History Heartwarming / TheElderScrollsVSkyrim

22nd Nov '16 8:47:44 PM LadyNorbert
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*** Both Tsun[[note]]If you claim your title as Harbinger of the Companions as right to enter the Hall of Valor[[/note]] and Ysgramor, the first Harbinger of the Companions himself, will reference Kodlak by name. Ysgramor tells you outright not to fail Kodlak, as he has earned his right to enter the Hall of Valor and does not deserve to be hunted by Alduin. It says something about Kodlak that both a god and a legendary hero respect him greatly.

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*** Both Tsun[[note]]If you claim your title as Harbinger of the Companions as your right to enter the Hall of Valor[[/note]] and Ysgramor, the first Harbinger of the Companions himself, will reference Kodlak by name. Ysgramor tells you outright not to fail Kodlak, as he has earned his right to enter the Hall of Valor and does not deserve to be hunted by Alduin. It says something about Kodlak that both a god and a legendary hero respect him greatly.



** [[http://www.youtube.com/watch?v=4z9TdDCWN7g&list=LLBTgDBM8RrnlHfUssqEnqXA&index=3&feature=plpp_video Cranked Up To Eleven by this singer, coupled with "The Dragonborn Comes".]]
** Related ending spoilers: [[spoiler: the heroes of Sovngarde all sing your praises when you literally slay Alduin's physical form, and Tsun, shield-brother of Shor, says that for your deeds your place in Sovngarde is ensured upon your death.]]
*** [[spoiler: Bonus points if you told Tsun earlier that you're a Nightingale to Nocturnal or even the Listener of the Dark Brotherhood. Tsun will ''still'' tell you that you can have Sovngarde as your afterlife regardless of race, which suggests that not even a ''Daedric Prince'' or the Dark Brotherhood's esteemed dark patron can stop the Dragonborn from going to Sovngarde in death. It's yet another mix between [[CrowningMomentOfAwesome Awesome]] and [[CrowningMomentOfHeartwarming Heartwarming]].]]
** [[http://www.youtube.com/watch?v=8HAjE19IJwg "One They Fear"]] is badass enough, but one interpretation of this song is that it is being sung by the Greybeards [[YouAreNotAlone as they cheer you on as you fight a dragon]].

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** [[http://www.youtube.com/watch?v=4z9TdDCWN7g&list=LLBTgDBM8RrnlHfUssqEnqXA&index=3&feature=plpp_video Cranked Up To Eleven by this singer, coupled with "The Dragonborn Comes".]]
Comes."]]
** Related ending spoilers: [[spoiler: the heroes of Sovngarde all sing your praises when you literally slay Alduin's physical form, and Tsun, the shield-brother of Shor, says that for your deeds deeds, your place in Sovngarde is ensured upon your death.]]
*** [[spoiler: Bonus points if you told Tsun earlier that you're a Nightingale to Nocturnal or even the Listener of the Dark Brotherhood. Tsun will ''still'' tell you that you can have Sovngarde as your afterlife regardless of your race, which suggests that not even a ''Daedric Prince'' or the Dark Brotherhood's esteemed dark patron can stop the Dragonborn from going to Sovngarde in death. It's yet another mix between [[CrowningMomentOfAwesome Awesome]] and [[CrowningMomentOfHeartwarming Heartwarming]].]]
** [[http://www.youtube.com/watch?v=8HAjE19IJwg "One They Fear"]] is badass enough, but one interpretation of this the song is that it is being sung by the Greybeards [[YouAreNotAlone as they cheer you on as you fight a dragon]].



** Bonus points once you really figure out what's going on in the Companions. [[spoiler: The Circle, the best and wisest warriors, are all Werewolves, and there's a schism within them. Kodlak and Vilkas want to lose their beast-blood and go to Sovngarde when they die, while Aela and Skjorr like being werewolves and wouldn't mind spending their afterlife with Hircine. Farkas is rather undecided. Even though Kodlak believes he's come around to his and Vilkas' way of thinking and given up his transformations, Farkas turns take on the Silver Hand in your first quest with him. Farkas may have wanted someone else to talk to about the matter of Beast Blood, or he may have broken his promise to Kodlak and his brother to save his life, and by extension, yours. Farkas really takes the "Shield-Sibling" thing seriously.]]
* Later, being fully accepted into the Companions. Farkas advocates your valour and states that he'd guard your back, fight your battles, and sing bar songs in your honour. Kodlak then proclaims that when fighting alongside fellow Companions, your courageous and furious heart would make mountains echo and foes tremble.
-->'''Kodlak:''' Would you raise your shield in his defense?
-->'''Farkas:''' [[BackToBackBadasses I would stand at his back, so that the world may never overtake us.]]

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** Bonus points go to Farkas once you really figure out what's going on in the Companions. [[spoiler: The Circle, the best and wisest warriors, are all Werewolves, and there's a schism within them. Kodlak and Vilkas want to lose their beast-blood and go to Sovngarde when they die, while Aela and Skjorr Skjor like being werewolves and wouldn't mind spending their afterlife with Hircine. Farkas is rather undecided. Even though Kodlak believes he's come around to his and Vilkas' way of thinking and given up his transformations, Farkas turns changes in order to take on the Silver Hand in your first quest with him. Farkas may have wanted someone else to talk to about the matter of Beast Blood, or he may have broken his promise to Kodlak and his brother to save his life, and by extension, yours. Farkas really takes the "Shield-Sibling" thing seriously.]]
* ** Later, when you're being fully accepted into the Companions. Companions, Farkas advocates your valour valor and states that he'd guard your back, fight your battles, and sing bar songs in your honour. Kodlak then proclaims that when fighting alongside fellow Companions, your courageous and furious heart would make mountains echo and foes tremble.
-->'''Kodlak:''' Would you raise your shield in his his/her defense?
-->'''Farkas:''' [[BackToBackBadasses I would stand at his his/her back, so that the world may never overtake us.]]



