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* Beirand the blacksmith has unique dialogue if the player invests in his business, where he enthuses that the investment will help him take better care of his family.



* Beirand the blacksmith has unique dialogue if the player invests in his business, where he enthuses that the investment will help him take better care of his family.

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* Beirand the blacksmith has unique dialogue if the player invests in his business, where he enthuses that the investment will help him take better care of his family.
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* Beirand the blacksmith has unique dialogue if the player invests in his business, where he enthuses that the investment will help him take better care of his family.
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Fan content.


* [[https://www.youtube.com/watch?v=uonVMlNx8Rk This fan trailer]], made up of a combination of the live action trailer and Malukah's cover of "The Dragonborn Comes" does an incredible job emphasizing what the Dragonborn ''should'' be to the people of Skyrim: a hero and a protector against things that mere mortals cannot face. Just watching this video and listening to the music is enough to move one to tears.
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* You can [[VideoGameCaringPotential play tag with some kids]] in Solitude and Whiterun. If you have your own adopted children, you can play tag or hide-and-seek with them no matter where you live. If you live in a city with other children and have adopted children of your own, if one or the other asks you to play tag, either your kids or the city kids will join in. There's no point to it at all - it's just fun. All together now: Awwwww...
** Really, the Dovahkiin's interactions with children in general are this. You can play tag, as mentioned above, you can rid Aventus and the orphanage of Grelod the "Kind", you can convince Braith to stop bullying Lars, and there's even a depressed girl in Solitude you can cheer up by telling her about the dragon encounter in Helgen. And while Bethesda prevents you from killing children, another possible interpretation is that the Dovahkiin [[WouldntHurtAChild just can't bear to go through with it.]]

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* You can [[VideoGameCaringPotential play tag with some kids]] in Solitude and Whiterun. If you have your own adopted children, you can play tag or hide-and-seek with them no matter where you live. If you live in a city with other children and have adopted children of your own, if one or the other asks you to play tag, either your kids or the city kids will join in. There's no point to it at all - it's just fun. All together now: Awwwww...
** Really, the
fun.
*
Dovahkiin's interactions with children in general are this. You can play tag, as mentioned above, you can rid Aventus and the orphanage of Grelod the "Kind", you can convince Braith to stop bullying Lars, and there's even a depressed girl in Solitude you can cheer up by telling her about the dragon encounter in Helgen. And while Bethesda prevents you from killing children, another possible interpretation is that the Dovahkiin [[WouldntHurtAChild just can't bear to go through with it.]]
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Moment page is for moments from the work. You can't say "the entire thing", nor it's about fan content.


[[/folder]]

And for the entire game overall...
* The Dragonborn's entire adventure is really a gigantic Heartwarming Moment in its own way. Think about it from the Dragonborn's perspective. You have no home, no family, and only a few septims to your name. The only shelter you get is bedrolls you find in the wild or maybe a cheap room at the inn for one night. Nevertheless, your actions slowly start getting noticed and your fame starts to grow. One day, you get an invitation from a Jarl, giving you an opportunity to buy a home of your own. It turns out that all you ended up buying was a bare patch of land. But do you get upset? Do you spit in the Jarl's face for ripping you off? Nope! You pull up your sleeves and start building your own house! At first it's nothing impressive, just four walls and a roof. But as the days go by and you go on various adventures, making new friends, you slowly start making new additions to your home. Finally, everything's over. You have the most beautiful house in all of Skyrim that you [[SelfMadeMan built with your own two hands]]. You've saved the world more times than you can count and ended a war. There are no more adventures to take. You've defeated Miraak, dealt with the Vampire Lords, and spit in the faces of the Daedric Princes. Then a tall man in black armor confronts you and says you are the only challenge left for him. You face him and kill him, only to realize you are following the same path as he is. But you have something he doesn't: a family. You don't have to follow in the footsteps of the other Dragonborn and become a warlord or an emperor or even a god. You return home to your spouse, your two beautiful children, your best friend-turned-steward, your loyal housecarl, your faithful dog, [[MyFriendsAndZoidberg and your bard]]. You put away your armor and your weapons, and [[RetiredBadass live the rest of your life in peace]]. The only action you ever see is the occasional bandit or dragon, and you raise your sword again to [[PapaWolf defend your]] [[MamaBear children and your spouse]]. Amren said it best.
--> ''"Sometimes I miss the soldier's life, but when I hold my daughter in my arms, I know I made the right choice"''.
* [[https://www.youtube.com/watch?v=PcmVSO25_xA This]] message made by a fan celebrating the ten-year anniversary of Skyrim. In said message, the guard you speak to when you first enter Whiterun tells you (among other things) that he hopes Skyrim helped you (the viewer) in some way through your life and that he never forgot you.

