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* ''[[UsefulNotes/OpenBOR [=OpenBOR=]]]'' is an engine for BeatEmUp, in which you can make your own version of your favourite games as well making new ones, being known as the ''VideoGame/{{MUGEN}}'' of this genre. The engine is based on the GameMod ''Beats of Rage'', a mixture of ''VideoGame/StreetsOfRage'' with ''VideoGame/TheKingOfFighters'' with its own story. After the success of the game, the engine was released and after that a lot of games were made under diverse franchises and with compatibility with Platform/SegaDreamcast and Platform/PlayStation2.

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* ''[[UsefulNotes/OpenBOR [=OpenBOR=]]]'' ''MediaNotes/OpenBOR'' is an engine for BeatEmUp, in which you can make your own version of your favourite games as well making new ones, being known as the ''VideoGame/{{MUGEN}}'' of this genre. The engine is based on the GameMod ''Beats of Rage'', a mixture of ''VideoGame/StreetsOfRage'' with ''VideoGame/TheKingOfFighters'' with its own story. After the success of the game, the engine was released and after that a lot of games were made under diverse franchises and with compatibility with Platform/SegaDreamcast and Platform/PlayStation2.
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* ''MediaNotes/RenPy'' is a UsefulNotes/{{Python}}-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.

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* ''MediaNotes/RenPy'' is a UsefulNotes/{{Python}}-based MediaNotes/{{Python}}-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.
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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.

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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] MediaNotes/Pico8 is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.
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* UsefulNotes/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest version is [=RPG Maker=] MZ. For the Japanese, a demo of RPG Maker VX Ace with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, RPG Maker VX and RPG Maker XP, were released similarly. Older and once widely pirated versions RPG Maker 2000 and 2003 were finally officially released in English in 2015. As for the oldest versions, ''RPG Maker 95'' and ''RPG Tsukūru Dante 98'' (''98'' being a reference to the Platform/PC88 it ran on, the software actually dates all the way back to 1992), they were never officially translated into English.

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* UsefulNotes/RPGMaker MediaNotes/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest version is [=RPG Maker=] MZ. For the Japanese, a demo of RPG Maker VX Ace with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, RPG Maker VX and RPG Maker XP, were released similarly. Older and once widely pirated versions RPG Maker 2000 and 2003 were finally officially released in English in 2015. As for the oldest versions, ''RPG Maker 95'' and ''RPG Tsukūru Dante 98'' (''98'' being a reference to the Platform/PC88 it ran on, the software actually dates all the way back to 1992), they were never officially translated into English.



* ''UsefulNotes/RenPy'' is a UsefulNotes/{{Python}}-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.

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* ''UsefulNotes/RenPy'' ''MediaNotes/RenPy'' is a UsefulNotes/{{Python}}-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.
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Contrast with UsefulNotes/GameEngine. The main distinction between a UsefulNotes/GameEngine and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will [[http://www.hbgames.org/forums/index.php?topic=45267.0 rarely]] make anything other than {{Role Playing Game}}s, whereas a real UsefulNotes/GameEngine can make a wide variety of styles of game. Game Makers are a step up from [[LevelEditor level editing]], but not enough to be full-fledged UsefulNotes/{{game engine}}s. Nonetheless, one can consider the ''Game Maker'' a superset of the Game Engine as games written on it will still need an engine to run the Game Maker's output.

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Contrast with UsefulNotes/GameEngine. MediaNotes/GameEngine. The main distinction between a UsefulNotes/GameEngine game engine and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will [[http://www.hbgames.org/forums/index.php?topic=45267.0 rarely]] make anything other than {{Role Playing Game}}s, whereas a real UsefulNotes/GameEngine game engine can make a wide variety of styles of game. Game Makers are a step up from [[LevelEditor level editing]], but not enough to be full-fledged UsefulNotes/{{game engine}}s.game engines. Nonetheless, one can consider the ''Game Maker'' a superset of the Game Engine as games written on it will still need an engine to run the Game Maker's output.



Not to be confused with ''[[https://gamemaker.io GameMaker]]'', which is sufficiently complex to be considered a full-fledged 2D UsefulNotes/GameEngine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a Platform/{{Commodore 64}} application released in 1985.

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Not to be confused with ''[[https://gamemaker.io GameMaker]]'', which is sufficiently complex to be considered a full-fledged 2D UsefulNotes/GameEngine, Game Engine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a Platform/{{Commodore 64}} application released in 1985.



* ''Atmosphir'' is a game maker that as of this writing includes platforming, multiplayer coop, multiplayer battle, and racing. Despite all these genres, it is not yet a full-fledged ''UsefulNotes/GameEngine''.

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* ''Atmosphir'' is a game maker that as of this writing includes platforming, multiplayer coop, multiplayer battle, and racing. Despite all these genres, it is not yet a full-fledged ''UsefulNotes/GameEngine''.MediaNotes/GameEngine.



* Any {{Creator/Bethesda}} game based on the Gamebryo UsefulNotes/GameEngine (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''VideoGame/{{Fallout 3}}'') have editing tools released by Bethesda that have full functionality with which they created the game, allowing Total Conversion [[GameMod Mods]] to be created. (In addition, ''VideoGame/FalloutNewVegas'' can be edited with the ''Fallout 3'' version of the editor.) ''VideoGame/{{Nehrim}}'' is one such example of a mod (in this case, using the ''Oblivion'' Engine).

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* Any {{Creator/Bethesda}} game based on the Gamebryo UsefulNotes/GameEngine MediaNotes/GameEngine (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''VideoGame/{{Fallout 3}}'') have editing tools released by Bethesda that have full functionality with which they created the game, allowing Total Conversion [[GameMod Mods]] to be created. (In addition, ''VideoGame/FalloutNewVegas'' can be edited with the ''Fallout 3'' version of the editor.) ''VideoGame/{{Nehrim}}'' is one such example of a mod (in this case, using the ''Oblivion'' Engine).

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