History Main / OpeningTheSandbox

18th Mar '16 8:44:26 PM MyFinalEdits
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* Both ''VideoGame/{{Pikmin}}'' games after you get Blue Pikmin. To a lesser extent, this also applies to ''Pikmin 2'' once you get the Yellow Pikmin, since the game up to that point has been extremely linear and practically requires you to visit the first three caves in a specific order.

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* Both The first two ''VideoGame/{{Pikmin}}'' games after you get Blue Pikmin. To a lesser extent, this also applies to ''Pikmin 2'' once you get the Yellow Pikmin, Pikmin and rescue Charlie, since the game up to that point has been extremely linear and practically requires you to visit the first three caves areas in a specific order.



* Most ''{{Pokemon}}'' games:
** In most games, the sandbox opens when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.

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* Most ''{{Pokemon}}'' games:
''Franchise/{{Pokemon}}'':
** In most games, the sandbox opens when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.
18th Mar '16 8:40:11 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight curse and completed the first dungeon. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and get the Master Sword.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight curse and completed the first dungeon. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and later get the Master Sword.



** ''VideoGame/TheLegendOfZeldaWiiU'' is purportedly going to finally avert this for the 3D installments, bringing it back to the WideOpenSandbox nature of the original NES game. Time will tell how well this works out...
18th Mar '16 11:43:21 AM rjd1922
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete four dungeons and defeat Agahnim for the first time, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons).



** ''VideoGame/TheLegendOfZeldaOracleGames'' opens up three times, each time when you [[DualWorldGameplay gain a new method of time travel, or a new season to summon]].



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete four dungeons and defeat Agahnim for the first time, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons).
** ''VideoGame/TheLegendOfZeldaOracleGames'' opens up three times, each time when you [[DualWorldGameplay gain a new method of time travel, or a new season to summon]].
10th Sep '15 3:52:28 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. After you (finally) leave the village, all of Hyrule Field is open to you. When you get the Master Sword, you then gain full access to most of the areas you visited previously (even if you're still missing some key pieces of gear.)

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': After you (finally) leave Kokiri Forest (which can only be done after completing the village, first dungeon), all of Hyrule Field is open to you. When you get the Master Sword, you then gain full access to most of the areas you visited previously (even previously, even if you're still missing some key pieces of gear.)gear.
** When you finally break the Skull Kid's curse in ''VideoGame/TheLegendOfZeldaMajorasMask''. As a human, you finally have a decent melee weapon and can leave town.



** When you finally break the Skull Kid's curse in ''VideoGame/TheLegendOfZeldaMajorasMask''. As a human, you finally have a decent melee weapon and can leave town.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and get the Master Sword.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete three dungeons and slay Agahnim, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons.)

to:

** When you finally break the Skull Kid's curse in ''VideoGame/TheLegendOfZeldaMajorasMask''. As a human, you finally have a decent melee weapon and can leave town.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight.Twilight curse and completed the first dungeon. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and get the Master Sword.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete three four dungeons and slay Agahnim, defeat Agahnim for the first time, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons.)dungeons).



** In ''VideoGame/TheLegendOfZeldaSkywardSword'' the sandbox is opened practically straight after you open all three portals, getting the Clawshot also opens up a couple more oppurtunities.

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** In ''VideoGame/TheLegendOfZeldaSkywardSword'' the sandbox is opened practically straight after you open all three portals, getting the Clawshot also opens up a couple more oppurtunities.



* In ''{{VideoGame/Okami}}'', you can go back and get most of the missing collectibles once you've bought the DoubleJump and unlocked Kabegami's brush technique, allowing you to climb walls, but it's a lot less traveling to wait until you've gotten the Mist Warp technique so you can teleport between certain sacred mirrors. Most walkthroughs advise you to just wait until you right before the PointOfNoReturn and start backtracking from there.

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* In ''{{VideoGame/Okami}}'', you can go back and get most of the missing collectibles once you've bought the DoubleJump and unlocked Kabegami's brush technique, allowing you to climb walls, but it's a lot less traveling to wait until you've gotten the Mist Warp technique so you can teleport between certain sacred mirrors. Most walkthroughs advise you to just wait until you right before the PointOfNoReturn and start backtracking from there.