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[[/folder]]

And for the entire game overall...
* The Dragonborn's entire adventure is really a gigantic Heartwarming Moment in its own way. Think about it from the Dragonborn's perspective. You have no home, no family, and only a few septims to your name. The only shelter you get is bedrolls you find in the wild or maybe a cheap room at the inn for one night. Nevertheless, your actions slowly start getting noticed and your fame starts to grow. One day, you get an invitation from a Jarl, giving you an opportunity to buy a home of your own. It turns out that all you ended up buying was a bare patch of land. But do you get upset? Do you spit in the Jarl's face for ripping you off? Nope! You pull up your sleeves and start building your own house! At first it's nothing impressive, just four walls and a roof. But as the days go by and you go on various adventures, making new friends, you slowly start making new additions to your home. Finally, everything's over. You have the most beautiful house in all of Skyrim that you [[SelfMadeMan built with your own two hands]]. You've saved the world more times than you can count and ended a war. There are no more adventures to take. You've defeated Miraak, dealt with the Vampire Lords, and spit in the faces of the Daedric Princes. Then a tall man in black armor confronts you and says you are the only challenge left for him. You face him and kill him, only to realize you are following the same path as he is. But you have something he doesn't: a family. You don't have to follow in the footsteps of the other Dragonborn and become a warlord or an emperor or even a god. You return home to your spouse, your two beautiful children, your best friend-turned-steward, your loyal housecarl, your faithful dog, [[MyFriendsAndZoidberg and your bard]]. You put away your armor and your weapons, and [[RetiredBadass live the rest of your life in peace]]. The only action you ever see is the occasional bandit or dragon, and you raise your sword again to [[PapaWolf defend your]] [[MamaBear children and your spouse]]. Amren said it best.
--> ''"Sometimes I miss the soldier's life, but when I hold my daughter in my arms, I know I made the right choice"''.
* [[https://www.youtube.com/watch?v=PcmVSO25_xA This]] message made by a fan celebrating the ten-year anniversary of Skyrim. In said message, the guard you speak to when you first enter Whiterun tells you (among other things) that he hopes Skyrim helped you (the viewer) in some way through your life and that he never forgot you.
[[/folder]]
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** Since Sheogorath has ''never'' been this benevolent, even in ''Oblivion'', the implication seems to be that the Champion of Cyrodiil is using their new powers for good and actually trying to treat Madness instead of cause it.
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*** ''May the gods watch over your battles, friend.'' - Jarl Balgruuf, Falk Firebeard, Vilkas.
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** In fact, many of the greetings from people you've helped and thus befriended are sweet to hear:
*** ''It's a fine day with you around.'' - Jarl Elisif, Ysolda, Sylgja.
*** ''You've been a good friend to me. That means something.'' - Balimund, Farkas, Ahtar.
*** ''Friends like you are hard to find, and very valuable to me.'' - Njada Stonearm, Temba Wide-Arm, Anwen.
*** ''So nice to have pleasant company for a change.'' - Taarie, Endarie, Reldith.
*** ''These sands are cold, but Khajiit feels warmness from your presence''/''Speak. Khajiit will listen until all the sugars in the world turn sour.'' - J'zargo, Kharjo, Ahkari.


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** Tying into this, Delphine and Esbern will refuse to grant you any aid or sanctuary unless you kill Paarthurnax, effectively pulling UngratefulBastard at its finest on you......but any followers whom you've recruited into the Blades up to that point can still be asked to follow you and they will accept unhesitatingly. They may have sworn a lifetime binding oath to the Blades, but their loyalty to you comes first and foremost.
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--> "(Name), You caused quite a bit of stir in (place) when you demonstrated the power of your [[MakeMeWannaShout Thu'um]]. Not everyone is anxious for the return of the [[ChosenOne Dragonborn]]. I for one desire to see you grow and develop your talents. Skyrim needs a true hero these days."

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--> "(Name), You caused quite a bit of stir in (place) when you demonstrated the power of your [[MakeMeWannaShout Thu'um]].Thu'um. Not everyone is anxious for the return of the [[ChosenOne Dragonborn]]. I for one desire to see you grow and develop your talents. Skyrim needs a true hero these days."
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** And if you talk to him after defeating Miraak, the very first thing he does is give you an impromptu checkup, and tell you in his own way that he always believed in you.
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* Aventus Aretino's actions, in their own twisted way, count as this. He manages to flee the iron grip of Grelod the Kind (a woman so cruel even adults won't cross her), but instead of simply escaping and trying to find somebody to take him in, he goes the extra mile to have Grelod eliminated and free the rest of the children from her tyranny. As payment for the deed, he offers up perhaps the only thing left from his mother: an antique and very valuable family heirloom plate. He even goes back to the orphanage of his own accord to be adopted properly.

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* Aventus Aretino's actions, in their own twisted way, count as this. He manages to flee the iron grip of Grelod the Kind (a woman so cruel even adults won't cross her), but instead of simply escaping and trying to find somebody to take him in, he goes the extra mile to have Grelod eliminated and free the rest of the children from her tyranny. As payment for the deed, he offers up perhaps the only thing left from his mother: an antique and very valuable family heirloom plate. He even goes back to the orphanage of his own accord to be adopted properly.properly with the Unofficial Patch mod installed.



* ''Hearthfire'' allows you to adopt orphans roaming around the major cities, adopt children orphaned by dragon attacks or other unfortunate events, or even grab a couple from Honorhall Orphanage right under [[EvilOldFolks Grelod the Kind]]'s nose (assuming you haven't already killed her). The absolute joy in your new children's voices when you tell them they now have a home is incredible. Heck, you can even give them allowances and gifts and play games with them - it's like the creators are daring you not to [[VideogameCaringPotential feel warm and fuzzy!]]

