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* ''Manga/OnePiece'' has a ton.
to:
* ''Manga/OnePiece'' has a ton. There's a reason why the fans state [[MemeticMutation Oda never forgets]].
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Changed line(s) 130 (click to see context) from:
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's character.]]
to:
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's [=McAdams=]'s character.]]
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alphabetizing the example list
Deleted line(s) 42,46 (click to see context) :
* ''Manga/NegimaMagisterNegiMagi'':
** A ''lot'' of stuff, especially regarding [[spoiler:Asuna. Notably, all of the times the spells Negi cast on her fail is not due to him being an IneptMage, but rather due to her Magic Cancel ability. Her poor grades are implied to be caused by a large scale LaserGuidedAmnesia spell.]] Plus a bunch of other stuff.
** ''Negima!'''s Armoury was especially effective because much of the foreshadowing was disguised as comedy, once again especially with regards to [[spoiler:Asuna. Her superhuman speed, strength, and agility were mostly played for slapstick humor, her Magic Cancel was mostly played for fanservice (so that Negi's spells would blast her clothes off but leave her unharmed), and so forth.]]
** Also, while not necessarily an example of Chekhov's Armoury per se, it's also interesting to pay attention to how Akamatsu handled the fighters and supernatural characters in the earlier chapters. For example, the characters who were left out of the Dodgeball game[[note]]All of them, excepting the cheerleaders, are extreme badasses who could have won the match singlehanded[[/note]]. The most extreme of these foreshadows was the class roster in the first chapter.
%%* ''Manga/ItsNotMyFaultImNotPopular'' Uses this regularly. Only enough characters to count on one hand haven't become recurring characters, and even then they still reappear as background characters.
** A ''lot'' of stuff, especially regarding [[spoiler:Asuna. Notably, all of the times the spells Negi cast on her fail is not due to him being an IneptMage, but rather due to her Magic Cancel ability. Her poor grades are implied to be caused by a large scale LaserGuidedAmnesia spell.]] Plus a bunch of other stuff.
** ''Negima!'''s Armoury was especially effective because much of the foreshadowing was disguised as comedy, once again especially with regards to [[spoiler:Asuna. Her superhuman speed, strength, and agility were mostly played for slapstick humor, her Magic Cancel was mostly played for fanservice (so that Negi's spells would blast her clothes off but leave her unharmed), and so forth.]]
** Also, while not necessarily an example of Chekhov's Armoury per se, it's also interesting to pay attention to how Akamatsu handled the fighters and supernatural characters in the earlier chapters. For example, the characters who were left out of the Dodgeball game[[note]]All of them, excepting the cheerleaders, are extreme badasses who could have won the match singlehanded[[/note]]. The most extreme of these foreshadows was the class roster in the first chapter.
%%* ''Manga/ItsNotMyFaultImNotPopular'' Uses this regularly. Only enough characters to count on one hand haven't become recurring characters, and even then they still reappear as background characters.
%%* ''Anime/{{Hyouka}}'' is nearly defined by this trope. With very few exceptions, every aside and piece of background chatter in an episode comes back, at some point or another, as a piece of whatever puzzle the club is trying to figure out.
%% Editor's note: Overly-gushy, and doesn't define how.
%% * ''Manga/BlackButler'' has one, but special mention goes to the murder mystery arc. True to the genre it parodies, it gets an entire ChekhovsArmoury of its own.
%% Editor's note: It gets an entire thing of its own. How?
%% * In ''Manga/FairyTail'', you can generally assume any attention-getting detail that's suddenly unmentioned will be ''critically'' important at some point in the future.
%%* ''Manga/ItsNotMyFaultImNotPopular'' Uses this regularly. Only enough characters to count on one hand haven't become recurring characters, and even then they still reappear as background characters.
* ''Manga/NegimaMagisterNegiMagi'':
** A ''lot'' of stuff, especially regarding [[spoiler:Asuna. Notably, all of the times the spells Negi cast on her fail is not due to him being an IneptMage, but rather due to her Magic Cancel ability. Her poor grades are implied to be caused by a large scale LaserGuidedAmnesia spell.]] Plus a bunch of other stuff.
** ''Negima!'''s Armoury was especially effective because much of the foreshadowing was disguised as comedy, once again especially with regards to [[spoiler:Asuna. Her superhuman speed, strength, and agility were mostly played for slapstick humor, her Magic Cancel was mostly played for fanservice (so that Negi's spells would blast her clothes off but leave her unharmed), and so forth.]]
** Also, while not necessarily an example of Chekhov's Armoury per se, it's also interesting to pay attention to how Akamatsu handled the fighters and supernatural characters in the earlier chapters. For example, the characters who were left out of the Dodgeball game[[note]]All of them, excepting the cheerleaders, are extreme badasses who could have won the match singlehanded[[/note]]. The most extreme of these foreshadows was the class roster in the first chapter.
%% Editor's note: Overly-gushy, and doesn't define how.
%% * ''Manga/BlackButler'' has one, but special mention goes to the murder mystery arc. True to the genre it parodies, it gets an entire ChekhovsArmoury of its own.
%% Editor's note: It gets an entire thing of its own. How?
%% * In ''Manga/FairyTail'', you can generally assume any attention-getting detail that's suddenly unmentioned will be ''critically'' important at some point in the future.
%%* ''Manga/ItsNotMyFaultImNotPopular'' Uses this regularly. Only enough characters to count on one hand haven't become recurring characters, and even then they still reappear as background characters.
* ''Manga/NegimaMagisterNegiMagi'':
** A ''lot'' of stuff, especially regarding [[spoiler:Asuna. Notably, all of the times the spells Negi cast on her fail is not due to him being an IneptMage, but rather due to her Magic Cancel ability. Her poor grades are implied to be caused by a large scale LaserGuidedAmnesia spell.]] Plus a bunch of other stuff.
** ''Negima!'''s Armoury was especially effective because much of the foreshadowing was disguised as comedy, once again especially with regards to [[spoiler:Asuna. Her superhuman speed, strength, and agility were mostly played for slapstick humor, her Magic Cancel was mostly played for fanservice (so that Negi's spells would blast her clothes off but leave her unharmed), and so forth.]]
** Also, while not necessarily an example of Chekhov's Armoury per se, it's also interesting to pay attention to how Akamatsu handled the fighters and supernatural characters in the earlier chapters. For example, the characters who were left out of the Dodgeball game[[note]]All of them, excepting the cheerleaders, are extreme badasses who could have won the match singlehanded[[/note]]. The most extreme of these foreshadows was the class roster in the first chapter.
Deleted line(s) 64,68 (click to see context) :
%%* ''Anime/{{Hyouka}}'' is nearly defined by this trope. With very few exceptions, every aside and piece of background chatter in an episode comes back, at some point or another, as a piece of whatever puzzle the club is trying to figure out.
%% Editor's note: Overly-gushy, and doesn't define how.
%% * ''Manga/BlackButler'' has one, but special mention goes to the murder mystery arc. True to the genre it parodies, it gets an entire ChekhovsArmoury of its own.
%% Editor's note: It gets an entire thing of its own. How?
%% * In ''Manga/FairyTail'', you can generally assume any attention-getting detail that's suddenly unmentioned will be ''critically'' important at some point in the future.
%% Editor's note: Overly-gushy, and doesn't define how.
%% * ''Manga/BlackButler'' has one, but special mention goes to the murder mystery arc. True to the genre it parodies, it gets an entire ChekhovsArmoury of its own.
%% Editor's note: It gets an entire thing of its own. How?
%% * In ''Manga/FairyTail'', you can generally assume any attention-getting detail that's suddenly unmentioned will be ''critically'' important at some point in the future.
Changed line(s) 97,102 (click to see context) from:
* In ''Film/ThePunisher2004'', Frank Castle puts together a very impressive armory including several hidden weapons for emergencies and a tricked-out car. Every single weapon gets used, even a butterfly knife he confiscates from some punk who was harassing his neighbor. Every weapon is shown beforehand either in a montage or as part of a scene.
* ''Franchise/MarvelCinematicUniverse'':
** Everything from the now-infamous icing problem, the arc reactor's "Something Big For 15 Minutes Guarantee," right down to the flares plays a part in ''Film/IronMan1.''
** In ''Film/IronMan3'', Tony's enormous armory of suits is briefly seen (while shadowed) in one scene. In the FinalBattle, he summons it to help him fight the Extremis soldiers.
** {{Subverted|Trope}} with Odin's trophy room in the ''Film/{{Thor}}'' movies. The vault contains all kinds of treasures and keen-eyed fans noticed significant items from the Marvel comics that seemed to hint at the future of the MCU, including the Infinity Gauntlet and the Orb of Agamotto. However, it was later tossed out the window; in ''Film/ThorRagnarok'', Hela shoves the supposed Infinity Gauntlet from its pedestal with an annoyed "Fake!", and then claims that most of the stuff in the vault is fake. In essence, they built the Armory to set up other movies then realized they had better places to put all those wonderful toys, so they had to write themselves out of that and did it with enough humor that the fans didn't call it an AssPull. Both the Infinity Gauntlet and the Orb of Agamotto would later appear in the possession of people who it makes more sense to have.
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.
* ''Franchise/MarvelCinematicUniverse'':
** Everything from the now-infamous icing problem, the arc reactor's "Something Big For 15 Minutes Guarantee," right down to the flares plays a part in ''Film/IronMan1.''
** In ''Film/IronMan3'', Tony's enormous armory of suits is briefly seen (while shadowed) in one scene. In the FinalBattle, he summons it to help him fight the Extremis soldiers.
** {{Subverted|Trope}} with Odin's trophy room in the ''Film/{{Thor}}'' movies. The vault contains all kinds of treasures and keen-eyed fans noticed significant items from the Marvel comics that seemed to hint at the future of the MCU, including the Infinity Gauntlet and the Orb of Agamotto. However, it was later tossed out the window; in ''Film/ThorRagnarok'', Hela shoves the supposed Infinity Gauntlet from its pedestal with an annoyed "Fake!", and then claims that most of the stuff in the vault is fake. In essence, they built the Armory to set up other movies then realized they had better places to put all those wonderful toys, so they had to write themselves out of that and did it with enough humor that the fans didn't call it an AssPull. Both the Infinity Gauntlet and the Orb of Agamotto would later appear in the possession of people who it makes more sense to have.
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.
to:
* In ''Film/ThePunisher2004'', Frank Castle ''Film/TheAggressionScale'', every single item that TrapMaster Owen will use in constructing his traps to battle the home invaders is seen when the family is moving into the house; often only for a few seconds.
* James Cameron's ''Film/{{Avatar}}'': almost every creature seen throughout the film fights in the final fight. The Toruk, the viperwolves, the thanator, etc., everything is foreshadowed, in addition to Eytukan's bow and [[ChekhovsSkill falling from a great height]].
