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** ''VideoGame/SuperMarioOdyssey'' is entirely linear through the first two kingdoms. The only part of the Cap Kingdom available is a single route to [[WarmupBoss Topper,]] and the Cascade Kingdom railroads the player in to getting the first Power Moon and fighting Madame Broode. After that, side Power Moons in the Cascade Kingdom open up, and only one is needed to move on. The player then gets the Odyssey, can backtrack to the Cap Kingdom, or progress to the Sand Kingdom. The Sand Kingdom is comparatively far more open, with several potential Power Moon options and the "story Moons" could be ignored. A set number of Moons per kingdom need to be gathered to unlock the next, but they can be from any number of locations.
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** ''VideoGame/PokemonGoldAndSilver'' are a notable example. The game is divided into two parts or quests: Johto and Kanto. The first quest is mostly linear, but by the time you reach the second one, you have all [=HMs=], and roadblocks are almost nonexistent, giving you access to almost all of Kanto as soon as you set foot on it. To emphasize this, the Johto gyms are beaten mostly in a set order (at least the first five or so), while the Kanto gyms can be beaten in any order. The remakes emphasized the difference between the two quests even more by making the second half of Johto more linear than before, while keeping Kanto about the same (with the exception that one of its gyms can only be beaten last now).

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** ''VideoGame/PokemonGoldAndSilver'' are a notable example. The game is divided into two parts or quests: Johto and Kanto. The first quest is mostly linear, but by the time you reach the second one, you have all [=HMs=], and roadblocks are almost nonexistent, giving you access to almost all of Kanto as soon as you set foot on it. To emphasize this, the Johto gyms are beaten mostly in a set order (at least (specifically the first five or so), four, as well as the final one; gyms 5-7 can be beaten in any order), while the Kanto gyms can be beaten in any order. The remakes emphasized the difference between the two quests even more by making the second half of Johto more linear than before, while keeping Kanto about the same order (with the exception that one of its gyms can only be beaten last now).the final gym in the remakes).

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* ''VideoGame/Cyberpunk2077'' uses a two-tiered system. After the on-rails prologue and tutorial, you have the run of your local neighbourhood, but due to a police cordon, you can't leave. After completing the Konpeki Heist mission, the cordon ends and you can access the other 4/5 of the map.

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* ''VideoGame/Cyberpunk2077'' uses a two-tiered system. system.
**
After the on-rails prologue and tutorial, you have the run of your local neighbourhood, but due to a police cordon, you can't leave. After completing the Konpeki Heist mission, the cordon ends and you can access the other 4/5 of the map.

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The point in a video game, especially a {{metroidvania}} or (electronic) {{RPG}}, where you're finally able to do all the sidequests, go anywhere on the map, and so on. Usually coincides with getting the GlobalAirship, in games that have that. May still be this even if you technically can't go ''everywhere''; there are many games where the beginning of the VeryDefinitelyFinalDungeon is also the PointOfNoReturn.

Usually a very good time to get the InfinityPlusOneSword or go for OneHundredPercentCompletion. If the entire RPG is like this, it could be a QuicksandBox. This point can come shortly before the PointOfNoReturn, or after if the game has certain forms of NewGamePlus; alternatively, it might come ''early'' in the game instead, setting the player free after clearing the more guided first few segments of the game.

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The point in a video game, especially a {{metroidvania}} or (electronic) {{RPG}}, where you're finally able to do pursue all the sidequests, go anywhere on the map, and so on. Usually coincides with getting the GlobalAirship, in games that have that. May still be this even if you technically can't go ''everywhere''; there are many games where the beginning of the VeryDefinitelyFinalDungeon is also the PointOfNoReturn.

Usually a very good time to get the InfinityPlusOneSword or go for OneHundredPercentCompletion. If the entire RPG is like this, it could be a QuicksandBox. This point can come shortly before the PointOfNoReturn, or after if the game has certain forms of NewGamePlus; alternatively, NewGamePlus. Alternatively, it might come ''early'' early in the game instead, setting with the player free after clearing the more going through a guided first few segments of the game.
tutorial/intro and then being set loose.