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* ''Hearthfire'' allows you to adopt orphans roaming around the major cities, adopt children orphaned by dragon attacks or other unfortunate events, or even grab a couple from Honorhall Orphanage right under after killing [[EvilOldFolks Grelod the Kind]]'s nose (assuming you haven't already killed her).Kind]]. The absolute joy in your new children's voices when you tell them they now have a home is incredible. Heck, you can even give them allowances and gifts and play games with them - it's like the creators are daring you not to [[VideogameCaringPotential feel warm and fuzzy!]]
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Trope rename


* Solstheim in general can be one by the end of the DLC. You've earned a OneHundredPercentAdorationRating in Raven Rock by solving all their problems, become a friend to the Skaal up north, and even earned the begrudging respect of Neloth himself. By that point, Solstheim may very well have become a place where you always feel at home. And if you're a long-time ''Elder Scrolls'' player, who first entered Solstheim in ''Bloodmoon''? The nostalgia trip might just make it even sweeter.

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* Solstheim in general can be one by the end of the DLC. You've earned a OneHundredPercentAdorationRating You're LovedByAll in Raven Rock by solving all their problems, become a friend to the Skaal up north, and even earned the begrudging respect of Neloth himself. By that point, Solstheim may very well have become a place where you always feel at home. And if you're a long-time ''Elder Scrolls'' player, who first entered Solstheim in ''Bloodmoon''? The nostalgia trip might just make it even sweeter.

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* Taleen-Jei and Keerava, the Argonian couple in Riften. Despite both of them having been obviously hardened by the frustratingly corrupt city they live in, they still take time to show love and affection to each other. You can even assist Taleen-Jei in crafting traditional Argonian wedding rings to represent their bond. D'awwww.

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* Taleen-Jei Talen-Jei and Keerava, the Argonian couple in Riften. Despite both of them having been obviously hardened by the frustratingly corrupt city they live in, they still take time to show love and affection to each other. You can even assist Taleen-Jei in crafting traditional Argonian wedding rings to represent their bond. D'awwww.



** Few things could be more touching for a Stormcloak than seeing Ulfric show up at your wedding after the Civil War is over. The same thing goes for Legionnaires should Elisif or Tullius decide to show up.

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** Few things could be more touching for a Stormcloak than seeing Ulfric show up at your wedding after the Civil War is over. The same thing goes for Legionnaires should Elisif Elisif, Rikke or Tullius decide to show up.


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** Borgakh the Steel Heart is soon to come of age and when she does, she'll be [[ArrangedMarriage married off to some Orc chieftain]] and she has misgivings about it. You can persuade her to opt out of the marriage or pay off the dowry yourself. After this, you can have her adventure with you and [[MarryForLove marry you if you choose]]. Her dialogue is sweet in a Orcish way.
--->'''Borgakh:''' Conquer your enemies, my love.

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!As a Moments page, all spoilers will be unmarked.



** Related ending spoilers: [[spoiler: the heroes of Sovngarde all sing your praises when you literally slay Alduin's physical form, and Tsun, the shield-brother of Shor, says that for your deeds, your place in Sovngarde is ensured upon your death.]]
*** [[spoiler: Bonus points if you told Tsun earlier that you're a Nightingale to Nocturnal or even the Listener of the Dark Brotherhood. Tsun will ''still'' tell you that you can have Sovngarde as your afterlife regardless of your race, which suggests that not even a ''Daedric Prince'' or the Dark Brotherhood's esteemed dark patron can stop the Dragonborn from going to Sovngarde in death. It's yet another mix between [[SugarWiki/MomentOfAwesome Awesome]] and SugarWiki/{{Heartwarming|Moments}}.]]

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** Related ending spoilers: [[spoiler: feelies: the heroes of Sovngarde all sing your praises when you literally slay Alduin's physical form, and Tsun, the shield-brother of Shor, says that for your deeds, your place in Sovngarde is ensured upon your death.]]
]
*** [[spoiler: Bonus points if you told Tsun earlier that you're a Nightingale to Nocturnal or even the Listener of the Dark Brotherhood. Tsun will ''still'' tell you that you can have Sovngarde as your afterlife regardless of your race, which suggests that not even a ''Daedric Prince'' or the Dark Brotherhood's esteemed dark patron can stop the Dragonborn from going to Sovngarde in death. It's yet another mix between [[SugarWiki/MomentOfAwesome Awesome]] and SugarWiki/{{Heartwarming|Moments}}.]]



---->'''[[spoiler:Tsun''': The Nords may have forgotten their forefathers' respect for the Clever Craft, but your comrades throng this hall. Here in Shor's house we honor it still.]]

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---->'''[[spoiler:Tsun''': ---->'''Tsun''': The Nords may have forgotten their forefathers' respect for the Clever Craft, but your comrades throng this hall. Here in Shor's house we honor it still.]]



** If you complete ''Dragonborn'' and are [[spoiler: forced into being Hermaeous Mora's champion]], Tsun will also still tell you your place is assured in Sovngarde if you choose it. Not even the Daedric Prince of [[spoiler: knowledge and fate]] will keep you from your rightful place.

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** If you complete ''Dragonborn'' and are [[spoiler: forced into being Hermaeous Mora's champion]], champion, Tsun will also still tell you your place is assured in Sovngarde if you choose it. Not even the Daedric Prince of [[spoiler: knowledge and fate]] fate will keep you from your rightful place.



