Follow TV Tropes

Following

History Main / BrokenBridge

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* In ''VideoGame/BearAndBreakfast'', some paths in the overworld are blocked, and you need the right tools to clear them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ABridgeTooFar'' is all about this. For Operation Market Garden to succeed, several bridges must be captured intact by airborne forces so their relief force can cross them. Blown bridges and enemy resistance impede the advance with ultimately fatal results.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DriverSanFrancisco'' has red barriers that are removed as the story progresses, and respawn you facing the other way if you try to drive past them. In a bit of GameplayAndStoryIntegration, one StalkingMission actually ends early when the suspect drives past the barrier and forces Tanner to stop there (much to the confusion of his partner).

to:

* ''VideoGame/DriverSanFrancisco'' has red barriers that are removed as the story progresses, and respawn you facing the other way if you try to drive past them. It's justified in-story as the game takes [[AdventuresInComaland place in Tanner's coma dream]] and the barriers being removed represents his condition improving. In a bit of GameplayAndStoryIntegration, one StalkingMission actually ends early when the suspect drives past the barrier and forces Tanner to stop there (much to the confusion of his partner). The barriers also don't appear in the NewGamePlus mode, though the aforementioned mission still plays out the same.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/UniversalStudiosThemeParkAdventure'', as you progress through the game, you will start to find that WesternAnimation/WoodyWoodpecker will stop letting you enter the attractions because the lines to get in are too long. You can circumvent this by using the points you earn to purchase each ride's cap from Woody back at the park's entrance, and you can earn more points by clearing attractions or picking up trash and putting it in trash cans.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DriverSanFrancisco'' has red barriers that are removed as the story progresses, and respawn you facing the other way if you try to drive past them. In a bit of GameplayAndStoryIntegration, one StalkingMission actually ends early when the suspect drives past the barrier and forces Tanner to stop there (much to the confusion of his partner).
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Fixing indentation and other formatting, General clarification on works content


** In ''VideoGame/EscapeFromMonkeyIsland'', Guybrush is framed for a crime and stuck on Lucre Island because they give him a cursed Voodoo anklet. It would become ''very'' uncomfortable if he tried to leave.

to:

** * In ''VideoGame/EscapeFromMonkeyIsland'', Guybrush is framed for a crime and stuck on Lucre Island because they give him a cursed Voodoo anklet. It would become ''very'' uncomfortable if he tried to leave.



** 'VideoGame/Persona3'': Several floors throughout Tartarus act as dead ends that halt progress through the dungeon, but each becomes a regular floor after the relevant plot-related events occur.

to:

** 'VideoGame/Persona3'': ''VideoGame/Persona3'': Several floors throughout Tartarus act as dead ends that halt progress through the dungeon, but each becomes a regular floor after the relevant plot-related events occur.



*** Even if you somehow get around those, there is a layer of fog at the center of Paldea that you just aren't allowed to dive through. [[spoiler:Beneath the fog is Area Zero, which is restricted access by the Paldean Pokemon League and the Academy. Unfortunately, the first time you fall through, your mount - the cover legendary Pokemon - is triggered by the presence of its counterpart enough to not come out of its Poke Ball no matter what you try, locking you inside Area Zero until you resolve that plotline.]]

to:

*** Even if you somehow get around those, there is a layer of fog at the center of Paldea that you just aren't allowed to dive through. [[spoiler:Beneath the fog is Area Zero, which is restricted access by the Paldean Pokemon League and the Academy. Unfortunately, the first time you fall through, your mount - the cover legendary Pokemon - is triggered by the presence of its counterpart enough to not come out of its Poke Ball no matter what you try, and the area's too dangerous for the flying taxis (these games' fast travel system) to access locking you inside Area Zero until you resolve that plotline.]]



** The Mines are blocked off by a landslide and isn't cleared until the 5th day of your first Spring.
** The path to the train station and the Spa are locked until an earthquake on the 3rd day of your first summer clears the path.

to:

** The Mines are blocked off by a landslide and which isn't cleared until the 5th day of your first Spring.
** The path to the train station and the Spa are is locked until an earthquake on the 3rd day of your first summer clears the path.



** The Sewers are locked until you get the key after donating 60 items to the Museum.
** The bus to the desert is broken down, and there is another literal broken bridge to the Quarry, both of which require completing bundles at the Community Center (or Joja Community Devleopments) to fix. After you gain access to the bus, you need to find the Skull Key on the 120th floor of the mine before you can access Skull Cave.

to:

** The Sewers are locked until you get the key after by donating 60 items to the Museum.
** The bus to the desert is broken down, and there is another literal broken bridge to the Quarry, both of which require completing bundles at the Community Center (or Joja Community Devleopments) Developments) to fix. After you gain access to the bus, you need to find the Skull Key on the 120th floor of the mine before you can access Skull Cave.



* Because the majority of ''VideoGame/AssassinsCreedI'' takes place [[ShowWithinAShow inside a computer interpretation of Desmond's ancestral memories]] that requires Desmond to complete one set of memories to unlock others, areas that cannot be accessed are simply blocked off by transparent walls of DNA memory codes. Although never stated outright in the game, it's implied that, because Desmond's ancestor did not go to the part of the city at that particular time, there are no memories to fill in the city.

to:

* Because the majority of ''VideoGame/AssassinsCreedI'' takes place [[ShowWithinAShow inside a computer interpretation of Desmond's a modern day character's ancestral memories]] that requires Desmond that character to complete one set of memories to unlock others, areas that cannot be accessed are simply blocked off by transparent walls of DNA memory codes. Although never stated outright in the game, it's implied that, because Desmond's the character's ancestor did not go to the part of the city at that particular time, there are no memories to fill in the city.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MagiNation'' featured this in the UsefulNotes/GameBoyColor game, where the bridge in question needs to be built. In order to do that, you must first obtain a specific [[{{Mon}} Dream Creature]], which essentially means seeking them out and beating up enough of them to get enough randomly-acquired animite to have someone forge it. Once you get it, the bridge can be built... and collapses immediately afterwards. Some bridge.

to:

* ''TabletopGame/MagiNation'' ''VideoGame/MagiNation'' featured this in the UsefulNotes/GameBoyColor game, one, where the bridge in question needs to be built. In order to do that, you must first obtain a specific [[{{Mon}} Dream Creature]], which essentially means seeking them out and beating up enough of them to get enough randomly-acquired animite to have someone forge it. Once you get it, the bridge can be built... and collapses immediately afterwards. Some bridge.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PotionPermit'', there are some parts of the overworld blocked off by debris or broken transport, and you need to clear them by gathering enough materials and leveling up your badge.

to:

* In ''VideoGame/PotionPermit'', there are some parts of the overworld blocked off by debris or debris, broken transport, or a literal broken bridge, and you need to clear them by gathering enough materials and leveling up your badge.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ChronoTrigger'': there is a literal Broken Bridge that is repaired as soon as you've progressed enough.

to:

* ''VideoGame/ChronoTrigger'': there There is a literal Broken Bridge that is repaired as soon as you've progressed enough.



** There is also an example of a Broken Bridge mechanic in the opening scenes with Marle, when you stop for candy, Marle will constantly stop if you try and run away. [[spoiler:If you do, this is used against you later in your kidnapping trial]].

to:

** There is also an example of a Broken Bridge mechanic in the opening scenes with Marle, Marle; when you stop for candy, Marle will constantly stop if you try and run away. [[spoiler:If you do, this is used against you later in your kidnapping trial]].
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* In ''VideoGame/PotionPermit'', there are some parts of the overworld blocked off by debris or broken transport, and you need to clear them by gathering enough materials and leveling up your badge.

Top