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* ''Fanfic/SupermanHouseOfEl'': Not officially, but Kal and Kara have debated long and hard about how to use their abilities, and the knowledge contained in the Fortress, to best help humanity, settling on only providing gentle guidance. Part of this is Kara flatly refusing to just hand humanity technology they aren't ready for, since Krypton was destroyed by careless use of their own technology.
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* Fanfic/SunsetsIsekai: The Isekai does have one of these:

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* Fanfic/SunsetsIsekai: ''Fanfic/SunsetsIsekai'': The Isekai does have one of these:
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* Fanfic/SunsetsIsekai: The Isekai does have one of these:
-> '''[[spoiler:Hudiemon:]]''' "Those of us from the Isekai are not as bad as the Federation," [[spoiler:Hudiemon]] added. "They have their own rules and we follow them when we're in that universe just to be polite, but It's not like we have to absolutely hide where we came from if people in that universe know or are at least aware of the multiverse. What we can't do is fix the universe for them, interrupt the universe's natural course beyond reasonable circumstances, and finally, in the case of Sunset, [[spoiler:Lena, Luz or Rozemyne]], we are not supposed to use spells that are too unique or powerful, since that could really collapse a universe."
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** Then again it seems to be DependingOnTheWriter. ''The Ship Errant'' involves a situation with the alien Thelerie who'd made FirstContact with human SpacePirates who gladly took on a GodGuise as they vaguely resembled beings from the Theleries' mythology. The pirates exploit the Thelerie and give them technology at an uneven rate, which leaves them with SchizoTech as they're not anywhere close to achieving spaceflight on their own. Carialle, discovering this, is highly indignant and protests that a ''lot'' of laws have been broken, even citing the Prime Directive (and getting irritated when her partner says no, that's ''Star Trek'')
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** ''ComicBook/XMen:'' The Shi'ar theoretically have one, but it seems it comes with an awful lot of loopholes and dodges.
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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". They refer to it as "keeping the world order". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because at this point the villains have meddled ''so much'' that [[AlreadyTheCase the jig is already up]], and not meddling further would probably lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations. It comes up again in ''VideoGame/KingdomHeartsIII'' though, to the point that "Order" is even one of the entries in the game's glossary. The world order is also the reason why when visiting certain worlds, Donald uses his magic to transform the party. In other words, when visiting [[WesternAnimation/MonstersInc Monstropolis]] the entire party becomes monsters and when visiting the [[WesternAnimation/TheLionKing1994 Pride Lands]] they become various animals, with Sora as a cute little lion cub.

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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". They refer to it as "keeping the world order". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because at this point the villains have meddled ''so much'' that [[AlreadyTheCase the jig is already up]], and not meddling further would probably lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations. It comes up again in ''VideoGame/KingdomHeartsIII'' though, to the point that "Order" is even one of the entries in the game's glossary. The world order is also the reason why when visiting certain worlds, Donald uses his magic to transform the party. In other words, when visiting [[WesternAnimation/MonstersInc [[Franchise/MonstersInc Monstropolis]] the entire party becomes monsters and when visiting the [[WesternAnimation/TheLionKing1994 Pride Lands]] they become various animals, with Sora as a cute little lion cub.
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General clarification on work content


