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* ''WebAnimation/TheAmazingDigitalCircus'': In the in-universe game the players live in, Caine can give a new player a randomized name based on a five-character slot machine if the player doesn't name themselves. This is parodied when Pomni's name nearly becomes "XDDCC".

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* ''WebAnimation/TheAmazingDigitalCircus'': In the in-universe game that the players live in, Caine can give a new player a randomized name based on a five-character slot machine if the player doesn't name themselves. This is parodied when Pomni's name nearly becomes "XDDCC".
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** In the English version of ''VideoGame/PokemonStadium'', Giovanni's name is spelled "Giovani" due to Trainer names being limited to seven characters.

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** In the English version of ''VideoGame/PokemonStadium'', Trainer names are limited to seven characters. This results in the Bug Catcher being called "Bug Boy", Youngster becoming "Lad", Blackbelt becoming "Judoboy", Scientist becoming "Lab Man", and Giovanni's name is being spelled "Giovani" due to Trainer names being limited to seven characters."Giovani", among others.
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Spelling/grammar fix(es)


Many older video games have limits to how many letters can be provided in text entries. This can lead to a character's name shortened to fit into the allotted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit.

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Many older video games have limits to how many letters can be provided in text entries. This can lead to a character's name being shortened to fit into the allotted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit.
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* ''VideoGame/CardCityNights2'': The protagonist's name is limited to 14 characters.

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* ''VideoGame/CardCityNights2'': ''VideoGame/CardCityNights 2'': The protagonist's name is limited to 14 characters.

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* ''Franchise/{{Digimon}}'':
** ''VideoGame/DigimonWorld'': Name input for the PlayerCharacter and his Digimon only accepts up to 6 characters.
** ''VideoGame/DigimonWorld2'': 5-character limit for the PlayerCharacter and 6 for his Digi-Beetle. Digimon name can accept far longer characters (13), though some are still forced to be shortened in the English version, leading to names like P-Sukamon ([=PlatinumSukamon=]), N-Drimogemon ([=NiseDrimogemon=]), D-Tyrannomon ([=DarkTyrannomon=]), etc. This also results in [=MasterTyrannomon=] and [=MetalTyrannomon=] sharing the same name of "M-Tyrannomon" (both also belong to the same evolutionary level, albeit with different attributes).
** ''VideoGame/DigimonWorldDS'' and ''VideoGame/DigimonWorldDawnDusk'' also suffer from this in the English version as the character limit is not increased from the original Japanese, causing the player's Digimon to be stuck at 8 characters (nicknames are mandatory, hence this). However, a Digimon's species name is rendered properly without this much restriction, which makes the player's Digimon look jarring against foe Digimon on the turn queue.
** For whatever reason, the English version of ''VideoGame/DigimonSurvive'' abbreviates certain terms under the assumption of this trope despite there being free space available (like Free Bat. for Free Battle).
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** Creator/NealStephenson writes in "In The Beginning Was The Command Line", about the shortened directory names inherent to {{UsefulNotes/UNIX}}:

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** Creator/NealStephenson writes in "In The Beginning Was The Command Line", about the shortened directory names inherent to {{UsefulNotes/UNIX}}: {{Platform/UNIX}}:
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[[AC:[[WebAnimation WEB ANI]]]]
* ''WebAnimation/TheAmazingDigitalCircus'': In the in-universe game the players live in, Caine can give a new player a randomized name based on a five-character slot machine if the player doesn't name themselves. This is parodied when Pomni's name nearly becomes "XDDCC".
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* ''VideoGame/{{Undertale}}'' [=CamelCases=] item names in encounter screens and scrunches them down to eight or nine letters, for no apparent reason other than {{Retraux}} flavor. For example, butterscotch pie becomes the less appetizing [=ButtsPie=]. When you use a [=SpidrDont=] (Spider Donut) in battle, it says, "Don't worry, the spider didn't." Certain boss fights remove jokes in the abbreviations; for instance, [=SpidrDont=] becomes [=SpdrDonut=]. The name you input at the beginning of the game is also limited to six letters.

