History Main / BrokenBridge

18th Feb '18 2:00:30 AM Kadorhal
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->'''LetsPlay/{{Medibot}}:''' A wall composed entirely of plot.
->'''Kung-Fu Jesus:''' The most powerful substance known to video game characters.

to:

->'''LetsPlay/{{Medibot}}:''' A wall composed entirely of plot.
->'''Kung-Fu
plot.\\
'''Kung-Fu
Jesus:''' The most powerful substance known to video game characters.



* The ''VideoGame/CallOfDuty'' series has these in spades, as the player can't open doors and must wait for a superior officer to open them for him. It also features other variations such as minefields and 'pockets of radiation' keeping you on [[FollowThePlottedLine the Plotted Line]]. However, the conclusion of ''[[VideoGame/ModernWarfare Call of Duty 4]]'' takes this to a ridiculous extreme. It's set aboard an airplane in mid-flight, and the level starts by the strike team using a cutting torch to cut a piece of the roof of the lower floor so they can drop in from above. The team then progresses across the entire plane, up the back stairs to the second level, and moves back across the plane to where the hostage is being held. It's not enough that there is a staircase leading directly here [[InsurmountableWaistHighFence blocked by a couple of suitcases]], but as it turns out, the end room of the level is directly above the start of the level. Thus, ''the strike team started the level in the hostage's room and cut a hole to the lower floor of the plane!''

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* The ''VideoGame/CallOfDuty'' series has these in spades, as the player can't open doors and must wait for a superior officer to open them for him. It also features other variations such as minefields and 'pockets of radiation' keeping you on [[FollowThePlottedLine the Plotted Line]]. However, the conclusion of ''[[VideoGame/ModernWarfare Call of Duty 4]]'' takes this to a ridiculous extreme. It's set aboard an airplane in mid-flight, and the level starts by the strike team using a cutting torch to cut a piece of the roof of the lower floor so they can drop in from above. The team then progresses across the entire plane, up the back stairs to the second level, and moves back across the plane to where the hostage is being held. It's not enough that there is a staircase leading directly here [[InsurmountableWaistHighFence blocked by a couple of suitcases]], but as it turns out, the end room of the level is directly above the start of the level. Thus, ''the strike team started the level in the hostage's room and cut a hole to the lower floor of the plane!''plane, '''just to work their way back to where they started.'''''



* ''Doom3'' is pretty much a series of broken bridges strung together into a storyline. As well as actual bridges there are security doors needing high level access codes, transport machines that need to be activated, malfunctioning machines that need to be deactivated and plot coupons that must be collected. In all cases the thing you need is some distance away, through the hordes of zombies, imps and assorted other nasties and just over there - yes behind the large salivating creature with the mean look on its face.

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* ''Doom3'' ''VideoGame/Doom3'' is pretty much a series of broken bridges strung together into a storyline. As well as actual bridges there are security doors needing high level access codes, transport machines that need to be activated, malfunctioning machines that need to be deactivated and plot coupons that must be collected. In all cases the thing you need is some distance away, through the hordes of zombies, imps and assorted other nasties and just over there - yes behind the large salivating creature with the mean look on its face.



* ''[[VideoGame/DarkForcesSaga Jedi Academy]]'' features a level which starts with the enemy blowing up the bridge between you two. The rest of the level is going around.

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* ''[[VideoGame/DarkForcesSaga Jedi Academy]]'' features a One level which from about halfway through ''VideoGame/JediKnightJediAcademy'' involves the protagonist heading to Coruscant to talk to a guy who's accused of selling black-market assassin droids. The level starts with the enemy him blowing up the bridge between the landing pad you two. The rest start at and his office; almost the entirety of the level is going around.running alongside other buildings and pathways to try and get around the destroyed bit.
12th Feb '18 5:20:18 PM nombretomado
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* ''[[ThePhantomMenace Star Wars Episode I: The Phantom Menace]]'' has a literal one: In the fourth level, Qui-Gon, Obi-Wan and Jar Jar are only a bridge away from Theed Palace. It promptly gets blown by a Trade Federation Tank, and Obi-Wan is forced to find a way around through the Theed Gardens, where the droids are landing. The following level has this as well, when Obi-Wan and Amidala are immediately seperated from the others and are forced to take a longer route to the hanger.

