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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.



* Is it just me? or do you move slower while [[spoiler:holding Zulf's body]] than when you hold [[spoiler:the Battering ram]]? It probably to be more dramatic, but still.

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* Is it just me? or do you move slower while [[spoiler:holding holding Zulf's body]] body than when you hold [[spoiler:the the Battering ram]]? ram? It probably to be more dramatic, but still.



* If a health tonic can heal any injury, why [[spoiler:carry Zulf out]], when The Kid could have just given him a health tonic and kept the [[spoiler:Battering Ram]]?
** Who's to say the tonic would work on anyone besides The Kid? Besides, the health tonic [[spoiler:wouldn't stop the Ura from shooting Zulf]]. The Kid's tenacity certainly did, though.

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* If a health tonic can heal any injury, why [[spoiler:carry carry Zulf out]], out, when The Kid could have just given him a health tonic and kept the [[spoiler:Battering Ram]]?
Battering Ram?
** Who's to say the tonic would work on anyone besides The Kid? Besides, the health tonic [[spoiler:wouldn't wouldn't stop the Ura from shooting Zulf]].Zulf. The Kid's tenacity certainly did, though.



** From what it sounded like, the Mancers didn't necessarily want to eliminate the Ura, just the Tazel Terminals since it was essentially a massive tunnel network. The best way to render tunnels useless is to literally rip them out of the ground, which is exactly what the Calamity did. It's also possible that [[spoiler:when Venn sabotaged the calamity, he also modified it to destroy all the Caelondians.]]

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** From what it sounded like, the Mancers didn't necessarily want to eliminate the Ura, just the Tazel Terminals since it was essentially a massive tunnel network. The best way to render tunnels useless is to literally rip them out of the ground, which is exactly what the Calamity did. It's also possible that [[spoiler:when when Venn sabotaged the calamity, he also modified it to destroy all the Caelondians.]]



* Did it bother anyone else that even if you [[spoiler:choose the Evacuation ending first, Rucks still shows signs of deja vu]]?
** Ideally, [[spoiler:once you choose the Evacuation ending that would be the logical conclusion of the game. Storywise, New Game Plus is only possible if you chose the Restoration ending.]]
** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Rucks seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]

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* Did it bother anyone else that even if you [[spoiler:choose choose the Evacuation ending first, Rucks still shows signs of deja vu]]?
vu?
** Ideally, [[spoiler:once once you choose the Evacuation ending that would be the logical conclusion of the game. Storywise, New Game Plus is only possible if you chose the Restoration ending.]]
ending.
** [[spoiler:With With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Rucks seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]NewGamePlus.



** I imagine he's not exactly repenting (Remember, he doesn't know that [[spoiler:his people caused the calamity)]], probably just praying. The Gods most likely empower his enemies primarily because they're putting him to a test and rewarding him with fragments to make sure he's worthy of them, and secondarily [[spoiler:because they're punishing him for his people's sins.]]

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** I imagine he's not exactly repenting (Remember, he doesn't know that [[spoiler:his his people caused the calamity)]], calamity), probably just praying. The Gods most likely empower his enemies primarily because they're putting him to a test and rewarding him with fragments to make sure he's worthy of them, and secondarily [[spoiler:because because they're punishing him for his people's sins.]]
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** Even the comment he gives when you select the hammer and carbine implies that he was a Trigger during the Ura-Calondia war. It would be hardly surprising if there was a lot of movement between guilds after the war ended.

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** Even the comment he gives when you select the hammer and carbine implies that he was a Trigger during the Ura-Calondia Ura-Caeldonia war. It would be hardly surprising if there was a lot of movement between guilds after the war ended.



* Were the Ura evil or the Caelondians? Zulf's backstory said he wanted to to show that the Ura had changed, was he just being an Uncle Tom or something?

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* Were the Ura evil or the Caelondians? Zulf's backstory said he wanted to to show that the Ura had changed, was he just being an Uncle Tom or something?
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** It is implied that the Kid and Rucks can communicate ''somehow'' when the Kid is out and about. When the Kid goes into Jawsong's Bog Rucks warns him that "he'll get lost, and I won't be able to guide him back," and in the Kid's Dream Rucks says how the Kid wakes up after the Calamity "with only a Stranger's voice to guide him." However, the Tazel Terminals kicks off with Rucks saying "I can't hear him at all anymore. He's to far away." Everything the player hears during the final level is being told to Zia only, and Rucks is ''quite'' oblivious to exactly what's going down between the Kid and Zulf.

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** It is implied that the Kid and Rucks can communicate ''somehow'' when the Kid is out and about. When the Kid goes into Jawsong's Bog Rucks warns him that "he'll get lost, and I won't be able to guide him back," and in the Kid's Dream Rucks says how the Kid wakes up after the Calamity "with only a Stranger's voice to guide him." However, the Tazel Terminals kicks off with Rucks saying "I can't hear him at all anymore. He's to too far away." Everything the player hears during the final level is being told to Zia only, and Rucks is ''quite'' oblivious to exactly what's going down between the Kid and Zulf.
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** Who said that the player's first playthrough is the first time the loop happened? Maybe the Kid has been doing this a while already, and we are just hopping in the midst of it.
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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Zulf seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]

to:

** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Zulf Rucks seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
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** Read up the nature of these gods, "growth through suffering and hardship" is a running theme.
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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]

to:

** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops.loops Zulf seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Ura most likely lived underground before Caelondians arrived, considering that they had issues with Caelondians laying out railways; Rucks says 'it should've shaken them down to their bones in their dens.' It sounded like that railway was a big part of why Ura started the war.
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** I imagine he's not exactly repenting (Remember, he doesn't know that [[spoiler:his people caused the calamity)]], probably just praying. The Gods most likely empower his enemies primarily because they're putting him to a test and rewarding him with fragments to make sure he's worthy of them, and secondarily [[spoiler:because they're punishing him for his people's sins.]]
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Added DiffLines:

***** The Shrine in the Bastion itself and its effects in the game prove that the gods are capable of acting: Both the Caelondians and the Ura might simply recognize the Gods as beings that really exist, and that's why they have the same gods, like in The Elder Scrolls or in Discworld.
* What is the Kid praying for in the Shrine? Forgiveness for his people? or is he raging like Rucks and is mocking them? After all, why do the Gods empower the enemies, and not The Kid when he prays to them? Are they angry at him for destroying their work? Is he being accountable for the sins of the Caelondians? And if so, are they doing it out of spite or are they testing him to see if he is truly repentant?
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**** Or the Ura and Caelondians share the same ancestors and the gods and religion is one of the few things that have remained intact, during the decades. The Ura still holds the traditions while Caelondians have disgarded them.
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*** If you put spin on a bunch of pellets, it normally results in a donut shaped pattern - spinning the pellets in the barrel means they all leave at an angle, so the shot pattern is similar to the SURFACE of a cone. You can see this when shooting stuff like birdshot (.22 shells full of small shot). That said, only a tiny number of people care.
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*** When you show the Pyth Plush to Zulf, The Kid clearly asks him "Don't we worship the same gods?" So, yes, they do. Which makes this a bit odd. Maybe the gods made themselves more obvious in this world, like in most Dungeons and Dragons settings, where everyone knows of the same gods, by the same names.

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