movements unchanged.
** Then, there is ''Plesiopleurodon'', which is just StockFootage of ''Liopleurodon'' from the previous episode, only tinted lighter. This is at least partly justified by the fact ''Plesiopleurodon'' was thought to be a close relative of ''Liopleurodon'' ([[ScienceMarchesOn at the time]]).
** Strangely, this is inverted with ''Polacanthus''. A North American and a European ''Polacanthus'' species are shown (although the North American ''Polacanthus'' is now known as ''Hoplitosaurus''), but they look exactly the same, with not even the minimal effort exerted to give them different colours.
** ''Series/WalkingWithBeasts'' does this less, but there are still some glaring examples. The ''Chalicotherium'' and ''Ancylotherium'' have the same model, just with different color schemes and modified feet for the latter (who didn't walk on its knuckles), despite ''Ancylotherium'' belonging to a different subfamily of chalicotheriids and being anatomically very different from ''Chalicotherium''. The ''Dinofelis'' and cave lion are also slightly tweaked versions of the ''Smilodon'' model but with longer tails and smaller sabers ([[ArtisticLicensePaleontology meaning the save lion still has saber-teeth]]). Then there is the small carnivore who gets eaten by the ''Ambulocetus'' in "New Dawn", which is the same model as the bear dog from "Land of Giants" (not even being recolored).



[[folder:Maze Game]]
* One of the first games to use Palette Swaps was ''VideoGame/PacMan''. Also ColourCodedForYourConvenience as each ghost had a different way of chasing the player. [[note]] Namely: Blinky (the red ghost) actively chases you, Pinky (the pink one) tries to maneuver around you and then cut off your path in an ambush, Inky (the light blue one) takes an erratic pattern that involves both where Pac-Man is going to be and Blinky's location, and Clyde (the orange one) acts like Blinky but runs for the bottom-left area if he gets too close.[[/note]]
* Being the second game Luigi ever showed up in, ''VideoGame/WreckingCrew'' once again has him as a recolored Mario.

to:

[[folder:Maze Game]]
[[folder:Magazines]]
* One of the first games to use Palette Swaps was ''VideoGame/PacMan''. Also ColourCodedForYourConvenience as each ghost had From 18th century French [[FashionMagazine fashion journals]], we have a different way of chasing the player. [[note]] Namely: Blinky (the red ghost) actively chases you, Pinky (the pink one) tries to maneuver around you and then cut off your path in an ambush, Inky (the light blue one) takes an erratic pattern that involves both PimpedOutDress for winter, where Pac-Man is going to be and Blinky's location, and Clyde (the orange one) acts like Blinky but runs for [[PrettyInMink other than the bottom-left area if he gets too close.[[/note]]
* Being
ermine trim]], the second game Luigi ever showed up in, ''VideoGame/WreckingCrew'' once again dress [[https://static.tvtropes.org/pmwiki/pub/images/elegant_dress_colors.jpg has him as a recolored Mario.at least three color variants]].



[[folder:MMORPG]]
* ''VideoGame/CityOfHeroes'' makes frequent use of Palette Swapping in uniformed enemy groups such as Arachnos, where different ranks (and sometimes entirely different classes!) of enemies share the same uniform with a modified color scheme. I.E. Psychic Fortunatas wear red versions of the normal Night and Blood Widow uniforms. Arbiters (who are the highest ranking members of Arachnos, said to be above even the four Archvillains in terms of authority) wear shiny versions of the [[FacelessGoons Wolf Spider]] uniform.\\
\\
Also interestingly enough, a player using the Mission Architect can actually palette swap preexisting enemies! Even [=AVs=]! And, of course, due to the game's customization system, the vast majority of models use one of three basic animation sets anyway.
* ''VideoGame/DynastyWarriorsOnline''. Given that all mooks on different sides are simply palette swaps of each other, but the custom outfits can also be. You can individually "dye" each item so that they change color, There are three different dyes that give you a unique color for each one. the Weapons also change color when you add an innate element to it. They will take on a basic color for the element, but other colors on more complex looking weapons will change to fit the theme of the main color (like gold might change to silver). You have ice (blue and silver), fire (red and gold), wind (green and silver), Lightning (yellow and bronze), vorpal (purple and bronze).
* Faction ship models in ''VideoGame/EVEOnline'' are their base ships with different color schemes. This is true of their pirate counterparts as well.
* ''[[Website/GaiaOnline zOMG!]]'' is a prime offender.
** Most fluffs are recolors and/or upscales of one another with minor details changed.
** Kat's Kokeshi Doll and the Kokeshi Collectibles are palette swaps of normal Kokeshi Dolls.
** Gift Boxes from the 2008 Christmas event were Christmas-themed recolors of Flying Giftboxes.
** Lightning Bugs, Shockroaches, and Deathroaches share the same base model.
** Landstriders are green and black versions of the Walker.
** Outlaw Wolves are green Outlaw Pups.
* ''VideoGame/GranblueFantasy'': Enemy mobs sometimes have color-coded variants of the same model that appear in other quests:
** The brown, silver, and gold slimes in the "Slimy Search" quest lines.
** The crabs, "Elemental Sprites", and the "-Gyre" type enemies whose color varies depending on their element. These are common in the Rotating Trial quests.
** The [[ChestMonster Mimics]], whose color theme varies depending on the type of treasure that it drops when defeated.
* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for [[Characters/MarvelComicsPeterParker Spider-Man]], Shuri for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[Characters/MarvelComicsThorOdinson Thor]], Sam Alexander for ComicBook/{{Nova}}, [[ComicBook/CaptainMarvelMarvelComics Captain Mar-Vell]] for [[Characters/MarvelComicsCarolDanvers Carol Danvers]] and [[Characters/MarvelComicsKateBishop Kate Bishop]] for [[Characters/MarvelComicsClintBarton Clint Barton]].
* ''VideoGame/PhantasyStarOnline'' plays this straight for their non-unique weapons. All basic weapons only differentiate in color and name to denote how powerful they are (from weakest to strongest, the colors are green, blue, purple, red, and yellow.)
* ''VideoGame/PhantasyStarUniverse'' takes this a step further. In addition to non-unique weapons differentiating in color, both non-unique and rare weapons have a bland-looking "Kubara" version that usually has worse stats, but offers larger grind bonuses.
* ''VideoGame/RuneScape Classic'' used this trope: the game environment was 3d but the enemies were 2D sprites, so enemies such as "thief" "man" and "farmer" were often simply palette swaps of one another. Also, the customizable player character models could be considered this as well.
* ''VideoGame/SDGundamCapsuleFighter'' has the "-U" rank units, "User-Created" special units from the Korea server who color certain units (all but one being a C-Rank) and are granted different skills and stats, usually having the skills make up for the weaker stats.
* ''VideoGame/{{Temtem}}'': Every Temtem has a rare alternate colour scheme with a glowing effect, known as Lumas. Ones encountered in the wild are guaranteed to have three perfect stats.
* ''VideoGame/WorldOfWarcraft'':
** The first expansion, ''The Burning Crusade'', introduced armor sets that used the same models as Vanilla [=WoW=]'s Tier 2 raid armor sets. For example, here's [[http://www.wowhead.com/transmog-set=598 Vestments of Transcendence]], the priest set, and [[http://www.wowhead.com/transmog-set=396 here's an assortment of cloth armor pieces]] from TBC dungeons.
** There are thousands of different types of "mobs" (monsters) a player can encounter, but only a couple hundred different animated models. Most of the variety comes from putting differently-colored skins on the same model. For example, the grizzly bears in Elwynn Forest or Dun Morogh use the same models as the polar bears in Icecrown and the disease-raveged bears in the Western Plaguelands, and the same animations. They just use different-colored skins and, in some cases, enlarge or shrink the base model.
** Mounts are this way. For instance there are several drake mounts obtainable in ''Wrath of the Lich King'', however the all use the same drake model with different colors or patterns - from the free bronze drake you get from "Culling of Stratholme" heroic to the black drake you get from finishing Sartharian with three drakes up.

to:

[[folder:MMORPG]]
[[folder:Music Videos]]
* ''VideoGame/CityOfHeroes'' makes frequent use of Palette Swapping in uniformed enemy groups such as Arachnos, where different ranks (and sometimes entirely different classes!) of enemies share the same uniform with a modified color scheme. I.E. Psychic Fortunatas wear red versions of the normal Night and Blood Widow uniforms. Arbiters (who are the highest ranking members of Arachnos, said to be above even the four Archvillains in terms of authority) wear shiny versions of the [[FacelessGoons Wolf Spider]] uniform.\\
\\
Also interestingly enough, a player using the Mission Architect can actually palette swap preexisting enemies! Even [=AVs=]! And, of course, due to the game's customization system, the vast majority of models use one of three basic animation sets anyway.
* ''VideoGame/DynastyWarriorsOnline''. Given that all mooks on different sides are simply palette swaps of each other, but the custom outfits can also be. You can individually "dye" each item so that they change color, There are three different dyes that give you a unique color
In his SurrealMusicVideo for each one. the Weapons also change color when you add an innate element to it. They will take on a basic color for the element, but other colors on more complex looking weapons will change to fit the theme of the main color (like gold might change to silver). You have ice (blue and silver), fire (red and gold), wind (green and silver), Lightning (yellow and bronze), vorpal (purple and bronze).
* Faction ship models in ''VideoGame/EVEOnline'' are their base ships with different color schemes. This is true of their pirate counterparts as well.
* ''[[Website/GaiaOnline zOMG!]]'' is a prime offender.
** Most fluffs are recolors and/or upscales of one another with minor details changed.
** Kat's Kokeshi Doll and the Kokeshi Collectibles are palette swaps of normal Kokeshi Dolls.
** Gift Boxes from the 2008 Christmas event were Christmas-themed recolors of Flying Giftboxes.
** Lightning Bugs, Shockroaches, and Deathroaches share the same base model.
** Landstriders are green and black versions of the Walker.
** Outlaw Wolves are green Outlaw Pups.
* ''VideoGame/GranblueFantasy'': Enemy mobs sometimes have color-coded variants of the same model that appear in other quests:
** The brown, silver, and gold slimes in the "Slimy Search" quest lines.
** The crabs, "Elemental Sprites", and the "-Gyre" type enemies whose color varies depending on their element. These are common in the Rotating Trial quests.
** The [[ChestMonster Mimics]], whose color theme varies depending on the type of treasure that it drops when defeated.
* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for [[Characters/MarvelComicsPeterParker Spider-Man]], Shuri for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[Characters/MarvelComicsThorOdinson Thor]], Sam Alexander for ComicBook/{{Nova}}, [[ComicBook/CaptainMarvelMarvelComics Captain Mar-Vell]] for [[Characters/MarvelComicsCarolDanvers Carol Danvers]] and [[Characters/MarvelComicsKateBishop Kate Bishop]] for [[Characters/MarvelComicsClintBarton Clint Barton]].
* ''VideoGame/PhantasyStarOnline'' plays
"[[https://www.youtube.com/watch?v=vTIIMJ9tUc8 Tunak Tunak Tun]]", [[https://en.wikipedia.org/wiki/Daler_Mehndi Daler Mehndi]] uses this straight for their non-unique weapons. All basic weapons only differentiate in color and name to denote how powerful they are (from weakest to strongest, the colors are green, blue, purple, red, and yellow.)
* ''VideoGame/PhantasyStarUniverse'' takes this a step further. In addition to non-unique weapons differentiating in color, both non-unique and rare weapons have a bland-looking "Kubara" version that usually has worse stats, but offers larger grind bonuses.
* ''VideoGame/RuneScape Classic'' used this trope: the game environment was 3d but the enemies were 2D sprites, so enemies such as "thief" "man" and "farmer" were often simply palette swaps
create DifferentlyDressedDuplicates of one another. Also, the customizable player character models could be considered this as well.
* ''VideoGame/SDGundamCapsuleFighter'' has the "-U" rank units, "User-Created" special units from the Korea server who color certain units (all but one being a C-Rank) and are granted different skills and stats, usually having the skills make up for the weaker stats.
* ''VideoGame/{{Temtem}}'': Every Temtem has a rare alternate colour scheme with a glowing effect, known as Lumas. Ones encountered in the wild are guaranteed to have three perfect stats.
* ''VideoGame/WorldOfWarcraft'':
** The first expansion, ''The Burning Crusade'', introduced armor sets that used the same models as Vanilla [=WoW=]'s Tier 2 raid armor sets. For example, here's [[http://www.wowhead.com/transmog-set=598 Vestments of Transcendence]], the priest set, and [[http://www.wowhead.com/transmog-set=396 here's an assortment of cloth armor pieces]] from TBC dungeons.
** There are thousands of different types of "mobs" (monsters) a player can encounter, but only a couple hundred different animated models. Most of the variety comes from putting differently-colored skins on the same model. For example, the grizzly bears in Elwynn Forest or Dun Morogh use the same models as the polar bears in Icecrown and the disease-raveged bears in the Western Plaguelands, and the same animations. They just use different-colored skins and, in some cases, enlarge or shrink the base model.
** Mounts are this way. For instance there are several drake mounts obtainable in ''Wrath of the Lich King'', however the all use the same drake model with different colors or patterns - from the free bronze drake you get from "Culling of Stratholme" heroic to the black drake you get from finishing Sartharian with three drakes up.
himself.



[[folder:Platform Game]]
* ''VideoGame/{{Blinx}}: The Time Sweeper'' does this with at least two pairs of bosses. In one, the first monster is yellow; later, you face an identical red counterpart.
* The main characters in the arcade versions of ''VideoGame/{{Contra}}'' and ''Super Contra'' used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''VideoGame/ContraIIITheAlienWars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.
* Played for laughs in ''VideoGame/DistortedTravesty'', with the Sentinel and the [[ExactlyWhatItSaysOnTheTin Palette Swap Sentinel]], the latter of which is slightly tougher. Jerry and Jeremy declare their opinions about how cheap and uncreative this is.
* ''VideoGame/DonkeyKongCountry'':
** {{Lampshade|Hanging}}d by Cranky Kong in the Platform/GameBoyAdvance version of ''VideoGame/DonkeyKongCountry1'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'':
*** In the SNES version, there is a hidden code to give Kiddy and Dixie Kong different colored clothing. It doesn't affect the game, but the alternate colors look cooler than the regular colors.
*** Koindozers are similar to Klobbers from the second game, but are a palette swap of Koin (a Kremling that uses a DK Coin as a shield). The rest of ''Donkey Kong Country'' follows suit with different coloured Kremlings and [[EverythingTryingToKillYou other mooks]], this gives away whether or not some are DemonicSpiders (the grey Klobbers that rob you of lives) or InvincibleMinorMinion[=s=] (Red Zingers and {{Nigh Invulnerab|ility}}le Green Zingers). Red Zingers can only be killed with [[GameBreaker Squitter]]'s webs (unreliable because Squitter is only in a few levels), while Green Zingers can be killed with barrels as well.
* This is used heavily in the Platform/TurboGrafx16 game ''VideoGame/DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.
* Name-dropped in ''VideoGame/Gamer2'', when Kevin enters the game as Player 2. Hailey asks why he looks like a blue-furred version of herself, and he laments that such a feature is hard-coded into the machine.
* ''VideoGame/KeroBlaster'':
** Kaeru's color changes depending on the game mode. In Normal Mode, he's green, in Zangyou Mode, he's blue, and in Omake Mode, he's yellow.
** In the first six of Zangyou mode's seven levels, the bosses are heavily based on their normal mode counterparts. Visually, some (but not all) of these are just simple recolors.
** In the train station level, the [=NPCs=] at the shop, and also at the hospital you end up at if you run out of lives, use a weird inverted color palette.
* ''VideoGame/KidIcarus'' both does and doesn't rely on this trope. The first game had multiple sprites for several monsters that otherwise varied only numerically. Given the wildly different descriptions in the game manual, it can be quite a disappointment to realize that you've just run into yet another version of Monoeye. Some of these enemies ''also'' come in palette swaps, with three sprites for Kobil, each in two colors, for a total of ''six''.
* The two teams in ''VideoGame/KillerQueen'' consist of the same sprites with gold or blue color schemes. Four of the characters on each team also look identical to each other except for the patterns on their shirts.
* ''Franchise/{{Kirby}}'':
** In ''VideoGame/KirbyAndTheAmazingMirror'', you get three palette-swapped helpers and the ability to change your color. You can change colors in ''VideoGame/KirbySqueakSquad'' as well. Many of Kirby's hats for his copy abilities are palette swaps of each other, including bandannas, backwards baseball caps, and crowns.
** ''VideoGame/KirbySuperStar'' uses different palettes for the Helpers and their enemy counterparts (with the exception of Wheelie). Of note is that the Helpers' colors are in fact their standard palettes as {{Mooks}} in ''other'' Kirby games. ''Milky Way Wishes'' adds a third palette to most (all?) enemies, and the ''Helper to Hero'' mode in ''Kirby Super Star [[VideoGameRemake Ultra]]'' adds a ''fourth'' to their playable versions. Several of the bosses reappear under different palettes, as well, though they aren't acknowledged as different bosses.
** ''Ultra'' did begin the trend of subgames with difficult versions of main game bosses, differentiated by the pallete and the additional moniker to their name. ''Ultra'' had the ''Revenge of the King'' subgame with its "Revenge" bosses. ''VideoGame/KirbysReturnToDreamLand'' had the "EX" bosses. ''VideoGame/KirbyTripleDeluxe'' had the "DX" bosses. ''VideoGame/KirbyPlanetRobobot'' had the "2.0" bosses fitting the game's technology theme. ''VideoGame/KirbyStarAllies'' broke this trend, as the main campaign did have two boss fights that were consided of harder, pallete swapped versions of earlier ones, with completely different names, and didn't have distinguished set of difficult bosses until the ''Heroes in Another Dimension'' subgame was added via an online update, where it had "Parallel" bosses.
** ''Ultra'' also began the trend of having "Soul" versions of final bosses, which are basically pallete swapped harder versions, usually only available through the more difficult level of the BossRush mode.
* VideoGame/{{Mega Man|Classic}}'s [[PowerCopying Variable Weapon System]] allows him to adopt enemies' powers along with a new color scheme.
* ''Franchise/{{Metroid}}'':
** Several games have enemies who are palette swaps of each other, though ''VideoGame/SuperMetroid'' mixes it up by making some common enemies larger instead.
** ''VideoGame/Metroid1'':
*** Activating missiles turns Samus's arm cannon blue when in her armor. The Varia Suit upgrade turns her armor white (pink/purple when missiles are activated), without the shoulder pads introduced in the (monochrome) ''VideoGame/MetroidIIReturnOfSamus''. Unarmored, the Varia Suit turns Samus's hair and gun from brown to green (and adds some green pixels to her boots).
*** A few enemies are also palette swapped, usually appearing together in the same area (typically, one variant takes twice as many shots to kill as the other) while other enemies with the same function get different sprites in other areas. Particularly, red/brown Metroids are slow but more likely to come after Samus while green Metroids are fast but likely to lie in wait (or get caught on bits of scenery).
*** Fake Kraid is physically distinct from Kraid by being brown with blue hair and not yellow with green hair.
** The ''VideoGame/MetroidPrimeTrilogy'' uses this fairly often. For example, the Phaz-Ing in ''VideoGame/MetroidPrime3Corruption'' are reskins of the Inglets in ''VideoGame/MetroidPrime2Echoes'', the Mechlopses in ''Echoes'' are reskins of the Triclopses in ''VideoGame/MetroidPrime'', ''Echoes'' uses reskins to create "Dark" versions of many enemies, and so on. In a somewhat odd aversion, the Bombus from ''Prime'' were reused as Luminoth drones in ''Echoes'' with no changes to appearance and only the most minor alterations to activity. Even the weapons get this; the Ice Beam and Plasma Beam in ''Prime'' show up in ''Echoes'' slightly reskinned as the Dark Beam and Light Beam, respectively. The scan for the Metroids in ''Echoes'' even mentions that they're vulnerable to the "freezing effects" of the Dark Beam.
* ''VideoGame/MickeyMousecapade'' has a seasonal-themed level where you walk through the woods in all four seasons, with only color changes to represent the seasons. Purple leaves for the trees in spring, green leaves for summer, brown leaves for fall, and white leaves along with white "grass" and "ice" replacing the path for winter.
* In ''Mystic Defender'', Round 6 recycles the background tiles from Round 3, recolored green this time.
* In the original ''VideoGame/PrinceOfPersia1'' most of the guards only differ by clothes colors. Shadow sprites are created from Prince sprites by XOR operation (selective inversion), at least on Apple ][ and some earlier ports.
* ''VideoGame/{{Purple}}'' reuses enemy sprites with different colours and [[UndergroundMonkey gives them different behaviour]].
* [[VideoGame/Rayman1 The very first Rayman game]] had the very first boss and second/third (depending on player's choice) one being palette swaps of each other - originally. However later editions of the game infamously removed the palette change partially or completely, leading many players to believe they were fighting the same character again - which absolutely did not make any sense in context.
* ''Franchise/SonicTheHedgehog'':
** The character running sprite from the ''VideoGame/SonicTheHedgehog2'' Special Stage is the same no matter if you're playing as Sonic, Tails, or Knuckles when locked-on to ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''. Only the head (and Tails' titular appendages) is changed - the body is palette swapped.
** The Shadow Androids from the Multiplayer Mode of ''VideoGame/ShadowTheHedgehog'' are palette swaps of one another. There's a gold-striped Shadow that's a palette swap of the regular Shadow, and the "Metal Shadow" models are also palette swaps.
** Mephiles from ''VideoGame/SonicTheHedgehog2006'' is a demonic creature that has taken the likeness of Shadow. The only difference between them is that - unlike Shadow - Mephiles lacks a mouth and while Shadow has red stripes and cufflinks, Mephiles has green-ish grey ones.
* ''VideoGame/{{SOS}}'': You'll encounter many dead passengers on the ceiling (now the floor) who look the same except for the color of their hair and clothes. Sometimes even passengers in your group will exhibit this.
* ''Franchise/SpyroTheDragon'' provides a 3D example. About midway through the game, Spyro encounters wizard enemies that [[ShockAndAwe shoot lightning bolts]] and wear green robes. Later on in the game, he encounters the same exact enemy model, except these wizards have blue robes and the additional ability to [[AnimatedArmor animate suits of armor.]] Also shows up in ''VideoGame/SpyroAHerosTail'' with Ember and Flame who use the same basic model of Spyro but slightly changed and when you unlock them as costumes no new voice clips for Ember the girl.
* ''Franchise/SuperMarioBros'':
** Mario's brother [[DivergentCharacterEvolution Luigi]] began life as no more than a palette swap, but he later evolved into the taller, thinner look that he is known for when the Japanese game ''VideoGame/DokiDokiPanic'' was ported to the west as ''VideoGame/SuperMarioBros2''. This differentiation between Mario and Luigi has stuck ever since, as did the alteration of their shirt and overall colours (switching in [=SMB2=] from red/green overalls and blue shirts to the more natural blue overalls and red/green shirts). This was parodied in ''VideoGame/PaperMarioTheThousandYearDoor'': Mario could change his shirt and hat color to green by wearing the L Emblem badge. Despite this being the only change, the ''president of the Luigi Fan Club'' can be fooled when Mario uses this badge. In fact, this is how you solve one of the troubles.
** ''VideoGame/SuperMarioBros1'': Red Koopa Troopas are smart enough to turn around when they come to a ledge, while Green ones walk right off, even into a {{Bottomless Pit|s}}. Water and lava used the same sprite with different colors, as did the clouds and bushes. Fire Mario is a palette swap, and star power switches through palettes rapidly.
** ''VideoGame/SuperMarioBrosTheLostLevels'': The Poison Mushroom is black with brown stains, almost an inverse to the normal mushroom (brown with red stains). It gained a more distinct appearance in later versions of the game to make the game slightly less [[NintendoHard frustrating]]. The game also introduces red-colored Piranha Plants, which unlike the green ones will always pop up from the pipes even if Mario is standing above them.
** ''VideoGame/SuperMarioBros2'': There are actually two colors of Shy Guy, although the two colors are closer. The difference is exactly the same: Shy Guys in pink turn around when they hit edges; Shy Guys in red walk right off. The three kinds of Birdo have more strikingly different colors, and they indicate what they spit: eggs only, fireballs only, or both. Snifits come in even more colors with a wider variety of behavior, from walking off of cliffs to turning back to spontaneously changing directions to jumping and firing more rapidly. Also, the flicker of damaged enemies or things about to explode changes based on what character you're using. This is because all sprites on an NES screen[[note]]Actually, on a horizontal line, but [=SMB2=] can't actually take advantage of that since the throwing things play mechanic means sprites could end up ANYWHERE.[[/note]] can only make use of one of four sets of three colours (chosen from a palette of 53). In most games, the player character gets one of these sets, and in [=SMB2=], each player character uses a unique colour set. But since you don't want enemies changing colour based on which character you're playing, that only leaves 3 sets left for every single other sprite, which includes vegetables and anything else that has to move around the screen.[[note]]Though note that it's moving around the screen that matters here: tiles -- the other type of object used in NES games -- get their own four colour sets, and can be animated by flicking through a series of tiles, but they have to fit into the grid, and the NES can only have a limited number of tiles ready to use at the same time.[[/note]] You can't change the colour scheme assigned to the enemy without changing all other enemies and whatnots using that colour choice, but you can switch that particular enemy's sprite to one of the other colour sets, and the player character's colour set is about the only one that's at all predictable.[[note]]By the way, this restriction actually determines what vegetables are used in a level. The new vegetables seen in the battle against Wart use his (or his bubbles') colour scheme, for example.[[/note]]
** ''VideoGame/SuperMarioBros3'' has brown Paragoombas that hop along the ground, and tan Paragoombas that actually fly around, dropping Mugger Micro-Goombas. The game also introduces the Fire and Boomerang Bros., the latter one being actually more frequent than the Hammer Bros. (though it's not an issue since their boomerangs are easier to dodge than the hammers or the fireballs). Gold Cheep-Cheeps ([[RefittedForSequel which later debuted in]] ''VideoGame/NewSuperMarioBrosWii'') and green Parabeetles were among the DummiedOut enemies.
** ''VideoGame/SuperMarioWorld'' expands on this by having ''four'' colors of Koopa. Yoshi gains different powers by swallowing shells of different colours, and Yoshis other than green ones add the corresponding shell color's power as long as they have shells in their mouths, so you could actually have two powers at once. A Koopa that climbed into a Yellow Shell would become invincible and chase you down, and a Koopa stomped out of a Blue Shell would become a shell-kicker.
** This happens less frequently in the 3D games, but notably these few cases have included ''bosses'': Dino Piranha and Fiery Dino Piranha in ''VideoGame/SuperMarioGalaxy'', Gobblegut and Fiery Gobblegut in ''VideoGame/SuperMarioGalaxy2'', and King and Queen Hisstocrat (the latter, too, having a PlayingWithFire affinity) in ''VideoGame/SuperMario3DWorld''. There's also the Venus Fire Plant in ''3D World'', a black Piranha Plant with red dots which shoots fire (since the normal Piranha Plant doesn't).
** ''VideoGame/PaperMario'' has different colors of Shy Guys seemingly just for variety; however, most color changes in enemies do indicate an increase in difficulty. Red and Blue Goomba, the minibosses for the Prologue, have slightly different HP, for example.
** ''VideoGame/MarioParty6'': Since the white Boo is playable in this game (and became so since the previous one), Pink Boo appears to play the former's role as the stealer of coins and Stars.
** ''VideoGame/MarioPartyStarRush'': The main playable characters in Toad Scramble are four Toads, who are only distinguishable based on their color.
* In ''VideoGame/ThetaVsPi7'' this is the whole idea of the Delta Guards. One attacks you then as soon as it's defeated a new one comes out in a different colur.
* Toys/{{amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound1994 Ness]] and Franchise/{{Sonic|TheHedgehog}} are supported. The ''Franchise/{{Pokemon}}'' amiibo, though, just give you a Yoshi with an amiibo logo.

to:

[[folder:Platform Game]]
* ''VideoGame/{{Blinx}}: The Time Sweeper'' does this with at least two pairs of bosses. In one, the first monster is yellow; later, you face an identical red counterpart.
[[folder:Newspaper Comics]]
* The main characters in Magazine/{{MAD}} Magazine comic ''ComicStrip/SpyVsSpy'' features the arcade versions of ''VideoGame/{{Contra}}'' and ''Super Contra'' used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''VideoGame/ContraIIITheAlienWars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.
* Played for laughs in ''VideoGame/DistortedTravesty'', with the Sentinel and the [[ExactlyWhatItSaysOnTheTin Palette Swap Sentinel]], the latter of which is slightly tougher. Jerry and Jeremy declare their opinions about how cheap and uncreative this is.
* ''VideoGame/DonkeyKongCountry'':
** {{Lampshade|Hanging}}d by Cranky Kong in the Platform/GameBoyAdvance version of ''VideoGame/DonkeyKongCountry1'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'':
*** In the SNES version, there is a hidden code to give Kiddy and Dixie Kong different colored clothing. It doesn't affect the game, but the alternate colors look cooler than the regular colors.
*** Koindozers are similar to Klobbers from the second game, but are a palette swap of Koin (a Kremling that uses a DK Coin as a shield). The rest of ''Donkey Kong Country'' follows suit with different coloured Kremlings and [[EverythingTryingToKillYou other mooks]], this gives away whether or not some are DemonicSpiders (the grey Klobbers that rob you of lives) or InvincibleMinorMinion[=s=] (Red Zingers and {{Nigh Invulnerab|ility}}le Green Zingers). Red Zingers can only be killed with [[GameBreaker Squitter]]'s webs (unreliable because Squitter is only in a few levels), while Green Zingers can be killed with barrels as well.
* This is used heavily in the Platform/TurboGrafx16 game ''VideoGame/DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.
* Name-dropped in ''VideoGame/Gamer2'', when Kevin enters the game as Player 2. Hailey asks why he looks like a blue-furred version of herself, and he laments that such a feature is hard-coded into the machine.
* ''VideoGame/KeroBlaster'':
** Kaeru's color changes depending on the game mode. In Normal Mode, he's green, in Zangyou Mode, he's blue, and in Omake Mode, he's yellow.
** In the first six of Zangyou mode's seven levels, the bosses are heavily based on their normal mode counterparts. Visually, some (but not all) of these are just simple recolors.
** In the train station level, the [=NPCs=] at the shop, and also at the hospital you end up at if you run out of lives, use a weird inverted color palette.
* ''VideoGame/KidIcarus'' both does and doesn't rely on this trope. The first game had multiple sprites for several monsters that otherwise varied only numerically. Given the wildly different descriptions in the game manual, it can be quite a disappointment to realize that you've just run into yet another version of Monoeye. Some of these enemies ''also'' come in palette swaps, with three sprites for Kobil, each in two colors, for a total of ''six''.
* The two teams in ''VideoGame/KillerQueen'' consist of the same sprites with gold or blue color schemes. Four of the characters on each team also look identical to each other except for the patterns on their shirts.
* ''Franchise/{{Kirby}}'':
** In ''VideoGame/KirbyAndTheAmazingMirror'', you get three palette-swapped helpers and the ability to change your color. You can change colors in ''VideoGame/KirbySqueakSquad'' as well. Many of Kirby's hats for his copy abilities are palette swaps of each other, including bandannas, backwards baseball caps, and crowns.
** ''VideoGame/KirbySuperStar'' uses different palettes for the Helpers and their enemy counterparts (with the exception of Wheelie). Of note is that the Helpers' colors are in fact their standard palettes as {{Mooks}} in ''other'' Kirby games. ''Milky Way Wishes'' adds a third palette to most (all?) enemies, and the ''Helper to Hero'' mode in ''Kirby Super Star [[VideoGameRemake Ultra]]'' adds a ''fourth'' to their playable versions. Several of the bosses reappear under different palettes, as well, though they aren't acknowledged as different bosses.
** ''Ultra'' did begin the trend of subgames with difficult versions of main game bosses, differentiated by the pallete and the additional moniker to their name. ''Ultra'' had the ''Revenge of the King'' subgame with its "Revenge" bosses. ''VideoGame/KirbysReturnToDreamLand'' had the "EX" bosses. ''VideoGame/KirbyTripleDeluxe'' had the "DX" bosses. ''VideoGame/KirbyPlanetRobobot'' had the "2.0" bosses fitting the game's technology theme. ''VideoGame/KirbyStarAllies'' broke this trend, as the main campaign did have two boss fights that were consided of harder, pallete swapped versions of earlier ones, with completely different names, and didn't have distinguished set of difficult bosses until the ''Heroes in Another Dimension'' subgame was added via an online update, where it had "Parallel" bosses.
** ''Ultra'' also began the trend of having "Soul" versions of final bosses, which are basically pallete swapped harder versions, usually only available through the more difficult level of the BossRush mode.
* VideoGame/{{Mega Man|Classic}}'s [[PowerCopying Variable Weapon System]] allows him to adopt enemies' powers along with a new color scheme.
* ''Franchise/{{Metroid}}'':
** Several games have enemies who are palette swaps of each other, though ''VideoGame/SuperMetroid'' mixes it up by making some common enemies larger instead.
** ''VideoGame/Metroid1'':
*** Activating missiles turns Samus's arm cannon blue when in her armor. The Varia Suit upgrade turns her armor white (pink/purple when missiles are activated), without the shoulder pads introduced in the (monochrome) ''VideoGame/MetroidIIReturnOfSamus''. Unarmored, the Varia Suit turns Samus's hair and gun from brown to green (and adds some green pixels to her boots).
*** A few enemies are also palette swapped, usually appearing together in the same area (typically, one variant takes twice as many shots to kill as the other) while other enemies with the same function get different sprites in other areas. Particularly, red/brown Metroids are slow but more likely to come after Samus while green Metroids are fast but likely to lie in wait (or get caught on bits of scenery).
*** Fake Kraid is physically distinct from Kraid by being brown with blue hair and not yellow with green hair.
** The ''VideoGame/MetroidPrimeTrilogy'' uses this fairly often. For example, the Phaz-Ing in ''VideoGame/MetroidPrime3Corruption'' are reskins of the Inglets in ''VideoGame/MetroidPrime2Echoes'', the Mechlopses in ''Echoes'' are reskins of the Triclopses in ''VideoGame/MetroidPrime'', ''Echoes'' uses reskins to create "Dark" versions of many enemies, and so on. In a somewhat odd aversion, the Bombus from ''Prime'' were reused as Luminoth drones in ''Echoes'' with no changes to appearance and only the most minor alterations to activity. Even the weapons get this; the Ice Beam and Plasma Beam in ''Prime'' show up in ''Echoes'' slightly reskinned as the Dark Beam and Light Beam, respectively. The scan for the Metroids in ''Echoes'' even mentions that they're vulnerable to the "freezing effects" of the Dark Beam.
* ''VideoGame/MickeyMousecapade'' has a seasonal-themed level where you walk through the woods in all four seasons, with only color changes to represent the seasons. Purple leaves for the trees in spring, green leaves for summer, brown leaves for fall,
titular black and white leaves along with white "grass" and "ice" replacing the path for winter.
* In ''Mystic Defender'', Round 6 recycles the background tiles from Round 3, recolored green this time.
* In the original ''VideoGame/PrinceOfPersia1'' most of the guards only differ by clothes colors. Shadow sprites are created from Prince sprites by XOR operation (selective inversion), at least on Apple ][ and some earlier ports.
* ''VideoGame/{{Purple}}'' reuses enemy sprites with different colours and [[UndergroundMonkey gives them different behaviour]].
* [[VideoGame/Rayman1 The very first Rayman game]] had the very first boss and second/third (depending on player's choice) one being palette swaps of each other - originally. However later editions of the game infamously removed the palette change partially or completely, leading many players to believe they were fighting the same character again - which absolutely did not make any sense in context.
* ''Franchise/SonicTheHedgehog'':
** The character running sprite from the ''VideoGame/SonicTheHedgehog2'' Special Stage is the same no matter if you're playing as Sonic, Tails, or Knuckles when locked-on to ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''. Only the head (and Tails' titular appendages) is changed - the body is palette swapped.
** The Shadow Androids from the Multiplayer Mode of ''VideoGame/ShadowTheHedgehog'' are
spies, palette swaps of one another. There's a gold-striped Shadow that's a palette swap of the regular Shadow, and the "Metal Shadow" models are also palette swaps.
** Mephiles from ''VideoGame/SonicTheHedgehog2006'' is a demonic creature that has taken the likeness of Shadow. The only difference between them is that - unlike Shadow - Mephiles lacks a mouth and while Shadow has red stripes and cufflinks, Mephiles has green-ish grey ones.
* ''VideoGame/{{SOS}}'': You'll encounter many dead passengers on the ceiling (now the floor) who look the same except for the color of their hair and clothes. Sometimes even passengers in your group will exhibit this.
* ''Franchise/SpyroTheDragon'' provides a 3D example. About midway through the game, Spyro encounters wizard enemies that [[ShockAndAwe shoot lightning bolts]] and wear green robes. Later on in the game, he encounters the same exact enemy model, except these wizards have blue robes and the additional ability to [[AnimatedArmor animate suits of armor.]] Also shows up in ''VideoGame/SpyroAHerosTail'' with Ember and Flame who use the same basic model of Spyro but slightly changed and when you unlock them as costumes no new voice clips for Ember the girl.
* ''Franchise/SuperMarioBros'':
** Mario's brother [[DivergentCharacterEvolution Luigi]] began life as no more than a palette swap, but he later evolved into the taller, thinner look that he is known for when the Japanese game ''VideoGame/DokiDokiPanic'' was ported to the west as ''VideoGame/SuperMarioBros2''. This differentiation between Mario and Luigi has stuck ever since, as did the alteration of their shirt and overall colours (switching in [=SMB2=] from red/green overalls and blue shirts to the more natural blue overalls and red/green shirts). This was parodied in ''VideoGame/PaperMarioTheThousandYearDoor'': Mario could change his shirt and hat color to green by wearing the L Emblem badge. Despite this being the only change, the ''president of the Luigi Fan Club'' can be fooled when Mario uses this badge. In fact, this is how you solve one of the troubles.
** ''VideoGame/SuperMarioBros1'': Red Koopa Troopas are smart enough to turn around when they come to a ledge, while Green ones walk right off, even into a {{Bottomless Pit|s}}. Water and lava used the same sprite with different colors, as did the clouds and bushes. Fire Mario is a palette swap, and star power switches through palettes rapidly.
** ''VideoGame/SuperMarioBrosTheLostLevels'': The Poison Mushroom is black with brown stains, almost an inverse to the normal mushroom (brown with red stains). It gained a more distinct appearance in later versions of the game to make the game slightly less [[NintendoHard frustrating]]. The game also introduces red-colored Piranha Plants, which unlike the green ones will always pop up from the pipes even if Mario is standing above them.
** ''VideoGame/SuperMarioBros2'': There are actually two colors of Shy Guy, although the two colors are closer. The difference is exactly the same: Shy Guys in pink turn around when they hit edges; Shy Guys in red walk right off. The three kinds of Birdo have more strikingly different colors, and they indicate what they spit: eggs only, fireballs only, or both. Snifits come in even more colors with a wider variety of behavior, from walking off of cliffs to turning back to spontaneously changing directions to jumping and firing more rapidly. Also, the flicker of damaged enemies or things about to explode changes based on what character you're using. This is because all sprites on an NES screen[[note]]Actually, on a horizontal line, but [=SMB2=] can't actually take advantage of that since the throwing things play mechanic means sprites could end up ANYWHERE.[[/note]] can only make use of one of four sets of three colours (chosen from a palette of 53). In most games, the player character gets one of these sets, and in [=SMB2=], each player character uses a unique colour set. But since you don't want enemies changing colour based on which character you're playing, that only leaves 3 sets left for every single other sprite, which includes vegetables and anything else that has to move around the screen.[[note]]Though note that it's moving around the screen that matters here: tiles -- the other type of object used in NES games -- get their own four colour sets, and can be animated by flicking through a series of tiles, but they have to fit into the grid, and the NES can only have a limited number of tiles ready to use at the same time.[[/note]] You can't change the colour scheme assigned to the enemy without changing all other enemies and whatnots using that colour choice, but you can switch that particular enemy's sprite to one of the other colour sets, and the player character's colour set is about the only one that's at all predictable.[[note]]By the way, this restriction actually determines what vegetables are used in a level. The new vegetables seen in the battle against Wart use his (or his bubbles') colour scheme, for example.[[/note]]
** ''VideoGame/SuperMarioBros3'' has brown Paragoombas that hop along the ground, and tan Paragoombas that actually fly around, dropping Mugger Micro-Goombas. The game also introduces the Fire and Boomerang Bros., the latter one being actually more frequent than the Hammer Bros. (though it's not an issue since their boomerangs are easier to dodge than the hammers or the fireballs). Gold Cheep-Cheeps ([[RefittedForSequel which later debuted in]] ''VideoGame/NewSuperMarioBrosWii'') and green Parabeetles were among the DummiedOut enemies.
** ''VideoGame/SuperMarioWorld'' expands on this by having ''four'' colors of Koopa. Yoshi gains different powers by swallowing shells of different colours, and Yoshis other than green ones add the corresponding shell color's power as long as they have shells in their mouths, so you could actually have two powers at once. A Koopa that climbed into a Yellow Shell would become invincible and chase you down, and a Koopa stomped out of a Blue Shell would become a shell-kicker.
** This happens less frequently in the 3D games, but notably these few cases have included ''bosses'': Dino Piranha and Fiery Dino Piranha in ''VideoGame/SuperMarioGalaxy'', Gobblegut and Fiery Gobblegut in ''VideoGame/SuperMarioGalaxy2'', and King and Queen Hisstocrat (the latter, too, having a PlayingWithFire affinity) in ''VideoGame/SuperMario3DWorld''. There's also the Venus Fire Plant in ''3D World'', a black Piranha Plant with red dots which shoots fire (since the normal Piranha Plant doesn't).
** ''VideoGame/PaperMario'' has different colors of Shy Guys seemingly just for variety; however, most color changes in enemies do indicate an increase in difficulty. Red and Blue Goomba, the minibosses for the Prologue, have slightly different HP, for example.
** ''VideoGame/MarioParty6'': Since the white Boo is playable in this game (and became so since the previous one), Pink Boo appears to play the former's role as the stealer of coins and Stars.
** ''VideoGame/MarioPartyStarRush'': The main playable characters in Toad Scramble are four Toads, who are only distinguishable based on their color.
* In ''VideoGame/ThetaVsPi7'' this is the whole idea of the Delta Guards. One attacks you then as soon as it's defeated a new one comes out in a different colur.
* Toys/{{amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound1994 Ness]] and Franchise/{{Sonic|TheHedgehog}} are supported. The ''Franchise/{{Pokemon}}'' amiibo, though, just give you a Yoshi with an amiibo logo.
another.