* Jarl Elisif, Torygg's widow, once you do the first part of the Potema questline, asks you a personal favor since she knows she can trust you -- take a warhorn passed from Torygg's father to him, and take it to a Shrine of Talos to pay tribute to him for Torygg's burial, as he's the only god she didn't pay homage to. If you ask her she tells you she doesn't worship Talos -- she just wants Torygg to have a proper Nord burial and this is their custom. She is going against her personal religious beliefs ''and'' an international peace treaty to honor her husband's memory and culture properly.
* In the quest "Missing in Action," you are directed to break into the house of the Battle-Born clan in order to learn the whereabouts of a missing member of the Gray-Mane clan. The brother of the missing man suspects that he was sold out to the Imperial Army by their neighbors as part of the feud between the clans. When you find the missive, you learn that instead of being sold out, the Battle-Born clan was trying to use their rapport with the Empire to secure their rival's release.

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* Jarl Elisif, Torygg's widow, once you do the first part of the Potema questline, asks you a personal favor since she knows she can trust you. She needs you -- to take a warhorn passed from warhorn, which Torygg's father passed down to him, and take it to a Shrine of Talos to pay tribute to him for Torygg's burial, as he's the only god to whom she didn't pay homage to. homage. If you ask her her, she tells you she doesn't worship Talos -- Talos; she just wants Torygg to have a proper Nord burial burial, and this is their custom. She is going against her personal religious beliefs ''and'' an international peace treaty to honor her husband's memory and culture properly.
* In the quest "Missing in Action," you are directed to break into the house of the Battle-Born clan in order to learn the whereabouts of a missing member of the Gray-Mane clan. The brother of the missing man suspects that he was sold out to the Imperial Army by their neighbors as part of the feud between the clans. When you find the missive, you learn that instead of being sold selling him out, the Battle-Born clan was trying to use their rapport with the Empire to secure their rival's release.



** Be honest. Who didn't use pick pocketing to sneak that plate back on him?

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** Be honest. Who didn't use pick pocketing pickpocketing to sneak that plate back on him?



* Ever had a fox scamper up to you and look up at you with his sweet, glassy brown eyes? It takes every gaming urge to avoid cleaving his head in with that big mace of yours, like you've been doing with every other living creature for the past few hours...but if you leave him alone and let him scamper away again, you'll be glad you did.
** If you adopted a child, you may see that fox again at your home, and have the option of making it your beloved housepet.

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* Ever had a fox scamper up to you and look up at you with his sweet, glassy brown eyes? It takes You'll have to fight your every gaming urge to avoid cleaving his head in with that big mace of yours, like you've been doing with every other living creature for the past few hours...hours... but if you leave him alone and let him scamper away again, you'll be glad you did.
** If you adopted adopt a child, you may see that fox again at your home, and have the option of making it your beloved housepet.



** The lights and feasting and merry-making, coupled with how excited the people of Solitude get for it, make it seem very much like Christmas. And the game came out in November, so in a very real way, it feels like you're saving Skyrim Christmas.

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** The lights and feasting and merry-making, merrymaking, coupled with how excited the people of Solitude get for it, make it seem very much like Christmas. And the game came out in November, so in a very real way, it feels like you're saving Skyrim Christmas.



* For magic-type players, hearing [[spoiler: Tsun, an ancient Nord God of Sovngard]], welcome a mage with praise and respect is a very heartwarming moment after [[KlingonScientistsGetNoRespect dealing with hours of taunts from Nords.]]

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* For magic-type players, hearing [[spoiler: Tsun, an ancient Nord God of Sovngard]], Sovngarde]], welcome a mage with praise and respect is a very heartwarming moment after [[KlingonScientistsGetNoRespect dealing with hours of taunts from Nords.]]



** After you've done Svari a favor by talking to her mother, next time you bump into her, one of her greeting dialogues is:

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** After you've done Svari a favor by talking to her mother, next time you bump into her, one of her greeting dialogues is:she may greet you by saying:



* If you do the last request option for the Dark Brotherhood questline, one of the things you can say when telling your new target that you have unfinished business is that it's "a favor for an honorable man". Coming from an assassin who can kill without remorse, that's saying something.

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* If you do the last request option for the Dark Brotherhood questline, one of the things you can say when telling your new target that you have unfinished business is that it's "a favor for an honorable man". man." Coming from an assassin who can kill without remorse, that's saying something.



* By reading the diaries found in Frostflow Lighthouse, you can find out that the innocent family that moved into it was [[NightmareFuel butchered by the Falmer and Chaurus]] that turned out to be living below the lighthouse. You, in turn, can tear the vile creatures apart to avenge them, but that's not all you can do. When you kill the Chaurus broodmother living deep within the nest, you can recover partially-digested remains of the father, Habd. Reading the mother's diary will let you know that he wished for his body to be burned within the beacon fire of the lighthouse, and you can do exactly that for him. When you do it, you gain a permanent slight increase to your Restoration spells called "Sailor's Repose", letting you know that Habd is finally at peace.

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* By reading the diaries found in Frostflow Lighthouse, you can find out that the innocent family that moved into it was [[NightmareFuel butchered by the Falmer and Chaurus]] that turned out to be living below the lighthouse. You, in turn, can tear the vile creatures apart to avenge them, but that's not all you can do. When you kill the Chaurus broodmother living deep within the nest, you can recover partially-digested remains of the father, Habd. Reading the mother's diary will let you know that he wished for his body to be burned within the beacon fire of the lighthouse, and you can do exactly that for him. When you do it, you gain a permanent slight increase to your Restoration spells called "Sailor's Repose", Repose," letting you know that Habd is finally at peace.



-->"Dorthe:" Do you think I'll be as good as Eorlund Gray-Mane? Or even you, papa?"

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-->"Dorthe:" -->''Dorthe:'' Do you think I'll be as good as Eorlund Gray-Mane? Or even you, papa?"Papa?"






