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%%* ''Film/LastYearAtMarienbad'', a surreal French New Wave movie. It's considered to be the TropeMaker. %%Example needs explanation to make sense on its own.

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%%* ''Film/LastYearAtMarienbad'', a surreal French New Wave movie.''Film/LastYearAtMarienbad'': "M" describes it as "a game I always win", and "X" never figures out the trick. It's considered to be the TropeMaker. %%Example needs explanation to make sense on its own.
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* ''Webcomic/SkinHorse'': This is one of the OnlySmartPeopleMayPass puzzles in the Whimsyworld VR. A crow in Future World has [[http://skin-horse.com/comic/canine-supervisor/ twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] that is essentially CuttingTheKnot.

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* ''Webcomic/SkinHorse'': This is one of the OnlySmartPeopleMayPass puzzles in the Whimsyworld VR. A crow in Future World has [[http://skin-horse.com/comic/canine-supervisor/ twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] that solution]]; they uses their recently acquired ability to duplicate objects to ... create a whole bunch of guns and point them at the puzzle setter, whose response is essentially CuttingTheKnot.
"Nice. Very [[CuttingTheKnot Gordian]]."

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[[AC:Fan Works]]
* ''VideoGame/HOME2013'': The game of Nim in the park from ''VideoGame/{{OFF}}'' is now a game where you throw birds at balloons. The birds explode into a squirt of blood when they hit the wall.




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* ''Series/FortBoyard'': One of the challenges against the Masters of Time involves a game of Nim.
* ''Series/SquidGame'': In [[Recap/SquidGameS1E6Gganbu "Gganbu"]], the objective is to pick a game that involves marbles and play it with one's partner. The characters win if they manage to win over all ten of their partner's marbles. Gi-hun convinces a senile Il-nam to play a game of Nim with the marbles. In the first round, Gi-hun loses as he's the one holding the last marble; desperate, he guiltily exploits Il-nam's lapse in lucidity to win.



* ''VideoGame/ClubhouseGames'': Rebranded as 'Last One', is one of the games included, although as a Japan-exclusive. It's played as originally, with matchsticks in three rows.



%%* ''VideoGames/ZorkZero'': Fortunately, you can cheat--[[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.

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%%* * ''VideoGames/ZorkZero'': One of the puzzles is a game of Nim in which the matchsticks get replaced by flowers arranged in rows. Fortunately, you can cheat--[[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.
This too is one of the puzzles in ''VideoGame/{{Zork}}''.
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* ''VideoGame/{{OFF}}'': A mandatory puzzle in an amusement park has you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.

to:

* ''VideoGame/{{OFF}}'': A mandatory puzzle in an the amusement park of Zone 2 has you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.[[note]]The trick is not to get stuck with five balloons.[[/note]]
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* ''Webcomic/SkinHorse'': In the Whimsyworld VR, a crow in Future World has [[http://skin-horse.com/comic/canine-supervisor/ twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] that is essentially CuttingTheKnot.

to:

* ''Webcomic/SkinHorse'': In This is one of the OnlySmartPeopleMayPass puzzles in the Whimsyworld VR, a VR. A crow in Future World has [[http://skin-horse.com/comic/canine-supervisor/ twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] that is essentially CuttingTheKnot.



* ''Website/{{TED}}'': The [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 "Rogue AI Riddle"]] pits the player against an {{AI}} in a variant of the game. There's only one 'stack' (water level in the AI's lair) and each party only is able to remove 1, 3, or 4 units at a time. The rogue AI is even named NIM.

to:

* ''Website/{{TED}}'': The [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 "Rogue AI Riddle"]] pits the player against an {{AI}} in a variant of the game. There's only one 'stack' (water You start on top of 25 meters of electrified water while Nim starts at the bottom. Both players must lower the water level in the AI's lair) to exactly 0 on their turn, and each party can only is able to remove lower the water levels by 1, 3, or 4 units at a time. The rogue AI is even named NIM.
levels.
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* ''WesternAnimation/{{Cyberchase}}'': In "Problem-Solving in Shangri-La", both the kids and [[BigBad Hacker]] have to win two out of three games of him before they can leave. Shangri-La being a LandOfDragons, it's played with sentient mini-Terracotta warriors and dragons.

to:

* ''WesternAnimation/{{Cyberchase}}'': In [[Recap/CyberchaseS1E18ProblemSolvingInShangriLa "Problem-Solving in Shangri-La", Shangri-La"]], both the kids and [[BigBad Hacker]] have to win two out of three games of him before they can leave. Shangri-La being a LandOfDragons, it's played with sentient mini-Terracotta warriors and dragons.
[[[[DragonsUpTheYinYang dragons]]. They all struggle to find the winning strategy until Jackie realizes to solve the last move and work back from there to control previous turns.
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* ''The Keepers: Lost Progeny'': In the bonus chapter of the collector's edition, you play against the computer. Each player takes turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4-''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games--during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].