** The lengths to which the Federation might go to ensure the sanctity of the Prime Directive seem to vary by era. In ''[[Series/StarTrekTheOriginalSeries The Original Series]]'', what with its CowboyCop protagonist Captain Kirk, the crew could decide to break the Prime Directive if the ship or its crew would otherwise be in serious danger ("[[Recap/StarTrekS2E5TheApple The Apple]]", "[[Recap/StarTrekS1E23ATasteOfArmageddon A Taste of Armageddon]]"), the crew needs to do so to fix a problem humans created to begin with (or other entities like the Klingon Empire -- don't want them arming the primitive worlds), or when dealing with a society whose development is stifled because it's run by computers ("[[Recap/StarTrekS1E21TheReturnOfTheArchons The Return of the Archons]]"). If a pre-warp civilization has already been contacted, regardless of their tech level, the Prime Directive doesn't apply and the Federation is free to intervene; after all, the cat's out of the bag already ("[[Recap/StarTrekS2E17APieceOfTheAction A Piece of the Action]]"). The Prime Directive got a lot stricter as time went on: in "[[Recap/StarTrekS3E8ForTheWorldIsHollowAndIHaveTouchedTheSky For the World Is Hollow and I Have Touched the Sky]]", Kirk tells the people of Yonada that they're on a [[GenerationShip spaceship]], figuring that the alternative under the Prime Directive would be to exterminate them (as said spaceship is on a collision course with a Federation planet), and Spock declares this to be logical, but by the time of ''[[Series/StarTrekTheNextGeneration The Next Generation]]'', they would have no problem with using invasive brain surgery to induce LaserGuidedAmnesia in such situations.

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** The lengths to which the Federation might go to ensure the sanctity of the Prime Directive seem to vary by era. In ''[[Series/StarTrekTheOriginalSeries The Original Series]]'', what with its CowboyCop protagonist Captain Kirk, the crew could decide rule appeared to break be not "don't contact pre-warp civilisations at all", but "don't interfere in the Prime Directive internal affairs or deliberately influence the culture of one". This had various exceptions, such as if the ship civilisation was actively threatening or its attacking Federation vessels or crew would otherwise be in serious danger ("[[Recap/StarTrekS2E5TheApple The Apple]]", "[[Recap/StarTrekS1E23ATasteOfArmageddon A Taste of Armageddon]]"), the crew needs to do so if it was necessary to fix a problem humans created to begin with (or with, or other entities like the Klingon Empire -- don't want them arming the primitive worlds), ("Errand of Mercy", "A Private Little War"), or when dealing with a society whose development is was being deliberately stifled because it's run by computers a domineering computer ("[[Recap/StarTrekS1E21TheReturnOfTheArchons The Return of the Archons]]").Archons]]", "The Apple"). If a pre-warp civilization has already been contacted, regardless of their tech level, the Prime Directive doesn't apply and the Federation is free to intervene; after all, the cat's out of the bag already ("[[Recap/StarTrekS2E17APieceOfTheAction A Piece of the Action]]"). The Prime Directive got a lot stricter as time went on: in "[[Recap/StarTrekS3E8ForTheWorldIsHollowAndIHaveTouchedTheSky For the World Is Hollow and I Have Touched the Sky]]", Kirk tells the people of Yonada that they're on a [[GenerationShip spaceship]], figuring that the alternative under the Prime Directive would be to exterminate them (as said spaceship is on a collision course with a Federation planet), and Spock declares this to be logical, but by the time of ''[[Series/StarTrekTheNextGeneration The Next Generation]]'', they would have no problem with using invasive brain surgery to induce LaserGuidedAmnesia in such situations.
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*** The very first episode of ''Discovery'' introduces Burnham and Georgiou in the process of repairing a pre-warp civilization's well system so that they won't go extinct from drought, albeit without revealing their presence.
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*** In the second season, this trope is discussed along with FrequentlyBrokenUnbreakableVow as Neera, Una's lawyer defending her for breaking Starfleet's NoTranshumanismAllowed rules, points out that Starfleet's vaunted Prime Directive is constantly broken at a captain's whim yet they are willing to throw a valued member of Starfleet under the bus because of who they were under the skin.
** ''Series/StarTrekPicard'': Geordi cites as to why Starfleet had to retrieve [[spoiler:the ''Enterprise''-D saucer section from Veridian III after her destruction during ''Film/StarTrekGenerations'']]. As per the Prime Directive, they couldn't leave it behind to contaminate the pre-warp civilization's development. [[spoiler: With the ship's remains back in space, and with his broad salvage authorities over ships in mothballs for his job as Fleet Museum Curator, Geordi naturally seized the chance to restore his old ship.]]