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* ''[[ThePhantomMenace ''[[Film/ThePhantomMenace Star Wars Episode I: The Phantom Menace]]'' has a literal one: In the fourth level, Qui-Gon, Obi-Wan and Jar Jar are only a bridge away from Theed Palace. It promptly gets blown by a Trade Federation Tank, and Obi-Wan is forced to find a way around through the Theed Gardens, where the droids are landing. The following level has this as well, when Obi-Wan and Amidala are immediately seperated from the others and are forced to take a longer route to the hanger.
26th Jan '18 10:38:49 AM Jubileus57
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Added DiffLines:

* In ''VideoGame/{{Miitopia}}'', In Wetland Way, Neksdor, the path to the east is blocked by a pile of boulders when you first visit the area. [[spoiler:Only by befriending the Genie you can get rid of the boulders.]]
25th Jan '18 10:46:26 PM OrangenChan
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*** Not too far from the line of fat men, the road to Nimbasa City is blocked by a random line of boulders. And just in case you were wondering, there's even a worker nearby that explains that they can't be moved with HM Strength for whatever reason.

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*** Not too far from the line of fat men, the road to Nimbasa City is blocked by a random line of boulders. And just in case you were wondering, there's even a worker nearby that explains that they can't be moved with HM Strength for whatever reason. Only ''after'' you finish everything else in Castelia City will Colress show up, explain that the boulders are actually Crustle, and pull out the device necessary to wake them all up.



*** A girl blocks your path to Cyliage city just because she dropped some fossils.

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*** A girl blocks your path to Cyliage Cyllage city just because she dropped some fossils.
16th Jan '18 10:42:13 AM rjd1922
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*** Three Wailmer owned by a Team Aqua/Team Magma Grunt block off the route east of Lilycove City until you defeat the villainous team in their hideout. Particularly egregious in Ruby / Omega Ruby, since Team Magma owning water-types (which Wailmer is) makes no sense.

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*** In another one added by the remakes, a Bird Keeper on Route 120 will say it's too dangerous to go ahead until you've beaten Winona.
*** Three Wailmer owned by a Team Aqua/Team Magma Grunt block off the route east of Lilycove City until you defeat the villainous team in their hideout. Particularly egregious in Ruby / Omega Ruby, ''Ruby/Omega Ruby'', since Team Magma owning water-types (which Wailmer is) makes no sense.
13th Jan '18 7:41:30 PM nombretomado
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** ''KingsQuestV'' has possibly the most aggravating example in the series: a single [[MemeticMutation POOOOIsonous snake]] blocking the road to the mountains. Graham could easily just walk around it, but instead the player has to spend about half the game exploring elsewhere until he eventually comes across an item to get rid of the snake: [[spoiler: a tambourine.]]

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** ''KingsQuestV'' ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' has possibly the most aggravating example in the series: a single [[MemeticMutation POOOOIsonous snake]] blocking the road to the mountains. Graham could easily just walk around it, but instead the player has to spend about half the game exploring elsewhere until he eventually comes across an item to get rid of the snake: [[spoiler: a tambourine.]]
9th Jan '18 12:41:45 PM Triscon42
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Added DiffLines:

** A variation of this pops up after leaving Midgar. What you're supposed to do is head straight for [[MeaningfulName Kalm]] so the party can regroup and Cloud can [[{{Flashback}} tell the story of the Nibelheim Incident]] [[spoiler: or rather [[FakeMemories his version]], of the incident.]] Try to skip this and you'll find your path blacked by a [[BeefGate Midgar Zolom]]. Where this trope comes into play is the method to get past the beast (riding a Chocobo) won't become available until ''after'' Cloud tells his story. And even if you somehow manage to sneak past the Zolom, your Party members will tell you to turn back in the next area.
7th Jan '18 9:51:05 AM nombretomado
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* In ''VideoGame/AgeOfEmpiresII'' the first mission of the ''JoanOfArc'' campaign leaves you separated from your destination by a conveniently broken bridge, requiring a ridiculously long slog with a ludicrously tiny army.

