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Adding Blessing due to how they can be a passive supernatural attribute how an active magic or power.
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* {{Blessing}}: A supernatural gift bestowed by a supernatural being that is usually divine.
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None
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* PowerProfitPotential: Superpowers are used to make money.
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None
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* BarehandedBarBending
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* CasualHighDrop: Someone who's extremely confident of being nigh-indestructible blithely drops off or into something, and is unharmed from the fall.
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None
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* SummonBinding: Magic that allows the caster(s) of a summoning spell to exert control over whatever it is they have summoned.
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Spelling/grammar fix(es)
Changed line(s) 105 (click to see context) from:
* HaremPowered: Recieving powers from your harem.
to:
* HaremPowered: Recieving Receiving powers from your harem.
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* EnlightenmentSuperpowers: Anyone can recieve powers if they reach spiritual enlightenment.
to:
* EnlightenmentSuperpowers: Anyone can recieve receive powers if they reach spiritual enlightenment.
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* AllAccessibleMagic: Magic that is not innate and can be learned by anybody.
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None
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* {{Magick}}: An alternate spelling of the word "magic".
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* DisabilityNegatingSuperpower: Superpowers that cancel out a character's physical disability.
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Crosswicking
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* SplitMindSplitPowers: A character with split personalities has different powers depending on the personality in charge.
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* CompactInfiltrator: A character with a power or trait that allows them to sneak through small holes and narrow passageways.
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* StarkNakedSorcery: When a magical rite requires nudity.
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Typo.
Changed line(s) 219 (click to see context) from:
* TrueSight: Being able to percieve the truth.
to:
* TrueSight: Being able to percieve perceive the truth.
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Typo.
Changed line(s) 83 (click to see context) from:
* EmotionalPowers: Powers that are controlled or heavily influenced by the enotions of the user.
to:
* EmotionalPowers: Powers that are controlled or heavily influenced by the enotions emotions of the user.
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None
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* SupernaturalFearInducer
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* SuperSpeed
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* TimeMaster
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* TouchOfDeath
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* RobeAndWizardHat
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* SpellBlade
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* SupernaturalGoldEyes
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* TimeStandsStill
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* WeatherManipulation
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* SemanticSuperpower
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* SuperpowerLottery
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* TeleportationSickness
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* TheArchmage
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* TheMagocracy
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* SaltSolution
* ScienceDestroysMagic
* ScienceDestroysMagic
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* SpaceIsMagic
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* SuperRegistrationAct
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* WarriorVersusSorcerer
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* WhiteMagicianGirl
* TheWitchHunter
* TheWitchHunter
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None
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* ImmuneToMindControl: A character is unable to fall under any sort of MindManipulation.
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* LivingLieDetector: Character can tell if someone is lying.
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* MagnetismManipulation: The power to control magnetic fields.
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* ManaBurn: Ability destroys target's spell resources.
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* MasterOfIllusion: One who specializes in creating illusions, visual tricks and sub-realities.
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* MetaPower: Powers that influence or impact other superpowers.
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* PerspectiveMagic
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* InvisibilityFlicker
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* MarkOfTheSupernatural: A unique physical trait a character possesses marks them as being magical or supernatural.
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* MysticalPregnancy: A character becomes pregnant through the supernatural or/and their pregnancy is complicated by the supernatural.
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* OrbitingParticleShield: Particles of various forms orbit around someone for defensive purposes.
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* PowerPalms
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* ProtectiveCharm
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* ImmunityDisability: Supposedly helpful immunities have unwelcome side effects.
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* MagicallyIneptFighter: A physically-inclined combatant who is weak in terms of magic powers.
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* RealityWarpingIsNotAToy
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* HistoricalDomainSuperperson: A HistoricalDomainCharacter is given superpowers in a fictional work.
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* LinearWarriorsQuadraticWizards
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* MagicAntidote: Cures and antidotes work instantly and reverse all damage caused by the illness/poison.
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* MagiciansAreWizards: Stage magicicans can do actual magic.
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* MasterOfOneMagic
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None
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* CombatClairvoyance: Predicting your enemy's attacks by reading the future.
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* ComboPlatterPowers: A counter-intuitive or random combination of superpowers.
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* ElementalAbsorption: A person with ElementalPowers absorbs or redirects their element, instead of producing or attacking with it.