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* ''VideoGame/{{Undertale}}'' [=CamelCases=] item names in encounter screens and scrunches them down to eight or nine letters, for no apparent reason other than {{Retraux}} flavor. For example, butterscotch pie becomes the less appetizing [=ButtsPie=]. When you use a [=SpidrDont=] (Spider Donut) in battle, it says, "Don't worry, the spider didn't." Certain boss fights remove jokes in the abbreviations; for instance, [=SpidrDont=] becomes [=SpdrDonut=]. The name you input at the beginning of the game is also limited to six letters.letters, [[DevelopersForesight which is why Papyrus allows you to name your character after him, unlike the other major characters.]]
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* ''VideoGame/FateGrandOrder'': You message under your name has a limit of 29 characters. This is PlayedForLaughs in the 2016 (or 2018) English version of the Nerofest, because Ozymandias' title is "There is no limit to the pha-".
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** While not commented upon in-universe, humans and Trolls essential to Sburb[=/=]SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith). [[spoiler:This is also true of the 2 Cherubs encountered, both of whom have eight-character given names, but gain names that don't follow that rule when they fill another role (like Caliborn becoming Lord English).]]

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** While not commented upon in-universe, humans and Trolls essential to Sburb[=/=]SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Important adult Trolls such as the Ancestors have eight-character names or titles, although some have both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith). [[spoiler:This is also true of the 2 Cherubs encountered, both of whom have eight-character given names, but gain names that don't follow that rule when they fill another role (like Caliborn becoming Lord English).]]
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** While not commented upon in-universe, humans and Trolls essential to Sburb[=/=]SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith).

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** While not commented upon in-universe, humans and Trolls essential to Sburb[=/=]SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith). [[spoiler:This is also true of the 2 Cherubs encountered, both of whom have eight-character given names, but gain names that don't follow that rule when they fill another role (like Caliborn becoming Lord English).]]

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* Parodied in ''Webcomic/{{Homestuck}}'' with the names of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.

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* ''Webcomic/{{Homestuck}}'':
** While not commented upon in-universe, humans and Trolls essential to Sburb[=/=]SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith).
**
Parodied in ''Webcomic/{{Homestuck}}'' with the names of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
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* In the ''VideoGame/{{Lufia}}'' series, "Selene" was shortened to "Selan" and "Heidecker" became "Dekar". ''VideoGame/LufiaTheLegendReturns'' averted this by allowing other party members' names to be longer than five characters (TheHero is limited to five, but his canon name merely went [[SpellMyNameWithAnS from "Wein" to "Wain"]]).

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* In the ''VideoGame/{{Lufia}}'' series, "Selene" was shortened to "Selan" and "Heidecker" became "Dekar". ''VideoGame/LufiaTheLegendReturns'' averted this by allowing other party members' names to be longer than five characters (TheHero is limited to five, but his canon name merely went [[SpellMyNameWithAnS from "Wein" to "Wain"]])."Wain").
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* The prevalence of three-letter instruction mnemonics in assembly languages (which need to abbreviate most instruction names in any case) dates back to assemblers written for some early IBM computers (and virtual machines running on the same), in which three 6-bit characters made up exactly one half of a 36-bit machine word. Many later assembly languages never strictly adhered to this limit, but retained obvious three-letter abbreviations such as MOV (move) and NOP (no-op) due to the force of tradition.

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* The prevalence of Assembly languages have a tendency to rely on three-letter instruction mnemonics in assembly languages (which for many if not all instructions. They need to abbreviate most instruction names in any case) case, and the need for abbreviation was especially strong on historic systems which required source code to occupy fixed-width fields on coding forms designed for keypunching. The three-character limit dates back to assemblers written for some early IBM computers (and virtual machines running on the same), in which three 6-bit characters made up exactly one half of a 36-bit machine word. Many later assembly languages never strictly adhered to this limit, but retained obvious three-letter abbreviations such as MOV (move) and NOP (no-op) due to the force of tradition.
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* The prevalence of three-letter instruction mnemonics in assembly languages (which need to abbreviate most instruction names in any case) dates back to assemblers written for some early IBM computers (and virtual machines running on the same), in which three 6-bit characters made up exactly one half of a 36-bit machine word. Many later assembly languages never strictly adhered to this limit, but retained obvious three-letter abbreviations such as MOV (move) and NOP (no-op) due to the force of tradition.

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