[[folder:Puzzle]]
* Some lower level monsters in ''VideoGame/ElementalStory'' are just recolors with slightly different designs.
* ''VideoGame/MergeDragons'': Each dragon breeds have two tiers, with the second tier being just a recolor of the first.
* Several of the monsters in the ''VideoGame/NewYankeeInKingArthursCourt'' series, such as ice wraiths, gorgons, and sand spirits, are this. They're the exact same sprite with identical design, movesets, and noises; they just come in different colors.
* ''VideoGame/ThisStarryMidnightWeMake'': Some of the stars, since their names are just color swapped; for example, the Contrary Stars, which come in Blue, Red, Yellow, White and Black.
* ''VideoGame/UncleAlbertsAdventures'':
** The fast snail looks like the other snails, except its shell is red instead of yellow.
** The seven statuettes from ''Uncle Albert's Magical Album'' all look the same except for their eye color. Notably, the white-eyed statuette is just the black-eyed statuette with a negative filter applied on the eyes, meaning the eyes' shading is inverted compared to that of the other six statuettes.
** The blue scorpion looks like a regular (yellow-ish brown) scorpion recolored in blue.
** The yellow ladybug is like the regular red ladybug with black dots, except its elytra is yellow and the dots are blue and connected by lines.
** The spotted stag beetle is like the regular stag beetle, except that instead of having a brown back, it's red with black dots, like a ladybug.
** The frogen is a dragon/frog hybrid. Aside from the dragon wings and tail, it looks like a frog recolored in orange.
** In the original trilogy, the toad uses the same model as the frog, but with a brown texture instead of the frog's green color.
** The blue beetle and the golden beetle are recolors of each other.
** ''Uncle Albert's Fabulous Voyage'' has a potion which changes an animal's colors for a few seconds.
** The Robosector uses the same models as the insecto-robot, except it's completely golden.

to:

[[folder:Puzzle]]
[[folder:Pinball]]
* Some lower level monsters in ''VideoGame/ElementalStory'' are just recolors with slightly different designs.
* ''VideoGame/MergeDragons'': Each dragon breeds have two tiers, with the second tier being just a recolor of the first.
* Several of the monsters in the ''VideoGame/NewYankeeInKingArthursCourt'' series, such as ice wraiths, gorgons, and sand spirits, are this. They're the exact same sprite with identical design, movesets, and noises; they just come in different colors.
* ''VideoGame/ThisStarryMidnightWeMake'': Some of the stars, since their names are just color swapped; for example, the Contrary Stars, which come in Blue, Red, Yellow, White and Black.
* ''VideoGame/UncleAlbertsAdventures'':
** The fast snail looks like the other snails, except its shell is red instead of yellow.
** The seven statuettes from ''Uncle Albert's Magical Album'' all look the same except for their eye color. Notably, the white-eyed statuette is just the black-eyed statuette with a negative filter applied on the eyes, meaning the eyes' shading is inverted compared to that of the other six statuettes.
** The blue scorpion looks like a regular (yellow-ish brown) scorpion recolored in blue.
** The yellow ladybug is like the regular red ladybug with black dots, except its elytra is yellow and the dots are blue and connected by lines.
** The spotted stag beetle is like the regular stag beetle, except that instead of having a brown back, it's red with black dots, like a ladybug.
** The frogen is a dragon/frog hybrid. Aside from the dragon wings and tail, it looks like a frog recolored in orange.
** In the original trilogy, the toad
''Pinball/{{Pinbot}}'' was repurposed nine years later into ''Pinball/JackBot''. It uses the same model characters as ''Pin*Bot'' and ''Pinball/TheMachineBrideOfPinbot'', as well as the frog, same layout, but reskins it into a [[CasinoPark casino theme]] and changes the rules substantially, as well as updated electronic parts. It also swaps out ''Pin*Bot'''s alphanumeric display with a brown texture dot-matrix display, allowing it to show pictures and animations instead of just numbers and simple phrases.
* The ''Shrek'' pinball machine has a layout, parts, and rules identical to ''Pinball/FamilyGuy'',
the frog's green color.
** The blue beetle
only differences being artwork and sounds. That being said, it was not a careless adaptation: ''Shrek'' has hundreds of new lines of dialogue written specifically for the pinball machine, the new art fits the theme perfectly, and the golden beetle ''Family Guy'' rules are recolors retrofitted to be as faithful to the movies as possible. The idea is that ''Family Guy'' did not meet sales expectations, and operators requested a more family-friendly theme, so ''Shrek'' was conceived to be quickly put together to meet operators' demands.
* Some home-made pinball machines consist
of each other.
** ''Uncle Albert's Fabulous Voyage'' has a potion which changes
taking an animal's colors existing machine and replacing the artwork and changing the rules, but the machine is physically unchanged. See Fan Works for a few seconds.
** The Robosector uses the same models as the insecto-robot, except it's completely golden.
examples.



[[folder:Racing]]
* ''VideoGame/{{Excite}}'': In ''Truck'' and ''Bots'', vehicles have several color variants to choose between. In ''Truck'', all colors are unlocked by default. However, in ''Bots'', each vehicle comes with a unique color, plus default red, blue, and yellow, with other options, including special costumes, as unlockable content.
* ''VideoGame/ForzaMotorsport'' uses a bit of this with its cars; some manufacturers have what is essentially two cars that are exactly the same sold under different brands. The standard Acura NSX and Honda NSX are prime examples, being identical except for the badges, default colors, and which side the steering wheel is mounted on. Purpose built racing cars by the same manufacturer hit this as well, as many of them are based on the same car, with the same internals, but with the livery and maybe the default tuning setup (such as suspension height) changed; once the player adds his own livery, the difference between them is almost nonexistent. Some cars also have performance versions, which are generally the same thing but with slightly different bodywork and some more power (such as the standard Lamborghini Murciélago and the Murciélago [=LP640=]).
* ''VideoGame/GranTurismo 5'':
** Famous for having around 40 versions of the [[CoolCar Nissan GT-R]] / Skyline, though many are separate generations (and thus, have different bodywork and internals).
** The Vauxhall and Opel car list ''are the same car list, the difference being the brand.'' The reason is that ''VideoGame/GranTurismo 5'' ownard, all region-exclusive cars are in every region game.
* ''VideoGame/MarioKart'':
** In ''VideoGame/MarioKart8'' and its UpdatedReRelease, certain drivers are given alternate colors, some of which affect the colors of some of the vehicles they are driving.
*** If the player preorders the Zelda/Animal Crossing [[DownloadableContent DLC]] for ''8'' they get access to all the Yoshi ''and'' Shy Guy color variations. In ''8 Deluxe'', Yoshi and Shy Guy's color variations are unlocked by default. This also applies to Birdo when she was introduced as part of Wave 4 of the Booster Course Pass.
*** In ''8'', the male [[VideoGame/AnimalCrossing Villager]] can be switched into the other gender, but this is more of a subversion as the female Villager has different stats compared to the male Villager. ''8 Deluxe'' averts this by giving the female Villager her own slot.
*** Both genders of [[Franchise/{{Splatoon}} Inkling]] each have three palette swaps. The color chosen also affects the color of the ink that is shot out from the ''Splatoon'' themed [=ATVs=] when getting a boost.
*** Completing every course on 200cc unlocks Golden Mario, who is a palette swap of Metal Mario.
*** A later update to ''8 Deluxe'' allowed [[Franchise/TheLegendOfZelda Link]] to be swapped between his typical green tunic and his appearance in ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath of the Wild]]''.
*** Upon making her return as a [=DLC=] character available in the '8 Deluxe' Booster Course Pass, Birdo also gets a set of color variations in a similar vein to Yoshi and Shy Guy.
** Most of the Palette Swaps in ''[[VideoGame/MarioKartArcadeGP Mario Kart Arcade GP DX]]'' are only obtainable via DLC. The only exception to this is Tanooki Mario, who can be unlocked as costume for Mario.
*** Yoshi and Toad can resemble other color variations (red and black for the former and blue for the latter).
*** Mario and Luigi have colors that resemble their appearances when picking up a fire and ice flower, respectively.
*** Dry Bowser and Gold Mario are Palette Swaps for Bowser and Metal Mario, respectively.
*** [[VideoGame/TaikoNoTatsujin Don-chan]] is given Strawberry and Hero costumes.

* ''VideoGame/UphillRush 1'' opponents look like you with a different coat of paint, for instance the quad opponent has a purple helmet and quad as well as a green shirt for differentiation purposes.

to:

[[folder:Racing]]
[[folder:Professional Wrestling]]
* ''VideoGame/{{Excite}}'': In ''Truck'' and ''Bots'', vehicles have several color variants to choose between. In ''Truck'', all colors are unlocked by default. However, in ''Bots'', each vehicle comes Wrestling/{{WWE}} started doing this big time with their belts since 2016. With the exception of Raw's Womens title (which was originally intended to make the Women's division more on par with the men), these new designs were brought out during the revival of the brand extension and made to be ColourCodedForYourConvenience (Raw's belts being red-based and [=SmackDown=] being blue-based).
** Three of their new belts are palette swaps of the [[http://imgur.com/Avt9dcI WWE World Title]] which has black leather and a black background behind the front plate. The [[http://imgur.com/9evyTDE Raw Women's title]] is on white leather with a red background, the [[http://imgur.com/FgYcyyG Universal title]] is on red leather with a red background (the WWE logo on the front plate also features
a unique color, plus default red, blue, and yellow, with other options, including special costumes, as unlockable content.
* ''VideoGame/ForzaMotorsport'' uses a bit of this with its cars; some manufacturers have what is essentially two cars that are exactly the same sold under different brands. The standard Acura NSX and Honda NSX are prime examples, being identical except for the badges, default colors, and which side the steering wheel is mounted on. Purpose built racing cars by the same manufacturer hit this as well, as many of them are based on the same car, with the same internals, but with the livery and maybe the default tuning setup (such as suspension height) changed; once the player adds his own livery, the difference between them is almost nonexistent. Some cars also have performance versions, which are generally the same thing but with slightly different bodywork and some more power (such as the standard Lamborghini Murciélago
black underline) and the Murciélago [=LP640=]).
* ''VideoGame/GranTurismo 5'':
[[http://imgur.com/uzq2aId [=SmackDown=] Women's title]] is on white leather with a blue background.
** Famous for having around 40 versions of the [[CoolCar Nissan GT-R]] / Skyline, though many [[http://imgur.com/6deLLot [=SmackDown's=] Tag Team titles]] are separate generations (and thus, have different bodywork and internals).
** The Vauxhall and Opel car list ''are the same car list, the difference being the brand.'' The reason is that ''VideoGame/GranTurismo 5'' ownard, all region-exclusive cars are in every region game.
* ''VideoGame/MarioKart'':
** In ''VideoGame/MarioKart8'' and its UpdatedReRelease, certain drivers are given alternate colors, some of which affect the colors of some of the vehicles they are driving.
*** If the player preorders the Zelda/Animal Crossing [[DownloadableContent DLC]] for ''8'' they get access to all the Yoshi ''and'' Shy Guy color variations. In ''8 Deluxe'', Yoshi and Shy Guy's color variations are unlocked by default. This
also applies to Birdo when she was introduced as part of Wave 4 of the Booster Course Pass.
*** In ''8'', the male [[VideoGame/AnimalCrossing Villager]] can be switched into the other gender, but this is more of a subversion as the female Villager has different stats compared to the male Villager. ''8 Deluxe'' averts this by giving the female Villager her own slot.
*** Both genders of [[Franchise/{{Splatoon}} Inkling]] each have three palette swaps. The color chosen also affects the color of the ink that is shot out from the ''Splatoon'' themed [=ATVs=] when getting a boost.
*** Completing every course on 200cc unlocks Golden Mario, who is
a palette swap of Metal Mario.
*** A later update to ''8 Deluxe'' allowed [[Franchise/TheLegendOfZelda Link]] to be swapped between his typical green tunic
[[http://imgur.com/7myKRjq Raw's Tag Team Titles]], replacing the black leather and his appearance in ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath bronze plates with blue leather and silver plates. And then an updated design of the Wild]]''.
*** Upon making her return as
Raw Tag Team Titles became a [=DLC=] character available in the '8 Deluxe' Booster Course Pass, Birdo also gets a set palette swap of color variations in a similar vein to Yoshi and Shy Guy.
** Most of the Palette Swaps in ''[[VideoGame/MarioKartArcadeGP Mario Kart Arcade GP DX]]'' are only obtainable via DLC. The only exception to this is Tanooki Mario, who can be unlocked as costume for Mario.
*** Yoshi and Toad can resemble other color variations (red and black for the former and blue for the latter).
*** Mario and Luigi have colors that resemble their appearances when picking up a fire and ice flower, respectively.
*** Dry Bowser and Gold Mario are Palette Swaps for Bowser and Metal Mario, respectively.
*** [[VideoGame/TaikoNoTatsujin Don-chan]] is given Strawberry and Hero costumes.

* ''VideoGame/UphillRush 1'' opponents look like you
[=SmackDown=]'s, with a different coat of paint, for instance the quad opponent has a purple helmet red leather and quad as well as a green shirt for differentiation purposes.silver plates.



[[folder:Real Time Strategy]]
* ''VideoGame/{{Pikmin}}'':
** The whole series does this with some members of the Bulborb subspecies. There's red, white, black (Bulbear), and orange. Others, like the Whiptongue Bulborb or any of the Bulblaxes, have more unique features.
** ''VideoGame/Pikmin2'': Most members of the Dweevil family only seen in the game are identical aside from color, [[ColorCodedElements which corresponds to their element.]] The [[PlayingWithFire Fiery]] variety is red, the [[PoisonousPerson Munge]] variety is magenta, the [[ShockAndAwe Anode]] variety is yellow, and the [[AcidAttack Caustic]] variety is blue. The Volatile (orange and black) and Titan (black when armored, tan when not) varieties downplay this, as they also have bombs carried on them and a much larger size, respectively. ''VideoGame/Pikmin4'' introduces [[PoisonousPerson Venom Dweevils]] (teal) as replacements of Munge Dweevils and [[AnIcePerson Iceblown Dweevils]] (cyan).
** ''VideoGame/Pikmin4'': Several enemies are given icy variants that resemble them, but with a cyan color scheme and an ice sparkle effect. The Chillyhop to the Yellow Wollyhop, and the Icy Blowhog to the Puffy Blowhog, are two such examples.
* ''VideoGame/{{Sacrifice}}'' has five sides with 9 unique units each. A few of these 'unique' units are palette swaps. [[AllThereInTheManual The manual explains all of them]]: Some are the same creatures that defected to the other side, and were granted different powers by their new god. Or were killed by [[CardCarryingVillain Charnel]] and raised as TheUndead.
* ''Franchise/StarWars: Empire at War: Forces of Corruption'' example: Grand Admiral Thrawn's flagship, the ''Admonitor'', is a blue version of the ''Accuser'', Captain Piett's ship from the original ''Empire at War'', but with a different special (all Star Destroyers have a tractor beam special).
* ''VideoGame/{{Warcraft}}'' does this a lot.
** ''VideoGame/WorldOfWarcraft'' is notorious for reusing character models and animations. Although it's understandable why a polar bear would share the same model as a grizzly bear, it's slightly jarring when you encounter a boss like Murmur who is clearly a copy of Ragnaros with only minor changes. Even in the {{R|ealTimeStrategy}}TS games, some units share the same model as another one. Like how a tinted Acolyte model was used for a "Fallen Priest" and "Heretic" in the Orc campaign for ''Reign of Chaos''. But some are more subtle like how Harpies use a modified Gargoyle model.
** If you lacked 3D rendering skills, this was what you were reduced to doing for custom maps with custom creeps in Warcraft 3's World Editor. The game itself gave you some flexibility in changing their sizes and tinting them different colors, but apart from that you had to work with what was shipped.
** In the original game (Orcs and Humans), the Acolyte, Warlock and Medivh all used the same recoloured sprite.
* A common example of palette swaps in RealTimeStrategy games is the [[ColourCodedForYourConvenience team color]] of units.
** In ''VideoGame/CommandAndConquer: Tiberian Sun'' and ''Red Alert 2'', the 3D models of each units used a palette with some "remap" colors, which were assigned to the team colors. The rest of the palette didn't change. In fact, the entire franchise does that, and the first two games had unit sprites in common: The first two games made no attempt at a distinction between the basic infantry and some of the buildings. This even carried over games, as the Soviets had the same tanks and infantry as GDI, except they were red as opposed to yellow. The Allies and Nod had some tiny variations, since they changed the sizes of some of the tanks to differentiate them, but otherwise the Allies was a palette swap of Nod.
** This eventually carried over to ''VideoGame/CommandAndConquerGenerals'' and the later 3D games, which had proper 3D models for everything as well as every faction having a completely unique military, by virtue of keeping the "house color" visible as stripes, blocks or other parts on the units and structures to some degree to tell the various players apart even if they play the same faction, but most of the skin of any given object would remain the same. Using changed skins for units with the otherwise same model is popular with {{Game Mod}}s, however.
** In the ''VideoGame/StarCraftI'' campaign, special units were often assigned a different team color so the player could tell them apart from their normal counterparts. Only Kerrigan in her Zerg form had a completely unique character model.
** Incidentally, the way this was done (put the "hero" unit on another team and set that team/unit to "rescuable" status, meaning that you gain control of it when you get close enough to it, then put it right next to your starting units) also led to the unit's appearance being accompanied by a short audio jingle, as if to say, "[[HeroMustSurvive I'm important, so don't go getting me killed, kthx]]".
** ''VideoGame/StarCraftII'' averts this with differently modeled sprites for heroes and mercenary units. In the Protoss mini-campaign in ''Wings of Liberty'', enemy protoss were given a rare full model palette swap of Dark Grey/Black and Green. In ''Heart of the Swarm'', the developers got a little lazy as certain NPC units in wildly varying contexts were given similar, if not nearly identical, sprite models. ''Legacy of the Void'' merges palette swap and model change in several cases, particularly the army building component.
* In ''VideoGame/RomeTotalWar'', the Lombardi and Burgundi factions are otherwise identical Palette Swaps of each over in every way possible. The same holds true for Sarmatian and Roxolani units, being colourcoded yellow and blue, respectively.
* ''VideoGame/TotalWar'' has many of its factions having the same units, but with different aesthetics and availabilities.
** In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry, the nomadic factions have many types of cavalry units but only a few melee and missile units, and the Greek factions possess formidable spear and pike-wielding infantry, but have mediocre cavalry (with the exception of the Successor Kingdoms).
** ''VideoGame/TotalWarWarhammer Trilogy'':
*** Every faction has access to Regiments of Renown, which are elite versions of certain units. Most of these are often simply unique recolors of their base unit (e.g., the Dwarf Norgrimlings Ironbreakers and Skolder Guard are variants of the Ironbreakers and Irondrakes respectively wearing red armour), but some take it a step further and deviate heavily from their base unit (e.g., the Tomb King Khepra Guard and Chaos Dwarf Immortals are unique DualWielding versions of the Tomb Guard and Infernal Ironsworn respectively, while the Dark Elf Raven Heralds are Dark Riders who ride Dark Pegasi instead of regular horses).
*** Certain factions also have other elite versions of existing units that are not Regiments of Renown, but are distinguished from their generic counterparts by being recolours. The Empire has access to province-specific elite units such as the Solland Guard and the Knights of the Everlasting Light, while the Tomb Kings have unique Legions of Legend unlocked through the Mortuary Cult such as the Flock of Djaf and the Venom Knights of Asaph.
*** Due to her unique campaign mechanics, Drycha Hamadreth's faction does not recruit regular tree spirit units. Instead she recruits Malevolent versions of said units, which are dark grey and purple recolours of those units. Similarly, Cylostra Direfin's faction has access to Damned Bretonnian knights, which are ethereal versions of their living counterparts.
*** Vampire Coast Syreens reuse the model of the Vampire Counts Tomb Banshee, but are an infantry regiment rather than a Hero unit.
*** Beastmen Chaos Spawn have wildly different models from the Warriors of Chaos and monogod versions, but all function in the same capacity.
*** The ''Champions of Chaos'' DLC adds marked Chaos Warrior units to the Warriors of Chaos and the four monogod factions. The visual distinctions between them are different colours, helmets, and weapons, but otherwise they are the same units. A similar situation can be applied to the marked Marauder and Forsaken units.
*** While asset reuse sees a good majority of units share the same animation skeletons, this is especially apparent when it comes to certain monster units. For example, both the Cathayan Celestial Lion and Great Moon Bird reuse the skeletons of the generic Gryphon[=/=]Hippogryph and Great Eagle[=/=]Phoenix respectively, the Wood Elf Zoats reuse the skeleton of the Chaos Dragon Ogres, and the Lizardmen Carnosaur and Troglodon share the same skeleton (though this has its basis in the original miniature range in which the Carnosaur and Troglodon shared the same kit).

to:

[[folder:Real Time Strategy]]
[[folder:Puppet Shows]]
* ''VideoGame/{{Pikmin}}'':
** The whole series does this with some members
A number of the Bulborb subspecies. There's red, white, black (Bulbear), and orange. Others, like the Whiptongue Bulborb or any of the Bulblaxes, have more unique features.
** ''VideoGame/Pikmin2'': Most members of the Dweevil family only seen in the game
{{Muppet}}s are identical aside from color, [[ColorCodedElements which corresponds to their element.]] The [[PlayingWithFire Fiery]] variety is red, the [[PoisonousPerson Munge]] variety is magenta, the [[ShockAndAwe Anode]] variety is yellow, and the [[AcidAttack Caustic]] variety is blue. The Volatile (orange and black) and Titan (black when armored, tan when not) varieties downplay this, as they also have bombs carried on them and a much larger size, respectively. ''VideoGame/Pikmin4'' introduces [[PoisonousPerson Venom Dweevils]] (teal) as replacements of Munge Dweevils and [[AnIcePerson Iceblown Dweevils]] (cyan).
** ''VideoGame/Pikmin4'': Several enemies are given icy variants that resemble them, but with a cyan color scheme and an ice sparkle effect. The Chillyhop to the Yellow Wollyhop, and the Icy Blowhog to the Puffy Blowhog, are two such examples.
* ''VideoGame/{{Sacrifice}}'' has five sides with 9 unique units each. A few of these 'unique' units are palette swaps. [[AllThereInTheManual The manual explains all of them]]: Some are
actually the same creatures that defected to the other side, and were granted different powers by their new god. Or were killed by [[CardCarryingVillain Charnel]] and raised as TheUndead.
* ''Franchise/StarWars: Empire at War: Forces of Corruption'' example: Grand Admiral Thrawn's flagship, the ''Admonitor'', is a blue version of the ''Accuser'', Captain Piett's ship from the original ''Empire at War'', but with a different special (all Star Destroyers have a tractor beam special).
* ''VideoGame/{{Warcraft}}'' does this a lot.
** ''VideoGame/WorldOfWarcraft'' is notorious for reusing character models and animations. Although it's understandable why a polar bear would share the same model as a grizzly bear, it's slightly jarring when you encounter a boss like Murmur who is clearly a copy of Ragnaros with only minor changes. Even in the {{R|ealTimeStrategy}}TS games, some units share the same model as another one. Like how a tinted Acolyte model was used for a "Fallen Priest" and "Heretic" in the Orc campaign for ''Reign of Chaos''. But some are more subtle like how Harpies use a modified Gargoyle model.
** If you lacked 3D rendering skills, this was what you were reduced to doing for custom maps with custom creeps in Warcraft 3's World Editor. The game itself gave you some flexibility in changing their sizes and tinting them different colors, but apart from that you had to work with what was shipped.
** In the original game (Orcs and Humans), the Acolyte, Warlock and Medivh all used the same recoloured sprite.
* A common example of palette swaps in RealTimeStrategy games is the [[ColourCodedForYourConvenience team color]] of units.
** In ''VideoGame/CommandAndConquer: Tiberian Sun'' and ''Red Alert 2'', the 3D models of each units used a palette with some "remap" colors, which were assigned to the team colors. The rest of the palette didn't change. In fact, the entire franchise does that, and the first two games had unit sprites in common: The first two games made no attempt at a distinction between the basic infantry and some of the buildings. This even carried over games, as the Soviets had the same tanks and infantry as GDI, except they were red as opposed to yellow. The Allies and Nod had some tiny variations, since they changed the sizes of some of the tanks to differentiate them, but otherwise the Allies was a palette swap of Nod.
** This eventually carried over to ''VideoGame/CommandAndConquerGenerals'' and the later 3D games, which had proper 3D models for everything as well as every faction having a completely unique military, by virtue of keeping the "house color" visible as stripes, blocks or other parts on the units and structures to some degree to tell the various players apart even if they play the same faction, but most of the skin of any given object would remain the same. Using changed skins for units with the otherwise same model is popular with {{Game Mod}}s, however.
** In the ''VideoGame/StarCraftI'' campaign, special units were often assigned a different team color so the player could tell them apart from their normal counterparts. Only Kerrigan in her Zerg form had a completely unique character model.
** Incidentally, the way this was done (put the "hero" unit on another team and set that team/unit to "rescuable" status, meaning that you gain control of it when you get close enough to it, then put it right next to your starting units) also led to the unit's appearance being accompanied by a short audio jingle, as if to say, "[[HeroMustSurvive I'm important, so don't go getting me killed, kthx]]".
** ''VideoGame/StarCraftII'' averts this with differently modeled sprites for heroes and mercenary units. In the Protoss mini-campaign in ''Wings of Liberty'', enemy protoss were given a rare full model palette swap of Dark Grey/Black and Green. In ''Heart of the Swarm'', the developers got a little lazy as certain NPC units in wildly varying contexts were given similar, if not nearly identical, sprite models. ''Legacy of the Void'' merges palette swap and model change in several cases, particularly the army building component.
* In ''VideoGame/RomeTotalWar'', the Lombardi and Burgundi factions are otherwise identical Palette Swaps of each over in every way possible. The same holds true for Sarmatian and Roxolani units, being colourcoded yellow and blue, respectively.
* ''VideoGame/TotalWar'' has many of its factions having the same units, but
puppet with different aesthetics clothes, hair, and availabilities.
** In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry, the nomadic factions have many types of cavalry units but only a few melee and missile units, and the Greek factions possess formidable spear and pike-wielding infantry, but have mediocre cavalry (with the exception of the Successor Kingdoms).
** ''VideoGame/TotalWarWarhammer Trilogy'':
*** Every faction has access to Regiments of Renown, which are elite versions of certain units. Most of these are often simply unique recolors of their base unit (e.g., the Dwarf Norgrimlings Ironbreakers and Skolder Guard are variants of the Ironbreakers and Irondrakes respectively wearing red armour), but some take it a step further and deviate heavily from their base unit (e.g., the Tomb King Khepra Guard and Chaos Dwarf Immortals are unique DualWielding versions of the Tomb Guard and Infernal Ironsworn respectively, while the Dark Elf Raven Heralds are Dark Riders who ride Dark Pegasi instead of regular horses).
*** Certain factions also have
other elite versions of existing units accessories. The [[Creator/JimHensonsCreatureShop Creature Shop]] calls them "Anything Muppets." ''Series/SesameStreet'' fans reading this will probably not be surprised to learn that are not Regiments of Renown, but are distinguished from their generic counterparts by being recolours. The Empire has access to province-specific elite units such as the Solland Guard characters Prairie Dawn and the Knights of the Everlasting Light, while the Tomb Kings have unique Legions of Legend unlocked through the Mortuary Cult such as the Flock of Djaf and the Venom Knights of Asaph.
*** Due to her unique campaign mechanics, Drycha Hamadreth's faction does not recruit regular tree spirit units. Instead she recruits Malevolent versions of said units, which are dark grey and purple recolours of those units. Similarly, Cylostra Direfin's faction has access to Damned Bretonnian knights, which are ethereal versions of their living counterparts.
*** Vampire Coast Syreens reuse the model of the Vampire Counts Tomb Banshee, but are an infantry regiment rather than a Hero unit.
*** Beastmen Chaos Spawn have wildly different models from the Warriors of Chaos and monogod versions, but all function in the same capacity.
*** The ''Champions of Chaos'' DLC adds marked Chaos Warrior units to the Warriors of Chaos and the four monogod factions. The visual distinctions between them are different colours, helmets, and weapons, but otherwise they
Betty Lou, for example, are the same units. A similar situation can be applied to the marked Marauder puppet, plus Zoe and Forsaken units.
*** While asset reuse sees a good majority of units share the
Rosita.
* The
same animation skeletons, this is especially apparent when it comes to certain monster units. For example, both thing happens quite frequently in ''Series/{{Dinosaurs}}''. Every single puppet not used for a protagonist was used as countless different characters, made male or female simply by changing the Cathayan Celestial Lion and Great Moon Bird reuse the skeletons of the generic Gryphon[=/=]Hippogryph and Great Eagle[=/=]Phoenix respectively, the Wood Elf Zoats reuse the skeleton of the Chaos Dragon Ogres, and the Lizardmen Carnosaur and Troglodon share the same skeleton (though this has its basis in the original miniature range in which the Carnosaur and Troglodon shared the same kit).clothes.



[[folder:Rhythm Game]]
* ''VideoGame/DanceDanceRevolution'' character dancer's outfits are palette swaps of each other. In Hottest Party 1, and each new character introduced in Hottest Party 2-3, gets 1 outfit in four colors: http://www.konami.jp/bemani/ddr/jp/gs/hp/basic/chara.html#
* ''VideoGame/FridayNightFunkin'': Not in the official game, but there exist many GameMod's that recolor the whole cast with the addition of denser remixes, all kickstarted by one of the earliest reskins/overhaul mods ''Friday Night Funkin': B-Sides''. See [[https://www.youtube.com/watch?v=9AMnGd2WEtI here]] and [[https://www.youtube.com/watch?v=AT86-leifVo here]] for a comparison.
* Most characters in ''VideoGame/PopNMusic'' have palette swaps that can be selected by pressing a yellow button on the character select screen. Sometimes the character's palette-swapped form takes on a different name (i.e. [[VideoGame/{{Gradius}} Vic Viper's]] swap is called Lord British), and sometimes you'll get a different character altogether.

to:

[[folder:Rhythm Game]]
[[folder:Sports]]
* ''VideoGame/DanceDanceRevolution'' character dancer's outfits A number of competitive racing series have contestants racing in nigh-identical vehicles in order to level the playing field, so that teams without millions to throw at aerodynamics research can stay competitive, though most allow ''minor'' modifications. UsefulNotes/{{NASCAR}} is the most prominent example, with each racing having dozens of completely identical vehicles painted in different colors with some token customized front fascias (See, this 1000+ horsepower RWD monster is totally an ecoboost Ford Fusion!). BK Racing's two cars (Toyota #83 and #93) are literal palette swaps; one is red, one is blue.
* Averted by UsefulNotes/FormulaOne. Each team is allowed only 2 cars and outside of the driver number both cars must carry identical liveries. This can be confusing for fans at the track (meaning
palette swaps of would actually be welcome in this case), though these days it's mostly mitigated by phone apps that will give you the running order. In addition, F1 is definitely ''not'' a spec series, and while the two cars used by each other. In Hottest Party 1, and team are in theory identical to each new character introduced in Hottest Party 2-3, gets 1 outfit in other every team custom builds their cars from the chassis on up and has a choice of four colors: http://www.konami.jp/bemani/ddr/jp/gs/hp/basic/chara.html#
* ''VideoGame/FridayNightFunkin'': Not in the official game, but there exist many GameMod's that recolor the whole cast with the addition of denser remixes, all kickstarted by one of the earliest reskins/overhaul mods ''Friday Night Funkin': B-Sides''. See [[https://www.youtube.com/watch?v=9AMnGd2WEtI here]] and [[https://www.youtube.com/watch?v=AT86-leifVo here]] for a comparison.
* Most characters in ''VideoGame/PopNMusic'' have palette swaps that can be selected by pressing a yellow button on the character select screen. Sometimes the character's palette-swapped form takes on a
different name (i.e. [[VideoGame/{{Gradius}} Vic Viper's]] swap is called Lord British), engine manufacturers[[note]]Mercedes, Ferrari, Renault, and sometimes you'll get a Honda for the 2022 season[[/note]], couple that with pretty loose regulations that have plenty of loopholes and you end up with 10 pairs of dramatically different character altogether.(though visually very similar) cars, some of which are much, much faster than others[[note]]Case in point: the last time the World Driver's Championship was won by someone not driving for either Mercedes or Red Bull was in 2009. To Braun GP, which became the Mercedes-Petronas team (as in the guys that have Lewis Hamilton) the very next season. This is pretty common throughout the history of F1, there's rarely more than 3 teams that are really competing for the title[[/note]].



[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac'':
** Most Champion varieties enemies take the appearance of the enemy and layer a color over it. ''Afterbirth'' adds size swap Champions and Champions that fade in and out of certain colors, and ''Afterbirth+'' adds two Champion types that have no color difference, and instead have an icon hovering over them.
** Sloth is a green recolor of the Globin enemies, and Super Sloth is a larger, green recolor of the Gazing Globin enemies. This is a meta-joke about the sin of {{sloth}} -- the other Seven Deadly Sins and their Super Sins have unique sprites, but Sloth is an intentionally ''lazy'' recolor of a basic enemy.
** Super Envy's "whole" appearance is different from Envy's, but [[AsteroidsMonster when he takes enough damage and splits,]] his "segments" have the same sprites as the "segments" of Envy's, just blue-violet instead of gray.
* ''VideoGame/DwarfFortress'' is one of the few roguelikes to use [[http://en.wikipedia.org/wiki/Windows-1252 Windows-1252, sometimes known as "ANSI"]] instead, which has 255 characters to standard ASCII's 128. It keeps the 16-colour limit for tradition's sake, despite requiring modern (future?) hardware.
* {{Roguelike}} games such as ''VideoGame/NetHack'' use standard ASCII characters in place of actual graphics, so using different colors is the only way to have a large number of distinguishable objects or creatures. Roguelikes can usually only support 16 colours due to graphics rendering limitations in early hardware, giving a potential maximum of 2040 unique enemy symbols.

to:

[[folder:Roguelike]]
[[folder:Tabletop Games]]
* ''VideoGame/TheBindingOfIsaac'':
** Most Champion varieties enemies take
Miniatures wargames will often have this. The players will actually play the appearance same army by the same rules, but represent in-universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens.
* ''TabletopGame/DungeonsAndDragons'':
** The game's fourth edition and its player base have been noted for actively embracing the concept of "reskinning" powers, monsters, and potentially even entire character classes to allow for more variety in play -- that is, basically taking one mechanic, stat block or the like and simply reusing it as-is (with perhaps some minor tweaks along the way) to represent something potentially ''described'' entirely differently from the original.
** Averted with the game's [[ColorCodedForYourConvenience color-coded]] dragons, the chromatic and metallic dragon families. While red dragons are considered stronger than white dragons, and gold dragons stronger than bronze dragons, all true dragons come with stats for their various [[StrongerWithAge age categories]], allowing them to challenge parties of any level -- a dragon wyrmling is a tough fight for a low-level party, mid-level adventurers might contend with juvenile or adult dragons, while only max-level heroes stand a chance of defeating a great wyrm of any dragon type. One dragon breed being considered stronger than another relates to how their age categories are quantified by the game's Challenge Rating system, so that an adult white dragon will be stronger than a juvenile red dragon, but a red dragon great wyrm will be noticeably stronger than a white dragon great wyrm. It should also be noted that the various color-coded dragon breeds are more than simple recolors of each other, each has a unique body type and features that allow them to be identiable even in monochrome -- blue dragons, for instance, have low, stocky bodies and blunt heads with a prominent craggy horn on their foreheads, while green dragons have long legs and necks, and a curved frill atop their heads that runs down their necks.
* In ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'', a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey paintjobs
of the enemy same Space Marine model, but now they have their own distinct stylings and layer a color over it. ''Afterbirth'' adds size swap Champions rules. Other factions, such as Eldar Craftworlds and Champions that fade in Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.
* The early days of ''TabletopGame/YuGiOh'' was very fond of recycling monster designs, with a lot of random monsters having at least one counterpart. The localization had a habit of changing their names to be variants of "[monster name] #1"
and out of certain "[same name] #2." Curiously, while the designs were identical bar colors, the ''artwork'' was always completely redrawn, depicting them in different poses or from different angles, and ''Afterbirth+'' adds two Champion types barring that artwork, the monsters usually had nothing in common. (Videogame adaptations that used 3D models tended to use them as more conventional palette swaps.)
* ''TabletopGame/{{Battletech}}'': Classic ''Battletech'' (3025-3049) and post-''[=ilClan=]'' (3150 onwards) is this. According to the lore and encounter tables all factions prefer different 'Mechs and variants of those 'Mechs, but their statistics remain the same if they are deployed by a different faction: A ''Phoenix Hawk'' is a ''Phoenix Hawk'' no matter the faction it belongs to and [[{{BFG}} an AC/20]] is an AC/20 no matter if, lorewise, it is a Defiance Industries model mounted on an ''Atlas'' or a Kali Yama model mounted on a ''Hunchback''. The only exception to this is that the Inner Sphere and the Clans operate on different tech levels: Both field unique 'Mech chassis and
have no color difference, some unique equipment, so an Inner Sphere vs. Clan battle (at least one set between 3050 and instead have an icon hovering over them.
** Sloth is a green recolor of
3149) averts the Globin enemies, and Super Sloth is a larger, green recolor of the Gazing Globin enemies. This is a meta-joke about the sin of {{sloth}} -- trope. On the other Seven Deadly Sins hand, all factions are big fans of capturing or salvaging and their Super Sins have unique sprites, but Sloth re-using equipment, so it is still at least ''theoretically'' possible in-universe for any 'Mech or vehicle to appear in any force. Though the amount of ContrivedCoincidence required to get certain machines in some forces can make an intentionally ''lazy'' recolor of a basic enemy.
** Super Envy's "whole" appearance is different from Envy's, but [[AsteroidsMonster when he takes enough damage
epic tale in and splits,]] his "segments" have the same sprites as the "segments" of Envy's, just blue-violet instead of gray.
* ''VideoGame/DwarfFortress'' is one of the few roguelikes to use [[http://en.wikipedia.org/wiki/Windows-1252 Windows-1252, sometimes known as "ANSI"]] instead, which has 255 characters to standard ASCII's 128. It keeps the 16-colour limit for tradition's sake, despite requiring modern (future?) hardware.
* {{Roguelike}} games such as ''VideoGame/NetHack'' use standard ASCII characters in place of actual graphics, so using different colors is the only way to have a large number of distinguishable objects or creatures. Roguelikes can usually only support 16 colours due to graphics rendering limitations in early hardware, giving a potential maximum of 2040 unique enemy symbols.
itself.