* In contrast to its extremely linear predecessor, ''SuperMarioLand2SixGoldenCoins'' is far less linear. After finishing the tutorial level, the six zones containing the titular coins have no set order to do them in, and players are free to, for example, complete part of one zone and then work on another, leaving the rest of the previous one for later.
* The Green Power Stars from ''SuperMarioGalaxy2''. Justified since while half of those stars are very easy to find, the other half involves jumping off whatever planet you're on, and falling to your doom if you screw up because they're often placed out of reach for the player. It's best if you start with the easy ones first.
** And before that, the remaining Prankster Comets.

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* In contrast to its extremely linear predecessor, ''SuperMarioLand2SixGoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' is far less linear. After finishing the tutorial level, the six zones containing the titular coins have no set order to do them in, and players are free to, for example, complete part of one zone and then work on another, leaving the rest of the previous one for later.
* The Green Power Stars ''VideoGame/SuperMarioSunshine'' opens completely after Shadow Mario starts trying to steal FLUDD accesories and a Yoshi egg. When those are retrieved, every Shine Sprite from ''SuperMarioGalaxy2''. Justified since while half Delfino Plaza will be ready to be collected and any level yet to be unlocked will be accessible with the help of those stars are very easy to find, powerups. In fact, by that point the other half involves jumping off whatever planet you're on, and falling only thing needed to your doom if you screw up because they're often placed out of reach for unlock the player. It's best if you start with the easy ones first.
** And before that, the remaining Prankster Comets.
final mission is defeating Shadow Mario in every level at least once each.



** ''VideoGame/FalloutNewVegas'' attempts to confine you in the early parts of the game with {{Beef Gate}}s, although smart players can sneak past the Deathclaws at Quarry Junction or evade the Cazadors north of Goodsprings [[SequenceBreaking to get directly to Vegas]].

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* ''VideoGame/FalloutNewVegas'':
** ''VideoGame/FalloutNewVegas'' The game attempts to confine you in the early parts of the game with {{Beef Gate}}s, although smart players can sneak past the Deathclaws at Quarry Junction or evade the Cazadors north of Goodsprings [[SequenceBreaking to get directly to Vegas]].



** However, this is all rendered moot if you keep up with Chocobo training. A Dark Blue chocobo can cross the oceans, and a Gold Chocobo can fly (so long as there's a forest to act as launch pad/landing pad). Makes SequenceBreaking easier, but you can't do much out of order.



* Most ''{{Pokemon}}'' games: About when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.
** ''VideoGame/PokemonGoldAndSilver'' are a notable example. The game is divided into two parts or quests: Johto and Kanto. The first quest is mostly linear, but by the time you reach the second one, you have all [=HMs=], and roadblocks are almost nonexistent, giving you access to almost all of Kanto as soon as you set foot on it. To emphasize this, the Johto gyms are beaten mostly in a set order (at least the first five or so), while the Kanto gyms can be beaten any order.
*** The remakes emphasized the difference between the two quests even more by making the second half of Johto more linear than before, while keeping Kanto about the same (with the exception that one of its gyms can only be beaten last now).

to:

* Most ''{{Pokemon}}'' games: About games:
** In most games, the sandbox opens
when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.
** ''VideoGame/PokemonGoldAndSilver'' are a notable example. The game is divided into two parts or quests: Johto and Kanto. The first quest is mostly linear, but by the time you reach the second one, you have all [=HMs=], and roadblocks are almost nonexistent, giving you access to almost all of Kanto as soon as you set foot on it. To emphasize this, the Johto gyms are beaten mostly in a set order (at least the first five or so), while the Kanto gyms can be beaten any order.
***
order. The remakes emphasized the difference between the two quests even more by making the second half of Johto more linear than before, while keeping Kanto about the same (with the exception that one of its gyms can only be beaten last now).



* ''VideoGame/MassEffect1'' hands you your ship and turns you loose after a couple hours of gameplay. [[PennyArcade Some people]] feel [[http://www.penny-arcade.com/comic/2007/11/19/ slightly intimidated]] by this. However, you still can't access ''all'' the star systems until you complete missions that unlock them, and there's no point at which you can freely go to any of the available planets; when you unlock the VeryDefinitelyFinalDungeon, you lose the ability to go back to [[spoiler:the Citadel]].
** Similarly, ''VideoGame/MassEffect2'' lets you loose once you finish Freedom's Progress and [[spoiler:receive the Normandy SR-2]], but you can't explore ''all'' of the galaxy until after Horizon, about a third of the way through the game.