* In ''Dragonborn'', being called "outlander" while hearing the old ''Morrowind'' music will make a ''Morrowind'' player feel like the exact opposite of an outlander.
* In ''Dragonborn'', hearing the Skaal talk about the way of the All-Father - especially their attitude towards hunting. It feels good knowing there is at least one group of people in the whole game of ''Skyrim'' that can be considered unequivocally innocent, with no baggage.
* ''Hearthfire'' allows you to adopt orphans roaming around the major cities, adopt children orphaned by dragon attacks or other unfortunate events, or even grab a couple from Honorhall Orphanage right under [[EvilOldFolks Grelod the Kind]]'s nose (assuming you haven't already killed her). The absolute joy in your new children's voices when you tell them they now have a home is incredible. Heck, you can even give them allowances and gifts and play games with them! It's like the creators are defying you not to [[VideogameCaringPotential feel warm and fuzzy!]]
** Even better, your children might adopt your canine companions as pets. Hated always having to send Meeko back to that shack? Not anymore. Now he can live with you and protect your children.
** Go out questing for a bit, then come home and find your adopted child. How they will respond at the sight of you varies a bit, but hearing them cry out "Mama!" or "Papa!" in utter delight can't help but make you feel at least a little gooey.
** There is an option to ask them what they would like as a gift. Just ''try'' not to put the fate of the world on hold to go running about trying to find a doll or clothes for your kid (especially if the local town's misc merchant doesn't have one).
** What's even better is going into their room to see your little kid enthusiastically practicing with the glass dagger you just gave them. Aww, just like Papa...
* While I was building my house, Lydia commented that she would like to become steward. I agreed. I couldn't think of anyone more deserving of that kind of retirement: still serving her Thane, but now watching over my family and property. My most loyal and reliable follower, the ideal steward, and she ''earned'' it.
* An additional moment for Lydia, via ''Hearthfire'': She still starts off with the usual snarkiness about bearing your burdens, but as time passes she'll drop it and become more enthusiastic and less sarcastic.
* In ''Dawnguard'', you are partnered with the very personable vampire Serana. You can't marry her, due to well-explained reasons. However, everyone she was close to (which was chiefly her mother, although her father was rather good to her still before diving off the deep end) [[spoiler: used her for their own ends. If you let her be your follower during the whole series, take your time to talk to her and be supportive and nice to her, she genuinely seems to care for you greatly. Bonus points? You can get her mother to admit she was wrong, and you can bring her mother back to Tamriel, which is a better place and where it's easier for Serana to visit after beating Harkon. Meanwhile, it feels great to have her defend you, a 'pathetic' mortal, when you and she confront her father.]]

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!!''Dawnguard''
* In ''Dragonborn'', being called "outlander" while hearing the old ''Morrowind'' music will make a ''Morrowind'' player feel like the exact opposite of an outlander.
* In ''Dragonborn'', hearing the Skaal talk about the way of the All-Father - especially their attitude towards hunting. It feels good knowing there is at least one group of people in the whole game of ''Skyrim'' that can be considered unequivocally innocent, with no baggage.
* ''Hearthfire'' allows
The DLC partners you to adopt orphans roaming around the major cities, adopt children orphaned by dragon attacks or other unfortunate events, or even grab a couple from Honorhall Orphanage right under [[EvilOldFolks Grelod the Kind]]'s nose (assuming you haven't already killed her). The absolute joy in your new children's voices when you tell them they now have a home is incredible. Heck, you can even give them allowances and gifts and play games with them! It's like the creators are defying you not to [[VideogameCaringPotential feel warm and fuzzy!]]
** Even better, your children might adopt your canine companions as pets. Hated always having to send Meeko back to that shack? Not anymore. Now he can live with you and protect your children.
** Go out questing for a bit, then come home and find your adopted child. How they will respond at the sight of you varies a bit, but hearing them cry out "Mama!" or "Papa!" in utter delight can't help but make you feel at least a little gooey.
** There is an option to ask them what they would like as a gift. Just ''try'' not to put the fate of the world on hold to go running about trying to find a doll or clothes for your kid (especially if the local town's misc merchant doesn't have one).
** What's even better is going into their room to see your little kid enthusiastically practicing with the glass dagger you just gave them. Aww, just like Papa...
* While I was building my house, Lydia commented that she would like to become steward. I agreed. I couldn't think of anyone more deserving of that kind of retirement: still serving her Thane, but now watching over my family and property. My most loyal and reliable follower, the ideal steward, and she ''earned'' it.
* An additional moment for Lydia, via ''Hearthfire'': She still starts off with the usual snarkiness about bearing your burdens, but as time passes she'll drop it and become more enthusiastic and less sarcastic.
* In ''Dawnguard'', you are partnered
with the very personable vampire Serana. You can't marry her, due to well-explained reasons. However, everyone she was close to (which was chiefly her mother, although her father was rather good to her still before diving off the deep end) [[spoiler: used her for their own ends. If you let her be your follower during the whole series, take your time to talk to her and be supportive and nice to her, she genuinely seems to care for you greatly. Bonus points? You can get her mother to admit she was wrong, and wrong. Once Harkon is dead, you can bring her mother back the news to Tamriel, which is a better place Valerica, who happily returns to Tamriel and resumes living in the family castle, where it's easier for Serana to visit after beating Harkon. visit. Meanwhile, it feels great to have her Serana defend you, a 'pathetic' mortal, when you and she confront her father.]]



