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* This is one of the main gimmicks of the [[MassivelyMultiplayerOnlineRolePlayingGame MMO]] ''VideoGame/{{Foxhole}}'', as every structure besides the pre-generated towns is player-built. Some examples are:
** Bunker Bases act as forward spawn points and additional stockpiles, and can be upgraded with additional modifications. The most well-constructed Bunker Bases are fortresses stronger than most in-game cities, with concrete walls and control of powerful artillery emplacements.
** Watchtowers supply players with knowledge of troop movements and structure locations on the map. Certain advanced structures can steal data from enemy watchtowers.
** Pillboxes and Garrisons automatically fire on approaching enemy troops, and must be built near a Bunker Base to be active.
** Facilities are player-made factories able to construct normal equipment faster than pre-generated factories, as well as being the only way to build the game’s most advanced equipment.



* This is one of the main gimmicks of the [[MassivelyMultiplayerOnlineRolePlayingGame MMO]] ''VideoGame/{{Foxhole}}'', as every structure besides the pre-generated towns is player-built. Some examples are:
** Bunker Bases act as forward spawn points and additional stockpiles, and can be upgraded with additional modifications. The most well-constructed Bunker Bases are fortresses stronger than most in-game cities, with concrete walls and control of powerful artillery emplacements.
** Watchtowers supply players with knowledge of troop movements and structure locations on the map. Certain advanced structures can steal data from enemy watchtowers.
** Pillboxes and Garrisons automatically fire on approaching enemy troops, and must be built near a Bunker Base to be active.
** Facilities are player-made factories able to construct normal equipment faster than pre-generated factories, as well as being the only way to build the game’s most advanced equipment.

to:

* This is one of the main gimmicks of the [[MassivelyMultiplayerOnlineRolePlayingGame MMO]] ''VideoGame/{{Foxhole}}'', as every structure besides the pre-generated towns is player-built. Some examples are:
** Bunker Bases act as forward spawn points and additional stockpiles, and can be upgraded with additional modifications. The most well-constructed Bunker Bases are fortresses stronger than most in-game cities, with concrete walls and control of powerful artillery emplacements.
** Watchtowers supply players with knowledge of troop movements and structure locations on the map. Certain advanced structures can steal data from enemy watchtowers.
** Pillboxes and Garrisons automatically fire on approaching enemy troops, and must be built near a Bunker Base to be active.
** Facilities are player-made factories able to construct normal equipment faster than pre-generated factories, as well as being the only way to build the game’s most advanced equipment.

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