** Bonus points go to Farkas once you really figure out what's going on in the Companions. [[spoiler: The Circle, the best and wisest warriors, are all werewolves, and there's a schism within them. Kodlak and Vilkas want to lose their beast-blood and go to Sovngarde when they die, while Aela and Skjor like being werewolves and wouldn't mind spending their afterlife with Hircine. Farkas is rather undecided. Even though Kodlak believes he's come around to his and Vilkas' way of thinking and given up his transformations, Farkas changes in order to take on the Silver Hand in your first quest with him. Farkas may have wanted someone else to talk to about the matter of Beast Blood, or he may have broken his promise to Kodlak and his brother to save his life, and by extension, yours. Farkas really takes the "Shield-Sibling" thing seriously.]] And what's the first thing he says after it's all done?

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** Bonus points go to Farkas once you really figure out what's going on in the Companions. [[spoiler: The Circle, the best and wisest warriors, are all werewolves, and there's a schism within them. Kodlak and Vilkas want to lose their beast-blood and go to Sovngarde when they die, while Aela and Skjor like being werewolves and wouldn't mind spending their afterlife with Hircine. Farkas is rather undecided. Even though Kodlak believes he's come around to his and Vilkas' way of thinking and given up his transformations, Farkas changes in order to take on the Silver Hand in your first quest with him. Farkas may have wanted someone else to talk to about the matter of Beast Blood, or he may have broken his promise to Kodlak and his brother to save his life, and by extension, yours. Farkas really takes the "Shield-Sibling" thing seriously.]] And what's the first thing he says after it's all done?



* If you [[spoiler: destroy the Dark Brotherhood]], guards across Skyrim will openly tell you of their awe and appreciation, and offer to buy you drinks for ridding the world of one of the greatest nightmares they might ever have to face.

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* If you [[spoiler: destroy the Dark Brotherhood]], Brotherhood, guards across Skyrim will openly tell you of their awe and appreciation, and offer to buy you drinks for ridding the world of one of the greatest nightmares they might ever have to face.



*** Considering the quest you must complete to marry Shahvee gets a [=CmoH=] for Zenithar. Shahvee states she prayed to him for a little bit of luck, after which point she lost the amulet... [[spoiler: leading the Dragonborn to help her retrieve it and eventually marry her, resulting in the [=CmoH=] above.]]

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*** Considering the quest you must complete to marry Shahvee gets a [=CmoH=] for Zenithar. Shahvee states she prayed to him for a little bit of luck, after which point she lost the amulet... [[spoiler: leading the Dragonborn to help her retrieve it and eventually marry her, resulting in the [=CmoH=] above.]]



** And before that, when [[spoiler:Ulfric and his second-in-command are slain, Legate Rikke prays for them with a quiet "Talos guide you" that Tullius [[IllPretendIDidntHearThat pretends not to have heard.]]]]
** Provided you also [[spoiler:reformed the Blades and destroyed the Dark Brotherhood]], you've put the Septim Empire in its best shape for ''centuries''.

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** And before that, when [[spoiler:Ulfric Ulfric and his second-in-command are slain, Legate Rikke prays for them with a quiet "Talos guide you" that Tullius [[IllPretendIDidntHearThat pretends not to have heard.]]]]
]]
** Provided you also [[spoiler:reformed reformed the Blades and destroyed the Dark Brotherhood]], Brotherhood, you've put the Septim Empire in its best shape for ''centuries''.



* It's a slightly odd one, but you can get an honest case of warm fuzzies when speaking to Ravyn Imyan about his bad relationship with the Dark Brotherhood. He's sure that there would be a contract on him the instant they knew who he was, but the Dragonborn assures him that they will keep his identity a secret... even if they are [[spoiler:the Listener]].

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* It's a slightly odd one, but you can get an honest case of warm fuzzies when speaking to Ravyn Imyan about his bad relationship with the Dark Brotherhood. He's sure that there would be a contract on him the instant they knew who he was, but the Dragonborn assures him that they will keep his identity a secret... even if they are [[spoiler:the Listener]].the Listener.



* One for players of ''Oblivion'': Encountering Sheogorath [[spoiler:(who used to be the Champion of Cyrodiil)]] in Pelagius the Mad's deceased brain may seem like him just wanting to take a vacation in a madman's head for some "shared crazy." But his last lines about Pelagius after the player has cured him implies he was there for another reason.

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* One for players of ''Oblivion'': Encountering Sheogorath [[spoiler:(who (who used to be the Champion of Cyrodiil)]] Cyrodiil) in Pelagius the Mad's deceased brain may seem like him just wanting to take a vacation in a madman's head for some "shared crazy." But his last lines about Pelagius after the player has cured him implies he was there for another reason.



** Better yet, Sheogorath will state that Martin was the best Septim the Empire ever had. In other words, [[spoiler:the Champion really did care about him.]] But wait, there's more! [[spoiler:He alludes to Martin becoming a dragon-god, implying that they still know each other; and since the Champion is a god too, they might occasionally visit each other. Two old friends and comrades, turned gods, finally reunited forever.]]

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** Better yet, Sheogorath will state that Martin was the best Septim the Empire ever had. In other words, [[spoiler:the the Champion really did care about him.]] him. But wait, there's more! [[spoiler:He He alludes to Martin becoming a dragon-god, implying that they still know each other; and since the Champion is a god too, they might occasionally visit each other. Two old friends and comrades, turned gods, finally reunited forever.]]



