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* EarlyInstallmentWeirdness: Being the book in the franchise that introduces a spell-casting mechanic, the system here works somewhat differently in later books, where you're given a fixed selection of spells prior to the adventure and aren't allowed to swap them around during gameplay. It also averts the CastFromHitPoints mechanic seen in ''Literature/TempleOfTerror'' and sub-series like ''Literature/{{Sorcery}}'' and ''Literature/TheRiddlingReaver'', or the [[{{Mana}} magic point]] alternative seen in ''Literature/LegendOfZagor''. [[note]]The later ''Literature/ScorpionSwamp'' grants you a fixed selection of spells like this one, but at least you're a warrior and ''not'' a magic user in it and the spell works by collecting gems[[/note]] And your character being a spellcaster doesn't impede your SKILL stat, whereas later books like the ''Sorcery!'' series and ''Legend of Zagor'' gives you a slightly lower SKILL if you chose the wizard role.
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* KeystoneArmy: The first of many ''Fighting Fantasy'' books where a big evil army's being gathered, but where the player's informed taking out the leader will get them to kill each other and make the problem solve itself.
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* MirrorMatch: Balthus will summon a double of you to fight. However, if this happens, the game is {{Unwinnable}} as he insta-kills you after.

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* MirrorMatch: Balthus will can summon a double of you to fight. However, if this happens, the game is {{Unwinnable}} as he insta-kills finishes you after.with a BackStab while you're fighting yourself.
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* MixAndMatchCritters: The first enemies you meet are a Dog-Ape and an Ape-Dog, who are a gorilla with a dog's head and a dog with a gorilla's head, respectively.

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* MixAndMatchCritters: The first enemies you meet creatures guarding the front gates of the fortress are a Dog-Ape and an Ape-Dog, who are a gorilla with a dog's head and a dog with a gorilla's head, respectively.
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* ImAHumanitarian: The citadel's kitchen contains three hags roasting a dwarf, their next meal.

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* ImAHumanitarian: The citadel's kitchen contains three hags roasting a dwarf, their next meal. When they see the player the witches also not-so-jokingly ask if ''they're'' there to be the next meal.
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* BeastMan: Balthhus Dire has a number of beast-people in his army, including the rhino-man guard, the LizardFolk-esque Calacorm, and of course the Clawbeast.

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* BeastMan: Balthhus Balthus Dire has a number of beast-people in his army, including the rhino-man guard, the LizardFolk-esque Calacorm, and of course the Clawbeast.
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fix typos and clean up the prose throughout


Although this is the second adventure of the ''Fighting Fantasy'' series, it has the notable novelty of the playing protagonist being a wizard with a number of magical spells at his command, which do not impede his fighting prowess (unlike the later series by Steve Jackson, ''Literature/{{Sorcery}}'').

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Although this is the second adventure of the ''Fighting Fantasy'' series, it has the notable novelty of the playing protagonist being a wizard with wizard, giving you a number of magical spells at his command, your disposal which do not impede his your fighting prowess (unlike the wizard in the later series by Steve Jackson, ''Literature/{{Sorcery}}'').



** The Calacorm jailer (which you can trick with an illusion spell) is named Snikrul. Also Balthus have a legion of Calacorm guards that doesn't appear in the book itself.

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** The Calacorm jailer (which you can trick with an illusion spell) is named Snikrul. Also Balthus have commands a legion of other Calacorm guards that doesn't don't appear in the book itself.



* BeastMan: Balthhus Dire have a number of beast-people in his army, including the rhino-man guard, the LizardFolk-esque Calacorm, and of course the Clawbeast.
* BigBad: Balthus Dire, the warlord threatening the entirety of the Vale of Willow, and you must prevent his invasion by assasinating him.

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* BeastMan: Balthhus Dire have has a number of beast-people in his army, including the rhino-man guard, the LizardFolk-esque Calacorm, and of course the Clawbeast.
* BigBad: Balthus Dire, the warlord threatening the entirety of the Vale of Willow, and you Willow. You must prevent his invasion by assasinating him.



* CoversAlwaysLie: The original cover art is infamous in the gamebook community. Not only is it frequently derided as the worst/ugliest one in the ''Fighting Fantasy'' series (artist "Emmanuel" had a very short-lived career afterwards, and it was one of the very few covers to be completely redone in the series' original Puffin Books run), but most of the cover is taken by a weird black-haired monster that is not easily identifiable. Many readers assume he is the Clawbeast that is summoned by Balthus in the endgame; however, Clawbeasts have been depicted a couple of times in the franchise and hardly look like this (one German edition even depicts the Clawbeast on the cover as a ''giant housecat''!). In the newest editions, it shows the Hydra or the Ganjees.
* DeadlyGame: There's a games room which seems designed to either kill or horribly main it's participants, which you can try your luck in. One of the games is called "Knifey-Knifey", a RussianRoulette played using ''daggers'' where you and another contender takes turn stabbing yourselves with six knives on a wheel, five which are fake - whomever rolls a 6 dies (if it's you, your quest is over). Another game is a GrenadeHotPotato called "Ruddlestones" where you and a few contenders passed a stone among each other, one containing an explosion spell that deals severe SKILL and STAMINA damage if it happens to blow up in your hands.

