Follow TV Tropes

Following

History Main / BottomlessFuelTanks

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StrikeSeries'': Averted. You will regularly have to refill your vehicle during a mission, or you'll crash, although EasyLogistics make it as simple as winching up fuel tanks into your helicopter, where it is automatically added into your fuel tank. Played straight with the F-117 in ''Jungle Strike'' however, which has both infinite fuel and ammo, presumably since the game play mechanics were designed for a helicopter and not a constantly moving plane. However, to balance out difficulty, the plane will wreck if you hit a building, whereas doing that with the helicopter just deals a small amount of damage.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MafiaTheCityOfLostHeaven'' and ''VideoGame/MafiaII'' also used a fuel gauge for the sake of realism, though unlike ''Race Across America'' the games are far less punishing when it comes to fuel consumption, not counting the ''Gas Guzzling Trautenberg'' side quest in the first game. For the most part it is rare to end up running out of fuel during a normal playthrough, indeed making the fuel mechanic more for the sake of immersion than anything else.

to:

* ''VideoGame/MafiaTheCityOfLostHeaven'' and ''VideoGame/MafiaII'' also used a fuel gauge for the sake of realism, though unlike ''Race Across America'' the games are far less punishing when it comes to fuel consumption, not counting the ''Gas Guzzling Trautenberg'' side quest in the first game. For the most part it is rare to end up running out of fuel during a normal playthrough, playthrough unless the gas tank gets pierced by bullets, indeed making the fuel mechanic more for the sake of immersion than anything else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The original ''VideoGame/TestDrive'' has technically unlimited fuel, but gas stations are used as checkpoints where, presumably, you fill up before the next section of your drive.
Is there an issue? Send a MessageReason:

Added DiffLines:

* The helicopters in ''VideoGame/RCHelicopter'' operate on batteries, which gradually drain over time until they're depleted, at which point the player will fail the level. This functionally makes most of the levels [[TimedMission timed missions]]. On top of that, the player must pay for any battery depletion that happens during each level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Western Animation]]
* ''WesternAnimation/{{Stoked}}'': In the episode “Groms Gone Wild!”, when Johnny is left in charge, due to [[MrFanservice Andrew “Bummer” Baumer]] leaving for the weekend with Lo’s family, the employees decide to take advantage of Johnny’s niceness and goof off instead of doing their jobs. One notable instance has Lo, who was mowing the golf course, leave the push lawnmower running, which somehow keeps going and even picks up speed to chase after a poor golfer. After Johnny has enough of the other’s laziness, and threatens to quit leaving them to explain their mess, Lo goes back to the golf course to find the lawnmower somehow still going for 24 hours and has to even lasso it to get it to stop. One [[{{Fanon}} possible]] explanation is that Lo’s family is rich enough to afford to get a major fuel efficient lawn mower, possibly even one that can run off a drop of fuel forever, with [[MrFanservice Mr. Ridgemount]] being interested in the project and spending top [[{{Pun}} Canadian]] dollar researching this project to save money for his hotel.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[InsaneTrollLogic Simply tying the needle so it would stay at full]] just doesn't make it infinitely full. Or so we wished.]]

to:

[[caption-width-right:350:[[InsaneTrollLogic Simply tying the needle so it would stay at full]] just doesn't make it infinitely full. Or so we wished.No matter how high gas prices get.]]
Is there an issue? Send a MessageReason:
None


This is fairly common in most games, so only exceptions, inversions or non-standard examples may be listed. Compare AutomatonHorses for when the same basic principle is applied to animals instead of vehicles.

to:

This is fairly common in most games, so only exceptions, inversions or non-standard examples may be listed. Compare AutomatonHorses for when the same basic principle is applied to animals instead of vehicles.
vehicles and BottomlessMagazines for guns.
Is there an issue? Send a MessageReason:
new entry

Added DiffLines:

* ''Auto Destruct'' has a dedicated fuel gauge in the instrument cluster, and the player can refuel in exchange for some hard-earned cash at one of the gas stations around the city. If the car runs out of fuel, it loses most of its power, forcing the player to limp to the nearest pump at quarter-speed and hope there isn't a steep hill (or hostiles) in the way.
Is there an issue? Send a MessageReason:
None


* The vehicles in the ''VideoGame/{{Borderlands}}'' series mostly play this straight, but their boost meters are another matter entirely. Once you've depleted... whatever resource the boost is using, you have to wait for it to recharge before you can use it again, in defiance of all known laws of physics.

to:

* The vehicles in the ''VideoGame/{{Borderlands}}'' series mostly play this straight, but their boost meters are another matter entirely. Once you've depleted... whatever resource the boost is using, you have to wait for it to recharge before you can use it again, in defiance of all known laws of physics. Borderlands 3 subverts this with the fuel tank attachment which allows the technical to boost for as long as it wants.



