Follow TV Tropes

Following

History GameBreaker / YuGiOhCardGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Players scoffed at the announcement of "Tenpai" being a Battle Phase deck in 2024, but its astronomical rise to becoming the 2nd/3rd best deck in Snake-Eye format quickly pivoted opinions. The "Tenpai" archetype is a trio of FIRE Dragon monsters that have the ability to Quick Effect Synchro Summon in the Battle Phase and can tutor each other on attack declaration to access their "Sangen" Synchro Monsters and "Trident Dragion". The advantages of "Tenpai" are twofold: the Main Deck core is absurdly small, consisting of as little as 14 cards, allowing them to run an absolutely monstrous number of handtraps and board breakers, their Field Spell "Sangen Summoning" is disgustingly overpowered, making all of the user's FIRE Dragon monsters unaffected by the opponent's activated effects during the user's Main Phase 1. The deck thus boils down to going second, disrupting the opponent to force them to end on a weak board, finding "Summoning" and a starter, then obliterating the opponent in one go with an OTK push. The deck's damage output is so absurd that it commonly runs "Pot of Prosperity", a card that ''halves the user's damage'', and can still OTK. The fact that a deck with such a compact engine can blow out the opponent from as little as one card proved to be such a dominating force in the meta that opponents were forced to run tech options like "Kikinagashi Fucho", "Lyrilusc - Assembled Nightingale", "Odd-Eyes Meteorburst Dragon" and "Threatening Roar" to stop the opponent's chance at instant death.

Added: 1437

Changed: 1

Is there an issue? Send a MessageReason:
Colossus unbanned, removed from Banned cards page and moved here


** [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is the Denglong of the late 2010s. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''Any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect. Ib would eventually be moved to Limited four years later, coming off of Forbidden in January 2024.

to:

** * [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is the Denglong of the late 2010s. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''Any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect. Ib would eventually be moved to Limited four years later, coming off of Forbidden in January 2024.2024.
* Meet [[https://yugipedia.com/wiki/Thunder_Dragon_Colossus Thunder Dragon Colossus]]. Extremely easy to summon, and while on the field, it acts as a one-sided [[https://yugipedia.com/wiki/Mistake Mistake]], shutting down your opponent's searches and consistency cards. What's worse, it has inherent protection against battle ''and'' effect destruction. Combining it with high ATK beatsticks such as [[https://yugipedia.com/wiki/Ultimate_Conductor_Tyranno Ultimate Conductor Tyranno]] (easily summoned by [[https://yugipedia.com/wiki/Double_Evolution_Pill Double Evolution Pill]] which fits right in an archetype that wants their cards banished) or [[https://yugipedia.com/wiki/Thunder_Dragon_Titan Thunder Dragon Titan]] (Summoned by banishing the aforementioned Colossus and one Thunder monster in your hand) grants an oppressive board of locking down the opponent's searches and a field filled with indestructible monsters. The introduction of [[https://yugipedia.com/wiki/Nemesis_Corridor Nemesis Corridor]] made it even easier to summon in other decks besides Thunder Dragons, being essentially a one card Colossus while recovering a banished monster as a cherry on top. This ultimately resulted in the Fusion monster getting Limited in the OCG and banned in the TCG's January 2020 banlist, where it stayed for over four years before its return to Limited in April 2024, where it immediately began seeing experimentation once again.
Is there an issue? Send a MessageReason:
None


* Cyber Dragon received [[http://yugipedia.com/wiki/Cyber_Dragon_Infinity Infinity]] in ''Crossed Souls'', which combines effects of other Extra Deck monsters to create an absolute monstrosity; it's easy to bring out, it can absorb opponent's monsters and negate opponent's effects while also having a sizeable attack. Infinity was one of the main reasons Tellarknight Ptolemaus got banned, and from then on multiple decks have splashed LIGHT Machine-type engines (namely ones using [[http://yugipedia.com/wiki/Galaxy_Soldier Galaxy Soldier]] and/or Instant Fusion) to get Cyber Dragon Nova out and be able to access this monster.