*** The thing is, the reason Old Hroldan's ghost recognizes you as "Hjalti" instead of a random wanderer, is probably because you [[spoiler: both had the souls of dragon. He's a soul, and may only be able to see other souls.]]
*** Then there's the bit of WildMassGuessing on this topic: [[spoiler: That the Dovahkiin is Talos (aka Tiber Septim, aka HJALTI EARLY-BEARD), reborn to fight the Thalmor and prevent the end of the world by taking mortal form once more. The theory is that Hroldan calls you Hjalti because he recognizes you for who your soul really is.]]

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*** The thing is, the reason Old Hroldan's ghost recognizes you as "Hjalti" instead of a random wanderer, is probably because you [[spoiler: both had the souls of dragon. He's a soul, and may only be able to see other souls.]]
souls.
*** Then there's the bit of WildMassGuessing on this topic: [[spoiler: That the Dovahkiin is Talos (aka Tiber Septim, aka HJALTI EARLY-BEARD), reborn to fight the Thalmor and prevent the end of the world by taking mortal form once more. The theory is that Hroldan calls you Hjalti because he recognizes you for who your soul really is.]]



* There's a sneaky one for players of ''Bloodmoon''. One quest in that game involved an immortal warrior named Ulfgar the Unending, who was traveling the world to find the way to get to Sovngarde. Of course, that turns out to be having to kill him. [[spoiler:So, what happens when you go to Sovngarde? He's there. And so are his teammates, who were turned to stone. Yep, he finally found what he'd been seeking for 500 years. ([[MoodWhiplash Regrettably, the effect is slightly diminished by the fact that he looks absolutely nothing like he did in]] ''[[MoodWhiplash Bloodmoon]]''.]])

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* There's a sneaky one for players of ''Bloodmoon''. One quest in that game involved an immortal warrior named Ulfgar the Unending, who was traveling the world to find the way to get to Sovngarde. Of course, that turns out to be having to kill him. [[spoiler:So, So, what happens when you go to Sovngarde? He's there. And so are his teammates, who were turned to stone. Yep, he finally found what he'd been seeking for 500 years. ([[MoodWhiplash Regrettably, the effect is slightly diminished by the fact that he looks absolutely nothing like he did in]] ''[[MoodWhiplash Bloodmoon]]''.]]))



--->'''[[spoiler:Svari: You're the best! Can you be my mother[=/=]father?]]'''

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--->'''[[spoiler:Svari: --->'''Svari: You're the best! Can you be my mother[=/=]father?]]'''mother[=/=]father?'''



* The entire Thieves' Guild questline, particularly your interaction with Karliah. Not only do you vindicate her by finding the proof that she was framed for Gallus' murder by [[spoiler: Mercer Frey]], but when you return to the ''Ragged Flagon'' with her, you stand steadfast by her side even while your fellow guild members are drawing weapons against ''both'' of you. You then [[spoiler: restore the Nightingales]], complete the impossible heist that Gallus had planned all those years earlier, and avenge his murder, before [[spoiler: reopening the Ebonmere and returning luck to the Guild.]] Finally, your actions allow Karliah to have a proper and heartfelt farewell with Gallus, before his spirit passes on to The Evergloam, becoming [[AscendToAHigherPlaneOfExistence one with the shadows]]. Her voice is noticeably choked up when she admits she cannot express how much she appreciates all you've done for her, and it's clear from her tone that beyond being members of the same Guild [[spoiler: and Nightingales]], she ''does'' consider you a true brother/sister.

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* The entire Thieves' Guild questline, particularly your interaction with Karliah. Not only do you vindicate her by finding the proof that she was framed for Gallus' murder by [[spoiler: Mercer Frey]], Frey, but when you return to the ''Ragged Flagon'' with her, you stand steadfast by her side even while your fellow guild members are drawing weapons against ''both'' of you. You then [[spoiler: restore the Nightingales]], Nightingales, complete the impossible heist that Gallus had planned all those years earlier, and avenge his murder, before [[spoiler: reopening the Ebonmere and returning luck to the Guild.]] Guild. Finally, your actions allow Karliah to have a proper and heartfelt farewell with Gallus, before his spirit passes on to The Evergloam, becoming [[AscendToAHigherPlaneOfExistence one with the shadows]]. Her voice is noticeably choked up when she admits she cannot express how much she appreciates all you've done for her, and it's clear from her tone that beyond being members of the same Guild [[spoiler: and Nightingales]], Nightingales, she ''does'' consider you a true brother/sister.



* It's small, and somewhat lessened by the fact that [[spoiler: he's rotting in Blackreach,]] but seeing that Sinderion's research is slowly bringing Nirnroot back from the brink of extinction is quite heartwarming, especially when you consider that the player character in the previous TES game was instrumental in bringing this about.

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* It's small, and somewhat lessened by the fact that [[spoiler: he's rotting in Blackreach,]] Blackreach, but seeing that Sinderion's research is slowly bringing Nirnroot back from the brink of extinction is quite heartwarming, especially when you consider that the player character in the previous TES game was instrumental in bringing this about.



* In the main story, there's conflict between the Blades and the Greybeards, especially when Delphine orders you to kill [[spoiler: Paarthurnax, just because he used to help his brother Alduin centuries ago]]. If Arngeir confronts you about the Blades, and finds that they wanted you to kill [[spoiler: their master]], you can assure him that you aren't going to do it. Arngeir will express relief and praise you for your wisdom and maturity. If having [[spoiler: a dragon on your side]] isn't enough to make you feel good, what he says will.