** Vehicles in general have bottomless gas tanks, and only certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft with limited fuel supply. The original versions of ''GTA: San Andreas'' used the "leaky tank" fuel mechanic[[note]]fuel depletes at a certain rate while the plane is flying, but not when it's on the ground, whether or not it's moving[[/note]], but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use it sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.

to:

** Vehicles in general have bottomless gas tanks, and only certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft vehicles with limited fuel supply. The original versions of ''GTA: San Andreas'' used the "leaky tank" fuel mechanic[[note]]fuel depletes at a certain rate while the plane is flying, but not when it's on the ground, whether or not it's moving[[/note]], but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use it sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.

Added: 464

Changed: 165

Is there an issue? Send a MessageReason:
None








* One important thing in ''VideoGame/FTLFasterThanLight'' to worry about is to not run out of fuel necessary for FTL jumps. If you do, you will have to wait for the opportunity to refuel while being a sitting duck for the [[AdvancingWallOfDoom ever-advancing rebel fleet]]. Fuel for sublight travel, however, is not an issue.

to:

* One important thing in ''VideoGame/FTLFasterThanLight'' to worry about is to not run out of fuel necessary for FTL jumps. If you do, you will have to wait for the opportunity to refuel while being a sitting duck for the [[AdvancingWallOfDoom ever-advancing rebel fleet]]. Fuel for sublight travel, however, is not an issue.issue; as long as you can put in at least one bar of reactor power (which never runs out) into your engines, your ship has a chance to evade any projectile coming its way.


Added DiffLines:

* In ''VideoGame/NoMansSky'', the launch thrusters, the pulse engines and [[FasterThanLightTravel the hyperdrive]] all need an appropriate fuel type in order to work. All of them can be produced with resources that can be easily found in every system (tritium in particular can be collected by [[AsteroidMiners blasting asteroids]] [[AsteroidThicket so commonly found in space]]), and the need for launch thruster fuel can be omitted by landing on designated pads.
Is there an issue? Send a MessageReason:
Added an example from the work page.

Added DiffLines:

[[folder:Idle]]
* ''VideoGame/TheTreeOfLife'': Your car's fuel in the D minigame goes down by 1% every second, decreasing its speed. You have to push a button to recover a percentage of fuel.
[[/folder]]
Is there an issue? Send a MessageReason:
Examples should not refer to other examples.


* In the Literature/{{Discworld}} as re-envisaged by Creator/AAPessimal, the Ankh-Morporik City Air Watch is well aware of the limitations of their broomsticks and of what has been called The Lancre Limitation (see Literature, below). It is known that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly. The Air Watch has thousands of hours of flying experience and each Witch has an intuitive awareness of how far she can push any issued broomstick until the magic needs to be replenished. In ''FanFic/ThePriceOfFlight'', Sergeant Hanna von Strafenburg has the experience to know when to end an aerobatic display and recall her pilots to base for a recharge. Captain Olga Romanoff has learnt the hard way that there can also be thaumic engineering failures in the airframes: she had a critical broomstick failure when flying over Lancre. Even so, Olga is still looking for reliable and accurate instrumentation that might fit a sort of ''dashboard'' mounted in front of the pilot. Otherwise young novice pilots might easily fall into the trap of thinking the power is infinite and bottomless.

to:

* In the Literature/{{Discworld}} as re-envisaged by Creator/AAPessimal, the Ankh-Morporik City Air Watch is well aware of the limitations of their broomsticks and of what has been called The Lancre Limitation (see Literature, below).Limitation. It is known that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly. The Air Watch has thousands of hours of flying experience and each Witch has an intuitive awareness of how far she can push any issued broomstick until the magic needs to be replenished. In ''FanFic/ThePriceOfFlight'', Sergeant Hanna von Strafenburg has the experience to know when to end an aerobatic display and recall her pilots to base for a recharge. Captain Olga Romanoff has learnt the hard way that there can also be thaumic engineering failures in the airframes: she had a critical broomstick failure when flying over Lancre. Even so, Olga is still looking for reliable and accurate instrumentation that might fit a sort of ''dashboard'' mounted in front of the pilot. Otherwise young novice pilots might easily fall into the trap of thinking the power is infinite and bottomless.

Top