- Rescuing the weaker classes such as kids and ill people (the latter of which can't even walk) is both this and a moment of awesome for the player, as helping such people while playing as a healthy escapologist feels more heroic and rewarding than playing as any superpowered video game icon.
http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/Exit2005
FollowingHeartwarming / Exit (2005)
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