History Main / AlienNonInterferenceClause

3rd Nov '17 7:05:07 AM john_e
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* In Creator/ChristopherAnvil's story ''The Royal Road'', the spacefaring human civilisation has rules against interfering with less developed civilisations. Or rather, against ''overtly'' interfering; bribery and coercion are out, but the Planetary Development Authority are prepared to turn a blind eye to more subtle forms of influence.
30th Oct '17 2:55:22 AM EmperorZim
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** This forms part of the backstory before the game. The turians first discovered humanity trying to activate an uncharted mass relay, and intervened because doing so is [[SeriousBusiness a major faux-pas]]: the last time someone did it, they found the rachni, which [[BlatantLies ended well]]. Of course, instead of ''contacting'' the humans and explaining what was going on (how were pre-contact humanity ''supposed'' to know an unknown Galactic Law prevents them from tinkering with the relays?), the turians opened fire instead. This started a 3-month-long conflict which humans call "the First Contact War" and turians "the [[InsistentTerminology Relay 314]] [[ButForMeItWasTuesday Incident]]." It only ended when the Council finally learned of the situation. The Council were naturally ''[[WhatTheHellHero furious]]'' to find out that the turians had performed a pre-emptive strike on an unknown species ''without'' getting authorisation.

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** This forms part of the backstory before the game. The turians first discovered humanity trying to activate an uncharted mass relay, and intervened because doing so is [[SeriousBusiness a major faux-pas]]: the last time someone did it, they found the rachni, which [[BlatantLies [[SarcasmMode ended well]]. Of course, instead of ''contacting'' the humans and explaining what was going on (how were pre-contact humanity ''supposed'' to know an unknown Galactic Law prevents them from tinkering with the relays?), the turians opened fire instead. This started a 3-month-long conflict which humans call "the First Contact War" and turians "the [[InsistentTerminology Relay 314]] [[ButForMeItWasTuesday Incident]]." It only ended when the Council finally learned of the situation. The Council were naturally ''[[WhatTheHellHero furious]]'' to find out that the turians had performed a pre-emptive strike on an unknown species ''without'' getting authorisation.
15th Oct '17 10:51:26 AM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' Empires can set their own policies on what level of observation of native species is allowed, Xenophile empires get unhappy by anything more than passive observation while fanatic Xenophobes can't passively or actively study natives but can invade them. They can also choose whether to Uplift pre-FTL species, which Xenophobes don't like.

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* In ''VideoGame/{{Stellaris}}'' Empires can set their own policies on what level of observation of native species is allowed, Xenophile empires get unhappy influenced by anything more than passive observation while fanatic Xenophobes can't passively or actively study natives but can invade them. They can also choose whether to Uplift pre-FTL species, which Xenophobes their ethics. Xenophiles don't like.approve of [[AlienAbduction abducting primitives for study]] or indoctrination, but they're often all too willing to [[TechnologyUplift uplift]] them. While Xenophobic empires may do anything they want to pre-FTL races except uplift, up to and including covert or overt [[AlienInvasion invasion]].
14th Oct '17 1:21:56 PM Rationalinsanity
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** That said, Xenophiles are perfectly happy to Uplift said natives.
14th Oct '17 1:21:23 PM Rationalinsanity
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** That said, Xenophiles are perfectly happy to Uplift said natives.
13th Oct '17 1:43:35 AM PaulA
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* The Empire of Man in Jerry Pournelle's "Literature/CoDominium" future (also used in ''Literature/TheMoteInGodsEye'') uses both an inversion and a subversion of this rule. Low-tech planets are routinely taken over and ruled as colonies, but spacefaring societies are allowed to join the Empire as member worlds with much more control over their own affairs. Note that (with one exception) all the planets are lost human colonies in the first place. In the novel ''King David's Spaceship'' some primitive but far from stupid people from a world with Victorian level technology go to desperate lengths to develop space travel to avoid being colonized, only to run into the subversion: There actually are laws against supplying "disruptive" technologies to colony worlds. So there actually is a non-interference clause but it's only applied in ways that benefit the powers that be. They actually manage to build a Victorian technology spaceship (which they freely admit would be [[LoopholeAbuse suicidal if there hadn't been an Imperial Battle Cruiser in orbit]] only to be sanctioned as a member world for [[LoopholeAbuse providing Renaissance level technology to an even more primitive society]].