[[folder:Role-Playing Game]]
* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'':
** Minor [=NPCs=] in the town -- a few models with different coloured clothes.
** Used a lot for monsters. The different colours do not represent different strengths though: for example the weakest Puni is blue, the weakest Ghost is white (with a blue hat), and the weakest Beast is brown and black.
* ''VideoGame/BaldursGate'':
** Players can choose various races or classes, both male and female, but each combination has basically one repeated model with only colors (and obviously gear) customizable. Some classes don't even have their own paperdoll but share the model of another one (i.e. bards and thieves). Before the ''Enhanced Edition'', the first game even had female models only for humans and elves: female dwarves, halflings or gnomes were the same as their male counterparts.
** Some joining characters became iconic and immediately recognizable from other characters with the same class also thanks to their colors: i.e. Imoen is the trumpery fuchsia ([=BG1=]) or violet ([=BG2=]) hooded thief, Quayle the fuchsia shortie, Aerie is yellow and orange, Keldorn the paladin in orange armor (unless you change it), Nalia is sky blue and brown, Shar-Teel is bright red, Minsc has white hair (despite his portrait shows a bald head).
** The cowled tutor monks in Candlekeep have the same texture, available in red (Tethoril, Ulraunt), yellow (Parda, Feldane, Piato), pink (Shistal), orange (Jessup), grey (Bendalis) and green (Karan) variants. The various chanters are [[https://baldursgate.fandom.com/wiki/Candlekeep_chanters almost a rainbow]].
** Civilians have very few models (from commoners to nobles) and a huge variety of color palettes.
** Flinds are just stronger blue gnolls.
** Gauths are just smaller green beholders.
** Ogre berserkers are just sturdier pink ogres.
** Dryads, nymphs, sirines and succubi. They visually differ just by skin, clothes and hair color. Sirines and nereids are of some shades of blue or pale blueish-gray, thus are easily distinguishable. Succubi usually have dark or orange skin and white hair (except Kirinhale who has human-like colors). Dryads and Nymphs both have pale or human-like skin, various colors for hair (from white to yellow, black, bright green etc.) and clothes (usually green, light blue or brown).
** Firkraag, Draconis and Abazigal are the same red dragon model, but the latter is palette-swapped in blue for the purpose of representing a blue dragon (Draconis in green).
** [[UndergroundMonkey Stone, clay, iron and adamantite golems]] are the same model with different colors and sizes.
** Magic golems instead are fire elementals with purple flames.
** The four warders in Durlag's Tower are dwarves assigned to the golem class, with the same clothes except Pride. Love is red, Fear is grey, Avarice is light blue.
* ''[[Literature/BraveStory Brave Story: New Traveler]]'' not only plays this straight, but takes it a step further by having palette swaps within the ''same species'' of monster. Taken to a ridiculous extreme when one particular event has you fight two sets of triplets; three CatGirl sisters and three LizardFolk brothers. Each of the siblings look exactly the same, with the colors of their hair/skin being the only difference.
* ''VideoGame/ChronoTrigger'' was brutally honest about its use of palette swapped enemies. The imps that you fight early in the game are named "Blue Imp" and "Green Imp" respectively. The bestiary in the DS version differentiates between the two versions of the "Hench" monster by designating them (Blue) and (Purple), and does similarly for the green and purple versions of the [[LizardFolk Reptite]] {{mooks}}. Other palette swapped enemies are given unique names, however.
* ''VideoGame/ChronoCross'', unlike Chrono Trigger, had a wide variety of diverse enemies with little palette swaps, mostly the human soldier grunts were recolors and dwarf enemies having different names.
* ''VideoGame/CthulhuSavesTheWorld'' switches palettes on several early goons to be used again later. The trope is called out sarcastically in one monster's description, "Not just palette-swapped. Honest!".
* Most wizard enemies in ''Dink Smallwood'' mods are darker recolors of Martridge, the wizard from the original game. Occasionally one of the other characters or monsters gets color-swapped, such as the ice-blue pillbugs in ''Dink Smallwood's Christmas''.
* In ''VideoGame/DotHackGU'':
** Atoli and Shino are palette swaps. Of course, this is easier to understand when you remember that this takes place in an MMORPG; that, and the fact that they look the same is a major plot point. Also, all the [=NPCs=] running around "The World" consist of palette swaps.
** A number of characters from ''Anime/DotHackSign'' and the [[VideoGame/DotHackR1Games first [=PS2=] game series]] are palette swaps of each other, including Bear and Orca, Mimiru and [=BlackRose=], and Tsukasa and Elk. This is PlayedForLaughs in the ''.hack//Gift'' OVA, where one of the Blademasters (Bear and Orca's class) is killed in-game, and because dead characters are grayed out, nobody can tell which one of them it is.
* In ''VideoGame/DragonQuest'':
** Palette swaps are used extensively throughout the series as a whole. ''VideoGame/DragonQuestI'' had palette swaps of every single monster save the final boss.
** In later games many of the early boss monsters would eventually show up later with a palette swap as a DegradedBoss.
* The Uderfrykte Matron in ''VideoGame/TheElderScrollsIVOblivion'' is just an extra-strong troll with a blurry shader applied to it.
* In ''VideoGame/EpicBattleFantasy1'': There are different colored versions of enemies:
** Crabs: Purple and Red
** What would be called "Eyeballs" in later games: [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/4/46/Eyeball_EBF3_And_1.PNG Brown]], [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/a/a4/Eyeball_EBF1_Style_2.PNG Green]], [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/a/a7/Eyeball_EBF1_Style_3.PNG Purply-Red]].
* In the ''VideoGame/EtrianOdyssey'' series, palette swaps of regular enemies are common, and each successive version that appears is more difficult to defeat than the previous one(s). ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a notable example with the Lion: While all of them are asleep by the first turn, the attack power of each new version is higher; and by the time you meet the ''Red'' Lion in the BonusDungeon, expect to deal with an attack so strong (Biting Flurry) that will likely instantly kill many or all of your party members if their defense isn't high enough.
* The ''VideoGame/{{Fallout}}'' series uses palette swaps for certain subtypes of non-human creatures, as well as giving some the UndergroundMonkey treatment with different models and abilities.
* The ''Franchise/FinalFantasy'' games feature a lot of these, including {{Underground Monkey}}s. Perhaps the most noticeable example is ''VideoGame/FinalFantasyX'''s Monster Arena, where all the bonus monsters (save for Neslug) are simply previous enemies and bosses (often not even colored differently).
** ''VideoGame/FinalFantasyVIII'' is just about the only game that does not use palette swaps in copious quantities, and even that game has Ultima/Omega Weapon and Elnoyle/Elvoret as swaps (the Japanese names of the latter, Aile Noire and Aile Violette, even {{lampshade}} this as they mean Black Wing and Violet Wing respectively). This was because the monsters leveled up with you. The other games had to make palette swaps from necessity.
** ''VideoGame/FinalFantasyIX'' had just about as little of it as possible too. The only palette monsters are the friendly monsters, the Black Waltzes and the crystal versions of the four chaos bosses. Mind you, while the -enemies- were almost all unique, the [=NPCs=] could be another story (though they too were often more varied than expected).
** Alongside the aforementioned example, ''VideoGame/FinalFantasyX'' had an extremely odd example. The ([[GiantSpaceFleaFromNowhere unusually strange and unsettling]]) enemy Mimic uses a somewhat unique 'floating debris' model, but the real kicker is that instead of reusing previous enemy palettes/textures, they reuse their ''animations'', giving the floating pile of rubble a 'body' used by a random fiend (or machina).
** ''VideoGame/FinalFantasyX2'' at least tries some mild deviation, by making its palette swapped baddies progressively ''bigger.'' Although the game still suffered this trope for a few enemies, ''including the FinalBoss''; the final boss is basically a copy of the main character from ''VideoGame/FinalFantasyX'' in different clothes and uses the exact same battle animations, right down to his critical HP and KO animations! [[Administrivia/TropesAreTools This fact is what kickstarts the entire plot]].
** ''VideoGame/FinalFantasyXII'' still uses Palette Swaps, but rely on them a lot less than the past games did. For example, dragons and wolves will still come in different colors, but will also have other features added to make them different from their weaker counterparts, such as spikes on the skull, sport flaming eyes, being larger than the previous monsters, etc. However, the animations are still recycled for all monsters that are in the same family tree. There are mentions of migration and evolution of creatures occasionally in the lore, though, which explains a good few examples... but not why the wolves' basic attack is an uppercut performed with their snouts[[note]]since they use the same animations as the Hyenas, which have a sharp horn on their muzzles that the wolves lack[[/note]].
** ''VideoGame/FinalFantasyXI'' has similar explanations for why monsters of the same family had such bizarre separations across environments. On the other hand, FFXI barely even uses palette swaps; including many 'Bosses' (rare monsters referred to as NM, although mostly not storyline related) using the same sprites as the regular mobs that surround them (although occasionally with an inflated size). This was particularly bad where, for quite awhile after they were introduced, five of ''the most powerful monsters in the game'' (at the time of their release) used the same models as far more mundane creatures. They've since been reskinned, but still use the same base models.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', all the regular summons (bar the ones like Levianthan, Ifrit, and so on), are palette swaps of each other, so that like the above example the player can tell them apart.
** ''VideoGame/DissidiaFinalFantasy'' works this into the plot by having most of the enemies be Manikins, which are player character models with a coloured crystal texture all over and GlowingEyes. Most of Cloud's animations are also recycled from Zack's in ''VideoGame/CrisisCore'', which was developed just a little earlier - although this makes sense due to Cloud's powers being copied from Zack.
** ''VideoGame/FinalFantasyMysticQuest'' has palette swaps for virtually every enemy besides the FinalBoss. There are two or three different palette swaps of each normal enemy type, each mini-boss comes back as a DegradedBoss enemy(for example, Medusa, the boss of the Volcano, comes back as Stheno in the Lava Dome), and each of the four major bosses returns with a palette swap as bosses of TheVeryDefinitelyFinalDungeon.
* The ''VideoGame/{{Geneforge}}'' series uses recolors for the second tier of each creation type, and extra enemy exclusive variants are usually colored accordingly. During character creation, the player can choose between 4 colors and a darker shade for each of those colors.
* The vast majority of enemies in ''VideoGame/GoldenSun'' have [[RuleOfThree three]] recolors throughout the game. The few that don't generally have a DummiedOut third color. Even about half of the bosses are derived from this. Player characters that appear as enemies for both players in the linked battle mode will have different colors to help differentiate them in case both sides are using the same characters.
* In ''VideoGame/JadeCocoon 2'', some Divine Beasts come in multiple elemental varieties. For example, Mau Divine Beasts come in Fire, Wind and Earth varieties, each with their own stats and attacks, but not Water because it is the opposite to the Mau family's main element, Fire.
* ''Franchise/KingdomHearts'':
** The standard editions of the games mostly avoid this (surprising for a Creator/SquareEnix game), only using palette swaps to denote the [[ElementalPowers elemental affinity]] of the mage-type [[{{Mooks}} Heartless]]; however, the Final Mix editions of both games use palette swaps in interesting ways. First of all, nearly all of the standard {{Mooks}} in the Final Mix games have had their colors changed from the original game's colors--for example, the first game's purple and pink Wyverns became blue and gold in the original Final Mix, and the second game's blue Hook Bats became red in Final Mix+. Some enemies, such as the black Shadows, remained the same in all editions, and though there was a rumor that the palette-swapped standard enemies had their stats tweaked, they really are the same enemies. The Final Mix editions of the game also included extra monsters; of these, many of them are palette swaps of standard enemies with slight changes in the mesh, high stats, and a host of annoying special abilities.
** This isn't the case in ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]''. Most of the bosses are larger palette swaps of average heartless you fight normally, with a few other minor aesthetic alterations. Also, some of the Keyblades are palette swaps of each other, and when [[spoiler:you equip the Zero Gear, the Kingdom Key+ is just the Kingdom Key with higher stats]].
** Also from ''Days'': [[spoiler:Xion]] is a palette swap of Roxas [[spoiler:minus the dual-wielding]].
** The dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' are perhaps the most notable examples of this in the series, with the friendly Spirits having bright colors, the Nightmares having dark colors, and the rare Nightmares using a blueish-white as their primary body color instead of whatever the normal versions used. The only differences they possess aside from color are the shapes of their eyes; the Nightmares all possess circular red eyes, whereas the Spirits have four different shapes per variety that change based on their disposition.
* ''VideoGame/KingdomOfParadise'''s field enemies consist merely of differently-colored versions of a few models (archer, swordsman, golem). The color of the uniform lets the player know which clan they're from.
* ''VideoGame/KnightBewitched'': All the dragons living in Dragon Rock look like recolors of Typhus the Younger, down to using the same face portrait.
* The ''VideoGame/OfPenAndPaper'' series:
** ''VideoGame/KnightsOfPenAndPaper'': Red Target Apples and Toothpaste Tubes are both consumables that restore 5 HitPoints.
** ''VideoGame/KnightsOfPenAndPaper2'': Carrots and Bananas are both foods that restore 15 HitPoints and [[ManaPoints Energy]].
* All drell characters in ''VideoGame/MassEffect2'' look exactly identical save for skin colour. Multiplayer characters in ''VideoGame/MassEffect3'' are palette swaps of various ''{{Mooks}}'' and player's armor suits. This is also true for the case of the Earth DLC's N7 kits as only players who are very familiar with various armor sets are likely to recognize that: The Fury is Kasumi with a metal mask; The Destroyer's skin is based on the Terminus armor; The Demolisher has reskinned Cerberus Ajax armor; The Paladin has Inferno armor; The Shadow has a skin similar to a Phantom; and The Slayer is Kai Leng with an Alliance fighter pilot's helmet.
* The pre-"Extended Cut" ending to ''VideoGame/MassEffect3'' was a rather infamous example of this. While there were some minor differences between each of the MultipleEndings, the difference between the vast majority of the footage was [[https://www.youtube.com/watch?v=rPelM2hwhJA a matter of the color of the particle effects]].
* ''VideoGame/MegaManBattleNetwork'':
** While there are numerous viruses over the six games, each has three to six different palette swaps, e.g. Mettaur, [=Mettaur2=], [=Mettaur3=], and [=MettaurOmega=], just to name one set. Third-level and Omega viruses often have slightly changed attacks, but for the most part, the only difference is increased HP, speed, and damage output.
** The Omega versions of the bosses in the fourth game also receive a palette swap, perhaps to help indicate that they're on a completely different level from the previous versions strength wise.
** The same is true of ''VideoGame/MegaManStarForce''. Met viruses, for example go yellow -> red -> blue, with their health, damage, and the speed at which their attacks move increasing; the later ones are also more likely to retreat into their helmets. ''Star Force 2'' also has different colours of Mu wave soldier, denoting elemental alignment rather than power.
* ''VideoGame/MightAndMagic VI'' and ''VIII'' used this, along with size differences, to help differentiate the members of many of the creature sets. ''VII'', having prioritised its limited development time differently than ''VIII'' would, used it more sparingly... as it resorted to ''re-tinting'' for many monsters.
* ''VideoGame/MonsterHunter'' uses Palette Swaps to differentiate standard wyverns from their Subspecies upgrades. For example, a low level Rathalos is Red, a medium powered one is Azure (dark blue), and a high level one is Silver. While many of the Subspecies that debuted in the first generation are simply harder versions of their original versions, over the course of the years the series has added Subspecies that are more unique and easily distinguishable: Their elemental attacks may be different, their attacks may be the same but done in different patterns or ways, and they may be found in very different habitats from those of the main species. There are also Variants (regular monsters that are going under abnormal conditions) and Deviants (monsters that have mutated into more aggressive versions), which are present as palette swaps as well.
* ''VideoGame/{{Mother}}'':
** ''VideoGame/EarthBoundBeginnings'' gave most enemy types multiple palette swaps, but had the decency to occasionally add subtle changes to their swapped sprites (a dog-collar on the wolf sprite to make a 'stray dog', rust marks on the robot sprite to make the 'scrapper'...)
** ''VideoGame/{{EarthBound|1994}}'' parodied this by giving the palette swaps goofy names -- "Plain crocodile," (to suggest more varieties are to come) "Manly Fish's Brother," "Starman Deluxe," etc.
* ''VideoGame/TheOtherRosiesRoadOfLove'': Apples and Tomatoes are both foods that restore 20 HP.
* The ''Franchise/{{Persona}}'' games make use of this. All enemies in ''[[VideoGame/Persona3 3]]'' and ''[[VideoGame/Persona4 4]]'', even bosses, save for the plot related ones, are palette swaps of their base-type, although some enemy types have slight differences (for example, the Fuzz enemies wear different type of police uniforms depending on their strength).
* The various ''VideoGame/PhantasyStar'' games have used this. The first ''Phantasy Star'' had one notable (for an ancient 8-bit game) detail: the [[DemBones skeleton-type]] enemies had a different shield design for all three of their swaps.
* ''Franchise/{{Pokemon}}'':
** The series generally avoids doing this too much with their own {{Mon}}s. That being said, a few species like [[WonderTwinPowers Plusle and Minun]] are purposely designed to look very similar to each other. Later species may have differences between individuals of the same species. These can vary from being purely cosmetic (such as male and female Hippopotas or East Sea and West Sea Shellos) to working differently in battle (Meowstic's moveset varies between the male and the female and Gourgiest's various sizes differ in base stats).
** In [[VideoGame/PokemonBlackAndWhite Gen V]], the Kami trio turned out to mostly be this (there are some minor differences, such as the number of horns and the shape of their tails). It's alleviated a bit in ''Black and White 2'', however, as the Kami trio are all given alternate "beast" forms that are ''very'' different from each other (being a bird, a dragon and a tiger, respectively).
** ''VideoGame/PokemonXAndY'' use this often for overworld [=NPCs=]. For example, Ace Trainers, Veterans, Rising Stars, Sky Trainers, and Psychics all use the same two models (one male and one female) with different skins.
** However, the most popular examples of palette swaps in the series are Shiny Pokémon, an extremely rare variant from the Pokémon's normal colors. The colors themselves range from being only slightly lighter or slightly darker than the original, such as normal Gengar's purple to shiny Gengar's dark indigo, to very dramatic examples such as regular Eevee's brown to shiny Eevee's stark white, but due to the fact that they're incredibly rare (roughly a 1 in 8192 chance without modifications, 1 in 4096 from the sixth generation and onwards, and increased by repeating certain tasks enough,) they're highly prized by collectors. Even so, they're functionally no different then regularly colored Pokemon. Can also function as a MetalSlime if the shiny is one that gives tons of EXP when caught or killed, such as Audino or Chansey. As of the eighth generation, there are palette swaps OF the palette swaps in the form of Diamond Shinies, which emit square sparkles as opposed to the standard stars. Set overworld encounters, Max Raid Bosses, and Eggs have a 15/16 chance of being standard and 1/16 chance of being Diamond, while grass and spawned encounters are the inverse.
** ''VideoGame/PokemonSunAndMoon'' introduced regional variants of existing Pokémon. While some variants have distinctly different body shapes, others just have a different coloring.
* ''VideoGame/RhapsodyAMusicalAdventure'' has palette-swapped ''dungeons'', among other things.
* In ''VideoGame/SecretOfMana'', most enemies have at least a few palette swap variants, and the vast majority of the bosses return with a palette swap later in the game- for example, the Mantis Ant, the first boss, returns as the Metal Mantis midway through the game. A few late-game bosses have unique models, though.
* The ''VideoGame/ShiningSeries'':
** The various enemies in ''VideoGame/ShiningInTheDarkness''.
** ''VideoGame/ShiningTheHolyArk'' was really bad with this, to the point where simliar looking enemies would reappear in the dungeon after the next. It was probably because they were all heavily animated (for the time) so the game couldn't physically have as many enemies.
** ''VideoGame/ShiningWisdom'' is split into two areas, east and west. Most of the enemies in the east (the latter part of the game) are just the same enemies with a different colour scheme and new attacks.
* The earlier ''Franchise/ShinMegamiTensei'' games loved to do this. The most notorious example? The three seraphs' sprite when they are in your party is the same as the archangel's: the second demon of the "divine" clan.
** This even happens in newer games. Tam Lin looks like a palette swap of of Cu Chulainn, and Chorozon looks like a blue Legion without the tentacles.
* ''VideoGame/ShinMegamiTenseiIV'' does this with the four DLC demons that you don't fight. Asterius is based on the Minotaur, Oread is based on Napaea, Plasma is based on Chemtrail, and Aeshma is based on Asmodeus. These are actually pretty clever examples - each of these pairs are connected in some way. For example, Plasma and Chemtrail are both demons based off of deadly conspiracy theories that put humans at fault while Asterius is an alternate name for the Minotaur.
* ''VideoGame/SkiesOfArcadia'' had the [[KillerRabbit Looper]] enemies - as Arcadia has [[WeirdMoon six colored moons]], a different colored Looper is founds depending on what region you're in[[note]]They are:red Loopers in Nasr, green Loopers in Ixa'taka, blue Loopers in Yafutoma, purple Loopers in the Lands of Ice, yellow Loopers in Valua, and white/silver Loopers in the mostly empty region under the Silver Moon[[/note]]. There is also a far-reaching area in the world where you can find all six varieties of Looper, in addition to a [[GiantMook giant orange Looper]] that you must fight with your ship. Finally, a {{superboss}}, Elcian, is a black Looper that is found in the Dark Rift.
* ''VideoGame/SweetHome1989'' has several enemies with more powerful recolours in later portions of the game. (Wisp and Bane, Hound and Wolf, etc.) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)
* ''VideoGame/SwordOfVermilion'' was a heavy offender from the 16-bit era. All the common enemies came in six different colors (in [[SortingAlgorithmOfEvil order of ascending power]]: green, blue, red, black, silver, gold). Also, only the FinalBoss was truly unique, all other [[BossBattle bosses]] were palette swaps of four different models (dragon, giant, fire demon and necromancer).
* ''VideoGame/TalesOfLegendia'' is a big offender. The same twelve enemies appear constantly throughout the game, sometimes twice in the same dungeon, with only their palettes swapped out. This gets ridiculous within the first ten hours of the game, but in a seventy hour game, it begins to feel incredibly monotonous.
* In ''VideoGame/WizardryTaleOfTheForsakenLand'':
** A number of enemies are recolored for stronger versions. Most apparent in the enemies based on the playable classes like the sorcerer or ninja as there are many versions of them that show up.
** There are only a handful of base bodies which were recolored and given slightly different features such as a different weapon and a different face. It is done well enough that until a conversation that shows a number of them back to back happens you may not even realize that this is the case.
* ''VideoGame/TheWorldEndsWithYou'' does this with the Noise. There are sometimes cosmetic differences between the various versions of each Noise species, and the boss versions of a few of the more powerful versions often have tattoos all over their bodies in addition to more threatening characteristics (bigger horns/tusks), but overall most Noise are palette swaps of about fifteen or sixteen different species. [[spoiler:Unlike all of the other bosses, who except for the two bat bosses and boss versions of normal Noise all have unique sprites, the {{superboss}} Panthera Cantus is a palette swap as well, of two of the bosses, one on each screen.]]
* ''VideoGame/XenobladeChroniclesX'': Nearly all the different indigen species have a counterpart that looks and acts very similar to them. For example, Liceors are swaps of Saltats, Caros are swaps of Grexes, Viragoes are swaps of Vigents, and Jaculs are swaps of Auravis. Usually, the two species live on different continents (Liceors are only found in Sylvalum, for example, while Saltats are everywhere else), but there is some occasional cross-over. On top of that, each enemy typically comes in two or three colors, which determine which version of a certain part drops. On top of ''that'' some versions aren't swapped at all, they're just at a higher level. This is especially true of [[BossInMookClothing Tyrants]], but even normal versions can look the same, just with a different name.
* ''VideoGame/The7thSaga'' has the BountyHunter Pison, who, after begin defeated the first time, shows up unexpectedly later in the quest and proudly announces that he is now ''Red''-Pison. Turns out to be ExactlyWhatItSaysOnTheTin, and you immediately fight a stronger version of the original enemy, now palette-swapped to red. He even does this ''again'' even later on, becoming Metal-Pison and getting a gunmetal gray recolor.
* Roughly half of the Yo-kai in ''VideoGame/YokaiWatch'' are palette swaps of each other. In most cases, the game does at least give them different abilities and strengths from the original variation. For example, white and blue Komasan uses fire magic, while brown Komajiro uses thunder magic. Only a few are properly characterized, like Komajiro and Damona. Also, there are also over ''200'' variations of series mascot Jibanyan, and only a handful of them can be obtained in regular gameplay, with the others all from bonus quests from the toy Yo-Kai Medals, that were either in the blind packs (so good luck finding those) or included in other products, and in one case another game by Level-5.

to:

[[folder:Role-Playing Game]]
[[folder:Toys]]
* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'':
** Minor [=NPCs=] in
About two-thirds of the town -- original ''Franchise/MastersOfTheUniverse'' toyline reused parts from the original He-Man and Skeletor toys. This is a few models with different coloured clothes.big reason for the WorldOfMuscleMen look of the franchise; just about every male character has the exact same bulging biceps.
* The ''[[Franchise/MarvelUniverse Marvel Legends]]'' and ''[[ComicBook/DCUniverse DC Universe]]'' lines and their permutations tend to have a number of "generic" bodies (slim but muscular man, fairly muscular man, beefcake man) that they reuse for any character whose design can be boiled down to "buff guy in spandex." Swap out the head, add some accessories, change the paint and plastic colors, and suddenly a lot of characters look the same.

** Used * Many themed [[http://web.archive.org/web/20190418114019/http://merkurtoys.cz/en/ Merkur]] sets (such as the Army, Safari, and Farm sets) are the same parts painted a lot for monsters. The different colours do not represent colour.
* ''Franchise/GIJoe'' has several 'covered head to toe' enemy characters. Each meant to be a
different strengths though: mook an identical uniform. Swaps come as ideas do. The 'Python Patrol' was, storywise, a way to make characters invisible to sensor equipment. The heroes had, for example example, 'Tiger Force', which swapped the weakest Puni is blue, the weakest Ghost is white (with a blue hat), and the weakest Beast is usual uniform colors with yellow, brown and black.
* ''VideoGame/BaldursGate'':
** Players can choose various races or classes, both male and female, but each combination has basically one repeated model with only colors (and obviously gear) customizable. Some classes don't even have
red. Nameless Joe Greenshirts (think 'redshirts') got this, though their own paperdoll heads were clearly seen. Some were logical (light skin and a tanned one could mean a sibling was in the sun) but share others were different races, same facial features.
** Palette swaps and parts sharing created
the model original wave of twelve male Joes in 1982. Grunt (who, although established as a unique character, served as the basis for the Greenshirts) has the most common components of the wave, save for his head (which is only shared with Grand Slam and Zap; the most common head is shared between Flash, Hawk, Short-Fuze, and Steeler), and all of the shared pieces are recolored in one way or another on at least one (i.e. bards of the figures - with the exception of Flash and thieves). Before the ''Enhanced Edition'', the first game even had female models only Grand Slam, who aside from their heads are identical. Grand Slam did get his own palette swap when he was reissued with a different vehicle in 1983, though, and a few other 1982 figures received palette swaps when reissued with new vehicles.
* Toys/HotWheels at least acknowledges its recolors
for humans and elves: female dwarves, halflings or gnomes were different model years are the same as their male counterparts.cars, but one can pinpoint which model year a certain car comes from by the paint job.
* The Jack Russell terriers Bennett and Yank, who are pet dogs of Molly [=McIntire=] and Emily Bennett of the Literature/AmericanGirlsCollection respectively, are palette swaps of each other, bearing the same coat pattern with the colors inverted.

