History Main / MoneySpider

10th Nov '17 5:00:13 AM TheHeroHartmut
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* Spoofed in the 2004 remake of ''VideoGame/TheBardsTale''. Early in the game, the Bard kills a wolf and finds a vast hoard of treasure, much to the surprise and consternation of the {{narrator}}. The [[LemonyNarrator narrator decides]] that there will be no more random gems or treasure chests dropping of killed animals. The main character is [[NoFourthWall upset about this]] but the enemy will still drop various loot instantly changed into money when you pick it up. These drops are very tongue-in-cheek in their nature; for example, enemy druids will drop miniature souvenir copies of Stonehenge, wolves can drop little red capes and hoods, and goblin-type enemies, called Trow, drop, among other things, leather pants. Dropping Trow indeed.

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* Spoofed in the 2004 remake of ''VideoGame/TheBardsTale''. Early in the game, the Bard kills a wolf and finds a vast hoard of treasure, much to the surprise and consternation of the {{narrator}}. The [[LemonyNarrator narrator decides]] that there will be no more random gems or treasure chests dropping of killed animals. The main character is [[NoFourthWall upset about this]] but the enemy will still drop various loot instantly changed into money when you pick it up. These drops are very tongue-in-cheek in their nature; for example, enemy druids will drop miniature souvenir copies of Stonehenge, wolves can drop [[Literature/LittleRedRidingHood little red capes and hoods, hoods]], and goblin-type enemies, called Trow, drop, among other things, leather pants. [[StealthPun Dropping Trow Trow]] indeed.
16th Oct '17 9:26:11 AM xcountryguy
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** Also in the ''Generation 2 Mainstream'', [[spoiler: the first of the final bosses, Tabhartas is made of the gold every single Paladin Trainee gave as a fee for training. [[OhCrap Even the gold you gave]].]] Although, this IS before [[spoiler:[[ManipulativeBastard Esras']]]] FaceHeelTurn/Reveal, so [[TheHero you]] don't suspect a thing until later on.

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** Also in the ''Generation 2 Mainstream'', [[spoiler: the [[spoiler:the first of the final bosses, Tabhartas is made of the gold every single Paladin Trainee gave as a fee for training. [[OhCrap Even the gold you gave]].]] Although, this IS before [[spoiler:[[ManipulativeBastard Esras']]]] FaceHeelTurn/Reveal, so [[TheHero you]] don't suspect a thing until later on.



* In ''Franchise/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.

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* In ''Franchise/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the [[spoiler:the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.



** It's particularly odd that when [[spoiler: you beat Death's Hand, you gain about 2000 silver coins. You wouldn't think he'd be the kind of guy to carry around pocket change, let alone give it to an enemy.]]

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** It's particularly odd that when [[spoiler: you [[spoiler:you beat Death's Hand, you gain about 2000 silver coins. You wouldn't think he'd be the kind of guy to carry around pocket change, let alone give it to an enemy.]]
12th Oct '17 5:25:49 PM DarkHunter
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has [[EliteMook Silver enemies]] and, in Master Mode, Gold enemies. While they are the toughest enemies in the game, they also inexplicably drop several gemstones upon death. This stands out in a game that mostly has monsters only dropping items it makes logical sense for them to carry.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has [[EliteMook Silver enemies]] and, in Master Mode, Gold enemies. While they are the toughest enemies in the game, they also inexplicably drop several gemstones upon death. This stands out in a game that mostly has monsters only dropping items it makes logical sense for them to carry. The game also has "Blupees", which are rare, blue, rabbit-like creatures that will drop rupees when shot with arrows. {{Lampshaded}} in-game as not making much sense.
4th Sep '17 11:12:38 AM Hanz
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* In ''VideoGame/{{Yakuza}} 0'', enemies that you defeat explode in a shower of cash. This is [[{{Symbolism}} symbolic]] of TheEighties in Japan, the era of the "Bubble Economy", an economic boom when people had cash to spare, and then some.

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* In ''VideoGame/{{Yakuza}} 0'', ''VideoGame/Yakuza0'', enemies that you defeat explode in a shower of cash.cash whenever they take a strong hit. This is [[{{Symbolism}} symbolic]] of TheEighties in Japan, the era of the "Bubble Economy", an economic boom when people had cash to spare, and then some.
26th Aug '17 7:52:08 AM Yozzy
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* In a version that dips into TwentyBearAsses territory, ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' takes place in the city of Orario which is built above a dungeon with infinitely respawning monsters. An adventurer's main goal is to kill the monsters and harvest the crystal inside each one, getting as many crystals as they can as well as the larger and higher quality crystals in high level monsters, as well as the ''occasional'' RandomDrop. The crystals are traded for money since they are very useful as a raw, renewable resource in energy production, making Orario wealthy enough to fuel and sustain an entire economy that supports a large community of adventurers.
6th Aug '17 10:46:11 PM DarkHunter
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has [[EliteMook Silver enemies]] and, in Master Mode, Gold enemies. While they are the toughest enemies in the game, they also inexplicably drop several gemstones upon death. This stands out in a game that mostly has monsters only dropping items it makes logical sense for them to carry.
2nd Jul '17 10:11:57 PM Yalsaris63
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* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.

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* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit starting from 500 credits up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.
2nd Jul '17 10:10:27 PM Yalsaris63
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Added DiffLines:

* ''VideoGame/{{Hardwar}}'' implements a similar bounty system like the ''Elite'' example mentioned above; however, bounties have a hard limit up to 2000 credits or four "innocent" moth kills, making the profession of limited lucrativeness when compared to other careers in the Titan moon such as trading and scavenging. Extra bounties are also tagged on to an outlaw pilot who attacks/destroys moths belonging to a particular faction such as Lazarus and Klamp-G, with the same hard limits as that of killing independent moths.
25th Jun '17 6:01:42 PM Abodos
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[[folder:Video Games -- Action-Adventure Game]]
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the most common monsters do not carry rupees except inside the boxes and barrels at their camps that were presumably looted from unfortunate travelers. The only enemy types that carry rupees are the [[{{Ninja}} Yiga Clan]] enemies, who are intelligent humans and thus ''would'' logically be carrying money.
[[/folder]]
3rd Jun '17 3:03:06 PM Morgenthaler
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* Lampshaded in [[http://www.thenoobcomic.com/index.php?pos=24 this]] ''TheNoob'' comic.

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* Lampshaded in [[http://www.thenoobcomic.com/index.php?pos=24 this]] ''TheNoob'' ''Webcomic/TheNoob'' comic.
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