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"You keep sniping and bickering with each other and interrupting me, and what happens? An expository interlude that shouldn't have taken more than two pages is now going to have to be continued into the next issue! Don't you worry at all about losing readers who might quit from lack of swift story progression?"Pacing is critical to a good story. The writers' decisions not only on what happens, but when it happens and how quickly events transpire can determine whether your reader or viewer is going to make it to the end of the tale or give up in frustration. An even pace throughout the whole story is rarely effective, unless you're writing a Slice of Life, where the steadiness and ambling nature of the pacing is an asset. In most other genres, though, that same steadiness kills any dramatic tension, so the writer will make decisions on when they speed up the action to further the plot, and when they slow down to give their audience a breather. It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though nothing's happening. The results are Pacing Problems, where the general feeling is that a few more sentences here and a few less over there could have improved the whole book. However, Pacing Problems are generally one of the most forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has really screwed up their timing. Most people recommend at least getting through the beginning of a story before you give up on it, since perhaps the writer themselves was just getting into the swing of things...but a clumsy ending is much harder to stomach. Thus, Pacing Problems are split up into the points they occur in the timeline: Beginning:
—The Pathetic Fallacy, Jack of Fables.