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* ''VideoGame/SilentDebuggers'' for the UsefulNotes/TurboGrafx16
to:
* ''VideoGame/SilentDebuggers'' for the UsefulNotes/TurboGrafx16Platform/TurboGrafx16
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* ''VideoGame/DeathMask'', a 1995 game designed to run on older UsefulNotes/{{Amiga}}s with a horizontally-split screen.
to:
* ''VideoGame/DeathMask'', a 1995 game designed to run on older UsefulNotes/{{Amiga}}s Platform/{{Amiga}}s with a horizontally-split screen.
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* ''VideoGame/TunnelsOfDoom'' for the UsefulNotes/TI99
* ''VideoGame/DoubleDungeons'' for the UsefulNotes/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II), ''VideoGame/CryptsOfChaos'' on the UsefulNotes/{{Atari 2600}}.
* ''VideoGame/DoubleDungeons'' for the UsefulNotes/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II), ''VideoGame/CryptsOfChaos'' on the UsefulNotes/{{Atari 2600}}.
to:
* ''VideoGame/TunnelsOfDoom'' for the UsefulNotes/TI99
Platform/TI99
* ''VideoGame/DoubleDungeons'' for theUsefulNotes/TurboGrafx16
Platform/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II), ''VideoGame/CryptsOfChaos'' on theUsefulNotes/{{Atari Platform/{{Atari 2600}}.
* ''VideoGame/DoubleDungeons'' for the
* For a really primitive-looking version (despite being released the same year as Ultima II), ''VideoGame/CryptsOfChaos'' on the
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Link to new SSI creator page, also link to Menzoberranzen while I'm here.
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* First-person SSI/[=DreamForge=] games: ''Dungeon Hack'', ''Menzoberranzan'', ''VideoGame/RavenloftStrahdsPossession'' and ''VideoGame/RavenloftStoneProphet''. At least the latter 3 actually use a "flat 3D" engine like ''VideoGame/Wolfenstein3D'', but do have a discrete movement mode, that ties players to a grid and limits turning to 4 cardinal direction — to bring the games closer to the familiar ''VideoGame/EyeOfTheBeholder''.
to:
* First-person SSI/[=DreamForge=] [[Creator/StrategicSimulationsInc SSI]]/[=DreamForge=] games: ''Dungeon Hack'', ''Menzoberranzan'', ''VideoGame/{{Menzoberranzan}}'', ''VideoGame/RavenloftStrahdsPossession'' and ''VideoGame/RavenloftStoneProphet''. At least the latter 3 actually use a "flat 3D" engine like ''VideoGame/Wolfenstein3D'', but do have a discrete movement mode, that ties players to a grid and limits turning to 4 cardinal direction — to bring the games closer to the familiar ''VideoGame/EyeOfTheBeholder''.
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Adding The Good Grimace Shake Horror Game.
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* ''VideoGame/TheGoodGrimaceShakeHorrorGame''
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* Dungeons from he original ''VideoGame/{{Phantasy Star|I}}''.
to:
* Dungeons from he the original ''VideoGame/{{Phantasy Star|I}}''.Star|I}}'', which only renders a corridor ahead, and gives a pre-rendered turning animation that causes branches and terminal walls to pop-in once the turn is complete.
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* ''The Legacy: Realm of Terror''. Visually similar to contemporary ''Eye of the Beholder''.
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* ''VideoGame/RealmsOfArkania'' inside cities. Travel is done on a world map, and combat is third-person isometric.
to:
* ''VideoGame/RealmsOfArkania'' inside cities. Travel is done on a world map, and combat is third-person isometric. Like SSI/[=DreamForge=] games, the third game is "flat 3D" like ''VideoGame/Wolfenstein3D'', but also allows to tie the party to the familiar grid, fixing steps and turning angles.
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* ''VideoGame/RealmsOfArkania'' inside cities. Travel is done on a world map, and combat is third-person isometric.
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* The ''VideoGame/EyeOfTheBeholder'' series
to:
* The ''VideoGame/EyeOfTheBeholder'' seriesseries.
* First-person SSI/[=DreamForge=] games: ''Dungeon Hack'', ''Menzoberranzan'', ''VideoGame/RavenloftStrahdsPossession'' and ''VideoGame/RavenloftStoneProphet''. At least the latter 3 actually use a "flat 3D" engine like ''VideoGame/Wolfenstein3D'', but do have a discrete movement mode, that ties players to a grid and limits turning to 4 cardinal direction — to bring the games closer to the familiar ''VideoGame/EyeOfTheBeholder''.
