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* Retgone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].
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* Ret-Gone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].

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* Ret-Gone: Retgone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].
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* Retgone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].

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* Retgone: *Ret-Gone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].
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*Retgone: The events of the last two books are an attempt to do this - [[spoiler: Ahriman ultimately gains control of one of the farcically rare means of altering the past that exists in the 40k canon.. And uses it to take back only the last big mistake he made (albeit one he didn't know was a mistake). His dead allies are back, so are his enemies, and that's the way Ahriman keeps it]].

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The Thousand Sons are a Legion of Chaos Space Marines in ''TabletopGame/{{Warhammer 40000}}'', which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric. Another sequel, ''Ahriman: Eternal'' sees the Progidal Sons attempting to correct their past mistakes with Necron technology.

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The Thousand Sons are a Legion of Chaos Space Marines in ''TabletopGame/{{Warhammer 40000}}'', which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric. Another sequel, The fourth book, ''Ahriman: Eternal'' Eternal'', sees the Progidal Sons attempting to correct their past mistakes with Necron technology.
technology. The fifth book, "Ahriman: Undying" sees the Prodigal Sons battling foes across multiple timelines in order to save themselves and the past.


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* The ending of "Ahriman: Undying" - Ahriman bests his foes and gains access to one of the almost non existent means of fundamentally altering the past in the entire 40k canon. He uses it but, crucially, limits himself to undoing the Pyrodomon he created, even though he could in theory have gone back further and attempted to undo all the mistakes of his past, even potentially the heresy itself. He chooses not to, and saves every Thousand Son who died from the Pyrodomon, except Heliodorous who was technically already gone. In short, Ahriman makes peace with the fact he can't change the past, and that might be for the best. But he can still change the future..
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* EvilTowerOfOminousness: The city of Tizca on the Planet of the Sorcerers is filled with these, with the largest by far being the Tower of Magnus. Its base is as wide as an entire mountain range, and it has no doors. The only way to get to the top is by walking up its side (which is only possible because Magnus controls the planet'a gravity), and the ascent [[TimeyWimeyBall may take an eternity or no time at all]].

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* EvilTowerOfOminousness: The city of Tizca on the Planet of the Sorcerers is filled with these, with the largest by far being the Tower of Magnus. Its base is as wide as an entire mountain range, and it has no doors. The only way to get to the top is by walking up its side (which is only possible because Magnus controls the planet'a planet's gravity), and the ascent [[TimeyWimeyBall may take an eternity or no time at all]].
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* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Unchanged'' somehow manages to take it up to eleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.

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* GambitPileup: The first two books had enough of this as is, but in ''Ahriman: Unchanged'' somehow manages to take it up to eleven with, Unchanged'', Ahriman juggles at the very least, least ''six'' conflicting agendas. Some plans going against each other are made by the same person.
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Up To Eleven is a defunct trope


* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Unchanged'' somehow manages to take it UpToEleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.

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* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Unchanged'' somehow manages to take it UpToEleven up to eleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.
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** In ''Eternal'' [[spoiler:Helio Isodorus, or the entity he presents as, is the avatar of the Pyrodomon, the collective memory of all the Thousand Sons AND the second Rubric. If it regained it's memories of what it was, it could legimately destroy all the Thousand Sons, regardless of where they are.]]
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** Turned into a HappyEndingOverride in ''Eternal''; [[spoiler:The second Rubric didn't end up restoring Helio Isidorus at all ; it created a complex backlash called the Pyrodomon, which randomly turns non-rubric Thousand Sons into Rubricae. The being that appelates to Helio Isidorus is merely an avatar of the collective memory of the Rubricae.]]
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** The Big Bad of ''Eternal'' is [[spoiler:the Necron Phaeron masquerading as a mere cryptek, Setekh, and the Harelquins, who contrive to cause as much chaos as possible]].
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The Thousand Sons are a Legion of Chaos Space Marines in ''TabletopGame/{{Warhammer 40000}}'', which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric.

to:

The Thousand Sons are a Legion of Chaos Space Marines in ''TabletopGame/{{Warhammer 40000}}'', which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric.
Rubric. Another sequel, ''Ahriman: Eternal'' sees the Progidal Sons attempting to correct their past mistakes with Necron technology.
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* MythologyGag: The way Magnus' appearance keeps changing depending on who's looking at him is a nod to how the original miniature of him from the tabletop game looks almost nothing like his current depiction.


