History Main / MoneySpider

31st May '18 6:12:36 PM Jacob175
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* Another straight take in ''VideoGame/RakenzarnFrontierStory''. The weird part is that game explicitly takes place across multiple worlds in several different dimensions and yet your foes all drop the exact same currency.
30th May '18 8:46:45 PM SomberCaelifera
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Named for the spiders in the family ''Lynyphiidae'', called "money spiders" in the UK from the superstition that they are associated with wealth. Ironically in light of the trope, these spiders are supposed to be left unharmed in order to become richer.

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Named for the spiders in the family ''Lynyphiidae'', ''Linyphiidae'', called "money spiders" in the UK from the superstition that they are associated with wealth. Ironically in light of the trope, these spiders are supposed to be left unharmed in order to become richer.
26th Mar '18 10:09:31 PM jtierney50
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** Common to undead/zombies in a number of videogames - for example VideoGame/DyingLight zombies will often have cigarettes (which can be sold as a premium item to a vendor) and cash that they would have needed before entering a more brain-centric lifestyle.

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** Taken to absurd extents in ''VideoGame/{{Fallout 4}}'', where "legendary" enemies will drop special legendary items upon death. While this can lead to organic story-telling opportunities - an exceptionally strong ghoul now carries a gun that affects ghouls more strongly to show off its strength - it more oftens lead to a bloatfly carrying a minigun larger than it, a mole rat carrying a gun or piece of armor that presumably would have had to have been swallowed.
*
Common to undead/zombies in a number of videogames - for example VideoGame/DyingLight zombies will often have cigarettes (which can be sold as a premium item to a vendor) and cash that they would have needed before entering a more brain-centric lifestyle.
14th Jan '18 1:17:07 PM nombretomado
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* Lampshaded in the Website/{{Newgrounds}} [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by LegendaryFrog.

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* Lampshaded in the Website/{{Newgrounds}} [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by LegendaryFrog.Creator/LegendaryFrog.
20th Dec '17 7:07:53 AM Jubileus57
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* Several Snurp varieties in ''VideoGame/{{Miitopia}}'' drop money instead of grub, sometimes in incredible amounts. The most valuable one is the aptly named Rich Snurp, which drops 20000G!
19th Dec '17 6:38:28 AM DarkHunter
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* ''VideoGame/LuigisMansion'' has gold mice and very fast blue ghosts (which are palette swaps of the basic yellow ghost) that are worth a LOT of money if sucked up. In ''VideoGame/LuigisMansionDark Moon'', gold mice, as well as gold bats, beetles, and (yes) spiders, net a gold bar or several bills if flashed with the Spectrobe. The regular versions of these enemies will drop coins or hearts. Speedy Spirits (in 1) Gold Greenies in (''Dark Moon') will drop tons of money if sucked up.

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* ''VideoGame/LuigisMansion'' has gold mice and very fast blue ghosts (which are palette swaps of the basic yellow ghost) that are worth a LOT of money if sucked up. In ''VideoGame/LuigisMansionDark Moon'', ''VideoGame/LuigisMansionDarkMoon'', gold mice, as well as gold bats, beetles, and (yes) spiders, net a gold bar or several bills if flashed with the Spectrobe. The regular versions of these enemies will drop coins or hearts. Speedy Spirits (in 1) Gold Greenies in (''Dark Moon') will drop tons of money if sucked up.
29th Nov '17 12:29:20 PM BeerBaron
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** The monsters in ''VideoGame/TheElderScrollsIIIMorrowind'' usually drop potion ingredients. Most of them are cheap and selling them is almost useless, but some are rather valuable (such as cliff racer plumes or shalk resin), while others, such as dreugh wax (kill a dreugh) or daedra's heart (kill a clannfear), can be sold for up to 200 drakes.
** If you have the Alchemy skill, the potions that could be made from daedra's heart were usually less valuable than the daedra's heart itself, oddly enough. However, potions of levitation (especially good ones made with a high Alchemy skill) sold for a pretty penny, and could be made by mixing cliff racer plumes and trama root, both of which are mildly valuable but also rather common (even [[GoddamnedBats annoyingly common]] in the former's case).
** In ''VideoGame/TheElderScrollsIVOblivion'', monsters rarely have gold, although many will yield an appropriate Alchemical component. Bandits and the like can be looted of their armor and weapons. Creatures have entirely understandable treasure on them. Strangely, looting the skin of a wolf or a bear leaves an entirely intact wolf/bear lying on the ground, despite what it should be missing.
** In ''VideoGame/TheElderScrollsVSkyrim'' most enemies have sensible drops (bandits have lock picks, Spriggans have nothing except their taproots) but occasionally wild animals have rare gems or gold. That said, this is a relatively rare occurrence, so it's easy to justify as ''this'' particular wolf just having happened to snack on some guy and accidentally ingest treasure.
*** If you're lucky enough you can find two flawless rubies in the goat that lives in Falkreath. Meaning a ''goat could be richer than you in the game.''
*** Most dragons you fight drops various pieces of armor and other such treasures. This is because they tend to snack on the various people of the holds. This is played up in the first dragon you fight, where he snatches up a guard as part of a cutscene, and you can later loot said guard's armor after killing the dragon.
** Skyrim tends to have Garnet Wolves.