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* The Empire of Man in Jerry Pournelle's "Literature/CoDominium" future (also used in ''Literature/TheMoteInGodsEye'') uses both an inversion and a subversion of this rule. Low-tech planets are routinely taken over and ruled as colonies, but spacefaring societies are allowed to join the Empire as member worlds with much more control over their own affairs. Note that (with one exception) all the planets are lost human colonies in the first place. In the novel ''King David's Spaceship'' ''Literature/KingDavidsSpaceship'' some primitive but far from stupid people from a world with Victorian level technology go to desperate lengths to develop space travel to avoid being colonized, only to run into the subversion: There actually are laws against supplying "disruptive" technologies to colony worlds. So there actually is a non-interference clause but it's only applied in ways that benefit the powers that be. They actually manage to build a Victorian technology spaceship (which they freely admit would be [[LoopholeAbuse suicidal if there hadn't been an Imperial Battle Cruiser in orbit]] only to be sanctioned as a member world for [[LoopholeAbuse providing Renaissance level technology to an even more primitive society]].
25th Sep '17 12:14:17 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, this is a belief (though seemingly not a true rule) of the [[TheOrder Psijic Order]], a powerful MagicalSociety and the oldest monastic order in Tamriel. While they do offer to serve as advisors (a sacred duty which they call "seliffrnsae," meaning "grave and faithful counsel",) they do not intervene in the affairs of other groups, preferring to let events play out from afar. The few times they've violated this have been to avert events with TheEndOfTheWorldAsWeKnowIt level consequences (such as sinking the Maormer fleet and confiscating the [[ArtifactOfDoom Eye of Magnus]]). They've even been known to remove all trace of Artaeum, their home island, from the physical world during times of extreme political chaos presumably so no one group could attempt to use them against another.
5th Sep '17 5:08:23 PM DarkHunter
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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because the villains have meddled ''so much'' that not doing anything would lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations.

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* In ''Franchise/KingdomHearts'', the protagonists have a self-imposed "No meddling" rule that's summarized as "Don't let anybody know you're from another world" and "Don't interfere in the normal affairs of the world you're visiting". The only exceptions allowed is when it would go against not stopping the bad guys which are using dimension-invading monsters you're supposed to be fighting. This rule is mostly forgotten in subsequent games, mostly because the villains have meddled ''so much'' that the jig is already up, and not doing anything meddling further would probably lead to the collapse of the universe. In an interesting twist, the villains actually play to this more than the heroes do, at least in ''358/2 Days'' where several levels have {{Stealth Based Mission}}s. By the time of ''II'', however, their plan is almost complete and they can afford to be much more open in their manipulations.
29th Aug '17 1:38:59 AM PaulA
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* In Creator/UrsulaKLeGuin's Hainish Cycle, first contact teams are often sent to rather primitive planets, and many such civilizations are incorporated in the [[TheFederation interstellar civilization]] -- since it believes that even [[SpaceAmish non-technological races]] have a lot to contribute (arts or philosophy). However, there is an embargo on teaching technology without authorization by the government. The ''Planet of Exile'' demonstrates the point when a human is wounded by an enemy dart, and must be careful, since while the natives use no poisons, the Earth LostColony does, and the used darts are sometimes fired back.

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* In Creator/UrsulaKLeGuin's Hainish Literature/{{Hainish}} Cycle, first contact teams are often sent to rather primitive planets, and many such civilizations are incorporated in the [[TheFederation interstellar civilization]] -- since it believes that even [[SpaceAmish non-technological races]] have a lot to contribute (arts or philosophy). However, there is an embargo on teaching technology without authorization by the government. The ''Planet of Exile'' ''Literature/PlanetOfExile'' demonstrates the point when a human is wounded by an enemy dart, and must be careful, since while the natives use no poisons, the Earth LostColony does, and the used darts are sometimes fired back.
26th Jun '17 11:32:23 PM TMB
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***Whether you agree with Picard's reasoning or not, "Pen Pals" was one of the only episodes of Trek where a non-dogmatic discussion of the PD takes place. Picard unintentionally admits at the end of their discussion that it's a flawed ideology that nobody in the room is comfortable or satisfied with - which doesn't stop them from continuing to use it as gospel anyways.
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