5 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / PaletteSwap

11th May '16 12:16:47 PM HyperKunoichi
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* ''[[Literature/BraveStory Brave Story: New Traveler]]'' not only plays this straight, but takes it a step further by having palette swaps within the ''same species'' of monster. Taken to a ridiculous extreme when one particular event has you fight two sets of triplets; three CatGirl sisters and three LizardFolk brothers. Each of siblings looks exactly the same, except they're different colors.

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* ''[[Literature/BraveStory Brave Story: New Traveler]]'' not only plays this straight, but takes it a step further by having palette swaps within the ''same species'' of monster. Taken to a ridiculous extreme when one particular event has you fight two sets of triplets; three CatGirl sisters and three LizardFolk brothers. Each of the siblings looks look exactly the same, except they're different colors.with the colors of their hair/skin being the only difference.
6th May '16 6:02:29 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' is a prime offender.

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' is a prime offender.
30th Apr '16 9:41:35 AM IncoG5nito
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Added DiffLines:

* ''Film/CharlieAndTheChocolateFactory'' - The machine guns (which are black) in the Exploding Candy scene in the elevator show up in the ''very next sequence'' in white as the cameras in the Television Chocolate room.
14th Apr '16 9:02:56 PM MyFinalEdits
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** It's also a bit of a plot point as well. [[spoiler: The Taboo Noise that Sho begins summoning are not only more aggressive and more ominous looking than regular noise, but they can only be defeated in a specific way.]]
14th Apr '16 9:02:31 PM MyFinalEdits
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** The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.
* ''VideoGame/Left4Dead2'' has the laser sights and special ammo using the same inworld model, but with different textures.
** As well, to increase variety, the common infected use similar models, but have different skin/clothes colors.
* ''VideoGame/PAYDAYTheHeist'' has the Clown mask model recycled for other masks and use different textures, namely the Golden and Secret masks.

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** * The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.
* ''VideoGame/Left4Dead2'' has the laser sights and special ammo using the same inworld model, but with different textures.
**
textures. As well, to increase variety, the common infected use similar models, but have different skin/clothes colors.
* ''VideoGame/PAYDAYTheHeist'' ''VideoGame/PAYDAYTheHeist'':
** The game
has the Clown mask model recycled for other masks and use different textures, namely the Golden and Secret masks.



* Miniatures wargames will often have this. The players will actually play the same army by the same rules, but represent in universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens. This is especially prevalent in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' where many in universe armies might follow the same rule set.
** In the case of Warhammer and Warhammer 40,000 a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey versions of the same thing, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.

to:

* Miniatures wargames will often have this. The players will actually play the same army by the same rules, but represent in universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens. This is especially prevalent in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' where many in universe armies might follow the same rule set.
**
set. In the case of Warhammer and Warhammer 40,000 a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey versions of the same thing, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.
14th Apr '16 8:37:48 PM ChekaAgent
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* The first ''Franchise/{{Halo}}'' does this with the Grunts and Elites. You can tell how powerful these enemies are simply by their color. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. The subsequent games also do this, but also add fancier armor for certain EliteMooks.
** The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.


Added DiffLines:

** Stone gargoyles look exactly like regular gargoyles, except that they have a different texture and are bigger in size.
* The first ''Franchise/{{Halo}}'' does this with the Grunts and Elites. You can tell how powerful these enemies are simply by their color. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. The subsequent games also do this, but also add fancier armor for certain EliteMooks.
** The ''VideoGame/{{Marathon}}'' series used palette swapping extensively. An alien's uniform color denoted its rank, while a human's denoted his department.
14th Apr '16 8:30:54 PM ChekaAgent
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Added DiffLines:

* ''VideoGame/{{Blood}}'':
** The only visual difference between various types of cultists is the color of their robes: regular cultists wear brown robes, fanatics wear black robes, acolytes wear green robes, zealots wear blue robes and the priest wears red robes.
6th Apr '16 4:00:26 PM Edrobot
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Added DiffLines:

** It's also a bit of a plot point as well. [[spoiler: The Taboo Noise that Sho begins summoning are not only more aggressive and more ominous looking than regular noise, but they can only be defeated in a specific way.]]
31st Mar '16 6:49:07 AM SolidSonicTH
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** [[http://img3.wikia.nocookie.net/__cb20131209171102/mlp/images/thumb/e/e3/Daring_Do_ID_S4E04.png/240px-Daring_Do_ID_S4E04.png Daring Do]] looks just like Rainbow Dash, she wears clothes to make her look different.

