History Main / OpeningTheSandbox

26th Nov '16 4:34:28 AM KBABZ
Is there an issue? Send a Message



to:

* ''VideoGame/JakIIRenegade'' starts off with the linear Prison level and drops Jak in the sprawling Haven City after escaping it. However he only has access to the Slums; periodically through the game he can pick up coloured passes that let him access new parts of the city, including the Port, the Markets, the Stadium and the Palace Grounds, each with their own linear levels connected to them.
** Similarly, ''[[VideoGame/Jak3Wastelander Jak 3]]'' starts in the metaphorical sandpit of Spargus before giving you the literal desert of the Wasteland. Eventually you return to Haven City as well, although it is much more linear than in the previous game due to the war.
** Both Jak II and 3 feature this for the linear levels as well; after picking up a new gadget/ability and/or reaching a certain point in the story, you revisit an earlier level and get to explore new areas of it. For example, the second visit to the Strip Mine in II lets you use the [=JetBoard=] to explore the upper areas.
2nd Aug '16 10:50:46 AM gophergiggles
Is there an issue? Send a Message



to:

* In most of the side-scrolling ''VideoGame/{{Metroid}}'' games, getting the High Jump boots is the point when suddenly you can go (plot allowing) practically anywhere. On the GameBoy sequel, the big "I'm free!" moment is getting the Spider Ball upgrade which allows you to cling to crawl walls in Morph Ball form. The Space Jump takes it UpToEleven by being the point where you can go ''literally anywhere in the game''.



* In most of the side-scrolling ''VideoGame/{{Metroid}}'' games, getting the High Jump boots is the point when suddenly you can go (plot allowing) practically anywhere. On the GameBoy sequel, the big "I'm free!" moment is getting the Spider Ball upgrade which allows you to cling to crawl walls in Morph Ball form. The Space Jump takes it UpToEleven by being the point where you can go ''literally anywhere in the game''.
2nd Aug '16 10:49:56 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* In most of the side-scrolling ''VideoGame/{{Metroid}}'' games, getting the High Jump boots is the point when suddenly you can go (plot allowing) practically anywhere. On the GameBoy sequel, the big "I'm free!" moment is getting the Spider Ball upgrade which allows you to cling to crawl walls in Morph Ball form. The Space Jump takes it UpToEleven by being the point where you can go ''literally anywhere in the game''.
4th Jul '16 12:58:00 AM Morgenthaler
Is there an issue? Send a Message


* ''SteambotChronicles'' stops railroading you around when you finish the tournament. You could do some sidequests before, but were forced to remain in the same city or surrounding area until this point.

to:

* ''SteambotChronicles'' ''VideoGame/SteambotChronicles'' stops railroading you around when you finish the tournament. You could do some sidequests before, but were forced to remain in the same city or surrounding area until this point.



* In ''KnightsOfTheOldRepublic'', once you get off Dantooine, you can go to whichever planet you want any time you want. [[spoiler: Except, you know, [[DoomedHometown Taris]].]]

to:

* In ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', once you get off Dantooine, you can go to whichever planet you want any time you want. [[spoiler: Except, you know, [[DoomedHometown Taris]].]]



* The 360 game ''{{Crackdown}}'' is already a GTA-ish sandbox game to start with. But once you've beaten all three gangs and finished the end-game you can roam freely around the city with all your powerups available and the option of re-starting any of your previous missions in a mode that feels much more like OpeningTheSandbox than just having finished the game and being able to run around. There is also an DLC that adds GodMode, which has an option that also effectively gives you an OpeningTheSandbox mode.

to:

* The 360 game ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' is already a GTA-ish sandbox game to start with. But once you've beaten all three gangs and finished the end-game you can roam freely around the city with all your powerups available and the option of re-starting any of your previous missions in a mode that feels much more like OpeningTheSandbox than just having finished the game and being able to run around. There is also an DLC that adds GodMode, which has an option that also effectively gives you an OpeningTheSandbox mode.
4th Jul '16 12:57:29 AM Morgenthaler
Is there an issue? Send a Message


* In ''VideoGame/BaldursGate'', the main opening happened immediately after [[TheObiWan Gorion was killed]], with new maps unlocked as the chapters progress (it takes a fair while until you actually get to the eponymous city, for example). In [[VideoGame/BaldursGateII the sequel]], the moment you step out of Irenicus' dungeon (with a second opening after you step out of [[spoiler: the Underdark]]).

