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* ''Webcomic/HighSchoolLessons'': There's one on the school campus, which a student created for a final project. The narrator provides a diagram of how it works.

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* The ''TabletopGame/{{Pathfinder}}'' Adventure Path "Hell's Rebels" does indeed take the Party to one of the Nine Hells in the climax. The area they arrive in is a series of floating islands over an abyss. The game takes care to note that falling off will eventually drop you all the way down to Asmodeus' City all the way in the deepest level. While that means it ''technically'' has a bottom, it's noted that the drop is so long that any mortals who end up taking the plunge are far more likely to die of Dehydration, Exposure, Starvation, or ''Old Age'' long before they reach it.

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* The ''TabletopGame/{{Pathfinder}}'' Adventure Path "Hell's Rebels" does indeed take the Party to one Caina, the eighth of the Nine Hells Hells, in the climax. The area they arrive in is a series of floating islands over massive spires rising out of an abyss. The game takes care to note abyss that falling off will eventually drop you all leads straight to the way down to Asmodeus' City all the way in the deepest level.ninth layer, Nessus. While that means it ''technically'' has a bottom, it's noted that the drop is so long that any mortals who end up taking the plunge are far more likely to die of Dehydration, Exposure, Starvation, or ''Old Age'' long before they reach it.
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* The ''TabletopGame/{{Pathfinder}}'' Adventure Path "Hell's Rebels" does indeed take the Party to one of the Nine Hells in the climax. The area they arrive in is a series of floating islands over an abyss. The game takes care to note that falling off will eventually drop you all the way down to Asmodeus' City all the way in the deepest level. While that means it ''technically'' has a bottom, it's noted that the drop is so long that any mortals who end up taking the plunge are far more likely to die of Dehydration, Exposure, Starvation, or ''Old Age'' long before they reach it.

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* As an isometric RPG, these don't show up as a gameplay element in ''VideoGame/{{Tyranny}}''. However, Tunon's court is surrounded by such pits, oozing inky black darkness, and it's said that he occasionally lobs people into them as a form of execution.

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* As an isometric RPG, these don't show up as a gameplay element in ''VideoGame/{{Tyranny}}''. However, [[HangingJudge Tunon's court court]] is surrounded by such pits, oozing inky black darkness, and it's said that he occasionally lobs people into them as a form of execution.



* A story-based one appears in ''VideoGame/Warhammer40000RogueTrader''. On a remote planet you find an abandoned community next to an inky black abyss. There's clearly ''something'' wrong with it, but your companions with PsychicPowers say they don't feel anything. If playing as a [[ThePaladin Sanctioned Psyker]] you have the opportunity to purify it, but otherwise you're confronted by an EldritchAbomination that tries to tempt you into [[HumanSacrifice sacrificing one of your companions to it]].



* ''WesternAnimation/GravityFalls'': In "[[Recap/GravityFallsS1E14BottomlessPit Bottomless Pit!]]", Dipper, Mabel, Soos, and Stan accidentally fall into one. When they notice that they're still descending, they pass time by telling stories. At the end of the episode, [[spoiler:they find themselves plummeting towards a light. As they "hit" it, they fly out of the same hole they fell into, and no time has passed.]]

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* ''WesternAnimation/GravityFalls'': In "[[Recap/GravityFallsS1E14BottomlessPit Bottomless Pit!]]", Dipper, Mabel, Soos, and Stan accidentally fall into one. When they notice that they're still descending, they pass time by telling stories. At the end of the episode, [[spoiler:they find themselves plummeting towards a light. As they "hit" it, [[NonLethalBottomlessPits they fly out of the same hole they fell into, and no time has passed.passed]].]]
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* WesternAnimation/DangerMouse and Penfold confront Dr. Frankenstoat who is about to voice-activate his vampire bat-creating machine (creating cricket bats with bat wings) when DM shouts "Give the doctor a hole in one!" With Count Duckula in his arms. A hole opens up and down plummet Duckula and Frankenstoat. When Penfold asks how far they'll go, DM responds "I forgot to give the machine any dimensions...all the way, Penfold!"

