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[[folder: Role Playing Games ]]

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[[folder: Sandbox ]]

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* ''VideoGame/{{Terraria}}'' allows you to choose a hairstyle and hair color (sometimes with facial hair) for your character. It even lets you use the entire 24-bit color spectrum to do so. But, once you get that first helmet, kiss that hair goodbye (barring certain social helmets worn on top of it), including the facial hair, as there's only one sprite for each equipped helmet, and that sprite has no hair.
** There is a wig you can wear, which you put over your helmet so you look hatless. [[CommonplaceRare It's really hard to get hold of it, though.]] You can also get a few social helmets that are practically nothing, like a flower in your hair; these will conceal your helmet if worn. There's also a set of social clothing that allows you to look like you're not wearing any armor, but it costs a pretty penny.

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* ''VideoGame/{{Terraria}}'' allows you to choose a hairstyle and hair color (sometimes with facial hair) for your character. It even lets you use the entire 24-bit color spectrum to do so. But, once you get that first helmet, kiss that hair goodbye (barring certain social helmets worn on top of it), including the facial hair, as there's only one sprite for each equipped helmet, and that sprite has no hair.
** There is
hair. Downplayed in that there's a wig "social" slot for each armor slot that overrides the sprite of what you can wear, which have in that slot; you put over your helmet so you look hatless. [[CommonplaceRare It's really hard to get hold of it, though.]] You can also get a few gain no stats from the item in the social helmets slot, but there are a number of items that are practically nothing, like a flower in your hair; these will conceal your helmet if worn. There's also a set of social clothing that allows you to look like you're not wearing any armor, but it costs a pretty penny.have no stats anyway specifically for this use.
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* In ''VideoGame/MassEffect2'', you can procure several different types of headgear for [[PlayerCharacter Shepard]] to wear, all of which provide some sort of stat bonus, and almost all of which cover most (if not all) of the face you spent ages getting ''just right''. [[note]](This is in contrast to ''VideoGame/MassEffect1'', where Shepard gets ''one'' helmet which provides no stat bonuses and, except in certain hazardous conditions, can be toggled on and off at any time.)[[/note]] Luckily, the stat bonuses, while useful, aren't ''that'' big, and going helmet-less isn't a huge risk. However, during certain missions (unless Shepard is already wearing a full armor set), the game will force Shepard to wear the N7 Breather Helmet, which covers everything except his/her eyes.

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* In ''VideoGame/MassEffect2'', you can procure several different types of headgear for [[PlayerCharacter Shepard]] to wear, all of which provide some sort of stat bonus, and almost all of which cover most (if not all) of the face you spent ages getting ''just right''. [[note]](This [[note]]This is in contrast to ''VideoGame/MassEffect1'', where Shepard gets ''one'' helmet which provides no stat bonuses and, except in certain hazardous conditions, can be toggled on and off at any time.)[[/note]] [[/note]] Luckily, the stat bonuses, while useful, aren't ''that'' big, and going helmet-less isn't a huge risk. However, during certain missions (unless Shepard is already wearing a full armor set), the game will force Shepard to wear the N7 Breather Helmet, which covers everything except his/her eyes.
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Nice Hat is being dewicked.


** In the case of ''VideoGame/DarkSouls'' however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. Which carries the risk of being invaded by another player if you choose to do so, not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.

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** In the case of ''VideoGame/DarkSouls'' however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. Which carries the risk of being invaded by another player if you choose to do so, not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] hats to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.
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Up To Eleven is a defunct trope


* ''VideoGame/{{Warframe}}'' offers a few armor pieces to wear [[UpToEleven on top of their own armored skin of sorts]], though they're purely cosmetic. There are a few color palettes being sold as well to dye sections of their own armor, for a little bit of customization.

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* ''VideoGame/{{Warframe}}'' offers a few armor pieces to wear [[UpToEleven on top of their own armored skin of sorts]], sorts, though they're purely cosmetic. There are a few color palettes being sold as well to dye sections of their own armor, for a little bit of customization.
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** [[spoiler:A few more storyline missions ahead of that point, and controlling the squishy, soft-skinned humanlike Tenno (known as "Operator" in the midst) becomes a mechanic in this game. From this point, they can show off their carefully-customized face, clothings and such, almost everywhere, to everyone. [[note]]Ironically, as of this day yet, you can't do that on the Relays, which are considered peaceful mingle points for the players, the perfect areas to show off this kind of thing.[[/note]] There are a few advantages granted by doing it mid-mission as well, mainly for stealth, for collecting a resource known as kuva, and [[GuideDangIt for removing the acquired resistances of a particularly annoying enemy made entirely out of]] AdaptiveArmor, but this also comes with the obvious weakness that they're out of their warframe. You know, the armor that actually can take a hit nonchalantly, and are also able to ''use their guns and melee weapons'', which the Operator can't [[RealityEnsues because of their combined weight, brutal recoil of almost all kinetic guns they've access to, or downright being exposed to the radioactive hazards of removing the limiters of their energy-fed weapons]], enforcing this trope big time for their own safety.]]

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** [[spoiler:A few more storyline missions ahead of that point, and controlling the squishy, soft-skinned humanlike Tenno (known as "Operator" in the midst) becomes a mechanic in this game. From this point, they can show off their carefully-customized face, clothings and such, almost everywhere, to everyone. [[note]]Ironically, as of this day yet, you can't do that on the Relays, which are considered peaceful mingle points for the players, the perfect areas to show off this kind of thing.[[/note]] There are a few advantages granted by doing it mid-mission as well, mainly for stealth, for collecting a resource known as kuva, and [[GuideDangIt for removing the acquired resistances of a particularly annoying enemy made entirely out of]] AdaptiveArmor, but this also comes with the obvious weakness that they're out of their warframe. You know, the armor that actually can take a hit nonchalantly, and are also able to ''use their guns and melee weapons'', which the Operator can't [[RealityEnsues [[SurprisinglyRealisticOutcome because of their combined weight, brutal recoil of almost all kinetic guns they've access to, or downright being exposed to the radioactive hazards of removing the limiters of their energy-fed weapons]], enforcing this trope big time for their own safety.]]

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