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*** In the second season, this trope is discussed along with FrequentlyBrokenUnbreakableVow as Neera, Una's lawyer defending her for breaking Starfleet's the NoTranshumanismAllowed rules, rules by being a genetically engineered person in Starfleet, points out that Starfleet's vaunted Prime Directive is constantly broken at a captain's whim yet they are willing to throw a valued member of Starfleet under the bus because of who they were are under the skin.
** ''Series/StarTrekPicard'': Geordi cites as to why explains that Starfleet had to retrieve [[spoiler:the ''Enterprise''-D saucer section from Veridian III after her destruction during ''Film/StarTrekGenerations'']]. As per the Prime Directive, they couldn't leave it behind to contaminate the development of the pre-warp civilization's development. [[spoiler: With civilization on that planet. [[spoiler:With the ship's remains back in space, and with his broad salvage authorities authority over ships in mothballs for in his job as Fleet Museum Curator, Geordi naturally seized the chance to restore his old ship.]]ship]].
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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would (i.e. whenever the Federation and Klingons were on the verge of breaking the Organian-mandated peace), which has required more than one HandWave through the years[[/note]].

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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found find the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would (i.e. whenever the Federation and Klingons were on the verge of breaking the Organian-mandated peace), which has required more than one HandWave through the years[[/note]].
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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would (i.e. whenever the Federarion and Klingons were on the verge of breaking their Organian-mandated peace), which has required more than one HandWave through the years[[/note]].

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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would (i.e. whenever the Federarion Federation and Klingons were on the verge of breaking their the Organian-mandated peace), which has required more than one HandWave through the years[[/note]].

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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would, which has required more than one HandWave through the years[[/note]].

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*** ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' also explored the Organians, a species of EnergyBeings who had evolved that way out of extreme disgust at pain and violence and picked up a non-interference clause in part so that they wouldn't have to see it; but then they stop the Klingon-Federation War because they found the potential bloodshed even worse[[note]]They never interfered again, even when one would think they would, would (i.e. whenever the Federarion and Klingons were on the verge of breaking their Organian-mandated peace), which has required more than one HandWave through the years[[/note]].
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*** In the TNG episode "[[Recap/StarTrekTheNextGenerationS1E21Symbiosis Symbiosis]]", the Ornarans are suffering from a fatal disease and have become dependent on Brekkian-supplied medicine. Turns out they were cured ages ago -- the medicine is just [[FantasticDrug super addicting]]. The Brekkians have profited stupendously off the addiction, and Ornaran society has basically collapsed. But Picard refuses to intervene, citing the Prime Directive, even though ''none'' of the "newer" rules applied -- both societies were clearly in contact with each other, it's not a purely internal affair, and the Ornarans didn't cause their own plight. And the Ornarans had ''asked'' for help, because their fleet was falling apart and needed Starfleet help to keep making supply runs. Picard was indeed ready to intervene until the last minute, figuring (against all logic, given what else he interacts with) that the Brekkians had "centered their entire society around exploiting the Ornarans" and ''that's'' why he can't intervene. (Cue Ornaran freighter crash).