* First-person SSI/[=DreamForge=] games: ''Dungeon Hack'', ''Menzoberranzan'', ''VideoGame/RavenloftStrahdsPossession'' and ''VideoGame/RavenloftStoneProphet''. At least the latter 3 actually use a "flat 3D" engine like ''VideoGame/Wolfenstein3D'', but do have a discrete movement mode, that ties players to a grid and limits turning to 4 cardinal direction — to bring the games closer to the familiar ''VideoGame/EyeOfTheBeholder''.
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* ''VideoGame/AnvilOfDawn'' inside locations (like cities, and dungeons), where you spend most of the game. The roads connecting them use single prerendered images, and the ability to turn varies — the directions aren't necessarily orthogonal, and often there's fewer than four.
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Changed line(s) 75 (click to see context) from:
* ''VideoGame/MegamiTensei'', ''VideoGame/MegamiTenseiII'', ''VideoGame/ShinMegamiTenseiI'', ''VideoGame/ShinMegamiTenseiII'', ''VideoGame/ShinMegamiTenseiIf'', and ''{{VideoGame/Persona}}'' are all ''Franchise/ShinMegamiTensei'' examples of this.
to:
* ''VideoGame/MegamiTensei'', ''VideoGame/MegamiTenseiII'', ''VideoGame/ShinMegamiTenseiI'', ''VideoGame/ShinMegamiTenseiII'', ''VideoGame/ShinMegamiTenseiIf'', and ''{{VideoGame/Persona}}'' ''{{VideoGame/Persona|1}}'' are all ''Franchise/ShinMegamiTensei'' examples of this.
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* ''VideoGame/{{Hostages}}'' by Creator/Infogrames featured this sort of gameplay during the assault on the embassy (this was only one of multiple gameplay phases).
to:
* ''VideoGame/{{Hostages}}'' (1988) by Creator/Infogrames Creator/{{Infogrames}} featured this sort of gameplay during the assault on the embassy (this was only one of multiple gameplay phases).
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* ''VideoGame/{{Hostages}}'' by Creator/Infogrames featured this sort of gameplay during the assault on the embassy (this was only one of multiple gameplay phases).
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None
[[folder:Action]]
* ''3-Demon'' was a classic [=MS-DOS=] game that recast ''VideoGame/PacMan'' into this kind of environment.
[[/folder]]
* ''3-Demon'' was a classic [=MS-DOS=] game that recast ''VideoGame/PacMan'' into this kind of environment.
[[/folder]]
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* ''VideoGame/ScarabOfRa''
to:
* ''VideoGame/ScarabOfRa''''VideoGame/ScarabOfRa''.
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* ''VideoGame/EscapeFromTheMindmaster''
to:
* ''VideoGame/EscapeFromTheMindmaster''''VideoGame/EscapeFromTheMindmaster''.
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Fix
Changed line(s) 22 (click to see context) from:
* ''VideoGame/TheLoneRanger'', ''VideoGame/Goonies II'', and ''VideoGame/FridayThe13th'' on the NES all had segments like this.
to:
* ''VideoGame/TheLoneRanger'', ''VideoGame/Goonies ''VideoGame/TheGoonies II'', and ''VideoGame/FridayThe13th'' on the NES all had segments like this.
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wanted to add SMT II, Persona I, and SMT If...
Changed line(s) 70 (click to see context) from:
* ''VideoGame/MegamiTensei'', ''VideoGame/MegamiTenseiII'', and the first ''VideoGame/{{Shin Megami Tensei|I}}'' game.
to:
* ''VideoGame/MegamiTensei'', ''VideoGame/MegamiTenseiII'', ''VideoGame/ShinMegamiTenseiI'', ''VideoGame/ShinMegamiTenseiII'', ''VideoGame/ShinMegamiTenseiIf'', and the first ''VideoGame/{{Shin Megami Tensei|I}}'' game.''{{VideoGame/Persona}}'' are all ''Franchise/ShinMegamiTensei'' examples of this.