* ''VideoGame/Cyberpunk2077'' features the two-tiered variation of this trope: the sandbox is opened to you partially at the end of the (largely on-rails) Prologue, but you can only access about a quarter of Night City due to the police cordoning your native Watson district off from the rest of the city until the end of Act I. The rest of the sandbox is fully opened up at the beginning of Act II.

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* ''VideoGame/Cyberpunk2077'' features the uses a two-tiered variation of this trope: system. After the sandbox is opened to on-rails prologue and tutorial, you partially at have the end run of your local neighbourhood, but due to a police cordon, you can't leave. After completing the (largely on-rails) Prologue, but Konpeki Heist mission, the cordon ends and you can only access about a quarter of Night City due to the police cordoning your native Watson district off from the rest other 4/5 of the city until map.
** In
the end of Act I. The rest of ''Phantom Liberty'' DLC, you start off by entering the sandbox is fully opened up at the beginning new Dogtown neighbourhood and going through a long set of Act II.on-rails missions. Finally you reach a safehouse with your NPC ally, receive your next task, and can then roam Dogtown as you wish.



** ''VideoGame/Fallout3'' confines you to an underground vault, which serves as a tutorial level to teach you about combat and using your Pip-Boy, in the early part of the game. You eventually escape after the Vault falls into chaos, gaining access to the rest of the world.

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** ''VideoGame/Fallout3'' confines you at first to an underground vault, which serves as a tutorial level to teach you about combat and using your Pip-Boy, in the early part of the game.Pip-Boy. You eventually escape after the Vault falls into chaos, gaining access to the rest of the world.
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* Ever since the ''VideoGame/LegoAdaptationGame'' series introduced fully explorable {{Hub Level}}s, they've consistently had it where your ability to access it is initially limited. In the beginning you're always boxed into a super-restricted area of movement, and from there the games differentiate a bit. Some of them have the map opened in chunks, while others have a single specific mission that after completion fully opens the whole map.
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** ''VideoGame/GrandTheftAutoIV'' confines you to Broker, Dukes, and Bohan at first due to an ongoing terrorism alert closing most of the bridges, and you unlock the other areas as you progress. Algonquin is unlocked when you meet Playboy X, and Alderney is unlocked after the bank robbery mission.

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** ''VideoGame/GrandTheftAutoIV'' confines you to Broker, Dukes, and Bohan at first due to an ongoing terrorism alert closing most of the bridges, and you unlock the other areas as you progress. Algonquin is unlocked when you meet Playboy X, and Alderney is unlocked after the bank robbery mission. You ''can'' get to the other islands fairly easily before this (in particular you can just walk on the subway tracks from Broker to Algonquin) but you'll be greeted with an immediate six star wanted level, meaning you'll struggle to get virtually anywhere else without being shot to ribbons by NOOSE.

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** [[PlayingWithATrope Played with]] in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]''. Just like the previous games, the other areas of the map are blocked off from the one you start in by [[BrokenBridge closed off bridges and water]]. What's different is [[TheProtagonist CJ]] doesn't have SuperDrowningSkills like his predecessors and can cross the water no problem. The problem is as soon as you get on land you will get ''an automatic 4-star wanted level'' you can only remove after you have gone back to the areas you can explore.

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** [[PlayingWithATrope Played with]] in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]''. Andreas]]'':
***
Just like the previous games, the other areas of the map are blocked off from the one you start in by [[BrokenBridge closed off bridges and water]]. What's different is [[TheProtagonist CJ]] doesn't have SuperDrowningSkills like his predecessors and can cross the water no problem. The problem is as soon as you get on land you will get ''an automatic 4-star wanted level'' you can only remove after you have gone back to the areas you can explore.

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