History Main / MoneySpider

19th Mar '17 9:18:38 AM nombretomado
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* Lampshaded in the NewGrounds [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by LegendaryFrog.

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* Lampshaded in the NewGrounds Website/{{Newgrounds}} [[WebAnimation/FF7AboutRandomBattles video]] ''[[http://www.newgrounds.com/portal/view/169933 About The Random Battles]]'' by LegendaryFrog.
15th Mar '17 12:31:23 AM ironcommando
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Ghost miners don't drop any meat. Nor do other ghosts, skeletons, the El Vibrato mechanical constructs, paper towelgeists, any of the nightstands in Lord Spookyraven's bedroom (though some do have wallets and coin purses), the constellations... the possessed cans of tomatoes and asparagus do, but far more often than not, monsters not made of meat (and hippies) don't drop meat, unless they have some thematic reason to carry it. Size also matters. Rotund ducks drop more meat than the other types of duck, and the most efficient place to farm for meat is The Castle In The Clouds In The Sky, which is inhabited by giants.

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Ghost miners don't drop any meat. Nor do other ghosts, skeletons, the El Vibrato mechanical constructs, paper towelgeists, any of the nightstands in Lord Spookyraven's bedroom (though some do have wallets and coin purses), the constellations...constellations, and all elementals except those obviously based on meat... the possessed cans of tomatoes and asparagus do, but far more often than not, monsters not made of meat (and hippies) don't drop meat, unless they have some thematic reason to carry it. Size also matters. Rotund ducks drop more meat than the other types of duck, and the most efficient place to farm for meat is The Castle In The Clouds In The Sky, which is inhabited by giants.
6th Mar '17 8:46:07 AM Discar
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-->''"Roy:''' We're adventurers; [[RPGMechanicsVerse everything we meet has a listed treasure type!]]\\

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-->''"Roy:''' -->'''Roy:''' We're adventurers; [[RPGMechanicsVerse everything we meet has a listed treasure type!]]\\
6th Mar '17 8:45:53 AM Discar
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* [[http://www.giantitp.com/comics/oots1029.html This strip]] of 'Webcomic/TheOrderOfTheStick':
--> "We're adventurers; [[RPGMechanicsVerse everything we meet has a listed treasure type!]]"
--> "One time, I scrubbed the mold out of the Guild showers and it dropped 2d4 copper pieces and a potion of fire resistance."

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* ''Webcomic/TheOrderOfTheStick'': [[http://www.giantitp.com/comics/oots1029.html This strip]] of 'Webcomic/TheOrderOfTheStick':
--> "We're
strip.]]
-->''"Roy:''' We're
adventurers; [[RPGMechanicsVerse everything we meet has a listed treasure type!]]"
--> "One
type!]]\\
'''Haley:''' One
time, I scrubbed the mold out of the Guild showers and it dropped 2d4 copper pieces and a potion of fire resistance."
resistance.
5th Mar '17 12:16:36 PM Mettan
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* ''VideoGame/TeamFortress2'' does this through the ambiguous state of ammo; regardless of your weapon, you can pick up a dead player's weapon for a large refill of ammo (e.g. a bow and arrow wielding sniper will gain the same amount of the correct ammo regardless of if he picks up a filled minigun, an almost empty shotgun or a melee weapon). Note that this also extends in a more complex fashion to the Spy and Engineer; picking up those dropped weapons will give an additional reward of recharging your invisibility watch or giving more building currency ([[YouRequireMoreVespeneGas metal]]) to the respective classes.

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* ''VideoGame/TeamFortress2'' does this through the ambiguous state of ammo; when a player dies, they drop an ammo box that refills the ammo of anyone who picks it up. This works regardless of your weapon, you can pick up whether they're using a dead player's weapon for a large refill of ammo (e.g. a bow and arrow wielding sniper will gain the same amount of the correct ammo regardless of if he picks up a filled shotgun, pistol, rocket launcher, flamethrower, minigun, an almost empty shotgun sniper rifle, bow & arrows, or a melee weapon). anything else. Note that this also extends in a more complex fashion to the Spy and Engineer; picking up those dropped weapons ammo boxes will give an additional reward of recharging your invisibility watch or giving more building currency ([[YouRequireMoreVespeneGas metal]]) to the respective classes.classes.
** Prior to the Gun Mettle update, dropped weapons served as ammo packs instead. This included melee weapons, which can possibly be things like glass bottles, wooden baseball bats, fish, and icicles.
9th Feb '17 5:01:06 PM seanfish
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** Common to undead/zombie NPCs in a number of videogames - for example VideoGame/DyingLight zombies will often have cigarettes (which can be sold as a premium item to a vendor) and cash that they would have needed before entering a more brain-centric lifestyle.

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** Common to undead/zombie NPCs undead/zombies in a number of videogames - for example VideoGame/DyingLight zombies will often have cigarettes (which can be sold as a premium item to a vendor) and cash that they would have needed before entering a more brain-centric lifestyle.
9th Feb '17 4:58:52 PM seanfish
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Added DiffLines:

** Common to undead/zombie NPCs in a number of videogames - for example VideoGame/DyingLight zombies will often have cigarettes (which can be sold as a premium item to a vendor) and cash that they would have needed before entering a more brain-centric lifestyle.
21st Oct '16 4:47:18 PM ShivaIndis
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* In ''VideoGame/{{Lunar}}: Dragon Song'', you essentially get money for fighting, but not directly. Instead, you get worthless tokens (whiskers, rusty kettles, and whatnot -- the game calls them Sundries). Selling them one at a time gets you a pittance; the real money comes from filling a customer's order for a ''bunch'' of items. What's more, when you're fighting for items, you don't get experience, and vice versa. This one really makes you earn your income rather than just finding it.

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* In ''VideoGame/{{Lunar}}: Dragon Song'', ''VideoGame/LunarDragonSong'', you essentially get money for fighting, but not directly. Instead, you get worthless tokens (whiskers, rusty kettles, and whatnot -- the game calls them Sundries). Selling them one at a time gets you a pittance; the real money comes from filling a customer's order for a ''bunch'' of items. What's more, when you're fighting for items, you don't get experience, and vice versa. This one really makes you earn your income rather than just finding it.
21st Sep '16 4:19:07 PM nombretomado
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* In ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', monsters don't drop money. Instead, you have to [[FirstPersonSnapshooter take pictures of them during battle]], wait for the pictures to develop, then sell them. This was such a hassle that the sequel, ''BatenKaitos Origins'' returned to the more traditional "monsters drop money" system, and it actually felt like an improvement. Unfortunately, [[MoneyForNothing there's very little worth buying]] in the sequel (unlike the first game, where ransacking every shop you come across is a good strategy), so the improvement goes unnoticed most of the time.

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* In ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', monsters don't drop money. Instead, you have to [[FirstPersonSnapshooter take pictures of them during battle]], wait for the pictures to develop, then sell them. This was such a hassle that the sequel, ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' returned to the more traditional "monsters drop money" system, and it actually felt like an improvement. Unfortunately, [[MoneyForNothing there's very little worth buying]] in the sequel (unlike the first game, where ransacking every shop you come across is a good strategy), so the improvement goes unnoticed most of the time.
22nd Aug '16 3:47:28 PM KamenRiderOokalf
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* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits money to his bank account, which can be withdrawn from ATMs. However, the amount of money deposited inexplicably corresponds to defeated enemies...

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* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits money to his bank account, which can be withdrawn from ATMs.[=ATMs=]. However, the amount of money deposited inexplicably corresponds to defeated enemies...
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