to:

* ''The Keepers: Lost Progeny'': ''VideoGames/TheKeepersLostProgeny'': In the bonus chapter of the collector's edition, you play against the computer. Each player takes turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4-''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games--during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].
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%%* ''VideoGame/MathWorkshop'' has a version with toy rockets. The goal is to be the one who launches the last rocket. %%Example needs explanation to make sense on its own.

to:

%%* ''VideoGame/MathWorkshop'' has * ''VideoGame/MathWorkshop'': One of the puzzles is a version game of Nim that replaces the matchsticks with toy rockets.rockets arranged in three rows. The goal is to be the one who launches the last rocket. %%Example needs explanation to make sense on its own.



%%** One puzzle involves a fountain and some valves

to:

%%** One puzzle involves a fountain and some valvesvalves.
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* In the Whimsyworld VR in ''Webcomic/SkinHorse'', a crow in Future World [[http://skin-horse.com/comic/canine-supervisor/ has twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] ... [[CuttingTheKnot sort of]].

to:

* ''Webcomic/SkinHorse'': In the Whimsyworld VR in ''Webcomic/SkinHorse'', VR, a crow in Future World has [[http://skin-horse.com/comic/canine-supervisor/ has twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] ... [[CuttingTheKnot sort of]].
solution]] that is essentially CuttingTheKnot.



* The ''Website/{{TED}}'' [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 Rogue AI Riddle]] pits the player against an artificial intelligence in a variant of the game that involves only one 'stack' (water level in the AI's lair), and each party only being able to remove 1, 3, or 4 units at a time. The rogue AI is even ''named'' NIM.

to:

* ''Website/{{TED}}'': The ''Website/{{TED}}'' [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 Rogue "Rogue AI Riddle]] Riddle"]] pits the player against an artificial intelligence {{AI}} in a variant of the game that involves game. There's only one 'stack' (water level in the AI's lair), lair) and each party only being is able to remove 1, 3, or 4 units at a time. The rogue AI is even ''named'' named NIM.



* An episode of ''WesternAnimation/{{Cyberchase}}'': "Problem-Solving in Shangri-La" spotlights this game, with both the kids and [[BigBad Hacker]] having to win two out of three games before they can leave. Shangri-La being a LandOfDragons, it's played with sentient mini-Terracotta warriors and dragons.

to:

* An episode of ''WesternAnimation/{{Cyberchase}}'': In "Problem-Solving in Shangri-La" spotlights this game, with Shangri-La", both the kids and [[BigBad Hacker]] having have to win two out of three games of him before they can leave. Shangri-La being a LandOfDragons, it's played with sentient mini-Terracotta warriors and dragons.

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Removed: 3675

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* The Platform/{{Wonderswan}} ''Manga/OnePiece'' game ''VideoGame/{{Become the Pirate King}}!'' (the franchise's very first) has an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.
* ''VideoGame/MarioParty2'': In the minigame Honeycomb Havoc, you have a tree with fruits, coins, and beehives set up in a row, and each of the four players can take one or two items from the tree -- if you get the beehive, you're out.
%%* ''VideoGame/SpaceRangers'' includes this as one of the text quests concerning game tournaments. Like other stock puzzles, it provides galactic prestige for winning. %%Example needs explanation to make sense on its own.
* A variety of this game made an appearance in ''VideoGame/SuperMarioRPG'', in which you had to make sure your opponent took the last coin from a box... Although the [[ArtificialStupidity CPU apparently didn't know how to count]], as he would often take multiple coins if there was more than one coin left, causing him to lose.
* ''VideoGame/TheSecretIslandOfDrQuandary'' had [=DiscAppear=], which is a Nim variant played with compact discs [[StylisticSuck with titles like "The Boston Pops Play the Beach Boys"]]. It's implied that whoever gets stuck with the last disc [[CoolAndUnusualPunishment has to listen to it]], but fortunately the ''player'' is spared such a fate. What's not so obvious is that the hardest difficulty level [[MisereGame inverts the goal]] by changing the ingredient needed from this mini-game.
* One EX Mission in ''VideoGame/ShinMegamiTenseiStrangeJourney'' is to win at a counting-based variant of this game against one of your crewmates, called "Don't Count Thirty". The solution is [[spoiler:to control every fourth number - 1, 5, 9, 13, 17, 21, 25, and 29.]]
* In the ''VideoGame/PokemonBlackAndWhite'' Dream World, you can play a game against ghost-type Pokémon where the players take turns blowing out candles. Some candles, however, give you extra points, while others subtract them, and later ones take two turns to extinguish.
* In ''Teenage Mutant Ninja Turtles: Fall of the Foot Clan'' for the Nintendo Game Boy, there is a bonus stage where you play a game against Krang by removing shurikens until there are none left, with the winner being the one who removes the last shuriken.
* In the bonus chapter of the collector's edition of ''The Keepers: Lost Progeny'', you play against the computer, with each player taking it in turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4 - ''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games - during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].
%%* Shows up twice in VideoGame/ProfessorLayton in ''Spectre's Call'' -- first time as a puzzle involving a fountain and some valves, second time involving the hotel owner and taking the last bottle. %%Example needs explanation to make sense on its own.
* A mandatory puzzle in an amusement park in ''VideoGame/{{OFF}}'' has you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.
%%* Used in ''VideoGames/ZorkZero'', like many other {{Stock Puzzle}}s. Fortunately, you can cheat -- [[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.
* The InteractiveFiction title ''VideoGames/{{Humbug}}'' pits you against an octopus in a game of Nim.
* ''VideoGame/TalesSeries'':
** In ''VideoGame/TalesOfPhantasia'', there is an NPC in Alvanista Castle who will challenge you to a "substraction game" in which players take turns removing 1, 2 or 3 rocks from a pile, with whoever taking the last one losing. It's made extra difficult by the player having only 3 seconds to choose a number. Should you win though, the NPC will give you a combat accessory, though to get that in the [=PS1=] version you will also have to play a second round with a ''much'' bigger pile of rocks. You will also get a title for Cress for winning the harder variant.
** In ''VideoGame/TalesOfEternia'' you can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole, which is basically the Game of Nim with the additional rule that no more than three tokens can be taken per turn. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question "who goes first?".