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* WesternAnimation/DangerMouse and Penfold confront Dr. Frankenstoat who is about to voice-activate his vampire bat-creating machine (creating cricket bats with bat wings) when DM shouts "Give the doctor a hole in one!" With Count Duckula in his arms. A arms, a hole opens up and down plummet Duckula and Frankenstoat. When Penfold asks how far they'll go, DM responds "I forgot to give the machine any dimensions...all the way, Penfold!"
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-->'''Penfold:''' 'Cor, Duckula's on a slow stoat to China!
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* WesternAnimation/DangerMouse and Penfold confront Dr. Frankenstoat who is about to voice-activate his vampire bat-creating machine (creating cricket bats with bat wings) when DM shouts "Give the doctor a hole in one!" With Count Duckula in his arms. A hole opens up and down plummet Duckula and Frankenstoat. When Penfold asks how far they'll go, DM responds "I forgot to give the machine any dimensions...all the way, Penfold!"
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* ''VideoGame/{{Uninvited}}'' has a regular-sized hole with an endless void below. The hero has the option to jump in and as the text puts it, he'll "continue to fall..."

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* ''VideoGame/{{Uninvited}}'' has a regular-sized hole with an endless void below. The below, which the hero has to throw [[BigBad Dracan]]'s unconscious body into to be rid of him. If he takes too long to do so, Dracan wakes up and tosses ''him'' in (you can also just [[PressXToDie take the option to jump in in]]), and as the text puts it, he'll "continue to fall..."
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* ''Literature/NotQuiteAMermaid'': The shipwreck Electra explores in ''Mermaid Wish'' is right next to a trench so deep that no one has ever seen the bottom and lived to tell about it. Electra and Maris are almost sucked into it by the dangerous currents.
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* In ''VideoGame/{{Commando}}'', falling into any hole in the ground, whether it be [[SuperDrowningSkills knee-deep water]] (which the enemies can stand in) or a [[InsurmountableWaistHeightFence waist-deep trench]], results in death.

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* In ''VideoGame/{{Commando}}'', ''VideoGame/CommandoCapcom'', falling into any hole in the ground, whether it be [[SuperDrowningSkills knee-deep water]] (which the enemies can stand in) or a [[InsurmountableWaistHeightFence waist-deep trench]], results in death.
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* ''VideoGame/MissionImpossibleKonami'' for the UsefulNotes/{{NES}} is absolutely littered with bottomless pits, and numerous other hazards exist to push you into them, such as massive fans, moving walls, or conveyor belts. There's also the [[PushyMooks Neo Knight]] enemies who deal no damage, but charge at you full speed to push you into pits.

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* ''VideoGame/MissionImpossibleKonami'' ''VideoGame/MissionImpossible1990'' for the UsefulNotes/{{NES}} is absolutely littered with bottomless pits, and numerous other hazards exist to push you into them, such as massive fans, moving walls, or conveyor belts. There's also the [[PushyMooks Neo Knight]] enemies who deal no damage, but charge at you full speed to push you into pits.
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* In ''VideoGame/FreedomPlanet'' they exist, but are surprisingly scarce. They only appear in two levels, and since the first of these levels is on a series of flying airships, and the second is on a large warship orbiting the planet (with the airlocks open), they are justified.

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* In ''VideoGame/FreedomPlanet'' they ''VideoGame/FreedomPlanet'': They exist, but are surprisingly scarce. They only appear in two levels, and since the first of these levels is on a series of flying airships, and the second is on a large warship orbiting the planet (with the airlocks open), they are justified.



