History Main / PaletteSwap

17th Nov '16 7:01:02 PM DustSnitch
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* In the sixth, final episode of ''WebVideo/DontHugMeImScared'', [[spoiler:we get a blue Red Guy, a green Yellow Guy, and a red Duck; which also happen to be their favourite colours, as described in episode one]].
2nd Nov '16 10:13:24 PM DarkHunter
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* ''VideoGame/XenobladeChroniclesX'':
** Liceors are palette swaps of Saltats. And to prevent any confusion, the former species only appears in Sylvalum, while Saltats appear everywhere else except Cauldros (which has no feathered birds of any kind).
** Jaculs are pallete swaps of Auravis. Once again, the two are seggregated by continent to prevent any confusion.

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* ''VideoGame/XenobladeChroniclesX'':
**
''VideoGame/XenobladeChroniclesX'': Nearly all the different indigen species have a counterpart that looks and acts very similar to them. For example, Liceors are palette swaps of Saltats. And to prevent any confusion, the former species only appears in Sylvalum, while Saltats appear everywhere else except Cauldros (which has no feathered birds Saltats, Caros are swaps of any kind).
**
Grexes, Viragoes are swaps of Vigents, and Jaculs are pallete swaps of Auravis. Once again, Usually, the two species live on different continents (Liceors are seggregated by continent to prevent any confusion.only found in Sylvalum, for example, while Saltats are everywhere else), but there is some occasional cross-over.
30th Oct '16 5:03:10 PM nombretomado
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** At the beginning, ''HeroFactory'' somewhat dipped back into the practice for its Heroes (the villains still averted this). This was somewhat justified, however, as they were built in a factory as variations of the same basic design rather than individual and unique life-forms. The first wave Heroes were recognizeable solely by their different helmets, weapons torso armour designs (the three rookies had the same one, however). The 2.0 and 3.0 waves, thanks to the new building style, added subtle differences that made each Hero unique: limbs length, shoulder width, armour size and orientation, colour schemes. By the Breakout arc, though Heroes are still all built off the largely same basic frame, Hero designs are even more varied in height, designs, colour schemes, armour and other elements.

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** At the beginning, ''HeroFactory'' ''Toys/HeroFactory'' somewhat dipped back into the practice for its Heroes (the villains still averted this). This was somewhat justified, however, as they were built in a factory as variations of the same basic design rather than individual and unique life-forms. The first wave Heroes were recognizeable solely by their different helmets, weapons torso armour designs (the three rookies had the same one, however). The 2.0 and 3.0 waves, thanks to the new building style, added subtle differences that made each Hero unique: limbs length, shoulder width, armour size and orientation, colour schemes. By the Breakout arc, though Heroes are still all built off the largely same basic frame, Hero designs are even more varied in height, designs, colour schemes, armour and other elements.
20th Oct '16 9:00:22 PM Ferot_Dreadnaught
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* ''Series/WalkingWithDinosaurs'' was guilty of this. Similar looking animals (like ''Utahraptor'' and ''Dromaeosaurus'', as well as ''Dryosaurus'', ''Leaellynasaura'', and the small ornithopods in "Death of a Dynasty") were just these. Certain animals (like large theropods and ornithopods) only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin. Then, there is ''Plesiopleurodon'', which is just [[{{StockFootage}} Stock Footage]] of ''Liopleurodon'' from the previous episode, only tinted lighter. ''Quetzalcoatlus'' is the worst offender, as in its case it's obvious that the animators didn't have much time; it's just the ''Ornithocheirus'' from "Giant of the Skies" with a few minor tweaks. [[TheyJustDidntCare They didn't even edit out the teeth]]!

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* ''Series/WalkingWithDinosaurs'' was guilty of this. Similar looking animals (like ''Utahraptor'' and ''Dromaeosaurus'', as well as ''Dryosaurus'', ''Leaellynasaura'', and the small ornithopods in "Death of a Dynasty") were just these. Certain animals (like large theropods and ornithopods) only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin. Then, there is ''Plesiopleurodon'', which is just [[{{StockFootage}} Stock Footage]] of ''Liopleurodon'' from the previous episode, only tinted lighter. ''Quetzalcoatlus'' is the worst offender, as in its case it's obvious that the animators didn't have much time; it's just the ''Ornithocheirus'' from "Giant of the Skies" with a few minor tweaks. [[TheyJustDidntCare They didn't even edit out the teeth]]!teeth!
16th Oct '16 3:27:48 PM nombretomado
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** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. [[FireEmblemJugdral Jugdral]] is most notorious for this since it was done with semi-important villains, though [[FireEmblemAkaneia Akaneia]] was even worse. After ''[[VideoGame/FireEmblemElibe Sword of Seals]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[FireEmblemElibe following]] [[VideoGame/FireEmblemTheSacredStones handheld games]] before finally ending for good in the [[VideoGame/FireEmblemTellius Tellius]] games.