to:

* The Platform/{{Wonderswan}} ''Manga/OnePiece'' game ''VideoGame/{{Become the Pirate King}}!'' (the franchise's very first) has an adaptation of ''VideoGame/BecomeThePirateKing!'': It adapts Mihawk's [[CurbstompBattle "fight" CurbstompBattle against Zoro at the Baratie]], and the "matchsticks" Baratie. The matchsticks represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' nine attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.
* ''VideoGame/MarioParty2'': ''VideoGame/CursedTrilogy'': In the minigame Honeycomb Havoc, you have second game, Randall plays a tree with fruits, coins, and beehives set up in a row, and each version of the four players game with a cloaked figure. There is a set of marbles on the table, either player can take one or two items from up to four at a time, you choose who goes first, and if the tree -- if you get the beehive, you're out.
%%* ''VideoGame/SpaceRangers'' includes this as one of the text quests concerning game tournaments. Like other stock puzzles, it provides galactic prestige for winning. %%Example needs explanation to make sense on its own.
* A variety of this game made an appearance in ''VideoGame/SuperMarioRPG'', in which you had to make sure your opponent took
figure takes the last coin from a box... Although marble you die. [[spoiler:The answer is to let the [[ArtificialStupidity CPU apparently didn't know how to count]], as he would often figure go first, then take multiple coins if there was more than one coin left, causing him to lose.
* ''VideoGame/TheSecretIslandOfDrQuandary'' had [=DiscAppear=], which is a Nim variant played with compact discs [[StylisticSuck with titles like "The Boston Pops Play the Beach Boys"]]. It's implied that whoever gets stuck with the last disc [[CoolAndUnusualPunishment has to listen to it]], but fortunately the ''player'' is spared such a fate. What's not
marbles on each of your turns so obvious is that the hardest difficulty level [[MisereGame inverts the goal]] by changing the ingredient needed from this mini-game.
* One EX Mission in ''VideoGame/ShinMegamiTenseiStrangeJourney'' is to win at a counting-based variant of this game against one of your crewmates, called "Don't Count Thirty". The solution is [[spoiler:to control every fourth number - 1, 5, 9, 13, 17, 21, 25,
total marbles taken between their turn and 29.yours is 5.]]
* In the ''VideoGame/PokemonBlackAndWhite'' Dream World, ''VideoGames/{{Humbug}}'': This InteractiveFiction title pits you can play a game against ghost-type Pokémon where the players take turns blowing out candles. Some candles, however, give you extra points, while others subtract them, and later ones take two turns to extinguish.
* In ''Teenage Mutant Ninja Turtles: Fall of the Foot Clan'' for the Nintendo Game Boy, there is a bonus stage where you play
an octopus in a game against Krang by removing shurikens until there are none left, with the winner being the one who removes the last shuriken.
of Nim.
* ''The Keepers: Lost Progeny'': In the bonus chapter of the collector's edition of ''The Keepers: Lost Progeny'', edition, you play against the computer, with each computer. Each player taking it in takes turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4 - ''n'') (4-''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games - during games--during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].
%%* Shows up twice in VideoGame/ProfessorLayton in ''Spectre's Call'' -- first time as a puzzle involving a fountain and some valves, second time involving the hotel owner and taking the last bottle. %%Example needs explanation to make sense on its own.
* A mandatory puzzle in an amusement park in ''VideoGame/{{OFF}}'' has you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.
%%* Used in ''VideoGames/ZorkZero'', like many other {{Stock Puzzle}}s. Fortunately, you can cheat -- [[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.
* The InteractiveFiction title ''VideoGames/{{Humbug}}'' pits you against an octopus in a game of Nim.
* ''VideoGame/TalesSeries'':
** In ''VideoGame/TalesOfPhantasia'', there is an NPC in Alvanista Castle who will challenge you to a "substraction game" in which players take turns removing 1, 2 or 3 rocks from a pile, with whoever taking the last one losing. It's made extra difficult by the player having only 3 seconds to choose a number. Should you win though, the NPC will give you a combat accessory, though to get that in the [=PS1=] version you will also have to play a second round with a ''much'' bigger pile of rocks. You will also get a title for Cress for winning the harder variant.
** In ''VideoGame/TalesOfEternia'' you can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole, which is basically the Game of Nim with the additional rule that no more than three tokens can be taken per turn. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question "who goes first?".
mistake]]]].