* The first ''Film/BackToTheFuture1'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc putstogether in the time circuits,[[note]]It is the day he came up with the flux capacitor, which Marty uses to win Past!Doc over.[[/note]] Marty's band wanting to play at the dance,[[note]]His guitar playing comes into effect when he plays at the 1955 dance.[[/note]] Jennifer's phone number,[[note]]Written on the otherwise unwanted note about the exact time the clocktower was struck[[/note]] and Lorraine's love story[[note]]Explains how Marty nearly erases himself and tells him how to make them fall in love again.[[/note]] are just a few examples of very impressive armory including several hidden important (but seemingly minor) details.
* The weaponsfor emergencies and a tricked-out car. Every single weapon gets used, even a butterfly knife he confiscates from some punk who was harassing his neighbor. Every weapon is shown beforehand either in a montage or as part of a scene.
* ''Franchise/MarvelCinematicUniverse'':
** Everything fromthe now-infamous icing problem, the arc reactor's "Something Big For 15 Minutes Guarantee," brothers end up buying in ''Film/TheBoondockSaints'' all get used right down to the flares plays a part in ''Film/IronMan1.''
** In ''Film/IronMan3'', Tony's enormous armory of"stupid f--king rope" and "rambo" knife. A ''literal'' Chekhov's Armory.
* ''Film/{{Clue}}'': Even seeming throwaway gags are secretly plot-relevant.
* ''Film/TheComedyOfTerrors'': Before he went senile, Amaryllis' father would spend his fortune collecting rare artifacts and curios, ranging from statues to ornate weapons to suitsis briefly seen (while shadowed) in one scene. In the FinalBattle, he summons it to help him fight the Extremis soldiers.
** {{Subverted|Trope}} with Odin's trophy roomof armor. These would all be used later in the ''Film/{{Thor}}'' movies. climax as weapons.
* ''Film/Constantine2005'': Almost every object that Constantine receives from Beeman turns out to be useful later. Thevault contains all kinds of treasures dragonbreath weapon is used by John against [[spoiler:Balthazar]] twice, the two holy water ampoules are used to (a) return Constantine from Hell and keen-eyed fans noticed significant items (b) eat away [[spoiler:Balthazar]]'s face so John can beat him up with the gold knuckles, and the Amityville screech beetle is used to disrupt the demon that attacks Constantine on the street. Even the bottle of cough syrup is shown being drunk by Constantine later. The only thing that isn't used is the bullet shavings from the Marvel comics that seemed to hint at assassination attempt on the future Pope.
* Hitchcock's classic ''Film/DialMForMurder''. Nearly ''everything'' either mentioned or shown to the audience in the first half of theMCU, including movie becomes vital to the Infinity Gauntlet and the Orb of Agamotto. However, it protagonists figuring out Tony Wendiss's plot to have his [[ThePerfectCrime wife killed by someone he was later tossed out the window; in ''Film/ThorRagnarok'', Hela shoves the supposed Infinity Gauntlet from its pedestal with an annoyed "Fake!", and then claims that most of the stuff in the vault is fake. In essence, they built the Armory to set up other movies then realized they had better places to put all those wonderful toys, so they had to write themselves out of that and did it with enough humor that the fans didn't call it an AssPull. Both the Infinity Gauntlet and the Orb of Agamotto would later appear in the possession of people who it makes more sense to have.
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.blackmailing.]]
* James Cameron's ''Film/{{Avatar}}'': almost every creature seen throughout the film fights in the final fight. The Toruk, the viperwolves, the thanator, etc., everything is foreshadowed, in addition to Eytukan's bow and [[ChekhovsSkill falling from a great height]].
* The first ''Film/BackToTheFuture1'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc puts
* The weapons
* ''Franchise/MarvelCinematicUniverse'':
** Everything from
** In ''Film/IronMan3'', Tony's enormous armory of
* ''Film/{{Clue}}'': Even seeming throwaway gags are secretly plot-relevant.
* ''Film/TheComedyOfTerrors'': Before he went senile, Amaryllis' father would spend his fortune collecting rare artifacts and curios, ranging from statues to ornate weapons to suits
** {{Subverted|Trope}} with Odin's trophy room
* ''Film/Constantine2005'': Almost every object that Constantine receives from Beeman turns out to be useful later. The
* Hitchcock's classic ''Film/DialMForMurder''. Nearly ''everything'' either mentioned or shown to the audience in the first half of the
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.
* ''Film/DodgeballATrueUnderdogStory'' contains a ChekhovsGun in every other line of dialogue, usually disguised as punchlines or throwaway gags.
* Done very skillfully in ''Film/ElevenFourteen'', where almost every background element or trivial action--from the burning book to Duffy's bowling ball--turns out to have a role in the resolution.
* In ''Film/EscapeFromLA,'' Snake is given a number of items, including an ordinary pack of matches. He uses everything given, [[spoiler:including the matches, to light his cigarette in the total darkness once all of the world's electricity has been eliminated]].
* Pretty much everything in ''Film/{{Exam}}'' comes into play later on, even a pencil!
* ''Film/HotFuzz'' has a literal example: Early in the film, Police Sergeant Nicholas Angel confiscates a huge arsenal of unregistered weapons (including rifles, machine guns and a ''SeaMine'') from a local farmer. [[spoiler:All of these weapons are put to use during the film's climax, including the mine]].
* Done very skillfully in ''Film/ElevenFourteen'', where almost every background element or trivial action--from the burning book to Duffy's bowling ball--turns out to have a role in the resolution.
* In ''Film/EscapeFromLA,'' Snake is given a number of items, including an ordinary pack of matches. He uses everything given, [[spoiler:including the matches, to light his cigarette in the total darkness once all of the world's electricity has been eliminated]].
* Pretty much everything in ''Film/{{Exam}}'' comes into play later on, even a pencil!
* ''Film/HotFuzz'' has a literal example: Early in the film, Police Sergeant Nicholas Angel confiscates a huge arsenal of unregistered weapons (including rifles, machine guns and a ''SeaMine'') from a local farmer. [[spoiler:All of these weapons are put to use during the film's climax, including the mine]].
* In ''Film/JohnnyEnglishReborn'', anything that comes up in the first 10 minutes of the film is useful later on. e.g Taking a kick to the jewels without feeling pain, the mind-controlling the body, him having the experience that age brings as opposed to the energy of youth, etc.
* In ''Film/KingsmanTheSecretService'', all of the Kingsman gadgets shown come in useful at various times including the bulletproof umbrella, the 50,000-volt signet ring, the cigarette lighter hand grenade, the poison pen, the shoe blade, and the amnesia dart.
* ''Franchise/MarvelCinematicUniverse'':
** Everything from the now-infamous icing problem, the arc reactor's "Something Big For 15 Minutes Guarantee," right down to the flares plays a part in ''Film/IronMan1.''
** In ''Film/IronMan3'', Tony's enormous armory of suits is briefly seen (while shadowed) in one scene. In the FinalBattle, he summons it to help him fight the Extremis soldiers.
** {{Subverted|Trope}} with Odin's trophy room in the ''Film/{{Thor}}'' movies. The vault contains all kinds of treasures and keen-eyed fans noticed significant items from the Marvel comics that seemed to hint at the future of the MCU, including the Infinity Gauntlet and the Orb of Agamotto. However, it was later tossed out the window; in ''Film/ThorRagnarok'', Hela shoves the supposed Infinity Gauntlet from its pedestal with an annoyed "Fake!", and then claims that most of the stuff in the vault is fake. In essence, they built the Armory to set up other movies then realized they had better places to put all those wonderful toys, so they had to write themselves out of that and did it with enough humor that the fans didn't call it an AssPull. Both the Infinity Gauntlet and the Orb of Agamotto would later appear in the possession of people who it makes more sense to have.
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.
* In ''Film/MothersDay'', the weapons used are all introduced long before they are actually used.
* ''Film/MyGirl'' has a whole bunch, including [[spoiler: the child-sized coffin, Vada's mood ring, Thomas J's allergies, and the fact that Vada lives in a funeral home.]]
* In ''Film/KingsmanTheSecretService'', all of the Kingsman gadgets shown come in useful at various times including the bulletproof umbrella, the 50,000-volt signet ring, the cigarette lighter hand grenade, the poison pen, the shoe blade, and the amnesia dart.
* ''Franchise/MarvelCinematicUniverse'':
** Everything from the now-infamous icing problem, the arc reactor's "Something Big For 15 Minutes Guarantee," right down to the flares plays a part in ''Film/IronMan1.''
** In ''Film/IronMan3'', Tony's enormous armory of suits is briefly seen (while shadowed) in one scene. In the FinalBattle, he summons it to help him fight the Extremis soldiers.
** {{Subverted|Trope}} with Odin's trophy room in the ''Film/{{Thor}}'' movies. The vault contains all kinds of treasures and keen-eyed fans noticed significant items from the Marvel comics that seemed to hint at the future of the MCU, including the Infinity Gauntlet and the Orb of Agamotto. However, it was later tossed out the window; in ''Film/ThorRagnarok'', Hela shoves the supposed Infinity Gauntlet from its pedestal with an annoyed "Fake!", and then claims that most of the stuff in the vault is fake. In essence, they built the Armory to set up other movies then realized they had better places to put all those wonderful toys, so they had to write themselves out of that and did it with enough humor that the fans didn't call it an AssPull. Both the Infinity Gauntlet and the Orb of Agamotto would later appear in the possession of people who it makes more sense to have.
** ''Film/CaptainAmericaCivilWar'' is one giant setup for ''Film/AvengersInfinityWar'' and contains characters and plots that would get resolved in later movies. Most notably, the film introduces both Spider-Man and Black Panther in time for [[Film/SpiderManHomecoming their]] own [[Film/BlackPanther2018 movies]] that were released later the same year.
* In ''Film/MothersDay'', the weapons used are all introduced long before they are actually used.
* ''Film/MyGirl'' has a whole bunch, including [[spoiler: the child-sized coffin, Vada's mood ring, Thomas J's allergies, and the fact that Vada lives in a funeral home.]]
Deleted line(s) 110 (click to see context) :
* ''Film/HotFuzz'' has a literal example: Early in the film, Police Sergeant Nicholas Angel confiscates a huge arsenal of unregistered weapons (including rifles, machine guns and a ''SeaMine'') from a local farmer. [[spoiler:All of these weapons are put to use during the film's climax, including the mine]].
Deleted line(s) 112,114 (click to see context) :
* [[spoiler:Almost every single wish made]] in ''Shorts'' (and Helvetica's science project) is used in the final "short" in the fight against [[spoiler:GiantMecha Mr. Black, including the Bipedal Crocodile Army, the Super-Smart Baby, the germs, the aliens, the dung beetle...]]
* In ''Film/RichieRich'', every single invention introduced by lead staff scientist Professor Keenbean comes back to serve the plot in some way.