** Serana can also ask you if there is anyone who is special to you. If your character is married, you have the option to reply "Well, there's my husband/wife," and tell her how important that person is to you.
* Another for ''Dawnguard'': If you side with the vampires, you have the option to turn your spouse into a vampire. He/she is thankful that you can now be together for eternity.
* In ''Dragonborn'', when delivering Glover's letter to his daughter, [[spoiler: Sapphire]], her gratitude is so great that she gives you her good luck charm, an exquisite sapphire worth ten times the value of a flawless gem and says that you deserve it far more than she does.
* In ''Dragonborn'', there is an elderly scholar visiting and chronicling the Skaal, one Tharstan. He is basically the most adorable old man ever, and traversing a dungeon with him in his quest is both warm-n-fuzzy and surprisingly low-stress, as he's essential and you will never have to worry about him dying!
** On one occasion in said dungeon, Tharstan runs ahead, turns a corner, then runs back with a horde of draugr in close pursuit.
---> '''Tharstan:''' ''(to you, still running)'' [[FunnyMoment Time to earn your pay!]]
* In ''Dragonborn'', bringing Raven Rock back from the brink of economic collapse by reopening the ebony mine. All of the residents, from the drunken laid off miner to the leader of the settlement, thank you profusely for saving their home.
* The quest "Unseen Visions" in ''Dawnguard''. After a few hours' worth of zombie-stabbing, soul-stealing, neck-biting, and general violence, Serana and the Dragonborn go to a beautiful secluded forest, make lighthearted comments, exchange fond conversation, and play with moths. Serana's dialogue in particular is really very happy and heartwarming, especially after seeing the emotional distress she shows in the previous quest. Of course, vampires/Dawnguard show up in the end and you have to stab/shoot/incinerate them, but it's nice while it lasts.
* Saving Raven Rock from economic collapse has already been mentioned, but it deserves elaboration. When you first show up, the town is ''incredibly'' low on funds, to the point where they can just barely afford basic supplies, and even that doesn't last long once the supply company [[KickTheDog suddenly double their prices]]. However, if you happen to wander into the long-since-closed Ebony Mine, you can pick up a quest to delve to the bottom of the mine. If you do so, you'll find not only a colossal Nordic ruin, but also ''more ebony''. Once you finish the quest, the mine will be reopened, and Raven Rock will finally start making money again. The local beggar even gets himself a job! But wait, it gets better! You can also head outside town to an abandoned farm, where you can save the local guard captain's life, and find out that Raven Rock has been suffering attacks from Ash Spawn (zombie-like creatures made of ash). You can discover where they're coming from and go stop them, thus saving Raven Rock once again. Once both of these have been done, almost everyone in Raven Rock will tell you of their eternal gratitude as you walk by, up to and including Councilor Morvayn himself.
* In ''Dragonborn'', the Dunmer Revus Sarvani living out in the middle of nowhere with his now-elderly Silt Strider Dusty, whom he raised from a larva. Since she's no longer fit for travel, he's attempted to just set her free, but she insists on staying. So he decides to just hang around with her and see that she passes away peacefully, eking out a living trading odds and ends with passersby. "It's the least I can do for her."
* One for ''Hearthfire''. If the Dovahkiin purchases a homestead and has their family move there, Rochelle the Red might kidnap your spouse for ransom. However, due to a bug, you might not actually be able pay the ransom because Rochelle and her bandits will attack you on sight. Cue a BigDamnHeroes moment as the Dragonborn cuts down everyone between them and their spouse. [[TooDumbToLive Do not]] [[BerserkButton fuck with]] [[OneManArmy the Dragonborn's]] [[HappilyMarried family]].
** Even better, it's possible to arrive home before Rochelle gets to kidnap them, allowing you to team up with your spouse, steward, and housecarl.
*** And what does the housecarl guarding the manor tell her? Something along the line of "You shall not enter unless I'm dead."
** Double points if you have kids. There's something awesomely heartwarming about the game giving you a reason to go PapaWolf or MamaBear to protect the kids.
* The MayflyDecemberRomance between Crescius Caerellius and Aphia Velothi. Aphia genuinely cares for her husband's safety and forbids him from entering Raven Rock Mine out of fear that he might get himself killed. ([[ProperlyParanoid Turns out she had good reason as there are giant spiders, draugr]], [[ThatOneBoss a Dragon Priest]], and a [[TomeOfEldritchLore Black Book]] down there.) Afterwards, Crescius will tell you how he lived alone and angry for years until he met Aphia. He finishes it off by saying, "I suppose you could have called me a [[GrumpyOldMan bitter, old hermit]]. Now I'm [[HappilyMarried just old]]."
* Durnehviir in ''Dawnguard'' teaches you how to summon him, telling you he'd like to return to Tamriel and fly her skies again, but he's been trapped in the Soul Cairn for so long he cannot leave it permanently, so you can call his name to summon him for aid temporarily. Instead, try summoning him when there's no hostiles around -- he lifts off and flies through the air roaring, happy to be home if just for a little while. And every time you summon him, even in the heat of battle, the first thing he says when he appears is to express gratitude at being called so he can see Tamriel again.

to:

** Depending on how you respond to the question about your parents, Serana can also ask you if there is anyone who is special to you. If your character is married, you have the option to reply "Well, there's my husband/wife," and tell her how important that person is to you.
* Another for ''Dawnguard'': If you side with the vampires, you have the option to turn your spouse into a vampire. He/she is thankful that you can now be together for eternity.
* In ''Dragonborn'', when delivering Glover's letter to his daughter, [[spoiler: Sapphire]], her gratitude is so great that she gives you her good luck charm, an exquisite sapphire worth ten times the value of a flawless gem and says that you deserve it far more than she does.
* In ''Dragonborn'', there is an elderly scholar visiting and chronicling the Skaal, one Tharstan. He is basically the most adorable old man ever, and traversing a dungeon with him in his quest is both warm-n-fuzzy and surprisingly low-stress, as he's essential and you will never have to worry about him dying!
** On one occasion in said dungeon, Tharstan runs ahead, turns a corner, then runs back with a horde of draugr in close pursuit.
---> '''Tharstan:''' ''(to you, still running)'' [[FunnyMoment Time to earn your pay!]]
* In ''Dragonborn'', bringing Raven Rock back from the brink of economic collapse by reopening the ebony mine. All of the residents, from the drunken laid off miner to the leader of the settlement, thank you profusely for saving their home.
* The quest "Unseen Visions" in ''Dawnguard''. Visions." After a few hours' worth of zombie-stabbing, soul-stealing, neck-biting, and general violence, Serana and the Dragonborn go to a beautiful secluded forest, make lighthearted comments, exchange fond conversation, and play with moths. Serana's dialogue in particular is really very happy and heartwarming, especially after seeing the emotional distress she shows in the previous quest. Of course, vampires/Dawnguard show up in the end and you have to stab/shoot/incinerate them, but it's nice while it lasts.
* Saving Raven Rock from economic collapse has already been mentioned, but it deserves elaboration. When you first show up, Durnehviir, the town is ''incredibly'' low on funds, to the point where they can just barely afford basic supplies, and even that doesn't last long once the supply company [[KickTheDog suddenly double their prices]]. However, if you happen to wander into the long-since-closed Ebony Mine, you can pick up a quest to delve to the bottom of the mine. If you do so, you'll find not only a colossal Nordic ruin, but also ''more ebony''. Once you finish the quest, the mine will be reopened, and Raven Rock will finally start making money again. The local beggar even gets himself a job! But wait, it gets better! You can also head outside town to an abandoned farm, where you can save the local guard captain's life, and find out that Raven Rock has been suffering attacks from Ash Spawn (zombie-like creatures made of ash). You can discover where they're coming from and go stop them, thus saving Raven Rock once again. Once both of these have been done, almost everyone in Raven Rock will tell you of their eternal gratitude as you walk by, up to and including Councilor Morvayn himself.
* In ''Dragonborn'', the Dunmer Revus Sarvani living out in the middle of nowhere with his now-elderly Silt Strider Dusty, whom he raised from a larva. Since she's no longer fit for travel, he's attempted to just set her free, but she insists on staying. So he decides to just hang around with her and see that she passes away peacefully, eking out a living trading odds and ends with passersby. "It's the least I can do for her."
* One for ''Hearthfire''. If the Dovahkiin purchases a homestead and has their family move there, Rochelle the Red might kidnap your spouse for ransom. However, due to a bug, you might not actually be able pay the ransom because Rochelle and her bandits will attack you on sight. Cue a BigDamnHeroes moment as the Dragonborn cuts down everyone between them and their spouse. [[TooDumbToLive Do not]] [[BerserkButton fuck with]] [[OneManArmy the Dragonborn's]] [[HappilyMarried family]].
** Even better, it's possible to arrive home before Rochelle gets to kidnap them, allowing you to team up with your spouse, steward, and housecarl.
*** And what does the housecarl guarding the manor tell her? Something along the line of "You shall not enter unless I'm dead."
** Double points if you have kids. There's something awesomely heartwarming about the game giving you a reason to go PapaWolf or MamaBear to protect the kids.
* The MayflyDecemberRomance between Crescius Caerellius and Aphia Velothi. Aphia genuinely cares for her husband's safety and forbids him from entering Raven Rock Mine out of fear that he might get himself killed. ([[ProperlyParanoid Turns out she had good reason as there are giant spiders, draugr]], [[ThatOneBoss a Dragon Priest]], and a [[TomeOfEldritchLore Black Book]] down there.) Afterwards, Crescius will tell you how he lived alone and angry for years until he met Aphia. He finishes it off by saying, "I suppose you could have called me a [[GrumpyOldMan bitter, old hermit]]. Now I'm [[HappilyMarried just old]]."
* Durnehviir in ''Dawnguard''
Dracolich, teaches you how to summon him, telling you he'd like to return to Tamriel and fly her skies again, but he's been trapped in the Soul Cairn for so long he cannot leave it permanently, so you can call his name to summon him for aid temporarily. Instead, try summoning him when there's no hostiles around -- he lifts off and flies through the air roaring, happy to be home if just for a little while. And every time you summon him, even in the heat of battle, the first thing he says when he appears is to express gratitude at being called so he can see Tamriel again.



* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about his/her future. Then, as s/he goes to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:
-->'''Frea''': As shaman of the Skaal, I am charged with the spiritual well-being of my people. While you are not of the Skaal, you are Skaal-friend, and so I give you this warning. [[spoiler:Herma-Mora]] forced you to serve him in order to [[spoiler:defeat Miraak]]. Do not let him lure you further down that path. [[YouAreBetterThanYouThinkYouAre The All-Maker made you Dragonborn for a higher purpose]]. Do not forget that. Walk with the All-Maker, Skaal-friend.
* Geldis Sadri refuses to let Bralsa Drel back into The Retching Netch due to her excessive drinking. From what Bralsa will tell you, you'd think he's just a heartless man not wanting her there because she's a depressing sight for the other customers. Once you actually talk to Geldis however, you learn that Bralas has sunk every single penny into the mug and is pretty much destitute; Geldis banned her from the Netch not because she's bad for business (she's just one of the many problems he has) but because he didn't want her to blow all her money drowning her sorrows. He even admits that the thought of all the money did cross his mind, but he still feels wrong taking the money. Unfortunately the only way to complete the quest is to agree with Bralsa, but you can later help her in other ways by opening up the Ebony Mine.
* Crescius Caerellius is a crankly old man who seems to be paranoid over a conspiracy theory about his great-grandfather's death and the closure of the mine. You later learn that the closure of the mine due to existing ebony veins drying up completely destroyed him and the Councillor had to physically break down his door to prevent Crescius from starving to death. Even when you first meet him, he greets you with nothing but contempt, despite doing nothing to earn his ire. This makes it all the more heartwarming when you do restore the mine and vindicate his great-grandfather, finding out that there was indeed a conspiracy and he wasn't crazy. Better yet, he's made foreman of the mine, letting him do the one thing he loves so much for the rest of his days. He even notes that you alone are allowed to take anything from the mine, since both him and the council have agreed that it's the least they can do to thank you.
* In ''Dawnguard'' in the Soul Cairn, there's a trapped soul desperately calling for his horse, Arvak, and he pleads with you to help find him. The concern and fondness this one NPC has for his horse is nothing short of heartwarming.