to:

* In ''VideoGame/BaldursGate'', the main opening happened immediately after [[TheObiWan Gorion was killed]], killed, with new maps unlocked as the chapters progress (it takes a fair while until you actually get to the eponymous city, for example). In [[VideoGame/BaldursGateII the sequel]], the moment you step out of Irenicus' dungeon (with a second opening after you step out of [[spoiler: the Underdark]]).
26th Jun '16 10:09:10 AM nombretomado
Is there an issue? Send a Message


* In ''BaldursGate'', the main opening happened immediately after [[TheObiWan Gorion was killed]], with new maps unlocked as the chapters progress (it takes a fair while until you actually get to the eponymous city, for example). In the sequel, the moment you step out of Irenicus' dungeon (with a second opening after you step out of [[spoiler: the Underdark]]).

to:

* In ''BaldursGate'', ''VideoGame/BaldursGate'', the main opening happened immediately after [[TheObiWan Gorion was killed]], with new maps unlocked as the chapters progress (it takes a fair while until you actually get to the eponymous city, for example). In [[VideoGame/BaldursGateII the sequel, sequel]], the moment you step out of Irenicus' dungeon (with a second opening after you step out of [[spoiler: the Underdark]]).
17th Jun '16 5:30:10 PM Prfnoff
Is there an issue? Send a Message


* In the computer game ''{{Spore}}'' after passing the first four objective-based levels you are free to explore and colonize the universe as you see fit.

to:

* In the computer game ''{{Spore}}'' ''VideoGame/{{Spore}}'', after passing the first four objective-based levels levels, you are free to explore and colonize the universe as you see fit.



----
<<|VideoGameTropes|>>

to:

----
<<|VideoGameTropes|>>
----
18th Mar '16 8:44:26 PM MyFinalEdits
Is there an issue? Send a Message


* Both ''VideoGame/{{Pikmin}}'' games after you get Blue Pikmin. To a lesser extent, this also applies to ''Pikmin 2'' once you get the Yellow Pikmin, since the game up to that point has been extremely linear and practically requires you to visit the first three caves in a specific order.

to:

* Both The first two ''VideoGame/{{Pikmin}}'' games after you get Blue Pikmin. To a lesser extent, this also applies to ''Pikmin 2'' once you get the Yellow Pikmin, Pikmin and rescue Charlie, since the game up to that point has been extremely linear and practically requires you to visit the first three caves areas in a specific order.



* Most ''{{Pokemon}}'' games:
** In most games, the sandbox opens when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.

to:

* Most ''{{Pokemon}}'' games:
''Franchise/{{Pokemon}}'':
** In most games, the sandbox opens when you can use Surf and Fly outside of battle. If you can use ''all'' the [=HMs=], you've definitely reached this point. The Gen IV games make you see (not catch, [[AntiFrustrationFeatures thankfully]]) all of the Pokémon in the Sinnoh Pokédex before opening everything up, though.
18th Mar '16 8:40:11 PM MyFinalEdits
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight curse and completed the first dungeon. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and get the Master Sword.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' lets you out into Hyrule Field once you've freed Ordon and Faron Province from the Twilight curse and completed the first dungeon. However, true to form, the game doesn't truly open the sandbox until you drive back all the Twilight and later get the Master Sword.



** ''VideoGame/TheLegendOfZeldaWiiU'' is purportedly going to finally avert this for the 3D installments, bringing it back to the WideOpenSandbox nature of the original NES game. Time will tell how well this works out...
18th Mar '16 11:43:21 AM rjd1922
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete four dungeons and defeat Agahnim for the first time, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons).



** ''VideoGame/TheLegendOfZeldaOracleGames'' opens up three times, each time when you [[DualWorldGameplay gain a new method of time travel, or a new season to summon]].



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' lets you explore Hyrule freely once you rescue Princess Zelda from the catacombs. Once you complete four dungeons and defeat Agahnim for the first time, the entrance to Hyrule Castle becomes a gate to the Dark World (which holds eight more dungeons).
** ''VideoGame/TheLegendOfZeldaOracleGames'' opens up three times, each time when you [[DualWorldGameplay gain a new method of time travel, or a new season to summon]].
This list shows the last 10 events of 101. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OpeningTheSandbox