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* FeelNoPain: A person doesn't feel pain.
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* AmuletOfDependency: Powerful magical item turns out to be hard to live without.
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* CoverBlowingSuperpower
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* DoubleEdgedBuff: A status effect or a power-up that temporarily enhances the target in one aspect in exchange for hindering them in another.
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* FakeWizardry
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* FighterMageThief
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None
* TechnicolorMagic: Magic is visualized using colors.
Changed line(s) 592 (click to see context) from:
* SuperhumanTrafficking
to:
* SuperhumanTraffickingSuperhumanTrafficking: Enslaving and/or exploiting DifferentlyPoweredIndividuals.
Deleted line(s) 595 (click to see context) :
* TechnicolorMagic
Changed line(s) 597 (click to see context) from:
* TrainingTheGiftOfMagic
to:
* TrainingTheGiftOfMagicTrainingTheGiftOfMagic: Magic is a skill, but not everyone can master it.
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* WrongContextMagic
to:
* WrongContextMagicWrongContextMagic: Magic always obeys strict rules... except when cast by this character.
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None
* PersonOfMassDestruction: A person with a weapon of mass destruction-level powers, skills, or abilities.
* BroughtDownToNormal: A person or creature with magic or other powers temporarily loses those powers for an episode or more.
* DePower: Someone with superpowers loses their powers permanently, or at least for a while.
* DePowerZone: An area where powers and abilities don't work.
* DePowerZone: An area where powers and abilities don't work.
Changed line(s) 410 (click to see context) from:
* GoodPowersBadPeople: I have good powers, but I will be evil instead.
to:
* GoodPowersBadPeople: I have good powers, but I will be evil instead.GoodThingYouCanHeal: Characters who heal quickly are more prone to injury for the sake of plot advancement.
* PowerLossDepression: Character loses their powers and feels weak and worthless because of it.
Changed line(s) 489,496 (click to see context) from:
* AntiMagicalFaction
* ApothecaryAlligator
* AsLethalAsItNeedsToBe
* BadPowersBadPeople
* BadPowersGoodPeople
* BaldMystic
* BroughtDownToBadass
* BroughtDownToNormal
* ApothecaryAlligator
* AsLethalAsItNeedsToBe
* BadPowersBadPeople
* BadPowersGoodPeople
* BaldMystic
* BroughtDownToBadass
* BroughtDownToNormal
to:
* AntiMagicalFaction
AntiMagicalFaction: A group that hate magic.
*ApothecaryAlligator
ApothecaryAlligator: All proper wizards need at least one taxidermy alligator in their MageTower.
*AsLethalAsItNeedsToBe
AsLethalAsItNeedsToBe: Weapons or attacks that kill in one scene, knock out in another, with identical attacks.
*BadPowersBadPeople
BadPowersBadPeople: Villains with powers which have a bad reputation.
*BadPowersGoodPeople
BadPowersGoodPeople: I have evil powers, but I will be good instead.
*BaldMystic
BaldMystic: Baldness used to indicate mysticism, an association with the supernatural, or enlightenment.
*BroughtDownToBadass
* BroughtDownToNormalBroughtDownToBadass: Even after losing their powers, they can still kick your ass.
*
*
*
*
*
*
* BroughtDownToNormal
Changed line(s) 499 (click to see context) from:
* ChildrenAreSpecial
to:
* ChildrenAreSpecialChildrenAreSpecial: A child's uniqueness gives them exclusive feats.
Changed line(s) 501 (click to see context) from:
* CosmicEntity
to:
* CosmicEntityCosmicEntity: Any being so great its mere existence can affect space itself. Alternatively, could be made of space itself.
Changed line(s) 505,508 (click to see context) from:
* DePower
* DePowerZone
* DeusSexMachina
* DifferentlyPoweredIndividual
* DePowerZone
* DeusSexMachina
* DifferentlyPoweredIndividual
to:
* DePower
DeusSexMachina: Plot device that requires sex to work.
*DePowerZone
* DeusSexMachina
* DifferentlyPoweredIndividualDifferentlyPoweredIndividual: Any alternative term for "superhuman," or for anyone who possesses supernatural powers.
*
* DeusSexMachina
* DifferentlyPoweredIndividual
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* ExtranormalPrison
to:
* ExtranormalPrisonExtranormalPrison: Jail specialized to contain people/entities with special powers.