* The second game in ''VideoGame/CursedTrilogy'' has Randall play a version of the game with a cloaked figure. There is a set of marbles on the table, either player can take up to four at a time, you choose who goes first, and if the figure takes the last marble you die. [[spoiler:The answer is to let the figure go first, then take marbles on each of your turns so that the total marbles taken between their turn and yours is 5.]]

to:

* The second game ''VideoGame/{{OFF}}'': A mandatory puzzle in ''VideoGame/CursedTrilogy'' an amusement park has Randall you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.
* ''VideoGame/PokemonBlackAndWhite'': In the Dream World, you can
play a version of the game with a cloaked figure. There is a set of marbles on against ghost-type Pokémon where the table, either player can players take up to four at a time, turns blowing out candles. Some candles, however, give you choose who goes first, extra points, while others subtract them, and if later ones take two turns to extinguish.
%%* ''VideoGame/ProfessorLayton: Spectre's Call'':
%%** One puzzle involves a fountain and some valves
%%** Another involves
the figure takes hotel owner taking the last marble you die. [[spoiler:The answer bottle. %%Example needs explanation to make sense on its own.
* ''VideoGame/TheSecretIslandOfDrQuandary'': [=DiscAppear=]
is to let a Nim variant played with compact discs [[StylisticSuck with titles like "The Boston Pops Play the figure go first, then take marbles on each of your turns Beach Boys"]]. It's implied that whoever gets stuck with the last disc [[CoolAndUnusualPunishment has to listen to it]], but fortunately the ''player'' is spared such a fate. What's not so obvious is that the total marbles taken between their turn hardest difficulty level [[MisereGame inverts the goal]] by changing the ingredients needed from this mini-game.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'': One EX Mission consists of winning at a counting-based variant of this game. Facing one of your crewmates you play "Don't Count Thirty". The solution is [[spoiler:to control every fourth number--1, 5, 9, 13, 17, 21, 25,
and yours is 5.29.]]
%%* ''VideoGame/SpaceRangers'': This is one of the text quests concerning game tournaments. Like other {{stock puzzle}}s, it provides galactic prestige for winning. %%Example needs explanation to make sense on its own.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/MarioParty2'': In the minigame Honeycomb Havoc, you have a tree with fruits, coins, and beehives set up in a row, and each of the four players can take one or two items from the tree--if you get the beehive, you're out.
** ''VideoGame/SuperMarioRPG'': You have to make sure your opponent takes the last coin from a box. Although the [[ArtificialStupidity CPU apparently doesn't know how to count]] because it often takes multiple coins if there's more than one coin left, causing it to lose.
* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfPhantasia'': There is an NPC in Alvanista Castle who will challenge you to a "subtraction game" in which players take turns removing 1, 2, or 3 rocks from a pile. Whoever takes the last one is losing. It's made extra difficult because the player has only 3 seconds to choose a number. Should you win though, the NPC will give you a combat accessory, though to get that in the [=PS1=] version you will also have to play a second round with a much bigger pile of rocks. You will also get a title for Cress for winning the harder variant.
** ''VideoGame/TalesOfEternia'': You can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole that is basically the Game of Nim. It has the additional rule that no more than three tokens can be taken per turn, though. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question, "Who goes first?".
* ''VideoGame/TeenageMutantNinjaTurtlesFallOfTheFootClan'': In a bonus stage, you play a game of Nim against Krang by removing shurikens until there are none left, with the winner being the one who removes the last shuriken.
%%* ''VideoGames/ZorkZero'': Fortunately, you can cheat--[[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.
Is there an issue? Send a MessageReason:
None


The game begins with matchsticks arranged in three rows: three on the top, five in the middle and seven at the bottom. Players take turns removing matches, from only one row at a time. The objective is to remove the last match.

