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** Radiation; inflicts confusion. At first glance it sounds like they just needed SOMETHING to stick Confuse onto, but real life acute radiation syndrome lists numerous neurological disorders among its symptoms. That, or it just puts IFF systems on the fritz since it also affects robots, and confusion does nothing but turn off the FriendlyFireproof nature of warframes.

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** Radiation; inflicts confusion. At first glance it sounds like they just needed SOMETHING to stick Confuse onto, but real life acute radiation syndrome lists numerous neurological disorders among its symptoms. That, or it just puts IFF systems on the fritz since it also affects robots, and confusion does nothing but turn off the FriendlyFireproof nature of warframes. It's also very effective on [[spoiler: The Murmur, a faction comprised of rogue Necramechs and fragments of The Man in The Wall's creation that [[AlmightyIdiot lack any form of proper coordination]] with the latter possessing bodies made of vaguely bone-like material and formerly-flesh void corruption that would be extra effected by radiation]].
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* Why exactly was Deimos so heavily defended during the Old War and [[spoiler: [[TheElitesJumpShip hidden again in the Void during the New War]]? The moon is home to many valuable treasures and would have been a strategic target for the Sentients thanks to both holding the Heart of Deimos, crippling the Orokin connection to the Void, and [[spoiler: Albrecht's labs being full of [[RareCandy Archon Shards perfect for the Sentient forces]]. Thus, the surface was converted into [[DeathWorld an Infested hellscape]] to deter the Sentients and other hostile visitors, and [[spoiler: Albrecht's labs was staffed with miniature Necramechs able to summon normal ones for security purposes as well as [[NoOSHACompliance leave vials of highly corrosive liquid everywhere]] to drive out intruders.]] And it worked, seeing as how there's a litany of failed Grineer and Corpus expeditions on the Cambion Drift forcing them to work with the native Entrati family to make any leeway, halting any more dangerous plans, and the fact that [[spoiler: of all the planets in the Origin System post New War, Deimos has no wrecked Murexes surrounding it]].
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** Compounding it is what went into making Harrow. Similarly to Nidus, Harrow's blueprint lists Kuva as one of the materials- a substance that the player has already been told turns the user immortal, while also [[PsychoSerum driving them bat-shit insane.]] Rell was doomed to insanity the moment he couldn't survive outside of Harrow anymore.
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** For [[spoiler: The Holdfasts and the Cavia]] you gain standing from handing in items found within their tilesets to their resident smart guy, [[Archimedian Yonta and Loid, respectively]], which are both Void-related materials, as well as from Bounties the "leader" of the group, [[spoiler: Quinn and Fibonacci, respectively,]] hands out. Seeing as how as you progress through their ranks, [[spoiler: TheCorruption of the Holdfasts is steadily undone as they [[TheAtoner come to terms with their past lives]] and the Cavia are cured of their Void sickness [[BackFromTheDead by dying and returning as phantoms similar to the Holdfasts]], coming to grips with their new reality of being a trio of UpliftedAnimal beings]], the materials you hand in and favors done for them end up driving progress towards their ultimate goal, and let you take items they also found from the territories they control as thanks.

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** For [[spoiler: The Holdfasts and the Cavia]] you gain standing from handing in items found within their tilesets to their resident smart guy, [[Archimedian [[spoiler: Archimedian Yonta and Loid, respectively]], which are both Void-related materials, as well as from Bounties the "leader" of the group, [[spoiler: Quinn and Fibonacci, respectively,]] hands out. Seeing as how as you progress through their ranks, [[spoiler: TheCorruption of the Holdfasts is steadily undone as they [[TheAtoner come to terms with their past lives]] and the Cavia are cured of their Void sickness [[BackFromTheDead by dying and returning as phantoms similar to the Holdfasts]], coming to grips with their new reality of being a trio of UpliftedAnimal beings]], the materials you hand in and favors done for them end up driving progress towards their ultimate goal, and let you take items they also found from the territories they control as thanks.

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*** The above being said, it makes great sense for the Entrati to give you tokens instead of just giving you standing straight up. They all hate each other, and it's likely the Tenno doing something for one of them wouldn't mean a lot for the others. It takes Grandmother, the one person who the family unanimously likes, to get them to value the Tenno's help equally no matter what they did and who it directly benefits. The exception is Otek, who doesn't seem to have any negative opinion on the Entrati, but it's likely because he and Loid are outsiders that their contributions are also separate from the family, considering the most acknowledgement they get is Mother having the two run as MissionControl.
* Its odd that the Grustrag Three of all people would practice MookChivalry, being a hit squad made of the most insane and violent soldiers in the Grineer Empire. Considering how unremarkable they find the Tenno however, its possible that they are actually using it as a SelfImposedChallenge. Thinking that it would be no fun to gang up on such an inferior foe, and that fighting one-on-one would be more entertaining.