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** [[http://img3.wikia.nocookie.net/__cb20131209171102/mlp/images/thumb/e/e3/Daring_Do_ID_S4E04.png/240px-Daring_Do_ID_S4E04.png Daring Do]] looks just like has the same features as Rainbow Dash, she wears just with a monochrome mane and a different coat. Her explorer clothes to make her look different.help differentiate her.
28th Mar '16 4:24:35 PM UmbrellasWereAwesome
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* ''VideoGame/FireEmblemAwakening'': All of your allies' outfits for their classes tend to either be blue or have blue lining. There are a few exceptions, however:
** In the true tradition of the red/green cavalier duo, [[{{Tomboy}} Sully]] and [[RidiculouslyAverageGuy Stahl]], have red and green cavalier outfits, respectively, and the red and green lining is used for their paladin and great knight uniforms.
** [[SubmissiveBadass Kellam]], an armor knight, has orange lining on his uniform. Like Sully and Stahl, he keeps that color for his great knight outfit; ditto goes for Sully's future daughter Kjelle, only with light purple instead.
** [[GenkiGirl Lissa]] has a yellow dress for her cleric and war cleric classes, and she gets a green and yellow sage robe - it's actually identical to her sister [[TheOjou Emmeryn's outfit]]. Lissa's future son Owain also gets a dark yellow colored myrmidon/swordmaster outfit.
** Both Miriel (first generation) and Brady ([[RichBitch Maribelle's]] son) get unique-looking sage's robes (Miriel's is black with a thin gold collar, while Brady's is dark purple with the same Roman Numeral collar as Lissa's), and Brady also gets a black and purple war monk outfit.
** [[BrokenAce Cordelia]] and her daughter [[{{Tsundere}} Severa]] have red lining for their Pegasus knight and mercenary/hero outfits. Flavia's hero uniform also has red linings.
** Nowi, Nah, and Tiki are green, red, and bright yellow-colored dragons, respectively.[[note]]A female Morgan, if any of these women are her mother, can also become a dragon, but will always have Nowi's coloring[[/note]]
** Both Anna and [[spoiler:Gangrel]] have red and yellow/black colored Trickster outfits, respectively.
** Finally, Say'ri has a light purple swordmaster outfit.



* The ''VideoGame/FireEmblem'' series plays this in several different ways:

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* The ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' series plays this in several different ways:



** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. [[FireEmblemJugdral Jugdral]] is most notorious for this since it was done with semi-important villains, though [[FireEmblemAkaneia Akaneia]] was even worse. After ''[[VideoGame/FireEmblemElibe Sword of Seals]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[FireEmblemElibe rest of the]] [[VideoGame/FireEmblemTheSacredStones handheld games]] before finally ending for good in [[VideoGame/FireEmblemTellius Tellius]].
** ''VideoGame/FireEmblemAwakening'' has an odd variant for the second-generation playable characters: palette swapping their hair colors depending who their parents are.

to:

** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. [[FireEmblemJugdral Jugdral]] is most notorious for this since it was done with semi-important villains, though [[FireEmblemAkaneia Akaneia]] was even worse. After ''[[VideoGame/FireEmblemElibe Sword of Seals]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[FireEmblemElibe rest of the]] following]] [[VideoGame/FireEmblemTheSacredStones handheld games]] before finally ending for good in the [[VideoGame/FireEmblemTellius Tellius]].
Tellius]] games.
** ''VideoGame/FireEmblemAwakening'' ''VideoGame/FireEmblemAwakening'': All of your allies' outfits for their classes tend to either be blue or have blue lining. There are a few exceptions, however:
*** In the true tradition of the red/green cavalier duo, [[{{Tomboy}} Sully]] and [[RidiculouslyAverageGuy Stahl]], have red and green cavalier outfits, respectively, and the red and green lining is used for their paladin and great knight uniforms.
*** [[SubmissiveBadass Kellam]], an armor knight,
has orange lining on his uniform. Like Sully and Stahl, he keeps that color for his great knight outfit; ditto goes for Sully's future daughter Kjelle, only with light purple instead.
*** [[GenkiGirl Lissa]] has a yellow dress for her cleric and war cleric classes, and she gets a green and yellow sage robe - it's actually identical to her sister [[TheOjou Emmeryn's outfit]]. Lissa's future son Owain also gets a dark yellow colored myrmidon/swordmaster outfit.
*** Both Miriel (first generation) and Brady ([[RichBitch Maribelle's]] son) get unique-looking sage's robes (Miriel's is black with a thin gold collar, while Brady's is dark purple with the same Roman Numeral collar as Lissa's), and Brady also gets a black and purple war monk outfit.
*** [[BrokenAce Cordelia]] and her daughter [[{{Tsundere}} Severa]] have red lining for their Pegasus knight and mercenary/hero outfits. Flavia's hero uniform also has red linings.
*** Nowi, Nah, and Tiki are green, red, and bright yellow-colored dragons, respectively.[[note]]A female Morgan, if any of these women are her mother, can also become a dragon, but will always have Nowi's coloring[[/note]]
*** Both Anna and [[spoiler:Gangrel]] have red and yellow/black colored Trickster outfits, respectively.
*** Finally, Say'ri has a light purple swordmaster outfit.
*** There's also
an odd variant for the second-generation playable characters: palette swapping their hair colors depending who their parents are.



* The Koubu mecha in the first ''VideoGame/SakuraWars'' game are identical aside from color and weapons. The second game added another set of sprites for the two characters with European designed mecha. Once the games entered 3D with the third game, each characters mecha became more individualized with unique emblems, animations, and weapon models.

to:

* The Koubu mecha in the first ''VideoGame/SakuraWars'' game are identical aside from color and weapons. The second game added another set of sprites for the two characters with European designed mecha. Once the games entered 3D with the third game, each characters character's mecha became more individualized with unique emblems, animations, and weapon models.
This list shows the last 10 events of 339. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PaletteSwap