The solution involves writing the number of matchsticks in each row in binary and making selections so that there are an even number of each binary digit.

to:

The game begins with matchsticks arranged in three rows: three on the top, five in the middle middle, and seven at the bottom. Players take turns removing matches, from only one row at a time. The objective is to remove the last match.

The solution involves writing the number of matchsticks in each row in binary and making selections so that there are is an even number of each binary digit.



More general versions of both games exist with different numbers and sizes of rows (or piles, as the case may be). In all cases, depending on the starting position [[labelnote:note]]If there is a valid move according to the strategy above, it's the player who goes first. Otherwise, it's the player who goes second.[[/labelnote]], either one side or the other can follow the strategies above, and cannot be beaten if the player follows it carefully. If they make a mistake, the other player may take over with said strategy. This makes it very easy to implement in a computer game - the human player has the advantage and can win if they do the right thing, but a single slip-up and the computer will win instead.

to:

More general versions of both games exist with different numbers and sizes of rows (or piles, as the case may be). In all cases, depending on the starting position [[labelnote:note]]If position[[note]]If there is a valid move according to the strategy above, it's the player who goes first. Otherwise, it's the player who goes second.[[/labelnote]], [[/note]], either one side or the other can follow the strategies above, and cannot be beaten if the player follows it carefully. If they make a mistake, the other player may take over with said strategy. This makes it very easy to implement in a computer game - the game--the human player has the advantage and can win if they do the right thing, but a single slip-up and the computer will win instead.



* Yucky Choccy, a version involving a bar of chocolate, the corner chunk of which is soap, so the loser is the person who has to eat the soap, is [[http://www.whydomath.org/Reading_Room_Material/ian_stewart/chocolate/chocolate.html described]] in one of Ian Stewart's maths columns in ''Scientific American''.

to:

* ''Scientific American'': Yucky Choccy, a version involving a bar of chocolate, the corner chunk of which is soap, so the loser is the person who has to eat the soap, is [[http://www.whydomath.org/Reading_Room_Material/ian_stewart/chocolate/chocolate.html described]] in one of Ian Stewart's maths columns in ''Scientific American''.
columns.



* The Platform/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.

to:

* The Platform/{{Wonderswan}} ''Manga/OnePiece'' game ''Become ''VideoGame/{{Become the Pirate King!'' King}}!'' (the franchise's very first) has an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.

Changed: 1156

Removed: 856

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[[foldercontrol]]

[[folder:Anime & Manga]]
* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had Dark Yugi challenge the school's AlphaBitch Kaoruko Himekoji to ''misère nim'', with the matchsticks in question being the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while his opponent focused entirely on the bouquet she was holding, she forgot she had an extra flower in her ''hair''. As an added element of HoistByHisOwnPetard, Yugi figured out Kaourko attacked and chloroformed his friend Miho because of rose petals he found near Miho which had fallen from the exact same rose he pulled to win the game.

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[[AC:Anime & Manga]]
* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had ''Anime/YuGiOhFirstAnimeSeries'': Dark Yugi challenge challenges the school's AlphaBitch Kaoruko Himekoji to ''misère nim'', with the matchsticks in question being nim''. Instead of matchsticks, they use the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while victory--while his opponent focused focuses entirely on the bouquet she was holding, she forgot forgets she had has an extra flower in her ''hair''. hair. As an added element of HoistByHisOwnPetard, Yugi figured figures out that it's Kaourko who attacked and chloroformed his friend Miho because of Miho; the rose petals he found near Miho which had fallen fell from the exact same rose he pulled to win the game.



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[[folder:Live Action TV]]
* Yucky Choccy was played in an episode of ''Creator/DaraOBriain's School Of Hard Sums'', with a tray of chocolates and a chilli pepper.
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[[folder:Live Action

[[AC:Live-Action
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* Yucky Choccy was played in an episode of ''Creator/DaraOBriain's School Of Hard Sums'', Sums'': Yucky Choccy is played with a tray of chocolates and a chilli pepper.
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[[folder:Magazines]]
pepper.

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[[folder:Tabletop Games]]
* ''[[http://www.boardgamegeek.com/boardgame/23630/ The Amazing Dr. Nim]]'': It's a marble track with several gates that can either allow marbles to pass or block them. To beat it, it includes an "equalizer" gate. When set to on, this causes it to make a single non-optimal play over the course of the game, allowing a perfect human player to win an otherwise unwinnable game.
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* The UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.

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* The UsefulNotes/{{Wonderswan}} Platform/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.
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* ''VideoGame/TheSecretIslandOfDrQuandary'' had [=DiscAppear=], which is a Nim variant played with compact discs [[StylisticSuck with titles like "The Boston Pops Play the Beach Boys"]]. It's implied that whoever gets stuck with the last disc [[CoolAndUnusualPunishment has to listen to it]], but fortunately the ''player'' is spared such a fate. What's not obvious at all is that the hardest difficulty level inverts the goal by changing the ingredient needed from this mini-game.