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*** In the TNG episode "[[Recap/StarTrekTheNextGenerationS1E21Symbiosis Symbiosis]]", the Ornarans are suffering from a fatal disease and have become dependent on Brekkian-supplied medicine. Turns out they were cured ages ago -- the medicine is just [[FantasticDrug super addicting]]. The Brekkians have profited stupendously off the addiction, and Ornaran society has basically collapsed. But Picard refuses to intervene, citing the Prime Directive, even though ''none'' of the "newer" rules applied -- both societies were clearly in contact with each other, it's not a purely internal affair, and the Ornarans didn't cause their own plight. And the Ornarans had ''asked'' for help, because their fleet was falling apart and needed Starfleet help to keep making supply runs. Picard was indeed ready to intervene until the last minute, figuring (against all logic, given what else he interacts with) that the Brekkians had "centered their entire society around exploiting the Ornarans" and ''that's'' why he can't intervene. (Cue Ornaran freighter crash). Admittedly, there is some implication that Picard deciding not to intervene at all was to give himself an excuse to allow the warped Ornaran-Brekkian dependence loop to collapse in a way that would be ''impossible'' to argue is a violation of Starfleet non-interference rules.
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* A recurring theme in ''Fanfic/TheLastSon'':
** Superman is clear several times that he won't share Kryptonian technology with Earth due to just how powerful it is. Nick Fury even wants to craft a cover story of Kal joining the Avengers and "I think we can use this place" on the Fortress, only for Kal to snap there's no way that will happen.
** Carol Danvers does a tirade to Superman on how his refusal to share his technology has cost the lives of American soldiers (like her husband). Superman explains The Law Of Riona Prime as generations earlier, Krypton found a world heavily damaged by an asteroid strike and could die out in a generation. They thus shared an energy generator in hopes they could rebuild. Within ''one week,'' the race had destroyed itself, fighting over the power with the Kryptonians, thus creating the law never to do this again.
** When the governments of Earth "request" control over the massive Sentirus space fortress, Superman tells them that it would require the power grids of several nations to fire off just one or two shots. As the President of the United States puts it, "Even if you gave us your technology, we wouldn't be able to use it."
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* The short story ''Lightbringer'' from Louise Searl's collection ''Literature/TheDreamEatersAndOtherStories'' features the crew of a spaceship who are not supposed to interfere with the cultures they visit. Larion, the protagonist, is not above breaking this rule.

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* Features in the ''Franchise/StarWars''/''Franchise/StarTrek'' crossover series "[[https://www.fanfiction.net/s/13573406/1/Star-Ablaze-Episode-1-Destinies-Entwined Stars Ablaze Episode 1- Destinies Entwined]]";

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* Features in the ''Franchise/StarWars''/''Franchise/StarTrek'' crossover series ''Stars Ablaze'', starting with "[[https://www.fanfiction.net/s/13573406/1/Star-Ablaze-Episode-1-Destinies-Entwined Stars Ablaze Episode 1- Destinies Entwined]]";


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**During the sequel fic, “[[https://www.fanfiction.net/s/13902831/1/Stars-Ablaze-Episode-2-Line-in-the-Sand Stars Ablaze Episode 2: Line in the Sand]]”, Kirk officially states that the Federation will remain neutral during the Clone Wars, to the extent that he and Spock attend the trial and execution of Anakin, Padme and Obi-Wan on the invitation of Count Dooku, even if they make it clear they don’t approve of Dooku’s actions and decline to offer support to either side when the other Jedi arrive.
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Wrong trope. Deity Of Human Origin is a real god who used to be human.


** In "Mad Idolatry", Kelly violates the non-interference rule to cure a sick child which leads her to being [[DeityOfHumanOrigin deified by a primitive culture]]. They keep worshipping her for millennia, with all manner of [[ChurchMilitant religious wars]] in the process.

