10 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History Headscratchers / Bastion

2nd Sep '14 1:43:57 PM MatthewSaint
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** Who said that the player's first playthrough is the first time the loop happened? Maybe the Kid has been doing this a while already, and we are just hopping in the midst of it.
26th Aug '14 11:06:39 PM Tkj
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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Zulf seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]

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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops Zulf Rucks seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
26th Aug '14 11:00:58 PM Tkj
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** Read up the nature of these gods, "growth through suffering and hardship" is a running theme.
26th Aug '14 10:57:41 PM Tkj
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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]

to:

** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops.loops Zulf seems to remember. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
26th Aug '14 10:47:19 PM Tkj
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** [[spoiler:With Evacuation, the story has indeed ended and the loop halted. New Game Plus is just another loop, so there are still past loops. Apply some Gameplay and story Segregation here, players wont appreciate a game end choice that locks you from new game+]]
11th Jan '14 8:28:17 AM heejung
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*** Ura most likely lived underground before Caelondians arrived, considering that they had issues with Caelondians laying out railways; Rucks says 'it should've shaken them down to their bones in their dens.' It sounded like that railway was a big part of why Ura started the war.
6th Jan '14 7:56:00 PM Fniff1
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** I imagine he's not exactly repenting (Remember, he doesn't know that [[spoiler:his people caused the calamity)]], probably just praying. The Gods most likely empower his enemies primarily because they're putting him to a test and rewarding him with fragments to make sure he's worthy of them, and secondarily [[spoiler:because they're punishing him for his people's sins.]]
25th Sep '13 9:52:59 PM lswgamer
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***** The Shrine in the Bastion itself and its effects in the game prove that the gods are capable of acting: Both the Caelondians and the Ura might simply recognize the Gods as beings that really exist, and that's why they have the same gods, like in The Elder Scrolls or in Discworld.
* What is the Kid praying for in the Shrine? Forgiveness for his people? or is he raging like Rucks and is mocking them? After all, why do the Gods empower the enemies, and not The Kid when he prays to them? Are they angry at him for destroying their work? Is he being accountable for the sins of the Caelondians? And if so, are they doing it out of spite or are they testing him to see if he is truly repentant?
17th Jun '13 2:37:08 PM Isak
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**** Or the Ura and Caelondians share the same ancestors and the gods and religion is one of the few things that have remained intact, during the decades. The Ura still holds the traditions while Caelondians have disgarded them.
31st Mar '13 4:15:56 PM JusticeZero
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*** If you put spin on a bunch of pellets, it normally results in a donut shaped pattern - spinning the pellets in the barrel means they all leave at an angle, so the shot pattern is similar to the SURFACE of a cone. You can see this when shooting stuff like birdshot (.22 shells full of small shot). That said, only a tiny number of people care.
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.Bastion