History Main / ConstructAdditionalPylons

24th Jun '17 10:47:58 PM DastardlyDemolition
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* ''VideoGame/DawnOfWar'' also has most of these gameplay elements. It also does away with traditional resource gathering (mostly -- you still build field generators). The resource you must gather is ''controlled territory'' (represented by Strategic Points). The more of the map you hold, the quicker your requisition points come in.

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* ''VideoGame/DawnOfWar'' also has most of these gameplay elements. It also does away with traditional resource gathering (mostly -- you still build field generators). The resource you must gather is ''controlled territory'' (represented by Strategic Points).Points, Critical Locations, and Relics). The more of the map you hold, the quicker your requisition points come in. Strategic points and relics can be improved with buildings called "Listening Posts", which increase requisition rate and act as turrets for the area they control. Relics are necessary for for building the strongest units such as the Eldar's Avatar of Khorne or the Space Marine Terminator squads. Critical Locations cannot be improved but give out more requisition.
24th Jun '17 10:37:14 PM DastardlyDemolition
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** It should be noted that several buildings and units (like infantry) are not constructed, but ''shot from orbit''. Which is kind of [[RuleOfCool typical]] of TabletopGame/{{Warhammer 40000}}.

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** It should be noted that several Space Marine buildings and units (like infantry) are not constructed, but ''shot from orbit''. Which is kind of [[RuleOfCool typical]] of TabletopGame/{{Warhammer 40000}}.40000}}.
** Ork players (who are implied to be the big Warboss) must construct additional Waaagh! banners in order to boost the population cap as well call in stronger units such as Nob Squads, the Warboss, and the Mighty Squiggoth along with constructing buildings.
9th Apr '17 10:22:48 AM nombretomado
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* In ''Franchise/RockRaiders'', you are only allowed to teleport in 9 [[WorkerUnit Rock Raiders]] before you have to construct a Support Station. After that, you get ten additional worker spaces for each Support Station constructed.

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* In ''Franchise/RockRaiders'', ''Toys/RockRaiders'', you are only allowed to teleport in 9 [[WorkerUnit Rock Raiders]] before you have to construct a Support Station. After that, you get ten additional worker spaces for each Support Station constructed.
26th Feb '17 4:52:17 AM Morgenthaler
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** We owe this trope also [[http://www.newgrounds.com/portal/view/387223 this in return]]. And StarcraftII for [[https://www.youtube.com/watch?v=e5tIHCb0uYw this remix]].

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** We owe this trope also [[http://www.newgrounds.com/portal/view/387223 this in return]]. And StarcraftII VideoGame/StarcraftII for [[https://www.youtube.com/watch?v=e5tIHCb0uYw this remix]].
29th Jan '17 10:56:41 AM Weirdoinventor
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Added DiffLines:

*** It also features power cores to power your buildings. You can construct buildings outside of their range, but research and unit production in those buildings will be slowed down to a crawl.
9th Aug '16 2:22:29 PM Ripburger
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* The whole ''{{X-COM}}'' series. You need to build facilities to house your soldiers, scientists, engineers, craft and various supplies, you do not build people - these are recruited and delivered using some normal transport - and building your own craft in the midgame takes relatively realistic amount of time (they are pretty much fighters or transport fighters ranging from 14k - 34k man hours per one - this only counts the work your engineers do though. The construction costs you materials and money, which means there are probably lots of subcontractors who supply you with various non-alien parts in the design). The third installment, Apocalypse, expands on this. You can now no longer recruit anonymous guys from a practically bottom-less pool. You have applications which you browse to find the best skilled people and if there are no applications, you can't recruit anyone, period. Until the pool replenishes that is. The various vehicles have an headcount limit, but far from arbitrary - you can only stick so many guys in the cramped transport. In Apocalypse, this could be remedied by landing several transports at once or ferrying the agents group after group. In the tactical portion, you were limited to IIRC 6 squads of 6 people each though...