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** In "Mad Idolatry", Kelly violates the non-interference rule to cure a sick child which leads her to being [[DeityOfHumanOrigin [[GodGuise deified by a primitive culture]]. They keep worshipping her for millennia, with all manner of [[ChurchMilitant religious wars]] in the process.
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** The lengths to which the Federation might go to ensure the sanctity of the Prime Directive seem to vary by era. In ''[[Series/StarTrekTheOriginalSeries The Original Series]]'', what with its CowboyCop protagonist Captain Kirk, the crew could decide to break the Prime Directive if the ship or its crew would otherwise be in serious danger ("[[Recap/StarTrekS2E5TheApple The Apple]]", "[[Recap/StarTrekS1E23ATasteOfArmageddon A Taste of Armageddon]]"), the crew needs to do so to fix a problem humans created to begin with (or other entities like the Klingon Empire -- don't want them arming the primitive worlds), or when dealing with a society whose development is stifled because it's run by computers ("[[Recap/StarTrekS1E21TheReturnOfTheArchons The Return of the Archons]]"). If a pre-warp civilization has already been contacted, regardless of their tech level, the Prime Directive doesn't apply and the Federation is free to intervene; after all, the cat's out of the bag already ("[[Recap/StarTrekS2E17APieceOfTheAction A Piece of the Action]]"). The Prime Directive got a lot stricter as time went on: in "[[Recap/StarTrekS3E8ForTheWorldIsHollowAndIHaveTouchedTheSky For the World Is Hollow and I Have Touched the Sky]]", Kirk tells the people of Yonada that they're on a spaceship, figuring that the alternative under the Prime Directive would be to exterminate them, and Spock declares this to be logical, but by the time of ''[[Series/StarTrekTheNextGeneration The Next Generation]]'', they would have no problem with using invasive brain surgery to induce LaserGuidedAmnesia in such situations.

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** The lengths to which the Federation might go to ensure the sanctity of the Prime Directive seem to vary by era. In ''[[Series/StarTrekTheOriginalSeries The Original Series]]'', what with its CowboyCop protagonist Captain Kirk, the crew could decide to break the Prime Directive if the ship or its crew would otherwise be in serious danger ("[[Recap/StarTrekS2E5TheApple The Apple]]", "[[Recap/StarTrekS1E23ATasteOfArmageddon A Taste of Armageddon]]"), the crew needs to do so to fix a problem humans created to begin with (or other entities like the Klingon Empire -- don't want them arming the primitive worlds), or when dealing with a society whose development is stifled because it's run by computers ("[[Recap/StarTrekS1E21TheReturnOfTheArchons The Return of the Archons]]"). If a pre-warp civilization has already been contacted, regardless of their tech level, the Prime Directive doesn't apply and the Federation is free to intervene; after all, the cat's out of the bag already ("[[Recap/StarTrekS2E17APieceOfTheAction A Piece of the Action]]"). The Prime Directive got a lot stricter as time went on: in "[[Recap/StarTrekS3E8ForTheWorldIsHollowAndIHaveTouchedTheSky For the World Is Hollow and I Have Touched the Sky]]", Kirk tells the people of Yonada that they're on a spaceship, [[GenerationShip spaceship]], figuring that the alternative under the Prime Directive would be to exterminate them, them (as said spaceship is on a collision course with a Federation planet), and Spock declares this to be logical, but by the time of ''[[Series/StarTrekTheNextGeneration The Next Generation]]'', they would have no problem with using invasive brain surgery to induce LaserGuidedAmnesia in such situations.
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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". They refer to it as "keeping the world order". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because the villains have meddled ''so much'' that the jig is already up, and not meddling further would probably lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations. It comes up again in ''VideoGame/KingdomHeartsIII'' though, to the point that "Order" is even one of the entries in the game's glossary. The world order is also the reason why when visiting certain worlds, Donald uses his magic to transform the party. In other words, when visiting [[WesternAnimation/MonstersInc Monstropolis]] the entire party becomes monsters and when visiting the [[WesternAnimation/TheLionKing1994 Pride Lands]] they become various animals, with Sora as a cute little lion cub.

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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". They refer to it as "keeping the world order". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because at this point the villains have meddled ''so much'' that [[AlreadyTheCase the jig is already up, up]], and not meddling further would probably lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations. It comes up again in ''VideoGame/KingdomHeartsIII'' though, to the point that "Order" is even one of the entries in the game's glossary. The world order is also the reason why when visiting certain worlds, Donald uses his magic to transform the party. In other words, when visiting [[WesternAnimation/MonstersInc Monstropolis]] the entire party becomes monsters and when visiting the [[WesternAnimation/TheLionKing1994 Pride Lands]] they become various animals, with Sora as a cute little lion cub.