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* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about his/her future. Then, as s/he goes to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:
-->'''Frea''': As shaman of the Skaal, I am charged with the spiritual well-being of my people. While you are not of the Skaal, you are Skaal-friend, and so I give you this warning. [[spoiler:Herma-Mora]] forced you to serve him in order to [[spoiler:defeat Miraak]]. Do not let him lure you further down that path. [[YouAreBetterThanYouThinkYouAre The All-Maker made you Dragonborn for a higher purpose]]. Do not forget that. Walk with the All-Maker, Skaal-friend.
* Geldis Sadri refuses to let Bralsa Drel back into The Retching Netch due to her excessive drinking. From what Bralsa will tell you, you'd think he's just a heartless man not wanting her there because she's a depressing sight for the other customers. Once you actually talk to Geldis however, you learn that Bralas has sunk every single penny into the mug and is pretty much destitute; Geldis banned her from the Netch not because she's bad for business (she's just one of the many problems he has) but because he didn't want her to blow all her money drowning her sorrows. He even admits that the thought of all the money did cross his mind, but he still feels wrong taking the money. Unfortunately the only way to complete the quest is to agree with Bralsa, but you can later help her in other ways by opening up the Ebony Mine.
* Crescius Caerellius is a crankly old man who seems to be paranoid over a conspiracy theory about his great-grandfather's death and the closure of the mine. You later learn that the closure of the mine due to existing ebony veins drying up completely destroyed him and the Councillor had to physically break down his door to prevent Crescius from starving to death. Even when you first meet him, he greets you with nothing but contempt, despite doing nothing to earn his ire. This makes it all the more heartwarming when you do restore the mine and vindicate his great-grandfather, finding out that there was indeed a conspiracy and he wasn't crazy. Better yet, he's made foreman of the mine, letting him do the one thing he loves so much for the rest of his days. He even notes that you alone are allowed to take anything from the mine, since both him and the council have agreed that it's the least they can do to thank you.
* In ''Dawnguard'' in the Soul Cairn, there's a trapped soul desperately calling for his horse, Arvak, and he pleads with you to help find him. The concern and fondness this one NPC has for his horse is nothing short of heartwarming.heartwarming.
** And when you bring back the horse's skull, Arvak's owner is thrilled and teaches you how to summon Arvak so that the creature can once again run the lands of Mundus. "Such a good horse."




!!''Hearthfire''
* ''Hearthfire'' allows you to adopt orphans roaming around the major cities, adopt children orphaned by dragon attacks or other unfortunate events, or even grab a couple from Honorhall Orphanage right under [[EvilOldFolks Grelod the Kind]]'s nose (assuming you haven't already killed her). The absolute joy in your new children's voices when you tell them they now have a home is incredible. Heck, you can even give them allowances and gifts and play games with them! It's like the creators are defying you not to [[VideogameCaringPotential feel warm and fuzzy!]]
** Even better, your children might adopt your canine companions as pets. Hated always having to send Meeko back to that shack? Not anymore. Now he can live with you and protect your children.
** Go out questing for a bit, then come home and find your adopted child. How they will respond at the sight of you varies a bit, but hearing them cry out "Mama!" or "Papa!" in utter delight can't help but make you feel at least a little gooey.
** There is an option to ask them what they would like as a gift. Just ''try'' not to put the fate of the world on hold to go running about trying to find a doll or clothes for your kid (especially if the local town's misc merchant doesn't have one).
** What's even better is going into their room to see your little kid enthusiastically practicing with the glass dagger you just gave them. Aww, just like Mama/Papa...
* While I was building my house, Lydia commented that she would like to become steward. I agreed. I couldn't think of anyone more deserving of that kind of retirement: still serving her Thane, but now watching over my family and property. My most loyal and reliable follower, the ideal steward, and she ''earned'' it.
* An additional moment for Lydia: She still starts off with the usual snarkiness about bearing your burdens, but as time passes she'll drop it and become more enthusiastic and less sarcastic.
* If the Dovahkiin purchases a homestead and has their family move there, Rochelle the Red might kidnap your spouse for ransom. However, due to a bug, you might not actually be able pay the ransom because Rochelle and her bandits will attack you on sight. Cue a BigDamnHeroes moment as the Dragonborn cuts down everyone between them and their spouse. [[TooDumbToLive Do not]] [[BerserkButton fuck with]] [[OneManArmy the Dragonborn's]] [[HappilyMarried family]].
** Even better, it's possible to arrive home before Rochelle gets to kidnap them, allowing you to team up with your spouse, steward, and housecarl.
*** And what does the housecarl guarding the manor tell her? Something along the lines of "You shall not enter unless I'm dead."
** Double points if you have kids. There's something awesomely heartwarming about the game giving you a reason to go PapaWolf or MamaBear to protect the kids.