to:

* Cyber Dragon received [[http://yugipedia.com/wiki/Cyber_Dragon_Infinity Infinity]] in ''Crossed Souls'', ''Breakers of Shadow", which combines effects of other Extra Deck monsters to create an absolute monstrosity; it's easy to bring out, it can absorb opponent's monsters and negate opponent's effects while also having a sizeable attack. Infinity was one of the main reasons Tellarknight Ptolemaus got banned, and from then on multiple decks have splashed LIGHT Machine-type engines (namely ones using [[http://yugipedia.com/wiki/Galaxy_Soldier Galaxy Soldier]] and/or Instant Fusion) to get Cyber Dragon Nova out and be able to access this monster.
Is there an issue? Send a MessageReason:
None


** [[http://yugipedia.com/wiki/Majespecter_Unicorn_-_Kirin Majespecter Unicorn - Kirin]] is one of the most powerful and feared Pendulum monsters ever made. Its home Majespecter archetype ironically had difficulty making good use of it. Other Pendulum decks with wider scales however can simply bring it out time and time again with ease, and use its effect to bounce any of your opponent's monsters. It also synergizes with [[http://yugipedia.com/wiki/Performapal_Skullcrobat_Joker Skullcrobat Joker]] and other Pendulum Monsters with effects that activate on summon. Add the inherent destruction and targeting immunities of the Majespecters and you have a very difficult to kill, recurring removal card. Both the OCG and TCG ended up Limiting (and later banning) the card after it became clear that ''every'' Pendulum deck would run it; Kirin was just that good. The card eventually came back to Limited on the TCG's April 2024 banlist, now that a once-per-turn untargetable recurring bounce was no longer considered broken due to power creep.

to:

** * [[http://yugipedia.com/wiki/Majespecter_Unicorn_-_Kirin Majespecter Unicorn - Kirin]] is one of the most powerful and feared Pendulum monsters ever made. Its home Majespecter archetype ironically had difficulty making good use of it. Other Pendulum decks with wider scales however can simply bring it out time and time again with ease, and use its effect to bounce any of your opponent's monsters. It also synergizes with [[http://yugipedia.com/wiki/Performapal_Skullcrobat_Joker Skullcrobat Joker]] and other Pendulum Monsters with effects that activate on summon. Add the inherent destruction and targeting immunities of the Majespecters and you have a very difficult to kill, recurring removal card. Both the OCG and TCG ended up Limiting (and later banning) the card after it became clear that ''every'' Pendulum deck would run it; Kirin was just that good. The card eventually came back to Limited on the TCG's April 2024 banlist, now that a once-per-turn untargetable recurring bounce was no longer considered broken due to power creep.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[http://yugipedia.com/wiki/Majespecter_Unicorn_-_Kirin Majespecter Unicorn - Kirin]] is one of the most powerful and feared Pendulum monsters ever made. Its home Majespecter archetype ironically had difficulty making good use of it. Other Pendulum decks with wider scales however can simply bring it out time and time again with ease, and use its effect to bounce any of your opponent's monsters. It also synergizes with [[http://yugipedia.com/wiki/Performapal_Skullcrobat_Joker Skullcrobat Joker]] and other Pendulum Monsters with effects that activate on summon. Add the inherent destruction and targeting immunities of the Majespecters and you have a very difficult to kill, recurring removal card. Both the OCG and TCG ended up Limiting (and later banning) the card after it became clear that ''every'' Pendulum deck would run it; Kirin was just that good. The card eventually came back to Limited on the TCG's April 2024 banlist, now that a once-per-turn untargetable recurring bounce was no longer considered broken due to power creep.
Is there an issue? Send a MessageReason:
None