* The first level of ''VideoGame/Gamer2'' is set on rooftops, and failing a rooftop jump is an instant death.
* Spoofed in ''VideoGame/AHatInTime'', in which the [[ShowWithinAShow Game Within a Game]] ''Corgi Quest 7: The Leashes That Bind'' includes a canyon which is "very large, and measurably deep should you possess the immense means to do so."
* One of many types of obstacles in ''VideoGame/ImpossibleMission''. One of the best-known sound effects from that game is [[SyntheticVoiceActor the secret agent's scream]] as he falls down yet another one.
* Pits are a standard obstacle in ''VideoGame/{{Jumper}}'' series. Oddly enough, Ogmo dies the instant he goes below the screen, even if he has an extra jump left.
* Most ''Franchise/{{Kirby}}'' games have bottomless pits, which is odd considering Kirby can fly indefinitely in most of the games as well. (They're mostly a danger while inhaling, since Kirby can't inhale and fly at the same time, and also while using abilities like Stone.) In fact, the bottom of the screen must contain some sort of special Kirbicide, because if Kirby so much as grazes it while hovering near the bottom, he dies. Strangely enough, the Helpers in ''VideoGame/KirbySuperStar'' are completely immune to the effects of these bottomless pits (in most cases they simply return to Kirby upon falling in), further supporting the Kirbicide theory.
** In ''VideoGame/KirbyAndTheForgottenLand'', bottomless pits simply damage Kirby before respawning him on land, although Kirby can no longer indefinitely fly here.
* The ''VideoGame/{{Klonoa}}'' series features many of them - ''especially'' in Vision 6-1 and 6-2 of the first game. In the latter level, they usually have to be crossed by jumping on ''incredibly'' tiny floating platforms.

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* ''VideoGame/Gamer2'': The first level of ''VideoGame/Gamer2'' is set on rooftops, and failing a rooftop jump is an instant death.
* Spoofed in ''VideoGame/AHatInTime'', ''VideoGame/AHatInTime'': Spoofed, in which the [[ShowWithinAShow Game Within a Game]] ''Corgi Quest 7: The Leashes That Bind'' includes a canyon which is "very large, and measurably deep should you possess the immense means to do so."
* ''VideoGame/ImpossibleMission'': One of many types of obstacles in ''VideoGame/ImpossibleMission''.obstacles. One of the best-known sound effects from that game is [[SyntheticVoiceActor the secret agent's scream]] as he falls down yet another one.
* ''VideoGame/{{Inkulinati}}'': The edges of each level of play open up into the abyss. Any object, Beast, or Tiny, including flying units, that is pushed off the edge falls into the nothingness and is instantly destroyed.
* ''VideoGame/{{Jumper}}'':
Pits are a standard obstacle in ''VideoGame/{{Jumper}}'' series.obstacle. Oddly enough, Ogmo dies the instant he goes below the screen, even if he has an extra jump left.
* ''Franchise/{{Kirby}}'': Most ''Franchise/{{Kirby}}'' games have bottomless pits, which is odd considering Kirby can fly indefinitely in most of the games as well. (They're mostly a danger while inhaling, since Kirby can't inhale and fly at the same time, and also while using abilities like Stone.) In fact, the bottom of the screen must contain some sort of special Kirbicide, because if Kirby so much as grazes it while hovering near the bottom, he dies. Strangely enough, the Helpers in ''VideoGame/KirbySuperStar'' are completely immune to the effects of these bottomless pits (in most cases they simply return to Kirby upon falling in), further supporting the Kirbicide theory.
**
theory. In ''VideoGame/KirbyAndTheForgottenLand'', bottomless pits simply damage Kirby before respawning him on land, although Kirby can no longer indefinitely fly here.
* The ''VideoGame/{{Klonoa}}'' series features many of them - -- ''especially'' in Vision 6-1 and 6-2 of the first game. In the latter level, they usually have to be crossed by jumping on ''incredibly'' tiny floating platforms.
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** Some multiplayer maps, such as ''VideoGame/HaloInfinite'''s Elevation, are completely suspended in the air or space, so EXTRA care should be taken to not fall off the map and into the death pit. In sillier gametypes such as Kong Slayer where lots of jumping and grappling is necessary, it is not uncommon for every player in the match to self-destruct at least once on such maps.
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[[caption-width-right:277:[[WesternAnimation/KimPossible '''''IT'S VERY VERY DEEP, ALL RIGHT?!?''''']]]]

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[[caption-width-right:277:[[WesternAnimation/KimPossible '''''IT'S "IT'S VERY VERY DEEP, ALL RIGHT?!?''''']]]]
RIGHT?!?"]]]]
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[[caption-width-right:277:[[VideoGame/TeamFortress2 GRAVITY! NOOOOOOOO!]]]]

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[[caption-width-right:277:[[VideoGame/TeamFortress2 GRAVITY! NOOOOOOOO!]]]]
[[caption-width-right:277:[[WesternAnimation/KimPossible '''''IT'S VERY VERY DEEP, ALL RIGHT?!?''''']]]]

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