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* The whole ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' series. You need to build facilities to house your soldiers, scientists, engineers, craft and various supplies, you do not build people - these are recruited and delivered using some normal transport - and building your own craft in the midgame takes relatively realistic amount of time (they are pretty much fighters or transport fighters ranging from 14k - 34k man hours per one - this only counts the work your engineers do though. The construction costs you materials and money, which means there are probably lots of subcontractors who supply you with various non-alien parts in the design). The third installment, Apocalypse, ''[[VideoGame/XCOMApocalypse Apocalypse]]'', expands on this. You can now no longer recruit anonymous guys from a practically bottom-less pool. You have applications which you browse to find the best skilled people and if there are no applications, you can't recruit anyone, period. Until the pool replenishes that is. The various vehicles have an headcount limit, but far from arbitrary - you can only stick so many guys in the cramped transport. In Apocalypse, this could be remedied by landing several transports at once or ferrying the agents group after group. In the tactical portion, you were limited to IIRC 6 squads of 6 people each though...
1st Jul '16 5:37:40 PM apathyboy
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Added DiffLines:

** A justified trope in that the FTL gates used to transport the commander need to be pumped with huge amounts of energy and shut down after a few thousand pounds of matter are transferred. Without hope of resupply or reinforcements the commander must build an entire nation's worth of mines and factories to fuel their war machine.
15th Apr '16 4:02:21 AM aye_amber
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* In ''VideoGame/LegoRockRaiders'', you are only allowed to teleport in 9 [[WorkerUnit Rock Raiders]] before you have to construct a Support Station. After that, you get ten additional worker spaces for each Support Station constructed.

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* In ''VideoGame/LegoRockRaiders'', ''Franchise/RockRaiders'', you are only allowed to teleport in 9 [[WorkerUnit Rock Raiders]] before you have to construct a Support Station. After that, you get ten additional worker spaces for each Support Station constructed.
3rd Mar '16 9:16:02 AM Morgenthaler
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* ''VideoGame/SupremeCommander'', spiritual successor to the aforementioned ''TotalAnnihilation'', has as a central plot-point the ACU (Armored Command Units), a marvel of technology that can create enormous armies out of nowhere (actually, exploiting the current landscapes of its mass and energy). This theoretically would reduce the casualties of war to, well, one single commander per battle. The problem is that the Aeon are fond of "Purging" non-believers (and thus, killing civilians in civilian structures) while the UEF is not above targeting civilian structures for the moral effect. Even the Cybran, in their bandit form, not under the fatherly leadership of Brain-in-a-futuristic-holographic-Jar Dr. Gustaf Brackman, tend to target civilians. You, ultimately, don't need the civilian structures to raise your headcount as your army is completely automated. They are there only for story-driven and aesthetic purposes.

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* ''VideoGame/SupremeCommander'', spiritual successor to the aforementioned ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', has as a central plot-point the ACU (Armored Command Units), a marvel of technology that can create enormous armies out of nowhere (actually, exploiting the current landscapes of its mass and energy). This theoretically would reduce the casualties of war to, well, one single commander per battle. The problem is that the Aeon are fond of "Purging" non-believers (and thus, killing civilians in civilian structures) while the UEF is not above targeting civilian structures for the moral effect. Even the Cybran, in their bandit form, not under the fatherly leadership of Brain-in-a-futuristic-holographic-Jar Dr. Gustaf Brackman, tend to target civilians. You, ultimately, don't need the civilian structures to raise your headcount as your army is completely automated. They are there only for story-driven and aesthetic purposes.
3rd Mar '16 9:14:49 AM Morgenthaler
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Several of the best-regarded games in the genre are ones that do something interesting with the concept. In ''VideoGame/{{Battlezone|1998}}'', the struggle for the AppliedPhlebotinum behind such wonders leads to a plot where the UsefulNotes/ColdWar is secretly duked out in hovertanks across the solar system. In ''TotalAnnihilation'', the ability to build armies out of nowhere is not an incongruity but the basis of the gameplay mechanics. If one constructor can build another constructor, then those two can build four, those eight, those sixteen...

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Several of the best-regarded games in the genre are ones that do something interesting with the concept. In ''VideoGame/{{Battlezone|1998}}'', the struggle for the AppliedPhlebotinum behind such wonders leads to a plot where the UsefulNotes/ColdWar is secretly duked out in hovertanks across the solar system. In ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', the ability to build armies out of nowhere is not an incongruity but the basis of the gameplay mechanics. If one constructor can build another constructor, then those two can build four, those eight, those sixteen...



* Arbitrary restrictions on placement of buildings, usually called the control radius or somesuch. TropeCodifier ''VideoGame/DuneII'' could justify it by restricting your construction to rock, instead of building your houses on sand. Most games don't have such justifications. Increasing this radius is part of why ''StarCraft'' tells you to construct those [[TropeNamer additional pylons]].

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* Arbitrary restrictions on placement of buildings, usually called the control radius or somesuch. TropeCodifier ''VideoGame/DuneII'' could justify it by restricting your construction to rock, instead of building your houses on sand. Most games don't have such justifications. Increasing this radius is part of why ''StarCraft'' ''VideoGame/StarCraft'' tells you to construct those [[TropeNamer additional pylons]].
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