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* FantasticScience
to:
* FantasticScienceFantasticScience: Fantastic elements studied scientifically.
Changed line(s) 515,516 (click to see context) from:
* TheForceIsStrongWithThisOne
* FreeingTheGenie
* FreeingTheGenie
to:
* TheForceIsStrongWithThisOne
TheForceIsStrongWithThisOne: Character can sense the presence and strength of other powerful characters.
*FreeingTheGenieFreeingTheGenie: Freeing a genie from their vessel for good.
*
Changed line(s) 518,520 (click to see context) from:
* {{Ghostapo}}
* GoodThingYouCanHeal
* GooGooGodlike
* GoodThingYouCanHeal
* GooGooGodlike
to:
* {{Ghostapo}}
{{Ghostapo}}: Nazis mixed up in the supernatural.
*GoodThingYouCanHeal
GoodPowersBadPeople: I have good powers, but I will be evil instead.
*GooGooGodlikeGooGooGodlike: An all-powerful child who doesn't know any better.
*
*
Changed line(s) 522,527 (click to see context) from:
* GreatGazoo
* IdenticallyPoweredTeam
* ImperfectRitual
* InverseLawOfUtilityAndLethality
* InverseLawOfComplexityToPower
* IThoughtEveryoneCouldDoThat
* IdenticallyPoweredTeam
* ImperfectRitual
* InverseLawOfUtilityAndLethality
* InverseLawOfComplexityToPower
* IThoughtEveryoneCouldDoThat
to:
* GreatGazoo
GreatGazoo: Eccentric, possibly immature character with incredible powers.
*IdenticallyPoweredTeam
IdenticallyPoweredTeam: All your teammates have the same powers as you.
*ImperfectRitual
ImperfectRitual: The material lacks or substitutes some key component, but manages to start anyway.
*InverseLawOfUtilityAndLethality
InverseLawOfUtilityAndLethality: More power = less practicality.
*InverseLawOfComplexityToPower
InverseLawOfComplexityToPower: Simple powers are stronger.
*IThoughtEveryoneCouldDoThatIThoughtEveryoneCouldDoThat: When someone thinks their special talent is something everyone can do.
*
*
*
*
*
Changed line(s) 529 (click to see context) from:
* MacGuffinSuperPerson
to:
* MacGuffinSuperPersonMacGuffinSuperPerson: A LivingMacGuffin sought after for some supernatural ability or quality they have.
Changed line(s) 531,533 (click to see context) from:
* MageBornOfMuggles
* MageHuntingMonster
* MageKiller
* MageHuntingMonster
* MageKiller
to:
* MageBornOfMuggles
MageBornOfMuggles: Someone with ordinary parentage has supernatural abilities.
*MageHuntingMonster
MageHuntingMonster: A creature that either targets or specializes in hunting down people who either use magic or have supernatural powers.
*MageKillerMageKiller: Someone who specializes in killing people with magical abilities.
*
*
Changed line(s) 536,537 (click to see context) from:
* MagicalBarefooter
* MagicalGirl
* MagicalGirl
to:
* MagicalBarefooter
MagicalBarefooter: A character with magical powers who PrefersGoingBarefoot for some reason related to their magic.
*MagicalGirlMagicalGirl: Young girls learning to find their place in the world while secretly fighting to protect it with magical powers.
*
Changed line(s) 542 (click to see context) from:
* MagicalSeventhSon
to:
* MagicalSeventhSonMagicalSeventhSon: The seventh son of a seventh son has magical powers.
Changed line(s) 546 (click to see context) from:
* MagicCauldron
to:
* MagicCauldronMagicCauldron: Spellcasters contractually keep a cauldron to brew spells and potions.
Changed line(s) 552,554 (click to see context) from:
* MagicHarmsTechnology
* MagicIdolSinger
* MagicIsFeminine
* MagicIdolSinger
* MagicIsFeminine
to:
* MagicHarmsTechnology
MagicIdolSinger: A MagicalGirl who's also an IdolSinger.
*MagicIdolSinger
* MagicIsFeminineMagicIsFeminine: Magic is primarily associated with women. Or men who are more feminine than the rest of the male cast.
*
* MagicIsFeminine
Changed line(s) 556 (click to see context) from:
* MagicMap
to:
* MagicMapMagicMap: A special map with magical properties.