** Some joining characters became iconic * Nearly every Franchise/{{LEGO}} minifigure ever, if for fairly understandable reasons. It's only within the past few years that they've started implementing unique body, limb and immediately head designs for non-human characters.
** In ''Toys/{{Bionicle}}'', the act of palette swapping represented a very disliked trend throughout the line's early run. The most infamous case is that of the Bohrok and Bohrok-Kal lines: 12 sets that, beyond their weapons (and usually their collectibles), are exactly the same model, just in different colors. The same could be said for most of the Matoran sets, which only differed in their colors and/or mask designs. Yet narrowly avoided by most of the original Rahi two-packs which had two almost identical models, but each had at least one tiny detail that differentiated it from its partner (the exception being the Nui-Jaga scorpions). Outside of the toys, story material also had its share of these, but not many were truly canon. The green Vortixx from the comic ''Shadow Play'' was colored that way so that the readers could tell him apart from the black Roodaka. On the other hand, Tuma's green colored Rock Steed from ''Rise and Fall of the Skrall'' is canon. As a result, most background extras in the animated films were just recolors of the same handful of models. Even the Vahki soldiers used the same model, despite that their toys at least came with unique weapons. And in the third movie, the Muaka tiger was a mere palette swap of the ash bear from the first, with a slightly retooled head -- it looked ''nothing'' like the actual Muaka toy, so they explained that it was really a mutant.
** At the beginning, ''Toys/HeroFactory'' somewhat dipped back into the practice for its Heroes (the villains still avoided it). They were built in a factory as variations of the same basic design rather than individual and unique life-forms. The first wave Heroes were
recognizable from solely by their different helmets, weapons torso armour designs (the three rookies had the same one, however). The 2.0 and 3.0 waves, thanks to the new building style, added subtle differences that made each Hero unique: limbs length, shoulder width, armour size and orientation, colour schemes. By the Breakout arc, though Heroes are still all built off the largely same basic frame, Hero designs are even more varied in height, designs, colour schemes, armour and other elements.
** Toys/LegoTrains did this several times:
*** Passenger coach 7818 is the same design as the two coaches in 7710, but coloured blue and red rather than yellow and blue.
*** The 1996 train station 2150 is a reissue of the 1991 design 4554, in red rather than yellow.
*** The "My Own Train" range sold locomotives of the same design in a choice of five different colours.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Not only do the line of figurines resemble more toward pre-G4 versions, but various background characters (sometimes [[GodCreatedCanonForeigner not even existing in the series]]) are palette swaps of the main characters, if their packaging graphic is anything to go by. For instance, look up Dewdrop Dazzle[[note]]of Twilight Sparkle[[/note]], Feathermay[[note]]of Rainbow Dash[[/note]], Flitterheart[[note]]of Fluttershy on her brushable packaging and collector's card, but her blind bag figure is based on Rainbow Dash[[/note]], Lulu Luck[[note]]of Rarity[[/note]], Plumsweet[[note]]of Pinkie Pie[[/note]], Snowcatcher[[note]]of Rarity also[[/note]], Diamond Rose[[note]]of Fluttershy again[[/note]], and Twinkleshine[[note]]of Rarity yet again[[/note]], if you're already familiar with the main G4 cast. Some other examples show attempt to differentiate however, such as "Cupcake" being a wingless version of Fluttershy, or "Sunny Daze" being a non-unicorn Sweetie Belle, or even "Minty" as an Applejack mold sans the hat.
** The "blind bag" minifigures even went so far as to have Fluttershy - ''one of the Mane Six!'' - as a Pallete Swap of Rainbow Dash. (Which is somewhat amusing after the events of the third season episode "Magic Duel"...) She finally got her own unique mold in a set released in mid-2013[[note]]but her collector's card still has her as a RD palette swap as of Wave 11[[/note]]. Several
other characters with who've appeared on the same class also thanks to their colors: i.e. Imoen is show, though, are still recolors at the trumpery fuchsia ([=BG1=]) or violet ([=BG2=]) hooded thief, Quayle blindbag scale, such as Cheerilee[[note]]of Pinkie Pie[[/note]], Trixie Lulamoon[[note]]of Rarity in wave 4, then of Twilight Sparkle in later issues[[/note]], Lyra Heartstrings[[note]]of Twilight in the fuchsia shortie, Aerie is yellow blind bags, but Rarity in the [[http://mylittlewiki.org/wiki/File:Mib-groovin-hooves.jpg Groovin' Hooves]] set[[/note]], Bon Bon (Sweetie Drops)[[note]]of Applejack[[/note]], Daisy (Flower Wishes)[[note]]Pinkie Pie again[[/note]], Blossomforth and orange, Keldorn the paladin in orange armor (unless you change it), Nalia is sky blue Helia[[note]]both of Rainbow Dash[[/note]], Strawberry Sunrise[[note]]of Derpy[[/note]], and brown, Shar-Teel is bright red, Minsc has white hair (despite his portrait shows a bald head).
** The cowled tutor monks in Candlekeep have the same texture, available in red (Tethoril, Ulraunt), yellow (Parda, Feldane, Piato), pink (Shistal), orange (Jessup), grey (Bendalis) and green (Karan) variants. The various chanters are [[https://baldursgate.fandom.com/wiki/Candlekeep_chanters almost a rainbow]].
** Civilians have very few models (from commoners to nobles) and a huge variety
Peachy Pie[[note]]also of color palettes.
** Flinds are just stronger blue gnolls.
** Gauths are just smaller green beholders.
** Ogre berserkers are just sturdier pink ogres.
** Dryads, nymphs, sirines and succubi. They visually differ just by skin, clothes and hair color. Sirines and nereids are of some shades of blue or pale blueish-gray, thus are easily distinguishable. Succubi usually have dark or orange skin and white hair (except Kirinhale who has human-like colors). Dryads and Nymphs both have pale or human-like skin, various colors for hair (from white to yellow, black, bright green etc.) and clothes (usually green, light blue or brown).
** Firkraag, Draconis and Abazigal are the same red dragon model, but the latter is palette-swapped in blue for the purpose of representing a blue dragon (Draconis in green).
** [[UndergroundMonkey Stone, clay, iron and adamantite golems]] are the same model with different colors and sizes.
** Magic golems instead are fire elementals with purple flames.
Pinkie Pie, ironically[[/note]].
** [[http://www.mlpmerch.com/2014/08/wave-11-blind-bags-release-date-is.html The four warders in Durlag's Tower are dwarves assigned to Wave 11 blind bags]] have the golem class, with the same clothes except Pride. Love is red, Fear is grey, Avarice is light blue.
* ''[[Literature/BraveStory Brave Story: New Traveler]]'' not only plays this straight, but takes it
stallion Neon Lights as a step further by having redeco of [[MemeticBystander DJ PON-3]]. This wave's palette swaps within the ''same species'' of monster. Taken to a ridiculous extreme when one particular event has you fight two sets of triplets; three CatGirl sisters and three LizardFolk brothers. Each of the siblings look exactly the same, also include Sunset Shimmer[[note]]of Rarity yet again[[/note]], Suri Polomare ([[AdaptationNameChange Buttonbelle]]) [[note]]of Pinkie Pie again[[/note]], Flash Sentry[[note]]of Thunderlane[[/note]], Big Wig[[note]]of Mrs. Cake[[/note]], Candy Apples[[note]]of Applejack again[[/note]], Purple Wave[[note]]of Lyrica Lilac[[/note]], Wensley[[note]]of Big [=McIntosh=][[/note]], Cloud Chaser[[note]]of Thunderlane again[[/note]], Royal Pin[[note]]of Shining Armor[[/note]], etc., with the colors of their hair/skin Fluttershy and Cheese Sandwich being the only difference.
* ''VideoGame/ChronoTrigger'' was brutally honest about its use of palette swapped enemies. The imps that you fight early in the game are named "Blue Imp" and "Green Imp" respectively. The bestiary in the DS version differentiates between the two versions of the "Hench" monster by designating them (Blue) and (Purple), and does similarly for the green and purple versions of the [[LizardFolk Reptite]] {{mooks}}. Other palette swapped enemies are given
unique names, however.
* ''VideoGame/ChronoCross'', unlike Chrono Trigger, had a wide variety of diverse enemies with little palette swaps, mostly the human soldier grunts were recolors and dwarf enemies having different names.
* ''VideoGame/CthulhuSavesTheWorld'' switches palettes on several early goons to be used again later. The trope is called out sarcastically in one monster's description, "Not just palette-swapped. Honest!".
* Most wizard enemies in ''Dink Smallwood'' mods are darker recolors of Martridge, the wizard from the original game. Occasionally one of the other characters or monsters gets color-swapped, such as the ice-blue pillbugs in ''Dink Smallwood's Christmas''.
* In ''VideoGame/DotHackGU'':
molds.
** Atoli and Shino are palette swaps. Of course, this is easier to understand when you remember that this takes place in an MMORPG; that, and the fact that they look the same is a major plot point. Also, all the [=NPCs=] running around "The World" consist of palette swaps.
** A number of characters from ''Anime/DotHackSign'' and the [[VideoGame/DotHackR1Games first [=PS2=] game series]] are palette swaps of each other, including Bear and Orca, Mimiru and [=BlackRose=], and Tsukasa and Elk. This is PlayedForLaughs in the ''.hack//Gift'' OVA, where one of the Blademasters (Bear and Orca's class) is killed in-game, and because dead characters are grayed out, nobody can tell which one of them it is.
* In ''VideoGame/DragonQuest'':
** Palette swaps are used extensively throughout the series as a whole. ''VideoGame/DragonQuestI'' had palette swaps of every single monster save the final boss.
** In later games many of the early boss monsters would eventually show up later with a palette swap as a DegradedBoss.
* The Uderfrykte Matron in ''VideoGame/TheElderScrollsIVOblivion'' is just an extra-strong troll with a blurry shader applied to it.
* In ''VideoGame/EpicBattleFantasy1'': There are different colored versions of enemies:
** Crabs: Purple and Red
** What would be called "Eyeballs" in later games: [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/4/46/Eyeball_EBF3_And_1.PNG Brown]], [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/a/a4/Eyeball_EBF1_Style_2.PNG Green]], [[https://vignette.wikia.nocookie.net/epicbattlefantasy/images/a/a7/Eyeball_EBF1_Style_3.PNG Purply-Red]].
* In the ''VideoGame/EtrianOdyssey'' series, palette swaps of regular enemies are common, and each successive version that appears is more difficult to defeat than the previous one(s). ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a notable example with the Lion: While all of them are asleep by the first turn, the attack power of each new version is higher; and by the time you meet the ''Red'' Lion in the BonusDungeon, expect to deal with an attack so strong (Biting Flurry) that will likely instantly kill many or all of your party members if their defense isn't high enough.
* The ''VideoGame/{{Fallout}}'' series uses palette swaps for certain subtypes of non-human creatures, as well as giving some the UndergroundMonkey treatment with different models and abilities.
* The ''Franchise/FinalFantasy'' games feature a lot of these, including {{Underground Monkey}}s. Perhaps the most noticeable example is ''VideoGame/FinalFantasyX'''s Monster Arena, where all the bonus monsters (save for Neslug) are simply previous enemies and bosses (often not even colored differently).
** ''VideoGame/FinalFantasyVIII'' is just about the only game that does not use palette swaps in copious quantities, and even that game has Ultima/Omega Weapon and Elnoyle/Elvoret as swaps (the Japanese names of the latter, Aile Noire and Aile Violette, even {{lampshade}} this as they mean Black Wing and Violet Wing respectively). This was because the monsters leveled up with you. The other games had to make palette swaps from necessity.
** ''VideoGame/FinalFantasyIX'' had just about as little of it as possible too. The only palette monsters are the friendly monsters, the Black Waltzes and the crystal versions of the four chaos bosses. Mind you, while the -enemies- were almost all unique, the [=NPCs=] could be another story (though they too were often more varied than expected).
** Alongside the aforementioned example, ''VideoGame/FinalFantasyX'' had an extremely odd example. The ([[GiantSpaceFleaFromNowhere unusually strange and unsettling]]) enemy Mimic uses a somewhat unique 'floating debris' model, but the real kicker is that instead of reusing previous enemy palettes/textures, they reuse their ''animations'', giving the floating pile of rubble a 'body' used by a random fiend (or machina).
** ''VideoGame/FinalFantasyX2'' at least tries some mild deviation, by making its palette swapped baddies progressively ''bigger.'' Although the game still suffered this trope for a few enemies, ''including the FinalBoss''; the final boss is basically a copy of the main character from ''VideoGame/FinalFantasyX'' in different clothes and uses the exact same battle animations, right down to his critical HP and KO animations! [[Administrivia/TropesAreTools This fact is what kickstarts the entire plot]].
** ''VideoGame/FinalFantasyXII'' still uses Palette Swaps, but rely on them a lot less than the past games did. For example, dragons and wolves will still come in different colors, but will also have other features added to make them different from their weaker counterparts, such as spikes on the skull, sport flaming eyes, being larger than the previous monsters, etc. However, the animations are still recycled for all monsters that are in the same family tree. There are mentions of migration and evolution of creatures occasionally in the lore, though, which explains a good few examples... but not why the wolves' basic attack is an uppercut performed with their snouts[[note]]since they use the same animations as the Hyenas, which have a sharp horn on their muzzles that the wolves lack[[/note]].
** ''VideoGame/FinalFantasyXI'' has similar explanations for why monsters of the same family had such bizarre separations across environments. On the other hand, FFXI barely even uses palette swaps; including many 'Bosses' (rare monsters referred to as NM, although mostly not storyline related) using the same sprites as the regular mobs that surround them (although occasionally with an inflated size). This was particularly bad where, for quite awhile after they were introduced, five of ''the most powerful monsters in the game'' (at the time of their release) used the same models as far more mundane creatures. They've since been reskinned, but still use the same base models.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', all the regular summons (bar the ones like Levianthan, Ifrit, and so on), are palette swaps of each other, so that like the above example the player can tell them apart.
** ''VideoGame/DissidiaFinalFantasy'' works this into the plot by having most of the enemies be Manikins, which are player character models with a coloured crystal texture all over and GlowingEyes. Most of Cloud's animations are also recycled from Zack's in ''VideoGame/CrisisCore'', which was developed just a little earlier - although this makes sense due to Cloud's powers being copied from Zack.
** ''VideoGame/FinalFantasyMysticQuest'' has palette swaps for virtually every enemy besides the FinalBoss. There are two or three different palette swaps of each normal enemy type, each mini-boss comes back as a DegradedBoss enemy(for example, Medusa, the boss of the Volcano, comes back as Stheno in the Lava Dome), and each of the four major bosses returns with a palette swap as bosses of TheVeryDefinitelyFinalDungeon.
* The ''VideoGame/{{Geneforge}}'' series uses recolors for the second tier of each creation type, and extra enemy exclusive variants are usually colored accordingly. During character creation, the player can choose between 4 colors and a darker shade for each of those colors.
* The vast majority of enemies in ''VideoGame/GoldenSun'' have [[RuleOfThree three]] recolors throughout the game. The few that don't generally have a DummiedOut third color. Even about half of the bosses are derived from this. Player characters that appear as enemies for both players in the linked battle mode will have different colors to help differentiate them in case both sides are using the same characters.
* In ''VideoGame/JadeCocoon 2'', some Divine Beasts come in multiple elemental varieties. For example, Mau Divine Beasts come in Fire, Wind and Earth varieties, each with their own stats and attacks, but not Water because it is the opposite to the Mau family's main element, Fire.
* ''Franchise/KingdomHearts'':
** The standard editions of the games mostly avoid this (surprising for a Creator/SquareEnix game), only using palette swaps to denote the [[ElementalPowers elemental affinity]] of the mage-type [[{{Mooks}} Heartless]]; however, the Final Mix editions of both games use palette swaps in interesting ways. First of all, nearly all of the standard {{Mooks}} in the Final Mix games have had their colors changed from the original game's colors--for example, the first game's purple and pink Wyverns became blue and gold in the original Final Mix, and the second game's blue Hook Bats became red in Final Mix+. Some enemies, such as the black Shadows, remained the same in all editions, and though there was a rumor that the palette-swapped standard enemies had their stats tweaked, they really are the same enemies. The Final Mix editions of the game also included extra monsters; of these, many of them are palette swaps of standard enemies with slight changes in the mesh, high stats, and a host of annoying special abilities.
** This isn't the case in ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]''. Most of the bosses are larger palette swaps of average heartless you fight normally, with a few other minor aesthetic alterations. Also, some of the Keyblades are palette swaps of each other, and when [[spoiler:you equip the Zero Gear, the Kingdom Key+ is just the Kingdom Key with higher stats]].
** Also from ''Days'': [[spoiler:Xion]] is a palette swap of Roxas [[spoiler:minus the dual-wielding]].
** The dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' are perhaps the most notable examples of this in the series, with the friendly Spirits having bright colors, the Nightmares having dark colors, and the rare Nightmares using a blueish-white as their primary body color instead of whatever the normal versions used. The only differences they possess aside from color are the shapes of their eyes; the Nightmares all possess circular red eyes, whereas the Spirits have four different shapes per variety that change based on their disposition.
* ''VideoGame/KingdomOfParadise'''s field enemies consist merely of differently-colored versions of a few models (archer, swordsman, golem). The color of the uniform lets the player know which clan they're from.
* ''VideoGame/KnightBewitched'': All the dragons living in Dragon Rock look like recolors of Typhus the Younger, down to using the same face portrait.
* The ''VideoGame/OfPenAndPaper'' series:
** ''VideoGame/KnightsOfPenAndPaper'': Red Target Apples and Toothpaste Tubes are both consumables that restore 5 HitPoints.
** ''VideoGame/KnightsOfPenAndPaper2'': Carrots and Bananas are both foods that restore 15 HitPoints and [[ManaPoints Energy]].
* All drell characters in ''VideoGame/MassEffect2'' look exactly identical save for skin colour. Multiplayer characters in ''VideoGame/MassEffect3'' are palette swaps of various ''{{Mooks}}'' and player's armor suits. This is also true for the case of the Earth DLC's N7 kits as only players who are very familiar with various armor sets are likely to recognize that: The Fury is Kasumi with a metal mask; The Destroyer's skin is based on the Terminus armor; The Demolisher has reskinned Cerberus Ajax armor; The Paladin has Inferno armor; The Shadow has a skin similar to a Phantom; and The Slayer is Kai Leng with an Alliance fighter pilot's helmet.
* The pre-"Extended Cut" ending to ''VideoGame/MassEffect3'' was a rather infamous example of this. While there were some minor differences between each of the MultipleEndings, the difference between the vast majority of the footage was [[https://www.youtube.com/watch?v=rPelM2hwhJA a matter of the color of the particle effects]].
* ''VideoGame/MegaManBattleNetwork'':
** While there are numerous viruses over the six games, each has three to six different palette swaps, e.g. Mettaur, [=Mettaur2=], [=Mettaur3=], and [=MettaurOmega=], just to name one set. Third-level and Omega viruses often have slightly changed attacks, but for the most part, the only difference is increased HP, speed, and damage output.
** The Omega versions of the bosses in the fourth game also receive a palette swap, perhaps to help indicate that they're on a completely different level from the previous versions strength wise.
** The same is true of ''VideoGame/MegaManStarForce''. Met viruses, for example go yellow -> red -> blue, with their health, damage, and the speed at which their attacks move increasing; the later ones are also more likely to retreat into their helmets. ''Star Force 2'' also has different colours of Mu wave soldier, denoting elemental alignment rather than power.
* ''VideoGame/MightAndMagic VI'' and ''VIII'' used this, along with size differences, to help differentiate the members of many of the creature sets. ''VII'', having prioritised its limited development time differently than ''VIII'' would, used it more sparingly... as it resorted to ''re-tinting'' for many monsters.
* ''VideoGame/MonsterHunter'' uses Palette Swaps to differentiate standard wyverns from their Subspecies upgrades. For example, a low level Rathalos is Red, a medium powered one is Azure (dark blue), and a high level one is Silver. While many of the Subspecies that debuted in the first generation are simply harder versions of their original versions, over the course of the years the series has added Subspecies that are more unique and easily distinguishable: Their elemental attacks may be different, their attacks may be the same but done in different patterns or ways, and they may be found in very different habitats from those of the main species. There are also Variants (regular monsters that are going under abnormal conditions) and Deviants (monsters that have mutated into more aggressive versions), which are present as palette swaps as well.
* ''VideoGame/{{Mother}}'':
** ''VideoGame/EarthBoundBeginnings'' gave most enemy types multiple palette swaps, but had the decency to occasionally add subtle changes to their swapped sprites (a dog-collar on the wolf sprite to make a 'stray dog', rust marks on the robot sprite to make the 'scrapper'...)
** ''VideoGame/{{EarthBound|1994}}'' parodied this by giving the palette swaps goofy names -- "Plain crocodile," (to suggest more varieties are to come) "Manly Fish's Brother," "Starman Deluxe," etc.
* ''VideoGame/TheOtherRosiesRoadOfLove'': Apples and Tomatoes are both foods that restore 20 HP.
* The ''Franchise/{{Persona}}'' games make use of this. All enemies in ''[[VideoGame/Persona3 3]]'' and ''[[VideoGame/Persona4 4]]'', even bosses, save for the plot related ones, are palette swaps of their base-type, although some enemy types have slight differences (for example, the Fuzz enemies wear different type of police uniforms depending on their strength).
* The various ''VideoGame/PhantasyStar'' games have used this. The first ''Phantasy Star'' had one notable (for an ancient 8-bit game) detail: the [[DemBones skeleton-type]] enemies had a different shield design for all three of their swaps.
* ''Franchise/{{Pokemon}}'':
** The series generally avoids doing this too much with their own {{Mon}}s. That being said, a few species like [[WonderTwinPowers Plusle and Minun]] are purposely designed to look very similar to each other. Later species may have differences between individuals of the same species. These can vary from being purely cosmetic (such as male and female Hippopotas or East Sea and West Sea Shellos) to working differently in battle (Meowstic's moveset varies between the male and the female and Gourgiest's various sizes differ in base stats).
** In [[VideoGame/PokemonBlackAndWhite Gen V]], the Kami trio turned out to mostly be this (there are some minor differences, such as the number of horns and the shape of their tails). It's alleviated a bit in ''Black and White 2'', however, as the Kami trio are all given alternate "beast" forms that are ''very'' different from each other (being a bird, a dragon and a tiger, respectively).
** ''VideoGame/PokemonXAndY'' use this often for overworld [=NPCs=]. For example, Ace Trainers, Veterans, Rising Stars, Sky Trainers, and Psychics all use the same two models (one male and one female) with different skins.
** However, the most popular examples of palette swaps in the series are Shiny Pokémon, an extremely rare variant from the Pokémon's normal colors. The colors themselves range from being only slightly lighter or slightly darker than the original, such as normal Gengar's purple to shiny Gengar's dark indigo, to very dramatic examples such as regular Eevee's brown to shiny Eevee's stark white, but due to the fact that they're incredibly rare (roughly a 1 in 8192 chance without modifications, 1 in 4096 from the sixth generation and onwards, and increased by repeating certain tasks enough,) they're highly prized by collectors. Even so, they're functionally no different then regularly colored Pokemon. Can also function as a MetalSlime if the shiny is one that gives tons of EXP when caught or killed, such as Audino or Chansey. As of the eighth generation, there are palette swaps OF the palette swaps in the form of Diamond Shinies, which emit square sparkles as opposed to the standard stars. Set overworld encounters, Max Raid Bosses, and Eggs have a 15/16 chance of being standard and 1/16 chance of being Diamond, while grass and spawned encounters are the inverse.
** ''VideoGame/PokemonSunAndMoon'' introduced regional variants of existing Pokémon. While some variants have distinctly different body shapes, others just have a different coloring.
* ''VideoGame/RhapsodyAMusicalAdventure'' has palette-swapped ''dungeons'', among other things.
* In ''VideoGame/SecretOfMana'', most enemies have at least a few palette swap variants, and the vast majority of the bosses return with a palette swap later in the game- for example, the Mantis Ant, the first boss, returns as the Metal Mantis midway through the game. A few late-game bosses have unique models, though.
* The ''VideoGame/ShiningSeries'':
** The various enemies in ''VideoGame/ShiningInTheDarkness''.
** ''VideoGame/ShiningTheHolyArk'' was really bad with this, to the point where simliar looking enemies would reappear in the dungeon after the next. It was probably because they were all heavily animated (for the time) so the game couldn't physically have as many enemies.
** ''VideoGame/ShiningWisdom'' is split into two areas, east and west. Most of the enemies in the east (the latter part of the game) are just the same enemies with a different colour scheme and new attacks.
* The earlier ''Franchise/ShinMegamiTensei'' games loved to do this. The most notorious example? The three seraphs' sprite when they are in your party is the same as the archangel's: the second demon of the "divine" clan.
** This even happens in newer games. Tam Lin looks like a palette swap of of Cu Chulainn, and Chorozon looks like a blue Legion without the tentacles.
* ''VideoGame/ShinMegamiTenseiIV'' does this with the four DLC demons that you don't fight. Asterius is based on the Minotaur, Oread is based on Napaea, Plasma is based on Chemtrail, and Aeshma is based on Asmodeus. These are actually pretty clever examples - each of these pairs are connected in some way. For example, Plasma and Chemtrail are both demons based off of deadly conspiracy theories that put humans at fault while Asterius is an alternate name for the Minotaur.
* ''VideoGame/SkiesOfArcadia'' had the [[KillerRabbit Looper]] enemies - as Arcadia has [[WeirdMoon six colored moons]], a different colored Looper is founds depending on what region you're in[[note]]They are:red Loopers in Nasr, green Loopers in Ixa'taka, blue Loopers in Yafutoma, purple Loopers in the Lands of Ice, yellow Loopers in Valua, and white/silver Loopers in the mostly empty region under the Silver Moon[[/note]].
There is also a far-reaching area Forsythia[[note]]Rarity, and also appears in the world where you can find all six varieties of Looper, in addition to mobile game as a [[GiantMook giant orange Looper]] that you must fight with your ship. Finally, a {{superboss}}, Elcian, is a black Looper that is found in the Dark Rift.
* ''VideoGame/SweetHome1989'' has several enemies with more powerful recolours in later portions of the game. (Wisp
minor charcter[[/note]] and Bane, Hound Fizzy Pop[[note]]Pinkie Pie, and Wolf, etc.) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)
* ''VideoGame/SwordOfVermilion'' was a heavy offender from the 16-bit era. All the common enemies came in six different colors (in [[SortingAlgorithmOfEvil order of ascending power]]: green, blue, red, black, silver, gold). Also, only the FinalBoss was truly unique, all other [[BossBattle bosses]] were palette swaps of four different models (dragon, giant, fire demon and necromancer).
* ''VideoGame/TalesOfLegendia'' is a big offender. The same twelve enemies appear constantly throughout the game, sometimes twice in the same dungeon, with only their palettes swapped out. This gets ridiculous within the first ten hours of the game, but in a seventy hour game, it begins
seems to feel incredibly monotonous.
* In ''VideoGame/WizardryTaleOfTheForsakenLand'':
** A number of enemies are recolored for stronger versions. Most apparent in the enemies
be based on the playable classes like same G3 pony who inspired the sorcerer or ninja as there colors and real name of the movie's villain[[/note]].
* Toys/{{Nerf|Brand}} blasters
are many versions of them that show up.
** There are only a handful of base bodies which were
often released in recolored and given slightly different features such as a different weapon and a different face. It is done well enough that until a conversation that shows a number of them back to back happens you may not even realize that this is the case.
* ''VideoGame/TheWorldEndsWithYou'' does this with the Noise. There are sometimes cosmetic differences between the various
versions of each Noise species, as store exclusives, notably the Sonic Series from Toys R Us, the Clear Series from Target, and the boss versions of a few legendary Red Strike series from Walmart, which was only for sale for one Black Friday and is now one of the more powerful versions often have tattoos all over their bodies in addition to more threatening characteristics (bigger horns/tusks), but overall most Noise are palette swaps of about fifteen or sixteen different species. [[spoiler:Unlike all of sought after and expensive repaints ever in Nerf history.
* The toyline for ''Film/RobinHoodPrinceOfThieves'' reused parts from both [[Film/ReturnOfTheJedi an Ewok playset]] and
the other bosses, who except for the two bat bosses and boss versions of normal Noise all have unique sprites, the {{superboss}} Panthera Cantus is ''[[Franchise/DCUniverse Super Powers]]'' line. This resulted in Robin Hood himself having [[ComicBook/GreenArrow a palette swap as well, of two of the bosses, one on each screen.conspicuous G-shaped belt buckle.]]
* ''VideoGame/XenobladeChroniclesX'': Nearly all the ''Franchise/{{Transformers}}'': The franchise, being [[MerchandiseDriven what it is]] frequently redecos (puts different indigen species have a counterpart that looks colors and acts very similar to them. For example, Liceors are swaps of Saltats, Caros are swaps of Grexes, Viragoes are swaps of Vigents, and Jaculs are swaps of Auravis. Usually, painted designs on an old mold) and/or retools (puts new parts on old models) the two species live same model several times to get better return on their toys. This can vary from a new paint scheme on a character to making a completely different continents (Liceors character.
** [[TheStarscream Starscream]], in particular, has an entire group of palette swaps known as the Seekers, starting with the originals, Thundercracker and Skywarp. Move some things around (retool) and you get the 'coneheads,' Thrust, Dirge, and Ramjet. Background characters from the cartoon who were meant as generics would also eventually gain names, backstories, and toys of their own as they appeared in stories. There
are even female Seekers now, starting with ''Animated's'' Slipstream. Rest assured, if a new Starscream toy is made than at least one of the Seekers is soon to follow, regardless if they actually appear in the associated media or not.
** Other famous or reoccurring redecos include Optimus Prime into both Nemesis Prime and Ultra Magnus[[note]]While rarely represented in fiction, many Ultra Magnus toys are white redecos of Optimus Prime that combine with a trailer to achieve the look of Ultra Magnus.[[/note]], Bumblebee into Cliffjumper, Megatron into Galvatron (particularly popularized by the ''Unicron Trilogy'' shows), Soundwave into Blaster, Rumble and Frenzy, Ironhide and Ratchet, and Lazerbeak and Buzzsaw.
** ''Trasformers Generation 2'' consisted in large part of palette swaps of G1 toys. There were some exceptions, like Optimus Prime remained in his classic red and blue and Megatron got an entirely new vehicle mode as a tank instead of a handgun, but mostly the figures were simply the same toys in different colors (and spring-fired weapons the originals didn't have).
** ''Anime/TransformersCybertron'' interestingly avoids this, for the most part (okay, not in the toyline), with Thundercracker having a standard Seeker body... but Starscream himself is a ''completely'' different design, with
only found in Sylvalum, for example, while Saltats the head looking particularly Starscreamy. (It's actually based on Screamer's pre-Earth design from the Dreamwave ''War Within'' comics.) The exception is Galvatron. After upgrading to Galvatron, visually, Megatron is Palette Swapped to G1 Megatron's colors. Major {{Homage}}, bordering on non-sexual {{fanservice}}.
** ''WesternAnimation/TransformersPrime'':
*** Skyquake and Dreadwing
are everywhere else), but there is some occasional cross-over. On top of that, each enemy typically comes in twins with two or three colors, which determine which version halves of a certain part drops. On top of ''that'' some versions aren't swapped at all, they're just at a higher level. This is especially true of [[BossInMookClothing Tyrants]], but even normal versions can the same spark, explaining why they look essentially the same, just with a different name.colors. Fowler even lampshades, multiple times, how he essentially gave the same alt-mode to two different robots (he was piloting the same jet when facing each of the brothers).
* ''VideoGame/The7thSaga'' has *** The Jet Vehicon mooks and the BountyHunter Pison, who, after begin defeated the first time, shows up unexpectedly later in the quest more {{elite|Mooks}} Seekers, who are basically silver and proudly announces that he is now ''Red''-Pison. Turns out to be ExactlyWhatItSaysOnTheTin, and you immediately fight a stronger version grey versions of the original enemy, now palette-swapped regular Jet Vehicons (in-universe, their colouring is in homage to red. He even does this ''again'' even later on, becoming Metal-Pison and getting a gunmetal gray recolor.
* Roughly half of
their commander Starscream).
** In ''WesternAnimation/TransformersAnimated'', they were explained as having
the Yo-kai in ''VideoGame/YokaiWatch'' are palette swaps of each other. In most cases, the game does at least give them different abilities and strengths from the original variation. For example, white and blue Komasan uses fire magic, while brown Komajiro uses thunder magic. Only a few are properly characterized, like Komajiro and Damona. Also, there are also over ''200'' variations of series mascot Jibanyan, and same "body type" in-fiction. Oddly, though, only a handful of toys ''actually'' got recolored, namely Starscream as his clones and a couple of [=BotCon=] exclusives. More recolors came out in Japan or were cancelled before release. This has been done so often in both the official toyline and the shows, that it's considered a fairly acceptable method of inventing an OriginalCharacter (that one plans to create art of).
** ''Toys/TransformersBotBots'' manages to change alt modes for characters simply via recolors, thanks to the characters transforming into mundane objects rather than specific vehicles. For example, Angry Cheese, who transforms into a grilled cheese sandwich, has PB Junior as a recolor, who turns into a peanut butter and jelly sandwich instead. Because their faces are printed on instead of molded on, the recolors will often have different faces to differentiate
them can be obtained further.
** The Transformers fandom actually differentiates between recolors (which are the same figure with different colours, often to represent a brand-new character) like Starscream, Thundercracker and Skywarp and retools (the figure is slightly modified, such as new wings, arms and so on) such as the Coneheads (Starscream molds with new heads and wings), or Bumblebee and Cliffjumper
in regular gameplay, many toylines. In the original toyline, Bumblebee was a yellow Volkswagen Beetle, while Cliffjumper was a red Porsche 924, but as their toys had SuperDeformed ''Choro-Q/Penny Racers'' proportions, they had identical transformations and were otherwise very similar in appearance. It also didn't help that Hasbro released red Bumblebees and yellow Cliffjumpers, or that they somehow managed to release the ''Micro Change'' Mazda Familia figure (which also had the same transformation) in yellow on Cliffjumper (and possibly Bumblebee) cardbacks. It also probably didn't help that Cliffjupmer was retooled into Hubcap in 1986, or that Pretender Classics Bumblebee's robot head from 1989 was modeled after Cliffjumper's. By the time Hasbro and Takara started making new toys of the G1 characters in the 2000s, they just started making Cliffjumper a palette swap of Bumblebee, sometimes with a new head, sometimes not.
* Creator/{{Hasbro}} also has a habit of doing this with their superhero properties, especially
with the Marvel Legends line. For instance, the Marvel Legends ComicBook/CaptainAmerica figures they released for ''Film/AvengersAgeOfUltron'' and ''Film/CaptainAmericaCivilWar'' were just repaints of the Marvel Legends Captain America figure that was released for ''Film/CaptainAmericaTheWinterSoldier''.
* Toy Biz once released an ComicBook/{{Elektra}} figure that was just a repaint of an old ComicBook/{{Psylocke}} figure. They even gave her Psylocke's trademark psi-blade, even though Elektra doesn't have any superpowers in the comics.
* Toy Biz did the same thing with their ''ComicBook/XMen: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=278&ssid=20 Mutant Armor]]'' and ''ComicBook/SpiderMan: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=214&ssid=39 Techno Wars]]'' lines. If you're wondering why Spider-Man and the X-Men would need to wear suits of PoweredArmor despite already having superpowers, it's because the toys were actually unreleased ComicBook/IronMan figures from his [[WesternAnimation/IronManTheAnimatedSeries cancelled TV show]]. So for instance, with only a new head sculpt and paint job, the Magnetic Iron Man figure became a "Battle Armor ComicBook/{{Wolverine}}" figure, Radiation Iron Man became "Radioactive Spider Armor Spider-Man," Living Laser (who was itself a retooled version of an unreleased U.S. Agent figure) became "Astral Plane ComicBook/ProfessorX," and so on.
* ''WesternAnimation/DinoRiders'' features this in both the cartoon and toy line. In the cartoon, most of the {{Mooks}} are Palette Swaps of the main "Generals", and go unnamed. For the toys, numerous mini-figures of the humanoid characters were created, with the same molds being used frequently (there are seven "Ant-Men" based off of the base Antor figure, for example;
others simple use the same name but a different color scheme). Many dinosaurs share molds- the ''Torosaurus/Triceratops'', numerous small ''Ceratopsians'' (the three toys all have different heads), and both sides have a ''Deinonychus'', with only their stripes being different colors. Only the armor is different on most of them. Both sides also had a ''Quetzalcoatlus'', though the second was only released in a limited area, making it quite valuable now.
* ''Toys/FlickToStickBungees'', being made by the same people who made the below-mentioned ''Gogo's Crazy Bones'', takes a note
from bonus quests that toy series and gives each of its characters two color schemes, complete with a different name and stats (e.g. the green Lojo and the yellow Luji are just the same character in different colors). This is in the case of the European version; the American version mostly averts this, but it does have two characters made specifically for it named Samos and Peltast who are just the same character in different colors.
* ''Toys/FlushForce'' gives each character mold two different color schemes. Unlike other blind bagged toys, each different color is considered its own character, rather than the same in two different colors.
* ''Toys/GoGosCrazyBones'' figures came in different colors, usually about two to five in the reboot series depending on the set. The sets in the classic series, however, did not have any restrictions on what colors characters could come in, allowing them to be available in literally any color. In addition to all this, certain characters
from the toy Yo-Kai Medals, that were either in reboot series use the blind packs (so good luck finding those) or included in other products, and in one case same mold as another game character, for example Miro-K uses the same mold as Ayu from the Megatrip set, but the use of recycled molds is exaggerated in the Evolution set, which consists of Gogos that use all of the molds from the previous set, Series 1.
* ''Franchise/JurassicPark'' has this in spades. Almost every line has at least one or two toys that are repaints of sculpts from previous lines, and the ''Film/JurassicWorld'' era toys get repeated repaints of the same sculpt. The worst is probably the ''Velociraptor'' molds, but almost every figure released gets a repaint release at some point. Sometimes it's seen as okay, if it's a nicely made model, but when the sculpt wasn't that great to begin with, or when there's already a bunch out, it can irritate fans. You can see the list of older ones [[http://www.jptoys.com/jptoys-files/repaints/index.php here]].
* ''Toys/TheTrashPack'', ''Toys/{{Shopkins}}'', and ''Toys/TheGrosseryGang'', all blind bag toys
by Level-5.Moose Toys, gives each character more than one color scheme, treating them like an extra figure to collect. ''The Trash Pack'' has three minimum color palettes, while the other two have a minimum of two. Some special packages gives existing figures exclusive colors that can only be found in those packages.
* ''Toys/ThirtyMinutesMissions'': The [[HumongousMecha EXAMACS units]] and [[MechaExpansionPack Option Armor]] parts are available in various different colors, allowing you to mix-and-match the color palettes if you have multiple kits with different colors.
* Higher end figure companies like Papo and Rebor are known to do this with their figures. Multiple color variants of dinosaur figures are often released together. Papo in particular has repainted movie inspired figures like their ''Velociraptor'' and ''T.Rex'' several times. Papo has done the same with some of their non-dinosaur figures, as an {{Unicorn}} offered with mane and tail either yellow or silver and characters as princesses, who differ at least in the coloration of their dresses.



[[folder:Shoot 'em Up]]
* Harold and Benny Balacera from ''VideoGame/BalaceraBrothers'' uses the same model, with the difference being the colour of their outfits and Benny wearing a cap. They ''could'' be twin brothers though, justifying the trope.
* The different enemy factions in ''VideoGame/BloodCrusher2'' are just reskins of the same basic enemies.
* The old ''VideoGame/{{Bullet}}'' uses the ''same'' sprite for all the bosses (except the last one, which is a CyberCyclops), recoloured again and again.
* One of the final bosses in ''[[VideoGame/{{Darius}} Darius Gaiden]]'' is a palette swap of the '''first''' boss, making for a nasty trick for any unprepared player.
* ''VideoGame/{{Galaxian}}'' was the first game to have palette-swapped enemies where sprites were multi-colored. In fact, this is the oldest game to have multi-colored sprites.
* Hardcore fans of the ''VideoGame/{{Gradius}}'' series were disappointed to discover that in ''Gradius V'', the Player 2 ship was not Lord British (the red, single-nosed 2P ship of ''Life Force''), but just a red-colored Vic Viper.
* ''VideoGame/TheGuardianLegend'' does this with bosses Fleepa, Optomon, Bombarder, and Clawbot, each of which recurs in different colors, and the last of which reuses the top half of the Bombarder sprite.
* Raizing's "Bat" series of shmups does this differently. Pressing certain buttons or button combos not only changes the palette of player ships, but also gives them different abilities, such as enhanced speed, bomb, shot and option firepower, and in some cases, [[GameBreaker a smaller hitbox.]]
* ''VideoGame/NinjaCommando'' allows both players to choose the same character, where their only difference will be their clothing. For instance, both players selecting Joe Tiger will have two Joes onscreen wearing red (P1) and blue (P2).
* ''Super VideoGame/SpyHunter'' has you fight upgraded palette swaps of the second and fourth bosses [[BossRush prior to the final boss]].
* Done with an ''attack'' of all things in the ''Franchise/TouhouProject'' series. In Double Dealing Character and Hidden Star in Four Seasons, due to the circumstances surrounding the incident in each case, Marisa's signature Love Sign "Master Spark" gets a Palette Swap in each (In the former, she Bewitched Weapon "Dark Spark" due to her Mini-Hakkero being possessed, and in the latter, she gets Love Sign "Master Spark Frozen" due to being infused with the power of winter).
* ''VideoGame/YarsRevenge'' does this quite oddly. The Qotile constantly palette swaps as part of its normal function, going through a rainbow of the colors that the 2600 could produce. When it turns red, it becomes a Swirl and tries to kill you. After the player has scored 70,000 points, the shield around the Qotile turns blue, and the Qotile will turn into Swirls when it turns blue and yellow as well. Of course, the original red Swirl is faster and usually trickier to avoid/kill. The shield goes through two other palette swaps as well - at 150,000 points, it turns grey, the Qotile's transforming frequency turns back to normal, but the Swirl can now turn in flight to home in on the Yar; and at 230,000 points, the shield turns pink, and the Qotile now has triple-frequency ''and'' homing ability.

to:

[[folder:Shoot 'em Up]]
[[folder:Webcomics]]
* Harold and Benny Balacera from ''VideoGame/BalaceraBrothers'' uses In ''Webcomic/AventureDennis'', the same model, with the difference being the colour of their outfits and Benny wearing protagonist fights Shadow Dennis, a cap. They ''could'' be twin brothers though, justifying the trope.
* The different enemy factions in ''VideoGame/BloodCrusher2'' are just reskins of the same basic enemies.
* The old ''VideoGame/{{Bullet}}'' uses the ''same'' sprite for all the bosses (except the last one, which is a CyberCyclops), recoloured again and again.
* One of the final bosses in ''[[VideoGame/{{Darius}} Darius Gaiden]]'' is a palette swap of the '''first''' boss, making for a nasty trick for any unprepared player.
* ''VideoGame/{{Galaxian}}'' was the first game to have
palette-swapped enemies where sprites were multi-colored. In fact, this is the oldest game version of himself.
* The world of ''Webcomic/{{Adventurers}}'' apparently suffers from a severe case of this. The characters get
to have multi-colored sprites.
* Hardcore fans of the ''VideoGame/{{Gradius}}'' series were disappointed to discover that in ''Gradius V'', the Player 2 ship was not Lord British (the red, single-nosed 2P ship of ''Life Force''), but just a red-colored Vic Viper.
* ''VideoGame/TheGuardianLegend'' does this with bosses Fleepa, Optomon, Bombarder,
fight monsters like [[http://www.adventurers-comic.com/d/0042.html dark blue spectres and Clawbot, navy blue spectres,]] each of which recurs in requiring different colors, tactics to defeat.\\
It was also {{lampshade|Hanging}}d in a discussion between the BigBad and his minion, where the BigBad complains he has no time because he has to create new monsters to send after the protagonists,
and the last minion points out he usually just takes an existing monster and puts 'Ice' in front of which reuses it's name.
* ''Webcomic/AkumasComics'': Original characters introduced early on used to be recolors of other sprites, with Akuma himself starting as a Super Sonic colorized like
the top half Franchise/StreetFighter character of the Bombarder sprite.
* Raizing's "Bat" series of shmups does
same name. [[ArtEvolution Over time they became distinct from their base sprites]] and no longer fit this differently. Pressing certain buttons or button combos trope.
* In ''Webcomic/BobAndGeorge'', many of the characters were recolors. Indeed, [[http://www.bobandgeorge.com/archives/000425c this might be the first recolor ever.]] [[http://www.bobandgeorge.com/archives/000501c And this the first intentional one.]] {{Lampshade|Hanging}}d on a regular basis, such as when half the cast and most authors ended up stuck in "devious recolour traps".
* ''Webcomic/BooksOfAdam'': Parodied in "[[https://www.webtoons.com/en/challenge/books-of-adam/palette-swapping/viewer?title_no=136637&episode_no=156 Palette Swapping]]". The protagonist complains that this practice is a symptom of LazyArtist, before being confronted by a tanner and blonder version of him.
* In [[http://www.drunkduck.com/dragon_city Dragon City]], Natasha was a brown version of Erin, but she was later discovered to be an alternate universe version of Erin, so it doesn't really count.
* ''Webcomic/ElGoonishShive'': When Elliot needs to become female ([[ItMakesSenseInContext to burn off magic energy]]), the easiest way
not only changes to look just like his OppositeSexClone Ellen is to change hair and eye color.
* ''Webcomic/{{Homestuck}}'':
** The Underlings of Sburb are all
the palette of player ships, but also gives them same basic few monster species given countless different abilities, such as enhanced speed, bomb, shot colours themed after grist types, and option firepower, and in all bearing [[NinjaPirateZombieRobot some cases, [[GameBreaker a smaller hitbox.]]
* ''VideoGame/NinjaCommando'' allows both players to choose the same character, where their only difference will be their clothing. For instance, both players selecting Joe Tiger will have two Joes onscreen wearing red (P1) and blue (P2).
* ''Super VideoGame/SpyHunter'' has you fight upgraded palette swaps
combination of the second and fourth bosses [[BossRush prior attributes of the players' prototypings]]. Given that it's an ersatz RPG in webcomic form, it's probably a homage to the final boss]].
* Done
palette-swapping practice in general.
** The frogs used only three distinct models -- the basic one, a modified version that leans forward more, and a larger one that croaks
with an ''attack'' its mouth open and without inflating its throat -- which are recolored in every shade of all things in the ''Franchise/TouhouProject'' series. In Double Dealing Character and Hidden Star in Four Seasons, due to the circumstances surrounding the incident in each case, Marisa's signature Love Sign "Master Spark" gets a Palette Swap in each (In the former, she Bewitched Weapon "Dark Spark" due to her Mini-Hakkero being possessed, and in the latter, she gets Love Sign "Master Spark Frozen" due to being infused with the power of winter).
* ''VideoGame/YarsRevenge'' does this quite oddly. The Qotile constantly palette swaps as part of its normal function, going through a
rainbow when large shots need to be populated.
** This also happens when you make SBURB {{Unwinnable}} by trying to play it with only one person. The [[LightIsGood Prospit]] carapaces will wear [[DarkIsNotEvil black]] and the [[DarkIsEvil Derse]] carapaces will wear [[LightIsNotGood white]]. But if that happens, [[NintendoHard you've got bigger problems]].
* ''Webcomic/ManlyGuysDoingManlyThings'': As noted early on, pallet swapping CommanderBadass ends up making him resemble the artist's father. She promptly [[http://thepunchlineismachismo.com/archives/comic/06282010 turned him into recurring character]], [[CanadaEh Canadian Guy]]. The in-universe explanation is that [[spoiler:Canadian Guy is an [[ArtificialHuman unsanctioned regional bootleg]]
of the Commander]].
* ''WebComic/TheNonAdventuresOfWonderella'': The mirror-universe versions of Wonderella and Wonderita wear costumes with
the colors that the 2600 could produce. When it turns red, it becomes reversed.
* ''Webcomic/PhillerSpace'': Ephil looks just like Philler except for their palettes.
* ''Webcomic/SheldonTheTinyDinosaur'': The titular character is
a Swirl and tries to kill you. After the player has scored 70,000 points, the shield around the Qotile turns green dino. A [[https://sheldonthetinydinosaur.com/post/173274030237/theres-always-a-bootleg-storenvy-redbubble "bootleg"]] version of him exists, but it's coloured blue, and the Qotile will turn into Swirls when it turns blue wears a peanut shell instead of an acorn cap.
* In ''Webcomic/YokokasQuest'', Mao
and yellow as well. Of course, the original red Swirl is faster and usually trickier to avoid/kill. The shield goes through two Yokoka are basically palette-swaps of each other palette swaps as well - at 150,000 points, it turns grey, in cat form, and would be this normally if not for hair length and clothing differences. A [[FourthWallMailSlot Q&A strip]] explains the Qotile's transforming frequency turns back to normal, but the Swirl can now turn in flight to home in on the Yar; and at 230,000 points, the shield turns pink, and the Qotile now has triple-frequency ''and'' homing ability.colour differences as Yokoka having a type of albinism.



[[folder:Simulation Game]]
* In ''VideoGame/{{Descent}}'' and ''Descent II'', some enemy robots would have textures that looked like textures found within the games' walls or floors. Although some were for camouflage, some 'bots had their textures changed to denote different behavior (such as dropping bombs, instead of firing laser or missiles or what-have-you). Red Medium Hulks are three times tougher than Brown Medium Hulks, and use homing missiles, in barrages, nonetheless. Class 2 Platforms have a green {{Demonic Spider|s}} variation that shoots rapid-fire concussion missiles. In ''Descent II'', the [[GoddamnedBats goddamned Red Hornets]] later have a more {{demonic|Spiders}} green variant, the Spawns.
* ''VideoGame/HarvestMoonGrandBazaar'': While the other games will use palette swaps for minor characters and other insignificant things (items, animals, etc.), a lot of the major townspeople in ''Grand Bazaar'' share sprites with at least one other villager. The two main character choices (a male and a female) are just swaps of each other. Claire shares the same sprite with Nellie, and Isaac with Wilbur; Cindy with Lauren, along with every other young girl (including your daughter); Kevin with all other young boys (including your son); Ethel with Joan; and Raul with Diego and Enrique (they're all brothers). They at least get somewhat different {{Character Portrait}}s, but because of this they wear really similar clothing in their artwork.
* ''VideoGame/IdolManager'': Idol portraits are a mix and match of a large, but still limited, pool of poses, faces, hairstyles and outfit designs.
* ''VideoGame/IWasATeenageExocolonist'': The career endcards display the trope on two levels:
** Each individual endcard adapts to Sol's gender presentation, but only via changing their hairstyle.
** Several pairs and trios of endcards are clearly using identical or nearly identical poses for Sol, while changing some combination of Sol's clothing and what they are holding. The background is always more heavily modified by comparison. For example, both the botanist and lawyer ending show Sol sitting at a desk from the same angle with their left arm raised, but the botanist is holding a plant, while the lawyer is touching a larger holoscreen.
* Every animal in ''VideoGame/LetsBuildAZoo'' has 10 variants. While some of them have slightly different base sprites, most of them are recolours of the default. Averted in the ''Dinosaur Island'' DLC, though, where every prehistoric species only has one variant each.
* In ''VideoGame/VivaPinata'', every pinata species has multiple colour variants that can be obtained by feeding them certain items. The Flutterscotch variants have different models in the Platform/Xbox360 games, but they're just palette swaps in ''Pocket Paradise''.
* In the Platform/{{S|uperNintendoEntertainmentSystem}}NES ports of ''VideoGame/WingCommander'' and ''Wing Commander: The Secret Missions'', the Jalthi was a color-swapped version of the Salthi model, due to storage limitations of the cartridge. However, the Jalthi retains its hard-hitting armament of six guns, making it easier to dismiss the heavy fighter as one of the disposable mook fighters with only two lasers until it's too late.
* ''VideoGame/WingsOfDawn'': Lampshaded in-universe with a direct reference to the trope namer with the Sweeper and Astray, two Fura'ngle fighters that look identical save for their colorations.

to:

[[folder:Simulation Game]]
[[folder:Web Original]]
* In ''VideoGame/{{Descent}}'' and ''Descent II'', some enemy robots would have textures that looked like textures found within the games' walls or floors. Although some were for camouflage, some 'bots had their textures changed to denote different behavior (such as dropping bombs, instead sixth, final episode of firing laser or missiles or what-have-you). ''WebVideo/DontHugMeImScared'', [[spoiler:we get a blue Red Medium Hulks are three times tougher than Brown Medium Hulks, and use homing missiles, in barrages, nonetheless. Class 2 Platforms have Guy, a green {{Demonic Spider|s}} variation that shoots rapid-fire concussion missiles. In ''Descent II'', the [[GoddamnedBats goddamned Red Hornets]] later have Yellow Guy, and a more {{demonic|Spiders}} green variant, the Spawns.
red Duck; which also happen to be their favourite colours, as described in episode one]].
* ''VideoGame/HarvestMoonGrandBazaar'': While the other games will use ''WebAnimation/DSBTInsaniT'': This is what Bill's second and third forms are. His second form turns his hair a lighter shade of blue, and his third form turns his hair and clothes black with a yellow shirt.
* Platform/GoAnimate has Daillou (sometimes others) as a
palette swaps swap for minor Caillou.
* Parodied by WebVideo/{{Pikasprey}} with "Donny Rage", an OriginalCharacter who is nothing more than an all-red [[VideoGame/MortalKombat1992 Johnny Cage]] sprite.
* The
characters and other insignificant things (items, animals, etc.), a lot of the major townspeople in ''Grand Bazaar'' share sprites with at least one other villager. The two main character choices (a male and a female) are just swaps of each other. Claire shares the same sprite with Nellie, and Isaac with Wilbur; Cindy with Lauren, along with every other young girl (including your daughter); Kevin with all other young boys (including your son); Ethel with Joan; and Raul with Diego and Enrique (they're all brothers). They at least get somewhat different {{Character Portrait}}s, but because of this they wear really similar clothing in their artwork.
* ''VideoGame/IdolManager'': Idol portraits are a mix and match of a large, but still limited, pool of poses, faces, hairstyles and outfit designs.
* ''VideoGame/IWasATeenageExocolonist'': The career endcards display the trope on two levels:
** Each individual endcard adapts to Sol's gender presentation, but only via changing their hairstyle.
** Several pairs and trios of endcards are clearly using identical or nearly identical poses for Sol, while changing some combination of Sol's clothing and what they are holding. The background is always more heavily modified by comparison. For example, both the botanist and lawyer ending show Sol sitting at a desk from the same angle with their left arm raised, but the botanist is holding a plant, while the lawyer is touching a larger holoscreen.
* Every animal in ''VideoGame/LetsBuildAZoo'' has 10 variants. While some of them have slightly different base sprites, most of them are recolours of the default. Averted in the ''Dinosaur Island'' DLC, though, where every prehistoric species only has one variant each.
* In ''VideoGame/VivaPinata'', every pinata species has multiple colour variants that can be obtained by feeding them certain items. The Flutterscotch variants have different models in the Platform/Xbox360 games, but they're just palette swaps in ''Pocket Paradise''.
* In the Platform/{{S|uperNintendoEntertainmentSystem}}NES ports of ''VideoGame/WingCommander'' and ''Wing Commander: The Secret Missions'', the Jalthi was a color-swapped version of the Salthi model, due to storage limitations of the cartridge. However, the Jalthi retains its hard-hitting armament of six guns, making it easier to dismiss the heavy fighter as one of the disposable mook fighters with only two lasers until it's too late.
* ''VideoGame/WingsOfDawn'': Lampshaded in-universe with a direct reference to the trope namer with the Sweeper and Astray, two Fura'ngle fighters that
''WebAnimation/RedVsBlue'' look identical save except for their colorations.unique colors. This is due more to the nature of the work ({{Machinima}} using the ''Franchise/{{Halo}}'' ColorCodedMultiplayer mode) than a stylistic choice.
** In later seasons, when the current game in the series allowed for customized pieces of armor, this cleared up a bit.
* Being one of the web's most potent FountainOfExpies characters, there are a massive number of recolored Franchise/SonicTheHedgehog lookalikes on sites like ''Platform/DeviantArt''. The least modified are simply Sonic with a new color scheme or some clothes on.
* On user-created-adoptable site Squiby it's common for users to take a single format for a creature and use creative colorfills to make multiple versions. Some popular lines that use this formula include [[http://www.squiby.net/user/Deebs Mites,]] [[http://www.squiby.net/user/TenLives Tencats,]] [[http://www.squiby.net/user/windswept Shika]] and [[http://www.squiby.net/user/Meifu Coons]].
* [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4]]: Most characters in his early videos were just Mario recolors, including [=SMG4=] itself and his old friends.