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* In the main story, there's conflict between the Blades and the Greybeards, especially when Delphine orders you to kill [[spoiler: Paarthurnax, just because he used to help his brother Alduin centuries ago]]. ago. If Arngeir confronts you about the Blades, and finds that they wanted you to kill [[spoiler: their master]], master, you can assure him that you aren't going to do it. Arngeir will express relief and praise you for your wisdom and maturity. If having [[spoiler: a dragon on your side]] side isn't enough to make you feel good, what he says will.



* Erandur is a popular choice of follower, [[spoiler: assuming you don't kill him for Vaermina's Daedric artifact]], and some of the things he says when travelling with you will give you the fuzzies.

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* Erandur is a popular choice of follower, [[spoiler: assuming you don't kill him for Vaermina's Daedric artifact]], artifact, and some of the things he says when travelling with you will give you the fuzzies.



* Uthgerd the Unbroken is a Nord warrior who seems like an alcoholic DesperatelyLookingForAPurposeInLife. Fighting is the only thing that makes her happy at all. [[spoiler:So if you recruit her into the Blades, she can have a new life as an honourable dragonslayer.]] Speaking to her afterward has her expressing a joy you might never have thought her capable of feeling.

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* Uthgerd the Unbroken is a Nord warrior who seems like an alcoholic DesperatelyLookingForAPurposeInLife. Fighting is the only thing that makes her happy at all. [[spoiler:So So if you recruit her into the Blades, she can have a new life as an honourable dragonslayer.]] dragonslayer. Speaking to her afterward has her expressing a joy you might never have thought her capable of feeling.



* The DLC partners you with the very personable vampire Serana. You can't marry her, due to well-explained reasons. However, everyone to whom she was ever close (which was chiefly her mother, although her father was rather good to her still before diving off the deep end) [[spoiler: used her for their own ends. If you let her be your follower during the whole questline, take your time to talk to her and be supportive and nice to her, she genuinely seems to care for you greatly. Bonus points? You can get her mother to admit she was wrong. Once Harkon is dead, you can bring the news to Valerica, who happily returns to Tamriel and resumes living in the family castle, where it's easier for Serana to visit. Meanwhile, it feels great to have Serana defend you, a 'pathetic' mortal, when you and she confront her father.]]

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* The DLC partners you with the very personable vampire Serana. You can't marry her, due to well-explained reasons. However, everyone to whom she was ever close (which was chiefly her mother, although her father was rather good to her still before diving off the deep end) [[spoiler: used her for their own ends. If you let her be your follower during the whole questline, take your time to talk to her and be supportive and nice to her, she genuinely seems to care for you greatly. Bonus points? You can get her mother to admit she was wrong. Once Harkon is dead, you can bring the news to Valerica, who happily returns to Tamriel and resumes living in the family castle, where it's easier for Serana to visit. Meanwhile, it feels great to have Serana defend you, a 'pathetic' mortal, when you and she confront her father.]]



* Encouraging [[spoiler: Serana to cure herself of her vampirism.]]
--> [[spoiler: '''Serana:''' It's like the world is alive again. Just like me.]]

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* Encouraging [[spoiler: Serana to cure herself of her vampirism.]]
vampirism.
--> [[spoiler: '''Serana:''' It's like the world is alive again. Just like me.]]



* The player's journal entry after defeating the [[spoiler:Ebony Warrior]]:
-->'''[[spoiler:I have defeated the Ebony Warrior. May he find rest in Sovngarde.]]'''

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* The player's journal entry after defeating the [[spoiler:Ebony Warrior]]:
-->'''[[spoiler:I
Ebony Warrior:
-->'''I
have defeated the Ebony Warrior. May he find rest in Sovngarde.]]''''''



* When delivering Glover's letter to his daughter, [[spoiler: Sapphire]], her gratitude is so great that she gives you her good luck charm, an exquisite sapphire worth ten times the value of a flawless gem, and says that you deserve it far more than she does.

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* When delivering Glover's letter to his daughter, [[spoiler: Sapphire]], Sapphire, her gratitude is so great that she gives you her good luck charm, an exquisite sapphire worth ten times the value of a flawless gem, and says that you deserve it far more than she does.



* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about their future. Then, as they go to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:
-->'''Frea''': As shaman of the Skaal, I am charged with the spiritual well-being of my people. While you are not of the Skaal, you are Skaal-friend, and so I give you this warning. [[spoiler:Herma-Mora]] forced you to serve him in order to [[spoiler:defeat Miraak]]. Do not let him lure you further down that path. [[YouAreBetterThanYouThinkYouAre The All-Maker made you Dragonborn for a higher purpose]]. Do not forget that. Walk with the All-Maker, Skaal-friend.

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* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]].eventually]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about their future. Then, as they go to the Skaal to announce to Frea that [[spoiler:her her father's death was not in vain]], vain, she thanks you for your help, and gives a last piece of advice that can actually cheer you up:
-->'''Frea''': As shaman of the Skaal, I am charged with the spiritual well-being of my people. While you are not of the Skaal, you are Skaal-friend, and so I give you this warning. [[spoiler:Herma-Mora]] Herma-Mora forced you to serve him in order to [[spoiler:defeat Miraak]].defeat Miraak. Do not let him lure you further down that path. [[YouAreBetterThanYouThinkYouAre The All-Maker made you Dragonborn for a higher purpose]]. Do not forget that. Walk with the All-Maker, Skaal-friend.
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* A somewhat minor, and odd, one from a random encounter: being able to give the Old Orc his honorable death.