* The "Sinful Spoils" engine is a small, yet incredibly potent package of cards consisting of "[[https://yugipedia.com/wiki/Diabellstar_the_Black_Witch Diabellstar the Black Witch]], a Level 7 Spellcaster that can Special Summon herself from the hand by pitching any card and Sets a "Sinful Spoils" Spell/Trap from the Deck to your field, "[[https://yugipedia.com/wiki/WANTED:_Seeker_of_Sinful_Spoils WANTED: Seeker of Sinful Spoils]]", a Quick-Play Spell that fetches "Diabellstar" and can cycle back any used "Sinful Spoils" Spell/Trap for a draw, and "[[https://yugipedia.com/wiki/Original_Sinful_Spoils_-_Snake-Eye Original Sinful Spoils - Snake-Eye]]", a Normal Spell that pitches a card on the field to Special Summon a Level 1 FIRE monster from the hand or Deck. What you get when you put these together is a virtually costless consistency engine that can get playstarters for FIRE decks on the field without using the Normal Summon, can eat the opponent's handtraps even if it fails to go through and at worst put a free body on the board, enabling the rest of your hand to continue playing through disruption. The introduction of this engine significantly boosted the viability of virtually all playable FIRE decks in the format, most prominently "Rescue-ACE", which received the push it needed to become a Tier 1 deck, as well as the later "Fire King" deck with their newly searchable "[[https://yugipedia.com/wiki/Legendary_Fire_King_Ponix Legendary Fire King Ponix]]".
* The "Snake-Eyes" archetype is very powerful due to the sheer amount of card advantage it can generate and one-card combo capabilities allowing it to consistently build decent boards even through multiple disruptions. The archetype revolves arround placing monster in the spell/trap card zone in order to summon them later. The boss monster, [[https://yugipedia.com/wiki/Snake-Eyes_Flamberge_Dragon Snake-Eyes Flamberge Dragon]], is capable of both. It can place any monster on the field or in the GY in its owner's S/T zone and then, as a quick effect, summon it during the oponent's turn. This also includes the opponent's field and GY, so it's effectively a Monster Reborn or Big Eye effect every turn. In addition, when it's sent to the GY, it can summon two Level 1 FIRE monsters (of which most of the rest of the archetype is) from the GY, which both helps maintain field presence if it's eliminated and provides fodder for summons (particularly Link Summons). Finally, it's easily summonable by [[https://yugipedia.com/wiki/Snake-Eye_Ash Snake-Eye Ash]], [[https://yugipedia.com/wiki/Snake-Eye_Oak Snake-Eye Oak]], and to a lesser extent [[https://yugipedia.com/wiki/Snake-Eye_Birch Snake-Eye Birch]], whom all have effects that summon any "Snake-Eye" monster by sending itself and another face-up card to the GY. Ash in particular can search any Level 1 FIRE monster (not locked to archetype, so it can search the likes of Kurikara Divincarnate to break boards if needed), and Oak can revive or add to the hand a Level 1 FIRE monster in the GY, and these effects act on summon, including if they're revived by Flamberge Dragon. The last piece of the puzzle, which is what helps push the archetype's card advantage generation capabilities to absurd, is [[https://yugipedia.com/wiki/Snake-Eyes_Poplar Snake-Eyes Poplar]]. It can summon itself if added to the hand by effect (such as Ash's), it searches for a "Snake-Eye" spell or trap on summon, and when it's sent to the GY, it can put any FIRE monster in the GY in the S&T zone, including itself. Spells it can search include not only the above Original Sinful Spoils - Snake-Eye, but also the archetype Field Spell Card [[https://yugipedia.com/wiki/Divine_Temple_of_the_Snake-Eye Divine Temple of the Snake-Eye]], which puts a "Snake-Eye" monster in the S/T zone, gives additional attack to level 1 FIRE monsters, and allows the summon of a monster in the S/T zone if the opponent summons a monster. Finally, due to the in-lore connection, it has full Synergy with the above "Sinful Spoils" engine, and much like the "Sinful Spoils" engine, is splashable into FIRE decks.

to:

* The "Sinful Spoils" engine is a small, yet incredibly potent package of cards consisting of "[[https://yugipedia.com/wiki/Diabellstar_the_Black_Witch Diabellstar the Black Witch]], a Level 7 Spellcaster that can Special Summon herself from the hand by pitching any card and Sets a "Sinful Spoils" Spell/Trap from the Deck to your field, "[[https://yugipedia.com/wiki/WANTED:_Seeker_of_Sinful_Spoils WANTED: Seeker of Sinful Spoils]]", a Quick-Play Spell that fetches "Diabellstar" and can cycle back any used "Sinful Spoils" Spell/Trap for a draw, and "[[https://yugipedia.com/wiki/Original_Sinful_Spoils_-_Snake-Eye Original Sinful Spoils - Snake-Eye]]", a Normal Spell that pitches a card on the field to Special Summon a Level 1 FIRE monster from the hand or Deck. What you get when you put these together is a virtually costless consistency engine that can get playstarters for FIRE decks on the field without using the Normal Summon, can eat the opponent's handtraps even if it fails to go through and at worst put a free body on the board, enabling the rest of your hand to continue playing through disruption. The introduction of this engine significantly boosted the viability of virtually all playable FIRE decks in the format, most prominently "Rescue-ACE", which received the push it needed to become a Tier 1 deck, as well as the later "Fire King" deck with their newly searchable "[[https://yugipedia.com/wiki/Legendary_Fire_King_Ponix Legendary Fire King Ponix]]".
Ponix]]". "Wanted" would eventually get Limited in the OCG in April 2024 to reduce the consistency of this advantage engine.
* The "Snake-Eyes" "Snake-Eye" archetype is very powerful due to the sheer amount of card advantage it can generate and one-card combo capabilities allowing it to consistently build decent boards even through multiple disruptions. The archetype revolves arround placing monster in the spell/trap card zone in order to summon them later. The boss monster, [[https://yugipedia.com/wiki/Snake-Eyes_Flamberge_Dragon Snake-Eyes Flamberge Dragon]], is capable of both. It can place any monster on the field or in the GY in its owner's S/T zone and then, as a quick effect, summon it during the oponent's turn. This also includes the opponent's field and GY, so it's effectively a Monster Reborn or Big Eye effect every turn. In addition, when it's sent to the GY, it can summon two Level 1 FIRE monsters (of which most of the rest of the archetype is) from the GY, which both helps maintain field presence if it's eliminated and provides fodder for summons (particularly Link Summons). Finally, it's easily summonable by [[https://yugipedia.com/wiki/Snake-Eye_Ash Snake-Eye Ash]], [[https://yugipedia.com/wiki/Snake-Eye_Oak Snake-Eye Oak]], and to a lesser extent [[https://yugipedia.com/wiki/Snake-Eye_Birch Snake-Eye Birch]], whom all have effects that summon any "Snake-Eye" monster by sending itself and another face-up card to the GY. Ash in particular can search any Level 1 FIRE monster (not locked to archetype, so it can search the likes of Kurikara Divincarnate to break boards if needed), and Oak can revive or add to the hand a Level 1 FIRE monster in the GY, and these effects act on summon, including if they're revived by Flamberge Dragon. The last piece of the puzzle, which is what helps push the archetype's card advantage generation capabilities to absurd, is [[https://yugipedia.com/wiki/Snake-Eyes_Poplar Snake-Eyes Poplar]]. It can summon itself if added to the hand by effect (such as Ash's), it searches for a "Snake-Eye" spell or trap on summon, and when it's sent to the GY, it can put any FIRE monster in the GY in the S&T zone, including itself. Spells it can search include not only the above Original Sinful Spoils - Snake-Eye, but also the archetype Field Spell Card [[https://yugipedia.com/wiki/Divine_Temple_of_the_Snake-Eye Divine Temple of the Snake-Eye]], which puts a "Snake-Eye" monster in the S/T zone, gives additional attack to level 1 FIRE monsters, and allows the summon of a monster in the S/T zone if the opponent summons a monster. Finally, due to the in-lore connection, it has full Synergy with the above "Sinful Spoils" engine, and much like the "Sinful Spoils" engine, is splashable into FIRE decks. "Snake-Eye Ash", which is their best combo starter, would thus get Semi-Limited in the OCG in April 2024.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* The "Snake-Eyes" archetype is very powerful due to the sheer amount of card advantage it can generate and one-card combo capabilities allowing it to consistently build decent boards even through multiple disruptions. The archetype revolves arround placing monster in the spell/trap card zone in order to summon them later. The boss monster, [[https://yugipedia.com/wiki/Snake-Eyes_Flamberge_Dragon Snake-Eyes Flamberge Dragon]], is capable of both. It can place any monster on the field or in the GY in its owner's S/T zone and then, as a quick effect, summon it during the oponent's turn. This also includes the opponent's field and GY, so it's effectively a Monster Reborn or Big Eye effect every turn. In addition, when it's sent to the GY, it can summon two Level 1 FIRE monsters (of which most of the rest of the archetype is) from the GY, which both helps maintain field presence if it's eliminated and provides fodder for summons (particularly Link Summons). Finally, it's easily summonable by [[https://yugipedia.com/wiki/Snake-Eye_Ash Snake-Eye Ash]], [[https://yugipedia.com/wiki/Snake-Eye_Oak Snake-Eye Oak]], and to a lesser extent [[https://yugipedia.com/wiki/Snake-Eye_Birch Snake-Eye Birch]], whom all have effects that summon any "Snake-Eye" monster by sending itself and another face-up card to the GY. Ash in particular can search any Level 1 FIRE monster (not locked to archetype, so it can search the likes of Kurikara Divincarnate to break boards if needed), and Oak can revive or add to the hand a Level 1 FIRE monster in the GY, and these effects act on summon, including if they're revived by Flamberge Dragon. The last piece of the puzzle, which is what helps push the archetype's card advantage generation capabilities to absurd, is [[https://yugipedia.com/wiki/Snake-Eyes_Poplar Snake-Eyes Poplar]]. It can summon itself if added to the hand by effect (such as Ash's), it searches for a "Snake-Eye" spell or trap on summon, and when it's sent to the GY, it can put any FIRE monster in the GY in the S&T zone, including itself. Spells it can search include not only the above Original Sinful Spoils - Snake-Eye, but also the archetype Field Spell Card [[https://yugipedia.com/wiki/Divine_Temple_of_the_Snake-Eye Divine Temple of the Snake-Eye]], which puts a "Snake-Eye" monster in the S/T zone, gives additional attack to level 1 FIRE monsters, and allows the summon of a monster in the S/T zone if the opponent summons a monster. Finally, due to the in-lore connection, it has full Synergy with the above "Sinful Spoils" engine, and much like the "Sinful Spoils" engine, is splashable into FIRE decks.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* [[https://yugipedia.com/wiki/Triple_Tactics_Thrust Triple Tactics Thrust]] is a Spell that lets you search for ''any'' Normal Spell or Trap, which often includes powerful utility cards or board-breakers that normally are unsearchable. The only restrictions are that your opponent must have activated a monster effect earlier that turn, and you're forced to Set what you're searching and can't activate it that turn. But if the opponent ''does'' control a monster, the card can go into your hand and you're free to use it right away. Since a lot of interaction stems off monster effects, Thrust goes online ''very'' easily, and streamlines your options going second -- rather than spend deck slots and side-deck slots on multiple copies of board-breakers, players began to run single copies of a variety of board-breakers, backed up by three copies of Thrust. After all, why worry about drawing the out when you can just search for it?
Is there an issue? Send a MessageReason:
None