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* CoversAlwaysLie: The original cover art is infamous in the gamebook community. Not only is it frequently derided as the worst/ugliest one in the ''Fighting Fantasy'' series (artist (the artist "Emmanuel" had a very short-lived career afterwards, and it was one of the very few covers to be completely redone in the series' original Puffin Books run), but most of the cover is taken by a weird black-haired monster that is not easily identifiable. Many readers assume he this is the Clawbeast that is summoned by Balthus in the endgame; final encounter; however, Clawbeasts have been depicted a couple of times in the franchise and hardly look like this (one German edition even depicts the Clawbeast on the cover as a ''giant housecat''!). In the newest editions, it the cover shows either the Hydra or the Ganjees.
* DeadlyGame: There's a games room which seems designed to either kill or horribly main it's its participants, which you can try your luck in. One of the games is called "Knifey-Knifey", a RussianRoulette played using ''daggers'' where you and another contender takes turn take turns stabbing yourselves with six knives on a wheel, five which wheel. Five of them are fake fake, one is not - whomever whoever rolls a 6 first dies (if it's you, your quest is over). Another game is a GrenadeHotPotato called "Ruddlestones" where you and a few contenders passed pass a stone among amongst each other, one containing other which contains an explosion spell that deals severe SKILL Skill and STAMINA Stamina damage if it happens to blow up in your hands.



* TheDreaded: The Ganjees. Their page in the library's bestiary was torn off and the Rhino-Man guard will freak out and assault you if you say that name in his presence. All of this for a good reason...

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* TheDreaded: The Ganjees. Their page in the library's bestiary was torn off and the Rhino-Man guard will freak out and assault you if you say that name in his presence. All of this for a good reason...He's right to be afraid...



* {{Gonk}}: The butler is drawn by Russ Nicholson to look really freaky and ugly. Given the rest of Dire's staff it's entirely likely he's not supposed to be human at all.

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* {{Gonk}}: The butler is drawn by Russ Nicholson to look really freaky and ugly. Given the rest of Dire's staff staff, it's entirely likely he's not supposed to be human at all.



* ImAHumanitarian: The citadel's kitchen have three hags roasting a dwarf, their next meal.
* ImpossiblyCoolWeapon: The Myriad. A small hand-held machine that can turn into anything. Like a grappling hook or a Sun Sword. And that's when it is ''broken''.
* InVinoVeritas: If you drink rosé wine offered by the Black Elf, it will be revealed to be a TruthSerum, and so he will question you, find out about your true intentions and attack you!

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* ImAHumanitarian: The citadel's kitchen have contains three hags roasting a dwarf, their next meal.
* ImpossiblyCoolWeapon: The Myriad. A Pocket Myriad, a small hand-held machine weapon that can turn into anything. Like anything, including a grappling hook or and a Sun Sword. And that's when while it is ''broken''.
* InVinoVeritas: If you drink rosé wine offered by the Black Elf, it will be revealed to be a TruthSerum, and so he will which allows him to question you, find out discover about your true intentions intentions, and attack you!



** This being only the second book, the idea of there being tradeoffs to a PC knowing magic hadn't entered the mechanics yet. As a result it's possible to have a character with a legendary Skill of 12 and impressive magical powers at the same time.

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** This being only the second book, the idea of there being tradeoffs to a PC character knowing magic hadn't entered the mechanics yet. As a result it's possible to have a character with a legendary Skill of 12 and impressive magical powers at the same time.



* MagicPotion: A literal one, you can obtain a Potion of Magik which boosts your spell count by two points.

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* MagicPotion: A literal one, you in this case. You can obtain a Potion of Magik which boosts your spell count by two points.



* NonStandardGameOver: Most of the bad endings involve your hero dying but you can also end up as [[spoiler: TheDragon to Balthus Dire. During your combat with him at the climax of the book, Dire is impressed by your power and asks you [[FaceHeelTurn to join him]]. If you pretend to do so (intending to trick him into lowering his guard), he will use his magic to [[CharmPerson brainwash you]] into being ''genuinely'' loyal.]] If you get at this point, the game is {{Unwinnable}} anyway.