* In ''Film/EscapeFromLA,'' Snake is given a number of items, including an ordinary pack of matches. He uses everything given, [[spoiler:including the matches, to light his cigarette in the total darkness once all of the world's electricity has been eliminated]].
* In ''Film/RichieRich'', every single invention introduced by lead staff scientist Professor Keenbean comes back to serve the plot in some way.
* In ''Film/EscapeFromLA,'' Snake is given a number of items, including an ordinary pack of matches. He uses everything given, [[spoiler:including the matches, to light his cigarette in the total darkness once all of the world's electricity has been eliminated]].
Changed line(s) 116 (click to see context) from:
* James Cameron's ''Film/{{Avatar}}'': almost every creature seen throughout the film fights in the final fight. The Toruk, the viperwolves, the thanator, etc., everything is foreshadowed, in addition to Eytukan's bow and [[ChekhovsSkill falling from a great height]].
to:
* James Cameron's ''Film/{{Avatar}}'': almost In ''Film/{{Preservation}}'', every creature seen throughout item Wit uses as a weapon against the hunters is established as either being in the truck on the drive to the park, or she purchased when they stopped at the gas station.
* In ''Film/ThePunisher2004'', Frank Castle puts together a very impressive armory including several hidden weapons for emergencies and a tricked-out car. Every single weapon gets used, even a butterfly knife he confiscates from some punk who was harassing his neighbor. Every weapon is shown beforehand either in a montage or as part of a scene.
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's character.]]
* In ''Film/RichieRich'', every single invention introduced by lead staff scientist Professor Keenbean comes back to serve the plot in some way.
* Andy's prison cell in ''Film/TheShawshankRedemption'' is this as it contains the items that are relevant to [[spoiler:his escape]]. The filmfights version adds a few that aren't in the book.
* ''Film/SherlockHolmes2009''--everything in the chemistry lab turns out to be important in some way. Details would be spoilerific. In fact, both films have a vast arsenal of guns, from the glaringly obvious to the subtle and seemingly one-shot ones. One of the most prominent examples in [[Film/SherlockHolmesAGameOfShadows the second movie]] is Mycroft's [[spoiler:[[ArtificialGill oxygen breather]]]] that Holmes handles before the climax.
* [[spoiler:Almost every single wish made]] in ''Shorts'' (and Helvetica's science project) is used in the finalfight. "short" in the fight against [[spoiler:GiantMecha Mr. Black, including the Bipedal Crocodile Army, the Super-Smart Baby, the germs, the aliens, the dung beetle...]]
* Many comedy directors make a ChekhovsGag or two. Polish comedies ''[[Film/TeddyBear MiÅ›]]'' and ''Film/{{Vabank}}'' (also its sequel) have loads of funny or weird scenes that turn out vital to the plot later on.
* An extremely literal example in ''Film/TransformersDarkOfTheMoon''. Optimus Prime has taken to lugging around a trailer to match his trailer-truck vehicle form. TheToruk, the viperwolves, the thanator, etc., everything is foreshadowed, in addition to Eytukan's bow trailer transforms into a small armory of equipment he might need, such as jets, swords and [[ChekhovsSkill falling from a great height]].shields, and more guns. Every one of these becomes important later on.
* In ''Film/ThePunisher2004'', Frank Castle puts together a very impressive armory including several hidden weapons for emergencies and a tricked-out car. Every single weapon gets used, even a butterfly knife he confiscates from some punk who was harassing his neighbor. Every weapon is shown beforehand either in a montage or as part of a scene.
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's character.]]
* In ''Film/RichieRich'', every single invention introduced by lead staff scientist Professor Keenbean comes back to serve the plot in some way.
* Andy's prison cell in ''Film/TheShawshankRedemption'' is this as it contains the items that are relevant to [[spoiler:his escape]]. The film
* ''Film/SherlockHolmes2009''--everything in the chemistry lab turns out to be important in some way. Details would be spoilerific. In fact, both films have a vast arsenal of guns, from the glaringly obvious to the subtle and seemingly one-shot ones. One of the most prominent examples in [[Film/SherlockHolmesAGameOfShadows the second movie]] is Mycroft's [[spoiler:[[ArtificialGill oxygen breather]]]] that Holmes handles before the climax.
* [[spoiler:Almost every single wish made]] in ''Shorts'' (and Helvetica's science project) is used in the final
* Many comedy directors make a ChekhovsGag or two. Polish comedies ''[[Film/TeddyBear MiÅ›]]'' and ''Film/{{Vabank}}'' (also its sequel) have loads of funny or weird scenes that turn out vital to the plot later on.
* An extremely literal example in ''Film/TransformersDarkOfTheMoon''. Optimus Prime has taken to lugging around a trailer to match his trailer-truck vehicle form. The
Deleted line(s) 119,138 (click to see context) :
* ''Film/MyGirl'' has a whole bunch, including [[spoiler: the child-sized coffin, Vada's mood ring, Thomas J's allergies, and the fact that Vada lives in a funeral home.]]
* The weapons the brothers end up buying in ''Film/TheBoondockSaints'' all get used right down to the "stupid f--king rope" and "rambo" knife. A ''literal'' Chekhov's Armory.
* An extremely literal example in ''Film/TransformersDarkOfTheMoon''. Optimus Prime has taken to lugging around a trailer to match his trailer-truck vehicle form. The trailer transforms into a small armory of equipment he might need, such as jets, swords and shields, and more guns. Every one of these becomes important later on.
* In ''Film/JohnnyEnglishReborn'', anything that comes up in the first 10 minutes of the film is useful later on. e.g Taking a kick to the jewels without feeling pain, the mind-controlling the body, him having the experience that age brings as opposed to the energy of youth, etc.
* ''Film/{{Clue}}'': Even seeming throwaway gags are secretly plot-relevant.
* Andy's prison cell in ''Film/TheShawshankRedemption'' is this as it contains the items that are relevant to [[spoiler:his escape]]. The film version adds a few that aren't in the book.
* ''Film/DodgeballATrueUnderdogStory'' contains a ChekhovsGun in every other line of dialogue, usually disguised as punchlines or throwaway gags.
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's character.]]
* ''Film/Constantine2005'': Almost every object that Constantine receives from Beeman turns out to be useful later. The dragonbreath weapon is used by John against [[spoiler:Balthazar]] twice, the two holy water ampoules are used to (a) return Constantine from Hell and (b) eat away [[spoiler:Balthazar]]'s face so John can beat him up with the gold knuckles, and the Amityville screech beetle is used to disrupt the demon that attacks Constantine on the street. Even the bottle of cough syrup is shown being drunk by Constantine later. The only thing that isn't used is the bullet shavings from the assassination attempt on the Pope.
* The first ''Film/BackToTheFuture1'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc puts in the time circuits,[[note]]It is the day he came up with the flux capacitor, which Marty uses to win Past!Doc over.[[/note]] Marty's band wanting to play at the dance,[[note]]His guitar playing comes into effect when he plays at the 1955 dance.[[/note]] Jennifer's phone number,[[note]]Written on the otherwise unwanted note about the exact time the clocktower was struck[[/note]] and Lorraine's love story[[note]]Explains how Marty nearly erases himself and tells him how to make them fall in love again.[[/note]] are just a few examples of very important (but seemingly minor) details.
* In ''Film/KingsmanTheSecretService'', all of the Kingsman gadgets shown come in useful at various times including the bulletproof umbrella, the 50,000-volt signet ring, the cigarette lighter hand grenade, the poison pen, the shoe blade, and the amnesia dart.
* ''Film/SherlockHolmes2009''--everything in the chemistry lab turns out to be important in some way. Details would be spoilerific. In fact, both films have a vast arsenal of guns, from the glaringly obvious to the subtle and seemingly one-shot ones. One of the most prominent examples in [[Film/SherlockHolmesAGameOfShadows the second movie]] is Mycroft's [[spoiler:[[ArtificialGill oxygen breather]]]] that Holmes handles before the climax.
* Hitchcock's classic ''Film/DialMForMurder''. Nearly ''everything'' either mentioned or shown to the audience in the first half of the movie becomes vital to the protagonists figuring out Tony Wendiss's plot to have his [[ThePerfectCrime wife killed by someone he was blackmailing.]]
* In ''Film/MothersDay'', the weapons used are all introduced long before they are actually used.
* ''Film/TheComedyOfTerrors'': Before he went senile, Amaryllis' father would spend his fortune collecting rare artifacts and curios, ranging from statues to ornate weapons to suits of armor. These would all be used later in the climax as weapons.
* In ''Film/TheAggressionScale'', every single item that TrapMaster Owen will use in constructing his traps to battle the home invaders is seen when the family is moving into the house; often only for a few seconds.
* In ''Film/{{Preservation}}'', every item Wit uses as a weapon against the hunters is established as either being in the truck on the drive to the park, or she purchased when they stopped at the gas station.
* Done very skillfully in ''Film/ElevenFourteen'', where almost every background element or trivial action--from the burning book to Duffy's bowling ball--turns out to have a role in the resolution.
* Pretty much everything in ''Film/{{Exam}}'' comes into play later on, even a pencil!
* Many comedy directors make a ChekhovsGag or two. Polish comedies ''[[Film/TeddyBear MiÅ›]]'' and ''Film/{{Vabank}}'' (also its sequel) have loads of funny or weird scenes that turn out vital to the plot later on.
* The weapons the brothers end up buying in ''Film/TheBoondockSaints'' all get used right down to the "stupid f--king rope" and "rambo" knife. A ''literal'' Chekhov's Armory.
* An extremely literal example in ''Film/TransformersDarkOfTheMoon''. Optimus Prime has taken to lugging around a trailer to match his trailer-truck vehicle form. The trailer transforms into a small armory of equipment he might need, such as jets, swords and shields, and more guns. Every one of these becomes important later on.
* In ''Film/JohnnyEnglishReborn'', anything that comes up in the first 10 minutes of the film is useful later on. e.g Taking a kick to the jewels without feeling pain, the mind-controlling the body, him having the experience that age brings as opposed to the energy of youth, etc.
* ''Film/{{Clue}}'': Even seeming throwaway gags are secretly plot-relevant.
* Andy's prison cell in ''Film/TheShawshankRedemption'' is this as it contains the items that are relevant to [[spoiler:his escape]]. The film version adds a few that aren't in the book.
* ''Film/DodgeballATrueUnderdogStory'' contains a ChekhovsGun in every other line of dialogue, usually disguised as punchlines or throwaway gags.
* ''Film/RedEye'' has many of these dropped into the plot within the first ten or fifteen minutes that become significant when [[spoiler: Cillian Murphy's character begins to blackmail Rachel McAdams's character.]]
