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Adding a work link.


* In ''Spider And Web'', for most of the game, the player character is trapped in a Virtual Reality machine, narrating their (already complete) infiltration of an enemy base to an unknown interrogator. If the player's actions result in death, the character is pulled out of the simulation, and the interrogator deadpans "[[SarcasmMode And then you died.]]"

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* In ''Spider And Web'', ''VideoGame/SpiderAndWeb'', for most of the game, the player character is trapped in a Virtual Reality machine, narrating their (already complete) infiltration of an enemy base to an unknown interrogator. If the player's actions result in death, the character is pulled out of the simulation, and the interrogator deadpans "[[SarcasmMode And then you died.]]"
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* ''VideoGame/TraumaCenter'':

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* ''VideoGame/TraumaCenter'': ''VideoGame/TraumaCenterAtlus'':
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* In ''VideoGame/FridayNightFunkin'', losing in Week 7 prompts Tankman to taunt you, sometimes in a fourth-wall-breaking fashion.
** "You feel that? That's called failure, and you better get used to it."
** "Hey, here's some Friday Night Funkin' lore for ya: I don't like you!"
**"Y'know, I'm running out of shit to say here, so you better beat this sometime today, asshole."
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* ''WebOriginal/AGameOfLifeAndDeath'' is an original puzzle game in [[{{Gamebooks}} Choose your own Adventure]] format and is filled with puns, gag pictures, and general pokes at the reader's screw-ups upon death.

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* ''WebOriginal/AGameOfLifeAndDeath'' ''Literature/AGameOfLifeAndDeath'' is an original puzzle game in [[{{Gamebooks}} Choose your own Adventure]] format and is filled with puns, gag pictures, and general pokes at the reader's screw-ups upon death.

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moving Spelunky to the Roguelike folder


* ''VideoGame/Dota2'' plays a death quote from the enemy hero that killed you.

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* ''VideoGame/Dota2'' plays a death quote from the enemy ''VideoGame/Dota2'': The dying hero that killed speaks their last words, then their killer comments on it as well -- not infrequently by laughing. Many heroes have special lines for dying to/killing other specific heroes, elaborating a bit on their relationship, whether it was one of seething hostility, spirited competition, friendship or even love, broken by the War of the Ancients (ie. players picking them into opposite teams). Then your teammates spam pings at the location where your hero fell and flame you.



* ''VideoGame/{{Spelunky}}'': When you die, the journal will endlessly replay your last moments, catalog what you were killed by, and have a first-person description of your player's final thoughts.


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* ''VideoGame/{{Spelunky}}'': When you die, the journal will show a tiny window into the still running game showing what happens to your corpse, catalog what you were killed by, and have a first-person description of your character's final thoughts.
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* ''VideoGame/IExpectYouToDie'': If you, well, "meet expectations", you're dropped in a room with a coroner's report detailing how you died. Included is a body outline that occasionally reveals what specifically killed you, if the "cause of death" doesn't reveal enough (for example, dying from an EjectionSeat in the third game has a highlight that suggests head trauma).

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Fixing indentation (and I'm absolutely certain I had done this with the Jak games before...)


* ''VideoGame/JakAndDaxterThePrecursorLegacy'' manages to do this and make you hate snarky sidekick Daxter all at the same time. When Jak dies, Daxter climbs atop his body and looks into his eyes, only to make some sarcastic remark at Jak's expense. Must be great for Jak to have the last thing he sees be his alleged best friend making light of his death.

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* ''VideoGame/JakAndDaxter'':
**
''VideoGame/JakAndDaxterThePrecursorLegacy'' manages to do this and make you hate snarky sidekick Daxter all at the same time. When Jak dies, Daxter climbs atop his body and looks into his eyes, only to make some sarcastic remark at Jak's expense. Must be great for Jak to have the last thing he sees be his alleged best friend making light of his death.



* ''VideoGame/KidIcarus'': "I'M FINISHED!"

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* ''VideoGame/KidIcarus'': ''VideoGame/KidIcarus1986'': Upon being defeated in-game, Pit screams "I'M FINISHED!"FINISHED!" before dying, accompanied by a silly "Ha ha, you lost!" music fanfare.
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Someone saying the trope name isn't automatically an example


* In ''VideoGame/MarvelVsCapcom3'', [[PlanetEater Galactus]] is the FinalBoss. Fail to beat him? Well, [[ItsAWonderfulFailure enjoy watching]] [[TheEndofTheWorldAsWeKnowIt the worlds of Marvel]] ''[[TheEndOfTheWorldAsWeKnowIt and]]'' [[TheEndOfTheWorldAsWeKnowIt Capcom getting destroyed!]] And in the [[UpdatedRerelease Ultimate follow-up]], Comicbook/GhostRider uses this exact phrase after subjecting his opponent to the [[DeathGlare Penance Stare]].