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*** The above being said, it makes great sense for the Entrati to give you tokens instead of just giving you standing straight up. They all hate each other, and it's likely the Tenno doing something for one of them wouldn't mean a lot for the others. It takes Grandmother, the one person who the family unanimously likes, to get them to value the Tenno's help equally no matter what they did and who it directly benefits. The exception is Otek, Otak, who doesn't seem to have any negative opinion on the Entrati, but it's likely because he and Loid are outsiders that their contributions are also separate from the family, considering the most acknowledgement they get is Mother having the two run as MissionControl.
** For [[spoiler: The Holdfasts and the Cavia]] you gain standing from handing in items found within their tilesets to their resident smart guy, [[Archimedian Yonta and Loid, respectively]], which are both Void-related materials, as well as from Bounties the "leader" of the group, [[spoiler: Quinn and Fibonacci, respectively,]] hands out. Seeing as how as you progress through their ranks, [[spoiler: TheCorruption of the Holdfasts is steadily undone as they [[TheAtoner come to terms with their past lives]] and the Cavia are cured of their Void sickness [[BackFromTheDead by dying and returning as phantoms similar to the Holdfasts]], coming to grips with their new reality of being a trio of UpliftedAnimal beings]], the materials you hand in and favors done for them end up driving progress towards their ultimate goal, and let you take items they also found from the territories they control as thanks.
* Its It’s odd that the Grustrag Three of all people would practice MookChivalry, being a hit squad made of the most insane and violent soldiers in the Grineer Empire. Considering how unremarkable they find the Tenno however, its it’s possible that they are actually using it as a SelfImposedChallenge. Thinking that it would be no fun to gang up on such an inferior foe, and that fighting one-on-one would be more entertaining.
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* Part of the reason for Dagath being cast aside by the Orokin couple she was part of post-transformation into a warframe was because their relationship was no longer seen as taboo. Think about that word-choice. '''Taboo'''. Suddenly all the SculptedPhysique the other warframes have a much dirtier reason for existing.

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* Part of the reason for Dagath being cast aside by the Orokin couple polycule she was part of post-transformation into a warframe was because their relationship was no longer seen as taboo. Think about that word-choice. '''Taboo'''.''Taboo''. Suddenly all the SculptedPhysique the other warframes have a much dirtier reason for existing. It’s gets even worse when you account for [[spoiler: warframes being [[PoweredByAForsakenChild controlled by the Operators]].]]
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* Part of the reason for Dagath being cast aside by the Orokin couple she was part of post-transformation into a warframe was because their relationship was no longer seen as taboo. Think about that word-choice. '''Taboo'''. Suddenly all the SculptedPhysique the other warframes have a much dirtier reason for existing.

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** Similarly, Caliban, an even more blatantly Sentient-themed frame, also utilizes offensive AdaptiveAbility skills through [[DamageIncreasingDebuff Sentient Wrath]] and [[AntiArmor Fusion Strike]], and with a defensive AdaptiveAbility as well, more resembling the Adaptation mod over the damage reduction gained at health levels like enemy Sentients. These abilities might also be representative of the Sentients using their adaptation for offense as well.



* With the ''New War'' we're introduced to Kahl-175, a seemingly normal Grineer foot soldier who near the end of his playable segment, lamenting the loss of his comrades decides in his seemingly final moments that his sacrifice isn't for the Grineer nor the Queens but for his brothers. After his subsequent veiling and escape from its influence after the death of Ballas in Veilbreaker, he goes completely rogue from the Queens after liberating not only himself and an entire platoon of fellow Grineer (and one Corpus Crewman) with the aid of Daughter Entrati and the Tenno. This alone implies that the Grineer's loyalty to the Queens isn't cloned into them as the stories of the Meridian, Kavor and Clem suggests, ''its merely the pressure of treason that keeps them in line.'' Which begs the question, [[WhatMeasureIsAMook how many of the several trillions of Grineer who have died up to this point would have changed sides had they simply been given the opportunity?