* ''Film/Constantine2005'': Almost every object that Constantine receives from Beeman turns out to be useful later. The dragonbreath weapon is used by John against [[spoiler:Balthazar]] twice, the two holy water ampoules are used to (a) return Constantine from Hell and (b) eat away [[spoiler:Balthazar]]'s face so John can beat him up with the gold knuckles, and the Amityville screech beetle is used to disrupt the demon that attacks Constantine on the street. Even the bottle of cough syrup is shown being drunk by Constantine later. The only thing that isn't used is the bullet shavings from the assassination attempt on the Pope.
* The first ''Film/BackToTheFuture1'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc puts in the time circuits,[[note]]It is the day he came up with the flux capacitor, which Marty uses to win Past!Doc over.[[/note]] Marty's band wanting to play at the dance,[[note]]His guitar playing comes into effect when he plays at the 1955 dance.[[/note]] Jennifer's phone number,[[note]]Written on the otherwise unwanted note about the exact time the clocktower was struck[[/note]] and Lorraine's love story[[note]]Explains how Marty nearly erases himself and tells him how to make them fall in love again.[[/note]] are just a few examples of very important (but seemingly minor) details.
* In ''Film/KingsmanTheSecretService'', all of the Kingsman gadgets shown come in useful at various times including the bulletproof umbrella, the 50,000-volt signet ring, the cigarette lighter hand grenade, the poison pen, the shoe blade, and the amnesia dart.
* ''Film/SherlockHolmes2009''--everything in the chemistry lab turns out to be important in some way. Details would be spoilerific. In fact, both films have a vast arsenal of guns, from the glaringly obvious to the subtle and seemingly one-shot ones. One of the most prominent examples in [[Film/SherlockHolmesAGameOfShadows the second movie]] is Mycroft's [[spoiler:[[ArtificialGill oxygen breather]]]] that Holmes handles before the climax.
* Hitchcock's classic ''Film/DialMForMurder''. Nearly ''everything'' either mentioned or shown to the audience in the first half of the movie becomes vital to the protagonists figuring out Tony Wendiss's plot to have his [[ThePerfectCrime wife killed by someone he was blackmailing.]]
* In ''Film/MothersDay'', the weapons used are all introduced long before they are actually used.
* ''Film/TheComedyOfTerrors'': Before he went senile, Amaryllis' father would spend his fortune collecting rare artifacts and curios, ranging from statues to ornate weapons to suits of armor. These would all be used later in the climax as weapons.
* In ''Film/TheAggressionScale'', every single item that TrapMaster Owen will use in constructing his traps to battle the home invaders is seen when the family is moving into the house; often only for a few seconds.
* In ''Film/{{Preservation}}'', every item Wit uses as a weapon against the hunters is established as either being in the truck on the drive to the park, or she purchased when they stopped at the gas station.
* Done very skillfully in ''Film/ElevenFourteen'', where almost every background element or trivial action--from the burning book to Duffy's bowling ball--turns out to have a role in the resolution.
* Pretty much everything in ''Film/{{Exam}}'' comes into play later on, even a pencil!
* Many comedy directors make a ChekhovsGag or two. Polish comedies ''[[Film/TeddyBear MiÅ›]]'' and ''Film/{{Vabank}}'' (also its sequel) have loads of funny or weird scenes that turn out vital to the plot later on.
Changed line(s) 142 (click to see context) from:
* ''Literature/APrayerForOwenMeany'': Owen's height, voice, and strange complexion are all necessary attributes for him to have in order [[spoiler: to save the Vietnamese children. ]]
to:
* ''Literature/APrayerForOwenMeany'': Owen's height, voice, A usual for the ''Literature/AlexRider'' series, except subverted in ''Snakehead'' when [[spoiler:the jungle survival belt gets taken away by the book's villain without it being used.]]
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By the end of the third book, so many seemingly insignificant conversations, objects, andstrange complexion so on wind up being absurdly important. The biggest is probably [[spoiler:Vin's earring]] but there are all necessary attributes for him to have in order many.
** The [[spoiler:to save Epigraphs at the Vietnamese children. ]]start of each chapter]] form a continuous narrative that reveals a great deal of significant information about what's going to happen at the end of each book, but a large portion of readers totally miss it.
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' is the first book of a [[Literature/TheStormlightArchive ten book series]] and has already had a number of Chekhov's Guns that were fired, and many other things that are probably loaded Chekhov's Guns that will fire in future books.
* The ''Literature/CommonwealthSaga'' uses this trope. Anything introduced at all will have some factor later on. ''Anything''. If not in that saga, then in ''The Void Trilogy'' (set a few thousand years after).
* In ''Literature/TheDivineCities'', several items from the list of impounded miraculous items stashed away in the Unmentionable Warehouse are mentioned in passing, but become vitally important to the story later. The villains are using [[spoiler: a magical door]] to access the vault that contains more of said items, and they use [[spoiler:threads from a flying carpet to create a fleet of nigh untouchable airships]].
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By the end of the third book, so many seemingly insignificant conversations, objects, and
** The [[spoiler:
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' is the first book of a [[Literature/TheStormlightArchive ten book series]] and has already had a number of Chekhov's Guns that were fired, and many other things that are probably loaded Chekhov's Guns that will fire in future books.
* The ''Literature/CommonwealthSaga'' uses this trope. Anything introduced at all will have some factor later on. ''Anything''. If not in that saga, then in ''The Void Trilogy'' (set a few thousand years after).
* In ''Literature/TheDivineCities'', several items from the list of impounded miraculous items stashed away in the Unmentionable Warehouse are mentioned in passing, but become vitally important to the story later. The villains are using [[spoiler: a magical door]] to access the vault that contains more of said items, and they use [[spoiler:threads from a flying carpet to create a fleet of nigh untouchable airships]].
* ''Literature/{{Holes}}'' is a masterpiece of Chekhovian gunmanship. Onions, spiced peaches, foot odor cures, yellow-spotted lizards, and more all come back in some form in the second half of the book.
Changed line(s) 150,155 (click to see context) from:
* The ''Literature/CommonwealthSaga'' uses this trope. Anything introduced at all will have some factor later on. ''Anything''. If not in that saga, then in ''The Void Trilogy'' (set a few thousand years after).
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By the end of the third book, so many seemingly insignificant conversations, objects, and so on wind up being absurdly important. The biggest is probably [[spoiler:Vin's earring]] but there are many.
** The [[spoiler: Epigraphs at the start of each chapter]] form a continuous narrative that reveals a great deal of significant information about what's going to happen at the end of each book, but a large portion of readers totally miss it.
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' is the first book of a [[Literature/TheStormlightArchive ten book series]] and has already had a number of Chekhov's Guns that were fired, and many other things that are probably loaded Chekhov's Guns that will fire in future books.
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By the end of the third book, so many seemingly insignificant conversations, objects, and so on wind up being absurdly important. The biggest is probably [[spoiler:Vin's earring]] but there are many.
** The [[spoiler: Epigraphs at the start of each chapter]] form a continuous narrative that reveals a great deal of significant information about what's going to happen at the end of each book, but a large portion of readers totally miss it.
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' is the first book of a [[Literature/TheStormlightArchive ten book series]] and has already had a number of Chekhov's Guns that were fired, and many other things that are probably loaded Chekhov's Guns that will fire in future books.
to:
* The ''Literature/CommonwealthSaga'' uses this trope. Anything introduced at all will ''Literature/TheKingkillerChronicle'', to the extent that you really have some factor later on. ''Anything''. If not in to read it three times to catch all the little details that saga, then in ''The Void Trilogy'' (set a few thousand years after).
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By theend of the third book, so many seemingly insignificant conversations, objects, and so on wind up being absurdly important. The biggest is probably [[spoiler:Vin's earring]] At the point that the narrator glosses over a ''shipwreck'' as irrelevant to his story, you realize how important all those little children's rhymes are.
* ''Literature/TheLordOfTheRings'' overlaps this at times with a [[{{Mithril}} literal]] [[ICallItVera armory]], along with a few other gifts given to the Fellowship along the way. Often, Tolkien drops a few hints about [[ItMayHelpYouOnYourQuest how they'll come in handy]], butthere are many.
** The [[spoiler: Epigraphsthe way they're used is often unexpected. Maybe the most epic example is a set of knives that the four hobbits pick up at the start beginning of each chapter]] form a continuous narrative that reveals a great deal of significant information about what's going to happen at the end of each book, but a large portion of readers totally miss it.
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' isthe first book. [[spoiler:Merry helps kill the Witch-King with one of those knives, which were forged specifically to harm him.]]
* Creator/TerryPratchett is good at sneaking plot-relevant details into apparent throw-away gags, where we won't notice them until it's too late. ''Literature/LordsAndLadies'' is especially full of this: [[spoiler:almost every goofy detail of the kingdom described in the first half of the bookof a [[Literature/TheStormlightArchive ten book series]] and has already had a number of Chekhov's Guns that were fired, and many other is weaponized against the elves in the second half]].
* Creator/MatthewReilly's books. If it gets mentioned, it will be important later on. No exceptions. This includes thingsthat are probably loaded Chekhov's Guns that will fire in future books.like weapons, tools, notes, furniture, dead bodies, building layout, machinery, debris, idle conversation... His books aren't compared to Film/DieHard for nothing.
* Creator/BrandonSanderson:
** ''Literature/{{Mistborn}}''. Sweet CrystalDragonJesus. By the
* ''Literature/TheLordOfTheRings'' overlaps this at times with a [[{{Mithril}} literal]] [[ICallItVera armory]], along with a few other gifts given to the Fellowship along the way. Often, Tolkien drops a few hints about [[ItMayHelpYouOnYourQuest how they'll come in handy]], but
** The [[spoiler: Epigraphs
** Both ''Literature/{{Elantris}}'' and ''Literature/{{Warbreaker}},'' have fully stocked armories of their own.
** ''Literature/{{The Way Of Kings|2010}}'' is
* Creator/TerryPratchett is good at sneaking plot-relevant details into apparent throw-away gags, where we won't notice them until it's too late. ''Literature/LordsAndLadies'' is especially full of this: [[spoiler:almost every goofy detail of the kingdom described in the first half of the book
* Creator/MatthewReilly's books. If it gets mentioned, it will be important later on. No exceptions. This includes things
* ''Literature/APrayerForOwenMeany'': Owen's height, voice, and strange complexion are all necessary attributes for him to have in order [[spoiler: to save the Vietnamese children. ]]
Deleted line(s) 159,162 (click to see context) :
* Creator/MatthewReilly's books. If it gets mentioned, it will be important later on. No exceptions. This includes things like weapons, tools, notes, furniture, dead bodies, building layout, machinery, debris, idle conversation... His books aren't compared to Film/DieHard for nothing.
* A usual for the ''Literature/AlexRider'' series, except subverted in ''Snakehead'' when [[spoiler:the jungle survival belt gets taken away by the book's villain without it being used.]]
* ''Literature/{{Holes}}'' is a masterpiece of Chekhovian gunmanship. Onions, spiced peaches, foot odor cures, yellow-spotted lizards, and more all come back in some form in the second half of the book.