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* A somewhat minor, and odd, one from a random encounter: being able to give the Old Orc his honorable death. The Old Orc wants to die fighting because he's too old to do much else with his life, but he doesn't want to just lie down and die because that will displease his god, Macalanth. You have the option of giving him a fight to the death with a legendary hero - who, if you completed the right sidequest, is actually the champion of his god. It's everything he would have wanted.
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--> ''"Sometimes I miss the soldier's life, but when I hold my daughter in my arms, I know I made the right choice"''.

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--> ''"Sometimes I miss the soldier's life, but when I hold my daughter in my arms, I know I made the right choice"''.choice"''.
* [[https://www.youtube.com/watch?v=PcmVSO25_xA This]] message made by a fan celebrating the ten-year anniversary of Skyrim. In said message, the guard you speak to when you first enter Whiterun tells you (among other things) that he hopes Skyrim helped you (the viewer) in some way through your life and that he never forgot you.
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** If you defeat Pelagius's night terrors and self loathing first, then tell Sheogorath about it, he'll think you're referring to your own night terrors and self loathing, and will genuinely congratulate you on conquering your demons.
--> '''Dragonborn:''' The night terrors and self loathing are gone.
--> '''Sheogorath:''' Oh, I am so happy for you! My, what a burden to have carried. But you've done it! You've conquered your own inner demons! Bravo! Um... You... didn't mean... yourself. You meant... Pelagius... Well! Same congratulations apply! Just, you know, for what you did for the insane emperor. Conquering paranoia should be a snap after that ordeal, hmm?
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Farkas can't be Steward


*** Also, if you marry either Farkas or his brother Vilkas, the twin you don't marry comes to the wedding and effusively wishes you both joy. It's precious and just a tiny bit sad, since your marriage means that the twins are about to be separated for the first time in their lives - but that doesn't stop them from wanting each other to be happy. Except... you don't have to split them up. Move into a ''Hearthfire'' house, and you can choose the brother you didn't marry as your steward, ensuring that the brothers have each other, and your children have a badass uncle who will make Rochelle the Red think twice before trying to break into your home.

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*** Also, if you marry either Farkas or his brother Vilkas, the twin you don't marry comes to the wedding and effusively wishes you both joy. It's precious and just a tiny bit sad, since your marriage means that the twins are about to be separated for the first time in their lives - but that doesn't stop them from wanting each other to be happy. Except...Except if you marry Farkas... you don't have to split them up. Move into a ''Hearthfire'' house, and you can choose the brother you didn't marry (i.e. Vilkas) as your steward, ensuring that the brothers have each other, and your children have a badass uncle who will make Rochelle the Red think twice before trying to break into your home.
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Edit: Correcting my own sloppy edit.

Added DiffLines:

** "Hail dragonborn, that honor is also mine - to our shared birthright, you'll bring new glory."
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Every time this troper has been to Sovngarde the unnamed Dragonborn was male. So either this is inaccurate, or the NPC is randomly generated in which case it adds nothing definitive to the cannon.


--> ''Hail, Dragonborn. That honor is also mine! To our shared birthright you'll bring new glory!''
** For some, the truly heartwarming part is the fact that the hero saying this is a woman. This means that not only are there likely several Dragonborn whose names are not recorded in history, but also that canonically, there has been at least one [[LadyOfWar female Dragonborn]]. If you're playing as one yourself, this can feel particularly good.
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*** Also, if you marry either Farkas or his brother Vilkas, the twin you don't marry comes to the wedding and effusively wishes you both joy. It's precious and just a tiny bit sad, since your marriage means that the twins are about to be separated for the first time in their lives - but that doesn't stop them from wanting each other to be happy.

to:

*** Also, if you marry either Farkas or his brother Vilkas, the twin you don't marry comes to the wedding and effusively wishes you both joy. It's precious and just a tiny bit sad, since your marriage means that the twins are about to be separated for the first time in their lives - but that doesn't stop them from wanting each other to be happy. Except... you don't have to split them up. Move into a ''Hearthfire'' house, and you can choose the brother you didn't marry as your steward, ensuring that the brothers have each other, and your children have a badass uncle who will make Rochelle the Red think twice before trying to break into your home.
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Fan-made content shouldn't be listed.