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Corrections and linking
Changed line(s) 20 (click to see context) from:
* Buildings in ''Series/TheAddamsFamily: Fester's Quest''.
to:
* Buildings in ''Series/TheAddamsFamily: ''VideoGame/TheAddamsFamily: Fester's Quest''.
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* ''Radio/TheLoneRanger'', ''Goonies II'', and ''VideoGame/FridayThe13th'' on the NES all had segments like this.
* The underground bases in ''Golgo 13: Top Secret Episode''.
* ''VideoGame/Ratrun'', produced for ''Cursor'', a "magazine" produced for the Commodore PET in the late 1970s that came on a cassette tape that usually included a game or two. ''Ratrun'' was a game simulating a rat in a maze looking for a piece of cheese. The maze is rendered in a faux 3-D view from the rat's perspective.
* The underground bases in ''Golgo 13: Top Secret Episode''.
* ''VideoGame/Ratrun'', produced for ''Cursor'', a "magazine" produced for the Commodore PET in the late 1970s that came on a cassette tape that usually included a game or two. ''Ratrun'' was a game simulating a rat in a maze looking for a piece of cheese. The maze is rendered in a faux 3-D view from the rat's perspective.
to:
* ''Radio/TheLoneRanger'', ''Goonies ''VideoGame/TheLoneRanger'', ''VideoGame/Goonies II'', and ''VideoGame/FridayThe13th'' on the NES all had segments like this.
* The underground bases in''Golgo 13: ''VideoGame/Golgo13: Top Secret Episode''.
*''VideoGame/Ratrun'', ''VideoGame/{{Ratrun}}'', produced for ''Cursor'', a "magazine" produced for the Commodore PET in the late 1970s that came on a cassette tape that usually included a game or two. ''Ratrun'' was a game simulating a rat in a maze looking for a piece of cheese. The maze is rendered in a faux 3-D view from the rat's perspective.
* The underground bases in
*
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* VideoGame/CoffeeQuest: A browser game series at http://www.blazinggames.com/story/cq/index.php
to:
* VideoGame/CoffeeQuest: ''VideoGame/CoffeeQuest'': A browser game series at http://www.blazinggames.com/story/cq/index.php
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** And [[http://uaf.sourceforge.net/ Dungeon Craft,]] UA's modern remake.
to:
** And VideoGame/DungeonCraft, UA's modern remake, located [[http://uaf.sourceforge.net/ Dungeon Craft,]] UA's modern remake.here]].
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Linking
Changed line(s) 19 (click to see context) from:
* Particularly advanced examples were the early [=CyberFlix=] [=DreamFactory=] games, like ''Lunicus'' and ''Jump Raven''. They looked like flat-shaded 3D, but were in fact prerendered images and animations turned into 2D vector art. This allowed the appearance of realtime travel and rotation through 3D environments.
to:
* Particularly advanced examples were the early [=CyberFlix=] [=DreamFactory=] games, like ''Lunicus'' ''VideoGame/{{Lunicus}}'' and ''Jump Raven''.''VideoGame/JumpRaven''. They looked like flat-shaded 3D, but were in fact prerendered images and animations turned into 2D vector art. This allowed the appearance of realtime travel and rotation through 3D environments.
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* ''Ratrun'', produced for ''Cursor'', a "magazine" produced for the Commodore PET in the late 1970s that came on a cassette tape that usually included a game or two. ''Ratrun'' was a game simulating a rat in a maze looking for a piece of cheese. The maze is rendered in a faux 3-D view from the rat's perspective.
to:
* ''Ratrun'', ''VideoGame/Ratrun'', produced for ''Cursor'', a "magazine" produced for the Commodore PET in the late 1970s that came on a cassette tape that usually included a game or two. ''Ratrun'' was a game simulating a rat in a maze looking for a piece of cheese. The maze is rendered in a faux 3-D view from the rat's perspective.
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* ''VideoGame/MazeWar'' (1974), ''[[UrExample the]]'' original FirstPersonShooter.
* ''Silent Debuggers'' for the TurboGrafx16
* ''Last Survivor'', a 1989 UsefulNotes/ArcadeGame by Creator/{{Sega}}, makes heavy use of scaling and rotation to disguise that the backgrounds are made of flat 2D panels.
* ''Death Mask'', a 1995 game designed to run on older UsefulNotes/{{Amiga}}s with a horizontally-split screen.
