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->''See you on the bounce, trooper!''
-->--'''Johnny Rico''', ''Film/StarshipTroopers3Marauder''

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->''See ->''''See you on the bounce, trooper!''
-->--'''Johnny
trooper!''''
-->-- '''Johnny
Rico''', ''Film/StarshipTroopers3Marauder''






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* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel. One of the many things FanRemake ''VideoGame/BlackMesa'' gives players is more opportunities to use it.

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* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not It's only used very much in the final leg of the game and is abandoned in the sequel. One of the many things The FanRemake ''VideoGame/BlackMesa'' gives players is more opportunities expands on its functionality, allowing Gordon to use it.it to strafe-jump, change the direction of his jump once while he's in midair, and adding landing jets that automatically negate fall damage.

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[[folder:Films]]

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[[folder:Films]][[folder:Films -- Animated]]



* ''Film/{{Interstellar}}''. Small rockets are worn as gauntlets on the spacesuits, and are used to move in bounds down a steep icy slope [[spoiler:and then as an ImprovisedWeapon when one astronaut gets into hand-to-hand combat with the other.]]


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[[folder:Films -- Live-Action]]
* ''Film/{{Interstellar}}''. Small rockets are worn as gauntlets on the spacesuits, and are used to move in bounds down a steep icy slope [[spoiler:and then as an ImprovisedWeapon when one astronaut gets into hand-to-hand combat with the other.]]
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* ''LightNovel/AccelWorld'':

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* ''LightNovel/AccelWorld'':''Literature/AccelWorld'':
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->''See you [[FutureSlang on the bounce]], trooper!''

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->''See you [[FutureSlang on the bounce]], bounce, trooper!''

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* In ''Franchise/{{Halo}}'', both the Covenant and humans have these, with the former having them since ''VideoGame/Halo3'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.

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* In ''Franchise/{{Halo}}'', both ''Franchise/{{Halo}}'':
** ''Halo 3'' introduces
the Covenant and humans Brute Jumper, who have these, with the former having them since ''VideoGame/Halo3'', ability to leap great distances across the battlefield. Future examples of similar enemies, such as the Elite Rangers in ''Reach'', ''4'' and ''5'', plus the latter getting them Grunt and Jackal Rangers in installments from ''4'' and ''5'', and Brute Captains in ''Infinite'', all follow the Brute Jumper's lead.
**
''VideoGame/HaloReach'' onward.provides the "Evade" Armor Ability, which is the default ability of Elite players in multiplayer and allows them to rapidly move in a chosen direction, even in mid-air. ''VideoGame/Halo4'' expanded upon this with the "Thruster Pack" Armor Ability, which works similarly. ''VideoGame/Halo5Guardians'' includes "Thrusters" as a Spartan Ability that all players can use at any time, either to barge forward when sprinting or to move in any direction while in mid-air. Finally, ''VideoGame/HaloInfinite'' reintroduces the Thruster Pack as a piece of Equipment, which combines the versatility of its ''Halo 4'' version with the snappiness of the ''Halo 5'' ability.
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* The titular playable character from ''VideoGame/AtomicRoboKid'' have jet thrusters built under his feet, which allows him to float in the air by repeatedly hitting the jump button, but doesn't allow him to fly.
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->''See you [[FutureSlang on the bounce]], trooper!''
-->--'''Johnny Rico''', ''Film/StarshipTroopers3Marauder''
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* The ''CommandAndConquerRedAlert3'' DLC Uprising has [[http://cnc.wikia.com/wiki/Cryo_Legionnaire Cyro Legionnaires whose]] jump packs can get them over obstructions or shatter frozen units by landing on them.

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* The ''CommandAndConquerRedAlert3'' ''VideoGame/CommandAndConquerRedAlert3'' DLC Uprising has [[http://cnc.wikia.com/wiki/Cryo_Legionnaire Cyro Legionnaires whose]] jump packs can get them over obstructions or shatter frozen units by landing on them.
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[[folder: Anime and Manga ]]

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[[folder: Anime [[folder:Anime and Manga ]]Manga]]



[[folder: Literature ]]

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[[folder: Literature ]][[folder:Literature]]



[[folder: Live Action TV ]]

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[[folder: Live Action TV ]][[folder:Live-Action TV]]



[[folder: Tabletop Games ]]

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[[folder: Tabletop Games ]][[folder:Tabletop Games]]



* ''TabletopGame/{{Warhammer 40000}}'' has two different rule sets for models with rockets that don't allow true flight:

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has two different rule sets for models with rockets that don't allow true flight:



[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]



* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel. One of the many things FanRemake ''VideoGame/BlackMesa'' is promising is to give players more opportunities to use it.

to:

* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel. One of the many things FanRemake ''VideoGame/BlackMesa'' is promising is to give gives players is more opportunities to use it.