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* In ''VideoGame/AgeOfEmpiresII'' the first mission of the ''JoanOfArc'' ''UsefulNotes/JoanOfArc'' campaign leaves you separated from your destination by a conveniently broken bridge, requiring a ridiculously long slog with a ludicrously tiny army.
5th Jan '18 12:40:03 PM PsychoNormal91
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Added DiffLines:

* ''VisualNovel/LittleBusters'':
** Inverted with the original heroine routes, excluding [[spoiler:Rin and Komari]]. Once you complete a route for one of the other four heroines, a critical choice needed to unlock that route will be grayed out until the player completes Refrain, which requires the player to complete the routes of all six original heroines before it can be accessed.
** The routes for the Ecstasy heroines in the UpdatedRerelease remain locked until the player completes Refrain. Saya's route in particular requires Riki going into school on the night of May 15th. While the choice is available from the start, if Riki chooses to go into the school before completing Refrain, he'll be locked out of the school. Similar to the original heroines, after completing Saya's route, her route becomes inaccessible until the player completes the routes for Sasami and Kanata.
** This trope is lampshaded by Riki during Sasami's route, when the two are [[spoiler:unable to leave the school due to being trapped in an artificial world similar to the one created by Kyousuke and the others in Refrain]].
3rd Jan '18 10:32:55 AM rjd1922
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*** You can't leave Viridian City unless you [[FetchQuest deliver]] [[PlotCoupon Oak's Parcel]] because the exit is [[NPCRoadblock blocked by an old man]]. In the Japanese versions he's passed out drunk. Why can't you just walk around him? In the [[{{Bowdlerization}} American release]] he's merely grumpy and hasn't had his coffee. Amazingly, by the time you obtain the Pokédex, the man has had his coffee and will let you pass.

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*** You can't leave Viridian City unless you [[FetchQuest [[MacGuffinEscortMission deliver]] [[PlotCoupon Oak's Parcel]] because the exit is [[NPCRoadblock blocked by an old man]]. In the Japanese versions he's passed out drunk. Why can't you just walk around him? In the [[{{Bowdlerization}} American release]] he's merely grumpy and hasn't had his coffee. Amazingly, by the time you obtain the Pokédex, the man has had his coffee and will let you pass.



*** Don't forget when the remakes actually made an OptionalBoss required. In Gold and Silver, you could just stick to the main quest and leave Ho-Oh/Lugia alone, but the remakes make it an involved mandatory part of the game.
*** Mt. Silver is this as well. There's a guard who won't let you in because 'Scary strong wild Pokémon live there', until after you beat the Elite Four and Champion and talk to The Professor, who will then call ahead to tell them to let you through. However, the Pokémon aren't really any stronger than what you've already faced. You probably would end up on the wrong end of a CurbStompBattle with Red, though, if you went in too early.

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*** Don't forget when the remakes actually made an OptionalBoss BonusBoss required. In Gold ''Gold'' and Silver, ''Silver'', you could just stick to the main quest and leave Ho-Oh/Lugia alone, but the remakes make it an involved mandatory part of the game.
*** Mt. Silver is this as well. There's a guard who won't let you in because 'Scary strong wild Pokémon live there', until after you beat the Elite Four and Champion and talk to The Professor, the professor, who will then call ahead to tell them to let you through. However, the Pokémon aren't really any stronger than what you've already faced. You probably would end up on the wrong end of a CurbStompBattle with Red, though, if you went in too early.
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