* ''Literature/TheKingkillerChronicle'', to the extent that you really have to read it three times to catch all the little details that end up being important. At the point that the narrator glosses over a ''shipwreck'' as irrelevant to his story, you realize how important all those little children's rhymes are.
* A usual for the ''Literature/AlexRider'' series, except subverted in ''Snakehead'' when [[spoiler:the jungle survival belt gets taken away by the book's villain without it being used.]]
* ''Literature/{{Holes}}'' is a masterpiece of Chekhovian gunmanship. Onions, spiced peaches, foot odor cures, yellow-spotted lizards, and more all come back in some form in the second half of the book.
* ''Literature/TheKingkillerChronicle'', to the extent that you really have to read it three times to catch all the little details that end up being important. At the point that the narrator glosses over a ''shipwreck'' as irrelevant to his story, you realize how important all those little children's rhymes are.
Deleted line(s) 164,166 (click to see context) :
* Creator/TerryPratchett is good at sneaking plot-relevant details into apparent throw-away gags, where we won't notice them until it's too late. ''Literature/LordsAndLadies'' is especially full of this: [[spoiler:almost every goofy detail of the kingdom described in the first half of the book is weaponized against the elves in the second half]].
* In ''Literature/TheDivineCities'', several items from the list of impounded miraculous items stashed away in the Unmentionable Warehouse are mentioned in passing, but become vitally important to the story later. The villains are using [[spoiler: a magical door]] to access the vault that contains more of said items, and they use [[spoiler:threads from a flying carpet to create a fleet of nigh untouchable airships]].
* ''Literature/TheLordOfTheRings'' overlaps this at times with a [[{{Mithril}} literal]] [[ICallItVera armory]], along with a few other gifts given to the Fellowship along the way. Often, Tolkien drops a few hints about [[ItMayHelpYouOnYourQuest how they'll come in handy]], but the way they're used is often unexpected. Maybe the most epic example is a set of knives that the four hobbits pick up at the beginning of the first book. [[spoiler:Merry helps kill the Witch-King with one of those knives, which were forged specifically to harm him.]]
* In ''Literature/TheDivineCities'', several items from the list of impounded miraculous items stashed away in the Unmentionable Warehouse are mentioned in passing, but become vitally important to the story later. The villains are using [[spoiler: a magical door]] to access the vault that contains more of said items, and they use [[spoiler:threads from a flying carpet to create a fleet of nigh untouchable airships]].
* ''Literature/TheLordOfTheRings'' overlaps this at times with a [[{{Mithril}} literal]] [[ICallItVera armory]], along with a few other gifts given to the Fellowship along the way. Often, Tolkien drops a few hints about [[ItMayHelpYouOnYourQuest how they'll come in handy]], but the way they're used is often unexpected. Maybe the most epic example is a set of knives that the four hobbits pick up at the beginning of the first book. [[spoiler:Merry helps kill the Witch-King with one of those knives, which were forged specifically to harm him.]]
* ''Series/BetterCallSaul'': The first episode of the last season begins with a flash-forward showing authorities seizing all the property from Saul's opulent mansion. As the camera zooms through the house, many objects appear briefly which make appearances or foreshadow important events throughout the rest of the season, such as a copy of ''Literature/TheTimeMachine'', a Graduation Owl [[Toys/BeanieBabies Beanie Baby]], the little black book, a framed painting of rolling hills, a Zafiro Añejo tequila bottle topper, and a garbage dumpster with a Saul Goodman standee in it.
* ''Series/FridayNightDinner loves'' using this trope. If something is mentioned, be it a throwaway piece of dialog, a quick joke, or someone being talked about, then said things '''''will appear again''''' in the episode, no matter how mundane they may seem when you first see or hear whatever it was.
Deleted line(s) 176 (click to see context) :
* ''Series/{{Spooks}}'': In the episode "Love and Death", Danny and Zoe are sent to intercept a scientist, with a briefcase full of documents [[spoiler:and a false bottom containing the kit to assassinate him if that doesn't work.]]
* ''Series/OnceUponATime'' has an amazing arsenal; everything from the Dark One's dagger and a crypt full of still-beating hearts to the TrademarkFavoriteDrink of Clan Charming gets used in a plot-relevant fashion. Then again, we ''are'' dealing with writers from ''Series/{{Buffy the Vampire Slayer}}'' and ''Series/{{Lost}}''. Most of Chekhov's Guns can be found in Mr. Gold/Rumpelstiltskin's shop, as he [[CrazyPrepared he collects]] items that he knows could be extremely useful someday.
* ''Series/{{Spooks}}'': In the episode "Love and Death", Danny and Zoe are sent to intercept a scientist, with a briefcase full of documents [[spoiler:and a false bottom containing the kit to assassinate him if that doesn't work.]]
* ''Series/{{Spooks}}'': In the episode "Love and Death", Danny and Zoe are sent to intercept a scientist, with a briefcase full of documents [[spoiler:and a false bottom containing the kit to assassinate him if that doesn't work.]]
Deleted line(s) 191,192 (click to see context) :
* ''Series/OnceUponATime'' has an amazing arsenal; everything from the Dark One's dagger and a crypt full of still-beating hearts to the TrademarkFavoriteDrink of Clan Charming gets used in a plot-relevant fashion. Then again, we ''are'' dealing with writers from ''Series/{{Buffy the Vampire Slayer}}'' and ''Series/{{Lost}}''. Most of Chekhov's Guns can be found in Mr. Gold/Rumpelstiltskin's shop, as he [[CrazyPrepared he collects]] items that he knows could be extremely useful someday.
* ''Series/FridayNightDinner loves'' using this trope. If something is mentioned, be it a throwaway piece of dialog, a quick joke, or someone being talked about, then said things '''''will appear again''''' in the episode, no matter how mundane they may seem when you first see or hear whatever it was.
* ''Series/FridayNightDinner loves'' using this trope. If something is mentioned, be it a throwaway piece of dialog, a quick joke, or someone being talked about, then said things '''''will appear again''''' in the episode, no matter how mundane they may seem when you first see or hear whatever it was.
Deleted line(s) 198 (click to see context) :
* ''Series/BetterCallSaul'': The first episode of the last season begins with a flash-forward showing authorities seizing all the property from Saul's opulent mansion. As the camera zooms through the house, many objects appear briefly which make appearances or foreshadow important events throughout the rest of the season, such as a copy of ''Literature/TheTimeMachine'', a Graduation Owl [[Toys/BeanieBabies Beanie Baby]], the little black book, a framed painting of rolling hills, a Zafiro Añejo tequila bottle topper, and a garbage dumpster with a Saul Goodman standee in it.
Changed line(s) 215,218 (click to see context) from:
* ''VideoGame/PlanescapeTorment'' may be the archetypal video game example. If you are prompted to pick up an item, either in dialogue or in the narration, keep that item. It will almost certainly become necessary to complete any quests days down the line.
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up one inventory space until the very last scene before the final boss. At that point, it becomes priceless, [[spoiler: since it's a sensory stone containing memories of your first incarnation, granting you a boatload of experience and the ability to invoke the Mark of Torment]].
** Another big one is the Blade of the Immortal, a relatively weak weapon that is forged [[spoiler: from a drop of the Nameless One's own blood by Coaxmetal.]] It's entirely possible to miss getting it, and it's not necessary to complete the game, but if you do get it, [[spoiler: you can defeat the Transcendent One by threatening suicide since it's the only weapon in existence capable of permanently killing the Nameless One.]]
** The Nameless One's previous incarnations have a habit of leaving behind tidbits that help him along on his quest, whether deliberately or not. In particular, without the efforts of [[spoiler: the Practical Incarnation and the Paranoid Incarnation,]] it's unlikely that the Nameless One would be able to achieve his goal at all.
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up one inventory space until the very last scene before the final boss. At that point, it becomes priceless, [[spoiler: since it's a sensory stone containing memories of your first incarnation, granting you a boatload of experience and the ability to invoke the Mark of Torment]].
** Another big one is the Blade of the Immortal, a relatively weak weapon that is forged [[spoiler: from a drop of the Nameless One's own blood by Coaxmetal.]] It's entirely possible to miss getting it, and it's not necessary to complete the game, but if you do get it, [[spoiler: you can defeat the Transcendent One by threatening suicide since it's the only weapon in existence capable of permanently killing the Nameless One.]]
** The Nameless One's previous incarnations have a habit of leaving behind tidbits that help him along on his quest, whether deliberately or not. In particular, without the efforts of [[spoiler: the Practical Incarnation and the Paranoid Incarnation,]] it's unlikely that the Nameless One would be able to achieve his goal at all.
to:
* ''VideoGame/PlanescapeTorment'' may be The LACK of this trope in adventure games can lead to an EmptyRoomPsych when the archetypal video game example. If you are prompted players go crazy trying to pick up an item, either in dialogue or in figure out what the narration, keep that item. It will almost certainly become necessary to complete any quests days down the line.
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up oneuseless inventory space until the very last scene before the final boss. At that point, it becomes priceless, [[spoiler: since it's a sensory stone containing memories of your first incarnation, granting you a boatload of experience and the ability to invoke the Mark of Torment]].
** Another big oneitem is the Blade of the Immortal, a relatively weak weapon that is forged [[spoiler: from a drop of the Nameless One's own blood by Coaxmetal.]] It's entirely possible to miss getting it, and it's not necessary to complete the game, but if you do get it, [[spoiler: you can defeat the Transcendent One by threatening suicide since it's the only weapon in existence capable of permanently killing the Nameless One.]]
** The Nameless One's previous incarnations have a habit of leaving behind tidbits that help him along on his quest, whether deliberately or not. In particular, without the efforts of [[spoiler: the Practical Incarnation and the Paranoid Incarnation,]] it's unlikely that the Nameless One would be able to achieve his goal at all.meant for.
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up one
** Another big one
** The Nameless One's previous incarnations have a habit of leaving behind tidbits that help him along on his quest, whether deliberately or not. In particular, without the efforts of [[spoiler: the Practical Incarnation and the Paranoid Incarnation,]] it's unlikely that the Nameless One would be able to achieve his goal at all.
Changed line(s) 220 (click to see context) from:
* In the Telltale Games ''VideoGame/SamAndMaxFreelancePolice'', items from previous episodes will often still be in your inventory. The only time something doesn't carry over is if it would completely change the way to solve a puzzle.
to:
* In ''Freddy Pharkas: Frontier Pharmacist'', ''every single item'' you picked up had a use. Not only that, but if you tried combining an item with another item it didn't belong with or using it on yourself, you'd ''always'' receive a humorous response (in addition to several NonstandardGameOver instances).