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* ShoutOut: Menkaura's poetic description of time in the Warp as a stormy sea as opposed to a river is taken almost verbatim from ''VideoGame/PrinceOfPersiaTheSandsOfTime''.
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* IfMyCalculationsAreCorrect: Ignis, former Master of the Order of Ruin, which used the "sacred numerology of destruction" to plan the XV Legion's campaigns. In sort, the Thousand Sons kill you with PsychicPowers, Ignis kills you with math.

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* IfMyCalculationsAreCorrect: Ignis, former Master of the Order of Ruin, which used the "sacred numerology of destruction" to plan the XV Legion's campaigns. In sort, short, the Thousand Sons kill you with PsychicPowers, Ignis kills you with math.
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* UngratefulBastard: Many of the warlords who followed Ahriman were genuinely loyal even if it was just out of fear for his power. [[spoiler:Ignis summoned many of the warlords and offered them a chance to turn against Ahriman. This was a ploy by Ahriman to sacrifice the lot of them in a ritual later down the line. Any who refused to betray Ahriman were killed to "hide their betrayal". [[BadBoss In fact, expect Ahriman to sacrifice any non-Thousand Son who follows him and even a few of the Thousand Sons to boot.]]] ]

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* UngratefulBastard: Many of the warlords who followed Ahriman were genuinely loyal even if it was just out of fear for his power. [[spoiler:Ignis summoned many of the warlords and offered them a chance to turn against Ahriman. This was a ploy by Ahriman to sacrifice the lot of them in a ritual later down the line. Any who refused to betray Ahriman were killed to "hide their betrayal". [[BadBoss In fact, expect Ahriman to sacrifice any non-Thousand Son who follows him and even a few of the Thousand Sons to boot.]]] ]]]]]
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* UngratefulBastard: Many of the warlords who followed Ahriman were genuinely loyal even if it was just out of fear for his power. [[spoiler:Ignis summoned many of the warlords and offered them a chance to turn against Ahriman. This was a ploy by Ahriman to sacrifice the lot of them in a ritual later down the line. Any who refused to betray Ahriman were killed to "hide their betrayal". [[BadBoss In fact, expect Ahriman to sacrifice any non-Thousand Son who follows him and even a few of the Thousand Sons to boot.]]] ]
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* ChekhovsGun: Maroth shows off his newly-made [[DemonicPossession daemonhost]] to Ahriman early on in the first book. Ahriman assumes that Maroth plans to use it in a bid to take over the Harrowing, but after Ahriman’s past catches up to him and Maroth is reduced to a gibbering wreck, the daemonhost is left to languish in its cell. Much later on, Astraeos binds this daemonhost to himself as part of a desperate plan to rescue Ahriman from Amon’s clutches.

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* ChekhovsGun: Maroth shows off his newly-made [[DemonicPossession daemonhost]] to Ahriman early on in the first book.book, made using a simplistic spirit of hunger and carnage. Ahriman assumes that Maroth plans to use it in a bid to take over the Harrowing, but after Ahriman’s past catches up to him and Maroth is reduced to a gibbering wreck, the daemonhost is left to languish in its cell. Later, [[spoiler: the daemon is revealed to be not only sapient, but intelligent enough to be plotting and using Maroth as a cat's paw]]. Much later on, Astraeos binds this daemonhost daemon to himself as part of a desperate plan to rescue Ahriman from Amon’s clutches.
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* BloodyMurder: Of the Boiling Blood variant. Ahriman kills Gzrel by destroying the chemical bonds that hold his blood cells together, making his face bloat and then ''melt off''.
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* HowTheMightyHaveFallen: Ahriman was once the Chief Librarian and First Captain of the Thousand Sons, as well as the equerry and favoured son and of Magnus the Red. Then the Literature/HorusyHeresy happened, and Ahriman was banished. The trilogy begins with him hiding from his past under an alias, serving a petty Chaos Lord as one of his pet sorcerers.

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* HowTheMightyHaveFallen: Ahriman was once the Chief Librarian and First Captain of the Thousand Sons, as well as the equerry and favoured son and of Magnus the Red. Then the Literature/HorusyHeresy Literature/HorusHeresy happened, and Ahriman was banished. The trilogy begins with him hiding from his past under an alias, serving a petty Chaos Lord as one of his pet sorcerers.

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