* Introduced in 2015 as the monthly V-Jump promotional card, [[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_King_Calamity Hot Red Dragon Archfiend King Calamity]]'s effect upon Synchro Summoned stops the opponent from activating any of their effects on the field and they can't respond to said effect. While the card is meant to protect your board from further disruption, if its successfully summoned during the opponent's turn, said opponent won't be able to do to anything besides using a couple of hand and graveyard effects pretty much shutting down their entire turn. While such an effect would have seemingly sent it to the banlist at some point, the materials required to Synchro Summon this card (including at least 2 Tuners) renders it an AwesomeButImpractical strategy and the card ends up being forgotten to the wayside, at least until the introduction of [[https://yugipedia.com/wiki/Crimson_Dragon_(card) Crimson Dragon]] almost 8 years later where it can cheat out a Synchro Dragon from the Extra Deck by copying the level of another Synchro monster and not only is it treated as if you Synchro Summon the card but its also a Quick Effect to boot. This means that decks that can turbo out at least 2 level 12 Synchro monster are able to consistently summon this card as their victory condition and unless the opponent has Impermanence or Effect Veiler in hand to stop Crimson Dragon, having Calamity on the field pretty much spells instant loss for the opposing player. As a result, Calamity was ultimate banned in the 2024 January OCG banlist.