* In ''VideoGame/TheJourneymanProject'', theTelltale Games ''VideoGame/SamAndMaxFreelancePolice'', items Wire Cutters found on Mars are used to open the fire sprinkler box in Australia and short-circuit Mercury; the Retinal biochip obtained from previous episodes will often still be said robot is used to pass a retinal scanner in your inventory. NORAD VI, where you also need the Oxygen Mask from Mars; the Access Card Bomb, also from Mars, is used to breach the Caldoria Heights rooftop door; and Mercury's stun gun is used to neutralize the BigBad. The one RedHerring is the Gas Canister in NORAD, which causes a GameOver if taken.
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this. There are many, many, many minor details whose full implications only become apparent later (sometimes much, much later) in the game.
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods does that from timesomething doesn't carry over is if it would completely change to time. (For example, an amulet that lets you speak to the way dead, which you can buy from a fortuneteller towards the beginning of ''Dreamcatcher'', is necessary for solving a side quest in ''Dreamcatcher 3''. Also notable is a three-part rod which you need to solve a puzzle.hunt for the pieces of in the first three ''Dreamcatcher'' mods.)
* In ''VideoGame/TheJourneymanProject'', the
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this. There are many, many, many minor details whose full implications only become apparent later (sometimes much, much later) in the game.
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods does that from time
Changed line(s) 222,227 (click to see context) from:
* The LACK of this trope in adventure games can lead to an EmptyRoomPsych when the players go crazy trying to figure out what the useless inventory item is meant for.
* While not revealed at the start, it's worth noting that to complete ''VideoGame/ZeldaIITheAdventureOfLink'' (at least, the way it's [[GameplayDerailment meant to]] [[MinimalistRun be played]]) you must get every item and every spell in the game, which means you must get every MP upgrade as well. Some of these appear to be unnecessary until you've spent a lot of effort only to find it's impossible to progress. The game itself is so minimalist that there exist no more [[OneUp Link Dolls]] than you can hold at once.
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon in the history of the series, not one of which becomes relevant to this game.
* ''VideoGame/SwordOfTheStars'': There are tonnes of hints about the true nature of [[spoiler: the Suul'ka]] littered in the lore. It looks so obvious in hindsight.
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods does that from time to time. (For example, an amulet that lets you speak to the dead, which you can buy from a fortuneteller towards the beginning of ''Dreamcatcher'', is necessary for solving a side quest in ''Dreamcatcher 3''. Also notable is a three-part rod which you need to hunt for the pieces of in the first three ''Dreamcatcher'' mods.)
* In ''Freddy Pharkas: Frontier Pharmacist'', ''every single item'' you picked up had a use. Not only that, but if you tried combining an item with another item it didn't belong with or using it on yourself, you'd ''always'' receive a humorous response (in addition to several NonstandardGameOver instances).
* While not revealed at the start, it's worth noting that to complete ''VideoGame/ZeldaIITheAdventureOfLink'' (at least, the way it's [[GameplayDerailment meant to]] [[MinimalistRun be played]]) you must get every item and every spell in the game, which means you must get every MP upgrade as well. Some of these appear to be unnecessary until you've spent a lot of effort only to find it's impossible to progress. The game itself is so minimalist that there exist no more [[OneUp Link Dolls]] than you can hold at once.
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon in the history of the series, not one of which becomes relevant to this game.
* ''VideoGame/SwordOfTheStars'': There are tonnes of hints about the true nature of [[spoiler: the Suul'ka]] littered in the lore. It looks so obvious in hindsight.
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods does that from time to time. (For example, an amulet that lets you speak to the dead, which you can buy from a fortuneteller towards the beginning of ''Dreamcatcher'', is necessary for solving a side quest in ''Dreamcatcher 3''. Also notable is a three-part rod which you need to hunt for the pieces of in the first three ''Dreamcatcher'' mods.)
* In ''Freddy Pharkas: Frontier Pharmacist'', ''every single item'' you picked up had a use. Not only that, but if you tried combining an item with another item it didn't belong with or using it on yourself, you'd ''always'' receive a humorous response (in addition to several NonstandardGameOver instances).
to:
* The LACK of this trope in adventure games can lead to an EmptyRoomPsych when ''VideoGame/PlanescapeTorment'' may be the players go crazy trying archetypal video game example. If you are prompted to figure out what pick up an item, either in dialogue or in the useless inventory item is meant for.
* While not revealed at the start, it's worth notingnarration, keep that item. It will almost certainly become necessary to complete ''VideoGame/ZeldaIITheAdventureOfLink'' (at least, any quests days down the way line.
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up one inventory space until the very last scene before the final boss. At that point, it becomes priceless, [[spoiler: since it's[[GameplayDerailment meant to]] [[MinimalistRun be played]]) a sensory stone containing memories of your first incarnation, granting you must get every item a boatload of experience and every spell in the ability to invoke the Mark of Torment]].
** Another big one is the Blade of the Immortal, a relatively weak weapon that is forged [[spoiler: from a drop of the Nameless One's own blood by Coaxmetal.]] It's entirely possible to miss getting it, and it's not necessary to complete the game,which means but if you must do get every MP upgrade as well. Some of these appear to be unnecessary until you've spent a lot of effort only to find it, [[spoiler: you can defeat the Transcendent One by threatening suicide since it's impossible to progress. the only weapon in existence capable of permanently killing the Nameless One.]]
** Thegame itself is so minimalist Nameless One's previous incarnations have a habit of leaving behind tidbits that there exist no more [[OneUp Link Dolls]] than you can hold at once.
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon inhelp him along on his quest, whether deliberately or not. In particular, without the history of the series, not one of which becomes relevant to this game.
* ''VideoGame/SwordOfTheStars'': There are tonnes of hints about the true natureefforts of [[spoiler: the Suul'ka]] littered in Practical Incarnation and the lore. It looks so obvious in hindsight.
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods doesParanoid Incarnation,]] it's unlikely that the Nameless One would be able to achieve his goal at all.
* In the Telltale Games ''VideoGame/SamAndMaxFreelancePolice'', items from previous episodes will often still be in your inventory. The only timeto time. (For example, an amulet that lets you speak to something doesn't carry over is if it would completely change the dead, which you can buy from a fortuneteller towards the beginning of ''Dreamcatcher'', is necessary for solving a side quest in ''Dreamcatcher 3''. Also notable is a three-part rod which you need way to hunt for the pieces of in the first three ''Dreamcatcher'' mods.)
* In ''Freddy Pharkas: Frontier Pharmacist'', ''every single item'' you picked up hadsolve a use. Not only that, but if you tried combining an item with another item it didn't belong with or using it on yourself, you'd ''always'' receive a humorous response (in addition to several NonstandardGameOver instances).puzzle.
* While not revealed at the start, it's worth noting
** The most notable gun in the armory is [[spoiler: the Bronze Sphere you obtain for Pharod in the first story quest of the game]]. You are not prompted to get it back later, but if you do, it will only eat up one inventory space until the very last scene before the final boss. At that point, it becomes priceless, [[spoiler: since it's
** Another big one is the Blade of the Immortal, a relatively weak weapon that is forged [[spoiler: from a drop of the Nameless One's own blood by Coaxmetal.]] It's entirely possible to miss getting it, and it's not necessary to complete the game,
** The
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon in
* ''VideoGame/SwordOfTheStars'': There are tonnes of hints about the true nature
* This guy named Adam Miller who's the author of several pretty good ''Neverwinter Nights'' mods does
* In the Telltale Games ''VideoGame/SamAndMaxFreelancePolice'', items from previous episodes will often still be in your inventory. The only time
* In ''Freddy Pharkas: Frontier Pharmacist'', ''every single item'' you picked up had
Changed line(s) 232,233 (click to see context) from:
* In ''VideoGame/TheJourneymanProject'', the Wire Cutters found on Mars are used to open the fire sprinkler box in Australia and short-circuit Mercury; the Retinal biochip obtained from said robot is used to pass a retinal scanner in NORAD VI, where you also need the Oxygen Mask from Mars; the Access Card Bomb, also from Mars, is used to breach the Caldoria Heights rooftop door; and Mercury's stun gun is used to neutralize the BigBad. The one RedHerring is the Gas Canister in NORAD, which causes a GameOver if taken.
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this. There are many, many, many minor details whose full implications only become apparent later (sometimes much, much later) in the game.
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this. There are many, many, many minor details whose full implications only become apparent later (sometimes much, much later) in the game.
to:
* In ''VideoGame/TheJourneymanProject'', the Wire Cutters found on Mars are used to open the fire sprinkler box in Australia and short-circuit Mercury; the Retinal biochip obtained from said robot is used to pass a retinal scanner in NORAD VI, where you also need the Oxygen Mask from Mars; the Access Card Bomb, also from Mars, is used to breach the Caldoria Heights rooftop door; and Mercury's stun gun is used to neutralize the BigBad. The one RedHerring is the Gas Canister in NORAD, which causes a GameOver if taken.
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this.''VideoGame/SwordOfTheStars'': There are many, many, many minor details whose full implications only become apparent later (sometimes much, much later) tonnes of hints about the true nature of [[spoiler: the Suul'ka]] littered in the game.lore. It looks so obvious in hindsight.
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon in the history of the series, not one of which becomes relevant to this game.
* While not revealed at the start, it's worth noting that to complete ''VideoGame/ZeldaIITheAdventureOfLink'' (at least, the way it's [[GameplayDerailment meant to]] [[MinimalistRun be played]]) you must get every item and every spell in the game, which means you must get every MP upgrade as well. Some of these appear to be unnecessary until you've spent a lot of effort only to find it's impossible to progress. The game itself is so minimalist that there exist no more [[OneUp Link Dolls]] than you can hold at once.
%% * Even for an adventure game, the fourth game in the ''VideoGame/{{Deponia}}'' series, ''Doomsday Deponia'', is particularly bad about this.
* ''VideoGame/UltimaIX'' subverts this with Britain's Avatar Museum. It holds every puzzle-solving PlotCoupon in the history of the series, not one of which becomes relevant to this game.
* While not revealed at the start, it's worth noting that to complete ''VideoGame/ZeldaIITheAdventureOfLink'' (at least, the way it's [[GameplayDerailment meant to]] [[MinimalistRun be played]]) you must get every item and every spell in the game, which means you must get every MP upgrade as well. Some of these appear to be unnecessary until you've spent a lot of effort only to find it's impossible to progress. The game itself is so minimalist that there exist no more [[OneUp Link Dolls]] than you can hold at once.
Deleted line(s) 247 (click to see context) :
* ''Webcomic/MSPaintAdventures''--both ''Webcomic/ProblemSleuth'' and ''Webcomic/{{Homestuck}}''. Nearly every single item introduced becomes relevant to the plot or at least pops up again later. Hussie admits that a lot of his foreshadowing is done by going back and looking for stuff to make references to. He has ''also'' admitted to having at least one plot detail in store for a year.
* ''Webcomic/MSPaintAdventures''--both ''Webcomic/ProblemSleuth'' and ''Webcomic/{{Homestuck}}''. Nearly every single item introduced becomes relevant to the plot or at least pops up again later. Hussie admits that a lot of his foreshadowing is done by going back and looking for stuff to make references to. He has ''also'' admitted to having at least one plot detail in store for a year.
