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* In ''VideoGame/TheSeventhGuest'', several paintings in the Stauf Mansion change in various ways, from one where a pair of hands attempt to push through the canvas, to a picture of a boy that talks and bares some vampire fangs at you, and a large portrait of Henry Stauf himself which, after a puzzle of altering his face is solved, shows Stauf's head slowly warping out of the painting and trying to attack the player.

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* In ''VideoGame/TheSeventhGuest'', several paintings in the Stauf Mansion change in various ways, from one where a pair of hands attempt to push through the canvas, to a picture of a boy that talks and bares some vampire fangs at you, and a large portrait of Henry Stauf himself which, after a puzzle of altering his face is solved, shows Stauf's head slowly warping out of the painting and trying to attack the player. In the VR remake, the spirit lamp shows many of the paintings throughout the house change into macabre versions when shone. Also, the portrait of Stauf in the upstairs hallway changes as the player progresses, slowly becoming angrier.
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* PlayedForLaughs in the Miiverse trailer for the UsefulNotes/{{Wii U}}, where the {{Basement Dweller}}'s "Non-Specific Action Figure" has a painted-on expression of disapproval when first seen, but after the nerd beats VideoGame/ZombiU, he suddenly shows a thumbs-up gesture with a painted-on expression of approval without being moved.

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Sub-trope of AnomalousArt and SpookyPainting, possibly a SisterTrope to OffscreenRealityWarp. May overlap with ExpressiveAccessory. See also PortraitPaintingPeephole.

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Sub-trope of AnomalousArt and SpookyPainting, possibly a SisterTrope to OffscreenRealityWarp.OffscreenRealityWarp. Compare LivingPhoto when the characters are looking at the photo and it comes alive in front of their eyes rather than at their back. May overlap with ExpressiveAccessory. See also PortraitPaintingPeephole.
PortraitPaintingPeephole.
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* ''[[Creator/ElephantGames Grim Tales 11: Crimson Hollow]]'' has portraits of the Black Family to collect. When you look at them on the collectibles screen, they change from a normal portrait to a gruesome illustration of the subjects' fate and back again.

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* ''[[Creator/ElephantGames Grim Tales ''VideoGame/GrimTales 11: Crimson Hollow]]'' Hollow'' has portraits of the Black Family to collect. When you look at them on the collectibles screen, they change from a normal portrait to a gruesome illustration of the subjects' fate and back again.

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* An easy to miss example in ''VideoGame/Blood1997''. Several levels feature a painting that seemingly depicts baby Jesus being held by Mary. Take the time to observe it, and you'll see that [[NightmareFuel Mary mummifies from a young woman and a skeleton, and then back again]]. Not that surprising, considering you only traipse through areas that are, or have been, under [[ReligionOfEvil the Cabal's]] influence.

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* An easy to miss example in ''VideoGame/Blood1997''. Several levels feature a painting that seemingly depicts baby Jesus being held by Mary. Take the time to observe it, and you'll see that [[NightmareFuel Mary mummifies from a young woman and to a skeleton, and then back again]]. Not that surprising, considering you only traipse through areas that are, or have been, under [[ReligionOfEvil the Cabal's]] influence.


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* ''VideoGame/SongOfHorror'': The [[EldritchAbomination Presence]] can affect certain protographies and make them change what's displayed, almost in real time.
** In chapter 1, you can find a photo of Husher's family. If you look in the back, there's a message saying "[[SchmuckBait DO NOT LOOK AT THIS PHOTO]]!". Turn it around and you'll find out it changed to the decomposing face of a dead woman. [[spoiler:You find out later that that's Berenice Prestegard, a researcher that was investigating the titular [[BrownNote cursed song]] before being killed by the Presence and returning as a herald of it.]]
** In chapter 3, the Archives of the Art Department that Husher worked at contains a set of slides with disturbing images. When seen in a projector, they change what's depicted according to the order in which they're seen; the main puzzle of the section is determining in what logical order you need to see the slides to unlock a door at the end of them. [[spoiler:Said door [[AlienGeometries materializes in the wall the slides are being projected at, leading to a parallel world]].]]
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* ''Series/TheTwilightZone1959'': "The Dummy" features a ventriloquist who notices while shaving in front of a mirror that his DemonicDummy keeps on changing the tilt of its head every time he glances at it in the mirror. Then he looks directly at the dummy, and it ''winks'' at him. He responds by throwing something at it, causing its face to seemingly break.
* ''Series/TheTwilightZone1985'': In "The Hunters", Dr. Klein studies the paintings found on the walls of the recently discovered prehistoric cave. After a week, she notices that one of them has changed. According to a photograph, a figure who was previously on the right of a depiction of a ceremonial altar is now on the left. She assures the sheriff that she can tell that the paintings are genuine because of her extensive experience in the area. That night, Dr. Klein realizes that all of the figures have disappeared from the walls, having entered the real world. One of them [[ImpaledWithExtremePrejudice kills her with a spear]]. When the sheriff enters and discovers her body, he sees that the figures moving on the walls before his eyes. Dr. Klein's body then disappears from the cave and a figure representing it appears on one of the walls. In order to defeat the threat posed by the ghosts of the prehistoric hunters, the sheriff washes the figures away.