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* In ''VideoGame/MarvelVsCapcom3'', [[PlanetEater Galactus]] is the FinalBoss. Fail to beat him? Well, [[ItsAWonderfulFailure enjoy watching]] [[TheEndofTheWorldAsWeKnowIt the worlds of Marvel]] ''[[TheEndOfTheWorldAsWeKnowIt and]]'' [[TheEndOfTheWorldAsWeKnowIt Capcom getting destroyed!]] And in the [[UpdatedRerelease Ultimate follow-up]], Comicbook/GhostRider uses this exact phrase after subjecting his opponent to the [[DeathGlare Penance Stare]].destroyed!]]
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* The ''Conan'' platform game on the UsefulNotes/AppleII had the unusual (in that genre) feature of displaying a completely different game over screen -- with variable graphics and text -- [[TheManyDeathsOfYou based on what particular hazard caused your final death]]. For example, dying on a field of spikes in the second screen would give "Mission Terminated" with an exaggerated picture of the same spikes; falling into lava gave "You beat a heated retreat"; and dying via killer ants gave "Death at thy feet, life from above.."

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* The ''Conan'' platform game on the UsefulNotes/AppleII Platform/AppleII had the unusual (in that genre) feature of displaying a completely different game over screen -- with variable graphics and text -- [[TheManyDeathsOfYou based on what particular hazard caused your final death]]. For example, dying on a field of spikes in the second screen would give "Mission Terminated" with an exaggerated picture of the same spikes; falling into lava gave "You beat a heated retreat"; and dying via killer ants gave "Death at thy feet, life from above.."



* In ''VideoGame/ShinMegamiTenseiIV'', when your party is defeated, you wake up at the shore of the River Styx, with [[TheFerryman Charon]] greeting you. And if you're a [[NintendoHard repeat customer]], he dryly remarks that "you died so carelessly." Either way, due to Charon being massively overworked, he'll extend an offer to take you back to the world of the living, if you are willing to pay his relatively steep cost of Macca or use UsefulNotes/Nintendo3DS Play Coins.

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* In ''VideoGame/ShinMegamiTenseiIV'', when your party is defeated, you wake up at the shore of the River Styx, with [[TheFerryman Charon]] greeting you. And if you're a [[NintendoHard repeat customer]], he dryly remarks that "you died so carelessly." Either way, due to Charon being massively overworked, he'll extend an offer to take you back to the world of the living, if you are willing to pay his relatively steep cost of Macca or use UsefulNotes/Nintendo3DS Platform/Nintendo3DS Play Coins.

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' was an early forerunner in this field. There were many, many ways that the hapless main character could [[BlackComedy receive a sarcastic and often ironic death message.]] One particular death ([[spoiler:being hit with a brick while protesting against the bulldozer]]) forced the player to read a multi-sectioned text on their death, having to type to read the next section. Typing quit to start over would not quit; it would rather be interpreted as typing something to continue. And to add insult to injury, the game would scold you for it -- "You keep out of this, you're dead." This was annoying especially because it was one of the easiest ways to die early in the game.

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' was an early forerunner in this field. There were many, many ways that the hapless main character could [[BlackComedy receive a sarcastic and often ironic death message.]] ]]
**
One particular death ([[spoiler:being hit with a brick while protesting against the bulldozer]]) forced the player to read a multi-sectioned text on their death, having to type to read the next section. Typing quit to start over would not quit; it would rather be interpreted as typing something to continue. And to add insult to injury, the game would scold you for it -- "You keep out of this, you're dead." This was annoying especially because it was one of the easiest ways to die early in the game.game.
** A shorter but equally ironic one went into great detail about how your death became a rallying point for a movement that would eventually usher in a new golden age, before adding that this obviously didn't help ''you'' in the slightest, because you were dead.
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No context


* ''VideoGame/FZero'':
** "TOO BAD! YOU LOST YOUR MACHINE."
** "Broken down! RETIRED!" (''GX'')
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* When you die in ''VideoGame/{{Kindergarten}}'' and [[VideoGame/Kindergarten2 its sequel]], the game gives you a hint on how to avoid the demise in question. Sometimes these hints are a bit on the snarky side, such as when you shake down [[ScaryStingingSwarm a beehive]] in the second game, with predictable results.

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* When you die in ''VideoGame/{{Kindergarten}}'' ''VideoGame/{{Kindergarten|2017}}'' and [[VideoGame/Kindergarten2 its sequel]], the game gives you a hint on how to avoid the demise in question. Sometimes these hints are a bit on the snarky side, such as when you shake down [[ScaryStingingSwarm a beehive]] in the second game, with predictable results.

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Example Indentation / Alphabetization / Word Cruft


** Spoofed in ''VideoGame/TheSecretOfMonkeyIsland''. If you walk too near a cliff edge, Guybrush falls, you get a cheesy pop-up window that looks straight out of one of Sierra's "Quest" series, and then Guybrush bounces back up, where he offers two words of explanation: "Rubber tree!"

