History Main / PaletteSwap

25th Jul '16 1:50:40 PM Willbyr
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* ''VideoGame/BlazBlue'' takes the palette-swapping tendencies of fighting games and runs right off the rails with them, often designing alternate color schemes to be [[ShoutOut visual references to other franchises]]. Observe [[MightyGlacier Tager]] as Anime/GaoGaiGar, [[ShrinkingViolet Noel]] as [[Anime/{{FLCL}} Major Kitsurabami]], [[LittleMissSnarker Rachel]] as [[{{Vocaloid}} Hatsune Miku]], and [[EyesAlwaysShut Hazama]] as [[Music/MichaelJackson a Smooth Criminal]]. There's more, but the full list would probably eat the page. There's also Ragna as [[Manga/{{Gintama}} Sakata Gintoki]]. Made even better as they share the same [[Creator/TomokazuSugita voice actor]] (as parodied [[http://www.youtube.com/watch?v=uZj2_YelvMg here]]).

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* ''VideoGame/BlazBlue'' takes the palette-swapping tendencies of fighting games and runs right off the rails with them, often designing alternate color schemes to be [[ShoutOut visual references to other franchises]]. Observe [[MightyGlacier Tager]] as Anime/GaoGaiGar, [[ShrinkingViolet Noel]] as [[Anime/{{FLCL}} Major Kitsurabami]], [[LittleMissSnarker Rachel]] as [[{{Vocaloid}} [[Music/{{Vocaloid}} Hatsune Miku]], and [[EyesAlwaysShut Hazama]] as [[Music/MichaelJackson a Smooth Criminal]]. There's more, but the full list would probably eat the page. There's also Ragna as [[Manga/{{Gintama}} Sakata Gintoki]]. Made even better as they share the same [[Creator/TomokazuSugita voice actor]] (as parodied [[http://www.youtube.com/watch?v=uZj2_YelvMg here]]).
19th Jul '16 7:52:45 AM luiz4200
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* ''WesternAnimation/ShimmerAndShine:'' Dottie, the polka-dotted elephant from "My Secret Genies", is practically the elephant from "Abraca-Genie" with polka dots and a different color pattern.
12th Jul '16 10:24:16 AM Morgenthaler
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** The various enemies in ''ShiningInTheDarkness''.

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** The various enemies in ''ShiningInTheDarkness''.''VideoGame/ShiningInTheDarkness''.
11th Jul '16 12:37:10 PM ecuvulle6267
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* ''Manga/SgtFrog'': It's used a lot in the anime for background Keronians, which generally share a few sets of generic designs (eyes with small irises, star emblems, hats similar to Keroro's or Kururu's, headphones included.
** Later episodes also use it for random background aliens.
9th Jul '16 11:25:10 AM nombretomado
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** In ''Franchise/{{Bionicle}}'', the act of palette swapping represented a very disliked trend throughout the line's early run, commonly known as "[[FanNickname clone sets]]". The most infamous case is that of the Bohrok and Bohrok-Kal lines: 12 sets that, beyond their weapons (and usually their collectibles), are exactly the same model, just in different colors. The same could be said for most of the Matoran sets, which only differed in their colors and/or mask designs. Yet narrowly avoided by most of the original Rahi two-packs which had two almost identical models, but each had at least one tiny detail that differentiated it from its partner (the exception being the Nui-Jaga scorpions). Outside of the toys, story material also had its share of these, but not many were truly canon. The green Vortixx from the comic ''Shadow Play'' was colored that way so that the readers could tell him apart from the black Roodaka. On the other hand, Tuma's green colored Rock Steed from ''Rise and Fall of the Skrall'' is canon. As a result, most background extras in the animated films were just recolors of the same handful of models. Even the Vahki soldiers used the same model, despite that their toys at least came with unique weapons. And in the third movie, the Muaka tiger was a mere palette swap of the ash bear from the first, with a slightly retooled head -- it looked ''nothing'' like the actual Muaka toy, so they explained that it was really a mutant.

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** In ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', the act of palette swapping represented a very disliked trend throughout the line's early run, commonly known as "[[FanNickname clone sets]]". The most infamous case is that of the Bohrok and Bohrok-Kal lines: 12 sets that, beyond their weapons (and usually their collectibles), are exactly the same model, just in different colors. The same could be said for most of the Matoran sets, which only differed in their colors and/or mask designs. Yet narrowly avoided by most of the original Rahi two-packs which had two almost identical models, but each had at least one tiny detail that differentiated it from its partner (the exception being the Nui-Jaga scorpions). Outside of the toys, story material also had its share of these, but not many were truly canon. The green Vortixx from the comic ''Shadow Play'' was colored that way so that the readers could tell him apart from the black Roodaka. On the other hand, Tuma's green colored Rock Steed from ''Rise and Fall of the Skrall'' is canon. As a result, most background extras in the animated films were just recolors of the same handful of models. Even the Vahki soldiers used the same model, despite that their toys at least came with unique weapons. And in the third movie, the Muaka tiger was a mere palette swap of the ash bear from the first, with a slightly retooled head -- it looked ''nothing'' like the actual Muaka toy, so they explained that it was really a mutant.
14th Jun '16 7:26:27 AM erforce
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-->-- '''SelfDemonstrating/CrankyKong''', ''VideoGame/DonkeyKongCountry GBA''