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* Inverted in one instance of ''Literature/TheShipWho''. The [[StarfishAliens Corviki]] are never seen away from their methane-ammonia homeworld but have quite advanced technology. They broker a trade with [[TheFederation Central Worlds]] - [[KlingonsLoveShakespeare a performance of Romeo and Juliet]] in exchange for a major advance in FTL technology - and even provide the human-led Central with RemoteBody technology so that the actors can [[MyselfMyAvatar inhabit Corviki bodies made for them]] and perform on the planet. But it turns out that while they're not malevolent, they have quite alien psyches and TheMindIsAPlaythingOfTheBody - in ''Honeymoon'' one character says that allying with them closely to benefit from their technology will cause too much damage to humanity. At the end of the story, Helva agrees and wants the Corviki system interdicted, though while talking to the aliens she was told that they would know and take punitive action if their FTL technology was misused.

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* ''Literature/TheShipWho'':
**
Inverted in one instance of ''Literature/TheShipWho''.instance. The [[StarfishAliens Corviki]] are never seen away from their methane-ammonia homeworld but have quite advanced technology. They broker a trade with [[TheFederation Central Worlds]] - -- [[KlingonsLoveShakespeare a performance of Romeo and Juliet]] in exchange for a major advance in FTL technology - -- and even provide the human-led Central with RemoteBody technology so that the actors can [[MyselfMyAvatar inhabit Corviki bodies made for them]] and perform on the planet. But it turns out that while they're not malevolent, they have quite alien psyches and TheMindIsAPlaythingOfTheBody - in ''Honeymoon'' one character says that allying with them closely to benefit from their technology will cause too much damage to humanity. At the end of the story, Helva agrees and wants the Corviki system interdicted, though while talking to the aliens she was told that they would know and take punitive action if their FTL technology was misused.
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** Apparently non-interference isn't a general rule in the setting. ''[=PartnerShip=]'' details a FirstContactFauxPas in which humans thought that the "Loosies" subsisting with difficulty in their tidal mudflat ecosytem might be sapient and starving, and arranged for massive deliveries of NastyNondescriptNutritious food. The Loosie population boomed far past their ability to support themselves in their shifting environment and their cultural practices deteriorated as they became dependent on the handouts. After two generations they were cursorially surveyed and deemed non-sentient, in part because they didn't use or understand spoken languages. Blaize, [[ReassignedToAntarctica assigned with the task of feeding them]], idly taught one sign language and found that they ''were'' people and painfully aware of how badly humanity screwed them over.