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* ''VideoGame/TheSecretIslandOfDrQuandary'' had [=DiscAppear=], which is a Nim variant played with compact discs [[StylisticSuck with titles like "The Boston Pops Play the Beach Boys"]]. It's implied that whoever gets stuck with the last disc [[CoolAndUnusualPunishment has to listen to it]], but fortunately the ''player'' is spared such a fate. What's not so obvious at all is that the hardest difficulty level [[MisereGame inverts the goal goal]] by changing the ingredient needed from this mini-game.
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%%[[folder:Western Animation]]
%%* An episode of ''WesternAnimation/{{Cyberchase}}'' featured this game, played with miniature sentient warriors. [[GarnishingTheStory And dragons.]] %%Example needs explanation to make sense on its own.
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%%[[folder:Western [[folder:Western Animation]]
%%* * An episode of ''WesternAnimation/{{Cyberchase}}'' featured ''WesternAnimation/{{Cyberchase}}'': "Problem-Solving in Shangri-La" spotlights this game, with both the kids and [[BigBad Hacker]] having to win two out of three games before they can leave. Shangri-La being a LandOfDragons, it's played with miniature sentient warriors. [[GarnishingTheStory And dragons.]] %%Example needs explanation to make sense on its own.
%%[[/folder]]
mini-Terracotta warriors and dragons.
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* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had Dark Yugi challenge the school's AlphaBitch to ''misère nim'', with the matchsticks in question being the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while his opponent focused entirely on the bouquet she was holding, she forgot she had an extra flower in her ''hair''.

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* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had Dark Yugi challenge the school's AlphaBitch Kaoruko Himekoji to ''misère nim'', with the matchsticks in question being the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while his opponent focused entirely on the bouquet she was holding, she forgot she had an extra flower in her ''hair''. As an added element of HoistByHisOwnPetard, Yugi figured out Kaourko attacked and chloroformed his friend Miho because of rose petals he found near Miho which had fallen from the exact same rose he pulled to win the game.
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-->'''Dark Yugi''': I said all the flowers you had. I never said ''just'' the bouquet.

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One popular variant (aka ''misère nim'') requires one to force one's opponent to remove the last match.

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One popular variant (aka ''misère nim'') requires one to force one's opponent to remove the last match.



More general versions of both games exist with different numbers and sizes of rows (or piles, as the case may be). In all cases, depending on the starting position [[labelnote:note]]If there is a valid move according to the strategy above, it's the player who goes first. Otherwise, it's the player who goes second.[[/labelnote]], either one side or the other can follow the strategies above, and cannot be beaten if the player follows it carefully. If they make a mistake, the other player may take over with said strategy. This makes it very easy to implement in a computer game - the human player has the advantage and can win if he does the right thing, but a single slip-up and the computer will win instead.

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More general versions of both games exist with different numbers and sizes of rows (or piles, as the case may be). In all cases, depending on the starting position [[labelnote:note]]If there is a valid move according to the strategy above, it's the player who goes first. Otherwise, it's the player who goes second.[[/labelnote]], either one side or the other can follow the strategies above, and cannot be beaten if the player follows it carefully. If they make a mistake, the other player may take over with said strategy. This makes it very easy to implement in a computer game - the human player has the advantage and can win if he does they do the right thing, but a single slip-up and the computer will win instead.



!!This trope makes an appearance in:

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!!This trope game makes an appearance in:



* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had Dark Yugi challenge the school's AlphaBitch to ''misère nim'', with the matchsticks in question being the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while his opponent focused entirely on the bouquet she was holding, she forgot she had an extra flower in her ''hair''.

to:

* One episode of [[Anime/YuGiOhFirstAnimeSeries Toei's Yu-Gi-Oh anime]] had Dark Yugi challenge the school's AlphaBitch to ''misère nim'', with the matchsticks in question being the flowers on the latter's [[ExactWords person]]. As usual, Dark Yugi pulls a come-from-behind victory - while his opponent focused entirely on the bouquet she was holding, she forgot she had an extra flower in her ''hair''.



[[folder:Film]]
* ''Film/LastYearAtMarienbad'', a surreal French New Wave movie. It's considered to be the TropeMaker.

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[[folder:Film]]
*
%%[[folder:Film]]
%%*
''Film/LastYearAtMarienbad'', a surreal French New Wave movie. It's considered to be the TropeMaker. %%Example needs explanation to make sense on its own.
%%[[/folder]]

[[folder:Live Action TV]]
* Yucky Choccy was played in an episode of ''Creator/DaraOBriain's School Of Hard Sums'', with a tray of chocolates and a chilli pepper.