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* NonStandardGameOver: Most of the bad endings involve your hero dying dying, but you can also end up as becoming [[spoiler: TheDragon to Balthus Dire. During your combat with him at the climax of the book, Dire is impressed by your power and asks you [[FaceHeelTurn to join him]]. If you pretend to do so (intending to trick him into lowering his guard), he will use his magic to [[CharmPerson brainwash you]] into being ''genuinely'' loyal.]] If you get at to this point, the game is {{Unwinnable}} anyway.



* ShoutOut: The Hydra and the Golden Fleece are both nods to the ''Film/JasonAndTheArgonauts'' film, that Steve Jackson will also use as inspiration for ''{{Literature/Sorcery}}''.

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* ShoutOut: The Hydra and the Golden Fleece are both nods to the ''Film/JasonAndTheArgonauts'' film, that Steve Jackson will also would later use as inspiration for ''{{Literature/Sorcery}}''.



* SpiritualPredecessor: You can consider this book one for ''{{Literature/Sorcery}}''.
* SquishyWizard: Very averted, with both the protagonist and Balthus. The hero can roll normal stats like any other warrior hero in the series, and Balthus looks more like a barbarian fighter than a sorcerer. You can skip the magic stuff and face him directly in a sword fight.

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* SpiritualPredecessor: You can consider this book one for ''{{Literature/Sorcery}}''.
To Steve Jackson's four-part ''{{Literature/Sorcery}}'' series.
* SquishyWizard: Very averted, with Significantly averted by both the protagonist and Balthus. The hero can roll normal stats like any other warrior hero in the series, and Balthus looks more like a barbarian fighter than a sorcerer. You can skip the magic stuff and face him directly in a sword fight.



* VainSorceress: Balthus's wife. [[spoiler:If you offer her a comb she'll be distracted, allowing you to make off with the Golden Fleece.]]
* VideoGameCrueltyPotential: There's a nursery-like room containing three creatures that may be Orc children. One of the options involve murdering them, despite them being harmless and defenceless. There's no direct penalty for doing so, other than the PC feeling "uncomfortable" about his actions.

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* VainSorceress: Balthus's wife. [[spoiler:If you offer her a comb comb, she'll be distracted, allowing you to make off with the Golden Fleece.]]
* VideoGameCrueltyPotential: There's a nursery-like room containing three creatures that may be Orc children. One of the options involve murdering them, despite them being harmless and defenceless. There's no direct penalty for doing so, other than the PC feeling "uncomfortable" about his your actions.



* WeaksauceWeakness: You can defeat Balthus easily by [[spoiler:ripping out the curtains of his room and have him killed by sunlight.]]

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* WeaksauceWeakness: You can defeat Balthus easily by [[spoiler:ripping out [[spoiler:tearing down the curtains of his room and have him killed by room, since he's weak to sunlight.]]
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* ExtremelyShortTimespan: The entirety of this adventure takes place in a single night, with yoir showdown against Balthus happening around dawn.

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* ExtremelyShortTimespan: The entirety of this adventure takes place in a single night, with yoir your showdown against Balthus happening around dawn.



* OurGhostsAreDifferent: In the citadel's underground caverns, you can come across the ghost of a washerwoman washing clothes in a stream. As it turns out, Balthus had her - and her children - put to death for [[DisproportionateRetribution being late with cleaning up his laundry]]. Offending the ghost and you found out her laundry holds the spirits of her children, who then comes to life LivingClothes-style and attacks you.

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* OurGhostsAreDifferent: In the citadel's underground caverns, you can come across the ghost of a washerwoman washing clothes in a stream. As it turns out, Balthus had her - and her children - put to death for [[DisproportionateRetribution being late with cleaning up his laundry]]. Offending Offend the ghost and you found find out her laundry holds the spirits of her children, who then comes to life LivingClothes-style and attacks attack you.
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* DeadlyGame: There's a games room which seems designed to either kill or horribly main it's participants, which you can try your luck in. One of the games is called "Knifey-Knifey", a RussianRoulette played using ''daggers'' where you and another contender takes turn stabbing yourselves with six knives on a wheel, five which are fake - whomever rolls a 6 dies (if it's you, your quest is over). Another game is a GrenadeHotPotato called "Ruddlestones" where you and a few contenders passed a stone among each other, one containing an explosion spell that deals severe SKILL and STAMINA damage if it happens to blow up in your hands.
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* ExtremelyShortTimeapan: The entirety of this adventure takes place in a single night, with yoir showdown against Balthus happening around dawn.

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* ExtremelyShortTimeapan: ExtremelyShortTimespan: The entirety of this adventure takes place in a single night, with yoir showdown against Balthus happening around dawn.