to:

* Introduced in 2015 as the monthly V-Jump promotional card, [[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_King_Calamity Hot Red Dragon Archfiend King Calamity]]'s Calamity's]] effect upon Synchro Summoned stops the opponent from activating any of their effects on the field and they can't respond to said effect. While the card is meant to protect your board from further disruption, if its successfully summoned during the opponent's turn, said opponent won't be able to do to anything besides using a couple of hand and graveyard effects pretty much shutting down their entire turn. While such an effect would have seemingly sent it to the banlist at some point, the materials required to Synchro Summon this card (including at least 2 Tuners) renders it an AwesomeButImpractical strategy and the card ends up being forgotten to the wayside, at least until the introduction of [[https://yugipedia.com/wiki/Crimson_Dragon_(card) Crimson Dragon]] almost 8 years later where it can cheat out a Synchro Dragon from the Extra Deck by copying the level of another Synchro monster and not only is it treated as if you Synchro Summon the card but its also a Quick Effect to boot. This means that decks that can turbo out at least 2 level 12 Synchro monster are able to consistently summon this card as their victory condition and unless the opponent has Impermanence or Effect Veiler in hand to stop a way from stopping Crimson Dragon, Dragon's effect from going off, having Calamity on the field pretty much spells instant loss for the opposing player. As a result, Calamity was ultimate banned in the 2024 January OCG banlist.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Introduced in 2015 as the monthly V-Jump promotional card, [[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_King_Calamity Hot Red Dragon Archfiend King Calamity]]'s effect upon Synchro Summoned stops the opponent from activating any of their effects on the field and they can't respond to said effect. While the card is meant to protect your board from further disruption, if its successfully summoned during the opponent's turn, said opponent won't be able to do to anything besides using a couple of hand and graveyard effects pretty much shutting down their entire turn. While such an effect would have seemingly sent it to the banlist at some point, the materials required to Synchro Summon this card (including at least 2 Tuners) renders it an AwesomeButImpractical strategy and the card ends up being forgotten to the wayside, at least until the introduction of [[https://yugipedia.com/wiki/Crimson_Dragon_(card) Crimson Dragon]] almost 8 years later where it can cheat out a Synchro Dragon from the Extra Deck by copying the level of another Synchro monster and not only is it treated as if you Synchro Summon the card but its also a Quick Effect to boot. This means that decks that can turbo out at least 2 level 12 Synchro monster are able to consistently summon this card as their victory condition and unless the opponent has Impermanence or Effect Veiler in hand to stop Crimson Dragon, having Calamity on the field pretty much spells instant loss for the opposing player. As a result, Calamity was ultimate banned in the 2024 January OCG banlist.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Among floodgates, [[https://yugipedia.com/wiki/Dimensional_Barrier Dimensional Barrier]] can be especially crippling. When activated it creates a lingering effect that stops the effects and summoning of monsters of a specific type, and as the effect is lingering, the only way to stop the effect is during the initial activation. This alone can be game ending by itself against many decks that rely on a specific extra deck type, but it can be especially bad for Pendulum as not only do they get locked out of the extra deck, but even their main deck. But what really pushes the card over the edge is that it synergises with Labrynth which can both easily search it and recycle it on top of not really caring about the extra deck themselves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[http://yugipedia.com/wiki/Snatch_Steal Snatch Steal]] is an Equip Spell, meaning it can steal an opponent's monster permanently as long as it's equipped. Its only downsides are that it gives the opponent 1000 LP during each of their Standby Phases (which means very little if you use it to OTK or just get rid of the monster in any way) and the inherent equip spell downsides of being unable to target facedown monsters and losing to spell and trap destruction. It was banned for 8 years before Konami decided to bring it back in the January 2015 banlist... where it proved to be nothing more than a cheap topdeck card that can be searched or reused with [[http://yugipedia.com/wiki/Hidden_Armory Hidden Armory]] (which prevents Normal Summons during the turn it's activated, but that's irrelevant in decks that don't need to do so) resulting in it being immediately re-banned in the following format. It got off the list again in January 2024, seeing that Change of Heart was legal but still not seeing play.