[[folder:Live Action TV]]
* Yucky Choccy (below) was played in an episode of ''Creator/DaraOBriain's School Of Hard Sums'', with a tray of chocolates and a chilli pepper.
[[/folder]]



* The obscure UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has a truly unusual version combined with HopelessBossFight. To wit - it's an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many (ineffectual) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.

to:

* The obscure UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has a truly unusual version combined with HopelessBossFight. To wit - it's an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many (ineffectual) ([[HopelessBossFight ineffectual]]) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.



* ''VideoGame/SpaceRangers'' includes this as one of the text quests concerning game tournaments. Like other stock puzzles, it provides galactic prestige for winning.

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* %%* ''VideoGame/SpaceRangers'' includes this as one of the text quests concerning game tournaments. Like other stock puzzles, it provides galactic prestige for winning. %%Example needs explanation to make sense on its own.



* In the ''VideoGame/PokemonBlackAndWhite'' Dream World, you can play a similar game against ghost-type Pokémon, where the players take turns blowing out candles. Some candles, however, give you extra points, while others subtract them, and later ones take two turns to extinguish.
* In ''Teenage Mutant Ninja Turtles: Fall of the Foot Clan'' for the Nintendo Game Boy, there is a bonus stage where you play a similar game against Krang by removing shurikens until there are none left, with the winner being the one who removes the last shuriken.
* A similar game appears in the bonus chapter of the collector's edition of ''The Keepers: Lost Progeny''. You play against the computer, with each player taking it in turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4 - ''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games - during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].
* Shows up twice in VideoGame/ProfessorLayton in ''Spectre's Call'' -- first time as a puzzle involving a fountain and some valves, second time involving the hotel owner and taking the last bottle.
* Shows up as a mandatory puzzle in an amusement park in ''VideoGame/{{OFF}}'', where you take turns popping balloons, picking to pop one, two, or three each turn.
* Used in ''VideoGames/ZorkZero'', like many other [[StockPuzzle Stock Puzzles]]. Fortunately, you can cheat -- [[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]].

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* In the ''VideoGame/PokemonBlackAndWhite'' Dream World, you can play a similar game against ghost-type Pokémon, Pokémon where the players take turns blowing out candles. Some candles, however, give you extra points, while others subtract them, and later ones take two turns to extinguish.
* In ''Teenage Mutant Ninja Turtles: Fall of the Foot Clan'' for the Nintendo Game Boy, there is a bonus stage where you play a similar game against Krang by removing shurikens until there are none left, with the winner being the one who removes the last shuriken.
* A similar game appears in In the bonus chapter of the collector's edition of ''The Keepers: Lost Progeny''. You Progeny'', you play against the computer, with each player taking it in turns to remove between one and three daggers. Unfortunately, [[spoiler:you can't win in ordinary play, as a) you always go first, and b) the computer follows every move by taking (4 - ''n'') daggers, where ''n'' is the number you took. You can only "win" by playing three games - during the third, the computer will make a [[ArtificialStupidity deliberate mistake]]]].
* %%* Shows up twice in VideoGame/ProfessorLayton in ''Spectre's Call'' -- first time as a puzzle involving a fountain and some valves, second time involving the hotel owner and taking the last bottle.
bottle. %%Example needs explanation to make sense on its own.
* Shows up as a A mandatory puzzle in an amusement park in ''VideoGame/{{OFF}}'', where ''VideoGame/{{OFF}}'' has you and your opponent take turns popping balloons, picking to pop one, two, or three each turn.
* %%* Used in ''VideoGames/ZorkZero'', like many other [[StockPuzzle Stock Puzzles]].{{Stock Puzzle}}s. Fortunately, you can cheat -- [[spoiler:the number of flowers in each corner of the screen when you're playing Nim gives you a winning move each turn]]. %%Example needs explanation to make sense on its own.



* In ''VideoGame/TalesOfEternia'' you can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole, which is basically the Game of Nim with the additional rule that no more of three tokens can be taken per turn. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question "who goes first?".
* ''VideoGame/MathWorkshop'' has a version with toy rockets. The goal is to be the one who launches the last rocket.

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* ''VideoGame/TalesSeries'':
** In ''VideoGame/TalesOfPhantasia'', there is an NPC in Alvanista Castle who will challenge you to a "substraction game" in which players take turns removing 1, 2 or 3 rocks from a pile, with whoever taking the last one losing. It's made extra difficult by the player having only 3 seconds to choose a number. Should you win though, the NPC will give you a combat accessory, though to get that in the [=PS1=] version you will also have to play a second round with a ''much'' bigger pile of rocks. You will also get a title for Cress for winning the harder variant.
**
In ''VideoGame/TalesOfEternia'' you can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole, which is basically the Game of Nim with the additional rule that no more of than three tokens can be taken per turn. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question "who goes first?".
* %%* ''VideoGame/MathWorkshop'' has a version with toy rockets. The goal is to be the one who launches the last rocket. %%Example needs explanation to make sense on its own.