Changed line(s) 559 (click to see context) from:
* MagicMushroom
to:
* MagicMushroomMagicMushroom: Mushrooms in fiction tend to be magic in nature, be it for the better or worse.
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* MagicVersusScience
to:
* MagicVersusScienceMagicVersusScience: A rivalry exists between scientists and wizards.
Changed line(s) 564 (click to see context) from:
* TheMarvelousDeer
to:
* TheMarvelousDeerTheMarvelousDeer: Deer are elusive, mystical and wondrous animals.
Changed line(s) 567,569 (click to see context) from:
* MorePoweredProtege
* MuggleBornOfMages
* MuggleWithADegreeInMagic
* MuggleBornOfMages
* MuggleWithADegreeInMagic
to:
* MorePoweredProtege
MorePoweredProtege: A non-powered person becomes a mentor for someone with superpowers.
*MuggleBornOfMages
MuggleBornOfMages: Ordinary character with supernatural ancestors.
*MuggleWithADegreeInMagicMuggleWithADegreeInMagic: An expert in magic they can't use themselves.
*
*
Deleted line(s) 572 (click to see context) :
* PersonOfMassDestruction
Changed line(s) 574,575 (click to see context) from:
* PowerLevels
* PowerLossDepression
* PowerLossDepression
to:
* PowerLevels
* PowerLossDepressionPowerLevels: Systems used to precisely quantify a character's strength.
* PowerLossDepression
Changed line(s) 579 (click to see context) from:
* PsychoElectro
to:
* PsychoElectroPsychoElectro: Crazy, psychotic, and/or sadistic character with electricity-based powers.
Changed line(s) 581,582 (click to see context) from:
* RealityChangingMiniature
* RecessiveSuperGenes
* RecessiveSuperGenes
to:
* RealityChangingMiniature
RealityChangingMiniature: A mininature version of an object that affects the larger counterpart when touched.
*RecessiveSuperGenesRecessiveSuperGenes: SuperpowerfulGenetics may skip generations.
*
Changed line(s) 584,585 (click to see context) from:
* RingOfPower
* RoyaltySuperpower
* RoyaltySuperpower
to:
* RingOfPower
RingOfPower: A ring that has special abilities, thanks to magic and/or technology.
*RoyaltySuperpowerRoyaltySuperpower: Descendants of royalty get exclusive supernatural abilities.
*
Changed line(s) 587,588 (click to see context) from:
* ScrewTheRulesIHaveSupernaturalPowers
* SecretArt
* SecretArt
to:
* ScrewTheRulesIHaveSupernaturalPowers
ScrewTheRulesIHaveSupernaturalPowers: Character uses superpowers to get away with breaking laws.
*SecretArtSecretArt: The secret technique of a martial, mystical or mundane art-form.
*
Changed line(s) 590 (click to see context) from:
* SorcerersApprenticePlot
to:
* SorcerersApprenticePlotSorcerersApprenticePlot: A young ward's attempts to be like his boss becomes too much for him to handle.
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None
* SexMagic: Casting spells by copulating or, in downplayed examples, masturbating.
Changed line(s) 457 (click to see context) from:
* SacrificialRevivalSpell
to:
* SacrificialRevivalSpellSacrificialRevivalSpell: This spell kills you, but it brings someone back to life.
Changed line(s) 459,462 (click to see context) from:
* SexMagic
* SituationalSword
* SpellLevels
* SquishyWizard
* SituationalSword
* SpellLevels
* SquishyWizard
to:
* SexMagic
SituationalSword: A weapon whose power is only fully realized under certain conditions.
*SituationalSword
SpellLevels: Spells have separate tiers for stronger versions of itself.
*SpellLevels
* SquishyWizardSquishyWizard: Magic users are physically weak.
*
*
* SquishyWizard
Changed line(s) 464,468 (click to see context) from:
* SuperingInYourSleep
* SupernormalBindings
* SuperpowerDisability
* SuperPowerMeltdown
* SuperpowerSillyPutty
* SupernormalBindings
* SuperpowerDisability
* SuperPowerMeltdown
* SuperpowerSillyPutty
to:
* SuperingInYourSleep
SuperingInYourSleep: Using magic or superpowers in one's sleep.
*SupernormalBindings
SupernormalBindings: Supernatural beings are locked in supernatural restraints.