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* ''Franchise/MassEffect'':
**
''VideoGame/MassEffect1'' hands you your ship and turns you loose after a couple hours of gameplay. [[PennyArcade Some people]] feel [[http://www.penny-arcade.com/comic/2007/11/19/ slightly intimidated]] by this. However, you still can't access ''all'' the star systems until you complete missions that unlock them, and there's no point at which you can freely go to any of the available planets; when you unlock the VeryDefinitelyFinalDungeon, you lose the ability to go back to [[spoiler:the Citadel]].
** Similarly, ''VideoGame/MassEffect2'' lets you loose once you finish Freedom's Progress and [[spoiler:receive the Normandy SR-2]], but you can't explore ''all'' of the galaxy until after Horizon, about a third of the way through the game.



* In ''VideoGame/GalaxyOnFire 3D'', you can travel to other star systems after the end of the (short) main storyline.
** In the sequel, you get access to most systems shortly after the first few missions, although some systems are only unlocked via the storylines (main plus 2 [=DLCs=]) or by purchasing the coordinates from certain people. Most systems are connected to the PortalNetwork, but some require the use of the Khador Drive (including the system you start in).

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* In ''VideoGame/GalaxyOnFire 3D'', you can travel to other star systems after the end of the (short) main storyline.
**
storyline. In the sequel, you get access to most systems shortly after the first few missions, although some systems are only unlocked via the storylines (main plus 2 [=DLCs=]) or by purchasing the coordinates from certain people. Most systems are connected to the PortalNetwork, but some require the use of the Khador Drive (including the system you start in).
7th Sep '15 10:39:21 AM Koveras
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* ''VideoGame/DragonAgeInquisition'', for all its trying to be more sandbox-ey than the previous installments, doesn't quite open up until you make yourself at home in Skyhold, about 15 hours in. It does let you out into the Hinterlands--the biggest open area in the entire game--early on (right after the tutorial and Haven), but higher-level locations don't appear on the PointAndClickMap until Skyhold.
6th Sep '15 8:49:05 AM deathmaster87
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** Essentially, it is after you unlock the three main characters in ''VideoGame/GrandTheftAutoV'' that you can fully explore and interact the entire world; yet from the start, after the very first mission, the whole San Andreas map is open to you.

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** Essentially, it is after you unlock the three main characters in * ''VideoGame/GrandTheftAutoV'' that you can fully explore and interact the entire world; yet from is an odd example. From the start, after the very first mission, the whole San Andreas map is open to you.you, but it's only after you unlock all three characters that you can fully explore and interact the entire world.
6th Sep '15 8:25:07 AM deathmaster87
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* In ''KnightsOfTheOldRepublic'', once you get off Taris, you can go to whichever planet you want any time you want. [[spoiler: Except, you know, [[DoomedHometown Taris]].]]
* ''VideoGame/DragonAgeOrigins'', post-Lothering.

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* In ''KnightsOfTheOldRepublic'', once you get off Taris, Dantooine, you can go to whichever planet you want any time you want. [[spoiler: Except, you know, [[DoomedHometown Taris]].]]
* ''VideoGame/DragonAgeOrigins'', post-Lothering.''VideoGame/DragonAgeOrigins'': After you leave Lothering, you're free to go to each of the four armies you need to recruit in any order you wish, as well as visit any other location on the world map.
* ''VideoGame/DragonAgeII'': The world isn't as open as that in ''Origins'', but after meeting Varric in the very first cutscene of Act I, you're finally allowed to visit any of the locations within Kirkwall or its outskirts, whereas in the Prologue you were confined to linear progression.
23rd Jul '15 1:07:58 AM wolftickets1969
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Added DiffLines:

* In ''VideoGame/{{Fuel}}'', new Zones are unlocked as you accumulate Career Stars.
20th Jul '15 8:42:33 PM Finlay44
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[[AC:ThirdPersonShooter]]

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[[AC:ThirdPersonShooter]][[AC:WideOpenSandbox]]




[[AC:WideOpenSandbox]]
8th Jul '15 2:35:59 AM LordInsane
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* In ''BaldursGate'', this happened immediately after [[TheObiWan Gorion was killed]]. In the sequel, the moment you step out of Irenicus' dungeon.

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* In ''BaldursGate'', this the main opening happened immediately after [[TheObiWan Gorion was killed]]. killed]], with new maps unlocked as the chapters progress (it takes a fair while until you actually get to the eponymous city, for example). In the sequel, the moment you step out of Irenicus' dungeon.dungeon (with a second opening after you step out of [[spoiler: the Underdark]]).
This list shows the last 10 events of 94. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OpeningTheSandbox