* This is one of the OnlySmartPeopleMayPass puzzles in the Whimsyworld VR in ''Webcomic/SkinHorse'', with a crow in Future World who [[http://skin-horse.com/comic/canine-supervisor/ has twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] ... [[CuttingTheKnot sort of]].

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* This is one of the OnlySmartPeopleMayPass puzzles in In the Whimsyworld VR in ''Webcomic/SkinHorse'', with a crow in Future World who [[http://skin-horse.com/comic/canine-supervisor/ has twenty spheres]] and challenges you to take the last one. Baron Mistycorn [[http://skin-horse.com/comic/under-the/ comes up with a solution]] ... [[CuttingTheKnot sort of]].



[[folder:Western Animation]]
* An episode of ''WesternAnimation/{{Cyberchase}}'' featured this game, played with miniature sentient warriors. [[GarnishingTheStory And dragons.]]
[[/folder]]

[[folder:Real Life]]
* It's possible to use this game to win money in bars. After all, you're guaranteed a win if you know the winning strategy.
** A "better" variant, which can truly befuddle your opponent, is to ask your opponent to lay out as many matches as they want, split into as many piles as they want, while you decide whether to go first or second. Once again, the winning strategy is given above.
[[/folder]]

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[[folder:Western %%[[folder:Western Animation]]
* %%* An episode of ''WesternAnimation/{{Cyberchase}}'' featured this game, played with miniature sentient warriors. [[GarnishingTheStory And dragons.]]
[[/folder]]

[[folder:Real
]] %%Example needs explanation to make sense on its own.
%%[[/folder]]

%%[[folder:Real
Life]]
* %%* It's possible to use this game to win money in bars. After all, you're guaranteed a win if you know the winning strategy.
** %%** A "better" variant, which can truly befuddle your opponent, is to ask your opponent to lay out as many matches as they want, split into as many piles as they want, while you decide whether to go first or second. Once again, the winning strategy is given above.
[[/folder]]%%[[/folder]]
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* The second game in ''VideoGame/CursedTrilogy'' has Randall play a version of the game with a cloaked figure. There is a set of marbles on the table, either player can take up to four at a time, you choose who goes first, and if the figure takes the last marble you die. [[spoiler:The answer is to let the figure go first, then take marbles on each of your turns so that the total marbles taken between their turn and yours is 5.]]
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* Honeycomb Havoc in ''VideoGame/MarioParty 2'' where you have a tree with fruits, coins, and beehives set up in a row, and each of the four players can take one or two items from the tree -- if you get the beehive, you're out.

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* ''VideoGame/MarioParty2'': In the minigame Honeycomb Havoc in ''VideoGame/MarioParty 2'' where Havoc, you have a tree with fruits, coins, and beehives set up in a row, and each of the four players can take one or two items from the tree -- if you get the beehive, you're out.
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* The obscure UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has a truly unusual version combined with HopelessBossFight. To wit - it's an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many (ineffectual) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[OnlyMostlyDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.

to:

* The obscure UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has a truly unusual version combined with HopelessBossFight. To wit - it's an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many (ineffectual) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[OnlyMostlyDead [[NotQuiteDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.
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* The obscure UsefulNotes/{{Wonderswan}} ''Manga/OnePiece'' game ''Become the Pirate King!'' (the franchise's very first) has a truly unusual version combined with HopelessBossFight. To wit - it's an adaptation of Mihawk's [[CurbstompBattle "fight" against Zoro at the Baratie]], and the "matchsticks" represent how many (ineffectual) attacks each player makes against him; whoever's stuck making the thirtieth attack loses, and gets [[OnlyMostlyDead chopped down to 1 HP]] by his counterattack. Things are spiced up by a limited-use Special Attack mechanic (a UsefulNotes/RandomNumberGenerator that may let you make anywhere up to ''nine'' attacks) and occasional power-ups that either let you skip a turn or add an extra attack opportunity.
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* The ''Website/{{TED}}'' [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 Rogue AI Riddle]] pits the player against an artificial intelligence in a variant of the game that involves only one 'stack' (water level in the AI's lair), and each party only being able to remove 1, 3, or 4 units at a time.

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* The ''Website/{{TED}}'' [[https://www.youtube.com/watch?v=qMFpOcLroOg&list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30&index=26 Rogue AI Riddle]] pits the player against an artificial intelligence in a variant of the game that involves only one 'stack' (water level in the AI's lair), and each party only being able to remove 1, 3, or 4 units at a time. The rogue AI is even ''named'' NIM.
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Cannot be found anywhere in the Azran Legacy List of Puzzles


** ''Azran Legacy'' has another variation.
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Spacing


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