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** Spoofed in ''VideoGame/TheSecretOfMonkeyIsland''. ''VideoGame/TheSecretOfMonkeyIsland'':
***
If you walk too near a cliff edge, Guybrush falls, you get a cheesy pop-up window that looks straight out of one of Sierra's "Quest" series, and then Guybrush bounces back up, where he offers two words of explanation: "Rubber tree!"



*** [[ShoutOut "Here's a lesson you've been taught / Guybrush Threepwood, you are not..."]] Sierra decided to literally elevate their nice deaths to an art-form, then.

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*** ** [[ShoutOut "Here's a lesson you've been taught / Guybrush Threepwood, you are not..."]] Sierra decided to literally elevate their nice deaths to an art-form, then.



** Of particular note is the Totemizer setting for "Mars". The area you are taken to is made up of real pictures of the Martian landscape. You then die of due to the lack of oxygen on Mars.
*** Nearly all the totemizer destinations are fatal in their own way. You can also send yourself into the vacuum of space, or to New Jersey, where you die by living out a relatively mundane and uninteresting life. You also get different death messages depending on whether or not you turned off the device that permanently seals the totems. The only other nonfatal approach to the puzzle is to send yourself, unsealed, "Straight to Hell," which is another location in the game, complete with a handy subway platform.
* Similarly, ''[[VideoGame/TheJourneymanProject Buried in Time: The Journeyman Project Part 2]]'' would switch over to a block of text explaining your various demises. During the endgame, if Gage does not set some teleport coordinates correctly, he will be sent into the lap of some visiting aliens who were waiting for their first experience with carry-out from an Earth restaurant. They enjoy the "crunchy on the outside, chewy in the inside" texture of Gage inside his timesuit.

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** Of particular note is the Totemizer setting for "Mars". The area you are taken to is made up of real pictures of the Martian landscape. You then die of due to the lack of oxygen on Mars.
***
Nearly all the totemizer destinations are fatal in their own way. You can also send yourself into the vacuum of space, or to New Jersey, where you die by living out a relatively mundane and uninteresting life. You also get different death messages depending on whether or not you turned off the device that permanently seals the totems. The only other nonfatal approach to the puzzle is to send yourself, unsealed, "Straight to Hell," which is another location in the game, complete with a handy subway platform.
platform. Of particular note is the Totemizer setting for "Mars". The area you are taken to is made up of real pictures of the Martian landscape where you die due to the lack of oxygen on Mars.
* Similarly, ''[[VideoGame/TheJourneymanProject Buried in Time: The Journeyman Project Part 2]]'' would switch over to a block of text explaining your various demises. During the endgame, if Gage does not set some teleport coordinates correctly, he will be sent into the lap of some visiting aliens who were waiting for their first experience with carry-out from an Earth restaurant. They enjoy the "crunchy on the outside, chewy in the inside" texture of Gage inside his timesuit.



* ''VideoGame/KingsQuestVIIThePrincelessBride'' involves the main character's talking head next to the message "You Have Expired. Do you want to try again?" The character usually summarizes what she (meaning you) should have done. Stuff like taking too long causes your character to say she should have been more decisive, and doing an action that kills you causes the character to say "Maybe I shouldn't do that next time..." Of course, doing something insanely stupid (walking into an open grave and so forth) makes the character say something alone the lines of "What was I thinking?!?"
** However, drinking a pot full of [[https://www.youtube.com/watch?v=Gk4mJQf7Ydc saltwater that behaves like cyanide]] (or perhaps more like a ''sniper shot'') never gets old.

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* ''VideoGame/KingsQuestVIIThePrincelessBride'' involves the main character's talking head next to the message "You Have Expired. Do you want to try again?" The character usually summarizes what she (meaning you) should have done. Stuff like taking too long causes your character to say she should have been more decisive, and doing an action that kills you causes the character to say "Maybe I shouldn't do that next time..." Of course, doing something insanely stupid (walking into an open grave and so forth) makes the character say something alone the lines of "What was I thinking?!?"
**
thinking?!?" However, drinking a pot full of [[https://www.youtube.com/watch?v=Gk4mJQf7Ydc saltwater that behaves like cyanide]] (or perhaps more like a ''sniper shot'') never gets old.



* ''VideoGame/FZero'': "TOO BAD! YOU LOST YOUR MACHINE."

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* ''VideoGame/FZero'': ''VideoGame/FZero'':
**
"TOO BAD! YOU LOST YOUR MACHINE."



* In ''VideoGame/MortalKombat3'', if you(r character) lose(s) to the OptionalBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".

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* ''Franchise/MortalKombat'':
**
In ''VideoGame/MortalKombat3'', if you(r character) lose(s) to the OptionalBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".



** In ''VideoGame/UnrealTournament2004'', dying from your own land mines reads: "<Player> tested out his/her land mine. It works!", and getting killed by your own grenade goes something along the lines of "[[ShoutOut Silly <Player>, Grenades are for Enemies!]]"