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-->-- '''SelfDemonstrating/CrankyKong''', ''VideoGame/DonkeyKongCountry GBA''''VideoGame/DonkeyKongCountry1'' (GBA)



* Averted by the main characters in the arcade versions of ''VideoGame/{{Contra}}'' and ''Super Contra'', which used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''Contra III: The Alien Wars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.
* {{Lampshade|Hanging}}d by Cranky Kong in the Game Boy Advance version of ''VideoGame/DonkeyKongCountry'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.
** In the SNES version of ''Donkey Kong Country 3'', there was a hidden code to give Kiddy and Dixie Kong different colored clothing. It didn't affect the game, but the alternate colors looked cooler than the regular colors.

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* Averted by the main characters in the arcade versions of ''VideoGame/{{Contra}}'' and ''Super Contra'', ''VideoGame/SuperC'', which used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''Contra III: The Alien Wars'' ''VideoGame/ContraIIITheAlienWars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.
* ''VideoGame/DonkeyKongCountry''
**
{{Lampshade|Hanging}}d by Cranky Kong in the Game Boy Advance UsefulNotes/GameBoyAdvance version of ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry1'', after a boss battle with "Really Gnawty", a recolored version of the first boss, "Very Gnawty", which is itself a [[KingMook big version]] of a [[TheGoomba normal enemy]] called "Gnawty". The quote at the top of the page appears after defeating Master Necky Sr., a palette swap of Master Necky Jr.
** In the SNES version of ''Donkey Kong Country 3'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', there was a hidden code to give Kiddy and Dixie Kong different colored clothing. It didn't affect the game, but the alternate colors looked cooler than the regular colors.



* This is used heavily in the [=TurboGrafx16=] game ''DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.

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* This is used heavily in the [=TurboGrafx16=] UsefulNotes/TurboGrafx16 game ''DragonsCurse'', ''VideoGame/DragonsCurse'', where eventually you will run into three colors--red, green, and blue--of ''every enemy in the game''.
9th Jun '16 4:47:10 PM nombretomado
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* Brad and Janet's guest rooms in ''TheRockyHorrorPictureShow''. [[LampshadeHanging Lampshaded]] by an [[AudienceParticipation audience callback]] ("same room, different lighting, cheap movie!")

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* Brad and Janet's guest rooms in ''TheRockyHorrorPictureShow''.''Film/TheRockyHorrorPictureShow''. [[LampshadeHanging Lampshaded]] by an [[AudienceParticipation audience callback]] ("same room, different lighting, cheap movie!")
6th Jun '16 9:56:44 PM MyFinalEdits
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* ''VideoGame/{{Half-Life2}}'' has a Texture Swap variant of this among the enemies in Nova Prospekt. As the Overwatch transhuman infantry there are serving guard duty in the prison, they've got a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in). Averted with the Combine Elites; those have unique boots and helmet as well as a white color.

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* ''VideoGame/{{Half-Life2}}'' ''VideoGame/HalfLife2'' has a Texture Swap variant of this among the enemies in Nova Prospekt. As the Overwatch transhuman infantry there are serving guard duty in the prison, they've got a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in). Averted with the Combine Elites; those have unique boots and helmet as well as a white color.
6th Jun '16 8:19:43 PM steam66
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* ''VideoGame/Half-Life2'' has a Texture Swap variant of this among the enemies in Nova Prospekt. As the Overwatch transhuman infantry there are serving guard duty in the prison, they've got a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in). Averted with the Combine Elites; those have unique boots and helmet as well as a white color.

to:

* ''VideoGame/Half-Life2'' ''VideoGame/{{Half-Life2}}'' has a Texture Swap variant of this among the enemies in Nova Prospekt. As the Overwatch transhuman infantry there are serving guard duty in the prison, they've got a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in). Averted with the Combine Elites; those have unique boots and helmet as well as a white color.
6th Jun '16 8:18:39 PM steam66
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* ''VideoGame/Half-Life2'' has a Texture Swap variant of this among the enemies in Nova Prospekt. As the Overwatch transhuman infantry there are serving guard duty in the prison, they've got a unique uniform; while the standard Overwatch soldiers have a navy blue camo pattern and blue optics, Nova Prospekt prison guards have yellow optics, a dark ultramarine-ish color with blue stripe and a Nova Prospekt insignia. This is also the case with Shotgun Soldiers, whom have orange optics and dark reddish-brown uniforms, but otherwise behave identically to standard Overwatch soldiers with shotguns (and in fact replaced those following the update that added them in). Averted with the Combine Elites; those have unique boots and helmet as well as a white color.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PaletteSwap