[[folder:Sports Game]]
* In ''VideoGame/BackyardSkateboarding'', [[spoiler:Old School Andy]] is a palette swap of Andy [=MacDonald=].
* ''VideoGame/PunchOut'': In the earlier games, many boxers have each a swapped counterpart with a different face:
** The first arcade game has Glass Joe and Kid Quick, Piston Hurricane and Pizza Pasta, and Bald Bull and Mr. Sandman.
** The second arcade game (''Super Punch-Out!!'') actually has the first two of five fighters, Bear Hugger and Dragon Chan, have their own distinct palettes. Vodka Drunkenski and Super Macho Man share similar bodies. Great Tiger is Piston Hurricane with a turban and slightly longer mustache.
** The NES version has Glass Joe and Don Flamenco, Von Kaiser and Great Tiger, Bald Bull and Mr. Sandman (returning from the arcade game), VodkaDrunkenski / [[FrothyMugsOfWater Soda Popinski]] and Super Macho Man (returning from the arcade sequel ''Super Punch-Out''), and Piston Honda and Mike Tyson / [[SuspiciouslySimilarSubstitute Mr. Dream]]. The only character with a unique model is King Hippo.
** ''Super Punch Out'' for SNES has Gabby Jay and Bob Charlie, Bear Hugger and Mad Clown, Piston Hurricane and Aran Ryan, Bald Bull and Mr. Sandman (again), Dragon Chan and Heike Kagero, Masked Muscle and Super Macho Man, and the two Bruiser Brothers (sharing their own model). The only original palettes are Narcis Prince and Hoy Quarlow.
** The Wii game gave all of the characters distinct character models, although they still have similar appearances, indirectly referencing this trope.
* In ''VideoGame/MutantFootballLeague'', there are five player races: 'Human'/Superhuman, Troll, Alien, Skeleton, and Robot. Robots are actually palette-swapped Skeleton sprites with the ribcages, arms, and legs "filled out"; the only team with robots, the all-robot Turbo Techies, is thus essentially a palette swap of the all-skeleton teams, the Deathskin Razors and the Sixty Whiners.
* ''Mutant League Hockey'':
** There are just three races in this one (Skeleton, Troll, and Robot), with robots now having completely unique sprites. The Deathskin Razors and Turbo Techies are again guilty of this, but not relative to each other -- they have swaps in the form of the Dead Things and Chilly Liars (Razors) and the Bruiser Bots (Techies)
** Of the coaches, only Bricka of the Mutant Monsters and Doc Whizz of the Bruiser Bots have unique portraits and quotes (though Doc Whizz shares his player evaluations with the Robot coaches). The rest are palette swaps of one of the following "molds" -- the Robot, the Troll, the Barbarian, the Wimp, or the Hellspawn.

to:

[[folder:Sports Game]]
[[folder:Western Animation]]
* In ''VideoGame/BackyardSkateboarding'', [[spoiler:Old School Andy]] is a palette swap of Andy [=MacDonald=].
* ''VideoGame/PunchOut'':
In the earlier games, many boxers have each ''WesternAnimation/BatmanBeyond'' episode "Heroes," the character of Magma is a swapped counterpart simple recoloring of Clayface from [[WesternAnimation/BatmanTheAnimatedSeries the previous series]].
* Invoked in ''WesternAnimation/Ben10AlienForce''
with Albedo, the InsufferableGenius and former apprentice of Azmuth made an improved version of the omnitrix and began to masquerade as Ben to trash his reputation. At the end of the episode, Azmuth appears and breaks his version, getting him stuck in a ShapeShifterModeLock of Ben, except with white hair, a red jacket, and red eyes.
%%* Played for laughs several times in ''WesternAnimation/CaptainUnderpants''.
* In ''WesternAnimation/TheCrumpets'', the recurring Weather Girl is usually blonde and wears a pinkish dress. In "Pity The Prize", the Weather Girl in that episode is colored like Cassandra (black/bluish hair, cyan shirt, dark blue skirt, brown belt), not to mention
a different face:
** The first arcade game has Glass Joe and Kid Quick, Piston Hurricane and Pizza Pasta, and Bald Bull and Mr. Sandman.
** The second arcade game (''Super Punch-Out!!'') actually has
voice. This Palette Swap lets Cassandra disguise as the first two of five fighters, Bear Hugger and Dragon Chan, have their own distinct palettes. Vodka Drunkenski and Super Macho Man share Weather Girl with few changes (as well as [[VoiceChangeling imitating her voice]]) so she can try [[LoveTriangle preventing her love interest Pfff from attaching to the real Weather Girl]].
* In ''WesternAnimation/DinosaurTrain'', similarly to ''Walking with Dinosaurs'', prehistoric creatures that are related or look
similar bodies. Great Tiger is Piston Hurricane with a turban have the same generic body shape and slightly longer mustache.
**
only differ through their colour schemes and diverse display structures (horns for the ceratopsians, crests for the hadrosaurs, plates for the stegosaurs etc). The NES version has Glass Joe large theropods always have the same shape of the body and Don Flamenco, Von Kaiser and Great Tiger, Bald Bull and Mr. Sandman (returning skull, no matter how closely related they are. For instance, aside from their colours, the arcade game), VodkaDrunkenski / [[FrothyMugsOfWater Soda Popinski]] ''Allosaurus'' and Super Macho Man (returning ''Giganotosaurus'' can only be told apart from a ''T. rex'' by their different number of fingers, the arcade sequel ''Super Punch-Out''), former's brow horns and Piston Honda and Mike Tyson / [[SuspiciouslySimilarSubstitute Mr. Dream]]. the latter's osteoderms running down its spine. The only ''Daspletosaurus'' looks exactly like ''T. rex'' (since they are related), but coloured differently.
* In the ''WesternAnimation/DonkeyKongCountry'' CGI cartoon, the
character model for Eddie the Mean Old Yeti is the same as Donkey Kong's, but with white fur and a cap instead of a necktie.
* Huey, Dewey, and Louie tend to dress identically but for color in ''WesternAnimation/DuckTales1987'' and various WesternAnimation/DonaldDuck shorts. They vary it up a bit more in ''WesternAnimation/QuackPack'', though their preferred colors stay.
* ''WesternAnimation/FamilyGuy'':
** Lois' sister, Carol, is basically another Lois with different hair and clothes. They sport the same exact face and body shape.
** Stewie's evil clone from "The Hand That Rocks the Wheelchair" has the colors of Stewie's yellow shirt and red overalls switched.
** [[SdrawkcabName Retep]] is Peter
with a unique model green shirt and white pants. [[EvilTwin And he is King Hippo.
** ''Super Punch Out'' for SNES
evil]].
* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]", the crew of Planet Express goes to a ParallelUniverse where [[PointOfDivergence coin flips and other random events having the opposite outcomes from their own]] and where they meet palette-swapped versions of themselves (Fry
has Gabby Jay black hair and Bob Charlie, Bear Hugger and Mad Clown, Piston Hurricane and Aran Ryan, Bald Bull and Mr. Sandman (again), Dragon Chan and Heike Kagero, Masked Muscle and Super Macho Man, and a green jacket, Bender is gold-plated instead of gray, etc.), otherwise nearly identical in personality. This is a literal example in Bender's case, as when Bender originally came off the assembly line he flipped a coin to decide if he was going to have himself painted with a gunmetal gray finish or a golden one, making the two Bruiser Brothers (sharing their own model). The only original Benders ones that chose different palettes for the same physical model.
* In ''WesternAnimation/{{Gargoyles}}'', Owen and Vogel. They say nobody's ever said they look alike. [[spoiler:Turns out it's because Puck based his Owen identity on Vogel, the trickster enjoying the irony of playing TheComicallySerious.]] Further, one of the consequences of rapid growing a Gargoyle clone is a change in coloration, which was probably done to avoid [[OpeningACanOfClones the usual narrative consequences thereof]].
* Creator/HannaBarbera became infamous for this in the 60s and 70s, one example being Mumbly who was somewhat derived from Muttley of ''WesternAnimation/WackyRaces''. Mumbly would later be partnered with The Dread Baron in ''WesternAnimation/LaffALympics'' as [[{{Expy}} stand-ins]] for Muttley and Dick Dastardly, likely due to rights issues with Heatter-Quigley Productions who co-produced ''Wacky Races''.
* One somewhat bizarre non-VideoGame example
are Narcis Prince [[WesternAnimation/LooneyTunes Wile E. Coyote and Hoy Quarlow.
** The Wii game gave
Ralph Wolf]]. They were basically identical, except Ralph had a red nose and Wile E had a black one, and they lived in different areas.
* ''WesternAnimation/MiraculousLadybug'' tends to re-use characters with different colors during crowd shots to save budget. [[https://miraculousladybug.fandom.com/wiki/Ms._Mendeleiev%27s_class?file=Reflekta_004.png This]] class photo is one of the more obvious examples; pretty much
all of the characters distinct students are recolors of each other except for Aurore and Mireille (the blonde girl with pigtails and the dark-haired girl with the aqua sweater, respectively).
* ''WesternAnimation/{{Mixels}}'' has various background filler Mixels that share the same
character models, although they still have similar appearances, indirectly referencing this trope.
with the only difference being swapped colors to represent the elements of the tribe they're from.
* In ''VideoGame/MutantFootballLeague'', there ''WesternAnimation/TheMrMenShow'', Mr. Bounce looks like a yellow Mr. Tickle with a pink hat instead of a blue one.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Due to the show's use of Flash animation, the easiest way to fill out crowd scenes is to reuse the same Flash models multiple times, in addition to mixing and matching mane, tail and cutie mark designs and adding or removing wings or a horn, to make new background ponies. The result is that most background characters tend to be recolored versions of a relatively small handful of basic models, and sometimes even major characters
are five player races: 'Human'/Superhuman, Troll, Alien, Skeleton, and Robot. Robots are actually palette-swapped Skeleton sprites with the ribcages, arms, and legs "filled out"; the only team with robots, the all-robot Turbo Techies, is thus essentially a palette swap of the all-skeleton teams, the Deathskin Razors and the Sixty Whiners.to make background ponies.
* ''Mutant League Hockey'':
*** The white nurse pony from "[[Recap/MyLittlePonyFriendshipIsMagicS1E4ApplebuckSeason Applebuck Season]]" has a palette swap background pony from the same scene.
*** The two spa owners from "[[Recap/MyLittlePonyFriendshipIsMagicS1E20GreenIsntYourColor Green Isn't Your Color]]" have the same character design but with inverted color schemes.
*** "[[Recap/MyLittlePonyFriendshipIsMagicS1E21OverABarrel Over a Barrel]]" has an [[http://img4.wikia.nocookie.net/__cb20130814084450/mlp/images/b/b2/Cherry_Berry_is_that_you_S1E21.png Applejack palette swap]] with [[AllThereInTheScript Cherry Berry]]'s colors and cutie mark.
*** Sabrina Alberghetti's OC, Wild Fire, has two palette swaps.
*** [[CanonImmigrant Blossomforth]] and [[AllThereInTheScript Helia]], both of whom debuted in "Hurricane Fluttershy". In the latter pony's [[SuddenlySpeaking first speaking episode]], "Rainbow Falls", her voice actress was mistakenly credited for the former.
** [[http://img3.wikia.nocookie.net/__cb20131209171102/mlp/images/thumb/e/e3/Daring_Do_ID_S4E04.png/240px-Daring_Do_ID_S4E04.png Daring Do]] has the same appearance as Rainbow Dash, just with a monochrome mane and a tan rather than blue coat. Her explorer clothes help differentiate her. In her original appearance it was because Dash was imagining what she read in a book... and then when she appeared in person she still looked like that.
** Photo Finish is a recolor of Twilight Sparkle, only with a shorter mane to make her look [[NoCelebritiesWereHarmed a little more like Anna Wintour]].
There are just three races in a [[FreezeFrameBonus few frames]] that {{lampshade|Hanging}} this one (Skeleton, Troll, and Robot), with robots now having completely unique sprites. The Deathskin Razors and Turbo Techies are again guilty of this, her cutie mark, which is the same as Twilight's but not relative to each other -- they have swaps in the form with a camera added.
** While most
of the Dead Things and Chilly Liars (Razors) WoodlandCreatures associated with Fluttershy only appear in one palette and the Bruiser Bots (Techies)
** Of the coaches, only Bricka
songbirds have different models for each color scheme, some are given extra variety by means of recolors of the Mutant Monsters and Doc Whizz of same base model. The most extreme case are the Bruiser Bots rabbits, which have unique portraits white, light or dark gray, tan, brown, and quotes (though Doc Whizz shares his player evaluations black recolors, with the Robot coaches). addition of a pair of antlers making jackalopes.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E10SwarmOfTheCentury Swarm of the Century]]":
The rest individual bugs in the multicolored parasprite swarm all share the same character design.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E24OwlsWellThatEndsWell Owl's Well That Ends Well]]": The green dragon is a palette swap of the red dragon in "[[Recap/MyLittlePonyFriendshipIsMagicS1E7Dragonshy Dragonshy]]" earlier in the season. This dragon's character design is used once again multiple times in "[[Recap/MyLittlePonyFriendshipIsMagicS2E21DragonQuest Dragon Quest]]", colored red, green, light blue or black. In addition, the dragons flying in the actual migration all use one of two character models, identical save that one has a slender snout and a long spike on its head and the other has a heavy jaw, an underbite and two short horns, both recolored in a rainbow of hues.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E21OverABarrel Over a Barrel]]": The buffalo (besides Chief Thunderhooves and Little Strongheart, who have important enough roles to get their own models) all use the same Flash model as each other, recolored to have either brown, russet or tan fur to make scenes with their tribe less visually monotonous.
** "[[Recap/MyLittlePonyFriendshipIsMagicS2E1TheReturnOfHarmonyPart1 The Return of Harmony, Part 1]]": The Keepers of the Grove of Truth
are physically perfect copies of each other, their only differences being that one is dark red, one is orange-red, and one is green.
** "[[Recap/MyLittlePonyFriendshipIsMagicS2E4LunaEclipsed Luna Eclipsed]]": The band that performs on stage are actually
palette swaps of one the band from "[[Recap/MyLittlePonyFriendshipIsMagicS1E26TheBestNightEver The Best Night Ever]]" but are wearing scarecrow costumes. Fiddly Faddle, the Octavia palette swap, also appears in "Apple Family Reunion".
** "[[Recap/MyLittlePonyFriendshipIsMagicS3E5MagicDuel Magic Duel]]": The various versions of Applejack and Rarity that Twilight makes during the titular duel look like palette swaps of their younger sisters and various other members
of the following "molds" -- apple family. This is because [[spoiler:they really are palette swaps, as Twilight is not strong enough to actually cast those spells, so the Robot, Apple Family and Sweetie Belle disguised themselves with paint and hair dyes instead]]. Likewise, Fluttershy is painted in Rainbow Dash's colors for the Troll, duplication illusion.
** "[[Recap/MyLittlePonyFriendshipIsMagicS3E9AppleFamilyReunion Apple Family Reunion]]": The fruit bats are a particularly extreme example of this. Only
the Barbarian, red ones are given detailed models, while all other bats are just outlines filled in with all the Wimp, or colors of the Hellspawn.rainbow.
** "[[Recap/MyLittlePonyFriendshipIsMagicS4E7Bats Bats!]]": The same Flash model is used for all the vampire fruit bats, recolored brown, gray or slate blue to give them some variety.
** "[[Recap/MyLittlePonyFriendshipIsMagicS5E12AmendingFences Amending Fences]]": Moondancer, a friend first mentioned in the first episode of the series but who does not appear properly until here in season 5, is partly a recolor of Twilight, emphasizing her role as a {{foil}}. When they're young, they're complete palette swaps aside from their Cutie Marks (and both are antisocial bookworms). At the time of the episode, Moondancer has acquired BigOlEyebrows, NerdGlasses, a sweater and a messier "I don't care what I look like" version of the hairstyle, though it's still a modification of the same one with a hair bobble. (And she's become even more antisocial whereas Twilight has learnt to appreciate friendship.) We also see that before Twilight's rejection traumatised her and she decided to isolate herself, she had the eyebrows and glasses but was still otherwise a palette swap. (This doesn't so much seem to have symbolic significance as to be a needed halfway point between the two other looks.)
* ''WesternAnimation/TheNewScoobyDooMovies'': One episode reuses a character model of a villain from [[WesternAnimation/ScoobyDooWhereAreYou the original series]], and just recolors him white to make a 'new' villain.
* ''WesternAnimation/PAWPatrol'': One episode features a one-off pup named Sylvia, who is a palette swap of Chase with blue fur and purple eyes rather than brown fur and orange eyes.
* ''WesternAnimation/ReadyJetGo'':
** Moonbeam is a light blue version of Sunspot.
** Carrot and Celery's boss from "Back to Bortron 7" is just a huge green Sunspot, but with a mustache obscuring his mouth.
** Face 9001 is an orange recolor of Face 9000.
* ''WesternAnimation/ShimmerAndShine:'' Dottie, the polka-dotted elephant from "My Secret Genies", is practically the elephant from "Abraca-Genie" with polka dots and a different color pattern.
* Homer and Krusty the Clown in ''WesternAnimation/TheSimpsons'' have the exact body shape and face with the obvious difference being Krusty is in clown shoes and makeup. Originally, Homer was supposed to have been a clown as a hidden job that Bart wouldn't know about, but the idea got scrapped and Homer's clown design was made into a separate character.
* Fairly common in ''WesternAnimation/SouthPark'' for background classmates at the boys' school, or for adults in other crowd scenes. Although the animators have put together more distinct character models for extras in later seasons, palette swaps can still occur when they don't feel up to making even more new ones.
* Many extras on ''WesternAnimation/SpongeBobSquarePants'' are Palette Swaps of each other. For example, the "My Leg!" and "Deaugh!" fishes.
* ''WesternAnimation/StarWarsRebels'': Minister Maketh Tua is a palette-swapped generic citizen. Which led to confusion [[spoiler:after her death in [[Recap/StarWarsRebelsTheSiegeOfLothal "The Siege of Lothal"]], because on at least two occasions afterward ([[Recap/StarWarsRebelsS2E08TheFutureOfTheForce "The Future of the Force"]], [[Recap/StarWarsRebelsS2E09Legacy "Legacy"]]) extras with that character model have been seen. Especially notable in "Legacy", where the extra in question gets a distinctive reaction shot]].
* ''WesternAnimation/TotallySpies'' has a ShoutOut example with the girls' predecessors, Pam, Alice, and Crimson. The women look almost ''exactly'' like Hitomi, Ai, and Rui from ''Manga/CatsEye'', just with different hair and eye colors.
* ''Franchise/{{Transformers}}'' has some InUniverse examples of characters performing Palette Swaps on themselves, though:
** In the [[WesternAnimation/TheTransformers original series]], Optimus Prime received one as a side effect of being coated with Dr. Morgan's impervious alloy in "The Return of Optimus Prime, Part 2". He's back to his original colors by the end of the episode, but it's never mentioned if it's because the alloy coating was removed, or if his colors were repainted over the alloy, and neither the American nor [[Anime/TransformersHeadmasters Japanese]] continuations make further mention of the alloy. Amusingly, the "impervious" Optimus Prime ends up looking like Ultra Magnus' cab robot mode (albeit the toy variant without the blue paint highlights on his head), which is likely why they put him back in his normal colors as soon as the story no longer had the need for the alloy.
** In ''WesternAnimation/TransformersAnimated'', Bumblebee, Wasp, and [[spoiler:[[TheMole Longarm Prime/Shockwave]]]] demonstrate palette-swapping abilities via "electronic paint job".
** {{Lampshade|Hanging}}d in the third season of ''WesternAnimation/TransformersPrime''. When the Autobots went underground, Bumblebee reversed his colors, from being a yellow car with black stripes to a black car with yellow stripes. Arcee (who is blue with a few pink accents) notes that if she were to do that, she'd end up [[MythologyGag mostly]] [[WesternAnimation/TheTransformersTheMovie pink]].
* ''WesternAnimation/TheTriplets'': While it's [[JustifiedTrope justified]] due to them being identical triplets, Anna, Helena, and Teresa look exactly the same other than different-colored shirts and hair bows.



[[folder:Survival Horror]]
* ''VideoGame/DeadByDaylight'':
** To tie in with the ''Franchise/SilentHill'' DLC, Behaviour made available some skins that allow series protagonist and ''DBD'' Survivor Cheryl Mason to instead become [=NPCs=] Lisa Garland and Cybil Bennett, with a later update adding James Sunderland.
** Instead of making entirely new Killer slots, they introduced crossover content with WebVideo/CryptTV by making unique skins available to purchase for existing Killers. Specifically, the Hag can become the Birch-Witch, the Doctor can become the Look-See, and the Huntress can become the Mordeo.
** The ''Franchise/ResidentEvil'' chapter came with two Survivors, Leon S. Kennedy and Jill Valentine, who in turn can be skinned up as the Redfield siblings, Chris and Claire. Another chapter based on ''Resident Evil'' was released later on, which gave Leon and Jill skins of Carlos Oliviera and Sheva Alomar. The second chapter also introduced a skin for The Legion that turns them into HUNK.

to:

[[folder:Survival Horror]]
[[folder:Real Life]]
* ''VideoGame/DeadByDaylight'':
** To tie in
Any product that is mass produced can also be made with the ''Franchise/SilentHill'' DLC, Behaviour made available some skins that allow series protagonist different colors. Cars and ''DBD'' Survivor Cheryl Mason to instead become [=NPCs=] Lisa Garland and Cybil Bennett, with electronics are a later update adding James Sunderland.
big example of this.
** Instead Nintendo is very fond of making entirely new Killer slots, they introduced crossover content their consoles and accessories in different colors. The Nintendo 64 had controllers of various colors, ranging from red, blue, green, purple, etc. The console itself would also be produced in colors beyond black late in its life. When the Gamecube was launched, it came in either black or purple, along with WebVideo/CryptTV by making unique skins available to purchase its controllers. Later on, there would be a silver/platinum version and for existing Killers. Specifically, a short time, there was orange, but that color was used only for the Hag can become the Birch-Witch, the Doctor can become the Look-See, and the Huntress can become the Mordeo.
**
controller. The ''Franchise/ResidentEvil'' chapter came with two Survivors, Leon S. Kennedy and Jill Valentine, who in turn can be skinned up as the Redfield siblings, Chris and Claire. Another chapter based on ''Resident Evil'' was Wii initially released only in white, but it was also produced in black years later on, and there were controllers in black as well, along with pink, blue, and a limited edition of gold. The Wii-U and its controllers only ever came in either black or white. The Switch console is only produced in black, although the attachable Joy-Con come in gray, as well as several neon colors such as blue, red, yellow, green and pink. A set of limited edition ''VideoGame/SuperMarioOdyssey'' red Joy-Con also exist. The standard wireless Pro Controller is black, although a ''VideoGame/Splatoon2'' Pro Controller with green and pink grips came out to coincide with the release of the game. There are several other cheaper Pro Controller variants, but they lack several features found only in their more expensive brethren.
** Nintendo's handhelds are an even bigger example of palette swapping, having huge amounts of colors consumers could pick from and some of them were limited edition colors (such as gold) and a few of those were [[NoExportForYou never released outside of their regions]]. There's a ''ton'' of colors that were used throughout each handheld iteration and they can be found [[http://en.wikipedia.org/wiki/List_of_Game_Boy_colors_and_styles here for the Game Boy line]] and [[http://en.wikipedia.org/wiki/List_of_Nintendo_DS_colors_and_styles for the DS line]].
* [[http://en.wikipedia.org/wiki/Rebadging Badge engineering]].
** A car company takes one of their cars, swaps out the badges, then ''maybe'' changes the bodywork slightly before selling in one of their subsidiaries. General Motors is/was infamous for this, famously selling ''seven'' versions of effective ''the same car'' in the 1980s, all in the same market. The modern Volkswagen group likewise does the same, typically giving its affordable divisions previous-generation VW vehicles to modify. Chrysler, from 1970 until 1994, sold rebadged Mitsubishi compact cars because Chrysler's own compacts were [[TheAllegedCar so awful that nobody bought them]]. They stopped when they finally came up with a decent compact of their own in the Neon. {{Lampshade|Hanging}}d with their [[TheEighties mid-80s]] ads for the fifth-generation Dodge/Plymouth Colt.
--->"Colt. It's all the Japanese you need to know."
** Lincoln made fun of this [[https://www.youtube.com/watch?v=5_pPMEZ1uXI in a 1980s commercial]], where [[NeedleInAStackOfNeedles people get confused over
which gave Leon GM luxury car is theirs]], since at the time, there was very little to distinguish top-trim Cadillacs, Buicks and Jill skins Oldsmobiles from each other. They even had [[https://web.archive.org/web/20200910214926/https://www.youtube.com/watch?v=_GV1PGRiOKM&gl=US&hl=en a followup]] where some of Carlos Oliviera the people involved learned their lesson and Sheva Alomar. The second chapter also introduced got Lincolns to alleviate the issue. (Ironically, nowadays Lincolns have a skin reputation for The Legion that turns being badge-engineered Fords, though as of late they've been trying to shake this reputation, with the current Lincoln Continental perhaps being the prime example.)
* Basically any cheap self-promotional item handed out by a hotel, real estate agent, car dealer, etc, was almost certainly ordered from some generic wholesaler, meaning the pen, notepad, fidget spinner, etc, you got from
them into HUNK.is probably completely identical to many other free pens/notepads/fidget spinners floating around out there except the color and logo is different. Companies in China specialise in this, where they offer "original design manufacturer" (ODM) services to interested clients through sites such as Alibaba -- one would place a miminal order of about a hundred or so units and have them [[DolledUpInstallment rebadged]] to suit the client's needs. This accounts for why you can see a cheap Android smartphone or Platform/MP3 player being sold by unrelated companies but share the same design and internals.
* Prior to [[ScienceMarchesOn the New Horizons encounter]], many CG-renderings of the dwarf planet Pluto will often tend to depict it as a blue-gray recolor of Jupiter's moon Ganymede.




[[folder:Third-Person Shooter]]
* While the Octarians are the main enemies of all three ''Franchise/{{Splatoon}}'' games, ''[[VideoGame/Splatoon2 Octo Expansion]]'' colors them a blue-to-neon-yellow gradient to signify how they've been "[[ZombifyTheLiving sanitized]]" by whatever's running the Deep Sea Metro, while ''VideoGame/Splatoon3'' gives them all fur to fit with the "Return of the Mammalians" theme.
[[/folder]]

[[folder:Tower Defense]]
* ''VideoGame/DragonWars'' has a lot of this with its dragons. Kinnara and Garuda, Kastor and Borg, and probably others, are palette swaps of each other.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/AgeOfWonders'', very few fabric units (Larva-Maggot, Gold-Black Dragon) and [[http://wiki.heavengames.com/aow/ReColoring_Units most modded units]].
* Almost all of the non-plot-related enemies and characters in ''Franchise/{{Disgaea}}'' have higher class ranks that are palette swaps of their base class, each with slightly better stats than the last.
** ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' introduces a service that allows one to change a unit's color to that of any of their other creatable ranks for a fee, and 4 expands on it by introducing unique colors that aren't used by any of a class' ranks, and extends the palette swapping privileges to unique characters.
** Also in 3, various Palette swaps of Mao are important to the plot as "Inner Mao"s, such as the orange-colored "Saucy Maos" representing his love of hot sauce, and the green-colored "Maos who Say Dad", representing [[spoiler: Mao's repressed trauma of accidentally getting his father killed.]] Another green-colored one acts as "Mao's True Heart", portraying a much more mature version of him.
** A similar effect is seen in most other Creator/NipponIchi titles, including ''VideoGame/LaPucelle'' and ''VideoGame/MakaiKingdom''. ''VideoGame/PhantomBrave'' did it with the titles attached to characters instead of classes.
** In ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}'' Des X is a palette swap of Desco. This being Disgaea, is pointed out and lampshaded.
** Etna turns Blue for a chapter in ''VideoGame/DisgaeaDimension2''. This is a plot point, as Etna herself points out, she looks like she's "Player 2". All of her alternate unit palettes are also swapped.
** Most of the named plot characters in D2 - such as Laharl, Etna, Sicily and Flonne - have unique sprites. Lanzarote, on the other hand, is an Archer recolour. Given that Lanzarote is plot-relevant for one chapter and is then [[DemotedToExtra basically only notable because you probably won't have a caster of aggressive buffs before then]], this was probably done just to save time.
** ''VideoGame/Disgaea5AllianceOfVengeance'' took this to a whole new level: every character can have their entire palette changed how you want it to look. This applies twice over to any character that has a transformation-style Overload skill, allowing you to custom color their alternate form.
** ''VideoGame/Disgaea6DefianceOfDestiny'': In the game's final chapter, Zed has to contend with a version of himself from a differing timeline where [[spoiler: he ended up giving in to his destructive impulses and resumed being the God of Destruction he once was.]] Zed even complains of how the other one is merely a palette-swap of him.
* ''VideoGame/FinalFantasyTactics'':
** Nono from ''VideoGame/FinalFantasyTacticsAdvance'' wears a green version of his job class, the Gadgeteer's clothes.
** All generic units, enemy and ally, in the series are color swaps of each other so players can identify units from each other. Example, a Nu Mou Black Mage is generally clothed in blue while an enemy one has red clothing. This makes things moderately confusing when you have to fight Blue Mages dressed in red and Red Mages dressed in blue. In ''Tactics A2'' this becomes funny. The red king is dressed in blue, the blue king is dressed in red, the black king is dressed in red, and the green king is dressed in purple. Not only that, but they aren't masters of their namesake magic, they use other types more often. So apparently magic types can get palette swapped as well.
* The ''Franchise/FireEmblem'' series plays this in several different ways:
** There is usually just one or two (if both genders are possible) character models per class; everyone in a particular class is a palette swap of that model. Generic units are coloured by affiliation, while playable, boss and other important characters have their own unique colour scheme. Some characters have their own individual class (e.g. Lord) and thus look unique. ''Radiant Dawn'' alleviates this to some extent by giving every player and important character a unique skin to their model which reflects their actual appearance, but the model's animations do not change at all. That is why the fans clamor for the official character art--these portraits tend to add a touch of personalization that the in-game models often do not portray. Several exceptions exist to this tendency, particularly in the GBA era. ''The Sacred Stones'' introduced three apprentice classes; there is only one character each that as such looks rather unique... until he/she promotes into a proper class. ''Blazing Sword'''s Hawkeye - comparatively not that important a character - has his own completely unique [[TheBerserker Berserker]] sprite which differs significantly from the normal in its movement, whereas all other Berserkers use the generic sprite. Weird.
** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 duology]] is most notorious for this since it was done with semi-important villains, though [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the original game]] was even worse. After ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[VideoGame/FireEmblemTheBindingBlade following]] [[VideoGame/FireEmblemTheBlazingBlade handheld]] [[VideoGame/FireEmblemTheSacredStones games]] before finally ending for good in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''.
** Due to the graphical limitations of the Nintendo Famicom, VideoGame/FireEmblemShadowDragonAndTheBladeOfLight has a few instances of characters having palette-swapped portraits or even sharing portraits altogether.
*** Cain and Abel look ''very'' similar because they share most of the same structures in their portraits, with only opposite colors and minor details such as hairstyles and Abel's GoofyBuckteeth.
*** The fighter trio of Bord, Cord, and Barst involves all of them with big, poofy hair and holding axes. Only Barst looks slightly different because he has a bright blue color scheme. Bord and Cord, however, share their portraits.
*** Gordin, Sedgar, and Wolf have similar looks, with the former two sharing their portraits despite them being in different bow-wielding classes and the latter only having fuchsia hair instead of green and purplish clothes instead of green and blue.
*** Dolph and Macellan share portraits. They both wear green armor and have a singular tooth portruding from the bottom of their mouths.
*** Matthis and Vyland share portraits as both have red hair and turquoise armor.
*** Caesar and Radd share all but hair and armor colors.
*** Palla, Catria, and Est all have the same poses, head shapes, body types, and armor shapes, which is fitting because they're sisters in the same class. In addition, Palla and Est also make the same expression: looking to the left. The only differences are their signature hair colors (green for Palla, blue for Catria, and pink for Est), hairstyles, armor colors (blue for Palla, red for Catria, and pink for Est), and Catria's facial expression (looking to the right).
*** Most minor bosses have identical portraits, with their appearances depending on whether they're human or manakete.
** Similarly, VideoGame/FireEmblemGaiden does the same thing for the same reason. However, this sequel is more graphically advanced because we have fewer instances of characters having identical portraits.
*** The Whitewings' portraits are pretty much identical to their mugs in the predecessor's. Palla's changes are lighting-based, Catria has very minor differences in her armor color, and Est's changes are pretty much negligible, to the point where you need a good eye to see what the differences in her two Famicom portraits are.
*** Sonya's portrait is based on Marla and Hestia's to show their sibling relationship. However, Sonya's portrait has a different color scheme because she's recruitable and, unlike them, is still human.
*** Delthea's portraits depict her with different colors and expressions, though everything else is still the same.
*** Zeke's portrait is basically a mirrored version of [[spoiler: Camus']] because [[spoiler: "Ezekiel" is an alias given to Camus after he landed in Valentia from Archanea and lost his memories]].
*** Zeke's lover, Tatiana, is a mirrored, palette swapped version of [[spoiler: Nyna, but without the tiara]] because [[spoiler: Nyna also loves Camus]].
*** Like in its predecessor, many bosses of Gaiden are palette swaps, though only few bosses actually have ''identical'' portraits. The only instances of identical portraits are between the witch sisters Marla and Hestia; the pirates Barth and Garth; Desaix and Jerome; the evil sorcerers Nuibaba and Gharn; Myrmidons Deen and Blake; and Mikhail, Garcia, and Jedah of the Duma Faithful. Unlike ''Shadow Dragon and the Blade of Light'', however, all other bosses and playable characters who share portraits with bosses at least have different palettes and/or minor physical features such as hairstyles.
** ''VideoGame/FireEmblemAwakening'': All of your allies' outfits for their classes tend to either be blue or have blue lining. There are a few exceptions, however:
*** In the true tradition of the red/green cavalier duo, [[TheLadette Sully]] and [[RidiculouslyAverageGuy Stahl]], have red and green Cavalier outfits, respectively, and the red and green lining is used for their Paladin and Great Knight uniforms.
*** Kellam, a Knight, has orange lining on his uniform. Like Sully and Stahl, he keeps his colors for his Great Knight outfit; ditto goes for Sully's future daughter Kjelle, only with purple instead.
*** [[GenkiGirl Lissa]] has a yellow dress for her Cleric and War Cleric classes, and she gets a green and yellow Sage robe that is identical to her sister [[TheOjou Emmeryn's outfit]]. Lissa's future son Owain also gets a dark yellow colored Myrmidon/Swordmaster outfit.
*** Both Miriel (first generation) and Brady ([[RichBitch Maribelle's]] son) get unique-looking robes as Sages (Miriel's is black with a thin gold collar, while Brady's is dark purple with the same Roman numeral collar as Lissa's). Brady also gets a black and purple War Monk outfit.
*** [[BrokenAce Cordelia]] and her daughter [[{{Tsundere}} Severa]] have red lining for their Pegasus Knight and Mercenary/Hero outfits. Flavia's Hero uniform also has red linings.
*** Nowi, Nah, and Tiki are green, red, and bright yellow dragons, respectively.[[note]]A female Morgan, if any of these women are her mother, can also become a dragon, but will always have Nowi's coloring in her dragon model[[/note]]
*** Both Anna and [[spoiler:Gangrel]] have red and yellow/black colored Trickster outfits, respectively.
*** Finally, Say'ri has a light purple Swordmaster outfit.
*** There's also an odd variant for the second-generation playable characters: palette swapping their hair colors depending who their parents are.
*** All 121 Einherjar [[https://cdn.discordapp.com/attachments/859465252189241414/1166175658532159488/20211124_205122.jpg?ex=654988b7&is=653713b7&hm=fa5dbda3b606fd1f9bc6acd44914a6401e46360b1cf690948374001e18aea7cf& share the same hair colors as their portraits]]. However, their hairstyles are limited to the avatar's possible hairstyles.
** ''VideoGame/FireEmblemFates'' retains the unique color palette for each character's base class model as well as their "canon" promotion. (For instance, Kaze and Saizo wear green and red respectively as Ninjas and Master Ninjas.) It also keeps ''Awakening''[='=]s use of palette swapping the second generation characters' hair based on their parent's color.
** ''VideoGame/FireEmblemEchoesShadowsOfValentia'' takes this to its logical extreme, with each character getting their own unique palette regardless of what class they're currently in (except for the DLC Overclasses). For instance, Gray and Tobin will always be wearing green and yellow versions of their classes' uniforms, respectively.
* In ''VideoGame/FossilFighters: Champions'':
** All of the Super Evolvers are palette swaps, except for Kaishin and Buldor. They also include similar attack sets.
** Strangely enough, Teffla and Papygon are palette swaps of each other, despite evolving from completely different vivosaurs.
* The original, 1996 ''VideoGame/HeroesOfJinYong'' is pretty bad in this regard. It's quite obvious the player character, Hsu, have his sprite recycled for a dozen NPC and enemy designs, from heroic swordsmen to random bandits. It's especially obvious in battle scenes where all their sprites move the same way! The 2022 remake fixed this issue.
* ''VideoGame/HeroesOfMightAndMagic'' suffers from a bad case of palette swapping when units upgrade. Granted, some bells and whistles are usually added, but it's painfully obvious the models were built from the same sprite.
* Surprisingly for a game of its complexity, ''VideoGame/JaggedAlliance 2'' has this. All enemies, mercs and militia are basically the same 3 models (Big Male, Regular Male, and Female) with a different palette for each. Mercs have the most diversity, as each has a different clothing color combination, and of course there are all sorts of combinations for hair color and skin color for everyone in the game.
* ''VideoGame/LuminousArc'' and [[VideoGame/LuminousArc2 its sequel]] are horrible about this. There are probably less than ten different monster sprites that are recolored to make all the generic enemies you face.
* The economic edutainment game ''VideoGame/{{MULE}}'' does this with the players' characters if any of them are the same species, but since they only share the screen during auctions, it's not really a problem.
* The Koubu mecha in the first ''VideoGame/SakuraWars'' game are identical aside from color and weapons. The second game added another set of sprites for the two characters with European designed mecha. Once the games entered 3D with the third game, each character's mecha became more individualized with unique emblems, animations, and weapon models.
* ''VideoGame/ShiningForceIII'' does a pretty good job of averting this, until around half way when you notice the earliest monsters reappearing but with a different colour. The humble bat, one of the earliest enemies, reappears in Chapter 4 as the Vampire Bat which is bright red.
* In ''VideoGame/SuperRobotWarsV'', 2 units reused from [[VideoGame/SuperRobotWarsZ Z3]] had their sprites' colors changed, in the process turning them from Char's Counterattack units to Unicorn units: the Earth Federation's Jegan mobile suits (more or less becoming the Jegan Type A2 without changing the name) and Neo-Zeon's Musaka-class ships.
* Despite ''[[Anime/MobileSuitGundamUnicorn Unicorn]]'' not being in the ''VideoGame/SuperRobotWarsX'' cast, the Neo-Zeon mobile suits Gaza-D and Zssa are still reused from ''[[VideoGame/SuperRobotWarsV V]]'', only changed to their original coloring from ''[[Anime/MobileSuitGundamZZ ZZ]]''.
* In ''VideoGame/TelepathRPG'', shadowlings get different color palettes to show how old they are. In the original, every shadowling is red except for Festus, who is blue, and Nala, who is green. (Tastidian and Nelis are different colors too, but they get unique models instead of just a palette swap.) In later games, blue shadowlings are always [[TheMedic psy healers]], probably as a CallBack to Festus.
** In ''VideoGame/TelepathTactics'', every class has a colored uniform of some kind that changes color [[ColourCodedForYourConvenience depending on what side they're on]]. (In the campaign, Emma's army is blue, her enemies are red, and neutrals are a variety of colors, usually green.) In a departure from previous games, shadowling color is no longer tied to age -- they don't have a uniform, so they have to change the color of their eyes and hands instead.
[[/folder]]