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** In ''VideoGame/UnrealTournament2004'', dying ''VideoGame/UnrealTournament2004'':
*** Dying
from your own land mines reads: "<Player> tested out his/her land mine. It works!", and getting killed by your own grenade goes something along the lines of "[[ShoutOut Silly <Player>, Grenades are for Enemies!]]"



* One of the oldest examples: ''VideoGame/LunarLander'' had several randomly chosen death messages. "You destroyed an 800 megabuck lander", "You created a two mile crater", "There were no survivors", etc.

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* One of the oldest examples: ''VideoGame/LunarLander'' ''VideoGame/LunarLander'':
** The game
had several randomly chosen death messages. "You destroyed an 800 megabuck lander", "You created a two mile crater", "There were no survivors", etc.



* ''VideoGame/TheLostVikings'' will bemoan the level's difficulty and berate the player for dying too many times in one level. If you die too many times, Thor himself will show up and tell you that you suck.
-->'''Baleog''': I'm so familiar with the beginning of this level, I could do my part blindfolded.\\

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* ''VideoGame/TheLostVikings'' ''VideoGame/KeroBlaster'': If Kaeru loses all his lives, he typically wakes up in a hospital room where he can choose to continue and buy health items on the way out, although he may end up in other, functionally identical locations in later stages and modes (such as the C&F kitchen in Zangyou mode). If he refuses to continue, a lighthearted GameOver sequence plays out:
** In Normal mode, Sasuke congratulates him for working hard, basically letting him rest.
** In Zangyou mode, Sasuke and Kaeru try to go on their vacation anyway (the continue prompt now asking Kaeru if he wants to keep trying his work or just take off with the other two for vacay) to the hot spring, but get chewed out by President Nanao and are refused entry. The game over screen proper features Sasuke and Kaeru back at the office doing heaps of work instead of the cozy vacation they planned.
---> '''President Nanao:''' ''([[TheUnintelligible incoherent screaming]])'' \\
'''Sasuke:''' ...We had that coming.
* ''VideoGame/TheLostVikings'':
** The game
will bemoan the level's difficulty and berate the player for dying too many times in one level. If you die too many times, Thor himself will show up and tell you that you suck.
-->'''Baleog''': --->'''Baleog''': I'm so familiar with the beginning of this level, I could do my part blindfolded.\\



* ''WebOriginal/AGameOfLifeAndDeath'' is an original puzzle game in [[{{Gamebooks}} Choose your own Adventure]] format and is filled with puns, gag pictures, and general pokes at the reader's screw-ups upon death.



* ''WebOriginal/AGameOfLifeAndDeath'' is an original puzzle game in [[{{Gamebooks}} Choose your own Adventure]] format and is filled with puns, gag pictures, and general pokes at the reader's screw-ups upon death.



** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if the winning party's character was being nice about the other's defeat. Some examples from ''VideoGame/PuyoPuyoTetris2'':
--> '''Posessed Klug''': Wallow in regret all you want, [[TheReasonYouSuckSpeech but it's your own fault for thinking you could beat me in the first place.]]
--> '''Schezo''': Hmph. Pitiful. If all you wanted was to become a rust stain on my blade, you must've been desperate.
--> '''Rafisol''': I will take everything. Fun, love, victory... EVERYTHING.
--> '''Rozatte''': To take on someone so much stronger than you... Well, your heart was in the right place, at least.

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** Heck, even Even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if the winning party's character was being nice about the other's defeat. Some examples from ''VideoGame/PuyoPuyoTetris2'':
--> ---> '''Posessed Klug''': Wallow in regret all you want, [[TheReasonYouSuckSpeech but it's your own fault for thinking you could beat me in the first place.]]
--> ---> '''Schezo''': Hmph. Pitiful. If all you wanted was to become a rust stain on my blade, you must've been desperate.
--> ---> '''Rafisol''': I will take everything. Fun, love, victory... EVERYTHING.
--> ---> '''Rozatte''': To take on someone so much stronger than you... Well, your heart was in the right place, at least.



* The expansion pack of ''VideoGame/{{Age of Empires|I}}'', ''Rise of Rome'', includes texts about the consequences of your defeat in campaign scenarios. These often include requests by the superiors full of {{Bond One Liner}}s, such as "report to Catapult Unit XIV where you'll get another chance to have an impact on the Carthaginians".



* The expansion pack of ''VideoGame/{{Age of Empires|I}}'', ''Rise of Rome'', includes texts about the consequences of your defeat in campaign scenarios. These often include requests by the superiors full of {{Bond One Liner}}s, such as "report to Catapult Unit XIV where you'll get another chance to have an impact on the Carthaginians".



* ''VideoGame/InTheGroove'': "LIFE DEPLETED. ROUND FAILED."
** With a skull in the background if you fail Pandemonium and "ROUND FAILED ^2" if you failed Vertex^2 (the hardest songs in the first and second game, respectively).

