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* ''VideoGame/MajorStryker'': Getting hit will remove all your weapon power-ups, reducing you back to single-shot mode. There is of course a good chance that being suddenly weakened in this way will soon result in being overwhelmed and hit again, which is fatal.
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* The Fragile charms from ''VideoGame/HollowKnight'' give the player more health, money and attack power, but break if you die. They're a lot more useful in the game's FinalDeathMode. The ''Grimm Troupe'' update allows players to upgrade their Fragile charms into unbreakable ones for a... [[AdamSmithHatesYourGuts hefty price.]]

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* The Fragile charms from ''VideoGame/HollowKnight'' give the player more health, money and attack power, but break if you die. They're a lot more useful in the game's FinalDeathMode.[[FinalDeathMode Steel Soul Mode]]. The ''Grimm Troupe'' update allows players to upgrade their Fragile charms into unbreakable ones for a... [[AdamSmithHatesYourGuts hefty price.]]
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** ''VideoGame/{{Diablo}}'' may be the TropeCodifier for the "corpse run" variant. Upon death (in multiplayer), all of a character's equipment is dumped on the ground, but can be recovered...if you make it past what killed you the first time.

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** ''VideoGame/{{Diablo}}'' ''VideoGame/Diablo1997'' may be the TropeCodifier for the "corpse run" variant. Upon death (in multiplayer), all of a character's equipment is dumped on the ground, but can be recovered...if you make it past what killed you the first time.
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* In ''VideoGame/ShadowOfTheNinja'', your primary weapon can be upgraded by collecting multiple power-ups of the same type, but taking too much damage will result in the weapon automatically downgrading back to its weaker form.
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[[folder: Maze Game]]

* The pink pellet from ''VideoGame/PacMania'' increases the number of points that Pac-Man gains when he eats ghosts, but the multiplier disappears when he loses a life.

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* ''VideoGame/RiskOfRain2'':
** The Delicate Watch lets you deal more damage, but if your HP drops to 25% then all Delicate Watches you're carrying will break, and cannot be repaired.
** Power Elixirs will also be consumed if you drop to 25% HP, but a Power Elixir will heal you to 100%, essentially acting like a SingleUseShield.
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[[quoteright:350:[[VideoGame/RiskOfRain2 https://static.tvtropes.org/pmwiki/pub/images/7ac0382c_9242_421a_9111_e2fc8ddf6c8d.png]]]]
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* Downplayed in the ''{{Franchise/Kirby}}'' games, where getting hit generally results[[note]]it's a random chance[[/note]] in losing your power-up. However, the power-up bounces around the stage as a star and can be recovered most of the time.

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* Downplayed in the ''{{Franchise/Kirby}}'' games, where getting hit generally results[[note]]it's a random chance[[/note]] results in losing your power-up.power-up; in some games it's guaranteed, but in others it's down to chance. However, the power-up bounces around the stage as a star and can be recovered most of the time.
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* A variation in ''VideoGame/MegaManZX'', where the actual Large Health, Energy, or E-Crystal pickups themselves can be cut into pieces, causing them to scatter into a random collection of smaller ones. This can be used to get utility out of an un-needed powerup by possibly turning it into ones you ''can'' use.
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* In ''VideoGame/{{Drainus}}'', getting hit will cause you to lose the highest-numbered active power-up you have in your power-up meter. If you are hit with no power-ups left. you lose your current life. On [[HarderThanHard Ridiculous]] difficulty, as well as Hard difficulty in Arcade mode, [[OneHitPointWonder getting hit kills you regardless of how many power-ups you have]], and you lose all of those power-ups.
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* ''VideoGame/CryptOfTheNecroDancer'': Glass items are great and provide amazing stats, but shatter instantly and become useless when the player takes damage. The Glass Jaw is even worse, providing doubled damage (which stacks with other damage-increasing items) but turns your character into a OneHitPointWonder. [[spoiler:However, these glass items are very well-spent on Aria and Coda, who already have 1 HP and nothing to lose.]]

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