[[folder:Wide Open Sandbox]]
* ''VideoGame/GrandTheftAutoViceCityStories'' does this in a way to mitigate the infamous ped clumping issue that has plagued sixth-generation installments of the franchise due to artistic and hardware constraints.
* Pedestrian models in ''VideoGame/MafiaII'' utilise a variation of ''Mortal Kombat'''s palette swap scheme, where a single model is used for a pedestrian type, with certain parts of the character's texture recoloured on the fly. It works somewhat, though players may still notice clones of the same model being clumped together on-screen at points.
* ''VideoGame/{{Minecraft}}'':
** Cave Spiders are smaller, blue versions of the regular Spider enemy, and are able to inflict poison with their attacks. Unlike the regular spider, which spawns in any dark condition, the cave spiders only appear from spawners inside abandoned mineshafts.
** The first five ores added to the game were originally all palette-swaps of one-another, having the texture for stone but with bits of the material in it. Black for coal, beige for iron, yellow for gold, red for redstone, and cyan for diamond. This has since been changed in future updates, which differentiated the ore shapes more.
** Horses come in thirty-five varieties (five patterns and seven colors), while Tropical Fish come in over three thousand (two body shapes, six patterns per shape, sixteen colors for the main body, and sixteen colors for the pattern).
** Unlike horses, donkeys and mules each only come in one possible colour, however mules use the same models as donkeys, only coloured dark brown instead of light grey (they are also functionally the same, with the exception that you cannot breed mules).
** Axolotls come in five different colors, pink, white, brown, yellow, and blue. The first four spawn in the wild and represent the different colour morphs that axolotls can take in real life, the last one is a Franchise/{{Pokemon}} reference that has a 1/1200 chance of appearing when breeding two axolotls.
** Cows have a rare variant which spawns on mushroom islands known as mooshrooms, which are bright-red, have red mushrooms growing out of their back, and dark pits instead of eyes. These have their own sub-variant known as brown mooshrooms, which are the same except they are brown and have brown mushrooms growing on them.
** The common zombie has two variants known as husks (basically desert zombies, or mummies) and drowned (basically water zombies). Their models are the same, but the variants are strong, as husks do not burn in daylight and inflict hunger with each hit, and drowned can swim and can wield throwable tridents.
** Skeletons have three variants, the snowy-dwelling husks, the swamp-dwelling bogged, and the Nether-dwelling Wither skeletons. Their behaviour is the same, but the husks are draped in rags and inflict slowness with their arrows, the bogged are green, moss-covered, and shoot poison arrows, while the Wither skeletons are much bigger, black in colour, wield swords instead of bows[[note]]Although it never happens naturally, you can modify the normal skeletons with commands to wield swords instead of bows, they will use them as Wither skeletons do.[[/note]], and inflict the Wither effect with each hit.
** Cats, frogs, wolves, parrots, and rabbits can all spawn in a variety of different set colours. The cats and rabbit reference the different natural breeds (although the tuxedo cat is also based on a cat owned by the lead developer), wolves reference different canine colour morphs and species (and one striped form resembling a hyena), while parrots and frogs reference different parrot and frog species.
** Pandas have a rare brown variant, which looks the same except its black markings are brown, and references a very rare and real subspecies of panda known as the Qinling panda that looks like that.
** Foxes can spawn as a red fox in taiga biomes, or as a white arctic fox in tundra biomes.
** Piglins have a variant known as piglin brutes, which use the same model, except dressed in black clothing with a one-armed gold gauntlet, instead of brown clothing, wield axes instead of a sword or a crossbow, and have a scar over one eye. They only spawn in bastions, and are ''much'' tougher than the basic piglin, and ''always'' hostile.
** Guardians have a mini-boss variant known as elder guardians, which look the same except much bigger and pale-coloured. It attacks and defends itself the same way as a regular guardian, but it also inflicts Mining Fatigue, and is both stronger and ''much'' tougher than its smaller relative. However, they do not respawn once killed.
** Squids have a bioluminescent cave-dwelling equivalent known as glow squids (which originated from the spin-off game ''Minecraft Earth''). Interestingly, their textures are more cartoony than the regular squid, with mismatched eyes that don't line up.
* ''VideoGame/{{Prototype}}'' has both lighter-colored USMC and darker-colored Blackwatch palettes of military vehicles, the ones you can actually hijack. Blackwatch ground vehicles are tougher to kill while their aircraft carry more ammunition(and are also slightly tougher), than their Marine counterparts. They can also be easily identified with their respective logos too.\\
\\
Also the civilian populace, where any given civilian model has a few color themes affecting attire and skin.
* In ''VideoGame/SaintsRowTheThird'', you can unlock new skins for your gang members (like hookers, cops, {{mascot}}s, National Guard soldiers, and even rival gang members) by completing story missions and minigames. If you actually apply these skins to your gang, it quickly becomes obvious that they are simply palette swapped versions of the originals, right down to the ones modeled on rival gangsters continuing to make disparaging remarks about the Saints during battle.
* ''VideoGame/{{Terraria}}'':
** There are seven different versions of the basic Slime monster.
** There's also two versions of the basic Skeleton monster, two of the Skeleton caster, two of the Bat, two of the Man eater (a jungle-based killer plant), and many of the Zombie.
** In 1.2, Lead, Tin, Tungsten, Platinum, Palladium, Orichalcum and Titanium are practically alternate (and slightly better) materials of Iron, Copper, Silver, Gold, Cobalt, Mythril and Adamantite respectively, that can be generated in a world in the place of the latter materials. The weapons, bricks and furnishings made from them are appropriately different-colored as well, while the 'alternate' Hardmode Metal armor suits have unique properties that the Cobalt, Mythril, and Adamantite armor suits lack.
** Wood can be found in different forms depending on the biome, including Shadewood (Crimson), Ebonwood (Corruption), Pearlwood (Hallow), Boreal (Snow), Palm (Beach/Sand), and Rich Mahogany (Jungle).
** Most of the console-exclusive content, including enemies and equipment, were reskinned or recolored versions of existing content. The 1.2 patch to console Terraria changed this, giving the content in question actual unique graphics.
** Gemstones all originally had the same elliptical shape while changing only in color before 1.2 update gave them all different cuts.
** The character sprites in alpha were rather blatantly based off of ''VideoGame/FinalFantasyV'' combat sprites, but they were changed for the game's release on Steam.
* ''VideoGame/RedDeadRedemption'':
** In ''I'', adult Jack Marston is just John with a different head and voice.
** [[spoiler:1907 John in ''[[VideoGame/RedDeadRedemption2 II]]'' zig-zags this. He has a slimmer build than Arthur and his own animations for movement, but examining the model shows his body is just Arthur's but scaled down, and he reuses a ton of animations with him - in some circumstances his animations actually revert back to Arthur's[[note]]Such as the ranch and while walking in Heartland Overflow's water[[/note]] His hair is also Arthur's but recolored, and he reuses Arthur's vomiting sounds if he eats a poisonous plant.]]
* ''VideoGame/{{Subnautica}}'' uses this trope on several occasions, including the Spinefish[[note]]a skeletal-patterned variant of the Hoopfish, found in deep-water biomes[[/note]], the Magmarang[[note]]a variant of the Boomerang adapted to volcanic environments[[/note]], the Lava Eyeye[[note]]Ditto, for the Eyeye[[/note]] and the Crimson Ray[[note]]Ditto again, for the Ghostray[[/note]]. The Oculus may seem at first glance to be this to the Peeper, but in reality, its model is slightly different, having no beak and a row of tentacles instead of tail fins.
* The majority of the {{Space Pirate|s}} fighters in ''[[VideoGame/{{X}} X3: Reunion]]'' and later games are standard faction fighters (mostly [[HumansByAnyOtherName Argon]] and [[ProudMerchantRace Teladi]]), but with sweet NoseArt. They retain the turrets and most of the stats of the base ship, though they often can carry a more varied loadout, at the cost of being inferior to the standard ship. ''X3: Terran Conflict'' introduced several AceCustom pirate ships with unique models, and proper Pirate [[MileLongShip capital ships]].
[[/folder]]

!!Non-video game examples:

[[folder:Advertising]]
* Every year people get ads in their newspapers showing collectibles for the big local pro or college sports team. Ceramic villages with the team logo on it, Santa wearing the jersey, etc. What you don't really see until you go online to their website is almost every city got the same ad for the same village and often the only thing different in the picture is the team logo and colors.
** USC and UCLA have a particularly intense rivalry to where any merchandise deal one university gets is soon followed by the same deal with the other. They turn to the same manufacturer most of the time, and as a result, the products are exactly the same, only with different packaging and images printed on them.
* Proto, the mascot of Advertising/{{Protegent}}, is a palette swap of Whyatt from ''WesternAnimation/SuperWhy''.
[[/folder]]

[[folder:Anime & Manga]]
* ''Anime/CControl'' has several facets of [[http://images1.wikia.nocookie.net/__cb20110603165740/soulcontrol/images/7/73/Masakaki_sea.jpg one]] [[http://animeotaku.animeblogger.net/wp-content/uploads/2011/05/C_masakaki2-e1304591765298.jpg basic]] [[http://26.media.tumblr.com/tumblr_ln1m8bmEsk1qanb6ao1_500.png design.]]
* The Tendou sisters in ''Anime/DayBreakIllusion'' are triplets, which sort of justifies them often being literally copy-pasted and colour-tweaked. Also, Etia and Ariel's outfits are identical except for colour and the pattern on their circle-things.
* Manga/{{Devilman}} has [[TheHero Akira Fudo]], and [[BigBadFriend Ryo Asuka]], when they both appear, Ryo is literally a blond Akira, luckily, other adaptations give them different haircuts... Most of the time.
* Common throughout the ''Franchise/{{Digimon}}'' franchise; though it has well over one thousand {{mon}}s, it is slightly padded with palette swaps:
** Perhaps the most understandable examples are the EvilCounterpart palette swaps, darker versions of certain heroic Digimon. The most prominent example, both in the anime and otherwise, is ''Anime/DigimonAdventure02'''s [=BlackWarGreymon=], whose contrast with [[TheHero the actual WarGreymon]] was [[MirrorMatch played up for all it was worth]].
** Sometimes, the difference in color is used to denote a variant of a different level, attribute type, or associated with different elements/powers. For example, [[http://wikimon.net/Otamamon Otamamon's]] has water powers and is of the Virus attribute, while [[http://wikimon.net/Otamamon_%28Red%29 Otamamon Red]] is associated with fire and is of the Data attribute. Both are of the Child level. On the other hand, sometimes there are less reasonable instances: there's [[http://wikimon.net/Monochromon Monochromon]], an Adult, and [[http://wikimon.net/Vermillimon Vermillimon]], a red Monochromon of the Perfect level. There are many more examples.
*** ''VideoGame/DigimonWorld'' is ''horrible'' about doing this to differentiate random enemy Digimon from recruitable ones. You can ''recruit'' [[http://wikimon.net/Betamon Betamon]] and [[http://wikimon.net/Drimogemon Drimogemon]] (frog and drill-nosed mole, basically). You ''fight'' [[http://wikimon.net/Modoki_Betamon ModokiBetamon]] and [[http://wikimon.net/Nise_Drimogemon NiseDrimogemon.]] (Modoki means 'seems like' or 'looks like;' Nise means 'false.') The only difference at all between them is that [=ModokiBetamon=] is a ''slightly different shade of green'' and [=NiseDrimogemon=] ''has a mustache instead of whiskers.''
*** If they're bad, [[http://wikimon.net/Soulmon Soulmon]] is worse. The only difference between him and [[http://wikimon.net/Bakemon Bakemon]] would be a pointy sorcerer's hat.
*** Not as bad as [[http://wikimon.net/Gottsumon Gottsumon]], a Child-level {{golem}} Digimon who has two palette swaps, [[http://wikimon.net/Icemon Icemon]] and [[http://wikimon.net/Insekimon Insekimon]]. At least Icemon (Adult-level) is clearly white as opposed to Gottsumon's grey so you can easily tell them apart, but Insekimon is distinguished from Gottsumon and Icemon solely by being ''a slightly lighter shade of grey with a green tinge'', and what really takes the cake is that he is a Perfect. You heard correctly, [[ExaggeratedTrope a Perfect is a palette swap of a Child]]. This was lampshaded neatly in ''Anime/DigimonDataSquad'' - when Gottsumon evolves to Insekimon, Yoshino comments that all that seems to have changed is his colour.
*** [[http://www.wikimon.net/Gururumon Gururumon]] has to be Bandai [[ParodiedTrope poking fun at themselves]] over this practice. The difference between [[http://www.wikimon.net/Garurumon Garurumon]] and Gururumon is that Gururumon's blue stripes are ''slightly more purplish in hue''; I ''dare'' you to tell them apart if you don't have their pictures/trading cards side by side. Many are the fans who thought that "Gururumon" was just a typo.
*** There's also [[http://www.wikimon.net/Clear_Agumon ClearAgumon]], which is basically a transparent [[http://www.wikimon.net/Toy_Agumon ToyAgumon]]! Incidentally, they also have an EvilCounterpart [[http://www.wikimon.net/Toy_Agumon_Black palette swap]].
*** [[http://www.wikimon.net/Vegimon Vegimon]] has two palette swaps: [[http://www.wikimon.net/Zassoumon Zassoumon]] and [[http://www.wikimon.net/Red_Vegimon RedVegimon]]. [=RedVegimon=], at least, has the decency to differ in design somewhat insofar as having large clubs at the end of its tentacles instead, but otherwise it just looks like a Vegimon that is [[SarcasmMode blue.]]
*** ''Anime/DigimonXrosWarsTheYoungHuntersWhoLeaptThroughTime'' marks the debut of such a palette swap as a main character in the anime - Ryouma Mogami's partner is [[http://www.wikimon.net/Psychemon Psychemon]], a rather [[RealMenWearPink garish]] palette swap of a particularly famous former main character, [[Anime/DigimonAdventure Gabumon]].
*** ''Anime/DigimonAdventureTri'' has a mysterious villain who drives much of the series' plot and normally looks like [[spoiler:an evil version of Gennai wearing a black version of his outfit]]. While disguised as [[spoiler:the Digimon Kaiser]], he summons a purple version of Imperialdramon to cover his escape while kidnapping [[SixthRanger Meicoomon]].
** The third kind is random recolourings which serve no purpose at all, are given little to no context, are not differentiated from the main Digimon at all, and seem to be there for the hell of it. Like in ''VideoGame/DigimonWorld3''. The ''entire'' Amaterasu Server (before you free it) is a DarkWorld-themed palette swap of the Asuka Server, and most of the Digimon in it are palette swaps of the ones from Asuka.
* The ''Anime/FutureCardBuddyfight'' anime does this whenever more than one of the same monster appears in a single match. With Drum, at least, it's at least explained as him being part of an entire clan of dragons that all look the same aside from differently-colored hair and armor. Gemclone also generally appears as a [[ExactlyWhatItSaysOnTheTin blue, crystalline copy]] of the monster whose SuperMode they are copying at the time.
* ''Literature/KazeNoStigma'': [[spoiler:Ryuuya Kazamaki]] is this for main protagonist [[BlowYouAway Kazuma Yagami]].
* Shion, the heroine of the NonSerialMovie ''Anime/NarutoShippudenTheMovie'', is aside from hair and eye color identical to Hinata Hyuga, one of the supporting characters of the main series. They even both have [[MagicalEye pupil-less magical eyes]].
* The "Rose Bride dress" of ''Anime/RevolutionaryGirlUtena'': The original dress is red and worn by [[ExtremeDoormat Anthy]] during the duels. In the first ending sequence [[spoiler:and in episode 38]], Utena wears a light pink version of the dress, and in the third story arc, [[AttentionWhore Kozue]] and [[BrokenBird Shiori]] gain dresses that match their hair colors (indigo and purple, respectively).
* ''Manga/SgtFrog'': It's used a lot in the anime for background Keronians, which generally share a few sets of generic designs (eyes with small irises, star emblems, hats similar to Keroro's or Kururu's, headphones included.
** Later episodes also use it for random background aliens.
* During ''Anime/YuGiOh'''s DOMA Arc, Jonouchi/[[DubNameChange Joey]] adds the Blue Flame Swordsman to his arsenal. This is, unsurprisingly, ExactlyWhatItSaysOnTheTin--a blue Palette Swap of his already existing card, Flame Swordsman, with the exact same stat (ATK: 1800, DEF: 1600, Level: 5). On the plus side it does have a useful ability that the original card does not possess--when it's sent to the Graveyard it allows Jonouchi to summon a regular Flame Swordsman to take its place.
* ''Anime/YuGiOh5Ds'': Fake Jack Atlas's three fake copies of Red Daemon's Dragon have color palettes that are anything but red despite still carrying the same name. They're purple, blue and yellow. Fake Jack himself has darker colors than the original Jack Atlas.
[[/folder]]

[[folder:Asian Animation]]
* ''Animation/NoonboryAndTheSuper7'':
** All of the Dotoris look identical, with only their hats being different colours.
** The Builder Borys all have the same character model, just with different skin and clothing colours (one is pink-skinned wearing red, one is yellow-skinned wearing orange, and one is cream-skinned wearing pink).
* ''Animation/PleasantGoatAndBigBigWolf'':
** Wolffy's grandfather Yellow Wolf looks ''exactly'' like Wolffy, but colored yellow. IdenticalGrandson indeed.
** The Rainbow Beans from the season ''Flying Island: The Sky Adventure'' are all literally the same character, right down to their {{cephalothorax}}-like designs. The only thing that distinguishes them is their color schemes, with each one made to match the colors of the rainbow.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/AstroCity'': The EvilSorcerer Infidel once did ''[[NoodleIncident something]]'' that gave Samaritan a blue costume and red hair (instead of his normal red-costume-and-blue-hair ensemble).
* ''ComicBook/SpiderMan'': The Hobgoblin is effectively a palette swap of the Green Goblin, albeit with a hooded cape. There is an in-story reason, as the person behind the Hobgoblin mask intentionally dyed it a different color.
* ''ComicBook/UltimateMarvel'': In ''[[ComicBook/TheUltimates Ultimate Comics: Avengers]]'', Gregory Stark is introduced as Tony's twin brother. He has blond hair and wears white suits.
* ''ComicBook/WonderWoman'': In the short-lived ContinuityReboot ''ComicBook/WonderWomanOdyssey'' ComicBook/{{Artemis}}'s costume and build are identical to Diana's in all but coloration, to reflect her former status as Diana's rival.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/CalvinAndHobbesTheSeries'' has Thunderstorm, who is described as his brother Brainstorm with a black lab coat and jet-black hair.
* In ''[[https://www.fanfiction.net/s/11817831/5/Contractual-Obligations Contractual Obligations]]'' Harry and Tom wear green and silver bonding robes with the colors reversed.
* In ''[[https://www.fanfiction.net/s/5010827/7/Expelled Expelled]]'' Harry wears a gold robe with red trim for his marriage to Hermione, while her father has a red robe with gold trim.
* In ''[[https://www.fanfiction.net/s/13884311/19/Finding-Heather Finding Heather]]'' Padma and Parvati wear pink/orange and orange/pink dresses at the Yule Ball.
* In ''[[https://www.fanfiction.net/s/11994562/9/Harry-Hadrian-Snape-and-the-Sorceror-s-Stone Harry Hadrian Snape and the Sorcerer's Stone]]'' when Harry and Draco go to Diagon Alley for first-year school supplies, Draco is wearing a silver robe with green accents, while Harry's is green with silver accents.
* In ''[[https://www.fanfiction.net/s/12110387/2/How-Harry-Got-a-Date How Harry Got a Date]]'' Padma's Yule Ball robe is orange with a pink sash, while Parvati's is pink with an orange sash.
* In ''[[https://archiveofourown.org/works/14469255/chapters/36425685#workskin Let's Try Again]]'' Fred and George's Animagus forms are red foxes with black tips on their ears and tails, while Hadrian's is a black fox with red tips on its ears and tail.
* ''Fanfic/MyBravePonyStarfleetMagic'': According to the author's vids and artwork, many of the characters greatly look like each other with the only differences being colour and hairstyles. In the stories themselves, characters are often described by their similarities to others, such as Cerise Wonder being someone "whom greatly resembled princess Cadance-- same color, same mane style, even same voice-- but Cerise had a golden horn like Lightning had."
* ''Fanfic/OjamajoDoremiRiseOfTheShadows'': The Shadows all look ''exactly'' like their Light Halves, except for color; most of them just have darker colors than their Light Halves. Black Queen and Evil Rin take this a step further; the former replaces all the white on the Queen's garb with black while the latter is black, gray, and silver.
* ''[[http://nickfanon.wikia.com/wiki/SuperSaiyanKirby_Adventures SuperSaiyanKirby Adventures]]'' has Anti-[=SuperSaiyanKirby=], who's literally the main character with some changed colors.
** That's just the tip of the iceberg. There's also Mattboo Sux, Sidney, Casy, "Evil Pac-man 64 clone", etc.
** That may be explained by the fact that the original character designs were made in MS paint.
* In ''[[https://www.fanfiction.net/s/9849511/5/Veiled-Threat Veiled Threat]]'' Harry's Animagus form is a black phoenix with red wingtips and Ginny's is a red phoenix with black wingtips.
* ''The Matrix'' homemade pinball machine was made by altering a ''Pinball/JohnnyMnemonic'' machine in this way, and a ''Pinball/{{Genie}}'''s theme was [[http://www.pinballnews.com/learn/ramones/index.html repurposed]] into that of ''Music/TheRamones''. This is the preferred method for aspiring creators who don't have enough technical knowledge or money to build one from scratch and no intention to sell.
[[/folder]]

[[folder:Films -- Animated]]
* Franchise/{{Barbie}} [[WesternAnimation/{{Barbie}} movies]]:
** Several of the princesses in ''WesternAnimation/BarbieInTheTwelveDancingPrincesses'' are palette swaps of each other, most noticeably twins Hadley and Isla, and triplets Janessa, Kathleen, and Lacey.
** In ''WesternAnimation/BarbieInAChristmasCarol'', the time and space vortexes the Ghosts of Christmas use are identical effects, just yellow for past, green for present, and red for future. Also, the twins wears identical {{Pimped Out Dress}}es, save for different colors, such as having [[FluffyFashionFeathers feather headdresses]], one {{pink|MeansFeminine}} and the other [[TrueBlueFemininity blue]].
* Little John from ''WesternAnimation/RobinHood1973'' is basically Baloo from ''WesternAnimation/TheJungleBook1967'' but with brown fur (instead of gray) and wearing clothing. Not only that, but they also share the same voice actor.
* The character model for Queen Iduna from ''WesternAnimation/{{Frozen|2013}}'' bears a striking resemblance to Elsa, such as her wearing her hair in a crown-twist bun (only with brunette hair instead of platinum blonde).
* WordOfGod for ''WesternAnimation/SpiderManIntoTheSpiderVerse'' revealed that the silhouette of the Lizard from Spider-Gwen's flashback was made by ''heavily'' modifying the character model for the Green Goblin (helped by this incarnation of Goblin being a hulking and brutish monster based on the ''ComicBook/UltimateSpiderMan'' version).
* Rapunzel's wedding dress in ''WesternAnimation/TangledEverAfter'' is actually her homecoming celebration dress colored white instead of pink.
* The villain in ''WesternAnimation/TeenTitansTroubleInTokyo'' summoned several Palette Swapped copies of previously created villains for the final battle.
* Andy's birthday guests in ''WesternAnimation/ToyStory1'' are recolors of his model with the occasional baseball cap. Given how Pixar was struggling with humanoid models at the time, this was to be expected.
* In ''WesternAnimation/TurningRed'', each of the members of 4*Town wear white versions of their usual clothes when performing at the [=SkyDome=].
* ''WesternAnimation/WreckItRalph'' used this for several of the background ''Sugar Rush'' racers. Both meta and in-game. Of course, when you have a racing game featuring tons of characters, and especially one from 1997, this is to be expected.
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/CharlieAndTheChocolateFactory'' - The machine guns (which are black) in the Exploding Candy scene in the elevator show up in the ''very next sequence'' in white as the cameras in the Television Chocolate room.
* ''Film/ChildrensPartyAtThePalace'' has Mary Poppins, who first appears wearing a black coat when she chastises the Baddies for their attempted sabotage. Later during the "Supercalifragilisticexpialidocious" performance, her coat is blue instead.
* ''Film/GhostbustersII'': The Ghostbusters have dark gray coveralls which go along with their standard khaki coveralls.
* ''Film/GrandmasBoy2006'', which is about video game designers, references this tendency when one tester recommends differentiating between two types of enemies by changing the colors of one of them.
* ''Film/TheLostWorldJurassicPark'':
** The ''Mamenchisaurus'' that briefly appear during the stampede scene were made by stretching out the ''Brachiosaurus'' model from the [[Film/JurassicPark1993 first movie]].
** The male and female ''Tyrannosaurus'' are slightly recoloured versions of the same animatronics and CG models, which is a notable change from the novel, which states how the male is smaller and scrawnier.
* Brad and Janet's guest rooms in ''Film/TheRockyHorrorPictureShow''. {{Lampshade|Hanging}}d by an [[AudienceParticipation audience callback]] ("same room, different lighting, cheap movie!")
* The Starfleet uniforms seen in ''Film/StarTrekFirstContact'' are an inversion of the uniforms worn on ''Series/StarTrekDeepSpaceNine'' and ''Series/StarTrekVoyager'', being predominantly black with gray shoulders and colored shirts, unlike [=DS9=]/Voyager's uniforms which had gray shirts and colored shoulders. The [=DS9=] crew would shortly switch to these uniforms for the rest of the series, whereas Voyager's crew, stuck in the Delta Quadrant, stuck with their uniforms till the end, though subsequent episodes involving the Federation at home featured these uniforms.
* ''Film/XMenDaysOfFuturePast'':
** Magneto always had some red and/or purple colour on his outfit, but in 2023 his uniform is completely black and grey, signifying that he's now part of the X-Men.
** Costume designer Louise Mingenbach described [[http://www.gq.com/entertainment/fashion/201405/x-men-days-of-future-past-costumes#slide=2 Past Xavier's switch from his brown-and-pink casual wear to his more formal blues and greys]] that is typically associated with the character in the other movies.
--->"At the beginning of the film, Charles is medicating, and very possibly on hallucinogens, so we had that come through in his shirt. As he pulls himself together, he wears a nice blue oxford like all good, put-together men--a progression from that psychedelic Cat Stevens-wear."
[[/folder]]

[[folder:Food]]
* Many multicolored candies, such as gummy bears, are this. Though some will swear otherwise, many colored candies all have the same flavor unless explicitly advertised otherwise.
* Novelty cake pans in special shapes (of the sort often used to make children's birthday cakes) often come with a little insert suggesting how the pan can be used to create numerous different cake designs. Given the baker's creativity will be somewhat limited by the shape of the pan, these "alternative design" suggestions are inevitably just palette swaps of whatever the "main" cake design is. So for example, if the pan is shaped like a truck, the alternative suggestions may be an "army truck" in camouflage colors or an "ambulance" which is just the truck in white with a red cross on it.
[[/folder]]

[[folder:Literature]]
* ''Literature/TheFold'' explores the possibility of duplicates from an alternate dimension, several of which are palette swapped for clarity and convenience.
* Leareth in the ''Literature/LastHeraldMageTrilogy'' magically models his face and body and picks a wardrobe meant to closely resemble those of his great enemy, Herald-Mage Vanyel. But where Van has silver eyes, MysticalWhiteHair, and wears Herald's Whites Leareth's eyes, hair, and clothes are all black. This is done as a show of how much power he has, that he can spend some on taunting a foe by becoming his dark reflection.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheBarrier'': In a presentation including photos of children who were taken away from their parents by the government under false pretenses, some photos are altered to change the color of the subject's eyes and/or hair. One boy has very light blond hair in the presentation despite his real hair being significantly darker, while a girl with relatively light hair has it much darker on her presentation photo.
* This is the difference in the ''Series/{{Community}}'' episode "[[Recap/CommunityS1E17PhysicalEducation Physical Education]]" between [[spoiler:Abed]] and his IdenticalStranger, Joey. [[spoiler:Or, in other words, Brown Joey and White Abed.]]
* In ''Series/DenjiSentaiMegaranger'', the suits, which often have some sort of variety per season, are rather homogenous this time around save color. Perhaps a moment of FridgeBrilliance, since this season was about video games, particularly ones made in the mid-90s.
* ''Series/DinosaurPlanet'': The show heavily reused the [=CG=] models of the animals for different species in each episode to cut down on cost, and only with slight colour changes. ''Allodaposuchus'' and ''Notosuchus'', ''Aucasaurus'' and ''Tarascosaurus'', ''Saltasaurus'' and the unnamed titanosaurs in "Pod's Travels", ''Alvarezsaurus'' and ''Shuvuuia'', ''Troodon'' and the unnamed troodontids in "Pod's Travels'' to name some.
* ''Franchise/KamenRider'' frequently recycles its [[PeopleInRubberSuits rubber suits]], since these costumes are expensive and repainting them is cheap. At times this is the suits used for each MonsterOfTheWeek, but more commonly the components of a Rider suit that has become obsoleted by the story, such as a MidSeasonUpgrade form, will be recycled for a new form. With the advent of direct-to-DVD movies giving secondary Riders a day in the limelight, this trend became much more prominent, as each movie often only has the budget for a single brand-new costume per film while everyone else who gets a new outfit will use repainted or slightly retooled parts of old costumes.
** Gold Drive from ''Series/KamenRiderDrive'' is a very literal EvilKnockoff of the title hero created by the BigBad stealing Belt-san's tech (a recurring theme with him).
** ''Series/KamenRiderExAid'' has Kamen Rider Genm, a palette-swapped SuperPrototype of the title character, as part of its videogame theme. Multiple crossovers feature Genm being mistaken for Ex-Aid or vice-versa.
* In the ''Series/{{Psych}}'' episode "We'd like to thank the academy", Shawn shoots two civilian cardboard cutouts in a training exercise. His justifications:
-->"The first woman with the groceries was exiting a library that doesn't allow snacks. I know this because we've tried on several occasions. And the second woman was simply a replica of the first woman, but they painted her face brown, which is both offensive and suspicious."
* By the time of ''Series/KikaiSentaiZenkaiger'', it's has become quite obvious that ''Franchise/SuperSentai'' not longer has the budget to create unique monster suits so all we've got are the same body suits with a different head and/or weapon. Even so, there's still plenty of palette swaps like Milk World being a dairy themed repaint of Bullfighting World or Carrot World being an orange version of Daikon World.
* ''Series/PlanetDinosaur'' is a rather heavy offender in this category: ''Rugops'' and ''Skorpiovenator''; ''Saurornithoides'', ''Troodon'', and ''Bradycneme''; ''Sinornithosaurus'' and ''Rahonavis''; ''Jeholosaurus'' and the small ornithopods in "The New Giants" (likely ''Gasparinisaura''); all of the generic pterosaurs, with the exception of ''Hatzegopteryx''; ''Allosaurus'' and ''Saurophaganax'' (this one is at least justified, as ''Saurophaganax'' might just be a giant ''Allosaurus'' species).
* ''Series/PrehistoricPark'' did this with the ''same species''; the adult ''Tyrannosaurus'' uses the same body of the juveniles, only with a different head, because they did not have the budget to make two ''Tyrannosaurus'' models. This results in the adults looking too slim and lanky compared to the real animal. They also recoloured the ''T. rex'' orange to make the ''Albertosaurus'' in the later episode. Baby and juvenile ''Triceratops'' are also depicted as being identical to adults, but fossils of baby and juvenile ''Triceratops'' show they were very different looking (for one, the horns started as nubs, grew curving upwards initially, before curving back down close to adulthood, and the bony frill is initially much shorter and downturned).
* In ''Series/TokusouSentaiDekaranger'' and ''Series/PowerRangersSPD,'' MakeMyMonsterGrow mostly took the year off, in favor of each [[MonsterOfTheWeek alien criminal of the week]] having his or her own HumongousMecha. While the monster suits each looked original, the mecha started to repeat themselves, with minor details, and yes, colors, changed. (A few times, there wasn't even a repaint!)) ''Two'' once-used monster suits per week was just not gonna happen.
** The ''Dark Rangers'' in ''Series/MightyMorphinPowerRangers'' were simply repainted Putty costumes. They were unimpressive at best.
* The Trickster in ''Series/TheSarahJaneAdventures'' actually invokes this in [[Recap/TheSarahJaneAdventuresS3E5E6TheWeddingOfSarahJaneSmith ''The Wedding of Sarah Jane Smith]],'' appearing in white instead of his usual black to [[spoiler:Peter Dalton]] as an angel. Lampshaded by the Doctor.
* ''Series/StarTrekTheNextGeneration'' introduced Starfleet Academy cadet uniforms that were largely a partial palette swap of the standard Starfleet uniform, moving the department color from the upper body and sleeves to the shoulder yoke and leaving the rest of the uniform black, while adding large pockets on the pant legs. When it came time for ''Series/StarTrekDeepSpaceNine'' to send Nog off to the Academy, the cadet uniform's primary color was swapped from black to gray, in order to contrast against [=DS9=]'s black jumpsuits. Following the introduction of the ''[[Film/StarTrekFirstContact First Contact]]'' uniforms on [=DS9=], new cadet uniforms were introduced; the outer uniform was a gray version on the movie version, with quilted shoulders and divisional stripes on the sleeve cuffs, but with the department colors on the shoulders and the gray undershirts of the original [=DS9=] uniform.
* ''Series/WalkingWithDinosaurs'' was guilty of this, with about half the animals being copies of each other. Similar looking animals were just these, while certain animals only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin.
** All the large theropods, ''Allosaurus'', ''Eustreptospondylus'', and the dwarf polar allosaur, are recycled, having only modified heads and different colours, with the exception of the ''Tyrannosaurus''. The polar allosaur is at least somewhat justified, as it was thought to be a close relative of ''Allosaurus'' ([[ScienceMarchesOn at the time]]). The spinoff, ''Series/TheBalladOfBigAl'', gave ''Allosaurus'' a new model, however.
** All the small ornithopods, ''Dryosaurus'', ''Othnielia'', ''Leaellynasaura'', and the unnamed Hell Creek ornithopods (possibly ''Thescelosaurus'') use the same model, only with different colours (this makes the narration saying ''Leaellynasaura'' has especially large eyes an InformedAttribute, since all of them have the same eyes). Well, except the Hell Creek ornithopods, which are literally just the ''Othnielia'', even with the same colours.
** All the small pterosaurs, ''Peteinosaurus'', ''Anurognathus'', and ''Rhamphorhynchus'', use the same body, only with swapped heads, tails, and colours. Same goes for all the large pterosaurs, ''Ornithocheirus'', ''Tapejara'', ''Quetzalcoatlus'', and unnamed ''Pteranodon''-like pterosaurs. This is in spite of the fact none of these are closely related to one another, which hits ''Quetzalcoatlus'' especially bad, since the fact it's a hastily-made copy of ''Ornithocheirus'' is extremely obvious, as the animators didn't even have time to edit out the teeth!
** ''Iguanodon'', ''Muttaburrasaurus'', and ''Anatotitan'' use the same model, but with changed heads and colours (and for the ''Muttaburrasaurus'', changed forelimbs), which results in ''Anatotitan'' having way too bulky arms with thumb spikes. The ''Anatotitan'' model was further recycled for ''Saurolophus'' in the spinoff, ''Series/ChasedByDinosaurs'', where they didn't even bother to change the colours or fix the mistake with the forelimbs, just adding a small crest to the head. There are two ''Iguanodon'' species shown, which differ only by colouration (although the North American ''Iguanodon'' species is known as ''Dakotadon'' [[ScienceMarchesOn nowadays]]).
** The ''Utahraptor'' and the Hell Creek dromaeosaurs (identified in supplementary material as ''Dromaeosaurus'') use the same model, but with different colouration (the model being based on ''Deinonychus'', since the two dromaeosaur species in the series were not known from good remains, [[ScienceMarchesOn at the time]]).
** The ''Diplodocus'' was recycled for the ''Apatosaurus'' in the spinoff, ''The Ballad of Big Al'', giving it a shorter neck, a darker colouration, and removing the spines along the back, but leaving the head and movements unchanged.
** Then, there is ''Plesiopleurodon'', which is just StockFootage of ''Liopleurodon'' from the previous episode, only tinted lighter. This is at least partly justified by the fact ''Plesiopleurodon'' was thought to be a close relative of ''Liopleurodon'' ([[ScienceMarchesOn at the time]]).
** Strangely, this is inverted with ''Polacanthus''. A North American and a European ''Polacanthus'' species are shown (although the North American ''Polacanthus'' is now known as ''Hoplitosaurus''), but they look exactly the same, with not even the minimal effort exerted to give them different colours.
** ''Series/WalkingWithBeasts'' does this less, but there are still some glaring examples. The ''Chalicotherium'' and ''Ancylotherium'' have the same model, just with different color schemes and modified feet for the latter (who didn't walk on its knuckles), despite ''Ancylotherium'' belonging to a different subfamily of chalicotheriids and being anatomically very different from ''Chalicotherium''. The ''Dinofelis'' and cave lion are also slightly tweaked versions of the ''Smilodon'' model but with longer tails and smaller sabers ([[ArtisticLicensePaleontology meaning the save lion still has saber-teeth]]). Then there is the small carnivore who gets eaten by the ''Ambulocetus'' in "New Dawn", which is the same model as the bear dog from "Land of Giants" (not even being recolored).
[[/folder]]