* ''Silent Debuggers'' for the TurboGrafx16
* ''Last Survivor'', a 1989 UsefulNotes/ArcadeGame by Creator/{{Sega}}, makes heavy use of scaling and rotation to disguise that the backgrounds are made of flat 2D panels.
* ''Death Mask'', a 1995 game designed to run on older UsefulNotes/{{Amiga}}s with a horizontally-split screen.
to:
* ''VideoGame/MazeWar'' (1974), ''[[UrExample the]]'' ''the'' UrExample a.k.a original FirstPersonShooter.
*''Silent Debuggers'' ''VideoGame/SilentDebuggers'' for the TurboGrafx16
UsefulNotes/TurboGrafx16
*''Last Survivor'', ''VideoGame/LastSurvivor'', a 1989 UsefulNotes/ArcadeGame by Creator/{{Sega}}, makes heavy use of scaling and rotation to disguise that the backgrounds are made of flat 2D panels.
*''Death Mask'', ''VideoGame/DeathMask'', a 1995 game designed to run on older UsefulNotes/{{Amiga}}s with a horizontally-split screen.
*
*
*
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* ''Lasting''
to:
* ''Lasting''''VideoGame/{{Lasting}}''
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* The browser game series ''[[http://www.blazinggames.com/story/cq/index.php Coffee Quest.]]''
to:
* The VideoGame/CoffeeQuest: A browser game series ''[[http://www.at http://www.blazinggames.com/story/cq/index.php Coffee Quest.]]''php
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* ''{{Xybots}}'' had Faux Third Person [=3D=] view.
to:
* ''{{Xybots}}'' ''VideoGame/{{Xybots}}'' had Faux Third Person [=3D=] view.
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* ''Swords and Serpents'' for NES
* ''Megami Tensei'', ''VideoGame/MegamiTenseiII'', and the first ''VideoGame/{{Shin Megami Tensei|I}}'' game.
* ''Megami Tensei'', ''VideoGame/MegamiTenseiII'', and the first ''VideoGame/{{Shin Megami Tensei|I}}'' game.
to:
* ''Swords and Serpents'' ''VideoGame/SwordsAndSerpents'' for NES
*''Megami Tensei'', ''VideoGame/MegamiTensei'', ''VideoGame/MegamiTenseiII'', and the first ''VideoGame/{{Shin Megami Tensei|I}}'' game.
*
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* ''The Black Onyx''
* ''Advanced Dungeons & Dragons: Treasure of Tarmin''
* ''Advanced Dungeons & Dragons: Treasure of Tarmin''
to:
* ''The Black Onyx''
''VideoGame/TheBlackOnyx''
* ''Advanced Dungeons & Dragons:Treasure of Tarmin''VideoGame/TreasureOfTarmin''
* ''Advanced Dungeons & Dragons:
Changed line(s) 87,91 (click to see context) from:
* ''Tunnels of Doom'' for the UsefulNotes/TI99
* ''Double Dungeons'' for the UsefulNotes/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II), ''Crypts of Chaos'' on the UsefulNotes/{{Atari 2600}}.
* ''The Keep'' on [=3DS=] uses this gameplay with polygonal graphics.
* ''Crystal Rift'' combines this with polygons and a VR display.
* ''Double Dungeons'' for the UsefulNotes/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II), ''Crypts of Chaos'' on the UsefulNotes/{{Atari 2600}}.
* ''The Keep'' on [=3DS=] uses this gameplay with polygonal graphics.
* ''Crystal Rift'' combines this with polygons and a VR display.
to:
* ''Tunnels of Doom'' ''VideoGame/TunnelsOfDoom'' for the UsefulNotes/TI99
*''Double Dungeons'' ''VideoGame/DoubleDungeons'' for the UsefulNotes/TurboGrafx16
* For a really primitive-looking version (despite being released the same year as Ultima II),''Crypts of Chaos'' ''VideoGame/CryptsOfChaos'' on the UsefulNotes/{{Atari 2600}}.
*''The Keep'' ''VideoGame/TheKeep'' on [=3DS=] uses this gameplay with polygonal graphics.
*''Crystal Rift'' ''VideoGame/CrystalRift'' combines this with polygons and a VR display.
*
* For a really primitive-looking version (despite being released the same year as Ultima II),
*
*
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* ''VideoGame/TheHauntedRuins''