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* In both ''[[VideoGame/DragonsDogma Dragon's Dogma]]'' and [[VideoGame/DragonsDogmaII its sequel]], you can only expect to find what materials an enemy will reasonably have; money almost always comes from enemy bandits.
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* {{Lampshaded}} in the Website/{{Newgrounds}} [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by Creator/LegendaryFrog.

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* {{Lampshaded}} in the Website/{{Newgrounds}} Platform/{{Newgrounds}} [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by Creator/LegendaryFrog.
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* In ''Franchise/{{Pokemon}}'', winning in random encounters will yield nothing more than experience. Money is received from other trainers (who would logically be carrying money). The amount of money won also differs based on the type of trainer. Swimmers and Bug Catchers reward little, as they don't carry much money. Gamblers, League officials, and elite trainers are loaded. Also works in reverse: You lose half your money when you lose (prior to [=FireRed=] & [=LeafGreen=] and in Emerald) or an amount of money based on the amount of Gym Badges you have multiplied by the level of your highest Pokemon ([=FireRed=] & [=LeafGreen=] and all games starting with Diamond & Pearl. A certain item, the Amulet Coin, when equipped to a participating member of your party, will double the reward you get from an opposing Trainer.\\\
However, one move (Pay Day) actually ''does'' yield money, even in random wild encounters. It's seldom used seriously, though, as the money gained is small and the attack itself is weak... The amount gained from Pay Day is equal to 2XY, with "X" being equal to the number of times the move was used, and "Y" equal to the user's level. With an Amulet Coin and [[LevelGrinding a lot of patience,]] you can get (at least) 1000P per battle. Of course, the experience will be useless by that point (levels [[{{Cap}} cap]] at 100), and holding the Amulet Coin means you can't steal items when using moves like Thief or Covet. There is a way around that, though complicated for the weak payout. Simply give the Amulet Coin to another {{Mon}} and switch them out for a round. Its effect on the battle remains. Plus the added benefit that it delays the leveling of the mon using Pay Day, by halving the XP with the monster subbed in.
* In the first ''{{VideoGame/Xenosaga}}'' game, killing gnosis would never earn money, only [[RandomlyDrops item drops]]. Human enemies dropped money, while MechaMooks gave up Scrap Metal. The second game did away with money altogether (except in one subquest in which objects could be sold to help out with someone's debt).

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* In ''Franchise/{{Pokemon}}'', winning in random encounters will yield nothing more than experience. Money is received from other trainers (who would logically be carrying money). The amount of money won also differs based on the type of trainer. Swimmers and Bug Catchers reward little, as they don't carry much money. Gamblers, League officials, and elite trainers are loaded. Also works in reverse: You lose half your money when you lose (prior to [=FireRed=] & [=LeafGreen=] and in Emerald) or an amount of money based on the amount of Gym Badges you have multiplied by the level of your highest Pokemon ([=FireRed=] & [=LeafGreen=] and all games starting with Diamond & Pearl.Pearl). A certain item, the Amulet Coin, when equipped to a participating member of your party, will double the reward you get from an opposing Trainer.\\\
However, one move (Pay Day) actually ''does'' yield money, even in random wild encounters. It's seldom used seriously, though, as the money gained is small and the attack itself is weak... The amount gained from Pay Day is equal to 2XY, with "X" being equal to the number of times the move was used, and "Y" equal to the user's level. With an Amulet Coin and [[LevelGrinding a lot of patience,]] you can get (at least) 1000P per battle. Of course, the experience will be useless by that point (levels [[{{Cap}} cap]] {{cap}} at 100), and holding the Amulet Coin means you can't steal items when using moves like Thief or Covet. There is a way around that, though complicated for the weak payout. Simply give the Amulet Coin to another {{Mon}} and switch them out for a round. Its effect on the battle remains. Plus the added benefit that it delays the leveling of the mon using Pay Day, by halving the XP with the monster subbed in.
* In the first ''{{VideoGame/Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' game, killing gnosis would never earn money, only [[RandomlyDrops item drops]]. Human enemies dropped money, while MechaMooks gave up Scrap Metal. The second game did away with money altogether (except in one subquest in which objects could be sold to help out with someone's debt).

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