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** {{A god|IsYou}}'s karma affects the appearance of many aspects of the game world: {{the hand|IsGod}} you use to interact with the world will turn golden or [[RedRightHand burnt red]], your temple will turn into [[GoldAndWhiteAreDivine pure white marble]] or sprout SpikesOfVillainy, and [[EmpathicEnvironment your territory]] could become lush and full of butterflies or degrade into a volcanic {{Mordor}}.

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** {{A god|IsYou}}'s karma affects the appearance of many aspects of the game world: {{the hand|IsGod}} you use to interact with the world will turn golden or [[RedRightHand burnt red]], your temple will turn into [[GoldAndWhiteAreDivine pure white marble]] or sprout SpikesOfVillainy, and [[EmpathicEnvironment your territory]] could become [[VillainousBadlandHeroicArcadia lush and full of butterflies or degrade into a volcanic {{Mordor}}.waste]].



** ''VideoGame/FableII'' adds a Purity-Corruption axis on the Karma Meter, where a Corrupt hero gains discolored eyes and skin that can sometimes approach a full-on UndeathlyPallor if they're also Evil.

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** ''VideoGame/FableII'' adds a Purity-Corruption axis on the Karma Meter, where Meter: a Corrupt hero gains discolored eyes and skin that can sometimes approach a full-on UndeathlyPallor if they're also Evil.



* ''TabletopGame/VampireTheRequiem'' uses "Humanity" as a karma meter; vampires with low Humanity slide straight into the UncannyValley as they come to look more and more like the walking corpses they are. This has the in-game effect of an escalating penalty on social interaction with humans, who start to realize that the vampire is something ''very wrong'' and they need to ''get away''.

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* ''TabletopGame/VampireTheRequiem'' uses "Humanity" as a karma meter; vampires with low Humanity slide straight into the UncannyValley as they come to look more and more like the walking corpses they are. This has the in-game effect of inflicts an escalating penalty on social interaction with humans, who start to realize that the vampire is something ''very wrong'' and they need to ''get away''.
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* Done subtly in some ''VideoGame/ShinMegamiTensei'' games. In many games, the character model for the overworld map is just a spinning ball and triangle. In some games, like the first two, the way the model spins tells alignment: clockwise for Law, counter-clockwise for Chaos, and if it tips back and forth, the alignment is Neutral.

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* Done subtly in some ''VideoGame/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games. In many games, the character model for the overworld map is just a spinning ball and triangle. In some games, like the first two, the way the model spins tells alignment: clockwise for Law, counter-clockwise for Chaos, and if it tips back and forth, the alignment is Neutral.
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* In the first episode of ''Series/CaptainScarletAndTheMysterons'', Captain Black misinterprets the Mysterons' attempt to scan their vehicle as preparing for hostile action, so he orders a preemptive attack that completely destroyed their city. As punishment, he is possessed by the Mysterons... and immediately turns very pale, with a permanent five o'clock shadow of a beard and dark rings around his eyes, and speaks in a deep, monotone voice.

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* In the first episode of ''Series/CaptainScarletAndTheMysterons'', Captain Black misinterprets the Mysterons' attempt to scan their vehicle as preparing for hostile action, so he orders a preemptive attack that completely destroyed their city. As punishment, he is possessed by the Mysterons... and immediately turns very pale, with a permanent five o'clock shadow of a beard and dark rings around his eyes, and speaks in his voice drops several octaves to a deep, monotone voice.
deep monotone.
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[[AC:Puppet Shows]]
* In the first episode of ''Series/CaptainScarletAndTheMysterons'', Captain Black misinterprets the Mysterons' attempt to scan their vehicle as preparing for hostile action, so he orders a preemptive attack that completely destroyed their city. As punishment, he is possessed by the Mysterons... and immediately turns very pale, with a permanent five o'clock shadow of a beard and dark rings around his eyes, and speaks in a deep, monotone voice.
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* In ''VideoGame/MetalGearSolidVThePhantomPain'', the shrapnel embedded in Snake's skull will grow or shrink with "good" or "evil" actions respectively. Snake will also become [[BloodIsTheNewBlack permanently covered in blood]] after a sufficient amount of evil behavior.

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* In ''VideoGame/MetalGearSolidVThePhantomPain'', the shrapnel embedded in Snake's skull will grow or shrink with "evil" or "good" or "evil" actions respectively. Snake will also become [[BloodIsTheNewBlack permanently covered in blood]] after a sufficient amount of evil behavior.
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* In ''VideoGame/MetalGearSolidVThePhantomPain'', the shrapnel embedded in Snake's skull will grow or shrink with "good" or "evil" actions respectively.

to:

* In ''VideoGame/MetalGearSolidVThePhantomPain'', the shrapnel embedded in Snake's skull will grow or shrink with "good" or "evil" actions respectively. Snake will also become [[BloodIsTheNewBlack permanently covered in blood]] after a sufficient amount of evil behavior.
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* In the ''Webcomic/ElGoonishShive'' "Parable" storyline, which is a spoof of ''VideoGame/{{Fable}}'', Susan's character gains [[https://www.egscomics.com/egsnp/parable-036 horns and a forked tail]] for committing evil acts and [[https://www.egscomics.com/egsnp/parable-117 a halo and wings]] for good acts. She also [[https://www.egscomics.com/egsnp/parable-015 repels dirt with high Purity, and would apparently look grungy with low Purity]], although as a NeatFreak she gets her Purity as high as possible as soon as she learns this, and keeps it that way.

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* In the ''Webcomic/ElGoonishShive'' "Parable" storyline, which is a spoof of ''VideoGame/{{Fable}}'', Susan's character gains [[https://www.egscomics.com/egsnp/parable-036 horns and a forked tail]] for committing evil acts and [[https://www.egscomics.com/egsnp/parable-117 a halo and wings]] for good acts. She also [[https://www.egscomics.com/egsnp/parable-015 repels dirt with high Purity, and would apparently look grungy with low Purity]], Purity,]] although as a NeatFreak she gets her Purity as high as possible as soon as she learns this, and keeps it that way.

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