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* ''VideoGame/InTheGroove'': "LIFE DEPLETED. ROUND FAILED."
** With a skull in the background
In ''VideoGame/{{beatmania}} IIDX 19 Lincle'' and ''20 tricoro'', if you fail Pandemonium a Dan course, your "Q-pro" avatar is shown crying on the evaluation screen. Starting in ''VideoGame/{{beatmania}} IIDX 21 SPADA'', failing a song on a LifeMeter variety that kills you if emptied out will show a box on the result screen with the caption "DEAD" and "ROUND FAILED ^2" if the exact measure and note number that you failed Vertex^2 (the hardest songs at.
* In the ''VideoGame/DanceDanceRevolution'' series, if you fail a song, one thing the announcer will say is "You got ''burned''!" Others include "You need more practice for sure.", "That's not what I wanted to see...", and "Dancing? That was ''dancing''?!" He'll also continuously insult (or compliment, if you're doing well) you during the course of the song. The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!)
in the first and second game, respectively).DDRMAX series.



*** For whatever reason, that same GameOver screen appears in ''DJMAX Portable''...with the two lines flipped, so it's now "'''GAME OVER''' - U NEED MORE PRACTICE".

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*** For whatever reason, that ** The same GameOver screen from ''DJMAX Online'' appears in ''DJMAX Portable''...with the two lines flipped, so it's now "'''GAME OVER''' - U NEED MORE PRACTICE".



* In the ''VideoGame/DanceDanceRevolution'' series, if you fail a song, one thing the announcer will say is "You got ''burned''!" Others include "You need more practice for sure.", "That's not what I wanted to see...", and "Dancing? That was ''dancing''?!" He'll also continuously insult (or compliment, if you're doing well) you during the course of the song.
** The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!) in the DDRMAX series.

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* In the ''VideoGame/DanceDanceRevolution'' series, ''VideoGame/GrooveCoaster'', if your navigator has a unique voice and you fail a song, one thing they'll have something to say about it.
--> '''Linka:''' Build up longer chains by making fewer mistakes. Huge scores await!
* ''VideoGame/InTheGroove'': "LIFE DEPLETED. ROUND FAILED." with a skull in
the announcer will say is "You got ''burned''!" Others include "You need more practice background if you fail Pandemonium and "ROUND FAILED ^2" if you failed Vertex^2 (the hardest songs in the first and second game, respectively).
* In ''VideoGame/{{Nostalgia|BEMANI}}'', failing a song results in a "Finish..." message (as opposed to "It's fantastic!"
for sure.", "That's not what I wanted to see...", and "Dancing? That was ''dancing''?!" He'll also continuously insult (or compliment, a clear), as if you're doing well) the game's saying, "well uh, you during made it to the course end of the song.
** The announcer of 1st-5th was especially emotional, from actually lamenting when you broke a 100+ combo, to telling you outright "Your moves are ''lame''!". He even spoke [[GratuitousJapanese Japanese]] in one of his game over quotes: "Ashita ga aru sa!" ("There's always a tomorrow!"), which makes its return (in English this time!) in the DDRMAX series.
song, I guess?"



* ''VideoGame/{{QWOP}}'', which lies somewhere between rhythm and sports games, tells you off the bat that "it's not about winning or losing", and the so-called "try again" screen is done like a certificate of attendance.



* ''VideoGame/{{QWOP}}'', which lies somewhere between rhythm and sports games, tells you off the bat that "it's not about winning or losing", and the so-called "try again" screen is done like a certificate of attendance.
* In ''VideoGame/{{beatmania}} IIDX 19 Lincle'' and ''20 tricoro'', if you fail a Dan course, your "Q-pro" avatar is shown crying on the evaluation screen. Starting in ''VideoGame/{{beatmania}} IIDX 21 SPADA'', failing a song on a LifeMeter variety that kills you if emptied out will show a box on the result screen with the caption "DEAD" and the exact measure and note number that you failed at.
* In ''VideoGame/GrooveCoaster'', if your navigator has a unique voice and you fail a song, they'll have something to say about it.
--> '''Linka:''' Build up longer chains by making fewer mistakes. Huge scores await!
* In ''VideoGame/{{Nostalgia|BEMANI}}'', failing a song results in a "Finish..." message (as opposed to "It's fantastic!" for a clear), as if the game's saying, "well uh, you made it to the end of the song, I guess?"