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** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. [[FireEmblemJugdral [[VideoGame/FireEmblemJugdral Jugdral]] is most notorious for this since it was done with semi-important villains, though [[FireEmblemAkaneia [[VideoGame/FireEmblemAkaneia Akaneia]] was even worse. After ''[[VideoGame/FireEmblemElibe Sword of Seals]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[FireEmblemElibe [[VideoGame/FireEmblemElibe following]] [[VideoGame/FireEmblemTheSacredStones handheld games]] before finally ending for good in the [[VideoGame/FireEmblemTellius Tellius]] games.
8th Oct '16 6:00:46 PM Sammettik
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** While most characters merely change color, a few get different costumes, some of them downright using "other" characters; [[VideoGame/WarioWare Wario]] has his overalls from [[Franchise/SuperMarioBros the main series]], the [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], the [[VideoGame/AnimalCrossing Villager]] and [[VideoGame/FireEmblemFates Corrin]] all have female variants, [[VideoGame/SuperMarioSunshine Bowser Jr.]] has [[VideoGame/SuperMarioBros3 the Koopalings]], [[VideoGame/{{Pikmin}} Olimar has Alph]], [[VideoGame/PunchOut Little Mac]] has his wireframe appearance from the original arcade game, [[VideoGame/XenobladeChronicles Shulk]] has the swimwear he puts on when he has nothing equipped, [[VideoGame/{{Metroid}} Zero Suit Samus]] has shorts based on the 100% endings for ''VideoGame/MetroidZeroMission'' and ''VideoGame/MetroidFusion'', and {{Guest Fighter}}s [[VideoGame/FinalFantasyVII Cloud]] and VideoGame/{{Bayonetta}} have their costumes from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and the first ''Bayonetta'', respectively.

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** While most characters merely change color, a few get different costumes, some of them downright using "other" characters; [[VideoGame/WarioWare Wario]] has his overalls from [[Franchise/SuperMarioBros the main series]], the [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], the [[VideoGame/AnimalCrossing Villager]] and [[VideoGame/FireEmblemFates Corrin]] all have female variants, variants for both genders, [[VideoGame/SuperMarioSunshine Bowser Jr.]] has [[VideoGame/SuperMarioBros3 the Koopalings]], [[VideoGame/{{Pikmin}} Olimar has Alph]], [[VideoGame/PunchOut Little Mac]] has his wireframe appearance from the original arcade game, [[VideoGame/XenobladeChronicles Shulk]] has the swimwear he puts on when he has nothing equipped, [[VideoGame/{{Metroid}} Zero Suit Samus]] has shorts based on the 100% endings for ''VideoGame/MetroidZeroMission'' and ''VideoGame/MetroidFusion'', and {{Guest Fighter}}s [[VideoGame/FinalFantasyVII Cloud]] and VideoGame/{{Bayonetta}} have their costumes from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and the first ''Bayonetta'', respectively.
5th Oct '16 4:13:47 PM nombretomado
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* Faction ship models in ''EVEOnline'' are their base ships with different color schemes. This is true of their pirate counterparts as well.

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* Faction ship models in ''EVEOnline'' ''VideoGame/EVEOnline'' are their base ships with different color schemes. This is true of their pirate counterparts as well.



* The first ''VideoGame/WorldOfWarcraft'' expansion, ''The Burning Crusade'', introduced armor sets that used the same models as Vanilla WoW's Tier 2 raid armor sets. For example, here's [[http://www.wowhead.com/transmog-set=598 Vestments of Transcendence]], the priest set, and [[http://www.wowhead.com/transmog-set=396 here's an assortment of cloth armor pieces]] from TBC dungeons.

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* The first ''VideoGame/WorldOfWarcraft'' expansion, ''The Burning Crusade'', introduced armor sets that used the same models as Vanilla WoW's [=WoW=]'s Tier 2 raid armor sets. For example, here's [[http://www.wowhead.com/transmog-set=598 Vestments of Transcendence]], the priest set, and [[http://www.wowhead.com/transmog-set=396 here's an assortment of cloth armor pieces]] from TBC dungeons.
3rd Oct '16 3:07:18 PM MyFinalEdits
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** Actually lampshaded and justified in ''WesternAnimation/TransformersPrime'', where Skyquake and Dreadwing are explained as twins with two halves of the same spark, explaining why they look essentially the same, just with different colors. Fowler even lampshades, multiple times, how he essentially gave the same alt-mode to two different robots (he was piloting the same jet when facing each of the brothers).

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** Actually lampshaded ''WesternAnimation/TransformersPrime'':
*** Lampshaded
and justified in ''WesternAnimation/TransformersPrime'', where when Skyquake and Dreadwing are explained as twins with two halves of the same spark, explaining why they look essentially the same, just with different colors. Fowler even lampshades, multiple times, how he essentially gave the same alt-mode to two different robots (he was piloting the same jet when facing each of the brothers).
2nd Oct '16 9:13:03 PM WM-R
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*** Played straight with the Jet Vehicon mooks and the more [[EliteMook elite]] Seekers, who are basically silver and grey versions of the regular Jet Vehicons (in-universe, their colouring is in homage to their commander Starscream).


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** The Transformers fandom actually differentiates between recolors (which are the same figure with different colours, often to represent a brand-new character) like Starscream, Thundercracker and Skywarp and retools (the figure is slightly modified, such as new wings, arms and so on) such as the Coneheads (Starscream molds with new heads and wings), or Bumblebee and Cliffjumper in many toylines (different heads).
28th Sep '16 2:59:44 PM siberia82
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--> "At the beginning of the film, Charles is medicating, and very possibly on hallucinogens, so we had that come through in his shirt. As he pulls himself together, he wears a nice blue oxford like all good, put-together men—a progression from that psychedelic Cat Stevens-wear."

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--> "At --->"At the beginning of the film, Charles is medicating, and very possibly on hallucinogens, so we had that come through in his shirt. As he pulls himself together, he wears a nice blue oxford like all good, put-together men—a progression from that psychedelic Cat Stevens-wear."
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PaletteSwap