History Main / MoneySpider

6th Aug '17 10:46:11 PM DarkHunter
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has [[EliteMook Silver enemies]] and, in Master Mode, Gold enemies. While they are the toughest enemies in the game, they also inexplicably drop several gemstones upon death. This stands out in a game that mostly has monsters only dropping items it makes logical sense for them to carry.
2nd Jul '17 10:11:57 PM Yalsaris63
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* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.

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* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit starting from 500 credits up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.
2nd Jul '17 10:10:27 PM Yalsaris63
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* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.
25th Jun '17 6:01:42 PM Abodos
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[[folder:Video Games -- Action-Adventure Game]]
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the most common monsters do not carry rupees except inside the boxes and barrels at their camps that were presumably looted from unfortunate travelers. The only enemy types that carry rupees are the [[{{Ninja}} Yiga Clan]] enemies, who are intelligent humans and thus ''would'' logically be carrying money.
[[/folder]]
3rd Jun '17 3:03:06 PM Morgenthaler
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* Lampshaded in [[http://www.thenoobcomic.com/index.php?pos=24 this]] ''TheNoob'' comic.

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* Lampshaded in [[http://www.thenoobcomic.com/index.php?pos=24 this]] ''TheNoob'' ''Webcomic/TheNoob'' comic.
2nd Jun '17 10:50:04 AM Jacob175
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* ''VideoGame/LuigisMansion'' has gold mice and very fast blue ghosts (which are palette swaps of the basic yellow ghost) that are worth a LOT of money if sucked up. In ''Luigi's Mansion: Dark Moon'', gold mice, as well as gold bats, beetles, and (yes) spiders, net a gold bar or several bills if flashed with the Spectrobe. The regular versions of these enemies will drop coins or hearts. Speedy Spirits (in 1) Gold Greenies in (''Dark Moon') will drop tons of money if sucked up.

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* ''VideoGame/LuigisMansion'' has gold mice and very fast blue ghosts (which are palette swaps of the basic yellow ghost) that are worth a LOT of money if sucked up. In ''Luigi's Mansion: Dark ''VideoGame/LuigisMansionDark Moon'', gold mice, as well as gold bats, beetles, and (yes) spiders, net a gold bar or several bills if flashed with the Spectrobe. The regular versions of these enemies will drop coins or hearts. Speedy Spirits (in 1) Gold Greenies in (''Dark Moon') will drop tons of money if sucked up.



* Enemies in ''{{Heretic}}'' drop ammunition that sometimes seems completely at odds with the enemy that dropped it; i.e. the Sabreclaws attack only in melee, but drop ammo for the Hellstaff (think Plasma Rifle from ''{{VideoGame/Doom}}''); the Undead Warriors throw axes at you but drop arrows for the Ethereal Crossbow, etc.

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* Enemies in ''{{Heretic}}'' ''VideoGame/{{Heretic}}'' drop ammunition that sometimes seems completely at odds with the enemy that dropped it; i.e. the Sabreclaws attack only in melee, but drop ammo for the Hellstaff (think Plasma Rifle from ''{{VideoGame/Doom}}''); the Undead Warriors throw axes at you but drop arrows for the Ethereal Crossbow, etc.






* In ''VideoGame/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.

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* In ''VideoGame/KingdomHearts'', ''Franchise/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.



* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits money to his bank account, which can be withdrawn from [=ATMs=]. However, the amount of money deposited inexplicably corresponds to defeated enemies...

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* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits While money to his bank account, which can be withdrawn in ''VideoGame/EarthBound'' averts this, instead going with having Ness' dad deposit some cash for slain beasts, you do gain regular items this way, such as cookies from [=ATMs=]. However, the amount of money deposited inexplicably corresponds to defeated enemies...birds or alien invaders carrying baseball bats and frying pans.



* ''VideoGame/BreathOfFireII'' deserves special mention due to all monsters dropping gold coins except for one place, the [[WombLevel inside an overweight queen.]]

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* ''VideoGame/BreathOfFireII'' deserves special mention due to all monsters dropping gold coins except for one place, the [[WombLevel inside of an overweight queen.]]



* JustifiedTrope in KnightsOfTheOldRepublic with the cannoks: fat ugly creatures that are so [[TooDumbToLive dumb]] they try to eat everything the can fit into their mouths, including you. Also justified in the looting of the personal belongings or components of dead enemies and droids which you kill during your adventure.

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* JustifiedTrope in KnightsOfTheOldRepublic VideoGame/KnightsOfTheOldRepublic with the cannoks: fat ugly creatures that are so [[TooDumbToLive dumb]] they try to eat everything the can fit into their mouths, including you. Also justified in the looting of the personal belongings or components of dead enemies and droids which you kill during your adventure.



* Enemies in the ''MarioAndLuigi'' series drop all kinds of random item and conveniently human equippable gear/clothing upon defeat. Yes, even the living soda, water fountain and gardening robot drop things like gloves and boots upon being defeated somehow. This gets even weirder in ''MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' where giant kaiju sized monsters and robots drop human sized items upon defeat. So you defeat a castle and a piece of candy falls out? Okay... And defeating a volcano causes a human sized pair of gloves to end up given to you in a gift box with a ribbon and bow on top? Probably best not to think abot it.