* ''VideoGame/AncientDomainsOfMystery'':
** "[player character] died from choking on his own vomit" ([[spoiler:i.e. suffered a fatal fever attack whilst paralyzed]]). How rockstar.
** More fun with ''ADOM'': if you're too heavily burdened, you can break your neck falling down stairs. Kicking any stairway can make the dungeon collapse on you. If you're carrying too much weight when your Strength of Atlas spell wears off, you'll be squashed by your own inventory. Entering a dark space if you're doomed can get you eaten by a grue. Step on an altar at the wrong moment, and you become an inadvertent live sacrifice. Try for a special ending with the wrong equipment, and the denizens of the [=ChAoS=] plane will rip you to shreds. And those are just some of the more ''obscure'' ways to die.
* ''VideoGame/DungeonsOfDredmor'', a satire of RogueLike games, takes great delight in your death ("Congratulations! You Have Died.") The main character knows he probably won't last long as well.
* {{Downplayed|Trope}} in ''VideoGame/{{Elona}}''. When an attack connects with a character, the message window displays "The [attack] hits the [enemy]". If said attack also takes away the character's last {{Hit Point|s}}, then an extra bit of text describing how the character dies is added depending on the attack's element. This can also happen to you, so being killed by an ice attack will result in "The bolt hits you and turns you into an ice sculpture!", being killed by a sound attack will give "You shatter to atoms!", a mind attack will say "You lose your mind and commit a suicide!", and so on.
* In ''VideoGame/{{Hades}}'', there are two sources of these. Dying trying to escape the Underworld will return you to the House of Hades, where you're greeted by Hypnos, who may comment on what killed you and offer a helpful tip (generally along the lines of "have you tried not getting hit"). If Zagreus does manage to escape Hades he still dies shortly thereafter, and [[spoiler: after he convinces Persephone to return to the Underworld]] this is accompanied by the narrator explaining how he died. Frequently this is [[UndignifiedDeath something extremely stupid or embarrassing]], such as "tried to pet a snake" or "ran headfirst into a wall painted to look like the exit".



*** You can also be '[[TakenForGranite petrified]] by elementary physics' if the object you threw straight up was a cockatrice/chickatrice corpse and you weren't wearing a helmet.
** And you can also be "killed by elementary chemistry" if you dip a water potion into an acid potion instead of vice-versa. Remember your chemistry lessons, kids - "do like you oughta, add acid to water".
* ''VideoGame/AncientDomainsOfMystery'': "[player character] died from choking on his own vomit" ([[spoiler:i.e. suffered a fatal fever attack whilst paralyzed]]). How rockstar.
** More fun with ''ADOM'': if you're too heavily burdened, you can break your neck falling down stairs. Kicking any stairway can make the dungeon collapse on you. If you're carrying too much weight when your Strength of Atlas spell wears off, you'll be squashed by your own inventory. Entering a dark space if you're doomed can get you eaten by a grue. Step on an altar at the wrong moment, and you become an inadvertent live sacrifice. Try for a special ending with the wrong equipment, and the denizens of the [=ChAoS=] plane will rip you to shreds. And those are just some of the more ''obscure'' ways to die.
* ''VideoGame/DungeonsOfDredmor'', a satire of RogueLike games, takes great delight in your death ("Congratulations! You Have Died.") The main character knows he probably won't last long as well.

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*** ** You can also be '[[TakenForGranite petrified]] by elementary physics' if the object you threw straight up was a cockatrice/chickatrice corpse and you weren't wearing a helmet.
** And you You can also be "killed by elementary chemistry" if you dip a water potion into an acid potion instead of vice-versa. Remember your chemistry lessons, kids - "do like you oughta, add acid to water".
* ''VideoGame/AncientDomainsOfMystery'': "[player character] died from choking on his own vomit" ([[spoiler:i.e. suffered a fatal fever attack whilst paralyzed]]). How rockstar.
** More fun with ''ADOM'': if you're too heavily burdened, you can break your neck falling down stairs. Kicking any stairway can make the dungeon collapse on you. If you're carrying too much weight when your Strength of Atlas spell wears off, you'll be squashed by your own inventory. Entering a dark space if you're doomed can get you eaten by a grue. Step on an altar at the wrong moment, and you become an inadvertent live sacrifice. Try for a special ending with the wrong equipment, and the denizens of the [=ChAoS=] plane will rip you to shreds. And those are just some of the more ''obscure'' ways to die.
* ''VideoGame/DungeonsOfDredmor'', a satire of RogueLike games, takes great delight in your death ("Congratulations! You Have Died.") The main character knows he probably won't last long as well.
water".



* {{Downplayed|Trope}} in ''VideoGame/{{Elona}}''. When an attack connects with a character, the message window displays "The [attack] hits the [enemy]". If said attack also takes away the character's last {{Hit Point|s}}, then an extra bit of text describing how the character dies is added depending on the attack's element. This can also happen to you, so being killed by an ice attack will result in "The bolt hits you and turns you into an ice sculpture!", being killed by a sound attack will give "You shatter to atoms!", a mind attack will say "You lose your mind and commit a suicide!", and so on.
* In ''VideoGame/{{Hades}}'', there are two sources of these. Dying trying to escape the Underworld will return you to the House of Hades, where you're greeted by Hypnos, who may comment on what killed you and offer a helpful tip (generally along the lines of "have you tried not getting hit"). If Zagreus does manage to escape Hades he still dies shortly thereafter, and [[spoiler: after he convinces Persephone to return to the Underworld]] this is accompanied by the narrator explaining how he died. Frequently this is [[UndignifiedDeath something extremely stupid or embarrassing]], such as "tried to pet a snake" or "ran headfirst into a wall painted to look like the exit".