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* With the ''New War'' we're introduced to Kahl-175, a seemingly normal Grineer foot soldier who near the end of his playable segment, lamenting the loss of his comrades decides in his seemingly final moments that his sacrifice isn't for the Grineer nor the Queens but for his brothers. After his subsequent veiling and escape from its influence after the death of Ballas in Veilbreaker, he goes completely rogue from the Queens after liberating not only himself and an entire platoon of fellow Grineer (and one Corpus Crewman) with the aid of Daughter Entrati and the Tenno. This alone implies that the Grineer's loyalty to the Queens isn't cloned into them as the stories of the Meridian, Kavor and Clem suggests, ''its merely the pressure of treason that keeps them in line.'' Which begs the question, [[WhatMeasureIsAMook how many of the several trillions of Grineer who have died up to this point would have changed sides had they simply been given the opportunity?opportunity?]]
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** It becomes more evident she was handling all of the missions herself once she's taken away, where Ordis has to replace her with an automated hologram that recites her lines that is very clearly not the real Lotus. If she were using some sort of automaated system to handle the missions, it's likely the portrait would show the system itself and not Lotus.
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* Lephantis' second phase strangely names each of the heads as "Infested Grineer," "Infested Corpus" and "Ancient Infested" despite the former two looking nothing like either. While it could be taken as a sign of how far the Infestation can detach you from your former shape, they all align with what the head does. The Grineer head uses a massive scythe, mimicking the Grineer's simplicity and tendency to use close-ranged combat. The Corpus head summons spawning pods, referencing the Corpus' love of proxies and minions to fight for them. The Ancient Infested head fires spore bombs that, despite their range and damage, don't ignore shields, possibly harkening to the severely diluted intelligence of the Infested and how they attack very simply, yet dangerously.

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* Lephantis' second phase strangely names each of the heads as "Infested Grineer," "Infested Corpus" and "Ancient Infested" despite the former two looking nothing like either. Infested." While it could be taken as a sign of how far the Infestation can detach you from your former shape, especially given you can recognize the Corpus head as a massively mutated Crewman, they all align with what the head does. The Grineer head uses a massive scythe, mimicking the Grineer's simplicity and tendency to use close-ranged combat. The Corpus head summons spawning pods, referencing the Corpus' love of proxies and minions to fight for them. The Ancient Infested head fires spore bombs that, despite their range that deal Toxin damage (albeit without ignoring shields) across a massive area, referencing just what the Infestation is, a wide-spreading virus.
* Objectives in the Plains of Eidolon
and damage, Cambion Drift are much tougher than the objectives in Orb Vallis. Why? The objectives in the Plains are Grineer tech being stolen for the Ostron and Tenno's favor, while the objectives in the Drift are made to work servicably on [[DeathWorld Deimos.]] They're both built with opposition and endurance in mind. The Vallis? That's ruled by the Corpus, who don't ignore shields, possibly harkening have any opposition unlike the Grineer, who are being fought off by the Ostrons. The threat of Solaris United has come and gone, and the Corpus likely devoted their money towards quantity over quality. So when Solaris United comes back, the Corpus' technology has become very fragile. The exception is the Profit-taker Orbs and Exploiter Orb, but the durability of these two is likely the opposite side of the coin to the severely diluted intelligence rest of the Infested Vallis' technology; it's ultimately cheaper to develop a few of each to last, rather than leave them fragile and how all the money they attack very simply, yet dangerously.
spent on their arsenal going down the drain.
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* Lephantis' second phase strangely names each of the heads as "Infested Grineer," "Infested Corpus" and "Ancient Infested" despite the former two looking nothing like either. While it could be taken as a sign of how far the Infestation can detach you from your former shape, they all align with what the head does. The Grineer head uses a massive scythe, mimicking the Grineer's simplicity and tendency to use close-ranged combat. The Corpus head summons spawning pods, referencing the Corpus' love of proxies and minions to fight for them. The Ancient Infested head fires spore bombs that, despite their range and damage, don't ignore shields, possibly harkening to the severely diluted intelligence of the Infested and how they attack very simply, yet dangerously.
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*** The above being said, it makes great sense for the Entrati to give you tokens instead of just giving you standing straight up. They all hate each other, and it's likely the Tenno doing something for one of them wouldn't mean a lot for the others. It takes Grandmother, the one person who the family unanimously likes, to get them to value the Tenno's help equally no matter what they did and who it directly benefits. The exception is Otek, who doesn't seem to have any negative opinion on the Entrati, but it's likely because he and Loid are outsiders that their contributions are also separate from the family, considering the most acknowledgement they get is Mother having the two run as MissionControl.

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