[[folder:Magazines]]
* From 18th century French [[FashionMagazine fashion journals]], we have a PimpedOutDress for winter, where [[PrettyInMink other than the ermine trim]], the dress [[https://static.tvtropes.org/pmwiki/pub/images/elegant_dress_colors.jpg has at least three color variants]].
[[/folder]]

[[folder:Music Videos]]
* In his SurrealMusicVideo for "[[https://www.youtube.com/watch?v=vTIIMJ9tUc8 Tunak Tunak Tun]]", [[https://en.wikipedia.org/wiki/Daler_Mehndi Daler Mehndi]] uses this to create DifferentlyDressedDuplicates of himself.
[[/folder]]

[[folder:Newspaper Comics]]
* The Magazine/{{MAD}} Magazine comic ''ComicStrip/SpyVsSpy'' features the titular black and white spies, palette swaps of one another.
[[/folder]]

[[folder:Pinball]]
* ''Pinball/{{Pinbot}}'' was repurposed nine years later into ''Pinball/JackBot''. It uses the same characters as ''Pin*Bot'' and ''Pinball/TheMachineBrideOfPinbot'', as well as the same layout, but reskins it into a [[CasinoPark casino theme]] and changes the rules substantially, as well as updated electronic parts. It also swaps out ''Pin*Bot'''s alphanumeric display with a dot-matrix display, allowing it to show pictures and animations instead of just numbers and simple phrases.
* The ''Shrek'' pinball machine has a layout, parts, and rules identical to ''Pinball/FamilyGuy'', the only differences being artwork and sounds. That being said, it was not a careless adaptation: ''Shrek'' has hundreds of new lines of dialogue written specifically for the pinball machine, the new art fits the theme perfectly, and the ''Family Guy'' rules are retrofitted to be as faithful to the movies as possible. The idea is that ''Family Guy'' did not meet sales expectations, and operators requested a more family-friendly theme, so ''Shrek'' was conceived to be quickly put together to meet operators' demands.
* Some home-made pinball machines consist of taking an existing machine and replacing the artwork and changing the rules, but the machine is physically unchanged. See Fan Works for examples.
[[/folder]]

[[folder:Professional Wrestling]]
* Wrestling/{{WWE}} started doing this big time with their belts since 2016. With the exception of Raw's Womens title (which was originally intended to make the Women's division more on par with the men), these new designs were brought out during the revival of the brand extension and made to be ColourCodedForYourConvenience (Raw's belts being red-based and [=SmackDown=] being blue-based).
** Three of their new belts are palette swaps of the [[http://imgur.com/Avt9dcI WWE World Title]] which has black leather and a black background behind the front plate. The [[http://imgur.com/9evyTDE Raw Women's title]] is on white leather with a red background, the [[http://imgur.com/FgYcyyG Universal title]] is on red leather with a red background (the WWE logo on the front plate also features a unique black underline) and the [[http://imgur.com/uzq2aId [=SmackDown=] Women's title]] is on white leather with a blue background.
** [[http://imgur.com/6deLLot [=SmackDown's=] Tag Team titles]] are also a palette swap of [[http://imgur.com/7myKRjq Raw's Tag Team Titles]], replacing the black leather and bronze plates with blue leather and silver plates. And then an updated design of the Raw Tag Team Titles became a palette swap of [=SmackDown=]'s, with a red leather and silver plates.
[[/folder]]

[[folder:Puppet Shows]]
* A number of {{Muppet}}s are actually the same puppet with different clothes, hair, and other accessories. The [[Creator/JimHensonsCreatureShop Creature Shop]] calls them "Anything Muppets." ''Series/SesameStreet'' fans reading this will probably not be surprised to learn that the characters Prairie Dawn and Betty Lou, for example, are the same puppet, plus Zoe and Rosita.
* The same thing happens quite frequently in ''Series/{{Dinosaurs}}''. Every single puppet not used for a protagonist was used as countless different characters, made male or female simply by changing the clothes.
[[/folder]]

[[folder:Sports]]
* A number of competitive racing series have contestants racing in nigh-identical vehicles in order to level the playing field, so that teams without millions to throw at aerodynamics research can stay competitive, though most allow ''minor'' modifications. UsefulNotes/{{NASCAR}} is the most prominent example, with each racing having dozens of completely identical vehicles painted in different colors with some token customized front fascias (See, this 1000+ horsepower RWD monster is totally an ecoboost Ford Fusion!). BK Racing's two cars (Toyota #83 and #93) are literal palette swaps; one is red, one is blue.
* Averted by UsefulNotes/FormulaOne. Each team is allowed only 2 cars and outside of the driver number both cars must carry identical liveries. This can be confusing for fans at the track (meaning palette swaps would actually be welcome in this case), though these days it's mostly mitigated by phone apps that will give you the running order. In addition, F1 is definitely ''not'' a spec series, and while the two cars used by each team are in theory identical to each other every team custom builds their cars from the chassis on up and has a choice of four different engine manufacturers[[note]]Mercedes, Ferrari, Renault, and Honda for the 2022 season[[/note]], couple that with pretty loose regulations that have plenty of loopholes and you end up with 10 pairs of dramatically different (though visually very similar) cars, some of which are much, much faster than others[[note]]Case in point: the last time the World Driver's Championship was won by someone not driving for either Mercedes or Red Bull was in 2009. To Braun GP, which became the Mercedes-Petronas team (as in the guys that have Lewis Hamilton) the very next season. This is pretty common throughout the history of F1, there's rarely more than 3 teams that are really competing for the title[[/note]].
[[/folder]]

[[folder:Tabletop Games]]
* Miniatures wargames will often have this. The players will actually play the same army by the same rules, but represent in-universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens.
* ''TabletopGame/DungeonsAndDragons'':
** The game's fourth edition and its player base have been noted for actively embracing the concept of "reskinning" powers, monsters, and potentially even entire character classes to allow for more variety in play -- that is, basically taking one mechanic, stat block or the like and simply reusing it as-is (with perhaps some minor tweaks along the way) to represent something potentially ''described'' entirely differently from the original.
** Averted with the game's [[ColorCodedForYourConvenience color-coded]] dragons, the chromatic and metallic dragon families. While red dragons are considered stronger than white dragons, and gold dragons stronger than bronze dragons, all true dragons come with stats for their various [[StrongerWithAge age categories]], allowing them to challenge parties of any level -- a dragon wyrmling is a tough fight for a low-level party, mid-level adventurers might contend with juvenile or adult dragons, while only max-level heroes stand a chance of defeating a great wyrm of any dragon type. One dragon breed being considered stronger than another relates to how their age categories are quantified by the game's Challenge Rating system, so that an adult white dragon will be stronger than a juvenile red dragon, but a red dragon great wyrm will be noticeably stronger than a white dragon great wyrm. It should also be noted that the various color-coded dragon breeds are more than simple recolors of each other, each has a unique body type and features that allow them to be identiable even in monochrome -- blue dragons, for instance, have low, stocky bodies and blunt heads with a prominent craggy horn on their foreheads, while green dragons have long legs and necks, and a curved frill atop their heads that runs down their necks.
* In ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'', a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey paintjobs of the same Space Marine model, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.
* The early days of ''TabletopGame/YuGiOh'' was very fond of recycling monster designs, with a lot of random monsters having at least one counterpart. The localization had a habit of changing their names to be variants of "[monster name] #1" and "[same name] #2." Curiously, while the designs were identical bar colors, the ''artwork'' was always completely redrawn, depicting them in different poses or from different angles, and barring that artwork, the monsters usually had nothing in common. (Videogame adaptations that used 3D models tended to use them as more conventional palette swaps.)
* ''TabletopGame/{{Battletech}}'': Classic ''Battletech'' (3025-3049) and post-''[=ilClan=]'' (3150 onwards) is this. According to the lore and encounter tables all factions prefer different 'Mechs and variants of those 'Mechs, but their statistics remain the same if they are deployed by a different faction: A ''Phoenix Hawk'' is a ''Phoenix Hawk'' no matter the faction it belongs to and [[{{BFG}} an AC/20]] is an AC/20 no matter if, lorewise, it is a Defiance Industries model mounted on an ''Atlas'' or a Kali Yama model mounted on a ''Hunchback''. The only exception to this is that the Inner Sphere and the Clans operate on different tech levels: Both field unique 'Mech chassis and have some unique equipment, so an Inner Sphere vs. Clan battle (at least one set between 3050 and 3149) averts the trope. On the other hand, all factions are big fans of capturing or salvaging and re-using equipment, so it is still at least ''theoretically'' possible in-universe for any 'Mech or vehicle to appear in any force. Though the amount of ContrivedCoincidence required to get certain machines in some forces can make an epic tale in and of itself.
[[/folder]]

[[folder:Toys]]
* About two-thirds of the original ''Franchise/MastersOfTheUniverse'' toyline reused parts from the original He-Man and Skeletor toys. This is a big reason for the WorldOfMuscleMen look of the franchise; just about every male character has the exact same bulging biceps.
* The ''[[Franchise/MarvelUniverse Marvel Legends]]'' and ''[[ComicBook/DCUniverse DC Universe]]'' lines and their permutations tend to have a number of "generic" bodies (slim but muscular man, fairly muscular man, beefcake man) that they reuse for any character whose design can be boiled down to "buff guy in spandex." Swap out the head, add some accessories, change the paint and plastic colors, and suddenly a lot of characters look the same.
* Many themed [[http://web.archive.org/web/20190418114019/http://merkurtoys.cz/en/ Merkur]] sets (such as the Army, Safari, and Farm sets) are the same parts painted a different colour.
* ''Franchise/GIJoe'' has several 'covered head to toe' enemy characters. Each meant to be a different mook an identical uniform. Swaps come as ideas do. The 'Python Patrol' was, storywise, a way to make characters invisible to sensor equipment. The heroes had, for example, 'Tiger Force', which swapped the usual uniform colors with yellow, brown and red. Nameless Joe Greenshirts (think 'redshirts') got this, though their heads were clearly seen. Some were logical (light skin and a tanned one could mean a sibling was in the sun) but others were different races, same facial features.
** Palette swaps and parts sharing created the original wave of twelve male Joes in 1982. Grunt (who, although established as a unique character, served as the basis for the Greenshirts) has the most common components of the wave, save for his head (which is only shared with Grand Slam and Zap; the most common head is shared between Flash, Hawk, Short-Fuze, and Steeler), and all of the shared pieces are recolored in one way or another on at least one of the figures - with the exception of Flash and Grand Slam, who aside from their heads are identical. Grand Slam did get his own palette swap when he was reissued with a different vehicle in 1983, though, and a few other 1982 figures received palette swaps when reissued with new vehicles.
* Toys/HotWheels at least acknowledges its recolors for different model years are the same cars, but one can pinpoint which model year a certain car comes from by the paint job.
* The Jack Russell terriers Bennett and Yank, who are pet dogs of Molly [=McIntire=] and Emily Bennett of the Literature/AmericanGirlsCollection respectively, are palette swaps of each other, bearing the same coat pattern with the colors inverted.
* Nearly every Franchise/{{LEGO}} minifigure ever, if for fairly understandable reasons. It's only within the past few years that they've started implementing unique body, limb and head designs for non-human characters.
** In ''Toys/{{Bionicle}}'', the act of palette swapping represented a very disliked trend throughout the line's early run. The most infamous case is that of the Bohrok and Bohrok-Kal lines: 12 sets that, beyond their weapons (and usually their collectibles), are exactly the same model, just in different colors. The same could be said for most of the Matoran sets, which only differed in their colors and/or mask designs. Yet narrowly avoided by most of the original Rahi two-packs which had two almost identical models, but each had at least one tiny detail that differentiated it from its partner (the exception being the Nui-Jaga scorpions). Outside of the toys, story material also had its share of these, but not many were truly canon. The green Vortixx from the comic ''Shadow Play'' was colored that way so that the readers could tell him apart from the black Roodaka. On the other hand, Tuma's green colored Rock Steed from ''Rise and Fall of the Skrall'' is canon. As a result, most background extras in the animated films were just recolors of the same handful of models. Even the Vahki soldiers used the same model, despite that their toys at least came with unique weapons. And in the third movie, the Muaka tiger was a mere palette swap of the ash bear from the first, with a slightly retooled head -- it looked ''nothing'' like the actual Muaka toy, so they explained that it was really a mutant.
** At the beginning, ''Toys/HeroFactory'' somewhat dipped back into the practice for its Heroes (the villains still avoided it). They were built in a factory as variations of the same basic design rather than individual and unique life-forms. The first wave Heroes were recognizable solely by their different helmets, weapons torso armour designs (the three rookies had the same one, however). The 2.0 and 3.0 waves, thanks to the new building style, added subtle differences that made each Hero unique: limbs length, shoulder width, armour size and orientation, colour schemes. By the Breakout arc, though Heroes are still all built off the largely same basic frame, Hero designs are even more varied in height, designs, colour schemes, armour and other elements.
** Toys/LegoTrains did this several times:
*** Passenger coach 7818 is the same design as the two coaches in 7710, but coloured blue and red rather than yellow and blue.
*** The 1996 train station 2150 is a reissue of the 1991 design 4554, in red rather than yellow.
*** The "My Own Train" range sold locomotives of the same design in a choice of five different colours.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Not only do the line of figurines resemble more toward pre-G4 versions, but various background characters (sometimes [[GodCreatedCanonForeigner not even existing in the series]]) are palette swaps of the main characters, if their packaging graphic is anything to go by. For instance, look up Dewdrop Dazzle[[note]]of Twilight Sparkle[[/note]], Feathermay[[note]]of Rainbow Dash[[/note]], Flitterheart[[note]]of Fluttershy on her brushable packaging and collector's card, but her blind bag figure is based on Rainbow Dash[[/note]], Lulu Luck[[note]]of Rarity[[/note]], Plumsweet[[note]]of Pinkie Pie[[/note]], Snowcatcher[[note]]of Rarity also[[/note]], Diamond Rose[[note]]of Fluttershy again[[/note]], and Twinkleshine[[note]]of Rarity yet again[[/note]], if you're already familiar with the main G4 cast. Some other examples show attempt to differentiate however, such as "Cupcake" being a wingless version of Fluttershy, or "Sunny Daze" being a non-unicorn Sweetie Belle, or even "Minty" as an Applejack mold sans the hat.
** The "blind bag" minifigures even went so far as to have Fluttershy - ''one of the Mane Six!'' - as a Pallete Swap of Rainbow Dash. (Which is somewhat amusing after the events of the third season episode "Magic Duel"...) She finally got her own unique mold in a set released in mid-2013[[note]]but her collector's card still has her as a RD palette swap as of Wave 11[[/note]]. Several other characters who've appeared on the show, though, are still recolors at the blindbag scale, such as Cheerilee[[note]]of Pinkie Pie[[/note]], Trixie Lulamoon[[note]]of Rarity in wave 4, then of Twilight Sparkle in later issues[[/note]], Lyra Heartstrings[[note]]of Twilight in the blind bags, but Rarity in the [[http://mylittlewiki.org/wiki/File:Mib-groovin-hooves.jpg Groovin' Hooves]] set[[/note]], Bon Bon (Sweetie Drops)[[note]]of Applejack[[/note]], Daisy (Flower Wishes)[[note]]Pinkie Pie again[[/note]], Blossomforth and Helia[[note]]both of Rainbow Dash[[/note]], Strawberry Sunrise[[note]]of Derpy[[/note]], and Peachy Pie[[note]]also of Pinkie Pie, ironically[[/note]].
** [[http://www.mlpmerch.com/2014/08/wave-11-blind-bags-release-date-is.html The Wave 11 blind bags]] have the stallion Neon Lights as a redeco of [[MemeticBystander DJ PON-3]]. This wave's palette swaps also include Sunset Shimmer[[note]]of Rarity yet again[[/note]], Suri Polomare ([[AdaptationNameChange Buttonbelle]]) [[note]]of Pinkie Pie again[[/note]], Flash Sentry[[note]]of Thunderlane[[/note]], Big Wig[[note]]of Mrs. Cake[[/note]], Candy Apples[[note]]of Applejack again[[/note]], Purple Wave[[note]]of Lyrica Lilac[[/note]], Wensley[[note]]of Big [=McIntosh=][[/note]], Cloud Chaser[[note]]of Thunderlane again[[/note]], Royal Pin[[note]]of Shining Armor[[/note]], etc., with Fluttershy and Cheese Sandwich being the only unique molds.
** There is also Forsythia[[note]]Rarity, and also appears in the mobile game as a minor charcter[[/note]] and Fizzy Pop[[note]]Pinkie Pie, and seems to be based on the same G3 pony who inspired the colors and real name of the movie's villain[[/note]].
* Toys/{{Nerf|Brand}} blasters are often released in recolored versions as store exclusives, notably the Sonic Series from Toys R Us, the Clear Series from Target, and the legendary Red Strike series from Walmart, which was only for sale for one Black Friday and is now one of the most sought after and expensive repaints ever in Nerf history.
* The toyline for ''Film/RobinHoodPrinceOfThieves'' reused parts from both [[Film/ReturnOfTheJedi an Ewok playset]] and the ''[[Franchise/DCUniverse Super Powers]]'' line. This resulted in Robin Hood himself having [[ComicBook/GreenArrow a conspicuous G-shaped belt buckle.]]
* ''Franchise/{{Transformers}}'': The franchise, being [[MerchandiseDriven what it is]] frequently redecos (puts different colors and painted designs on an old mold) and/or retools (puts new parts on old models) the same model several times to get better return on their toys. This can vary from a new paint scheme on a character to making a completely different character.
** [[TheStarscream Starscream]], in particular, has an entire group of palette swaps known as the Seekers, starting with the originals, Thundercracker and Skywarp. Move some things around (retool) and you get the 'coneheads,' Thrust, Dirge, and Ramjet. Background characters from the cartoon who were meant as generics would also eventually gain names, backstories, and toys of their own as they appeared in stories. There are even female Seekers now, starting with ''Animated's'' Slipstream. Rest assured, if a new Starscream toy is made than at least one of the Seekers is soon to follow, regardless if they actually appear in the associated media or not.
** Other famous or reoccurring redecos include Optimus Prime into both Nemesis Prime and Ultra Magnus[[note]]While rarely represented in fiction, many Ultra Magnus toys are white redecos of Optimus Prime that combine with a trailer to achieve the look of Ultra Magnus.[[/note]], Bumblebee into Cliffjumper, Megatron into Galvatron (particularly popularized by the ''Unicron Trilogy'' shows), Soundwave into Blaster, Rumble and Frenzy, Ironhide and Ratchet, and Lazerbeak and Buzzsaw.
** ''Trasformers Generation 2'' consisted in large part of palette swaps of G1 toys. There were some exceptions, like Optimus Prime remained in his classic red and blue and Megatron got an entirely new vehicle mode as a tank instead of a handgun, but mostly the figures were simply the same toys in different colors (and spring-fired weapons the originals didn't have).
** ''Anime/TransformersCybertron'' interestingly avoids this, for the most part (okay, not in the toyline), with Thundercracker having a standard Seeker body... but Starscream himself is a ''completely'' different design, with only the head looking particularly Starscreamy. (It's actually based on Screamer's pre-Earth design from the Dreamwave ''War Within'' comics.) The exception is Galvatron. After upgrading to Galvatron, visually, Megatron is Palette Swapped to G1 Megatron's colors. Major {{Homage}}, bordering on non-sexual {{fanservice}}.
** ''WesternAnimation/TransformersPrime'':
*** Skyquake and Dreadwing are twins with two halves of the same spark, explaining why they look essentially the same, just with different colors. Fowler even lampshades, multiple times, how he essentially gave the same alt-mode to two different robots (he was piloting the same jet when facing each of the brothers).
*** The Jet Vehicon mooks and the more {{elite|Mooks}} Seekers, who are basically silver and grey versions of the regular Jet Vehicons (in-universe, their colouring is in homage to their commander Starscream).
** In ''WesternAnimation/TransformersAnimated'', they were explained as having the same "body type" in-fiction. Oddly, though, only a handful of toys ''actually'' got recolored, namely Starscream as his clones and a couple of [=BotCon=] exclusives. More recolors came out in Japan or were cancelled before release. This has been done so often in both the official toyline and the shows, that it's considered a fairly acceptable method of inventing an OriginalCharacter (that one plans to create art of).
** ''Toys/TransformersBotBots'' manages to change alt modes for characters simply via recolors, thanks to the characters transforming into mundane objects rather than specific vehicles. For example, Angry Cheese, who transforms into a grilled cheese sandwich, has PB Junior as a recolor, who turns into a peanut butter and jelly sandwich instead. Because their faces are printed on instead of molded on, the recolors will often have different faces to differentiate them further.
** The Transformers fandom actually differentiates between recolors (which are the same figure with different colours, often to represent a brand-new character) like Starscream, Thundercracker and Skywarp and retools (the figure is slightly modified, such as new wings, arms and so on) such as the Coneheads (Starscream molds with new heads and wings), or Bumblebee and Cliffjumper in many toylines. In the original toyline, Bumblebee was a yellow Volkswagen Beetle, while Cliffjumper was a red Porsche 924, but as their toys had SuperDeformed ''Choro-Q/Penny Racers'' proportions, they had identical transformations and were otherwise very similar in appearance. It also didn't help that Hasbro released red Bumblebees and yellow Cliffjumpers, or that they somehow managed to release the ''Micro Change'' Mazda Familia figure (which also had the same transformation) in yellow on Cliffjumper (and possibly Bumblebee) cardbacks. It also probably didn't help that Cliffjupmer was retooled into Hubcap in 1986, or that Pretender Classics Bumblebee's robot head from 1989 was modeled after Cliffjumper's. By the time Hasbro and Takara started making new toys of the G1 characters in the 2000s, they just started making Cliffjumper a palette swap of Bumblebee, sometimes with a new head, sometimes not.
* Creator/{{Hasbro}} also has a habit of doing this with their superhero properties, especially with the Marvel Legends line. For instance, the Marvel Legends ComicBook/CaptainAmerica figures they released for ''Film/AvengersAgeOfUltron'' and ''Film/CaptainAmericaCivilWar'' were just repaints of the Marvel Legends Captain America figure that was released for ''Film/CaptainAmericaTheWinterSoldier''.
* Toy Biz once released an ComicBook/{{Elektra}} figure that was just a repaint of an old ComicBook/{{Psylocke}} figure. They even gave her Psylocke's trademark psi-blade, even though Elektra doesn't have any superpowers in the comics.
* Toy Biz did the same thing with their ''ComicBook/XMen: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=278&ssid=20 Mutant Armor]]'' and ''ComicBook/SpiderMan: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=214&ssid=39 Techno Wars]]'' lines. If you're wondering why Spider-Man and the X-Men would need to wear suits of PoweredArmor despite already having superpowers, it's because the toys were actually unreleased ComicBook/IronMan figures from his [[WesternAnimation/IronManTheAnimatedSeries cancelled TV show]]. So for instance, with only a new head sculpt and paint job, the Magnetic Iron Man figure became a "Battle Armor ComicBook/{{Wolverine}}" figure, Radiation Iron Man became "Radioactive Spider Armor Spider-Man," Living Laser (who was itself a retooled version of an unreleased U.S. Agent figure) became "Astral Plane ComicBook/ProfessorX," and so on.
* ''WesternAnimation/DinoRiders'' features this in both the cartoon and toy line. In the cartoon, most of the {{Mooks}} are Palette Swaps of the main "Generals", and go unnamed. For the toys, numerous mini-figures of the humanoid characters were created, with the same molds being used frequently (there are seven "Ant-Men" based off of the base Antor figure, for example; others simple use the same name but a different color scheme). Many dinosaurs share molds- the ''Torosaurus/Triceratops'', numerous small ''Ceratopsians'' (the three toys all have different heads), and both sides have a ''Deinonychus'', with only their stripes being different colors. Only the armor is different on most of them. Both sides also had a ''Quetzalcoatlus'', though the second was only released in a limited area, making it quite valuable now.
* ''Toys/FlickToStickBungees'', being made by the same people who made the below-mentioned ''Gogo's Crazy Bones'', takes a note from that toy series and gives each of its characters two color schemes, complete with a different name and stats (e.g. the green Lojo and the yellow Luji are just the same character in different colors). This is in the case of the European version; the American version mostly averts this, but it does have two characters made specifically for it named Samos and Peltast who are just the same character in different colors.
* ''Toys/FlushForce'' gives each character mold two different color schemes. Unlike other blind bagged toys, each different color is considered its own character, rather than the same in two different colors.
* ''Toys/GoGosCrazyBones'' figures came in different colors, usually about two to five in the reboot series depending on the set. The sets in the classic series, however, did not have any restrictions on what colors characters could come in, allowing them to be available in literally any color. In addition to all this, certain characters from the reboot series use the same mold as another character, for example Miro-K uses the same mold as Ayu from the Megatrip set, but the use of recycled molds is exaggerated in the Evolution set, which consists of Gogos that use all of the molds from the previous set, Series 1.
* ''Franchise/JurassicPark'' has this in spades. Almost every line has at least one or two toys that are repaints of sculpts from previous lines, and the ''Film/JurassicWorld'' era toys get repeated repaints of the same sculpt. The worst is probably the ''Velociraptor'' molds, but almost every figure released gets a repaint release at some point. Sometimes it's seen as okay, if it's a nicely made model, but when the sculpt wasn't that great to begin with, or when there's already a bunch out, it can irritate fans. You can see the list of older ones [[http://www.jptoys.com/jptoys-files/repaints/index.php here]].
* ''Toys/TheTrashPack'', ''Toys/{{Shopkins}}'', and ''Toys/TheGrosseryGang'', all blind bag toys by Moose Toys, gives each character more than one color scheme, treating them like an extra figure to collect. ''The Trash Pack'' has three minimum color palettes, while the other two have a minimum of two. Some special packages gives existing figures exclusive colors that can only be found in those packages.
* ''Toys/ThirtyMinutesMissions'': The [[HumongousMecha EXAMACS units]] and [[MechaExpansionPack Option Armor]] parts are available in various different colors, allowing you to mix-and-match the color palettes if you have multiple kits with different colors.
* Higher end figure companies like Papo and Rebor are known to do this with their figures. Multiple color variants of dinosaur figures are often released together. Papo in particular has repainted movie inspired figures like their ''Velociraptor'' and ''T.Rex'' several times. Papo has done the same with some of their non-dinosaur figures, as an {{Unicorn}} offered with mane and tail either yellow or silver and characters as princesses, who differ at least in the coloration of their dresses.
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/AventureDennis'', the protagonist fights Shadow Dennis, a palette-swapped version of himself.
* The world of ''Webcomic/{{Adventurers}}'' apparently suffers from a severe case of this. The characters get to fight monsters like [[http://www.adventurers-comic.com/d/0042.html dark blue spectres and navy blue spectres,]] each requiring different tactics to defeat.\\
It was also {{lampshade|Hanging}}d in a discussion between the BigBad and his minion, where the BigBad complains he has no time because he has to create new monsters to send after the protagonists, and the minion points out he usually just takes an existing monster and puts 'Ice' in front of it's name.
* ''Webcomic/AkumasComics'': Original characters introduced early on used to be recolors of other sprites, with Akuma himself starting as a Super Sonic colorized like the Franchise/StreetFighter character of the same name. [[ArtEvolution Over time they became distinct from their base sprites]] and no longer fit this trope.
* In ''Webcomic/BobAndGeorge'', many of the characters were recolors. Indeed, [[http://www.bobandgeorge.com/archives/000425c this might be the first recolor ever.]] [[http://www.bobandgeorge.com/archives/000501c And this the first intentional one.]] {{Lampshade|Hanging}}d on a regular basis, such as when half the cast and most authors ended up stuck in "devious recolour traps".
* ''Webcomic/BooksOfAdam'': Parodied in "[[https://www.webtoons.com/en/challenge/books-of-adam/palette-swapping/viewer?title_no=136637&episode_no=156 Palette Swapping]]". The protagonist complains that this practice is a symptom of LazyArtist, before being confronted by a tanner and blonder version of him.
* In [[http://www.drunkduck.com/dragon_city Dragon City]], Natasha was a brown version of Erin, but she was later discovered to be an alternate universe version of Erin, so it doesn't really count.
* ''Webcomic/ElGoonishShive'': When Elliot needs to become female ([[ItMakesSenseInContext to burn off magic energy]]), the easiest way not to look just like his OppositeSexClone Ellen is to change hair and eye color.
* ''Webcomic/{{Homestuck}}'':
** The Underlings of Sburb are all the same basic few monster species given countless different colours themed after grist types, and all bearing [[NinjaPirateZombieRobot some combination of the attributes of the players' prototypings]]. Given that it's an ersatz RPG in webcomic form, it's probably a homage to the palette-swapping practice in general.
** The frogs used only three distinct models -- the basic one, a modified version that leans forward more, and a larger one that croaks with its mouth open and without inflating its throat -- which are recolored in every shade of the rainbow when large shots need to be populated.
** This also happens when you make SBURB {{Unwinnable}} by trying to play it with only one person. The [[LightIsGood Prospit]] carapaces will wear [[DarkIsNotEvil black]] and the [[DarkIsEvil Derse]] carapaces will wear [[LightIsNotGood white]]. But if that happens, [[NintendoHard you've got bigger problems]].
* ''Webcomic/ManlyGuysDoingManlyThings'': As noted early on, pallet swapping CommanderBadass ends up making him resemble the artist's father. She promptly [[http://thepunchlineismachismo.com/archives/comic/06282010 turned him into recurring character]], [[CanadaEh Canadian Guy]]. The in-universe explanation is that [[spoiler:Canadian Guy is an [[ArtificialHuman unsanctioned regional bootleg]] of the Commander]].
* ''WebComic/TheNonAdventuresOfWonderella'': The mirror-universe versions of Wonderella and Wonderita wear costumes with the colors reversed.
* ''Webcomic/PhillerSpace'': Ephil looks just like Philler except for their palettes.
* ''Webcomic/SheldonTheTinyDinosaur'': The titular character is a green dino. A [[https://sheldonthetinydinosaur.com/post/173274030237/theres-always-a-bootleg-storenvy-redbubble "bootleg"]] version of him exists, but it's coloured blue, and wears a peanut shell instead of an acorn cap.
* In ''Webcomic/YokokasQuest'', Mao and Yokoka are basically palette-swaps of each other in cat form, and would be this normally if not for hair length and clothing differences. A [[FourthWallMailSlot Q&A strip]] explains the colour differences as Yokoka having a type of albinism.
[[/folder]]

[[folder:Web Original]]
* In the sixth, final episode of ''WebVideo/DontHugMeImScared'', [[spoiler:we get a blue Red Guy, a green Yellow Guy, and a red Duck; which also happen to be their favourite colours, as described in episode one]].
* ''WebAnimation/DSBTInsaniT'': This is what Bill's second and third forms are. His second form turns his hair a lighter shade of blue, and his third form turns his hair and clothes black with a yellow shirt.
* Platform/GoAnimate has Daillou (sometimes others) as a palette swap for Caillou.
* Parodied by WebVideo/{{Pikasprey}} with "Donny Rage", an OriginalCharacter who is nothing more than an all-red [[VideoGame/MortalKombat1992 Johnny Cage]] sprite.
* The characters in ''WebAnimation/RedVsBlue'' look identical except for their unique colors. This is due more to the nature of the work ({{Machinima}} using the ''Franchise/{{Halo}}'' ColorCodedMultiplayer mode) than a stylistic choice.
** In later seasons, when the current game in the series allowed for customized pieces of armor, this cleared up a bit.
* Being one of the web's most potent FountainOfExpies characters, there are a massive number of recolored Franchise/SonicTheHedgehog lookalikes on sites like ''Platform/DeviantArt''. The least modified are simply Sonic with a new color scheme or some clothes on.
* On user-created-adoptable site Squiby it's common for users to take a single format for a creature and use creative colorfills to make multiple versions. Some popular lines that use this formula include [[http://www.squiby.net/user/Deebs Mites,]] [[http://www.squiby.net/user/TenLives Tencats,]] [[http://www.squiby.net/user/windswept Shika]] and [[http://www.squiby.net/user/Meifu Coons]].
* [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4]]: Most characters in his early videos were just Mario recolors, including [=SMG4=] itself and his old friends.

[[/folder]]

[[folder:Western Animation]]
* In the ''WesternAnimation/BatmanBeyond'' episode "Heroes," the character of Magma is a simple recoloring of Clayface from [[WesternAnimation/BatmanTheAnimatedSeries the previous series]].
* Invoked in ''WesternAnimation/Ben10AlienForce'' with Albedo, the InsufferableGenius and former apprentice of Azmuth made an improved version of the omnitrix and began to masquerade as Ben to trash his reputation. At the end of the episode, Azmuth appears and breaks his version, getting him stuck in a ShapeShifterModeLock of Ben, except with white hair, a red jacket, and red eyes.
%%* Played for laughs several times in ''WesternAnimation/CaptainUnderpants''.
* In ''WesternAnimation/TheCrumpets'', the recurring Weather Girl is usually blonde and wears a pinkish dress. In "Pity The Prize", the Weather Girl in that episode is colored like Cassandra (black/bluish hair, cyan shirt, dark blue skirt, brown belt), not to mention a different voice. This Palette Swap lets Cassandra disguise as the Weather Girl with few changes (as well as [[VoiceChangeling imitating her voice]]) so she can try [[LoveTriangle preventing her love interest Pfff from attaching to the real Weather Girl]].
* In ''WesternAnimation/DinosaurTrain'', similarly to ''Walking with Dinosaurs'', prehistoric creatures that are related or look similar have the same generic body shape and only differ through their colour schemes and diverse display structures (horns for the ceratopsians, crests for the hadrosaurs, plates for the stegosaurs etc). The large theropods always have the same shape of the body and skull, no matter how closely related they are. For instance, aside from their colours, the ''Allosaurus'' and ''Giganotosaurus'' can only be told apart from a ''T. rex'' by their different number of fingers, the former's brow horns and the latter's osteoderms running down its spine. The ''Daspletosaurus'' looks exactly like ''T. rex'' (since they are related), but coloured differently.
* In the ''WesternAnimation/DonkeyKongCountry'' CGI cartoon, the character model for Eddie the Mean Old Yeti is the same as Donkey Kong's, but with white fur and a cap instead of a necktie.
* Huey, Dewey, and Louie tend to dress identically but for color in ''WesternAnimation/DuckTales1987'' and various WesternAnimation/DonaldDuck shorts. They vary it up a bit more in ''WesternAnimation/QuackPack'', though their preferred colors stay.
* ''WesternAnimation/FamilyGuy'':
** Lois' sister, Carol, is basically another Lois with different hair and clothes. They sport the same exact face and body shape.
** Stewie's evil clone from "The Hand That Rocks the Wheelchair" has the colors of Stewie's yellow shirt and red overalls switched.
** [[SdrawkcabName Retep]] is Peter with a green shirt and white pants. [[EvilTwin And he is evil]].
* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]", the crew of Planet Express goes to a ParallelUniverse where [[PointOfDivergence coin flips and other random events having the opposite outcomes from their own]] and where they meet palette-swapped versions of themselves (Fry has black hair and a green jacket, Bender is gold-plated instead of gray, etc.), otherwise nearly identical in personality. This is a literal example in Bender's case, as when Bender originally came off the assembly line he flipped a coin to decide if he was going to have himself painted with a gunmetal gray finish or a golden one, making the two Benders ones that chose different palettes for the same physical model.
* In ''WesternAnimation/{{Gargoyles}}'', Owen and Vogel. They say nobody's ever said they look alike. [[spoiler:Turns out it's because Puck based his Owen identity on Vogel, the trickster enjoying the irony of playing TheComicallySerious.]] Further, one of the consequences of rapid growing a Gargoyle clone is a change in coloration, which was probably done to avoid [[OpeningACanOfClones the usual narrative consequences thereof]].
* Creator/HannaBarbera became infamous for this in the 60s and 70s, one example being Mumbly who was somewhat derived from Muttley of ''WesternAnimation/WackyRaces''. Mumbly would later be partnered with The Dread Baron in ''WesternAnimation/LaffALympics'' as [[{{Expy}} stand-ins]] for Muttley and Dick Dastardly, likely due to rights issues with Heatter-Quigley Productions who co-produced ''Wacky Races''.
* One somewhat bizarre non-VideoGame example are [[WesternAnimation/LooneyTunes Wile E. Coyote and Ralph Wolf]]. They were basically identical, except Ralph had a red nose and Wile E had a black one, and they lived in different areas.
* ''WesternAnimation/MiraculousLadybug'' tends to re-use characters with different colors during crowd shots to save budget. [[https://miraculousladybug.fandom.com/wiki/Ms._Mendeleiev%27s_class?file=Reflekta_004.png This]] class photo is one of the more obvious examples; pretty much all of the students are recolors of each other except for Aurore and Mireille (the blonde girl with pigtails and the dark-haired girl with the aqua sweater, respectively).
* ''WesternAnimation/{{Mixels}}'' has various background filler Mixels that share the same character models, with the only difference being swapped colors to represent the elements of the tribe they're from.
* In ''WesternAnimation/TheMrMenShow'', Mr. Bounce looks like a yellow Mr. Tickle with a pink hat instead of a blue one.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Due to the show's use of Flash animation, the easiest way to fill out crowd scenes is to reuse the same Flash models multiple times, in addition to mixing and matching mane, tail and cutie mark designs and adding or removing wings or a horn, to make new background ponies. The result is that most background characters tend to be recolored versions of a relatively small handful of basic models, and sometimes even major characters are palette-swapped to make background ponies.
*** The white nurse pony from "[[Recap/MyLittlePonyFriendshipIsMagicS1E4ApplebuckSeason Applebuck Season]]" has a palette swap background pony from the same scene.
*** The two spa owners from "[[Recap/MyLittlePonyFriendshipIsMagicS1E20GreenIsntYourColor Green Isn't Your Color]]" have the same character design but with inverted color schemes.
*** "[[Recap/MyLittlePonyFriendshipIsMagicS1E21OverABarrel Over a Barrel]]" has an [[http://img4.wikia.nocookie.net/__cb20130814084450/mlp/images/b/b2/Cherry_Berry_is_that_you_S1E21.png Applejack palette swap]] with [[AllThereInTheScript Cherry Berry]]'s colors and cutie mark.
*** Sabrina Alberghetti's OC, Wild Fire, has two palette swaps.
*** [[CanonImmigrant Blossomforth]] and [[AllThereInTheScript Helia]], both of whom debuted in "Hurricane Fluttershy". In the latter pony's [[SuddenlySpeaking first speaking episode]], "Rainbow Falls", her voice actress was mistakenly credited for the former.
** [[http://img3.wikia.nocookie.net/__cb20131209171102/mlp/images/thumb/e/e3/Daring_Do_ID_S4E04.png/240px-Daring_Do_ID_S4E04.png Daring Do]] has the same appearance as Rainbow Dash, just with a monochrome mane and a tan rather than blue coat. Her explorer clothes help differentiate her. In her original appearance it was because Dash was imagining what she read in a book... and then when she appeared in person she still looked like that.
** Photo Finish is a recolor of Twilight Sparkle, only with a shorter mane to make her look [[NoCelebritiesWereHarmed a little more like Anna Wintour]]. There are a [[FreezeFrameBonus few frames]] that {{lampshade|Hanging}} this with her cutie mark, which is the same as Twilight's but with a camera added.
** While most of the WoodlandCreatures associated with Fluttershy only appear in one palette and the songbirds have different models for each color scheme, some are given extra variety by means of recolors of the same base model. The most extreme case are the rabbits, which have white, light or dark gray, tan, brown, and black recolors, with the addition of a pair of antlers making jackalopes.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E10SwarmOfTheCentury Swarm of the Century]]": The individual bugs in the multicolored parasprite swarm all share the same character design.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E24OwlsWellThatEndsWell Owl's Well That Ends Well]]": The green dragon is a palette swap of the red dragon in "[[Recap/MyLittlePonyFriendshipIsMagicS1E7Dragonshy Dragonshy]]" earlier in the season. This dragon's character design is used once again multiple times in "[[Recap/MyLittlePonyFriendshipIsMagicS2E21DragonQuest Dragon Quest]]", colored red, green, light blue or black. In addition, the dragons flying in the actual migration all use one of two character models, identical save that one has a slender snout and a long spike on its head and the other has a heavy jaw, an underbite and two short horns, both recolored in a rainbow of hues.
** "[[Recap/MyLittlePonyFriendshipIsMagicS1E21OverABarrel Over a Barrel]]": The buffalo (besides Chief Thunderhooves and Little Strongheart, who have important enough roles to get their own models) all use the same Flash model as each other, recolored to have either brown, russet or tan fur to make scenes with their tribe less visually monotonous.
** "[[Recap/MyLittlePonyFriendshipIsMagicS2E1TheReturnOfHarmonyPart1 The Return of Harmony, Part 1]]": The Keepers of the Grove of Truth are physically perfect copies of each other, their only differences being that one is dark red, one is orange-red, and one is green.
** "[[Recap/MyLittlePonyFriendshipIsMagicS2E4LunaEclipsed Luna Eclipsed]]": The band that performs on stage are actually palette swaps of the band from "[[Recap/MyLittlePonyFriendshipIsMagicS1E26TheBestNightEver The Best Night Ever]]" but are wearing scarecrow costumes. Fiddly Faddle, the Octavia palette swap, also appears in "Apple Family Reunion".
** "[[Recap/MyLittlePonyFriendshipIsMagicS3E5MagicDuel Magic Duel]]": The various versions of Applejack and Rarity that Twilight makes during the titular duel look like palette swaps of their younger sisters and various other members of the apple family. This is because [[spoiler:they really are palette swaps, as Twilight is not strong enough to actually cast those spells, so the Apple Family and Sweetie Belle disguised themselves with paint and hair dyes instead]]. Likewise, Fluttershy is painted in Rainbow Dash's colors for the duplication illusion.
** "[[Recap/MyLittlePonyFriendshipIsMagicS3E9AppleFamilyReunion Apple Family Reunion]]": The fruit bats are a particularly extreme example of this. Only the red ones are given detailed models, while all other bats are just outlines filled in with all the colors of the rainbow.
** "[[Recap/MyLittlePonyFriendshipIsMagicS4E7Bats Bats!]]": The same Flash model is used for all the vampire fruit bats, recolored brown, gray or slate blue to give them some variety.
** "[[Recap/MyLittlePonyFriendshipIsMagicS5E12AmendingFences Amending Fences]]": Moondancer, a friend first mentioned in the first episode of the series but who does not appear properly until here in season 5, is partly a recolor of Twilight, emphasizing her role as a {{foil}}. When they're young, they're complete palette swaps aside from their Cutie Marks (and both are antisocial bookworms). At the time of the episode, Moondancer has acquired BigOlEyebrows, NerdGlasses, a sweater and a messier "I don't care what I look like" version of the hairstyle, though it's still a modification of the same one with a hair bobble. (And she's become even more antisocial whereas Twilight has learnt to appreciate friendship.) We also see that before Twilight's rejection traumatised her and she decided to isolate herself, she had the eyebrows and glasses but was still otherwise a palette swap. (This doesn't so much seem to have symbolic significance as to be a needed halfway point between the two other looks.)
* ''WesternAnimation/TheNewScoobyDooMovies'': One episode reuses a character model of a villain from [[WesternAnimation/ScoobyDooWhereAreYou the original series]], and just recolors him white to make a 'new' villain.
* ''WesternAnimation/PAWPatrol'': One episode features a one-off pup named Sylvia, who is a palette swap of Chase with blue fur and purple eyes rather than brown fur and orange eyes.
* ''WesternAnimation/ReadyJetGo'':
** Moonbeam is a light blue version of Sunspot.
** Carrot and Celery's boss from "Back to Bortron 7" is just a huge green Sunspot, but with a mustache obscuring his mouth.
** Face 9001 is an orange recolor of Face 9000.
* ''WesternAnimation/ShimmerAndShine:'' Dottie, the polka-dotted elephant from "My Secret Genies", is practically the elephant from "Abraca-Genie" with polka dots and a different color pattern.
* Homer and Krusty the Clown in ''WesternAnimation/TheSimpsons'' have the exact body shape and face with the obvious difference being Krusty is in clown shoes and makeup. Originally, Homer was supposed to have been a clown as a hidden job that Bart wouldn't know about, but the idea got scrapped and Homer's clown design was made into a separate character.
* Fairly common in ''WesternAnimation/SouthPark'' for background classmates at the boys' school, or for adults in other crowd scenes. Although the animators have put together more distinct character models for extras in later seasons, palette swaps can still occur when they don't feel up to making even more new ones.
* Many extras on ''WesternAnimation/SpongeBobSquarePants'' are Palette Swaps of each other. For example, the "My Leg!" and "Deaugh!" fishes.
* ''WesternAnimation/StarWarsRebels'': Minister Maketh Tua is a palette-swapped generic citizen. Which led to confusion [[spoiler:after her death in [[Recap/StarWarsRebelsTheSiegeOfLothal "The Siege of Lothal"]], because on at least two occasions afterward ([[Recap/StarWarsRebelsS2E08TheFutureOfTheForce "The Future of the Force"]], [[Recap/StarWarsRebelsS2E09Legacy "Legacy"]]) extras with that character model have been seen. Especially notable in "Legacy", where the extra in question gets a distinctive reaction shot]].
* ''WesternAnimation/TotallySpies'' has a ShoutOut example with the girls' predecessors, Pam, Alice, and Crimson. The women look almost ''exactly'' like Hitomi, Ai, and Rui from ''Manga/CatsEye'', just with different hair and eye colors.
* ''Franchise/{{Transformers}}'' has some InUniverse examples of characters performing Palette Swaps on themselves, though:
** In the [[WesternAnimation/TheTransformers original series]], Optimus Prime received one as a side effect of being coated with Dr. Morgan's impervious alloy in "The Return of Optimus Prime, Part 2". He's back to his original colors by the end of the episode, but it's never mentioned if it's because the alloy coating was removed, or if his colors were repainted over the alloy, and neither the American nor [[Anime/TransformersHeadmasters Japanese]] continuations make further mention of the alloy. Amusingly, the "impervious" Optimus Prime ends up looking like Ultra Magnus' cab robot mode (albeit the toy variant without the blue paint highlights on his head), which is likely why they put him back in his normal colors as soon as the story no longer had the need for the alloy.
** In ''WesternAnimation/TransformersAnimated'', Bumblebee, Wasp, and [[spoiler:[[TheMole Longarm Prime/Shockwave]]]] demonstrate palette-swapping abilities via "electronic paint job".
** {{Lampshade|Hanging}}d in the third season of ''WesternAnimation/TransformersPrime''. When the Autobots went underground, Bumblebee reversed his colors, from being a yellow car with black stripes to a black car with yellow stripes. Arcee (who is blue with a few pink accents) notes that if she were to do that, she'd end up [[MythologyGag mostly]] [[WesternAnimation/TheTransformersTheMovie pink]].
* ''WesternAnimation/TheTriplets'': While it's [[JustifiedTrope justified]] due to them being identical triplets, Anna, Helena, and Teresa look exactly the same other than different-colored shirts and hair bows.
[[/folder]]