[[folder: Mods]]
* At least one mod exists that allows the Dragonborn to [[http://www.nexusmods.com/skyrim/mods/28685/ marry Serana]].
--> '''Serana:''' Just you and me against the world... makes everything else worth it.
* One of the more popular mods makes it so that instead of trying to LeeroyJenkins towards danger, [=NPCs=] will instead do the sane thing and go [[ScrewThisImOuttaHere running]] into the nearest house during Dragon or Vampire attacks. This means players no longer [[VideoGameCaringPotential have to worry]] about non-combatants getting caught up in battle.
* A mod simply known as INIGO inserts a Khajiit companion, who has more personality than most [=NPCs=] in the entire game. Many of the things he says can be very heartwarming; he reminisces about his childhood in an orphanage, where he and his brother "charmed them with our little fuzzy faces." If the Dragonborn is also a Khajiit, he will express pride in the fact. He also really despises the undead, but will nevertheless loyally follow you into draugr-filled dungeons and vampire lairs.
* Steam carries a mod called "Tanback," which gives the player an orphaned, unique Saber Cat to recruit as a follower. The kicker? ''You understand his growls.'' And as soon as you speak to him, the notification box announces that "Tanback sees you as a member of his pride." Just try to look at [[http://static-3.nexusmods.com/15/images/110/3447031-1405652901.jpg this face]] and hear/read him say "Pride leader!" and NOT go "d'awwww!"
** There's [[https://www.nexusmods.com/skyrim/mods/39625/ a similar mod]] where the player finds a tiny wolf cub, nudging his dead mother, and adopts him. You actually get to nourish him and raise him, watching him grow from a helpless babe to a fierce companion. Adorable!
* Helgen Reborn [[http://www.nexusmods.com/skyrim/mods/35841 mod]]. Long story short, it gives the Dragonborn a chance to rebuild Helgen and foil a Thalmor plot. Much like Kvatch Rebuilt, it adds a new questline that can be walked through while Helgen is being rebuilt. Helgen will be alive again, not another bandit camp.
* In the same breath, the Winterhold Rebuild [[http://www.nexusmods.com/skyrim/mods/50491 mod]]. Winterhold will be livelier than Riverwood and gain some respect, maybe.
* [[http://www.nexusmods.com/skyrim/mods/54244 Save the Dark Brotherhood]]. Part Heartwarming, part Awesome. Instead of being too late to the raid of your sanctuary, you're just in time to save your "family" from the Penitus Oculatus (except for Lis [the pet Frostbite Spider] and Astrid, who enacted the Black Sacrament on herself). You can even marry either Gabriella, Veezara, or the now available Arnbjorn after saving them.
** And to go with that, there's a mod to [[http://www.nexusmods.com/skyrim/mods/63407 adopt Aventus Aretino]]. You can give Aventus both his wish for Grelod the Kind to be killed AND a happy family. Bonus points if you have Save the Dark Brotherhood and you marry one of the above Assassins.
* [[http://www.nexusmods.com/skyrim/mods/63583/ Bear - In memory of Taylor]] is a simple mod that adds a small shrine dedicated to the memory of a real-life ''Skyrim'' fan.
* The creator of [[http://www.nexusmods.com/skyrim/mods/16139/ Fishing in Skyrim]] dedicated the mod to the memory of his fiancée, who died of DVT, and pleads with other players to be careful while playing so they may avoid the same fate.
* In the Live Another Life mod, if you pick any start other than Helgen. When you do enter the town you'll find a journal detailing how Hadvar and Ralof put aside their differences to help the townsfolk. And if you enter the keep you'll find the bodies of both Imperial and Stormcloak soldiers, suggesting the pair put the citizens' safety over their loyalty to their respective sides in the Civil War.
* There are several mods on the Nexus that allow you to, among other things, refuse certain Daedric Princes. One mod, the House of Horrors Alternate Ending, allows you to spare the priest that Molag Bal wants you to kill and refuse to be his slave, letting him go. Another allows you to complete the Mehrunes Dagon quest without killing Silas and still keeping the Razor. Another allows you to start the Dark Brotherhood questline without killing anyone, by simply reporting Grelod's abuse to the guards. [[EveryoneHasStandards Even the corrupt Riften guards]] will react with horror at what she's doing to the children and run in to stop her.
* In the same vein as above, the Thieves' Guild For The Good Guys mod allows you to eventually repair the damage you caused with the people in Riften that you have to threaten and extort for money at the start of the questline. It even allows you to personally pay off their debts while leaving them a warning to pay up next time. They're so happy that the Guild is willing to be lenient and reasonable that they agree to your terms.
* VIGILANT’s True End. After an entire game of the Vigilants of Stendarr being {{Butt Monkey}}s, it’s nice to see them achieve a final victory by helping you [[spoiler: redeem Molag Bal’s soul (along with those in the Alessian Empire whom he corrupted) in the final moments before his realm falls to Jyggalag]].
* In the Serana Dialogue Edit mod, there's a simple but particularly sweet added dialogue with Serana after inviting Valerica back to Tamriel with the news of Harkon's death.
--> '''Serana:''' Thanks.\\
'''The Dragonborn:''' For what? \\
'''Serana:''' Just... thanks.
** In general, the mod adds little notifications to let the player know how much Serana liked their dialogue choice. Telling Valerica that you'd never harm her and telling Harkon that she's important to you will cause the most positive notification to pop up.

[[/folder]]
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* There are several mods on the Nexus that allow you to, among other things, refuse certain Daedric Princes. One mod, the House of Horrors Alternate Ending, allows you to spare the priest that Molag Bal wants you to kill and refuse to be his slave, letting him go. Another allows you to complete the Mehrunes Dagon quest without killing Silas and still keeping the Razor. Another allows you to start the Dark Brotherhood questline without killing anyone, by simply reporting Grelod's abuse to the guards.[[EveryoneHasStandards Even the corrupt Riften guards]] will react with horror at what she's doing to the children and run in to stop her.

to:

* There are several mods on the Nexus that allow you to, among other things, refuse certain Daedric Princes. One mod, the House of Horrors Alternate Ending, allows you to spare the priest that Molag Bal wants you to kill and refuse to be his slave, letting him go. Another allows you to complete the Mehrunes Dagon quest without killing Silas and still keeping the Razor. Another allows you to start the Dark Brotherhood questline without killing anyone, by simply reporting Grelod's abuse to the guards. [[EveryoneHasStandards Even the corrupt Riften guards]] will react with horror at what she's doing to the children and run in to stop her.

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