Added DiffLines:

* [[https://yugipedia.com/wiki/Orcust_Harp_Horror Orcust Harp Horror]] was a very nasty centerpiece of the Orcust deck. By banishing itself from the graveyard, it can special summon an Orcust monster from the deck and many of ''those'' monsters have effects that can special summon cards when banished, or send Orcust monsters from the Deck to the graveyard, which can then be banished to special summon more Orcust monsters. Combined with its boss monster [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu]] to protect its cards, an Orcust deck could create formidable boards just by getting Harp Horror to the graveyard. The TCG banned it in January 2020, before finally letting it back to 1 in January 2024.
Is there an issue? Send a MessageReason:
None


* [[https://yugipedia.com/wiki/Mathmech_Circular Mathmech Circular]] is a ''very'' potent support for the [[https://yugipedia.com/wiki/Mathmech Mathmech]] archetype. Released in ''Power of the Elements'', it's a one-card combo that does ''everything'' the archetype needed to reach competency. It Special Summons itself by milling a Mathmech monster '''as cost''', allowing you to set up and Special Summon [[https://yugipedia.com/wiki/Mathmech_Sigma Sigma]]. When you Summon another Mathmech monster (like the aforementioned Sigma), you can search a Mathmech Spell/Trap from your Deck, so you can either extend with [[https://yugipedia.com/wiki/Mathmech_Equation Equation]] or prepare a [[https://yugipedia.com/wiki/Mathmech_Superfactorial Superfactorial]] to disrupt on the opponent's turn. This puts two Cyberse monsters on the field without even using your Normal Summon, opening up a lot of Cyberse Link climbing combos that can end on bosses like [[https://yugipedia.com/wiki/Accesscode_Talker Accesscode Talker]] or [[https://yugipedia.com/wiki/Firewall_Dragon_Darkfluid_-_Neo_Tempest_Terahertz Firewall Dragon Darkfluid - Neo Tempest Terahertz]]. The only drawback is that you only get to attack with one monster for this turn, which is a very lenient restriction coming from a one-card combo. Circular not only pushed Mathmechs into prominence, but it can also condense Mathmech combos into compact engines that can be melded into many other Decks that can accommodate it. The only thing keeping Mathmech from dominating tournaments was that it was pushed out by the even stronger Spright and Tearlament cards, and the combos can be interrupted by Bystials in the next pack. Circular was Limited in the June 2023 TCG list and the July 2023 OCG list in acknowledgement of its power.