* In ''Franchise/{{Halo}}'', both the Covenant and humans have these, with the former having them since ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.

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* In ''Franchise/{{Halo}}'', both the Covenant and humans have these, with the former having them since ''VideoGame/{{Halo 3}}'', ''VideoGame/Halo3'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.



[[folder: Western Animation ]]

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[[folder: Western Animation ]][[folder:Western Animation]]



[[folder: Real Life ]]

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[[folder: Real Life ]][[folder:Real Life]]
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* Combined with MinovskyPhysics in the 1928 pulp novel ''Armageddon 2419 A.D.'' (which later inspired ''[[ComicStrip/BuckRogers Buck Rogers''). Inertron is a substance with "reverse weight" (anti-gravitational properties), so that a person carrying an amount of inertron equal to most of his weight can travel rapidly across country in long leaps with the aid of a "jumper" (rocket motors encased in inertron blocks and strapped to the back).

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* Combined with MinovskyPhysics in the 1928 pulp novel ''Armageddon 2419 A.D.'' (which later inspired ''[[ComicStrip/BuckRogers Buck Rogers'').Rogers]]''). Inertron is a substance with "reverse weight" (anti-gravitational properties), so that a person carrying an amount of inertron equal to most of his weight can travel rapidly across country in long leaps with the aid of a "jumper" (rocket motors encased in inertron blocks and strapped to the back).
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* Combined with MinovskyPhysics in the 1928 pulp novel ''Armageddon 2419 A.D.'' (which later inspired ''Buck Rodgers''). Inertron is a substance with "reverse weight" (anti-gravitational properties), so that a person carrying an amount of inertron equal to most of his weight can travel rapidly across country in long leaps with the aid of a "jumper" (rocket motors encased in inertron blocks and strapped to the back).

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* Combined with MinovskyPhysics in the 1928 pulp novel ''Armageddon 2419 A.D.'' (which later inspired ''Buck Rodgers'').''[[ComicStrip/BuckRogers Buck Rogers''). Inertron is a substance with "reverse weight" (anti-gravitational properties), so that a person carrying an amount of inertron equal to most of his weight can travel rapidly across country in long leaps with the aid of a "jumper" (rocket motors encased in inertron blocks and strapped to the back).
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* ''VideoGame/TrainYourMinibot'': [[PlayerCharacter Minibot]] has a jet pack built into his back. He uses it to propel himself upward and hover.

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* ''VideoGame/TeamFortress2'' finally included one of these in the Jungle Inferno update, as a secondary weapon for the Pyro. It's more of a utility than a serious weapon, though it can deal damage on a GoombaStomp like the older Mantreads.

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* ''VideoGame/TeamFortress2'' finally included one of these in the Jungle Inferno update, as in the form of the [[https://wiki.teamfortress.com/wiki/Thermal_Thruster Thermal Thruster]]; a secondary weapon for the Pyro. It's more of a utility than a serious weapon, dedicated weapon -- mostly serving to give the masked arsonist upward mobility and a useful emergency getaway option -- though it can deal damage by dropping down on opponents with a GoombaStomp like Soldier's Mantreads, and the older Mantreads.thrust from the take-off can also push foes backward and extinguish burning teammates.

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* ''Anime/MobileSuitGundam'': A mainstay on almost all ground-based Mobile Suits, aside from [[HoverMecha a few exceptions]]. Given that most space-based suits are designed to be usable within an atmosphere, a number of them can use their thrusters for this purpose.

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* ''Franchise/{{Gundam}}''
**
''Anime/MobileSuitGundam'': A mainstay on almost all ground-based Mobile Suits, aside from [[HoverMecha a few exceptions]]. Given that most space-based suits are designed to be usable within an atmosphere, a number of them can use their thrusters for this purpose.
























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[[quoteright:350:[[VideoGame/RatchetAndClank https://static.tvtropes.org/pmwiki/pub/images/ratchet_and_clank_thruster_pack.png]]]]

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[[quoteright:350:[[VideoGame/RatchetAndClank [[quoteright:350:[[VideoGame/RatchetAndClank2002 https://static.tvtropes.org/pmwiki/pub/images/ratchet_and_clank_thruster_pack.png]]]]
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[[quoteright:350:[[VideoGame/RatchetAndClank https://static.tvtropes.org/pmwiki/pub/images/ratchet_and_clank_thruster_pack.png]]]]

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