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** Apparently non-interference isn't a general rule in the setting. ''[=PartnerShip=]'' details a FirstContactFauxPas in which humans thought that the "Loosies" subsisting with difficulty in their tidal mudflat ecosytem might be sapient and starving, and arranged for massive deliveries of NastyNondescriptNutritious NondescriptNastyNutritious food. The Loosie population boomed far past their ability to support themselves in their shifting environment and their cultural practices deteriorated as they became dependent on the handouts. After two generations they were cursorially surveyed and deemed non-sentient, in part because they didn't use or understand spoken languages. Blaize, [[ReassignedToAntarctica assigned with the task of feeding them]], idly taught one sign language and found that they ''were'' people and painfully aware of how badly humanity screwed them over.
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* Inverted in one instance of ''Literature/TheShipWho''. The [[StarfishAliens Corviki]] are never seen away from their methane-ammonia homeworld but have quite advanced technology. They broker a trade with [[TheFederation Central Worlds]] - [[KlingonsLoveShakespeare a performance of Romeo and Juliet]] in exchange for a major advance in FTL technology - and even provide the human-led Central with RemoteBody technology so that the actors can [[MyselfMyAvatar inhabit Corviki bodies made for them]] and perform on the planet. But it turns out that while they're not malevolent, they have quite alien psyches and TheMindIsAPlaythingOfTheBody - in ''Honeymoon'' one character says that allying with them closely to benefit from their technology will cause too much damage to humanity. At the end of the story, Helva agrees and wants the Corviki system interdicted, though while talking to the aliens she was told that they would know and take punitive action if their FTL technology was misused.
** Apparently non-interference isn't a general rule in the setting. ''[=PartnerShip=]'' details a FirstContactFauxPas in which humans thought that the "Loosies" subsisting with difficulty in their tidal mudflat ecosytem might be sapient and starving, and arranged for massive deliveries of NastyNondescriptNutritious food. The Loosie population boomed far past their ability to support themselves in their shifting environment and their cultural practices deteriorated as they became dependent on the handouts. After two generations they were cursorially surveyed and deemed non-sentient, in part because they didn't use or understand spoken languages. Blaize, [[ReassignedToAntarctica assigned with the task of feeding them]], idly taught one sign language and found that they ''were'' people and painfully aware of how badly humanity screwed them over.
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* ''Fanfic/MischiefMHA'': Odin's Law, which prevent Asgard from interfering with any conflicts of the Nine Realms. Breaking it is considered treason, no matter for what intention. [[spoiler:As Heimdall unfortunetaly finds out after I-Island.]]

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* ''WesternAnimation/StarTrekLowerDecks'' brings this back with the episode "Crisis Point" where Ensign Beckett Mariner frees a world where lizards are being opressed and eaten by the ruling rat people and is promptly chewed out by Captain Carol Freeman for breaking the Prime Directive. Mariner's problem is that trying to solve things involving the Prime Directive and other things just takes ''too long'' with the Federation's VastBureaucracy and she'd rather solve things ''now''. The next episode has Freeman realize that the Prime Directive has problems. For example, the people of Beta III are back to worshiping Landru, and the main crisis of the episode involves the "walking joke" Pakleds suddenly being highly dangerous. Freeman says afterwards that these problems could have been avoided had Starfleet bothered to check back more frequently rather than let the Prime Directive limit them.

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* ''WesternAnimation/StarTrekLowerDecks'' brings this back with the ''WesternAnimation/StarTrekLowerDecks''
** The
episode "Crisis Point" where brings this back when Ensign Beckett Mariner frees a world where lizards are being opressed and eaten by the ruling rat people and is promptly chewed out by Captain Carol Freeman for breaking the Prime Directive. Mariner's problem is that trying to solve things involving the Prime Directive and other things just takes ''too long'' with the Federation's VastBureaucracy and she'd rather solve things ''now''. The next episode has Freeman realize that the Prime Directive has problems. For example, the people of Beta III are back to worshiping Landru, and the main crisis of the episode involves the "walking joke" Pakleds suddenly being highly dangerous. Freeman says afterwards that these problems could have been avoided had Starfleet bothered to check back more frequently rather than let the Prime Directive limit them.them.
** This comes into play again in the episode "The Stars At Night", when the ''Cerritos'' has a First-Contact Race against the AI-powered ''Aledo'' to prevent the California class from being decommissioned. However, during an outpost set up on a deserted planet, Ensign Tendi scans life in the dirt, and by the Prime Directive they have to stop and check if it sentient and in danger from the construction, which cost them the race. Even though the scans turn out to be a false positive, no one holds it against her and Ensigns Boimler and Rutherford assures Tendi that she did the right thing by acting on a scan of potential vulnerable life. Their conversation proves vital, as it helps Freeman [[PlaceboEurekaMoment realize that if the]] ''[[PlaceboEurekaMoment Albedo]]'' [[PlaceboEurekaMoment didn't stop to check for potential life on the surface and instead beamed down the outpost equipment without a care, then it's not fit for duty as Admiral Buenamigo claims it to be]].

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