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* ''Series/TheTwilightZone1959'': "The Dummy" "[[Recap/TheTwilightZone1959S3E33TheDummy The Dummy]]" features a ventriloquist who notices while shaving in front of a mirror that his DemonicDummy keeps on changing the tilt of its head every time he glances at it in the mirror. Then he looks directly at the dummy, and it ''winks'' at him. He responds by throwing something at it, causing its face to seemingly break.
* ''Series/TheTwilightZone1985'': In "The Hunters", "[[Recap/TheTwilightZone1985S3E4 The Hunters]]", Dr. Klein studies the paintings found on the walls of the recently discovered prehistoric cave. After a week, she notices that one of them has changed. According to a photograph, a figure who was previously on the right of a depiction of a ceremonial altar is now on the left. She assures the sheriff that she can tell that the paintings are genuine because of her extensive experience in the area. That night, Dr. Klein realizes that all of the figures have disappeared from the walls, having entered the real world. One of them [[ImpaledWithExtremePrejudice kills her with a spear]]. When the sheriff enters and discovers her body, he sees that the figures moving on the walls before his eyes. Dr. Klein's body then disappears from the cave and a figure representing it appears on one of the walls. In order to defeat the threat posed by the ghosts of the prehistoric hunters, the sheriff washes the figures away.
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* Certain posters in ''VideoGame/FiveNightsAtFreddys'' will change, and [[SanityMeter they change more often the further you get in the game]]. Children's fan art will become crying faces (or vanish entirely, leaving '[[ArcWords IT'S ME]]' written on the walls), management's posters will turn into newspaper articles about a mysterious SerialKiller who lured [[WouldHurtAChild children]] into a back room and murdered them, wearing an animatronic suit, and the poster of Freddy in the left hall will occasionally change to show Freddy pulling his head off, [[spoiler: or a yellow version of Freddy's face without eyes, which will trigger a slumped-over yellow Freddy suit to appear in your office, where he'll crash your game unless you bring up the monitor again.]]

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* Certain posters in ''VideoGame/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys1'' will change, and [[SanityMeter they change more often the further you get in the game]]. Children's fan art will become crying faces (or vanish entirely, leaving '[[ArcWords IT'S ME]]' written on the walls), management's posters will turn into newspaper articles about a mysterious SerialKiller who lured [[WouldHurtAChild children]] into a back room and murdered them, wearing an animatronic suit, and the poster of Freddy in the left hall will occasionally change to show Freddy pulling his head off, [[spoiler: or [[spoiler:or a yellow version of Freddy's face without eyes, which will trigger a slumped-over yellow Freddy suit to appear in your office, where he'll crash your game unless you bring up the monitor again.]] again]].
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* Played for laughs in ''Film/ByTheSea''. When the General smokes a cigar in a hotel corridor, a picture on the wall shows a woman frowning. When he drops his cigar ash on to a table, the woman in the picture looks horrified. He then sweeps it up, and the picture smiles.
* ''Film/CarryOnScreaming'': Bung tells Slobotham that they must leave the spooky house with dignity: then they hear laughter, and notice that a statue has changed to a grinning expression, and they run away.
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* The queue of Ride/TheHauntedMansion has something like this. In the queue of the Walt Disney World version, there is a headstone with the engraving of a woman's face. Every so often, the woman's (Madame Leota) eyes will open, dart around for a few seconds, and then close. The queue also contains several paintings that morph into a different painting, such as a painting of a woman morphing into a tiger.

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* The queue of Ride/TheHauntedMansion ''Ride/TheHauntedMansion'' has something like this. In the queue of the Walt Disney World Ride/WaltDisneyWorld version, there is a headstone with the engraving of a woman's face. Every so often, the woman's (Madame Leota) eyes will open, dart around for a few seconds, and then close. The queue also contains several paintings that morph into a different painting, such as a painting of a woman morphing into a tiger.
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* An easy to miss example in ''VideoGame/{{Blood}}''. Several levels feature a painting that seemingly depicts baby Jesus being held by Mary. Take the time to observe it, and you'll see that [[NightmareFuel Mary mummifies from a young woman and a skeleton, and then back again]]. Not that surprising, considering you only traipse through areas that are, or have been, under [[ReligionOfEvil the Cabal's]] influence.

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* An easy to miss example in ''VideoGame/{{Blood}}''.''VideoGame/Blood1997''. Several levels feature a painting that seemingly depicts baby Jesus being held by Mary. Take the time to observe it, and you'll see that [[NightmareFuel Mary mummifies from a young woman and a skeleton, and then back again]]. Not that surprising, considering you only traipse through areas that are, or have been, under [[ReligionOfEvil the Cabal's]] influence.

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