* Bioware's ''VideoGame/JadeEmpire'' usually gives you a helpful tip after the following message: "You have died." At some point, the game runs out of tips, and just says "You have died." in the tip box.

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* Bioware's ''VideoGame/JadeEmpire'' ''VideoGame/JadeEmpire'':
** The game
usually gives you a helpful tip after the following message: "You have died." At some point, the game runs out of tips, and just says "You have died." in the tip box.



* ''VideoGame/TrafficDepartment2192''. Standard death shows your character's dossier being updated ("Status: Active" to "Status: Deceased"). Episode 1, Mission 17 requires you to defend Traffic Department headquarters from enemy hoverskids while they try to get their shields back online. Since it's the only(?) mission you can fail despite not dying, it gets a short dialogue between your enemy and his superior, to the effect of, "It appears you do have everything under control after all. Well done."

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* ''VideoGame/TrafficDepartment2192''. ''VideoGame/TrafficDepartment2192''.
**
Standard death shows your character's dossier being updated ("Status: Active" to "Status: Deceased"). Episode 1, Mission 17 requires you to defend Traffic Department headquarters from enemy hoverskids while they try to get their shields back online. Since it's the only(?) mission you can fail despite not dying, it gets a short dialogue between your enemy and his superior, to the effect of, "It appears you do have everything under control after all. Well done."



* From ''VideoGame/{{Hellsinker}}'' "THE '''GAME''' HAS BEEN '''OVER''' -- [[GratuitousEnglish On Your Decision, It's Absolutely.]]"

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* From ''VideoGame/{{Hellsinker}}'' ''VideoGame/{{Hellsinker}}'':
**
"THE '''GAME''' HAS BEEN '''OVER''' -- [[GratuitousEnglish On Your Decision, It's Absolutely.]]"



* In the sim game ''VideoGame/Afterlife1996'', if you spend too long in debt, the Powers That Be will unleash the [[http://i.imgur.com/zz2Tf.png FOUR SURFERS OF THE APOCALYPSO]] upon your afterlife. At this point, the skeletal surfers ride through both Heaven and Hell on surfboards and waves of lava until both map quadrants are reduced to molten lava. The Surfers will also show up in the demo version of the game if you play for too long.

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* In the sim game ''VideoGame/Afterlife1996'', if ''VideoGame/Afterlife1996'':
** If
you spend too long in debt, the Powers That Be will unleash the [[http://i.imgur.com/zz2Tf.png FOUR SURFERS OF THE APOCALYPSO]] upon your afterlife. At this point, the skeletal surfers ride through both Heaven and Hell on surfboards and waves of lava until both map quadrants are reduced to molten lava. The Surfers will also show up in the demo version of the game if you play for too long.



-->'''Jasper:''' ...I'd say it's been nice working with you, but that would be lying. Then again, demons always lie, so may I say what a pleasure...
* The original ''VideoGame/{{Warhawk}}'' (for the original [=PlayStation=]) featured some rather descriptive (and very long-winded) accounts of your death, depending on what mission you happen to die on. These ranged from dying slowly in the burning wreckage of your craft to actually indirectly taking down the BigBad by causing him to laugh so hard at your failure that he chokes to death.
* ''VideoGame/TraumaCenter'':
** "The Medical Board will be notified. '''Operation Failed.'''"
** In ''New Blood'': "Your skills were not up to the task. '''Operation Failed.'''" In operations where you're up against Stigma or [[spoiler:GUILT]], this makes more sense than being subject to disciplinary action just because you didn't know how to deal with a biological weapon that neither you nor your superiors have much knowledge about.
* ''VideoGame/TheSims'' can get snarky when all the sims on a lot die. One reminds the players that The Sims is a ''life'' simulator, not a ''[[VideoGameCrueltyPotential death]]'' simulator.

to:

-->'''Jasper:''' ...--->'''Jasper:''' ...I'd say it's been nice working with you, but that would be lying. Then again, demons always lie, so may I say what a pleasure...
* The original ''VideoGame/{{Warhawk}}'' (for the original [=PlayStation=]) featured some rather descriptive (and very long-winded) accounts of your death, depending on what mission you happen to die on. These ranged from dying slowly in the burning wreckage of your craft to actually indirectly taking down the BigBad by causing him to laugh so hard at your failure that he chokes to death.
* ''VideoGame/TraumaCenter'':
** "The Medical Board will be notified. '''Operation Failed.'''"
** In ''New Blood'': "Your skills were not up to the task. '''Operation Failed.'''" In operations where you're up against Stigma or [[spoiler:GUILT]], this makes more sense than being subject to disciplinary action just because you didn't know how to deal with a biological weapon that neither you nor your superiors have much knowledge about.
* ''VideoGame/TheSims'' can get snarky when all the sims on a lot die. One reminds the players that The Sims is a ''life'' simulator, not a ''[[VideoGameCrueltyPotential death]]'' simulator.
pleasure...



