History Main / HaveANiceDeath

18th May '17 2:26:58 AM Cryoclaste
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* DOS game ''VideoGame/DangerousDave in the Haunted Mansion'' shows you a different animation for each of the 8 ways you can die (Werewolf, zombie, slashed to death...)

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* DOS game ''VideoGame/DangerousDave in the Haunted Mansion'' ''VideoGame/DangerousDaveInTheHauntedMansion'' shows you a different animation for each of the 8 ways you can die (Werewolf, zombie, slashed to death...)
14th May '17 4:33:56 PM nombretomado
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* ''TraumaCenter'': "The Medical Board will be notified. '''Operation Failed.'''"

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* ''TraumaCenter'': ''VideoGame/TraumaCenter'':
**
"The Medical Board will be notified. '''Operation Failed.'''"
30th Apr '17 3:52:35 PM Ferot_Dreadnaught
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* ''VideoGame/DungeonsOfDredmor'', a satire of RogueLike games, takes great delight in your death ("Congratulations! You Have Died.") The main character is GenreSavvy enough to know he probably won't last long as well.

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* ''VideoGame/DungeonsOfDredmor'', a satire of RogueLike games, takes great delight in your death ("Congratulations! You Have Died.") The main character is GenreSavvy enough to know knows he probably won't last long as well.
23rd Apr '17 2:58:52 PM nombretomado
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* The ''Franchise/TalesSeries'' usually has the line "And they were never heard from again..." or some variation appear before the game presents you with the option to reload a save, continue, or quit. The bosses also sometimes throw in some last words (usually insulting) before the game over screen appears.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' usually has the line "And they were never heard from again..." or some variation appear before the game presents you with the option to reload a save, continue, or quit. The bosses also sometimes throw in some last words (usually insulting) before the game over screen appears.
11th Apr '17 10:20:34 AM erforce
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* ''VideoGame/AngryVideoGameNerdAdventures'' features the Nerd's parody of the ''VideoGame/FridayThe13th'' Game Over screen:

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* ''VideoGame/AngryVideoGameNerdAdventures'' ''VideoGame/TheAngryVideoGameNerdAdventures'' features the Nerd's parody of the ''VideoGame/FridayThe13th'' Game Over screen:
6th Apr '17 7:23:25 PM nombretomado
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* ''PlanescapeTorment'': Since the Nameless One can't die for good, his death leads to Morte being sarcastic about the circumstances. "Great... ''another'' trip to the Mortuary."

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* ''PlanescapeTorment'': ''VideoGame/PlanescapeTorment'': Since the Nameless One can't die for good, his death leads to Morte being sarcastic about the circumstances. "Great... ''another'' trip to the Mortuary."
21st Mar '17 1:41:56 PM MetroidPeter
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However, having a game do this creates a perverse incentive for the player to die in every way possible at least once to see the ending message.

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However, having a game do this creates a perverse incentive for the player to die in every way possible at least once to see the ending message.
message. Contrast PlayerDeathIsDramatic.
5th Mar '17 5:05:30 PM nombretomado
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* In the XBox game ''TheBardsTale'', the narrator (voiced by ''Tony Jay'') took delight in the untimely passing of the protagonist character, often making snide remarks on the ineptitude of the Bard or how he 'loves a happy ending.'

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* In the XBox game ''TheBardsTale'', ''VideoGame/TheBardsTale'', the narrator (voiced by ''Tony Jay'') took delight in the untimely passing of the protagonist character, often making snide remarks on the ineptitude of the Bard or how he 'loves a happy ending.'



* If you die in ''DungeonSiege'', the game will display random messages like "X would probably love to be resurrected", or "X bought the farmhouse".

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* If you die in ''DungeonSiege'', ''VideoGame/DungeonSiege'', the game will display random messages like "X would probably love to be resurrected", or "X bought the farmhouse".
22nd Feb '17 11:18:24 AM DustSnitch
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* You can die in ''VideoGame/QuestForGlory I'' by ''sticking your lockpick a bit too far up your nose'', which only occurs if you try to "pick nose" with a very low lockpicking skill. [[TheDevTeamThinksOfEverything Genius. Twisted genius.]] Buy that writer twelve thousand beers. (Beer is fine, just don't drink the [[GargleBlaster Dragon's Breath]], or you will also die by bursting into flames.)

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* You can die in ''VideoGame/QuestForGlory I'' by ''sticking your lockpick a bit too far up your nose'', which only occurs if you try to "pick nose" with a very low lockpicking skill. [[TheDevTeamThinksOfEverything [[DevelopersForesight Genius. Twisted genius.]] Buy that writer twelve thousand beers. (Beer is fine, just don't drink the [[GargleBlaster Dragon's Breath]], or you will also die by bursting into flames.)



*** If someone somehow manages to do a headshot with the Lightning Gun to ''himself'', the game will proclaim that [[TheDevTeamThinksOfEverything "<Player> violated the laws of space-time and sniped himself."]]

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*** If someone somehow manages to do a headshot with the Lightning Gun to ''himself'', the game will proclaim that [[TheDevTeamThinksOfEverything [[DevelopersForesight "<Player> violated the laws of space-time and sniped himself."]]
26th Jan '17 5:55:17 AM mystery_kcad
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* Both ''VisualNovel/{{Tsukihime}}'' and ''VisualNovel/FateStayNight'' have a cheerful hint corner that you can view after meeting a bad end. "Teach Me Ciel-Sensei" in Tsukihime, with Ciel and Neko-Arc giving advice, and in VisualNovel/FateStayNight the "Tiger Dojo" with Tiga and Illya giving the advice. They're actually helpful in telling you how you screwed up, but the comedic nature of them can create MoodWhiplash (which the Tiger Dojo, oddly, actually ''warns'' about).

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* Both ''VisualNovel/{{Tsukihime}}'' and ''VisualNovel/FateStayNight'' have a cheerful hint corner that you can view after meeting a bad end. "Teach Me Ciel-Sensei" in Tsukihime, with Ciel and Neko-Arc giving advice, and in VisualNovel/FateStayNight the "Tiger Dojo" with Tiga and Illya giving the advice. They're actually helpful in telling you how you screwed up, but the comedic nature of them can create MoodWhiplash (which the Tiger Dojo, oddly, actually ''warns'' about). Of course, if you pick an obviously wrong choice, you're more likely to get mocked than receive a hint.
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