[[folder:Real Life]]
* Any product that is mass produced can also be made with different colors. Cars and electronics are a big example of this.
** Nintendo is very fond of making their consoles and accessories in different colors. The Nintendo 64 had controllers of various colors, ranging from red, blue, green, purple, etc. The console itself would also be produced in colors beyond black late in its life. When the Gamecube was launched, it came in either black or purple, along with its controllers. Later on, there would be a silver/platinum version and for a short time, there was orange, but that color was used only for the controller. The Wii initially released only in white, but it was also produced in black years later and there were controllers in black as well, along with pink, blue, and a limited edition of gold. The Wii-U and its controllers only ever came in either black or white. The Switch console is only produced in black, although the attachable Joy-Con come in gray, as well as several neon colors such as blue, red, yellow, green and pink. A set of limited edition ''VideoGame/SuperMarioOdyssey'' red Joy-Con also exist. The standard wireless Pro Controller is black, although a ''VideoGame/Splatoon2'' Pro Controller with green and pink grips came out to coincide with the release of the game. There are several other cheaper Pro Controller variants, but they lack several features found only in their more expensive brethren.
** Nintendo's handhelds are an even bigger example of palette swapping, having huge amounts of colors consumers could pick from and some of them were limited edition colors (such as gold) and a few of those were [[NoExportForYou never released outside of their regions]]. There's a ''ton'' of colors that were used throughout each handheld iteration and they can be found [[http://en.wikipedia.org/wiki/List_of_Game_Boy_colors_and_styles here for the Game Boy line]] and [[http://en.wikipedia.org/wiki/List_of_Nintendo_DS_colors_and_styles for the DS line]].
* [[http://en.wikipedia.org/wiki/Rebadging Badge engineering]].
** A car company takes one of their cars, swaps out the badges, then ''maybe'' changes the bodywork slightly before selling in one of their subsidiaries. General Motors is/was infamous for this, famously selling ''seven'' versions of effective ''the same car'' in the 1980s, all in the same market. The modern Volkswagen group likewise does the same, typically giving its affordable divisions previous-generation VW vehicles to modify. Chrysler, from 1970 until 1994, sold rebadged Mitsubishi compact cars because Chrysler's own compacts were [[TheAllegedCar so awful that nobody bought them]]. They stopped when they finally came up with a decent compact of their own in the Neon. {{Lampshade|Hanging}}d with their [[TheEighties mid-80s]] ads for the fifth-generation Dodge/Plymouth Colt.
--->"Colt. It's all the Japanese you need to know."
** Lincoln made fun of this [[https://www.youtube.com/watch?v=5_pPMEZ1uXI in a 1980s commercial]], where [[NeedleInAStackOfNeedles people get confused over which GM luxury car is theirs]], since at the time, there was very little to distinguish top-trim Cadillacs, Buicks and Oldsmobiles from each other. They even had [[https://web.archive.org/web/20200910214926/https://www.youtube.com/watch?v=_GV1PGRiOKM&gl=US&hl=en a followup]] where some of the people involved learned their lesson and got Lincolns to alleviate the issue. (Ironically, nowadays Lincolns have a reputation for being badge-engineered Fords, though as of late they've been trying to shake this reputation, with the current Lincoln Continental perhaps being the prime example.)
* Basically any cheap self-promotional item handed out by a hotel, real estate agent, car dealer, etc, was almost certainly ordered from some generic wholesaler, meaning the pen, notepad, fidget spinner, etc, you got from them is probably completely identical to many other free pens/notepads/fidget spinners floating around out there except the color and logo is different. Companies in China specialise in this, where they offer "original design manufacturer" (ODM) services to interested clients through sites such as Alibaba -- one would place a miminal order of about a hundred or so units and have them [[DolledUpInstallment rebadged]] to suit the client's needs. This accounts for why you can see a cheap Android smartphone or Platform/MP3 player being sold by unrelated companies but share the same design and internals.
* Prior to [[ScienceMarchesOn the New Horizons encounter]], many CG-renderings of the dwarf planet Pluto will often tend to depict it as a blue-gray recolor of Jupiter's moon Ganymede.
[[/folder]]

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*** The same for various weapons and armors of the same types.



** The cowled tutor monks in Candlekeep have the same texture, available in red (Tethoril, Ulraunt), yellow (Parda, Feldane, Piato), pink (Shistal), orange (Jessup), grey (Bendalis) and green (Karan) variants.
*** The various chanters are [[https://baldursgate.fandom.com/wiki/Candlekeep_chanters almost a rainbow]].

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** The cowled tutor monks in Candlekeep have the same texture, available in red (Tethoril, Ulraunt), yellow (Parda, Feldane, Piato), pink (Shistal), orange (Jessup), grey (Bendalis) and green (Karan) variants.
***
variants. The various chanters are [[https://baldursgate.fandom.com/wiki/Candlekeep_chanters almost a rainbow]].
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* Basically any cheap self-promotional item handed out by a hotel, real estate agent, car dealer, etc, was almost certainly ordered from some generic wholesaler, meaning the pen, notepad, fidget spinner, etc, you got from them is probably completely identical to many other free pens/notepads/fidget spinners floating around out there except the color and logo is different. Companies in China specialise in this, where they offer "original design manufacturer" (ODM) services to interested clients through sites such as Alibaba -- one would place a miminal order of about a hundred or so units and have them [[DolledUpInstallment rebadged]] to suit the client's needs. This accounts for why you can see a cheap Android smartphone or UsefulNotes/MP3 player being sold by unrelated companies but share the same design and internals.

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* Basically any cheap self-promotional item handed out by a hotel, real estate agent, car dealer, etc, was almost certainly ordered from some generic wholesaler, meaning the pen, notepad, fidget spinner, etc, you got from them is probably completely identical to many other free pens/notepads/fidget spinners floating around out there except the color and logo is different. Companies in China specialise in this, where they offer "original design manufacturer" (ODM) services to interested clients through sites such as Alibaba -- one would place a miminal order of about a hundred or so units and have them [[DolledUpInstallment rebadged]] to suit the client's needs. This accounts for why you can see a cheap Android smartphone or UsefulNotes/MP3 Platform/MP3 player being sold by unrelated companies but share the same design and internals.
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** ''Series/WalkingWithBeasts'' does this less, but there are still some glaring examples. The ''Chalicotherium'' and ''Ancylotherium'' have the same model, just with different color schemes and modified feet for the latter (who didn't walk on its knuckles), despite ''Ancylotherium'' belonging to a different subfamily of chalicotheriids and being anatomically very different from ''Chalicotherium''. The ''Dinofelis'' and cave lion are also slightly tweaked versions of the ''Smilodon'' model but with longer tails and smaller sabers ([[ArtisticLicensePaleontology meaning the save lion still has saber-teeth]]). Then there is the small carnivore who gets eaten by the ''Ambulocetus'' in "New Dawn", which is the same model as the bear dog from "Land of Giants" (not even being recolored).

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* ''Film/GhostbustersII'': The Ghostbusters have dark gray coveralls which go along with their standard khaki coveralls.



* The Starfleet uniforms seen in ''Film/StarTrekFirstContact'' are an inversion of the uniforms worn on ''Series/StarTrekDeepSpaceNine'' and ''Series/StarTrekVoyager'', being predominantly black with grey shoulders and colored shirts, unlike [=DS9=]/Voyager's uniforms which had gray shirts and colored shoulders. The [=DS9=] crew would shortly switch to these uniforms for the rest of the series, whereas Voyager's crew, stuck in the Delta Quadrant, stuck with their uniforms till the end, though subsequent episodes involving the Federation at home featured these uniforms.

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* The Starfleet uniforms seen in ''Film/StarTrekFirstContact'' are an inversion of the uniforms worn on ''Series/StarTrekDeepSpaceNine'' and ''Series/StarTrekVoyager'', being predominantly black with grey gray shoulders and colored shirts, unlike [=DS9=]/Voyager's uniforms which had gray shirts and colored shoulders. The [=DS9=] crew would shortly switch to these uniforms for the rest of the series, whereas Voyager's crew, stuck in the Delta Quadrant, stuck with their uniforms till the end, though subsequent episodes involving the Federation at home featured these uniforms.
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** Cats, frogs, parrots, and rabbits can all spawn in a variety of different set colours. The cats and rabbit reference the different natural breeds (although the tuxedo cat is also based on a cat owned by the lead developer), while parrots and frogs reference different parrot and frog species.

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** Cats, frogs, wolves, parrots, and rabbits can all spawn in a variety of different set colours. The cats and rabbit reference the different natural breeds (although the tuxedo cat is also based on a cat owned by the lead developer), wolves reference different canine colour morphs and species (and one striped form resembling a hyena), while parrots and frogs reference different parrot and frog species.
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* ''VideoGame/{{Tapper}}'': Several later levels are mirror images of earlier levels. The customers sometimes have different skin/costume colors as well in a level (the sports bar has this happen), and after level 1 in the Rootbeer Tapper version, the palette-swapping of customers becomes ubiquitous: there are typically around four different shapes customers can come in, and then around three palette swaps for each of these shapes, varying the visuals by changing the color of their hair, clothing, and skin.
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One of the best ways developers found to make this trope smarter and loved by the audience, is use it as [[ShoutOut references]], usually to [[MythologyGag other aspects of a franchise]], when videogames have sequels, characters can have their original clothes from previous games back, superheroes in videogames can have multiple uniforms from their history in comics, TV shows and movies, characters [[EarlyInstallmentCharacterDesignDifference who were completely redesigned]] over the years or with reboots can get reverted to their original designs, characters who appeared or debuted in the early days of 3D graphics like [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames the PlayStation 1 or the Nintendo 64]] can get turned into their low-poly models from those times, and even pallete swaps that are just alternate colors can work as references, this trope can also be used to [[WholeCostumeReference reference other unrelated works]].

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One of the best ways developers found to make this trope smarter and loved by the audience, is use it as [[ShoutOut references]], usually to [[MythologyGag other aspects of a franchise]], when videogames have sequels, characters can have their original clothes from previous games back, superheroes in videogames can have multiple uniforms from their history in comics, TV shows and movies, characters [[EarlyInstallmentCharacterDesignDifference who were completely redesigned]] over the years or with reboots can get reverted to their original designs, characters who appeared or debuted in the early days of 3D graphics like [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames the PlayStation 1 or the Nintendo 64]] can get turned into their low-poly models from those times, and even pallete swaps that are just alternate colors can work as references, this trope can also be used to [[WholeCostumeReference reference other unrelated works]].



* In ''VideoGame/NinjaCombat'' for the UsefulNotes/NeoGeo, the main characters, Joe and Hayabusa, are red and blue palette swaps of each other. This LazyArtist technique is painfully obvious in the cutscenes, which have obviously the same renderings of these characters being horizontally flipped and palette-swapped between shots.

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* In ''VideoGame/NinjaCombat'' for the UsefulNotes/NeoGeo, Platform/NeoGeo, the main characters, Joe and Hayabusa, are red and blue palette swaps of each other. This LazyArtist technique is painfully obvious in the cutscenes, which have obviously the same renderings of these characters being horizontally flipped and palette-swapped between shots.



** ''Super Smash Flash 2'' initially settled for shifting RGB/HSV channels, which applied to whole sprites at once and resulted in strange effects like [[AmazingTechnicolorPopulation turning characters' skin green along with their clothes]]; eventually full palette swaps were developed and began to be implemented. As in ''Crusade'', some palette swaps are based on other characters ([[VideoGame/PokemonGoldAndSilver Pichu]] becomes [[VideoGame/PokemonRubyAndSapphire Plusle, Minun]], or [[VideoGame/PokemonSunAndMoon Mimikyu]]; Manga/{{Naruto}} becomes [[Manga/MyHeroAcademia Izuku]] or [[Webcomic/OnePunchMan Saitama]]). As well, characters who debuted on the [[UsefulNotes/NintendoEntertainmentSystem NES]] or [[UsefulNotes/GameBoy Game Boy (Color)]] have {{Retraux}} palette swaps that match their original appearances, complete with system limitations.

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** ''Super Smash Flash 2'' initially settled for shifting RGB/HSV channels, which applied to whole sprites at once and resulted in strange effects like [[AmazingTechnicolorPopulation turning characters' skin green along with their clothes]]; eventually full palette swaps were developed and began to be implemented. As in ''Crusade'', some palette swaps are based on other characters ([[VideoGame/PokemonGoldAndSilver Pichu]] becomes [[VideoGame/PokemonRubyAndSapphire Plusle, Minun]], or [[VideoGame/PokemonSunAndMoon Mimikyu]]; Manga/{{Naruto}} becomes [[Manga/MyHeroAcademia Izuku]] or [[Webcomic/OnePunchMan Saitama]]). As well, characters who debuted on the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] or [[UsefulNotes/GameBoy [[Platform/GameBoy Game Boy (Color)]] have {{Retraux}} palette swaps that match their original appearances, complete with system limitations.



** {{Lampshade|Hanging}}d by Cranky Kong in the UsefulNotes/GameBoyAdvance version of ''VideoGame/DonkeyKongCountry1'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.

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** {{Lampshade|Hanging}}d by Cranky Kong in the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version of ''VideoGame/DonkeyKongCountry1'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.



* This is used heavily in the UsefulNotes/TurboGrafx16 game ''VideoGame/DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.

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* This is used heavily in the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 game ''VideoGame/DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.



* In ''VideoGame/VivaPinata'', every pinata species has multiple colour variants that can be obtained by feeding them certain items. The Flutterscotch variants have different models in the UsefulNotes/Xbox360 games, but they're just palette swaps in ''Pocket Paradise''.
* In the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES ports of ''VideoGame/WingCommander'' and ''Wing Commander: The Secret Missions'', the Jalthi was a color-swapped version of the Salthi model, due to storage limitations of the cartridge. However, the Jalthi retains its hard-hitting armament of six guns, making it easier to dismiss the heavy fighter as one of the disposable mook fighters with only two lasers until it's too late.

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* In ''VideoGame/VivaPinata'', every pinata species has multiple colour variants that can be obtained by feeding them certain items. The Flutterscotch variants have different models in the UsefulNotes/Xbox360 Platform/Xbox360 games, but they're just palette swaps in ''Pocket Paradise''.
* In the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES Platform/{{S|uperNintendoEntertainmentSystem}}NES ports of ''VideoGame/WingCommander'' and ''Wing Commander: The Secret Missions'', the Jalthi was a color-swapped version of the Salthi model, due to storage limitations of the cartridge. However, the Jalthi retains its hard-hitting armament of six guns, making it easier to dismiss the heavy fighter as one of the disposable mook fighters with only two lasers until it's too late.
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* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]", the crew of Planet Express goes to a ParallelUniverse where [[ForWantOfANail coin flips and other random events having the opposite outcomes from their own]] and where they meet palette-swapped versions of themselves (Fry has black hair and a green jacket, Bender is gold-plated instead of gray, etc.), otherwise nearly identical in personality. This is a literal example in Bender's case, as when Bender originally came off the assembly line he flipped a coin to decide if he was going to have himself painted with a gunmetal gray finish or a golden one, making the two Benders ones that chose different palettes for the same physical model.

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* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]", the crew of Planet Express goes to a ParallelUniverse where [[ForWantOfANail [[PointOfDivergence coin flips and other random events having the opposite outcomes from their own]] and where they meet palette-swapped versions of themselves (Fry has black hair and a green jacket, Bender is gold-plated instead of gray, etc.), otherwise nearly identical in personality. This is a literal example in Bender's case, as when Bender originally came off the assembly line he flipped a coin to decide if he was going to have himself painted with a gunmetal gray finish or a golden one, making the two Benders ones that chose different palettes for the same physical model.
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** Skeletons have two variants, the snowy-dwelling husks and the Nether-dwelling Wither skeletons. Their behaviour is the same, but the husks are draped in rags and inflict slowness with their arrows, while the Wither skeletons are much bigger, black in colour, wield swords instead of bows, and inflict the Wither effect with each hit.

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** Skeletons have two three variants, the snowy-dwelling husks husks, the swamp-dwelling bogged, and the Nether-dwelling Wither skeletons. Their behaviour is the same, but the husks are draped in rags and inflict slowness with their arrows, the bogged are green, moss-covered, and shoot poison arrows, while the Wither skeletons are much bigger, black in colour, wield swords instead of bows[[note]]Although it never happens naturally, you can modify the normal skeletons with commands to wield swords instead of bows, they will use them as Wither skeletons do.[[/note]], and inflict the Wither effect with each hit.
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* Website/GoAnimate has Daillou (sometimes others) as a palette swap for Caillou.

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* Website/GoAnimate Platform/GoAnimate has Daillou (sometimes others) as a palette swap for Caillou.



* Being one of the web's most potent FountainOfExpies characters, there are a massive number of recolored Franchise/SonicTheHedgehog lookalikes on sites like ''Website/DeviantArt''. The least modified are simply Sonic with a new color scheme or some clothes on.

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* Being one of the web's most potent FountainOfExpies characters, there are a massive number of recolored Franchise/SonicTheHedgehog lookalikes on sites like ''Website/DeviantArt''.''Platform/DeviantArt''. The least modified are simply Sonic with a new color scheme or some clothes on.

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** In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry. Nomadic factions have many types cavalry units but only a few melee and missile units. The Greek factions possess formidable spear men, but have very little cavalry.

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** In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry. Nomadic cavalry, the nomadic factions have many types of cavalry units but only a few melee and missile units. The units, and the Greek factions possess formidable spear men, and pike-wielding infantry, but have very little cavalry.mediocre cavalry (with the exception of the Successor Kingdoms).



*** Due to her unique campaign mechanics, Drycha Hamadreth's faction does not recruit regular tree spirit units. Instead she recruits Malevolent versions of said units, which are dark grey and purple recolours of those units.

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*** Certain factions also have other elite versions of existing units that are not Regiments of Renown, but are distinguished from their generic counterparts by being recolours. The Empire has access to province-specific elite units such as the Solland Guard and the Knights of the Everlasting Light, while the Tomb Kings have unique Legions of Legend unlocked through the Mortuary Cult such as the Flock of Djaf and the Venom Knights of Asaph.
*** Due to her unique campaign mechanics, Drycha Hamadreth's faction does not recruit regular tree spirit units. Instead she recruits Malevolent versions of said units, which are dark grey and purple recolours of those units. Similarly, Cylostra Direfin's faction has access to Damned Bretonnian knights, which are ethereal versions of their living counterparts.



*** While asset reuse sees a good majority of units share the same animation skeletons, this is especially apparent when it comes to certain monster units. For example, both the Cathayan Celestial Lion and Great Moon Bird reuse the skeletons from the generic Gryphon[=/=]Hippogryph and High Elven Phoenix respectively, the Wood Elf Zoats reuse the skeleton of the Chaos Dragon Ogres, and the Lizardmen Carnosaur and Troglodon share the same skeleton (though this has its basis in the original miniature range in which the Carnosaur and Troglodon shared the same kit).

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*** While asset reuse sees a good majority of units share the same animation skeletons, this is especially apparent when it comes to certain monster units. For example, both the Cathayan Celestial Lion and Great Moon Bird reuse the skeletons from of the generic Gryphon[=/=]Hippogryph and High Elven Phoenix Great Eagle[=/=]Phoenix respectively, the Wood Elf Zoats reuse the skeleton of the Chaos Dragon Ogres, and the Lizardmen Carnosaur and Troglodon share the same skeleton (though this has its basis in the original miniature range in which the Carnosaur and Troglodon shared the same kit).

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* ''VideoGame/TotalWar'' has many of its factions having the same units, but with different aesthetics and availabilities. In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry. Nomadic factions have many types cavalry units but only a few melee and missile units. The Greek factions possess formidable spear men, but have very little cavalry.

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* ''VideoGame/TotalWar'' has many of its factions having the same units, but with different aesthetics and availabilities. availabilities.
**
In the ''[[VideoGame/RomeTotalWar Rome]]'' [[VideoGame/TotalWarRomeII games]], the Romans have a wide range of infantry units, but have a few average cavalry. Nomadic factions have many types cavalry units but only a few melee and missile units. The Greek factions possess formidable spear men, but have very little cavalry.cavalry.
** ''VideoGame/TotalWarWarhammer Trilogy'':
*** Every faction has access to Regiments of Renown, which are elite versions of certain units. Most of these are often simply unique recolors of their base unit (e.g., the Dwarf Norgrimlings Ironbreakers and Skolder Guard are variants of the Ironbreakers and Irondrakes respectively wearing red armour), but some take it a step further and deviate heavily from their base unit (e.g., the Tomb King Khepra Guard and Chaos Dwarf Immortals are unique DualWielding versions of the Tomb Guard and Infernal Ironsworn respectively, while the Dark Elf Raven Heralds are Dark Riders who ride Dark Pegasi instead of regular horses).
*** Due to her unique campaign mechanics, Drycha Hamadreth's faction does not recruit regular tree spirit units. Instead she recruits Malevolent versions of said units, which are dark grey and purple recolours of those units.
*** Vampire Coast Syreens reuse the model of the Vampire Counts Tomb Banshee, but are an infantry regiment rather than a Hero unit.
*** Beastmen Chaos Spawn have wildly different models from the Warriors of Chaos and monogod versions, but all function in the same capacity.
*** The ''Champions of Chaos'' DLC adds marked Chaos Warrior units to the Warriors of Chaos and the four monogod factions. The visual distinctions between them are different colours, helmets, and weapons, but otherwise they are the same units. A similar situation can be applied to the marked Marauder and Forsaken units.
*** While asset reuse sees a good majority of units share the same animation skeletons, this is especially apparent when it comes to certain monster units. For example, both the Cathayan Celestial Lion and Great Moon Bird reuse the skeletons from the generic Gryphon[=/=]Hippogryph and High Elven Phoenix respectively, the Wood Elf Zoats reuse the skeleton of the Chaos Dragon Ogres, and the Lizardmen Carnosaur and Troglodon share the same skeleton (though this has its basis in the original miniature range in which the Carnosaur and Troglodon shared the same kit).

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*** ''Anime/DigimonAdventureTri'' has a mysterious villain who drives much of the series' plot and normally looks like [[spoiler:an evil version of Gennai wearing a black version of his outfit]]. While disguised as [[spoiler:the Digimon Emperor]], he summons a purple version of Imperaldramon to cover his escape while kidnapping [[SixthRanger Meicoomon]].

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*** ''Anime/DigimonAdventureTri'' has a mysterious villain who drives much of the series' plot and normally looks like [[spoiler:an evil version of Gennai wearing a black version of his outfit]]. While disguised as [[spoiler:the Digimon Emperor]], Kaiser]], he summons a purple version of Imperaldramon Imperialdramon to cover his escape while kidnapping [[SixthRanger Meicoomon]].



* During ''Anime/YuGiOh'''s DOMA Arc, Jonouchi / [[DubNameChange Joey]] adds the Blue Flame Swordsman to his arsenal. This is, unsurprisingly, ExactlyWhatItSaysOnTheTin--a blue Palette Swap of his already existing card, Flame Swordsman, with the exact same stat (ATK: 1800, DEF: 1600, Level: 5). On the plus side it does have a useful ability that the original card does not possess--when it's sent to the Graveyard it allows Joey to summon a regular Flame Swordsman to take its place.

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* During ''Anime/YuGiOh'''s DOMA Arc, Jonouchi / [[DubNameChange Jonouchi/[[DubNameChange Joey]] adds the Blue Flame Swordsman to his arsenal. This is, unsurprisingly, ExactlyWhatItSaysOnTheTin--a blue Palette Swap of his already existing card, Flame Swordsman, with the exact same stat (ATK: 1800, DEF: 1600, Level: 5). On the plus side it does have a useful ability that the original card does not possess--when it's sent to the Graveyard it allows Joey Jonouchi to summon a regular Flame Swordsman to take its place.place.
* ''Anime/YuGiOh5Ds'': Fake Jack Atlas's three fake copies of Red Daemon's Dragon have color palettes that are anything but red despite still carrying the same name. They're purple, blue and yellow. Fake Jack himself has darker colors than the original Jack Atlas.
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* Prior to [[ScienceMarchesOn the New Horizons encounter]], many CG-renderings of the dwarf planet Pluto will often tend to depict it as a blue-gray recolor of Jupiter's moon Ganymede.
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* The vast majority of enemies in ''VideoGame/GoldenSun'' have [[RuleOfThree three]] recolors throughout the game. The few that don't generally have a DummiedOut third color. Even about half of the bosses are derived from this.

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* The vast majority of enemies in ''VideoGame/GoldenSun'' have [[RuleOfThree three]] recolors throughout the game. The few that don't generally have a DummiedOut third color. Even about half of the bosses are derived from this. Player characters that appear as enemies for both players in the linked battle mode will have different colors to help differentiate them in case both sides are using the same characters.
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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for [[Characters/MarvelComicsPeterParker Spider-Man]], ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[Characters/MarvelComicsThorOdinson Thor]], Sam Alexander for ComicBook/{{Nova}}, [[ComicBook/CaptainMarvelMarvelComics Captain Mar-Vell]] for [[Characters/MarvelComicsCarolDanvers Carol Danvers]] and [[Characters/MarvelComicsKateBishop Kate Bishop]] for [[Characters/MarvelComicsClintBarton Clint Barton]].

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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for [[Characters/MarvelComicsPeterParker Spider-Man]], ComicBook/{{Shuri}} Shuri for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[Characters/MarvelComicsThorOdinson Thor]], Sam Alexander for ComicBook/{{Nova}}, [[ComicBook/CaptainMarvelMarvelComics Captain Mar-Vell]] for [[Characters/MarvelComicsCarolDanvers Carol Danvers]] and [[Characters/MarvelComicsKateBishop Kate Bishop]] for [[Characters/MarvelComicsClintBarton Clint Barton]].

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** ''VideoGame/Pikmin2'': Most members of the Dweevil family only seen in the game are identical aside from color, [[ColorCodedElements which corresponds to their element.]] The [[PlayingWithFire Fiery]] variety is red, the [[PoisonousPerson Munge]] variety is magenta, the [[ShockAndAwe Anode]] variety is yellow, and the [[AcidAttack Caustic]] variety is blue. The Volatile (orange and black) and Titan (black when armored, tan when not) varieties downplay this, as they also have bombs carried on them and a much larger size, respectively.

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** ''VideoGame/Pikmin2'': Most members of the Dweevil family only seen in the game are identical aside from color, [[ColorCodedElements which corresponds to their element.]] The [[PlayingWithFire Fiery]] variety is red, the [[PoisonousPerson Munge]] variety is magenta, the [[ShockAndAwe Anode]] variety is yellow, and the [[AcidAttack Caustic]] variety is blue. The Volatile (orange and black) and Titan (black when armored, tan when not) varieties downplay this, as they also have bombs carried on them and a much larger size, respectively. ''VideoGame/Pikmin4'' introduces [[PoisonousPerson Venom Dweevils]] (teal) as replacements of Munge Dweevils and [[AnIcePerson Iceblown Dweevils]] (cyan).
** ''VideoGame/Pikmin4'': Several enemies are given icy variants that resemble them, but with a cyan color scheme and an ice sparkle effect. The Chillyhop to the Yellow Wollyhop, and the Icy Blowhog to the Puffy Blowhog, are two such examples.
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Updating links


* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for ComicBook/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/CaptainMarvelMarvelComics Carol Danvers]] and [[Characters/HawkeyeKateBishop Kate Bishop]] for [[Characters/HawkeyeClintBarton Clint Barton]].

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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for ComicBook/SpiderMan, [[Characters/MarvelComicsPeterParker Spider-Man]], ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor [[Characters/MarvelComicsThorOdinson Thor]], Sam Alexander for ComicBook/{{Nova}}, [[ComicBook/CaptainMarvelMarvelComics Captain Mar-Vell Mar-Vell]] for ComicBook/CaptainMarvelMarvelComics [[Characters/MarvelComicsCarolDanvers Carol Danvers]] and [[Characters/HawkeyeKateBishop [[Characters/MarvelComicsKateBishop Kate Bishop]] for [[Characters/HawkeyeClintBarton [[Characters/MarvelComicsClintBarton Clint Barton]].
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* ''VideoGame/PokemonMasters'': When you power up some Sync Pairs enough, they become 6☆ EX Sync Pairs. This is signified by changing the colors of the trainer's outfit, usually to match their Pokémon.

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* ''VideoGame/PokemonMasters'': When you power up some Sync Pairs enough, they become 6☆ 6☆ EX Sync Pairs. This is signified by changing the colors of the trainer's outfit, usually to match their Pokémon.



** The ''Mamenchisaurus'' that briefly appear during the stampede scene were made by stretching out the ''Brachiosaurus'' model from the [[Film/JurassicPark first movie]].

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** The ''Mamenchisaurus'' that briefly appear during the stampede scene were made by stretching out the ''Brachiosaurus'' model from the [[Film/JurassicPark [[Film/JurassicPark1993 first movie]].
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Updating Links


* Capcom's ''[[VideoGame/CapcomVs Versus]]'' series do this, both {{mirror match}} style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features ComicBook/WarMachine, who is a palette swap of ComicBook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters -- [=MSHvsSF=] featured Comicbook/USAgent as a Comicbook/CaptainAmerica swap, for example. Others are more esoteric, like ''[=MvC=]'''s Orange Hulk and Red Venom, which some fans justify by suggesting they're meant to be stand-ins for ComicBook/TheThing and ComicBook/{{Carnage}}.

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* Capcom's ''[[VideoGame/CapcomVs Versus]]'' series do this, both {{mirror match}} style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features ComicBook/WarMachine, who is a palette swap of ComicBook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters -- [=MSHvsSF=] featured Comicbook/USAgent ComicBook/USAgent as a Comicbook/CaptainAmerica ComicBook/CaptainAmerica swap, for example. Others are more esoteric, like ''[=MvC=]'''s Orange Hulk and Red Venom, which some fans justify by suggesting they're meant to be stand-ins for ComicBook/TheThing and ComicBook/{{Carnage}}.



* In ''VideoGame/InjusticeGodsAmongUs'', the [[AffirmativeActionLegacy John Stewart]] Franchise/GreenLantern appears as an alternate skin for Hal Jordan. He has the exact same moves and animations, just with a different appearance and voice. ''VideoGame/Injustice2'' expands on this as Premium Skins and gave more characters alternate skins with the same moveset but different everything else. It includes both different identities for the same superhero (Ex. Jay Garrick skin for Franchise/TheFlash) and characters with very similar themes (Ex. Comicbook/MrFreeze skin for Captain Cold).

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* In ''VideoGame/InjusticeGodsAmongUs'', the ''VideoGame/InjusticeGodsAmongUs'': The [[AffirmativeActionLegacy John Stewart]] Franchise/GreenLantern ComicBook/GreenLantern appears as an alternate skin for Hal Jordan. He has the exact same moves and animations, just with a different appearance and voice. ''VideoGame/Injustice2'' expands on this as Premium Skins and gave more characters alternate skins with the same moveset but different everything else. It includes both different identities for the same superhero (Ex. Jay Garrick skin for Franchise/TheFlash) ComicBook/TheFlash) and characters with very similar themes (Ex. Comicbook/MrFreeze ComicBook/MrFreeze skin for Captain Cold).
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* ''TabletopGame/{{Battletech}}'': Classic ''Battletech'' (3025-3049) and post-''[=ilClan=]'' (3150 onwards) is this. According to the lore and encounter tables all factions prefer different 'Mechs and variants of those 'Mechs, but their statistics remain the same if they are deployed by a different faction: A ''Phoenix Hawk'' is a ''Phoenix Hawk'' no matter the faction it belongs to and [[{{BFG}} an AC/20]] is an AC/20 no matter if, lorewise, it is a Defiance Industries model mounted on an ''Atlas'' or a Kali Yama model mounted on a ''Hunchback''. The only exception to this is that the Inner Sphere and the Clans operate on different tech levels: Both field unique 'Mech chassis and have some unique equipment, so an Inner Sphere vs. Clan battle (at least one set between 3050 and 3149) averts the trope.

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* ''TabletopGame/{{Battletech}}'': Classic ''Battletech'' (3025-3049) and post-''[=ilClan=]'' (3150 onwards) is this. According to the lore and encounter tables all factions prefer different 'Mechs and variants of those 'Mechs, but their statistics remain the same if they are deployed by a different faction: A ''Phoenix Hawk'' is a ''Phoenix Hawk'' no matter the faction it belongs to and [[{{BFG}} an AC/20]] is an AC/20 no matter if, lorewise, it is a Defiance Industries model mounted on an ''Atlas'' or a Kali Yama model mounted on a ''Hunchback''. The only exception to this is that the Inner Sphere and the Clans operate on different tech levels: Both field unique 'Mech chassis and have some unique equipment, so an Inner Sphere vs. Clan battle (at least one set between 3050 and 3149) averts the trope. On the other hand, all factions are big fans of capturing or salvaging and re-using equipment, so it is still at least ''theoretically'' possible in-universe for any 'Mech or vehicle to appear in any force. Though the amount of ContrivedCoincidence required to get certain machines in some forces can make an epic tale in and of itself.
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*** All 121 Einherjar share the same hair colors [[https://cdn.discordapp.com/attachments/859465252189241414/1166175658532159488/20211124_205122.jpg?ex=654988b7&is=653713b7&hm=fa5dbda3b606fd1f9bc6acd44914a6401e46360b1cf690948374001e18aea7cf& as their portraits]]. However, their hairstyles are limited to the avatars' possible hairstyles.

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*** All 121 Einherjar share the same hair colors [[https://cdn.discordapp.com/attachments/859465252189241414/1166175658532159488/20211124_205122.jpg?ex=654988b7&is=653713b7&hm=fa5dbda3b606fd1f9bc6acd44914a6401e46360b1cf690948374001e18aea7cf& share the same hair colors as their portraits]]. However, their hairstyles are limited to the avatars' avatar's possible hairstyles.
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*** All 121 Einherjar share the same hair colors [[https://cdn.discordapp.com/attachments/859465252189241414/1166175658532159488/20211124_205122.jpg?ex=654988b7&is=653713b7&hm=fa5dbda3b606fd1f9bc6acd44914a6401e46360b1cf690948374001e18aea7cf& as their portraits]]. However, their hairstyles are limited to the avatars' possible hairstyles.

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