!!''Dragonborn''
* Being called "outlander" while hearing the old ''Morrowind'' music will make a ''Morrowind'' player feel like the exact opposite of an outlander.
* Hearing the Skaal talk about the way of the All-Father - especially their attitude towards hunting. It feels good knowing there is at least one group of people in the whole game of ''Skyrim'' that can be considered unequivocally innocent, with no baggage.
* When delivering Glover's letter to his daughter, [[spoiler: Sapphire]], her gratitude is so great that she gives you her good luck charm, an exquisite sapphire worth ten times the value of a flawless gem and says that you deserve it far more than she does.
* There is an elderly scholar visiting and chronicling the Skaal, one Tharstan. He is basically the most adorable old man ever, and traversing a dungeon with him in his quest is both warm-n-fuzzy and surprisingly low-stress, as he's essential and you will never have to worry about him dying!
** On one occasion in said dungeon, Tharstan runs ahead, turns a corner, then runs back with a horde of draugr in close pursuit.
---> '''Tharstan:''' ''(to you, still running)'' [[FunnyMoment Time to earn your pay!]]
* Bringing Raven Rock back from the brink of economic collapse by reopening the ebony mine. All of the residents, from the drunken laid off miner to the leader of the settlement, thank you profusely for saving their home.
** Saving Raven Rock from economic collapse deserves elaboration. When you first show up, the town is ''incredibly'' low on funds, to the point where they can just barely afford basic supplies, and even that doesn't last long once the supply company [[KickTheDog suddenly doubles their prices]]. However, if you happen to wander into the long-since-closed Ebony Mine, you can pick up a quest to delve to the bottom of the mine. If you do so, you'll find not only a colossal Nordic ruin, but also ''more ebony''. Once you finish the quest, the mine will be reopened, and Raven Rock will finally start making money again. The local beggar even gets himself a job! But wait, it gets better! You can also head outside town to an abandoned farm, where you can save the local guard captain's life, and find out that Raven Rock has been suffering attacks from Ash Spawn (zombie-like creatures made of ash). You can discover where they're coming from and go stop them, thus saving Raven Rock once again. Once both of these have been done, almost everyone in Raven Rock will tell you of their eternal gratitude as you walk by, up to and including Councilor Morvayn himself.
* The Dunmer Revus Sarvani living out in the middle of nowhere with his now-elderly Silt Strider Dusty, whom he raised from a larva. Since she's no longer fit for travel, he's attempted to just set her free, but she insists on staying. So he decides to just hang around with her and see that she passes away peacefully, eking out a living trading odds and ends with passersby. "It's the least I can do for her."
* The MayflyDecemberRomance between Crescius Caerellius and Aphia Velothi. Aphia genuinely cares for her husband's safety and forbids him from entering Raven Rock Mine out of fear that he might get himself killed. ([[ProperlyParanoid Turns out she had good reason as there are giant spiders, draugr]], [[ThatOneBoss a Dragon Priest]], and a [[TomeOfEldritchLore Black Book]] down there.) Afterwards, Crescius will tell you how he lived alone and angry for years until he met Aphia. He finishes it off by saying, "I suppose you could have called me a [[GrumpyOldMan bitter, old hermit]]. Now I'm [[HappilyMarried just old]]."
** Crescius Caerellius is a cranky old man who seems to be paranoid over a conspiracy theory about his great-grandfather's death and the closure of the mine. You later learn that the closure of the mine due to existing ebony veins drying up completely destroyed him, and the Councillor had to physically break down his door to prevent Crescius from starving to death. Even when you first meet him, he greets you with nothing but contempt, despite doing nothing to earn his ire. This makes it all the more heartwarming when you do restore the mine and vindicate his great-grandfather, proving that there was indeed a conspiracy and he wasn't crazy. Better yet, he's made foreman of the mine, letting him do the one thing he loves so much for the rest of his days. He even notes that you alone are allowed to take anything from the mine, since both he and the council have agreed that it's the least they can do to thank you.
* Geldis Sadri refuses to let Bralsa Drel back into The Retching Netch due to her excessive drinking. From what Bralsa will tell you, you'd think he's just a heartless man not wanting her there because she's a depressing sight for the other customers. Once you actually talk to Geldis however, you learn that Bralas has sunk every single penny into the mug and is pretty much destitute; Geldis banned her from the Netch not because she's bad for business (she's just one of the many problems he has) but because he didn't want her to blow all her money drowning her sorrows. He even admits that the thought of all the money did cross his mind, but he still feels wrong taking the money. Unfortunately the only way to complete the quest is to agree with Bralsa, but you can later help her in other ways by opening up the Ebony Mine.
* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about his/her future. Then, as s/he goes to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:
-->'''Frea''': As shaman of the Skaal, I am charged with the spiritual well-being of my people. While you are not of the Skaal, you are Skaal-friend, and so I give you this warning. [[spoiler:Herma-Mora]] forced you to serve him in order to [[spoiler:defeat Miraak]]. Do not let him lure you further down that path. [[YouAreBetterThanYouThinkYouAre The All-Maker made you Dragonborn for a higher purpose]]. Do not forget that. Walk with the All-Maker, Skaal-friend.



* Steam carries a mod called "Tanback" which gives the player an orphaned, unique Saber Cat to recruit as a follower. The kicker? ''You understand his growls.'' And as soon as you speak to him, the notification box announces that "Tanback sees you as a member of his pride." Just try to look at [[http://static-3.nexusmods.com/15/images/110/3447031-1405652901.jpg this face]] and hear/read him say "Pride leader!" and NOT go "d'awwww!"

to:

* Steam carries a mod called "Tanback" "Tanback," which gives the player an orphaned, unique Saber Cat to recruit as a follower. The kicker? ''You understand his growls.'' And as soon as you speak to him, the notification box announces that "Tanback sees you as a member of his pride." Just try to look at [[http://static-3.nexusmods.com/15/images/110/3447031-1405652901.jpg this face]] and hear/read him say "Pride leader!" and NOT go "d'awwww!"



* [[http://www.nexusmods.com/skyrim/mods/54244 Save the Dark Brotherhood]]. Part Heartwarming, part Awesome. Instead of being too late to the raid of your sanctuary, you're just in time to save your "family" from the Penitus Oculatus (barring Lis [the pet Frostbite Spider], and Astrid, who enacted the Black Sacrament on herself). You can even marry either Gabriella, Veezara, or the (now available) Arnbjorn after saving them.

to:

* [[http://www.nexusmods.com/skyrim/mods/54244 Save the Dark Brotherhood]]. Part Heartwarming, part Awesome. Instead of being too late to the raid of your sanctuary, you're just in time to save your "family" from the Penitus Oculatus (barring (except for Lis [the pet Frostbite Spider], and Astrid, who enacted the Black Sacrament on herself). You can even marry either Gabriella, Veezara, or the (now available) Arnbjorn after saving them.



* Despite the ChivalrousPervert and {{Rule34}} inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he is worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast of her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: (and in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif)]], and solving the "visions" that Idgrod the Younger has.

to:

* Despite the ChivalrousPervert and {{Rule34}} inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays exaggerates the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he is worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast of her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: (and in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif)]], and solving the "visions" that Idgrod the Younger has.
11th Nov '16 1:45:30 PM DrakeClawfang
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* Jarl Elisif, Torygg's widow, once you do the first part of the Potema questline, asks you a personal favor since she knows she can trust you -- take a warhorn passed from Torygg's father to him, and take it to a Shrine of Talos to pay tribute to him for Torygg's burial, as he's the only god she didn't pay homage to. If you ask her she tells you she doesn't worship Talos -- she just wants Torygg to have a proper Nord burial and this is their custom. She is going against her personal religious beliefs ''and'' an international peace treaty to honor her husband's memory and culture properly.
9th Nov '16 8:24:14 PM LadyNorbert
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* Durnehviir in ''Dawnguard'' teaches you how to summon him, telling you he'd like to return to Tamriel and fly her skies again, but he's been trapped in the Soul Cairn for so long he cannot leave it permanently, so you can call his name to summon him for aid temporarily. Instead, try summoning him when there's no hostiles around -- he lifts off and flies through the air roaring, happy to be home if just for a little while. And every time you summon him, even in the heat of battle, the first thing he says when he appears is expressing gratitude at being called so he can see Tamriel again.

to:

* Durnehviir in ''Dawnguard'' teaches you how to summon him, telling you he'd like to return to Tamriel and fly her skies again, but he's been trapped in the Soul Cairn for so long he cannot leave it permanently, so you can call his name to summon him for aid temporarily. Instead, try summoning him when there's no hostiles around -- he lifts off and flies through the air roaring, happy to be home if just for a little while. And every time you summon him, even in the heat of battle, the first thing he says when he appears is expressing to express gratitude at being called so he can see Tamriel again.



* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about his/her future. Then, as he goes to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:

to:

* The main questline of ''Dragonborn'' ends on a rather dark note, with [[spoiler:Hermaeus Mora declaring you his new Champion, whether you like it or not, and Miraak [[DyingCurse using his last words to say you will end up betrayed just like him eventually]]]]. With such a fate, the Dragonborn most likely is depressed, or at least worried about his/her future. Then, as he s/he goes to the Skaal to announce to Frea that [[spoiler:her father's death was not in vain]], she thanks you for your help, and gives a last piece of advice that can actually cheer you up:



* Also in the Soul Cairn is Jiub, a Dunmer candidate for sainthood who is despondent over the loss of the pages of his autobiography. The Dragonborn can find these pages scattered throughout the Cairn and return them, eliciting his joy and gratitude. Any ''Skyrim'' players who are also writers can particularly relate to Jiub's predicament.



* Steam carries a mod called "Tanback" which gives the player an orphaned, unique Saber Cat to recruit as a follower. The kicker? ''You understand his growls.'' And as soon as you speak to him, the notification box announces "Tanback sees you as a member of his pride." Just try to look at [[http://static-3.nexusmods.com/15/images/110/3447031-1405652901.jpg this face]] and hear/read him say "Pride leader!" and NOT go "d'awwww!"

to:

* Steam carries a mod called "Tanback" which gives the player an orphaned, unique Saber Cat to recruit as a follower. The kicker? ''You understand his growls.'' And as soon as you speak to him, the notification box announces that "Tanback sees you as a member of his pride." Just try to look at [[http://static-3.nexusmods.com/15/images/110/3447031-1405652901.jpg this face]] and hear/read him say "Pride leader!" and NOT go "d'awwww!"



* [[http://www.nexusmods.com/skyrim/mods/63583/ Bear - In memory of Taylor]] is a simple mod that adds a small shrine dedicated to the memory of a real-life Skyrim fan.
* The creator of [[http://www.nexusmods.com/skyrim/mods/16139/ Fishing in Skyrim]] dedicated the mod to the memory of his fiance who died of DVT, and pleads with other players to be careful while playing so they may avoid the same fate.
* Despite the ChivalrousPervert and {{Rule34}} inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast of her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger has.

to:

* [[http://www.nexusmods.com/skyrim/mods/63583/ Bear - In memory of Taylor]] is a simple mod that adds a small shrine dedicated to the memory of a real-life Skyrim ''Skyrim'' fan.
* The creator of [[http://www.nexusmods.com/skyrim/mods/16139/ Fishing in Skyrim]] dedicated the mod to the memory of his fiance fiancée, who died of DVT, and pleads with other players to be careful while playing so they may avoid the same fate.
* Despite the ChivalrousPervert and {{Rule34}} inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was is worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast of her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: (and in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], Elisif)]], and solving the "visions" that Idgrod the Younger has.
3rd Nov '16 8:16:19 PM Harco
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*** Both Tsun[[note]]If you claim your title as Harbinger of the Companions as right to enter the Hall of Valor[[/note]] and Ysgramor, the first Harbinger of the Companions himself, will reference Kodlak by name. Ysgramor tells you outright not to fail Kodlak, as he has earned his right to enter the Hall of Valor and does not deserve to be hunted by Alduin. It says something about Kodlak that both a god and a legendary hero respect him greatly.
29th Oct '16 3:21:17 PM thatmadork
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** Provided you also [[spoiler:reformed the Blades and destroyed the Dark Brotherhood]], you've probably also in supporting the Empire in Skyrim put the Septim Empire in the best shape its been in for ''centuries''.
25th Oct '16 12:00:30 PM adz_fh
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* Despite the ChivalrousPervert and {{Rule34}}-inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast with her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger have.

to:

* Despite the ChivalrousPervert and {{Rule34}}-inclined {{Rule34}} inclined nature of the mod, most of the quests added by [[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast with of her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger have.has.
25th Oct '16 11:58:49 AM adz_fh
Is there an issue? Send a Message


* Despite the ChivalrousPervert and {{Rule34}}-inclined nature of the mod, most of the quests added by [[www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast with her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger have.

to:

* Despite the ChivalrousPervert and {{Rule34}}-inclined nature of the mod, most of the quests added by [[www.[[http://www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast with her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger have.
25th Oct '16 11:38:30 AM adz_fh
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Added DiffLines:

* Despite the ChivalrousPervert and {{Rule34}}-inclined nature of the mod, most of the quests added by [[www.nexusmods.com/skyrim/mods/70495/ Amorous Adventures]] are full of this. Yes, it exaggeratedly plays the ChickMagnet aspect of the Dovahkiin, but he must prove himself to any of the potential lovers that he was worthy of them. Highlights include getting Serana to move on from her DarkAndTroubledPast with her family and Molag Bal (and it ties closely with the ''Dawnguard'' questline to boot), getting Elisif The Fair to [[HerHeartWillGoOn move on]] from her late husband Torygg [[spoiler: in a related vanilla quest where you need to place his war horn on a shrine of Talos, Torygg even gives his blessing to you, knowing well that you will take good care of Elisif]], and solving the "visions" that Idgrod the Younger have.
16th Aug '16 4:01:10 PM ChaoticQueen
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* There is a fic where the Dragonborn takes all the orphans up to meet Paarthurnax and his students. Paarthurnax has a moment with Sissel and Britte, and my headcanon is, he adopted them after the Dragonborn made the offer.
16th Aug '16 2:24:46 PM TabooFreed
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* There is a fic where the Dragonborn takes all the orphans up to meet Paarthurnax and his students. Paarthurnax has a moment with Sissel and Britte, and my headcanon is, he adopted them after the Dragonborn made the offer.
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http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.TheElderScrollsVSkyrim