History Main / MoneySpider

21st Oct '16 4:47:18 PM ShivaIndis
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* In ''VideoGame/{{Lunar}}: Dragon Song'', you essentially get money for fighting, but not directly. Instead, you get worthless tokens (whiskers, rusty kettles, and whatnot -- the game calls them Sundries). Selling them one at a time gets you a pittance; the real money comes from filling a customer's order for a ''bunch'' of items. What's more, when you're fighting for items, you don't get experience, and vice versa. This one really makes you earn your income rather than just finding it.

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* In ''VideoGame/{{Lunar}}: Dragon Song'', ''VideoGame/LunarDragonSong'', you essentially get money for fighting, but not directly. Instead, you get worthless tokens (whiskers, rusty kettles, and whatnot -- the game calls them Sundries). Selling them one at a time gets you a pittance; the real money comes from filling a customer's order for a ''bunch'' of items. What's more, when you're fighting for items, you don't get experience, and vice versa. This one really makes you earn your income rather than just finding it.
21st Sep '16 4:19:07 PM nombretomado
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* In ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', monsters don't drop money. Instead, you have to [[FirstPersonSnapshooter take pictures of them during battle]], wait for the pictures to develop, then sell them. This was such a hassle that the sequel, ''BatenKaitos Origins'' returned to the more traditional "monsters drop money" system, and it actually felt like an improvement. Unfortunately, [[MoneyForNothing there's very little worth buying]] in the sequel (unlike the first game, where ransacking every shop you come across is a good strategy), so the improvement goes unnoticed most of the time.

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* In ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'', monsters don't drop money. Instead, you have to [[FirstPersonSnapshooter take pictures of them during battle]], wait for the pictures to develop, then sell them. This was such a hassle that the sequel, ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' returned to the more traditional "monsters drop money" system, and it actually felt like an improvement. Unfortunately, [[MoneyForNothing there's very little worth buying]] in the sequel (unlike the first game, where ransacking every shop you come across is a good strategy), so the improvement goes unnoticed most of the time.
22nd Aug '16 3:47:28 PM KamenRiderOokalf
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* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits money to his bank account, which can be withdrawn from ATMs. However, the amount of money deposited inexplicably corresponds to defeated enemies...

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* Averted in ''VideoGame/EarthBound''. The main character's (who is a small boy) father periodically deposits money to his bank account, which can be withdrawn from ATMs.[=ATMs=]. However, the amount of money deposited inexplicably corresponds to defeated enemies...
7th Aug '16 1:32:29 PM erforce
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* ''{{VideoGame/Elite}}'' (the classic space combat/trading game that things like ''VideoGame/WingCommander: Privateer'' were based on) had a particularly elegant implementation of the "bounty" system: when you vaporized a pirate ship, your computer simply sent a message and gun camera recording to the nearest starbase, and the bounty money was automatically deposited in your account. ''VideoGame/Privateer2TheDarkening'' used a similar mechanism, though with bounties so low they didn't compensate for the endless waves of pirates that were a pain in the neck to avoid.

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* ''{{VideoGame/Elite}}'' (the classic space combat/trading game that things like ''VideoGame/WingCommander: Privateer'' ''VideoGame/WingCommanderPrivateer'' were based on) had a particularly elegant implementation of the "bounty" system: when you vaporized a pirate ship, your computer simply sent a message and gun camera recording to the nearest starbase, and the bounty money was automatically deposited in your account. ''VideoGame/Privateer2TheDarkening'' used a similar mechanism, though with bounties so low they didn't compensate for the endless waves of pirates that were a pain in the neck to avoid.
7th Aug '16 12:53:55 PM erforce
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* ''{{VideoGame/Elite}}'' (the classic space combat/trading game that things like ''VideoGame/WingCommander: Privateer'' were based on) had a particularly elegant implementation of the "bounty" system: when you vaporized a pirate ship, your computer simply sent a message and gun camera recording to the nearest starbase, and the bounty money was automatically deposited in your account. ''Privateer 2: The Darkening'' used a similar mechanism, though with bounties so low they didn't compensate for the endless waves of pirates that were a pain in the neck to avoid.

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* ''{{VideoGame/Elite}}'' (the classic space combat/trading game that things like ''VideoGame/WingCommander: Privateer'' were based on) had a particularly elegant implementation of the "bounty" system: when you vaporized a pirate ship, your computer simply sent a message and gun camera recording to the nearest starbase, and the bounty money was automatically deposited in your account. ''Privateer 2: The Darkening'' ''VideoGame/Privateer2TheDarkening'' used a similar mechanism, though with bounties so low they didn't compensate for the endless waves of pirates that were a pain in the neck to avoid.
9th Jul '16 5:54:01 AM Malady
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* ''VideoGame/LuxarenAllure'': Played straight. Somehow, monsters drop Vei when you defeat them.
17th Jun '16 11:20:14 PM superkeijikun
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* In ''VideoGame/{{Yakuza}} 0'', enemies that you defeat explode in a shower of cash. This is [[{{Symbolism}} symbolic]] of TheEighties in Japan, the era of the "Bubble Economy", an economic boom when people had cash to spare, and then some.
9th Jun '16 2:42:33 PM StFan
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* Enemies in ''{{VideoGame/La-Mulana}}'' will often leave behind coins or some type of ammo.

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* Enemies in ''{{VideoGame/La-Mulana}}'' ''VideoGame/LaMulana'' will often leave behind coins or some type of ammo.
4th Jun '16 5:29:41 PM nombretomado
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* In ''VideoGame/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the PS2 games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.

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* In ''VideoGame/KingdomHearts'', your primary means of earning Munny is killing heartless (and later, nobodies, too). Not only is it never explained how beings who are only interested in collecting hearts and lack flesh carry currency, but you are never in short supply after the very beginning of the game. Then again, in the PS2 [=PS2=] games, you typically find better items in the field or at Synthesis shops anyway. 358/2 Days takes this to the absurd lengths of making it very easy to rack up hundreds of thousands of munny, while the most expensive items cost about 20,000, and you have no need for more than one. Ditto for heart points, Days' other currency, but that is Justified, due to collecting hearts being [[spoiler: the Organization's primary objective in order to build Kingdom Hearts.]] Possibly justified in the case of Pot Spiders and Barrel Spiders, which ''were'' ordinary pots and barrels that contained munny before becoming Heartless.
1st Jun '16 5:27:01 PM Pilomotor
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* Subverted and lampshaded in ''{{LightNovel/Overlord}}''. Momonga, a long-time MMORPG player, has found himself trapped in a fantasy world. When he meets a team of low-level adventurers, they explain that they were planning on earning money by killing monsters near their city. Momonga allies with them, and after helping them kill a group of monsters, they start cutting off ears. They explain that they bring the body parts back to the city as proof that they've killed a certain number of monsters, and the city pays money according to how dangerous each type of monster was, to encourage adventurers to keep the area surrounding the city safe. Momonga was clearly expecting the ogres to be carrying something valuable like [[VendorTrash crystals]], and one of the locals points out how outlandish that sounds.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MoneySpider