* Practically literal with the showdown between [[WebVideo/AtopTheFourthWall Linkara]] [[spoiler: and his alternates]] and Mechakara. Almost every weapon [[spoiler:barring Pokeball-captured Pyramid Head, which Linkara felt would just be too much in an already complicated battle]] from previous reviews is brought out, along with [[spoiler: Black Lantern Spoony and the rarely-seen Pollo.]]
%% * ''Literature/MotherOfLearning'' contains innumerable details in the early chapters whose importance only come to light many, many chapters later.
%% * ''Literature/MotherOfLearning'' contains innumerable details in the early chapters whose importance only come to light many, many chapters later.
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* Practically literal with the showdown between [[WebVideo/AtopTheFourthWall Linkara]] [[spoiler: and his alternates]] and Mechakara. Almost every weapon [[spoiler:barring Pokeball-captured Pyramid Head, which Linkara felt would just be too much in an already complicated battle]] from previous reviews is brought out, along with [[spoiler: Black Lantern Spoony and the rarely-seen Pollo.]]
%% * ''Literature/MotherOfLearning'' contains innumerable details in the early chapters whose importance only come to light many, many chapters later.
%% * ''Literature/MotherOfLearning'' contains innumerable details in the early chapters whose importance only come to light many, many chapters later.
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* Every episode of ''WesternAnimation/TotallySpies'' has a scene where Jerry gifts the girls with various ShoePhone-style gadgets for their upcoming mission. All of these gadgets proceed to get used at least once each throughout the episode.
%% * ''WesternAnimation/AvatarTheLastAirbender'' is legendary for its extensive usage of Chekhov's Gun. For just a few examples, in the first season, Katara's necklace, inherited from her mother and grandmother, provides a major catalyst when they reach the Northern Water Tribe, two episodes from the Season 1 finale, and someone who knew Katara's grandmother recognizes it. The "Day Of Black Sun" episodes have a whole army of Chekov's Gunmen, who bring together techniques and ideas seeded throughout the series up to that point. And even Uncle Iroh's favorite white lotus tiles end up paying off in a big way.
%% Editor's note: Could use a rewrite, this entry is too gushy and the examples lack context.
* ''WesternAnimation/LeroyAndStitch'' had Lilo's departing gifts to Stitch, Pleakley and Jumba. Stitch's gift was a tiki necklace which [[spoiler:allowed Lilo to identify Leroy as an imposter because he wasn't wearing it]]. Next was a rock given to Pleakley that was used to [[spoiler:disrupt the event horizon of a black hole that he, Stitch, and Jumba were hurtling into and allow them to escape]]. Finally, there was the Aloha 'Oe record given to Jumba which he used to [[spoiler:create a secret mechanism in Leroy that made him shut down if he (or his clones) heard it. This ends up leading to both a [[SugarWiki/MomentOfAwesome Crowning Moment]] and a SugarWiki/AwesomeMusic the end where Stitch, Lilo, [[strike:625]] Reuben, and a bunch of Stitch's cousins put on a concert to defeat the Leroy clone army at the end]].
%% * ''WesternAnimation/AvatarTheLastAirbender'' is legendary for its extensive usage of Chekhov's Gun. For just a few examples, in the first season, Katara's necklace, inherited from her mother and grandmother, provides a major catalyst when they reach the Northern Water Tribe, two episodes from the Season 1 finale, and someone who knew Katara's grandmother recognizes it. The "Day Of Black Sun" episodes have a whole army of Chekov's Gunmen, who bring together techniques and ideas seeded throughout the series up to that point. And even Uncle Iroh's favorite white lotus tiles end up paying off in a big way.
%% Editor's note: Could use a rewrite, this entry is too gushy and the examples lack context.
* ''WesternAnimation/LeroyAndStitch'' had Lilo's departing gifts to Stitch, Pleakley and Jumba. Stitch's gift was a tiki necklace which [[spoiler:allowed Lilo to identify Leroy as an imposter because he wasn't wearing it]]. Next was a rock given to Pleakley that was used to [[spoiler:disrupt the event horizon of a black hole that he, Stitch, and Jumba were hurtling into and allow them to escape]]. Finally, there was the Aloha 'Oe record given to Jumba which he used to [[spoiler:create a secret mechanism in Leroy that made him shut down if he (or his clones) heard it. This ends up leading to both a [[SugarWiki/MomentOfAwesome Crowning Moment]] and a SugarWiki/AwesomeMusic the end where Stitch, Lilo, [[strike:625]] Reuben, and a bunch of Stitch's cousins put on a concert to defeat the Leroy clone army at the end]].
Changed line(s) 271 (click to see context) from:
* Averted in ''WesternAnimation/TheVentureBrothers''. One episode has Brock Sampson going through the standard OSI mission tool kit and throwing away everything in it because they are either "gay, stupid, or never use them." Much like in the ''Dresden Files'' example above, large group scenes tend to introduce characters and plot points that become very significant later on, so it may at first seem like the writers are using this trope. They aren't. They've admitted when they're stuck they just go back and look at old episodes to find something to write about.
to:
* Averted in ''WesternAnimation/TheVentureBrothers''. One episode has Brock Sampson going through the standard OSI mission tool kit ''WesternAnimation/LeroyAndStitch'' had Lilo's departing gifts to Stitch, Pleakley and throwing away everything in it Jumba. Stitch's gift was a tiki necklace which [[spoiler:allowed Lilo to identify Leroy as an imposter because they are either "gay, stupid, or never use them." Much like in the ''Dresden Files'' example above, large group scenes tend he wasn't wearing it]]. Next was a rock given to introduce characters and plot points Pleakley that become very significant later on, so it may at first seem like was used to [[spoiler:disrupt the writers are using this trope. They aren't. They've admitted when they're stuck they just go back event horizon of a black hole that he, Stitch, and look Jumba were hurtling into and allow them to escape]]. Finally, there was the Aloha 'Oe record given to Jumba which he used to [[spoiler:create a secret mechanism in Leroy that made him shut down if he (or his clones) heard it. This ends up leading to both a [[SugarWiki/MomentOfAwesome Crowning Moment]] and a SugarWiki/AwesomeMusic the end where Stitch, Lilo, [[strike:625]] Reuben, and a bunch of Stitch's cousins put on a concert to defeat the Leroy clone army at old episodes to find something to write about.the end]].
* Every episode of ''WesternAnimation/TotallySpies'' has a scene where Jerry gifts the girls with various ShoePhone-style gadgets for their upcoming mission. All of these gadgets proceed to get used at least once each throughout the episode.
%% * ''WesternAnimation/AvatarTheLastAirbender'' is legendary for its extensive usage of Chekhov's Gun. For just a few examples, in the first season, Katara's necklace, inherited from her mother and grandmother, provides a major catalyst when they reach the Northern Water Tribe, two episodes from the Season 1 finale, and someone who knew Katara's grandmother recognizes it. The "Day Of Black Sun" episodes have a whole army of Chekov's Gunmen, who bring together techniques and ideas seeded throughout the series up to that point. And even Uncle Iroh's favorite white lotus tiles end up paying off in a big way.
%% Editor's note: Could use a rewrite, this entry is too gushy and the examples lack context.
* Averted in ''WesternAnimation/TheVentureBrothers''. One episode has Brock Sampson going through the standard OSI mission tool kit and throwing away everything in it because they are either "gay, stupid, or never use them." Much like in the ''Dresden Files'' example above, large group scenes tend to introduce characters and plot points that become very significant later on, so it may at first seem like the writers are using this trope. They aren't. They've admitted when they're stuck they just go back and look at old episodes to find something to write about.
%% * ''WesternAnimation/AvatarTheLastAirbender'' is legendary for its extensive usage of Chekhov's Gun. For just a few examples, in the first season, Katara's necklace, inherited from her mother and grandmother, provides a major catalyst when they reach the Northern Water Tribe, two episodes from the Season 1 finale, and someone who knew Katara's grandmother recognizes it. The "Day Of Black Sun" episodes have a whole army of Chekov's Gunmen, who bring together techniques and ideas seeded throughout the series up to that point. And even Uncle Iroh's favorite white lotus tiles end up paying off in a big way.
%% Editor's note: Could use a rewrite, this entry is too gushy and the examples lack context.
* Averted in ''WesternAnimation/TheVentureBrothers''. One episode has Brock Sampson going through the standard OSI mission tool kit and throwing away everything in it because they are either "gay, stupid, or never use them." Much like in the ''Dresden Files'' example above, large group scenes tend to introduce characters and plot points that become very significant later on, so it may at first seem like the writers are using this trope. They aren't. They've admitted when they're stuck they just go back and look at old episodes to find something to write about.
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misuse. this is a Wall Of Weapons
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* Literal, but averted, in ''Film/TheFifthElement''. Corben Dallas has a retractable ceiling rack full of weapons by his door. But he only uses it to store guns he picks off of desperate and inept robbers; it is never mentioned again.
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None
Changed line(s) 231 (click to see context) from:
** All of the pieces of evidence found over the course of ''VideoGame/PoliceQuest: Open Season'''s storyline comes into use on the final day.
to:
** All of the pieces of evidence found over the course of ''VideoGame/PoliceQuest: Open Season'''s ''VideoGame/PoliceQuest4OpenSeason'''s storyline comes into use on the final day.
Is there an issue? Send a MessageReason:
erasing a duplicate word.
Changed line(s) 86 (click to see context) from:
* ''Fanfic/AThingOfVikings'' is so riddled with Chekhov's Guns that the story's writer, athingofvikings, once joked joked in his Tumblr page that the story has gone from "Chekhov's Armory" to "Chekhov's Military-Industrial Complex".
to:
* ''Fanfic/AThingOfVikings'' is so riddled with Chekhov's Guns that the story's writer, athingofvikings, once joked joked in his Tumblr page that the story has gone from "Chekhov's Armory" to "Chekhov's Military-Industrial Complex".
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None
Changed line(s) 52,53 (click to see context) from:
** Right from the start with our protagonist Monkey '''D.''' Luffy’s mysterious initial, which was never remarked upon until a reader sent a postcard asking the author what it stood for, only to be told [[HandWave don’t worry about it for now]]. Hundreds of chapters later we learn there *is* some significance to it, hinting toward some sort of connection between Luffy and [[spoiler:the Pirate King Gol '''D.''' Roger and others who bear the initial, even if unrelated by blood]], but even after another 800+ chapters we’ve received no further info except confirmation it’s directly linked to the central mystery of the entire plot.
