History Main / PaletteSwap

24th Sep '16 12:28:21 PM nombretomado
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* Capcom's ''[[CapcomvsWhatever Versus]]'' series do this, both mirror match style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features Comicbook/WarMachine, who is a palette swap of Comicbook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters--[=MSHvsSF=] featured a US Agent as a Captain America swap, for example--while others made no sense whatsoever. Orange Hulk anyone?

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* Capcom's ''[[CapcomvsWhatever ''[[VideoGame/CapcomvsWhatever Versus]]'' series do this, both mirror match style and new character style. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' features Comicbook/WarMachine, who is a palette swap of Comicbook/IronMan from ''VideoGame/MarvelSuperHeroes''. Also, both ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''Marvel vs. Capcom'' use palette swaps in creating the secret characters. Sometimes an attempt would be made to make them logical characters--[=MSHvsSF=] featured a US Agent as a Captain America swap, for example--while others made no sense whatsoever. Orange Hulk anyone?
22nd Sep '16 6:20:51 AM pinkdalek
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** ''VideoGame/DissidiaFinalFantasy'' works this into the plot by having most of the enemies be Manikins, which are player character models with a coloured crystal texture all over and GlowingEyes. Most of Cloud's animations are also recycled from Zack's in ''VideoGame/CrisisCore'', which was developed just a little earlier - although this is {{Justified}} due to Cloud's powers being copied from Zack.
5th Sep '16 7:45:40 AM REV6Pilot
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* Visually, this is the only difference between gun brands in ''VideoGame/{{Borderlands}}''. Each manufacturer has a palette with a few variations.
** Atlas: White with black contrasts.
** Dahl: Military camo (shades of green, bluish-grey, or brown with dark brown).
** Hyperion: Bright red or crimson, sometimes with grey details.
** Jakobs: Reddish-orange or brown, like wood.
** Maliwan: Blue of varying hues.
** S&S: Yellow, sometimes faded orange with pale yellow contrasts.
** Tediore: Light grey of slightly varying hues.
** Torgue: Grey to jet, like raw iron and steel.
** Vladof: Bright orange with steel-grey or white highlights.
24th Aug '16 1:00:29 AM SkaroManiac
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* WWE has surprisingly done this as of late. The WWE World, Women's, and Universal titles are virtually identical, save that the [[http://imgur.com/iEgyBCK World title]] is on black leather, [[http://imgur.com/9evyTDE the Women's]] on white leather, and [[http://imgur.com/FgYcyyG the Universal]] on red.

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* WWE has surprisingly done started doing this as big time with their belts since 2016. With the exception of late. The WWE World, Women's, Raw's Womens title (which was originally intended to make the Women's division more on par with the men), these new designs were brought out during the revival of the brand extension and Universal titles made to be ColourCodedForYourConvenience (Raw's belts being red-based and [=SmackDown=] being blue-based).
** Three of their new belts
are virtually identical, save that palette swaps of the [[http://imgur.com/iEgyBCK com/Avt9dcI WWE World title]] is on Title]] which has black leather, leather and a black background behind the front plate. The [[http://imgur.com/9evyTDE the Women's]] Raw Women's title]] is on white leather, and leather with a red background, the [[http://imgur.com/FgYcyyG Universal title]] is on red leather with a red background (the WWE logo on the Universal]] front plate also features a unique black underline) and the [[http://imgur.com/uzq2aId [=SmackDown=] Women's title]] is on red.white leather with a blue background.
** [[http://imgur.com/6deLLot [=SmackDown's=] Tag Team titles]] are also a palette swap of [[http://imgur.com/7myKRjq Raw's Tag Team Titles]], replacing the black leather and bronze plates with blue leather and silver plates.
23rd Aug '16 4:43:34 PM rcmerod52
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* {{Toys/amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound Ness]] and {{Franchise/Sonic|TheHedgehog}} are supported.

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* {{Toys/amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound Ness]] and {{Franchise/Sonic|TheHedgehog}} are supported. The {{Franchise/Pokemon}} amiibo, though, just give you a Yoshi with an amiibo logo. (Blame The Pokémon Company for that one, they are really restrictive on the usage of the IP outside of ''Smash Bros.'')
23rd Aug '16 11:07:18 AM digiman619
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* WWE has surprisingly done this as of late. The WWE World, Women's, and Universal titles are virtually identical, save that the World title is on black leather, the Women's on white leather, and the Universal on red.

to:

* WWE has surprisingly done this as of late. The WWE World, Women's, and Universal titles are virtually identical, save that the [[http://imgur.com/iEgyBCK World title title]] is on black leather, [[http://imgur.com/9evyTDE the Women's Women's]] on white leather, and [[http://imgur.com/FgYcyyG the Universal Universal]] on red.
23rd Aug '16 10:52:25 AM digiman619
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[[/folder]]
23rd Aug '16 10:51:36 AM digiman619
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[[folder:Professional Wrestling]]
* WWE has surprisingly done this as of late. The WWE World, Women's, and Universal titles are virtually identical, save that the World title is on black leather, the Women's on white leather, and the Universal on red.
20th Aug '16 7:12:49 AM TuefelHundenIV
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* ''VideoGame/EarthDefenseForce2025'': The game and the first DLC make extensive use of larger palette swapped enemies to indicate tougher and more elite enemies.
8th Aug '16 6:57:06 PM UmbrellasWereAwesome
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* The first ''Franchise/{{Halo}}'' does this with the Grunts and Elites. You can tell how powerful these enemies are simply by their color. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. The subsequent games also do this, but also add fancier armor for certain EliteMooks.

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* The first original ''Franchise/{{Halo}}'' trilogy does this with the Grunts and Elites. You can almost all of its Covenant enemies, with you being able to tell how powerful these enemies they are simply by the color of their color.armor/shields. The in-game explanation is that their armor is [[LawOfChromaticSuperiority color-coded]] by rank. The subsequent ''VideoGame/{{Halo 3}}'' started to move away from this by giving each Brute rank a different set of armor (though each rank was also split into different colored sub-ranks), and games also do this, from ''VideoGame/HaloReach'' onward have extended this to basically every Covenant species (with EliteMooks getting the fanciest suits, obviously).
** ''VideoGame/Halo5Guardians''[='s=] Warzone has a lot of boss enemies,
but also add fancier armor for certain EliteMooks.most of them are just pallet-swapped versions of regular foes.
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