*SuperpowerDisability
SuperpowerDisability: Character with a superpower is given a disability as a result.
*SuperPowerMeltdown
SuperPowerMeltdown: Character wrecks the entire area because of their failing/overused powers.
*SuperpowerSillyPuttySuperpowerSillyPutty: A person who gains extremely volatile superpowers that come and go frequently.
*
*
*
*
Changed line(s) 470 (click to see context) from:
* SympatheticMagic
to:
* SympatheticMagicSympatheticMagic: You need a part of a person to affect them.
Changed line(s) 474 (click to see context) from:
* UnSorcerer
to:
* UnSorcererUnSorcerer: Everyone's got magic except you.
Changed line(s) 477 (click to see context) from:
* VillainousRROD
to:
* VillainousRRODVillainousRROD: A villain has a physical breakdown from overexerting themselves.
Changed line(s) 483,485 (click to see context) from:
* WithGreatPowerComesGreatInsanity
* WordsDoNotMakeTheMagic
* YourMagicsNoGoodHere
* WordsDoNotMakeTheMagic
* YourMagicsNoGoodHere
to:
* WithGreatPowerComesGreatInsanity
WithGreatPowerComesGreatInsanity: Power makes you crazy.
*WordsDoNotMakeTheMagic
WordsDoNotMakeTheMagic: Just saying the magic words doesn't work for non-spellcasters.
*YourMagicsNoGoodHereYourMagicsNoGoodHere: Magic from X dimension does not function correctly (or at all) in Y dimension.
*
*
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None
* CastsNoShadow: Supernatural characters don't give off a shadow.
* FightingSpirit: A fighter's spiritual power manifests as an active physical entity.
* RhymingWizardry: Magic is done by lyrical spells that rhyme.
Changed line(s) 374,376 (click to see context) from:
* AbilityDepletionPenalty
* AddictionPowered
* AddictiveMagic
* AddictionPowered
* AddictiveMagic
to:
* AbilityDepletionPenalty
AbilityDepletionPenalty: Abilities, such as a SprintMeter, incur a negative penalty when used up completely.
*AddictionPowered
AddictionPowered: Gaining superpowers by consumption of a drug that doesn't have the same effects on anyone else.
*AddictiveMagicAddictiveMagic: Magic is addicting.
*
*
Changed line(s) 378,379 (click to see context) from:
* ArmorAndMagicDontMix
* BanOnMagic
* BanOnMagic
to:
* ArmorAndMagicDontMix
ArmorAndMagicDontMix: Spellcasting characters can't or don't wear armor.
*BanOnMagicBanOnMagic: Magic is banned by a government or authority figure.
*
Deleted line(s) 389 (click to see context) :
* CastsNoShadow
Changed line(s) 393,398 (click to see context) from:
* {{Counterspell}}
* CurseEscapeClause
* DeathActivatedSuperpower
* DeathByDepower
* DefenceMechanismSuperpower
* DieOrFly
* CurseEscapeClause
* DeathActivatedSuperpower
* DeathByDepower
* DefenceMechanismSuperpower
* DieOrFly
to:
* {{Counterspell}}
{{Counterspell}}: Stopping a spell from going off by flinging your own magic at it before it can take effect.
*CurseEscapeClause
CurseEscapeClause: There's a seemingly built-in way out of this magic spell. It just takes some time to find it.
*DeathActivatedSuperpower
DeathActivatedSuperpower: A supernatural ability that only activates when its "wielder" dies.
*DeathByDepower
DeathByDepower: Someone losing their powers means they die.
*DefenceMechanismSuperpower
DefenceMechanismSuperpower: A superpower that activates and/or acts on its own, only when its bearer is threatened in some manner.
*DieOrFlyDieOrFly: Dormant superpowers come to light under extreme circumstances.
*
*
*
*
*
Deleted line(s) 402,403 (click to see context) :
* FightingSpirit
* FightsLikeANormal
* FightsLikeANormal
Changed line(s) 406 (click to see context) from:
* GenerationalMagicDecline
to:
* GenerationalMagicDeclineGenerationalMagicDecline: Your magic is weaker than your father's, just as he is weaker than his father, who was weaker than his father, and so on and so on.
Changed line(s) 409 (click to see context) from:
* GoodPowersBadPeople
to:
* GoodPowersBadPeopleGoodPowersBadPeople: I have good powers, but I will be evil instead.