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** The monsters Averted in ''VideoGame/TheElderScrollsIIIMorrowind'' usually general throughout the series. Most creatures drop potion ingredients. Most bits of them VendorTrash or [[OrganDrops Organ Drop]][=-style=] alchemical ingredients which you'll need to sell to earn money. Rarely, you may find a wolf, bear, or ''dragon'' with some coins, jewelry, or gems. One can presume that these were ingested when the creature in question ate the person carrying them...
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', creatures typically drop alchemical ingredients, most of which
are cheap and selling not worth carrying them is almost useless, but to sell. However, some are rather valuable (such as cliff racer [[GodDamnBats Cliff Racer]] plumes or shalk and [[BigCreepyCrawlies Shalk]] resin), while others, such and, rarely, some (such as dreugh [[FishPeople Dreugh]] wax (kill a dreugh) or daedra's heart (kill a clannfear), and [[OurDemonsAreDifferent Daedra]] hearts) can be sold for up to 200 drakes.
** If
gold. Further, if you have the Alchemy a high-level [[AlchemyIsMagic Alchemy]] skill, you can convert the cheaper items into potions that could can be made from daedra's heart were usually less valuable than the daedra's heart itself, oddly enough. However, potions of levitation (especially good ones made with a high Alchemy skill) sold for a pretty penny, and could be made by mixing cliff racer plumes and trama root, both of which many times what the items themselves are mildly valuable but also rather common (even [[GoddamnedBats annoyingly common]] in the former's case).
worth.
** In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', monsters rarely have gold, although many will yield an appropriate Alchemical component. Bandits and the like can be looted of their armor and weapons.component. Creatures have entirely understandable treasure on them. Strangely, looting the skin of a wolf or a bear leaves an entirely intact wolf/bear lying on the ground, despite what it should be missing.
** In ''VideoGame/TheElderScrollsVSkyrim'' most enemies ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Most creatures
have sensible drops (bandits have lock picks, Spriggans have nothing except their taproots) like alchemical ingredients, but occasionally wild animals have rare gems or gold. That said, this is a relatively rare occurrence, so it's easy to justify as ''this'' particular wolf just having happened to snack on some guy and accidentally ingest treasure.
treasure.
*** If you're lucky enough you can can, inexplicably, find two flawless rubies in the goat that lives in Falkreath. Meaning a ''goat could be richer than you in the game.''
*** Most dragons you fight drops drop various pieces of armor and other such treasures. This is because they tend treasures, which one can reasonably assume belonged to snack on the various people of the holds.they've eaten. This is played up in the first dragon you fight, where he snatches up a guard as part of a cutscene, and you can later loot said guard's armor after killing the dragon. \n** Skyrim tends to have Garnet Wolves.
28th Nov '17 6:52:16 AM Mrmadrigal
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* In PantyAndStockingWithGarterbelt, Ghosts drop varying amounts of coins called "Heavens" when defeated. Panty and Stocking need to collect these coins in order to go back to Heaven. Justified, since this seems to be some sort of divine reward for putting them out of their misery [[spoiler: or for helping them redeem themselves, as it happened in one episode]].
10th Nov '17 5:00:13 AM TheHeroHartmut
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* Spoofed in the 2004 remake of ''VideoGame/TheBardsTale''. Early in the game, the Bard kills a wolf and finds a vast hoard of treasure, much to the surprise and consternation of the {{narrator}}. The [[LemonyNarrator narrator decides]] that there will be no more random gems or treasure chests dropping of killed animals. The main character is [[NoFourthWall upset about this]] but the enemy will still drop various loot instantly changed into money when you pick it up. These drops are very tongue-in-cheek in their nature; for example, enemy druids will drop miniature souvenir copies of Stonehenge, wolves can drop little red capes and hoods, and goblin-type enemies, called Trow, drop, among other things, leather pants. Dropping Trow indeed.

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* Spoofed in the 2004 remake of ''VideoGame/TheBardsTale''. Early in the game, the Bard kills a wolf and finds a vast hoard of treasure, much to the surprise and consternation of the {{narrator}}. The [[LemonyNarrator narrator decides]] that there will be no more random gems or treasure chests dropping of killed animals. The main character is [[NoFourthWall upset about this]] but the enemy will still drop various loot instantly changed into money when you pick it up. These drops are very tongue-in-cheek in their nature; for example, enemy druids will drop miniature souvenir copies of Stonehenge, wolves can drop [[Literature/LittleRedRidingHood little red capes and hoods, hoods]], and goblin-type enemies, called Trow, drop, among other things, leather pants. [[StealthPun Dropping Trow Trow]] indeed.
16th Oct '17 9:26:11 AM xcountryguy
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** Also in the ''Generation 2 Mainstream'', [[spoiler: the first of the final bosses, Tabhartas is made of the gold every single Paladin Trainee gave as a fee for training. [[OhCrap Even the gold you gave]].]] Although, this IS before [[spoiler:[[ManipulativeBastard Esras']]]] FaceHeelTurn/Reveal, so [[TheHero you]] don't suspect a thing until later on.

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** Also in the ''Generation 2 Mainstream'', [[spoiler: the [[spoiler:the first of the final bosses, Tabhartas is made of the gold every single Paladin Trainee gave as a fee for training. [[OhCrap Even the gold you gave]].]] Although, this IS before [[spoiler:[[ManipulativeBastard Esras']]]] FaceHeelTurn/Reveal, so [[TheHero you]] don't suspect a thing until later on.



* In ''Franchise/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.

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* In ''Franchise/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the [[spoiler:the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.



** It's particularly odd that when [[spoiler: you beat Death's Hand, you gain about 2000 silver coins. You wouldn't think he'd be the kind of guy to carry around pocket change, let alone give it to an enemy.]]

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** It's particularly odd that when [[spoiler: you [[spoiler:you beat Death's Hand, you gain about 2000 silver coins. You wouldn't think he'd be the kind of guy to carry around pocket change, let alone give it to an enemy.]]
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