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* Enemies in the ''MarioAndLuigi'' ''VideoGame/MarioAndLuigi'' series drop all kinds of random item and conveniently human equippable gear/clothing upon defeat. Yes, even the living soda, water fountain and gardening robot drop things like gloves and boots upon being defeated somehow. This gets even weirder in ''MarioAndLuigiBowsersInsideStory'' ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'' where giant kaiju sized monsters and robots drop human sized items upon defeat. So you defeat a castle and a piece of candy falls out? Okay... And defeating a volcano causes a human sized pair of gloves to end up given to you in a gift box with a ribbon and bow on top? Probably best not to think abot it.



* ''VideoGame/RakenzarnTales'' plays it pretty straight, but considering many of its characters are from video games, they'd probably find it weirder if they didn't drop stuff upon being slain.
* ''VideoGame/{{Lunarosse}}'' has this. It might be justified with several human opponents who would carry cash, but a good handwave for this setting is [[spoiler:it's all modeled after Corlia's tabletop game scenarios, so she probably threw it in because that's how she was used to it being.]]



20th May '17 11:29:18 AM nombretomado
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* Averted in some of the ''{{Franchise/Ultima}}'' series, especially parts ''V''-''VIII''. Especially in the fifth game, killed animals can leave behind a mess of guts and blood, which when searched can sometimes yield a coin or two, with the implication being that it had been swallowed. In the ninth and final game, all enemies suddenly drop enormous piles of coins, which is one of the many reasons it is considered inferior to earlier games.

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* Averted in some of the ''{{Franchise/Ultima}}'' ''{{VideoGame/Ultima}}'' series, especially parts ''V''-''VIII''. Especially in the fifth game, killed animals can leave behind a mess of guts and blood, which when searched can sometimes yield a coin or two, with the implication being that it had been swallowed. In the ninth and final game, all enemies suddenly drop enormous piles of coins, which is one of the many reasons it is considered inferior to earlier games.
28th Apr '17 6:27:06 AM Cryoclaste
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* Totally averted in ''{{VideoGame/X-COM}}''. Dead or unconscious aliens have only the weapons and equipment they were carrying (though looting them in combat is occasionally useful, for instance if you've run out of ammo and they happened to be using the same clips). Their ships and bases have no money. Even the gold-derived Zrbite is more useful for fuel and parts. Though of course everything can be sold later for funds, even alien corpses.

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* Totally averted in ''{{VideoGame/X-COM}}''.''{{VideoGame/XCOM}}''. Dead or unconscious aliens have only the weapons and equipment they were carrying (though looting them in combat is occasionally useful, for instance if you've run out of ammo and they happened to be using the same clips). Their ships and bases have no money. Even the gold-derived Zrbite is more useful for fuel and parts. Though of course everything can be sold later for funds, even alien corpses.
13th Apr '17 11:53:00 AM Willbyr
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* In ''{{Pokemon}}'', winning in random encounter will yield nothing more than experience. Money is received from other trainers (who would logically be carrying money). The amount of money won also differs based on the type of trainer. Swimmers and Bug Catchers reward little, as they don't carry much money. Gamblers, League officials, and elite trainers are loaded. Also works in reverse: You lose half your money when you lose, so the more you have, the more you risk. A certain item, the Amulet Coin, when equipped to a participating member of your party, will double the reward you get from an opposing Trainer.\\\

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* In ''{{Pokemon}}'', ''Franchise/{{Pokemon}}'', winning in random encounter encounters will yield nothing more than experience. Money is received from other trainers (who would logically be carrying money). The amount of money won also differs based on the type of trainer. Swimmers and Bug Catchers reward little, as they don't carry much money. Gamblers, League officials, and elite trainers are loaded. Also works in reverse: You lose half your money when you lose, so the more you have, the more you risk. A certain item, the Amulet Coin, when equipped to a participating member of your party, will double the reward you get from an opposing Trainer.\\\
7th Apr '17 12:10:25 PM BURGINABC
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Parodied in a great number of video-game-based webcomics and other satire. Not to be confused with [[http://news.ninemsn.com.au/article.aspx?id=665847 this.]] Nor [[http://static.tvtropes.org/pmwiki/pub/images/tumblr_lzi2cgmzst1qfjjglo8_250_6925.jpg this.]] Nor [[CuteMonsterGirl Muffet]] the spider from ''{{VideoGame/Undertale}}'', who ''wants'' your money. For a specific enemy that you seek out because it carries a ''lot'' of money (or other reward), see PinataEnemy, with tougher variants being {{Metal Slime}}s. For the general case of monsters dropping implausible items, see ImpossibleItemDrop.

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Parodied in a great number of video-game-based webcomics and other satire. Not to be confused with [[http://news.ninemsn.com.au/article.aspx?id=665847 this.]] Nor [[http://static.tvtropes.org/pmwiki/pub/images/tumblr_lzi2cgmzst1qfjjglo8_250_6925.jpg this.]] Nor [[CuteMonsterGirl Muffet]] the spider from ''{{VideoGame/Undertale}}'', who ''wants'' your money. For a specific enemy that you seek out because it carries a ''lot'' of money (or other reward), see PinataEnemy, with tougher variants being {{Metal Slime}}s. For the general case of monsters dropping implausible items, see ImpossibleItemDrop.
Slime}}s.


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For the general case of monsters dropping implausible items, see ImpossibleItemDrop.
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