Changed line(s) 413 (click to see context) from:
* HourOfPower
to:
* HourOfPowerHourOfPower: Activated powers that work for a certain amount of time.
Changed line(s) 417 (click to see context) from:
* IntoxicatedSuperpowerSnag
to:
* IntoxicatedSuperpowerSnagIntoxicatedSuperpowerSnag: Drugs have unintended side effects on powers.
Changed line(s) 420,422 (click to see context) from:
* LimitedUseMagicalDevice
* LongRangeFighter
* LovecraftianSuperpower
* LongRangeFighter
* LovecraftianSuperpower
to:
* LimitedUseMagicalDevice
LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed.
*LongRangeFighter
LongRangeFighter: Great at dealing with things from a distance, useless up close.
*LovecraftianSuperpowerLovecraftianSuperpower: Magic, superpower, or special ability that is unpleasant or abnormal in the story's setting.
*
*
Changed line(s) 424 (click to see context) from:
* MagicIsAMonsterMagnet
to:
* MagicIsAMonsterMagnetMagicIsAMonsterMagnet: Using magic or other powers draws the attention of Bad Things.
Changed line(s) 427,429 (click to see context) from:
* MagicMustDefeatMagic
* MalfunctionMalady
* ManaPotion
* MalfunctionMalady
* ManaPotion
to:
* MagicMustDefeatMagic
MagicMustDefeatMagic: Magic can only be stopped with other magic.
*MalfunctionMalady
* ManaPotionMalfunctionMalady: Superpowers go crazy, don't work, or do something different if the person is sick/injured/pregnant/whatever.
*
* ManaPotion
Changed line(s) 433 (click to see context) from:
* MindOverManners
to:
* MindOverMannersMindOverManners: It's wrong to screw with other people's minds. So the good guys don't do it.
Changed line(s) 435 (click to see context) from:
* MutuallyExclusiveMagic
to:
* MutuallyExclusiveMagicMutuallyExclusiveMagic: There are several kinds of magic, but you can only choose one kind to learn.
Changed line(s) 437 (click to see context) from:
* NoSelfBuffs
to:
* NoSelfBuffsNoSelfBuffs: Magically adept person can't work magic on themself.
Changed line(s) 440 (click to see context) from:
* PentUpPowerPeril
to:
* PentUpPowerPerilPentUpPowerPeril: An ability threatens its user with PowerIncontinence if it goes unused enough.
Changed line(s) 442,444 (click to see context) from:
* PowerAtAPrice
* PowerCrutch
* PowerDegeneration
* PowerCrutch
* PowerDegeneration
to:
* PowerAtAPrice
PowerAtAPrice: Gaining powers comes at a heavy, detrimental cost.
*PowerCrutch
PowerCrutch: An item that is needed to use one's powers.
*PowerDegenerationPowerDegeneration: Power kills you a little more each time you use it.
*
*
Changed line(s) 446,447 (click to see context) from:
* PoweringVillainRealization
* PowerLimiter
* PowerLimiter
to:
* PoweringVillainRealization
PoweringVillainRealization: A protagonist realizes that they supply the villain with power, and cut it off.
*PowerLimiterPowerLimiter: An object that limits someone's powers.
*
Changed line(s) 449,453 (click to see context) from:
* PowerStrainBlackout
* PowerUpgradingDeformation
* PsychicBlockDefense
* PsychicStatic
* PsychoactivePowers
* PowerUpgradingDeformation
* PsychicBlockDefense
* PsychicStatic
* PsychoactivePowers
to:
* PowerStrainBlackout
PowerStrainBlackout: A character using their special power causes them to faint, especially if it's the first time.
*PowerUpgradingDeformation
PowerUpgradingDeformation: The stronger you get, the uglier you get.
*PsychicBlockDefense
PsychicBlockDefense: Immunity to telepathy.
*PsychicStatic
PsychicStatic: Someone prevents a psychic from reading their mind by thinking irrelevant thoughts.
*PsychoactivePowersPsychoactivePowers: Powers controlled by one's emotional state.
*
*
*
*
Deleted line(s) 458 (click to see context) :
* RhymingWizardry
Added DiffLines:
* FightsLikeANormal: Character with fantastic powers mostly fights without them, or at least uses very little of it.