* It's not your death, but your patient's, in [[VideoGame/SurgeonSimulator2013 Surgeon Simulator 2013]] that elicits a "'''Surgery Failed.''' And it was going so well, too... Brutal murder achieved in a mere <time>". That said, the success message ("Surgery Complete. Looks fine to me, I'm sure he'll live...") is just about as ominous.


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* ''VideoGame/TheSims'' can get snarky when all the sims on a lot die. One reminds the players that The Sims is a ''life'' simulator, not a ''[[VideoGameCrueltyPotential death]]'' simulator.
* It's not your death, but your patient's, in [[VideoGame/SurgeonSimulator2013 Surgeon Simulator 2013]] that elicits a "'''Surgery Failed.''' And it was going so well, too... Brutal murder achieved in a mere <time>". That said, the success message ("Surgery Complete. Looks fine to me, I'm sure he'll live...") is just about as ominous.
* ''VideoGame/TraumaCenter'':
** "The Medical Board will be notified. '''Operation Failed.'''"
** In ''New Blood'': "Your skills were not up to the task. '''Operation Failed.'''" In operations where you're up against Stigma or [[spoiler:GUILT]], this makes more sense than being subject to disciplinary action just because you didn't know how to deal with a biological weapon that neither you nor your superiors have much knowledge about.
* The original ''VideoGame/{{Warhawk}}'' (for the original [=PlayStation=]) featured some rather descriptive (and very long-winded) accounts of your death, depending on what mission you happen to die on. These ranged from dying slowly in the burning wreckage of your craft to actually indirectly taking down the BigBad by causing him to laugh so hard at your failure that he chokes to death.
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* In ''VideoGame/PoliceQuest'', if you "drop gun" or "give gun", the message says "A police officer without a weapon is like being up a creek without a paddle!". Ironically, you don't actually ''need'' your gun except during two scenes, and you can safely leave it in your locker ''or in the jail locker'' for the rest of the game.

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* In ''VideoGame/PoliceQuest'', ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel'', if you "drop gun" or "give gun", the message says "A police officer without a weapon is like being up a creek without a paddle!". Ironically, you don't actually ''need'' your gun except during two scenes, and you can safely leave it in your locker ''or in the jail locker'' for the rest of the game.
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** There are omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya. In it, Taiga and Saber point out the mistakes Shirou made and advises him to do better next time. Except the first time this happens, Shirou points out he's dead because [[HopelessWithTech Rin accidentally got him killed from outside the game]], and he had no control over it. After an awkward pause, Taiga glosses over this as unimportant.

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** There are omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya. In it, Taiga and Saber point out the mistakes Shirou made and advises advise him to do better next time. Except the first time this happens, Shirou points out he's dead because [[HopelessWithTech Rin accidentally got him killed from outside the game]], and he had no control over it. After an awkward pause, Taiga glosses over this as unimportant.

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* ''Fanfic/FateRevelationOnline'', a cross-over of ''VisualNovel/FateStayNight'' and ''Literature/SwordArtOnline'', has omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya.

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* ''Fanfic/FateRevelationOnline'', a cross-over of ''VisualNovel/FateStayNight'' and ''Literature/SwordArtOnline'', has ''Fanfic/FateRevelationOnline'':
** There are
omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya.Ilya. In it, Taiga and Saber point out the mistakes Shirou made and advises him to do better next time. Except the first time this happens, Shirou points out he's dead because [[HopelessWithTech Rin accidentally got him killed from outside the game]], and he had no control over it. After an awkward pause, Taiga glosses over this as unimportant.
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** "All unique Game Over messages" is a popular speedrun category for this game.
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** The prequel, ''The Black Labyrinth,'' adds “Impaled” for when you die to spikes.
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* ''VideoGame/TheMultiDimensionalThief'' gives at least 13 ways to die. Each of them has a uniquely written death description, along with a rank giving a short summary of your new state.
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** Its parody form on Wiki/{{Uncyclopedia}} will give you GameOver screens involving everything up to and including ''[[Franchise/SuperMarioBros Mario]]'' imitations. Of course, the entire point of the Uncyclopedia version is to kill you as often as possible…

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** Its parody form on Wiki/{{Uncyclopedia}} Website/{{Uncyclopedia}} will give you GameOver screens involving everything up to and including ''[[Franchise/SuperMarioBros Mario]]'' imitations. Of course, the entire point of the Uncyclopedia version is to kill you as often as possible…
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* In ''VideoGame/{{Hylics}}'' and its sequel, suffering a TPK will treat the player to a cutscene of Wayne's flesh melting off his bones.
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* The ''VideoGame/{{Drakensang}}''-prequel is framed as a hero's companion telling the adventure to the daughter of another companion. If your group gets wiped out she will protest and he will claim that he was merely checking if she was paying attention.

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