** The second earliest is Luffy's hat; in the anime, its importance isn't explained until after Zoro joins the crew, as opposed to chapter one in the manga. But after the TimeSkip about six hundred chapters later, it's revealed that Shanks treasured it so much because [[spoiler:he got it from his former captain, Pirate King Gold Roger]]. And then during the Reverie arc (''another'' 300 chapters later), we see a[[spoiler:nother straw hat, possibly giant-sized, lying frozen]] beneath the World Government’s headquarters, the significance of which has yet to be explained.
** The second earliest is Luffy's hat; in the anime, its importance isn't explained until after Zoro joins the crew, as opposed to chapter one in the manga. But after the TimeSkip about six hundred chapters later, it's revealed that Shanks treasured it so much because [[spoiler:he got it from his former captain, Pirate King Gold Roger]]. And then during the Reverie arc (''another'' 300 chapters later), we see a[[spoiler:nother straw hat, possibly giant-sized, lying frozen]] beneath the World Government’s headquarters, the significance of which has yet to be explained.
to:
** Right from the start with our protagonist Monkey '''D.''' Luffy’s mysterious initial, which was never remarked upon until a reader sent a postcard asking the author what it stood for, only to be told [[HandWave don’t worry about it for now]]. Hundreds of chapters later we learn there *is* ''is'' some significance to it, hinting toward some sort of connection between Luffy and [[spoiler:the Pirate King Gol '''D.''' Roger and others who bear the initial, even if unrelated by blood]], but even after another 800+ chapters we’ve received no further info except confirmation it’s directly linked to the central mystery of the entire plot.
** The second earliest is Luffy's hat; in the anime, its importance isn't explained until after Zoro joins the crew, as opposed to chapter one in the manga. But after the TimeSkip about six hundred chapters later, it's revealed that Shanks treasured it so much because [[spoiler:he got it from his former captain, Pirate King Gold Roger]]. And then during the Reverie arc (''another'' 300 chapters later), we seea[[spoiler:nother [[spoiler:another straw hat, possibly giant-sized, lying frozen]] beneath the World Government’s headquarters, the significance of which has yet to be explained.
** The second earliest is Luffy's hat; in the anime, its importance isn't explained until after Zoro joins the crew, as opposed to chapter one in the manga. But after the TimeSkip about six hundred chapters later, it's revealed that Shanks treasured it so much because [[spoiler:he got it from his former captain, Pirate King Gold Roger]]. And then during the Reverie arc (''another'' 300 chapters later), we see
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redirect to first film
Changed line(s) 90 (click to see context) from:
* The FinalBattle in ''WesternAnimation/KungFuPanda'' is full of references to earlier events. Po is hard to acupuncture because of his fur/fat? [[spoiler:He's also immune to nerve attacks.]] Playing a ShellGame with chopsticks? [[spoiler:Repeated with stilts and pans to hide the MacGuffin.]] Po becomes more acrobatic when he's looking for food? [[spoiler:Also works if he just imagines he's doing that.]]
to:
* The FinalBattle in ''WesternAnimation/KungFuPanda'' ''WesternAnimation/KungFuPanda1'' is full of references to earlier events. Po is hard to acupuncture because of his fur/fat? [[spoiler:He's also immune to nerve attacks.]] attacks]]. Playing a ShellGame with chopsticks? [[spoiler:Repeated with stilts and pans to hide the MacGuffin.]] MacGuffin]]. Po becomes more acrobatic when he's looking for food? [[spoiler:Also works if he just imagines he's doing that.]]that]]. The Wuxi Finger Hold? [[spoiler:Po figured it out just in time to completely defeat Tai Lung]].
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None
Changed line(s) 128 (click to see context) from:
* The first ''Film/BackToTheFuture'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc puts in the time circuits,[[note]]It is the day he came up with the flux capacitor, which Marty uses to win Past!Doc over.[[/note]] Marty's band wanting to play at the dance,[[note]]His guitar playing comes into effect when he plays at the 1955 dance.[[/note]] Jennifer's phone number,[[note]]Written on the otherwise unwanted note about the exact time the clocktower was struck[[/note]] and Lorraine's love story[[note]]Explains how Marty nearly erases himself and tells him how to make them fall in love again.[[/note]] are just a few examples of very important (but seemingly minor) details.
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* The first ''Film/BackToTheFuture'' ''Film/BackToTheFuture1'' is absolutely riddled with these, with [[ConservationOfDetail almost everything significant]] in 1985 coming back in 1955; the last day Doc puts in the time circuits,[[note]]It is the day he came up with the flux capacitor, which Marty uses to win Past!Doc over.[[/note]] Marty's band wanting to play at the dance,[[note]]His guitar playing comes into effect when he plays at the 1955 dance.[[/note]] Jennifer's phone number,[[note]]Written on the otherwise unwanted note about the exact time the clocktower was struck[[/note]] and Lorraine's love story[[note]]Explains how Marty nearly erases himself and tells him how to make them fall in love again.[[/note]] are just a few examples of very important (but seemingly minor) details.
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* ''Series/BetterCallSaul'': The first episode of the last season begins with a flash-forward showing authorities seizing all the property from Saul's opulent mansion. As the camera zooms through the house, many objects appear briefly which make appearances or foreshadow important events throughout the rest of the season, such as a copy of ''Literature/TheTimeMachine'', a Graduation Owl [[Toys/BeanieBabies Beanie Baby]], the little black book, a framed painting of rolling hills, a Zafiro Añejo tequila bottle topper, and a garbage dumpster with a Saul Goodman standee in it.
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* ''Film/HotFuzz'': may have more so than ''Film/DieHard'', including two actual armouries. And a SeaMine.
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* ''Film/HotFuzz'': may have more so than ''Film/DieHard'', ''Film/HotFuzz'' has a literal example: Early in the film, Police Sergeant Nicholas Angel confiscates a huge arsenal of unregistered weapons (including rifles, machine guns and a ''SeaMine'') from a local farmer. [[spoiler:All of these weapons are put to use during the film's climax, including two actual armouries. And a SeaMine.the mine]].
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* ''Fanfic/AThingOfVikings'' is so riddled with Chekhov's Guns that the story's writer, athingofvikings, once joked joked in his Tumblr page that the story has gone from "Chekhov's Armory" to "Chekhov's Military-Industrial Complex".
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* Every episode of''WesternAnimation/TotallySpies'' has a scene where Jerry gifts the girls with various ShoePhone-style gadgets for their upcoming mission. All of these gadgets proceed to get used at least once each throughout the episode.
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* ''WesternAnimation/{{Amphibia}}'' tends to have even the most innocuous aspects of past episodes return later on to have some level of narrative importance. This is most noticeable in the second half of the final season, where characters and plot points from supposedly standalone episodes [[InnocuouslyImportantEpisode return to play major roles]] as the series reaches its conclusion.
* Every episodeof''WesternAnimation/TotallySpies'' of ''WesternAnimation/TotallySpies'' has a scene where Jerry gifts the girls with various ShoePhone-style gadgets for their upcoming mission. All of these gadgets proceed to get used at least once each throughout the episode.
* Every episode
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*The ''Literature/HowToTrainYourDragon'' series used this. Many of the items Hiccup discovered on his early adventures proved to be very important later on.
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%% * ''Fanfic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]VideoGame/{{Borderlands}}'']] [[MassiveMultiplayerCrossover crossover]] and its sequel, ''Fanfic/{{Origins}}'', are loaded to the gills with this trope. That character/planet/technology/side-comment you barely remember? Yeah, its relevance is being revealed now, fifteen chapters later. May cross into internal ContinuityPorn.
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%% * ''Fanfic/{{Fractured}}'', ''Fanfic/FracturedSovereignGFC'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]VideoGame/{{Borderlands}}'']] [[MassiveMultiplayerCrossover crossover]] and its sequel, ''Fanfic/{{Origins}}'', are loaded to the gills with this trope. That character/planet/technology/side-comment you barely remember? Yeah, its relevance is being revealed now, fifteen chapters later. May cross into internal ContinuityPorn.
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* ''Manga/SummerTimeRendering'': Some of the most effective tools in the war against the shadows (as well as a few nasty surprises from Haine's side) are the slew of innocuous items and details that wind up having great importance later on, some of which can be easily missed or forgotten by viewers the first time around.
** During the third loop, Shadow Shinpei grabs Shinpei's cell phone and erases it for no discernible reason. It isn't until much later that we learn that shadow copies of devices that run on electricity only become fully functional if the original is erased. [[spoiler: In the eighth loop, the shadows Haine absorbed and brought with her from the third loop allow her to not only transform into Shadow Shinpei but also have a functional copy of his cell phone at her disposal, even though the original cell phone still exists in this timeline. She then proceeds to use his voice and the phone to trick the cast into splitting up so that Shide can have an easier time picking them off.]]
** Sou finds a bottle of mercuric chloride while investigating the abandoned clinic, noting that it was used to treat syphilis before it was discovered to be extremely toxic. [[spoiler: Shinpei later reveals that he secretly pocketed the bottle so he could ingest its contents as a last resort method to [[DeathActivatedSuperPower escape the fourth loop via suicide.]]]]
** Mio collects several strands of the original Ushio's hair for Shadow Ushio so she can use its data to restore some of the damage done to her body. [[spoiler: When Shide inflicts massive damage on Shadow Ushio during the final battle, she reveals that she still has several of the strands left and uses them to regenerate enough of herself to deal a decisive blow to Hiruko.]]
** During the third loop, Shadow Shinpei grabs Shinpei's cell phone and erases it for no discernible reason. It isn't until much later that we learn that shadow copies of devices that run on electricity only become fully functional if the original is erased. [[spoiler: In the eighth loop, the shadows Haine absorbed and brought with her from the third loop allow her to not only transform into Shadow Shinpei but also have a functional copy of his cell phone at her disposal, even though the original cell phone still exists in this timeline. She then proceeds to use his voice and the phone to trick the cast into splitting up so that Shide can have an easier time picking them off.]]
** Sou finds a bottle of mercuric chloride while investigating the abandoned clinic, noting that it was used to treat syphilis before it was discovered to be extremely toxic. [[spoiler: Shinpei later reveals that he secretly pocketed the bottle so he could ingest its contents as a last resort method to [[DeathActivatedSuperPower escape the fourth loop via suicide.]]]]
** Mio collects several strands of the original Ushio's hair for Shadow Ushio so she can use its data to restore some of the damage done to her body. [[spoiler: When Shide inflicts massive damage on Shadow Ushio during the final battle, she reveals that she still has several of the strands left and uses them to regenerate enough of herself to deal a decisive blow to Hiruko.]]
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* ''Fanfic/ChildOfTheStorm'': every single little thing that is mentioned will boomerang back, even if it's most of a ''decade'' later. Passing mentions of characters? They'll be important later. Minor artefacts? Yup. Tarot card reading? Eight years on, there's still one bit of it that hasn't come true yet.
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* In ''WesternAnimation/TurningRed'', when Mei's aunties are introduced there are shots of each woman's jewelery and those items serve as their talismans housing their red panda spirits which are released when they break them.