Added DiffLines:
* ManaPotion: An item that restores mana.
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None
Changed line(s) 319 (click to see context) from:
* PowerStereotypeFlip
to:
* PowerStereotypeFlipPowerStereotypeFlip: A character with powers defies the stereotypical personality associated with said powers.
Changed line(s) 323 (click to see context) from:
* PowerUp
to:
* PowerUpPowerUp: Video game collectibles that grant new powers to the player.
Changed line(s) 325 (click to see context) from:
* PowerUpFullColorChange
to:
* PowerUpFullColorChangePowerUpFullColorChange: Powering up makes your color scheme change.
Changed line(s) 327,329 (click to see context) from:
* PstandardPsychicPstance
* PsychicNosebleed
* PsychicStrangle
* PsychicNosebleed
* PsychicStrangle
to:
* PstandardPsychicPstance
PstandardPsychicPstance: Touching your head to show that you're using your psychic powers.
*PsychicNosebleed
PsychicNosebleed: Psychic powers cause nosebleeds.
*PsychicStranglePsychicStrangle: Choking someone with telekinesis.
*
*
Changed line(s) 332,334 (click to see context) from:
* RealLifeSuperPowers
* ReligionIsMagic
* RewritingReality
* ReligionIsMagic
* RewritingReality
to:
* RealLifeSuperPowers
RealLifeSuperPowers: Superpowers that are still plausible.
*ReligionIsMagic
ReligionIsMagic: Powers stemming from religion.
*RewritingRealityRewritingReality: Writing changes reality.
*
*
Changed line(s) 340,341 (click to see context) from:
* SpellBook
* SpoonBending
* SpoonBending
to:
* SpellBook
SpellBook: Tomes filled with rituals, incantations and instructions for your garden-variety wizard.
*SpoonBendingSpoonBending: Spoons (and the bending of) associated with psychics and the paranormal.
*
Changed line(s) 343 (click to see context) from:
* SufficientlyAnalyzedMagic
to:
* SufficientlyAnalyzedMagicSufficientlyAnalyzedMagic: Magic is treated as a science.
Changed line(s) 347 (click to see context) from:
* SuperpowersForADay
to:
* SuperpowersForADaySuperpowersForADay: Gaining temporary powers.
Changed line(s) 350,352 (click to see context) from:
* ThoughtControlledPower
* ThroatLight
* TouchedByVorlons
* ThroatLight
* TouchedByVorlons
to:
* ThoughtControlledPower
ThoughtControlledPower: Any superpower or magic that is controlled by thought or will alone.
*ThroatLight
ThroatLight: A character so full of power that light shines out of their mouth.
*TouchedByVorlonsTouchedByVorlons: Character gains special powers via contact with a SufficientlyAdvancedAlien.
*
*
Changed line(s) 357 (click to see context) from:
* UnEqualRites
to:
* UnEqualRitesUnEqualRites: Rivalries between different types of spellcasters.
Changed line(s) 359,361 (click to see context) from:
* UpgradeArtifact
* VictorGainsLosersPowers
* VolcanicVeins
* VictorGainsLosersPowers
* VolcanicVeins
to:
* UpgradeArtifact
UpgradeArtifact: Instantly learning a skill just by holding an object.
*VictorGainsLosersPowers
VictorGainsLosersPowers: Defeating someone and obtaining their ability or unique weapon.
*VolcanicVeinsVolcanicVeins: Supernatural powers make your veins glow.
*
*
Changed line(s) 365,366 (click to see context) from:
* WizardBeard
* WizardDuel
* WizardDuel
to:
* WizardBeard
WizardBeard: Long beards are standard for those who specialize in magic.
*WizardDuelWizardDuel: A fight between two spellcasters.
*
Changed line(s) 369 (click to see context) from:
* YourMindMakesItReal
to:
* YourMindMakesItRealYourMindMakesItReal: If you do something in a dream/hallucination/VR sim, the results happen for real.
Is there an issue? Send a MessageReason:
I think "Power limitations and catches" is the most accurate folder
Deleted line(s) 70 (click to see context) :
* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.
Deleted line(s) 244 (click to see context) :
* ConcentrationBoundMagic: Using magic requires concentration and patience.
Added DiffLines:
* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ConcentrationBoundMagic: Using magic requires concentration and patience.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.