Added: 710

Changed: 145

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* BigBad: Balthus Dire.

to:

* BeastMan: Balthhus Dire have a number of beast-people in his army, including the rhino-man guard, the LizardFolk-esque Calacorm, and of course the Clawbeast.
* BigBad: Balthus Dire.Dire, the warlord threatening the entirety of the Vale of Willow, and you must prevent his invasion by assasinating him.


Added DiffLines:

* ExtremelyShortTimeapan: The entirety of this adventure takes place in a single night, with yoir showdown against Balthus happening around dawn.


Added DiffLines:

* OurGhostsAreDifferent: In the citadel's underground caverns, you can come across the ghost of a washerwoman washing clothes in a stream. As it turns out, Balthus had her - and her children - put to death for [[DisproportionateRetribution being late with cleaning up his laundry]]. Offending the ghost and you found out her laundry holds the spirits of her children, who then comes to life LivingClothes-style and attacks you.
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* MagicPotion: A literal one, you can obtain a Potion of Magik which boosts your spell count by two points.

Added: 536

Changed: 363

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* AllThereInTheManual: The three hags in the kitchen serving as Balthus Dire's cooks aren't named in the book, but supplementary materials from the ''Fighting Fantasy'' magazines reveals their names to be Zanbrok, Adreeveux and Nundyl. And they're a trio of sisters from Dree, featured in the later book ''Literature/CreatureOfHavoc'', forming some nice CanonWelding within the series.

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* AllThereInTheManual: AllThereInTheManual:
**
The three hags in the kitchen serving as Balthus Dire's cooks aren't named in the book, but supplementary materials from the ''Fighting Fantasy'' magazines reveals their names to be Zanbrok, Adreeveux and Nundyl. And they're a trio of sisters from Dree, featured in the later book ''Literature/CreatureOfHavoc'', forming some nice CanonWelding within the series.
** The Calacorm jailer (which you can trick with an illusion spell) is named Snikrul. Also Balthus have a legion of Calacorm guards that doesn't appear in the book itself.
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* MortonsFork: There are a few places where you will fail no matter what choice you pick, such as [[spoiler: when Balthus offers to let you join him - if you refuse he stabs you, if you accept he brainwashes you.]]
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typo I presume


* NonStandardGameOver: Most of the bad endings involve your hero dying but you can also end us as [[spoiler: TheDragon to Balthus Dire. During your combat with him at the climax of the book, Dire is impressed by your power and asks you [[FaceHeelTurn to join him]]. If you pretend to do so (intending to trick him into lowering his guard), he will use his magic to [[CharmPerson brainwash you]] into being ''genuinely'' loyal.]] If you get at this point, the game is {{Unwinnable}} anyway.

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* NonStandardGameOver: Most of the bad endings involve your hero dying but you can also end us up as [[spoiler: TheDragon to Balthus Dire. During your combat with him at the climax of the book, Dire is impressed by your power and asks you [[FaceHeelTurn to join him]]. If you pretend to do so (intending to trick him into lowering his guard), he will use his magic to [[CharmPerson brainwash you]] into being ''genuinely'' loyal.]] If you get at this point, the game is {{Unwinnable}} anyway.
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None

Added DiffLines:

* AllThereInTheManual: The three hags in the kitchen serving as Balthus Dire's cooks aren't named in the book, but supplementary materials from the ''Fighting Fantasy'' magazines reveals their names to be Zanbrok, Adreeveux and Nundyl. And they're a trio of sisters from Dree, featured in the later book ''Literature/CreatureOfHavoc'', forming some nice CanonWelding within the series.
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* WeakenedbyTheLight: [[spoiler:Balthus Dire just dies when hit by sunlight. Too bad the windows are covered with nothing more than curtains.]]
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* ImAHumanitarian: The citadel's kitchen have three hags roasting a dwarf, their next meal.
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Prongs Of Poseidon is now restricted to aquatic themed characters, while Devils Pitchfork takes demonic examples. Examples that don't fit either will be removed


* ProngsOfPoseidon: When you enter Balthus's headquarters, you are immediately attacked by a trident that is thrown towards your throat.
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* TrialAndErrorGameplay: Several encounters let you choose between multiple items or spells to use. Typically, most choices waste the item and/or hurt you, and there's usually no way to figure out in advance which one actually works.

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* TrialAndErrorGameplay: Several While a mainstay of the Fighting Fantasy series, this book is especially filled with it. Many encounters let you choose between multiple items or spells to use. Typically, most choices waste the item chosen resource and/or hurt you, and there's usually no way to figure out in advance which one actually works.
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* MoreDeadlyThanTheMale: While Balthus will gloat, toy with you, and even engage in a straight-up sword fight, his wife will just blast you with unstoppable magic unless you manage to distract her.

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