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[[{{Bulungi}} Modern post-colonial incarnations of this trope]] portray Africa as a land of poverty, famine, wars, [[TheDictatorship dictators]], genocides, [[LaResistance militant rebels]], [[RuthlessModernPirates pirates]], [[AfricanTerrorists terrorists]], and dysfunctional or absent governments. It may be noted that in many modern stories, quite a bit of finagling or {{handwav|e}}ing is required to get the "traditional" level of isolation as was depicted in the past, bringing various standard elements into DiscreditedTrope territory. On the other hand, the old stories resonate strongly, and traditional ways of life still hold sway, enough that subversions are frequently effective; the hero can still be surprised when they ask where the nearest telephone is and the village chief pulls out his iPhone. While most African countries became free of European colonialism in the 1950s and 1960s (with a few stragglers in the 1970s), [[TwoDecadesBehind it took many outsiders a long time to start thinking of them as modern societies roughly on par with those in the Americas and Eurasia]], with only UsefulNotes/SouthAfrica (with its sizeable minority of white settlers who [[UsefulNotes/TheApartheidEra used to run things]]) being considered equal to them for the longest time. In older stories, the MightyWhitey and HollywoodNatives abound, along with MisplacedWildlife.


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[[{{Bulungi}} Modern post-colonial incarnations of this trope]] portray Africa as a land of poverty, famine, wars, HumanTraffickers, [[TheDictatorship dictators]], genocides, [[LaResistance militant rebels]], [[RuthlessModernPirates pirates]], [[AfricanTerrorists terrorists]], and dysfunctional or absent governments. It may be noted that in many modern stories, quite a bit of finagling or {{handwav|e}}ing is required to get the "traditional" level of isolation as was depicted in the past, bringing various standard elements into DiscreditedTrope territory. On the other hand, the old stories resonate strongly, and traditional ways of life still hold sway, enough that subversions are frequently effective; the hero can still be surprised when they ask where the nearest telephone is and the village chief pulls out his iPhone. While most African countries became free of European colonialism in the 1950s and 1960s (with a few stragglers in the 1970s), [[TwoDecadesBehind it took many outsiders a long time to start thinking of them as modern societies roughly on par with those in the Americas and Eurasia]], with only UsefulNotes/SouthAfrica (with its sizeable minority of white settlers who [[UsefulNotes/TheApartheidEra used to run things]]) being considered equal to them for the longest time. In older stories, the MightyWhitey and HollywoodNatives abound, along with MisplacedWildlife.

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*Film/KingOfJazz: The opening cartoon depicts Whiteman on a safari in "darkest Africa", only to be taunted by a roaring lion. [[spoiler: The lion gets victory, but [[Main/MusicSoothesTheSavageBeast Whiteman tames him with his music, not only causing the lion, but the whole jungle to dance along.]]]]
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* TabletopGame/{{Pathfinder}}'s default setting has the [[FantasyCounterpartCulture Mwangi Expanse]], which is explicitly there to give players some jungles and [[LostWorld lost cities]] to explore. The trope is defied in the game's 2nd edition, however, which humanizes the setting by presenting it from an insider's perspective rather than that of colonialists and looters. The entire continent was only given a few pages worth of detail in 1st edition's setting guide, while 2nd edition released a 400-page book exploring it in great detail.
* The third-party sourcebook ''Nyambe'' essentially gave a Darkest Africa setting for ''TabletopGame/DungeonsAndDragons''.

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* TabletopGame/{{Pathfinder}}'s default setting has the [[FantasyCounterpartCulture Mwangi Expanse]], which is explicitly there to give players some jungles and [[LostWorld lost cities]] to explore. The trope is defied in however, as despite the monsters and dangers, many of the intelligent denizens (especially humans) are every bit as sophisticated and cultured as their northern counterparts.The game's 2nd edition, however, which edition further humanizes the setting by presenting it from an insider's perspective rather than that of colonialists and looters. The entire continent was only given a few pages worth of detail in 1st edition's setting guide, while 2nd edition released a 400-page book exploring it in great detail.
* The third-party sourcebook ''Nyambe'' essentially gave a Darkest Africa setting for ''TabletopGame/DungeonsAndDragons''. And while the eponymous setting does indeed have dense jungles infested with monsters and other hostiles, ancient ruins, and exotic sorceries, most of the human societies and cultures detailed are complex, enlightened, and civilized peoples no different from those found in the standard pseudo-medieval European setting. Additionally, the jungles are only a small part of the world map, with savannahs, deserts, and mountains covering most of Nyambe.

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