Added: 848

Removed: 1493

Is there an issue? Send a MessageReason:
None


* The trio of [[https://yugipedia.com/wiki/Isolde,_Two_Tales_of_the_Noble_Knights Isolde, Two Tales of the Noble Knights]], [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] (banned in the October 2022 list), and [[https://yugipedia.com/wiki/Summon_Sorceress Summon Sorceress]] (banned in the April 2019 list) have been the target of much anger from competitive players, and all for largely the same reason: Each of them allows its controller to Special Summon another monster from the Deck for little to no cost. As has been demonstrated above, swarming tactics have become highly abused with the advent of Links, and these three do not help.
** Isolde searches a Warrior to the hand upon being Link Summoned, with the caveat of being unable to summon or use the effects of any more monsters with that name. Her real power comes in being able to send Equip Spells to the GY to Special Summon a Warrior whose Level is equal to the number of Equip Spells sent. Note that this can be ''any'' Warrior, not specifically a Noble Knight; Goukis are Warrior-type, have a Level 1 monster with Octostretch, and love to recur Phoenix Blade as discard fodder for Knightmares. The match practically made itself. As a bonus bit of irony, many players consider Isolde to be sub-optimal in Noble Knights, the very archetype she is a part of and meant to support. As a result, [[https://yugipedia.com/wiki/Divine_Sword_-_Phoenix_Blade Phoenix Blade]] is now banned in the 2019 OCG lists.


Added DiffLines:

** [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is the Denglong of the late 2010s. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''Any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect. Ib would eventually be moved to Limited four years later, coming off of Forbidden in January 2024.
Is there an issue? Send a MessageReason:
None


* The "Sinful Spoils" engine is a small, yet incredibly potent package of cards consisting of "[[https://yugipedia.com/wiki/Diabellstar_the_Black_Witch Diabellstar the Black Witch]], a Level 7 Spellcaster that can Special Summon herself from the hand by pitching any card and Sets a "Sinful Spoils" Spell/Trap from the Deck to your field, "[[https://yugipedia.com/wiki/WANTED:_Seeker_of_Sinful_Spoils WANTED: Seeker of Sinful Spoils]]", a Quick-Play Spell that fetches "Diabellstar" and can cycle back any used "Sinful Spoils" Spell/Trap for a draw, and "[[https://yugipedia.com/wiki/Original_Sinful_Spoils_-_Snake-Eye Original Sinful Spoils - Snake-Eye]]", a Normal Spell that pitches a card on the field to Special Summon a Level 1 FIRE monster from the hand or Deck. What you get when you put these together is a virtually costless consistency engine that can get playstarters for FIRE decks on the field without using the Normal Summon, can eat the opponent's handtraps even if it fails to go through and at worst put a free body on the board, enabling the rest of your hand to continue playing through disruption. The introduction of this engine significantly boosted the viability of virtually all playable FIRE decks in the format, most prominently "Rescue-ACE", which received the push it needed to become a Tier 1 deck, as well as the later "Fire King" deck with their newly searchable "Legendary Fire King Ponix".

to:

* The "Sinful Spoils" engine is a small, yet incredibly potent package of cards consisting of "[[https://yugipedia.com/wiki/Diabellstar_the_Black_Witch Diabellstar the Black Witch]], a Level 7 Spellcaster that can Special Summon herself from the hand by pitching any card and Sets a "Sinful Spoils" Spell/Trap from the Deck to your field, "[[https://yugipedia.com/wiki/WANTED:_Seeker_of_Sinful_Spoils WANTED: Seeker of Sinful Spoils]]", a Quick-Play Spell that fetches "Diabellstar" and can cycle back any used "Sinful Spoils" Spell/Trap for a draw, and "[[https://yugipedia.com/wiki/Original_Sinful_Spoils_-_Snake-Eye Original Sinful Spoils - Snake-Eye]]", a Normal Spell that pitches a card on the field to Special Summon a Level 1 FIRE monster from the hand or Deck. What you get when you put these together is a virtually costless consistency engine that can get playstarters for FIRE decks on the field without using the Normal Summon, can eat the opponent's handtraps even if it fails to go through and at worst put a free body on the board, enabling the rest of your hand to continue playing through disruption. The introduction of this engine significantly boosted the viability of virtually all playable FIRE decks in the format, most prominently "Rescue-ACE", which received the push it needed to become a Tier 1 deck, as well as the later "Fire King" deck with their newly searchable "Legendary "[[https://yugipedia.com/wiki/Legendary_Fire_King_Ponix Legendary Fire King Ponix".Ponix]]".

Top